<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>24</ID>
      <Description>"MIGHTY GUNVOLT BURST"</Description>
      <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
      <Color>C08000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(One,MGVB.exe,8B 4E 10 B8 7F 96 98 00)

alloc(newmem,$1000)
alloc(Two,4)

registersymbol(One)
registersymbol(Two)

label(code)
label(return)

Two:
  dd 0

newmem:

code:
  mov dword ptr [Two],esi
  mov ecx,[esi+10]
  jmp return

One:
  jmp newmem
  nop 3

return:

[DISABLE]

One:
  db 8B 4E 10 B8 7F 96 98 00

unregistersymbol(One)
unregistersymbol(Two)

dealloc(newmem)
dealloc(Two)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>26</ID>
          <Description>"==== General ===="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>10</ID>
              <Description>"Freeze Time"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Three,MGVB.exe,89 41 18 89 51 1C)
registersymbol(Three)

MGVB.exe+2AAD83:
  db 90 90 90

[DISABLE]

Three:
  db 89 41 18

unregistersymbol(Three)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>0</ID>
              <Description>"Infinite Health"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Four,MGVB.exe,8B B0 88 03 00 00 8D 45)
aobscanmodule(Five,MGVB.exe,F3 0F 11 86 C0 06 00 00)
aobscanmodule(Six,MGVB.exe,89 91 88 03 00 00)

alloc(newmemOne,$1000)
alloc(newmemTwo,$1000)

registersymbol(Four)
registersymbol(Five)
registersymbol(Six)

label(codeOne)
label(codeTwo)
label(returnOne)
label(returnTwo)
label(Seven)

newmemOne:

codeOne:
  mov esi,[eax+0000038C]
  mov [eax+00000388],esi
  jmp returnOne

Four:
  jmp newmemOne
  nop

returnOne:

newmemTwo:

codeTwo:
  movss xmm0,[Seven]
  movss [esi+000006C0],xmm0
  jmp returnTwo

Seven:
  dd (float)1

Five:
  jmp newmemTwo
  nop 3

returnTwo:

MGVB.exe+4D608:
  db 90 90 90 90 90 90

[DISABLE]

Four:
  db 8B B0 88 03 00 00

Five:
  db F3 0F 11 86 C0 06 00 00

Six:
  db 89 91 88 03 00 00

unregistersymbol(Four)
unregistersymbol(Five)
unregistersymbol(Six)

dealloc(newmemOne)
dealloc(newmemTwo)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>31</ID>
              <Description>"Infinite Astrasphere"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Eight,MGVB.exe,29 83 44 06 00 00)
registersymbol(Eight)

MGVB.exe+1E72C3:
  db 90 90 90 90 90 90

[DISABLE]

Eight:
  db 29 83 44 06 00 00

unregistersymbol(Eight)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>38</ID>
              <Description>"Infinite Goddess’s Blessing"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Nine,MGVB.exe,F3 0F 10 80 00 06 00 00 F3 0F 59 05)
alloc(newmem,$1000)

label(code)
label(return)

newmem:
  movss xmm0,[eax+00000604]
  movss xmm1,[eax+00000600]
  xorps xmm2,xmm2
  comiss xmm1,xmm2
  jne code
  movss [eax+00000600],xmm0
  jmp return

code:
  movss xmm0,[eax+00000600]
  jmp return

Nine:
  jmp newmem
  nop 3

return:
registersymbol(Nine)

[DISABLE]

Nine:
  db F3 0F 10 80 00 06 00 00

unregistersymbol(Nine)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>40</ID>
              <Description>"Infinite Barrier"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Ten,MGVB.exe,8B 87 9C 07 00 00)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov eax,[edi+000007A0]
  mov [edi+0000079C],eax
  jmp return

Ten:
  jmp newmem
  nop

return:
registersymbol(Ten)

[DISABLE]

