<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>2659</ID>
      <Description>"Torchlight"</Description>
      <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
      <Color>C08000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(One,Torchlight.exe,8A 81 D0 06 00 00)
aobscanmodule(Two,Torchlight.exe,00 00 00 8B 04 BA 5F 5E C2)
aobscanmodule(Three,Torchlight.exe,8B 81 C4 03 00 00)
aobscanmodule(Four,Torchlight.exe,8B 82 F0 00 00 00 50 8D)
aobscanmodule(Five,Torchlight.exe,01 B4 9F 40 07 00 00 5F 5E 5B C2 08 00 D7)
aobscanmodule(Six,Torchlight.exe,8B 80 3C 24 00 00 83 F8 03 77 2E)

alloc(newmemOne,$1000)
alloc(newmemTwo,$1000)
alloc(newmemThree,$1000)
alloc(newmemFour,$1000)
alloc(newmemFive,$1000)
alloc(newmemSix,$1000)
alloc(Seven,4)
alloc(Eight,4)
alloc(Nine,4)
alloc(Ten,4)
alloc(Eleven,4)
alloc(Twelve,4)
alloc(Thirteen,64)

registersymbol(One)
registersymbol(Two)
registersymbol(Three)
registersymbol(Four)
registersymbol(Five)
registersymbol(Six)
registersymbol(Seven)
registersymbol(Eight)
registersymbol(Nine)
registersymbol(Ten)
registersymbol(Eleven)
registersymbol(Twelve)
registersymbol(Thirteen)

label(codeOne)
label(codeTwo)
label(codeThree)
label(codeFour)
label(codeFive)
label(codeSix)
label(returnOne)
label(returnTwo)
label(returnThree)
label(returnFour)
label(returnFive)
label(returnSix)

Seven:
  dd 0

Eight:
  dd 0

Nine:
  dd 0

Ten:
  dd 0

Eleven:
  dd 0

Twelve:
  dd 0

newmemOne:

codeOne:
  mov [Seven],ecx
  mov al,[ecx+000006D0]
  jmp returnOne

One:
  jmp newmemOne
  nop

returnOne:

newmemTwo:
  cmp edi,1F
  jne codeTwo
  mov [Eight],edx
  mov eax,[edx+edi*4]
  pop edi
  pop esi
  jmp returnTwo

codeTwo:
  mov eax,[edx+edi*4]
  pop edi
  pop esi
  jmp returnTwo

Two+03:
  jmp newmemTwo

returnTwo:

newmemThree:

codeThree:
  mov [Nine],ecx
  mov eax,[ecx+000003C4]
  jmp returnThree

Three:
  jmp newmemThree
  nop

returnThree:

newmemFour:

codeFour:
  mov [Ten],edx
  mov eax,[edx+000000F0]
  jmp returnFour

Four:
  jmp newmemFour
  nop

returnFour:

newmemFive:

codeFive:
  mov [Eleven],edi
  add [edi+ebx*4+00000740],esi
  jmp returnFive

Five:
  jmp newmemFive
  nop 2

returnFive:

newmemSix:

codeSix:
  mov [Twelve],eax
  mov eax,[eax+0000243C]
  jmp returnSix

Six:
  jmp newmemSix
  nop

returnSix:

