<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>4</ID>
      <Description>"The Disney Afternoon Collection"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <Color>C08000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(One,capcom_disney_afternoon.exe,8A 44 08 0B 5D)

alloc(newmem,$1000)
alloc(Two,1)
alloc(Three,1)
alloc(Four,1)
alloc(Five,1)
alloc(Six,1)
alloc(Seven,1)
alloc(Eight,1)
alloc(Nine,1)
alloc(Ten,1)
alloc(Eleven,1)
alloc(Twelve,1)
alloc(Thirteen,1)
alloc(Fourteen,4)
alloc(Fifteen,1)
alloc(Sixteen,1)
alloc(Seventeen,1)
alloc(Eighteen,1)
alloc(Nineteen,1)
alloc(Twenty,1)
alloc(Twentyone,1)
alloc(Twentytwo,1)
alloc(Twentythree,1)

registersymbol(One)
registersymbol(Two)
registersymbol(Three)
registersymbol(Four)
registersymbol(Five)
registersymbol(Six)
registersymbol(Seven)
registersymbol(Eight)
registersymbol(Nine)
registersymbol(Ten)
registersymbol(Eleven)
registersymbol(Twelve)
registersymbol(Thirteen)
registersymbol(Fourteen)
registersymbol(Fifteen)
registersymbol(Sixteen)
registersymbol(Seventeen)
registersymbol(Eighteen)
registersymbol(Nineteen)
registersymbol(Twenty)
registersymbol(Twentyone)
registersymbol(Twentytwo)
registersymbol(Twentythree)

label(codeOne)
label(codeTwo)
label(codeThree)
label(codeFour)
label(codeFive)
label(codeSix)
label(codeSeven)
label(codeEight)
label(codeNine)
label(codeTen)
label(codeEleven)
label(codeTwelve)
label(codeThirteen)
label(codeFourteen)
label(codeFifteen)
label(codeSixteen)
label(codeSeventeen)
label(codeEighteen)
label(codeNineteen)
label(codeTwenty)
label(codeTwentyone)
label(codeTwentytwo)
label(return)

Two:
  db 0

Three:
  db 0

Four:
  db 0

Five:
  db 0

Six:
  db 0

Seven:
  db 0

Eight:
  db 0

Nine:
  db 0

Ten:
  db 0

Eleven:
  db 0

Twelve:
  db 0

Thirteen:
  db 0

Fourteen:
  dd 0

Fifteen:
  db 0

Sixteen:
  db 0

Seventeen:
  db 0

Eighteen:
  db 0

Nineteen:
  db 0

Twenty:
  db 0

Twentyone:
  db 0

Twentytwo:
  db 0

Twentythree:
  db 0

newmem:
  cmp eax,210
  je codeTwo
  cmp eax,224
  je codeThree
  cmp eax,5E
  je codeFour
  cmp eax,5F
  je codeFive
  cmp eax,3D4
  je codeSix
  cmp eax,3D5
  je codeSeven
  cmp eax,D8
  je codeEight
  cmp eax,D9
  je codeNine
  cmp eax,5B4
  je codeTen
  cmp eax,5C0
  je codeEleven
  cmp eax,34A
  je codeTwelve
  cmp eax,159
  je codeThirteen
  cmp eax,361
  je codeFifteen
  cmp eax,7D
  je codeSixteen
  cmp eax,CF
  je codeSeventeen
  cmp eax,CE
  je codeEighteen
  cmp eax,AF
  je codeNineteen
  cmp eax,5B6
  je codeTwenty
  cmp eax,5DB
  je codeTwentyone
  cmp eax,7C
  je codeTwentytwo

codeOne:
  mov al,[eax+ecx+0B]
  pop ebp
  jmp return

codeTwo:
  cmp byte ptr [Two],1
  jne codeOne
  mov byte ptr [eax+ecx+0B],18
  jmp codeOne

codeThree:
  cmp byte ptr [Three],1
  jne codeOne
  mov byte ptr [eax+ecx+0B],18
  jmp codeOne

codeFour:
  cmp byte ptr [Four],1
  jne codeOne
  mov byte ptr [eax+ecx+0B],9
  jmp codeOne

codeFive:
  cmp byte ptr [Five],1
  jne codeOne
  mov byte ptr [eax+ecx+0B],9
  jmp codeOne

codeSix:
  cmp byte ptr [Six],1
  jne codeOne
  mov byte ptr [eax+ecx+0B],4  //Change 4 to 5 to get one big heart in Chip 'n Dale: Rescue Rangers 2.
  jmp codeOne

codeSeven:
  cmp byte ptr [Seven],1
  jne codeOne
  mov byte ptr [eax+ecx+0B],4  //Change 4 to 5 to get one big heart in Chip 'n Dale: Rescue Rangers 2.
  jmp codeOne

