<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="45">
  <CheatEntries>
    <CheatEntry>
      <ID>26</ID>
      <Description>"|&gt;&gt;&gt;Brewpub Simulator&lt;&lt;&lt;|&gt;&gt;Tenoke&lt;&lt;|&gt;&gt;&gt;by SeryogaSK&lt;&lt;&lt;|"</Description>
      <Color>FF0000</Color>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>2</ID>
      <Description>"[X] &lt;---- Money"</Description>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Brewpub Simulator.exe
  Version: TENOKE
  Date   : 2023-07-24
  Author : SeryogaSK

  PlayerMoney
}

[ENABLE]

aobscanmodule(money,GameAssembly.dll,F3 0F 10 81 CC 00 00 00 0F) // should be unique
alloc(newmem,$1000,money)

label(code)
label(return)

newmem:
mov [rcx+000000CC],(float)999999999
code:
  movss xmm0,[rcx+000000CC]
  jmp return

money:
  jmp newmem
  nop 3
return:
registersymbol(money)

[DISABLE]

money:
  db F3 0F 10 81 CC 00 00 00

unregistersymbol(money)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+54392D

GameAssembly.dll+543902: 48 83 EC 40              - sub rsp,40
GameAssembly.dll+543906: F3 0F 10 15 B2 58 25 02  - movss xmm2,[GameAssembly.dll+27991C0]
GameAssembly.dll+54390E: 0F 28 C1                 - movaps xmm0,xmm1
GameAssembly.dll+543911: 0F 29 7C 24 20           - movaps [rsp+20],xmm7
GameAssembly.dll+543916: 0F 54 C2                 - andps xmm0,xmm2
GameAssembly.dll+543919: 0F 57 FF                 - xorps xmm7,xmm7
GameAssembly.dll+54391C: 48 8B D9                 - mov rbx,rcx
GameAssembly.dll+54391F: 0F 2F C7                 - comiss xmm0,xmm7
GameAssembly.dll+543922: 0F 86 9F 00 00 00        - jbe GameAssembly.dll+5439C7
GameAssembly.dll+543928: 0F 29 74 24 30           - movaps [rsp+30],xmm6
// ---------- INJECTING HERE ----------
GameAssembly.dll+54392D: F3 0F 10 81 CC 00 00 00  - movss xmm0,[rcx+000000CC]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+543935: 0F 28 F0                 - movaps xmm6,xmm0
GameAssembly.dll+543938: F3 0F 58 F1              - addss xmm6,xmm1
GameAssembly.dll+54393C: F3 0F 5F F7              - maxss xmm6,xmm7
GameAssembly.dll+543940: F3 0F 11 B1 CC 00 00 00  - movss [rcx+000000CC],xmm6
GameAssembly.dll+543948: F3 0F 5C F0              - subss xmm6,xmm0
GameAssembly.dll+54394C: 0F 28 C6                 - movaps xmm0,xmm6
GameAssembly.dll+54394F: 0F 54 C2                 - andps xmm0,xmm2
GameAssembly.dll+543952: 0F 2F C7                 - comiss xmm0,xmm7
GameAssembly.dll+543955: 76 6B                    - jna GameAssembly.dll+5439C2
GameAssembly.dll+543957: 45 84 C0                 - test r8b,r8b
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>3</ID>
          <Description>"[X] &lt;---- Money 2"</Description>
          <Color>0000FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Brewpub Simulator.exe
  Version: TENOKE
  Date   : 2023-08-01
  Author : SeryogaSK
}

[ENABLE]

aobscanmodule(moneyinv,GameAssembly.dll,F3 0F 10 87 CC 00 00 00) // should be unique
alloc(newmem,$1000,moneyinv)

label(code)
label(return)

newmem:
mov [rcx+000000CC],(float)999999999
code:
  movss xmm0,[rdi+000000CC]
  jmp return

moneyinv:
  jmp newmem
  nop 3
return:
registersymbol(moneyinv)

[DISABLE]

moneyinv:
  db F3 0F 10 87 CC 00 00 00

unregistersymbol(moneyinv)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+54343F