{$lua}
  local initTimer
  initTimer = createTimer()
  initTimer.Interval = 50
  initTimer.OnTimer = function()
  if getAddressSafe("Eleven") then
  initTimer.destroy()
  initTimer = nil
  if formatTimer then
  formatTimer.destroy()
  end
  local lastString = ""
  local shownWarning = false
  local maximumSeconds = 262149
  local function parseFlexibleTime(str)
  local h,m,s = 0,0,0
  local h1 = str:match("(%d+)%s*[hH][rR]?[sS]?")
  local m1 = str:match("(%d+)%s*[mM][iI]?[nN]?[sS]?")
  local s1 = str:match("(%d+)%s*[sS][eE]?[cC]?[sS]?")
  if h1 or m1 or s1 then
  h = tonumber(h1) or 0
  m = tonumber(m1) or 0
  s = tonumber(s1) or 0
  return h*3600+m*60+s
  end
  local parts = {}
  for n in str:gmatch("%d+") do table.insert(parts,tonumber(n)) end
  if #parts == 3 then
  h,m,s = parts[1],parts[2],parts[3]
  elseif #parts == 2 then
  m,s = parts[1],parts[2]
  elseif #parts == 1 then
  local digits = tostring(parts[1])
  local len = #digits
  if len &lt;= 2 then
  s = tonumber(digits)
  elseif len == 3 then
  m = tonumber(digits:sub(1,1))
  s = tonumber(digits:sub(2))
  elseif len == 4 then
  m = tonumber(digits:sub(1,2))
  s = tonumber(digits:sub(3))
  elseif len &gt;= 5 then
  h = tonumber(digits:sub(1,len-4))
  m = tonumber(digits:sub(len-3,len-2))
  s = tonumber(digits:sub(len-1,len))
  end
  end
  return (h or 0)*3600+(m or 0)*60+(s or 0)
  end
  formatTimer = createTimer()
  formatTimer.Interval = 100
  formatTimer.OnTimer = function()
  local playerPointer = readInteger(getAddress("Eleven"))
  if not playerPointer then return end
  local out = getAddress("Thirteen")
  local currentString = readString(out) or ""
  if currentString ~= lastString then
  local parsedSeconds = parseFlexibleTime(currentString)
  if parsedSeconds then
  if parsedSeconds &gt; maximumSeconds then
  if not shownWarning then
  shownWarning = true
  messageDialog(
  "You’ve entered a time beyond the game’s maximum.\n" ..
  "                        72hrs 49mins 6secs",
  mtWarning,mbOK
  )
  end
  return
  end
  writeFloat(playerPointer+0x2C8,parsedSeconds)
  lastString = currentString
  return
  end
  end
  local floatValue = readFloat(playerPointer+0x2C8)
  if not floatValue or floatValue == 0 then
  for i=0,63 do writeBytes(out+i,0) end
  writeString(out,"Waiting")
  lastString = "Waiting"
  return
  end
  local total = math.floor(floatValue+0.5)
  local h = math.floor(total/3600)
  local m = math.floor((total%3600)/60)
  local s = total%60
  local hourFormat = h &lt; 10 and "%d" or "%02d"
  local minuteFormat = m &lt; 10 and "%d" or "%02d"
  local formattedString = string.format(hourFormat.."hrs "..minuteFormat.."mins %02dsecs",h,m,s)
  if formattedString ~= lastString then
  for i=0,63 do writeBytes(out+i,0) end
  writeString(out,formattedString)
  lastString = formattedString
  end
  end
  end
  end
{$asm}

[DISABLE]

One:
  db 8A 81 D0 06 00 00

Two+03:
  db 8B 04 BA 5F 5E

Three:
  db 8B 81 C4 03 00 00

Four:
  db 8B 82 F0 00 00 00

Five:
  db 01 B4 9F 40 07 00 00

Six:
  db 8B 80 3C 24 00 00

unregistersymbol(One)
unregistersymbol(Two)
unregistersymbol(Three)
unregistersymbol(Four)
unregistersymbol(Five)
unregistersymbol(Six)
unregistersymbol(Seven)
unregistersymbol(Eight)
unregistersymbol(Nine)
unregistersymbol(Ten)
unregistersymbol(Eleven)
unregistersymbol(Twelve)
unregistersymbol(Thirteen)

dealloc(newmemOne)
dealloc(newmemTwo)
dealloc(newmemThree)
dealloc(newmemFour)
dealloc(newmemFive)
dealloc(newmemSix)
dealloc(Seven)
dealloc(Eight)
dealloc(Nine)
dealloc(Ten)
dealloc(Eleven)
dealloc(Twelve)
dealloc(Thirteen)

{$lua}
  if formatTimer then
  formatTimer.destroy()
  formatTimer = nil
  end
  if initTimer then
  initTimer.destroy()
  initTimer = nil
  end
{$asm}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>2660</ID>
          <Description>"====== General ======"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>2661</ID>
              <Description>"Display Mode"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">*:Waiting
0:Windowed
1:Fullscreen
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Eight]+C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2662</ID>
              <Description>"Horizontal Resolution"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Eight]+28</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2663</ID>
              <Description>"Vertical Resolution"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Eight]+2C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2664</ID>
              <Description>"Current Frame Rate"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Eight]+98</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2665</ID>
              <Description>"⬆Values will populate once you’re in-game."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>2666</ID>
          <Description>"== Console Commands =="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>2667</ID>
              <Description>"God Mode"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

{$lua}
  local timer = createTimer(nil,false)
  timer.Interval = 1000
  function _G.updateTorchlight()
  local base = readInteger(getAddress("Seven"))
  if base then
  writeByte(base+0x6D0,1)
  end
  end
  timer.OnTimer = updateTorchlight
  timer.Enabled = true
  torchlightTimer = timer
{$asm}

[DISABLE]

{$lua}
  if torchlightTimer then
  torchlightTimer.Enabled = false
  torchlightTimer.destroy()
  torchlightTimer = nil
  end
  local base = readInteger(getAddress("Seven"))
  if base then
  writeByte(base+0x6D0,0)
  end
{$asm}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2668</ID>
              <Description>"Disable AI"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

{$lua}
  local timer = createTimer(nil,false)
  timer.Interval = 1000
  function _G.updateTorchlight()
  local base = readInteger(getAddress("Eight"))
  if base then
  writeByte(base+0x78,1)
  end
  end
  timer.OnTimer = updateTorchlight
  timer.Enabled = true
  torchlightTimer = timer
{$asm}