codeEight:
  cmp byte ptr [Eight],1
  jne codeOne
  mov byte ptr [eax+ecx+0B],3C
  jmp codeOne

codeNine:
  cmp byte ptr [Nine],1
  jne codeOne
  mov byte ptr [eax+ecx+0B],3C
  jmp codeOne

codeTen:
  cmp byte ptr [Ten],1
  jne codeOne
  mov byte ptr [eax+ecx+0B],80
  jmp codeOne

codeEleven:
  cmp byte ptr [Eleven],1
  jne codeOne
  mov byte ptr [eax+ecx+0B],79
  jmp codeOne

codeTwelve:
  cmp byte ptr [Twelve],1
  jne codeOne
  mov byte ptr [eax+ecx+0B],0
  jmp codeOne

codeThirteen:
  lea edx,[eax+ecx+0B]
  mov [Fourteen],edx
  cmp byte ptr [Thirteen],0
  je codeFourteen
  mov al,[Fifteen]
  mov edx,[Fourteen]
  mov [edx],al

codeFourteen:
  mov edx,[Fourteen]
  mov al,[edx]
  mov [Fifteen],al
  pop ebp
  jmp return

codeFifteen:
  cmp byte ptr [Sixteen],1
  jne codeOne
  mov byte ptr [eax+ecx+0B],9
  jmp codeOne

codeSixteen:
  cmp byte ptr [Seventeen],1
  jne codeOne
  mov byte ptr [eax+ecx+0B],3A
  jmp codeOne

codeSeventeen:
  cmp byte ptr [Eighteen],1
  jne codeOne
  mov byte ptr [eax+ecx+0B],30
  jmp codeOne

codeEighteen:
  cmp byte ptr [Nineteen],1
  jne codeOne
  mov byte ptr [eax+ecx+0B],9
  jmp codeOne

codeNineteen:
  cmp byte ptr [Twenty],1
  jne codeOne
  mov byte ptr [eax+ecx+0B],3A
  jmp codeOne

codeTwenty:
  cmp byte ptr [Twentyone],1
  jne codeOne
  mov byte ptr [eax+ecx+0B],60
  jmp codeOne

codeTwentyone:
  cmp byte ptr [Twentytwo],1
  jne codeOne
  mov byte ptr [eax+ecx+0B],79
  jmp codeOne

codeTwentytwo:
  cmp byte ptr [Twentythree],1
  jne codeOne
  mov byte ptr [eax+ecx+0B],3A
  jmp codeOne

One:
  jmp newmem

return:

[DISABLE]

One:
  db 8A 44 08 0B 5D

unregistersymbol(One)
unregistersymbol(Two)
unregistersymbol(Three)
unregistersymbol(Four)
unregistersymbol(Five)
unregistersymbol(Six)
unregistersymbol(Seven)
unregistersymbol(Eight)
unregistersymbol(Nine)
unregistersymbol(Ten)
unregistersymbol(Eleven)
unregistersymbol(Twelve)
unregistersymbol(Thirteen)
unregistersymbol(Fourteen)
unregistersymbol(Fifteen)
unregistersymbol(Sixteen)
unregistersymbol(Seventeen)
unregistersymbol(Eighteen)
unregistersymbol(Nineteen)
unregistersymbol(Twenty)
unregistersymbol(Twentyone)
unregistersymbol(Twentytwo)
unregistersymbol(Twentythree)

dealloc(newmem)
dealloc(Two)
dealloc(Three)
dealloc(Four)
dealloc(Five)
dealloc(Six)
dealloc(Seven)
dealloc(Eight)
dealloc(Nine)
dealloc(Ten)
dealloc(Eleven)
dealloc(Twelve)
dealloc(Thirteen)
dealloc(Fourteen)
dealloc(Fifteen)
dealloc(Sixteen)
dealloc(Seventeen)
dealloc(Eighteen)
dealloc(Nineteen)
dealloc(Twenty)
dealloc(Twentyone)
dealloc(Twentytwo)
dealloc(Twentythree)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>2720</ID>
          <Description>"Warning: Only enable for the game you’re currently playing."</Description>
          <Color>808080</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>9</ID>
          <Description>"Warning: Untouchable will blink continuously and may also cause some menus to blink."</Description>
          <Color>808080</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>0</ID>
          <Description>"Chip 'n Dale Rescue Rangers"</Description>
          <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
          <Color>C08000</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>1</ID>
              <Description>"===== Player 1 ====="</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <Color>C080FF</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>5</ID>
                  <Description>"Infinite Hearts"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

Two:
  db 1

[DISABLE]

Two:
  db 0
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>7</ID>
                  <Description>"Untouchable"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

Four:
  db 1

[DISABLE]