GameAssembly.dll+54341E: 74 1F                    - je GameAssembly.dll+54343F
GameAssembly.dll+543420: 0F 57 C9                 - xorps xmm1,xmm1
GameAssembly.dll+543423: 0F 2F C1                 - comiss xmm0,xmm1
GameAssembly.dll+543426: 76 17                    - jna GameAssembly.dll+54343F
GameAssembly.dll+543428: 48 8B 87 A8 00 00 00     - mov rax,[rdi+000000A8]
GameAssembly.dll+54342F: 48 85 C0                 - test rax,rax
GameAssembly.dll+543432: 74 0B                    - je GameAssembly.dll+54343F
GameAssembly.dll+543434: 48 8B 50 28              - mov rdx,[rax+28]
GameAssembly.dll+543438: 48 8B 48 40              - mov rcx,[rax+40]
GameAssembly.dll+54343C: FF 50 18                 - call qword ptr [rax+18]
// ---------- INJECTING HERE ----------
GameAssembly.dll+54343F: F3 0F 10 87 CC 00 00 00  - movss xmm0,[rdi+000000CC]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+543447: 66 0F 6E CE              - movd xmm1,esi
GameAssembly.dll+54344B: 0F 5B C9                 - cvtdq2ps xmm1,xmm1
GameAssembly.dll+54344E: 0F 2F C1                 - comiss xmm0,xmm1
GameAssembly.dll+543451: 73 12                    - jae GameAssembly.dll+543465
GameAssembly.dll+543453: 32 C0                    - xor al,al
GameAssembly.dll+543455: 48 8B 5C 24 30           - mov rbx,[rsp+30]
GameAssembly.dll+54345A: 48 8B 74 24 38           - mov rsi,[rsp+38]
GameAssembly.dll+54345F: 48 83 C4 20              - add rsp,20
GameAssembly.dll+543463: 5F                       - pop rdi
GameAssembly.dll+543464: C3                       - ret 
}
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>5</ID>
      <Description>"[X] &lt;---- Beer always 4"</Description>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Brewpub Simulator.exe
  Version: TENOKE
  Date   : 2023-08-01
  Author : SeryogaSK
}

[ENABLE]

aobscanmodule(beeravia,GameAssembly.dll,F3 41 0F 10 87 24 01 00 00) // should be unique
alloc(newmem,$1000,beeravia)

label(code)
label(return)

newmem:

code:
mov [r15+00000124],(float)4
  movss xmm0,[r15+00000124]
  jmp return

beeravia:
  jmp newmem
  nop 4
return:
registersymbol(beeravia)

[DISABLE]

beeravia:
  db F3 41 0F 10 87 24 01 00 00

unregistersymbol(beeravia)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+531560

GameAssembly.dll+53151B: F3 41 0F 10 8F 20 01 00 00  - movss xmm1,[r15+00000120]
GameAssembly.dll+531524: F3 41 0F 11 4D 1C           - movss [r13+1C],xmm1
GameAssembly.dll+53152A: F3 41 0F 10 87 08 01 00 00  - movss xmm0,[r15+00000108]
GameAssembly.dll+531533: F3 41 0F 11 45 28           - movss [r13+28],xmm0
GameAssembly.dll+531539: F3 41 0F 10 4F 7C           - movss xmm1,[r15+7C]
GameAssembly.dll+53153F: F3 41 0F 11 4D 30           - movss [r13+30],xmm1
GameAssembly.dll+531545: F3 41 0F 10 87 80 00 00 00  - movss xmm0,[r15+00000080]
GameAssembly.dll+53154E: F3 41 0F 11 45 34           - movss [r13+34],xmm0
GameAssembly.dll+531554: F3 41 0F 10 4F 78           - movss xmm1,[r15+78]
GameAssembly.dll+53155A: F3 41 0F 11 4D 38           - movss [r13+38],xmm1
// ---------- INJECTING HERE ----------
GameAssembly.dll+531560: F3 41 0F 10 87 24 01 00 00  - movss xmm0,[r15+00000124]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+531569: F3 41 0F 11 45 50           - movss [r13+50],xmm0
GameAssembly.dll+53156F: F3 41 0F 10 8F 28 01 00 00  - movss xmm1,[r15+00000128]
GameAssembly.dll+531578: F3 41 0F 11 4D 54           - movss [r13+54],xmm1
GameAssembly.dll+53157E: 41 0F B6 87 2D 01 00 00     - movzx eax,byte ptr [r15+0000012D]
GameAssembly.dll+531586: 41 88 45 58                 - mov [r13+58],al
GameAssembly.dll+53158A: F3 41 0F 10 87 14 01 00 00  - movss xmm0,[r15+00000114]
GameAssembly.dll+531593: F3 41 0F 11 45 5C           - movss [r13+5C],xmm0
GameAssembly.dll+531599: 48 8B 0D E0 7E C6 02        - mov rcx,[GameAssembly.dll+3199480]
GameAssembly.dll+5315A0: E8 EB 40 D8 FF              - call GameAssembly.mono_array_element_size+3580
GameAssembly.dll+5315A5: 48 8B D8                    - mov rbx,rax
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>12</ID>
      <Description>"[X] &lt;---- Fill Up Beer Tap (Enable Look on Beer Tap than Disable again)"</Description>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Brewpub Simulator.exe
  Version: TENOKE
  Date   : 2023-08-01
  Author : SeryogaSK
}