[DISABLE]

{$lua}
  if torchlightTimer then
  torchlightTimer.Enabled = false
  torchlightTimer.destroy()
  torchlightTimer = nil
  end
  local base = readInteger(getAddress("Eight"))
  if base then
  writeByte(base+0x78,0)
  end
{$asm}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2669</ID>
              <Description>"Disable Pet's AI"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

{$lua}
  local timer = createTimer(nil,false)
  timer.Interval = 1000
  function _G.updateTorchlight()
  local base = readInteger(getAddress("Ten"))
  if base then
  writeByte(base+0x6E,0)
  end
  end
  timer.OnTimer = updateTorchlight
  timer.Enabled = true
  torchlightTimer = timer
{$asm}

[DISABLE]

{$lua}
  if torchlightTimer then
  torchlightTimer.Enabled = false
  torchlightTimer.destroy()
  torchlightTimer = nil
  end
  local base = readInteger(getAddress("Ten"))
  if base then
  writeByte(base+0x6E,1)
  end
{$asm}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2670</ID>
              <Description>"⬆Only enable this after populating the pet sheet; otherwise, it will appear enabled but won’t function."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>2671</ID>
              <Description>"Disable Experience"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

{$lua}
  local timer = createTimer(nil,false)
  timer.Interval = 1000

  function _G.updateTorchlight()
  local base = readInteger(getAddress("Seven"))
  if base then
  writeByte(base+0x64D,1)
  end
  end
  timer.OnTimer = updateTorchlight
  timer.Enabled = true
  torchlightTimer = timer
{$asm}

[DISABLE]

{$lua}
  if torchlightTimer then
  torchlightTimer.Enabled = false
  torchlightTimer.destroy()
  torchlightTimer = nil
  end
  local base = readInteger(getAddress("Seven"))
  if base then
  writeByte(base+0x64D,0)
  end
{$asm}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2672</ID>
              <Description>"Disable Blood"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

{$lua}
  local timer = createTimer(nil,false)
  timer.Interval = 1000
  function _G.updateTorchlight()
  local base = readInteger(getAddress("Eight"))
  if base then
  writeByte(base+0x100,0)
  end
  end
  timer.OnTimer = updateTorchlight
  timer.Enabled = true
  torchlightTimer = timer
{$asm}

[DISABLE]

{$lua}
  if torchlightTimer then
  torchlightTimer.Enabled = false
  torchlightTimer.destroy()
  torchlightTimer = nil
  end
  local base = readInteger(getAddress("Eight"))
  if base then
  writeByte(base+0x100,1)
  end
{$asm}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2673</ID>
              <Description>"Display Pathing"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

{$lua}
  local timer = createTimer(nil,false)
  timer.Interval = 1000
  function _G.updateTorchlight()
  local base = readInteger(getAddress("Eight"))
  if base then
  writeByte(base+0x54,1)
  end
  end
  timer.OnTimer = updateTorchlight
  timer.Enabled = true
  torchlightTimer = timer
{$asm}

[DISABLE]

{$lua}
  if torchlightTimer then
  torchlightTimer.Enabled = false
  torchlightTimer.destroy()
  torchlightTimer = nil
  end
  local base = readInteger(getAddress("Eight"))
  if base then
  writeByte(base+0x54,0)
  end
{$asm}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2674</ID>
              <Description>"Display Area Effect"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

{$lua}
  local timer = createTimer(nil,false)
  timer.Interval = 1000
  function _G.updateTorchlight()
  local base = readInteger(getAddress("Eight"))
  if base then
  writeByte(base+0xE8,1)
  end
  end
  timer.OnTimer = updateTorchlight
  timer.Enabled = true
  torchlightTimer = timer
{$asm}

[DISABLE]

{$lua}
  if torchlightTimer then
  torchlightTimer.Enabled = false
  torchlightTimer.destroy()
  torchlightTimer = nil
  end
  local base = readInteger(getAddress("Eight"))
  if base then
  writeByte(base+0xE8,0)
  end
{$asm}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2675</ID>
              <Description>"Display Projectile Pathing"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

{$lua}
  local timer = createTimer(nil,false)
  timer.Interval = 1000
  function _G.updateTorchlight()
  local base = readInteger(getAddress("Eight"))
  if base then
  writeByte(base+0xE4,1)
  end
  end
  timer.OnTimer = updateTorchlight
  timer.Enabled = true
  torchlightTimer = timer
{$asm}

[DISABLE]

{$lua}
  if torchlightTimer then
  torchlightTimer.Enabled = false
  torchlightTimer.destroy()
  torchlightTimer = nil
  end
  local base = readInteger(getAddress("Eight"))
  if base then
  writeByte(base+0xE4,0)
  end
{$asm}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2676</ID>
              <Description>"Always Critical Strike"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