Four:
  db 0
</AssemblerScript>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>2</ID>
              <Description>"===== Player 2 ====="</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <Color>C080FF</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>6</ID>
                  <Description>"Infinite Hearts"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

Three:
  db 1

[DISABLE]

Three:
  db 0
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>8</ID>
                  <Description>"Untouchable"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

Five:
  db 1

[DISABLE]

Five:
  db 0
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>3</ID>
                  <Description>"⬆Enable Infinite Hearts before taking damage, or it may appear that one heart is missing."</Description>
                  <Color>C0C0C0</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>10</ID>
          <Description>"Chip 'n Dale Rescue Rangers 2"</Description>
          <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
          <Color>C08000</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>11</ID>
              <Description>"===== Player 1 ====="</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <Color>C080FF</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>12</ID>
                  <Description>"Infinite Hearts"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

Six:
  db 1

[DISABLE]

Six:
  db 0
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>13</ID>
                  <Description>"Untouchable"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

Eight:
  db 1

[DISABLE]

Eight:
  db 0
</AssemblerScript>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>14</ID>
              <Description>"===== Player 2 ====="</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <Color>C080FF</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>15</ID>
                  <Description>"Infinite Hearts"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

Seven:
  db 1

[DISABLE]

Seven:
  db 0
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>16</ID>
                  <Description>"Untouchable"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

Nine:
  db 1

[DISABLE]

Nine:
  db 0
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>18</ID>
                  <Description>"⬆Edit the main script if you prefer one large heart to represent health."</Description>
                  <Color>C0C0C0</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>19</ID>
          <Description>"Darkwing Duck"</Description>
          <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
          <Color>C08000</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>20</ID>
              <Description>"==== General ===="</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <Color>C080FF</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>21</ID>
                  <Description>"Infinite Hearts"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

Ten:
  db 1

[DISABLE]

Ten:
  db 0
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>22</ID>
                  <Description>"Infinite Special Gas"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

Eleven:
  db 1

[DISABLE]

Eleven:
  db 0
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>23</ID>
                  <Description>"⬆Enable Infinite Hearts before taking damage, or it may appear that one heart is missing."</Description>
                  <Color>C0C0C0</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>24</ID>
          <Description>"DuckTales"</Description>
          <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
          <Color>C08000</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>25</ID>
              <Description>"==== General ===="</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <Color>C080FF</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>27</ID>
                  <Description>"Freeze Time"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

Thirteen:
  db 1

[DISABLE]

Thirteen:
  db 0
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>29</ID>
                  <Description>"Infinite Lives"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

Sixteen:
  db 1

[DISABLE]

Sixteen:
  db 0
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>26</ID>
                  <Description>"Infinite Health"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

Twelve:
  db 1

[DISABLE]

Twelve:
  db 0
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>30</ID>
                  <Description>"Untouchable"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

Seventeen:
  db 1

[DISABLE]

Seventeen:
  db 0
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>2702</ID>
                  <Description>"⬆Enable Infinite Hearts before taking damage, or it may appear that one heart is missing."</Description>
                  <Color>C0C0C0</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>2704</ID>
                  <Description>"⬆Don’t enable Freeze Time on numbers ending in zero, or it will decrease by 10 instead of freezing."</Description>
                  <Color>C0C0C0</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>2705</ID>
          <Description>"DuckTales 2"</Description>
          <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
          <Color>C08000</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>2706</ID>
              <Description>"==== General ===="</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <Color>C080FF</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>2708</ID>
                  <Description>"Infinite Lives"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

Nineteen:
  db 1

[DISABLE]

Nineteen:
  db 0
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>2709</ID>
                  <Description>"Infinite Health"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

Eighteen:
  db 1

[DISABLE]

Eighteen:
  db 0
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>2710</ID>
                  <Description>"Untouchable"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

Twenty:
  db 1

[DISABLE]

Twenty:
  db 0
</AssemblerScript>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>2712</ID>
          <Description>"TaleSpin"</Description>
          <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
          <Color>C08000</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>2713</ID>
              <Description>"==== General ===="</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <Color>C080FF</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>2714</ID>
                  <Description>"Infinite Lives"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

Twentytwo:
  db 1

[DISABLE]

Twentytwo:
  db 0
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>2715</ID>
                  <Description>"Infinite Hearts"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

Twentyone:
  db 1

[DISABLE]

Twentyone:
  db 0
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>2716</ID>
                  <Description>"Untouchable"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

Twentythree:
  db 1

[DISABLE]

Twentythree:
  db 0
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>2718</ID>
                  <Description>"⬆Enable Infinite Hearts before taking damage, or it may appear that one heart is missing."</Description>
                  <Color>C0C0C0</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>Created by: Outrun
https://opencheattables.com</Comments>
</CheatTable>