[ENABLE]

aobscanmodule(maxbeer,GameAssembly.dll,F3 0F 10 44 99 20 48) // should be unique
alloc(newmem,$1000,maxbeer)

label(code)
label(return)

newmem:

code:
mov [rcx+rbx*4+20],(float)999999
  movss xmm0,[rcx+rbx*4+20]
  jmp return

maxbeer:
  jmp newmem
  nop
return:
registersymbol(maxbeer)

[DISABLE]

maxbeer:
  db F3 0F 10 44 99 20

unregistersymbol(maxbeer)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+13F83FA

GameAssembly.dll+13F83DD: 48 8B F9           - mov rdi,rcx
GameAssembly.dll+13F83E0: 3B 59 18           - cmp ebx,[rcx+18]
GameAssembly.dll+13F83E3: 72 07              - jb GameAssembly.dll+13F83EC
GameAssembly.dll+13F83E5: 33 C9              - xor ecx,ecx
GameAssembly.dll+13F83E7: E8 24 1C 45 00     - call System.ThrowHelper.ThrowArgumentOutOfRange_IndexException
GameAssembly.dll+13F83EC: 48 8B 4F 10        - mov rcx,[rdi+10]
GameAssembly.dll+13F83F0: 48 85 C9           - test rcx,rcx
GameAssembly.dll+13F83F3: 74 16              - je GameAssembly.dll+13F840B
GameAssembly.dll+13F83F5: 3B 59 18           - cmp ebx,[rcx+18]
GameAssembly.dll+13F83F8: 73 17              - jae GameAssembly.dll+13F8411
// ---------- INJECTING HERE ----------
GameAssembly.dll+13F83FA: F3 0F 10 44 99 20  - movss xmm0,[rcx+rbx*4+20]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+13F8400: 48 8B 5C 24 30     - mov rbx,[rsp+30]
GameAssembly.dll+13F8405: 48 83 C4 20        - add rsp,20
GameAssembly.dll+13F8409: 5F                 - pop rdi
GameAssembly.dll+13F840A: C3                 - ret 
GameAssembly.dll+13F840B: E8 A0 D5 EF FE     - call GameAssembly.il2cpp_method_get_declaring_type+90
GameAssembly.dll+13F8410: CC                 - int 3 
GameAssembly.dll+13F8411: E8 8A D5 EF FE     - call GameAssembly.il2cpp_method_get_declaring_type+80
GameAssembly.dll+13F8416: CC                 - int 3 
GameAssembly.dll+13F8417: CC                 - int 3 
GameAssembly.dll+13F8418: CC                 - int 3 
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>13</ID>
          <Description>"[X] &lt;---- Beer"</Description>
          <Color>0000FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Brewpub Simulator.exe
  Version: TENOKE
  Date   : 2023-08-01
  Author : SeryogaSK
}