Ten:
  db 8B 87 9C 07 00 00

unregistersymbol(Ten)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>22</ID>
              <Description>"Infinite Anthem"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Eleven,MGVB.exe,04 75 35 38 55 08 74 0A F3 0F 10 80 08 06 00 00 EB 08 F3 0F 10 80 00 06 00 00)
alloc(newmem,$1000)

label(code)
label(return)

newmem:
  movss xmm0,[eax+00000604]
  movss xmm1,[eax+00000600]
  xorps xmm2,xmm2
  comiss xmm1,xmm2
  jne code
  movss [eax+00000600],xmm0
  jmp return

code:
  movss xmm0,[eax+00000600]
  jmp return

Eleven+12:
  jmp newmem
  nop 3

return:
registersymbol(Eleven)

[DISABLE]

Eleven+12:
  db F3 0F 10 80 00 06 00 00

unregistersymbol(Eleven)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>42</ID>
              <Description>"Infinite EX Weapons"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Twelve,MGVB.exe,F3 0F 11 81 0C 06 00 00)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  movss [ecx+00000610],xmm0
  movss xmm0,[ecx+0000060C]
  jmp return

Twelve:
  jmp newmem
  nop 3

return:
registersymbol(Twelve)

[DISABLE]

Twelve:
  db F3 0F 11 81 0C 06 00 00

unregistersymbol(Twelve)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>45</ID>
              <Description>"Infinite Inner Demonic Power"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Thirteen,MGVB.exe,F3 0F 10 80 08 06 00 00 F3 0F 59 05)
alloc(newmem,$1000)

label(code)
label(return)

newmem:
  movss xmm0,[eax+0000060C]
  movss xmm1,[eax+00000608]
  xorps xmm2,xmm2
  comiss xmm1,xmm2
  jne code
  movss [eax+00000608],xmm0
  jmp return

code:
  movss xmm0,[eax+00000608]
  jmp return

Thirteen:
  jmp newmem
  nop 3

return:
registersymbol(Thirteen)

[DISABLE]

Thirteen:
  db F3 0F 10 80 08 06 00 00

unregistersymbol(Thirteen)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>48</ID>
              <Description>"Infinite Doki Doki Mode"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Fourteen,MGVB.exe,F3 0F 10 87 14 06 00 00)
alloc(newmem,$1000)

label(code)
label(return)

newmem:
  movss xmm0,[edi+00000618]
  movss xmm1,[edi+00000614]
  xorps xmm2,xmm2
  comiss xmm1,xmm2
  jne code
  movss [edi+00000614],xmm0
  jmp return

code:
  movss xmm0,[edi+00000614]
  jmp return

Fourteen:
  jmp newmem
  nop 3

return:
registersymbol(Fourteen)

[DISABLE]

Fourteen:
  db F3 0F 10 87 14 06 00 00

unregistersymbol(Fourteen)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>3</ID>
              <Description>"Untouchable"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Fifteen,MGVB.exe,01 F3 0F 10 86 90 04 00 00)
alloc(newmem,$1000)

label(code)
label(return)
label(Sixteen)

newmem:

code:
  movss xmm0,[Sixteen]
  movss [esi+00000490],xmm0
  jmp return

Sixteen:
  dd (float)1

Fifteen+01:
  jmp newmem
  nop 3

return:
registersymbol(Fifteen)

[DISABLE]

Fifteen+01:
  db F3 0F 10 86 90 04 00 00

unregistersymbol(Fifteen)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>7</ID>
              <Description>"Quick Kills"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Seventeen,MGVB.exe,89 81 88 03 00 00)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  xor eax,eax
  mov [ecx+00000388],eax
  jmp return

Seventeen:
  jmp newmem
  nop

return:
registersymbol(Seventeen)

[DISABLE]

Seventeen:
  db 89 81 88 03 00 00

unregistersymbol(Seventeen)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>27</ID>
          <Description>"==== Extras ====="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>25</ID>
              <Description>"Score"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+10</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>49</ID>
              <Description>"Combo"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+24</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>53</ID>
              <Description>"Retries"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+2C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>54</ID>
              <Description>"⬆Attack an enemy to populate values."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>Created by: Outrun
https://opencheattables.com
</Comments>
</CheatTable>