[ENABLE]

aobscanmodule(unlbeer,GameAssembly.dll,F3 41 0F 11 74 B8 20) // should be unique
alloc(newmem,$1000,unlbeer)

label(code)
label(return)

newmem:

code:
mov [r8+rdi*4+20],(float)9999
  //movss [r8+rdi*4+20],xmm6
  jmp return

unlbeer:
  jmp newmem
  nop 2
return:
registersymbol(unlbeer)

[DISABLE]

unlbeer:
  db F3 41 0F 11 74 B8 20

unregistersymbol(unlbeer)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+13F8523

GameAssembly.dll+13F8505: 0F 28 F2              - movaps xmm6,xmm2
GameAssembly.dll+13F8508: 3B 79 18              - cmp edi,[rcx+18]
GameAssembly.dll+13F850B: 72 07                 - jb GameAssembly.dll+13F8514
GameAssembly.dll+13F850D: 33 C9                 - xor ecx,ecx
GameAssembly.dll+13F850F: E8 FC 1A 45 00        - call System.ThrowHelper.ThrowArgumentOutOfRange_IndexException
GameAssembly.dll+13F8514: 4C 8B 43 10           - mov r8,[rbx+10]
GameAssembly.dll+13F8518: 4D 85 C0              - test r8,r8
GameAssembly.dll+13F851B: 74 20                 - je GameAssembly.dll+13F853D
GameAssembly.dll+13F851D: 41 3B 78 18           - cmp edi,[r8+18]
GameAssembly.dll+13F8521: 73 20                 - jae GameAssembly.dll+13F8543
// ---------- INJECTING HERE ----------
GameAssembly.dll+13F8523: F3 41 0F 11 74 B8 20  - movss [r8+rdi*4+20],xmm6
// ---------- DONE INJECTING  ----------
GameAssembly.dll+13F852A: FF 43 1C              - inc [rbx+1C]
GameAssembly.dll+13F852D: 48 8B 5C 24 40        - mov rbx,[rsp+40]
GameAssembly.dll+13F8532: 0F 28 74 24 20        - movaps xmm6,[rsp+20]
GameAssembly.dll+13F8537: 48 83 C4 30           - add rsp,30
GameAssembly.dll+13F853B: 5F                    - pop rdi
GameAssembly.dll+13F853C: C3                    - ret 
GameAssembly.dll+13F853D: E8 6E D4 EF FE        - call GameAssembly.il2cpp_method_get_declaring_type+90
GameAssembly.dll+13F8542: CC                    - int 3 
GameAssembly.dll+13F8543: E8 58 D4 EF FE        - call GameAssembly.il2cpp_method_get_declaring_type+80
GameAssembly.dll+13F8548: CC                    - int 3 
}
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>15</ID>
      <Description>"[X] &lt;---- Quick Level Up"</Description>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Brewpub Simulator.exe
  Version: TENOKE
  Date   : 2023-08-01
  Author : SeryogaSK
}

[ENABLE]

aobscanmodule(experien,GameAssembly.dll,8B B0 F4 00 00 00) // should be unique
alloc(newmem,$1000,experien)

label(code)
label(return)

newmem:
push [rax+000000E8]
pop [rax+000000F4]
code:
  mov esi,[rax+000000F4]
  jmp return

experien:
  jmp newmem
  nop
return:
registersymbol(experien)

[DISABLE]

experien:
  db 8B B0 F4 00 00 00

unregistersymbol(experien)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+68BAC5

GameAssembly.dll+68BA9A: 66 0F 6E CE           - movd xmm1,esi
GameAssembly.dll+68BA9E: 0F 5B C9              - cvtdq2ps xmm1,xmm1
GameAssembly.dll+68BAA1: 4C 8B 80 30 04 00 00  - mov r8,[rax+00000430]
GameAssembly.dll+68BAA8: F3 0F 58 C8           - addss xmm1,xmm0
GameAssembly.dll+68BAAC: FF 90 28 04 00 00     - call qword ptr [rax+00000428]
GameAssembly.dll+68BAB2: 33 D2                 - xor edx,edx
GameAssembly.dll+68BAB4: 48 8B CF              - mov rcx,rdi
GameAssembly.dll+68BAB7: E8 64 8F FE FF        - call Brewery.DaySummaryWindow.get_Stats
GameAssembly.dll+68BABC: 48 85 C0              - test rax,rax
GameAssembly.dll+68BABF: 0F 84 ED 03 00 00     - je GameAssembly.dll+68BEB2
// ---------- INJECTING HERE ----------
GameAssembly.dll+68BAC5: 8B B0 F4 00 00 00     - mov esi,[rax+000000F4]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+68BACB: 33 D2                 - xor edx,edx
GameAssembly.dll+68BACD: 48 8B CF              - mov rcx,rdi
GameAssembly.dll+68BAD0: E8 4B 8F FE FF        - call Brewery.DaySummaryWindow.get_Stats
GameAssembly.dll+68BAD5: 48 85 C0              - test rax,rax
GameAssembly.dll+68BAD8: 0F 84 D4 03 00 00     - je GameAssembly.dll+68BEB2
GameAssembly.dll+68BADE: 3B B0 E8 00 00 00     - cmp esi,[rax+000000E8]
GameAssembly.dll+68BAE4: 7D 46                 - jnl GameAssembly.dll+68BB2C
GameAssembly.dll+68BAE6: 48 8B 0D 5B 9B AE 02  - mov rcx,[GameAssembly.dll+3175648]
GameAssembly.dll+68BAED: F3 0F 10 73 34        - movss xmm6,[rbx+34]
GameAssembly.dll+68BAF2: E8 99 9B C2 FF        - call GameAssembly.mono_array_element_size+3580
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>16</ID>
      <Description>"[X] &lt;---- Much XP"</Description>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Brewpub Simulator.exe
  Version: TENOKE
  Date   : 2023-08-01
  Author : SeryogaSK
}

[ENABLE]

aobscanmodule(experien,GameAssembly.dll,8B B0 F4 00 00 00) // should be unique
alloc(newmem,$1000,experien)

label(code)
label(return)

newmem:

code:
mov [rax+000000F4],#999999999
  mov esi,[rax+000000F4]
  jmp return

experien:
  jmp newmem
  nop
return:
registersymbol(experien)

[DISABLE]

experien:
  db 8B B0 F4 00 00 00

unregistersymbol(experien)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+68BAC5

GameAssembly.dll+68BA9A: 66 0F 6E CE           - movd xmm1,esi
GameAssembly.dll+68BA9E: 0F 5B C9              - cvtdq2ps xmm1,xmm1
GameAssembly.dll+68BAA1: 4C 8B 80 30 04 00 00  - mov r8,[rax+00000430]
GameAssembly.dll+68BAA8: F3 0F 58 C8           - addss xmm1,xmm0
GameAssembly.dll+68BAAC: FF 90 28 04 00 00     - call qword ptr [rax+00000428]
GameAssembly.dll+68BAB2: 33 D2                 - xor edx,edx
GameAssembly.dll+68BAB4: 48 8B CF              - mov rcx,rdi
GameAssembly.dll+68BAB7: E8 64 8F FE FF        - call Brewery.DaySummaryWindow.get_Stats
GameAssembly.dll+68BABC: 48 85 C0              - test rax,rax
GameAssembly.dll+68BABF: 0F 84 ED 03 00 00     - je GameAssembly.dll+68BEB2
// ---------- INJECTING HERE ----------
GameAssembly.dll+68BAC5: 8B B0 F4 00 00 00     - mov esi,[rax+000000F4]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+68BACB: 33 D2                 - xor edx,edx
GameAssembly.dll+68BACD: 48 8B CF              - mov rcx,rdi
GameAssembly.dll+68BAD0: E8 4B 8F FE FF        - call Brewery.DaySummaryWindow.get_Stats
GameAssembly.dll+68BAD5: 48 85 C0              - test rax,rax
GameAssembly.dll+68BAD8: 0F 84 D4 03 00 00     - je GameAssembly.dll+68BEB2
GameAssembly.dll+68BADE: 3B B0 E8 00 00 00     - cmp esi,[rax+000000E8]
GameAssembly.dll+68BAE4: 7D 46                 - jnl GameAssembly.dll+68BB2C
GameAssembly.dll+68BAE6: 48 8B 0D 5B 9B AE 02  - mov rcx,[GameAssembly.dll+3175648]
GameAssembly.dll+68BAED: F3 0F 10 73 34        - movss xmm6,[rbx+34]
GameAssembly.dll+68BAF2: E8 99 9B C2 FF        - call GameAssembly.mono_array_element_size+3580
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>24</ID>
      <Description>"[X] &lt;---- Max. Prestige on Level end"</Description>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Brewpub Simulator.exe
  Version: TENOKE
  Date   : 2023-08-01
  Author : SeryogaSK
}

[ENABLE]

aobscanmodule(reputationse,GameAssembly.dll,F3 0F 10 89 8C 00 00 00 F3) // should be unique
alloc(newmem,$1000,reputationse)

label(code)
label(return)

newmem:

code:
mov [rcx+0000008C],(float)9
  movss xmm1,[rcx+0000008C]
  jmp return

reputationse:
  jmp newmem
  nop 3
return:
registersymbol(reputationse)

[DISABLE]

reputationse:
  db F3 0F 10 89 8C 00 00 00

unregistersymbol(reputationse)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+5AA548

GameAssembly.dll+5AA511: 48 8B 05 40 70 BF 02     - mov rax,[GameAssembly.dll+31A1558]
GameAssembly.dll+5AA518: F3 0F 10 1D 78 E6 1E 02  - movss xmm3,[GameAssembly.dll+2798B98]
GameAssembly.dll+5AA520: 0F 29 74 24 40           - movaps [rsp+40],xmm6
GameAssembly.dll+5AA525: 48 8B 88 B8 00 00 00     - mov rcx,[rax+000000B8]
GameAssembly.dll+5AA52C: 48 8B 01                 - mov rax,[rcx]
GameAssembly.dll+5AA52F: 48 85 C0                 - test rax,rax
GameAssembly.dll+5AA532: 0F 84 63 02 00 00        - je GameAssembly.dll+5AA79B
GameAssembly.dll+5AA538: 48 8B 88 50 01 00 00     - mov rcx,[rax+00000150]
GameAssembly.dll+5AA53F: 48 85 C9                 - test rcx,rcx
GameAssembly.dll+5AA542: 0F 84 53 02 00 00        - je GameAssembly.dll+5AA79B
// ---------- INJECTING HERE ----------
GameAssembly.dll+5AA548: F3 0F 10 89 8C 00 00 00  - movss xmm1,[rcx+0000008C]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+5AA550: F3 0F 10 15 28 F1 1E 02  - movss xmm2,[GameAssembly.dll+2799680]
GameAssembly.dll+5AA558: 0F 2F D1                 - comiss xmm2,xmm1
GameAssembly.dll+5AA55B: 0F 83 A7 01 00 00        - jae GameAssembly.dll+5AA708
GameAssembly.dll+5AA561: F3 0F 10 25 2B EC 1E 02  - movss xmm4,[GameAssembly.dll+2799194]
GameAssembly.dll+5AA569: 0F 2F E1                 - comiss xmm4,xmm1
GameAssembly.dll+5AA56C: 0F 83 8C 01 00 00        - jae GameAssembly.dll+5AA6FE
GameAssembly.dll+5AA572: F3 0F 10 35 52 F2 1E 02  - movss xmm6,[GameAssembly.dll+27997CC]
GameAssembly.dll+5AA57A: 0F 2F F1                 - comiss xmm6,xmm1
GameAssembly.dll+5AA57D: 0F 83 71 01 00 00        - jae GameAssembly.dll+5AA6F4
GameAssembly.dll+5AA583: F3 0F 10 05 45 F2 1E 02  - movss xmm0,[GameAssembly.dll+27997D0]
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>25</ID>
      <Description>"[X] &lt;---- Find More here"</Description>
      <Color>00FF00</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$lua}
shellExecute('https://habibrahimov.com')

[DISABLE]

</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