{$lua}
  local timer = createTimer(nil,false)
  timer.Interval = 1000
  function _G.updateTorchlight()
  local base = readInteger(getAddress("Seven"))
  if base then
  writeByte(base+0x64C,1)
  end
  end
  timer.OnTimer = updateTorchlight
  timer.Enabled = true
  torchlightTimer = timer
{$asm}

[DISABLE]

{$lua}
  if torchlightTimer then
  torchlightTimer.Enabled = false
  torchlightTimer.destroy()
  torchlightTimer = nil
  end
  local base = readInteger(getAddress("Seven"))
  if base then
  writeByte(base+0x64C,0)
  end
{$asm}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2677</ID>
              <Description>"Player Untargetable"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

{$lua}
  local timer = createTimer(nil,false)
  timer.Interval = 1000
  function _G.updateTorchlight()
  local base = readInteger(getAddress("Eight"))
  if base then
  writeByte(base+0x7C,1)
  end
  end
  timer.OnTimer = updateTorchlight
  timer.Enabled = true
  torchlightTimer = timer
{$asm}

[DISABLE]

{$lua}
  if torchlightTimer then
  torchlightTimer.Enabled = false
  torchlightTimer.destroy()
  torchlightTimer = nil
  end
  local base = readInteger(getAddress("Eight"))
  if base then
  writeByte(base+0x7C,0)
  end
{$asm}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2678</ID>
              <Description>"Show Nameplates"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

{$lua}
  local timer = createTimer(nil,false)
  timer.Interval = 1000
  function _G.updateTorchlight()
  local base = readInteger(getAddress("Eight"))
  if base then
  writeByte(base+0xE0,1)
  end
  end
  timer.OnTimer = updateTorchlight
  timer.Enabled = true
  torchlightTimer = timer
{$asm}

[DISABLE]

{$lua}
  if torchlightTimer then
  torchlightTimer.Enabled = false
  torchlightTimer.destroy()
  torchlightTimer = nil
  end
  local base = readInteger(getAddress("Eight"))
  if base then
  writeByte(base+0xE0,0)
  end
{$asm}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2679</ID>
              <Description>""the Cheat""</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Fourteen,Torchlight.exe,51 56 8B F1 80 BE D1 06 00 00 D6)
registersymbol(Fourteen)

Torchlight.exe+166530:
  db C3

[DISABLE]

Fourteen:
  db 51

unregistersymbol(Fourteen)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2680</ID>
              <Description>"⬆Only required when entering console commands manually."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>2681</ID>
              <Description>"⬆Prevents ‘the Cheat’ from being added to the character name when using console commands."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>2682</ID>
              <Description>"Console Command Status"</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <Color>C08000</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>2683</ID>
                  <Description>"God Mode"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">*:Waiting
0:Off
1:On
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>808080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[Seven]+6D0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>2684</ID>
                  <Description>"Disable AI"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">*:Waiting
0:Off
1:On
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>808080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[Eight]+78</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>2685</ID>
                  <Description>"Disable Pet's AI"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">*:Waiting
1:Off
0:On
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>808080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[Ten]+6E</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>2686</ID>
                  <Description>"⬆The on/off option will become available after opening the Pet Sheet."</Description>
                  <Color>C0C0C0</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>2687</ID>
                  <Description>"Disable Experience"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">*:Waiting
0:Off
1:On
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>808080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[Seven]+64D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>2688</ID>
                  <Description>"Disable Blood"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">*:Waiting
1:Off
0:On
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>808080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[Eight]+100</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>2689</ID>
                  <Description>"Display Pathing"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">*:Waiting
0:Off
1:On
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>808080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[Eight]+54</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>2690</ID>
                  <Description>"Display Area Effect"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">*:Waiting
0:Off
1:On
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>808080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[Eight]+E8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>2691</ID>
                  <Description>"Display Projectile Pathing"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">*:Waiting
0:Off
1:On
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>808080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[Eight]+E4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>2692</ID>
                  <Description>"Always Critical Strike"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">*:Waiting
0:Off
1:On
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>808080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[Seven]+64C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>2693</ID>
                  <Description>"Player Untargetable"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">*:Waiting
0:Off
1:On
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>808080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>[Eight]+7C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>2694</ID>
                  <Description>"Show Nameplates"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">*:Waiting
0:Off
1:On
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>808080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[Eight]+E0</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>2695</ID>
              <Description>"⬆Some console commands save with the game, so if you forget to disable them, you can check here to see if they’re still active."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>2696</ID>
          <Description>"=== Character Sheet ===="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>2697</ID>
              <Description>"Gold Pieces"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Nine]+3C4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2698</ID>
              <Description>"Experience Level"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Nine]+F0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2699</ID>
              <Description>"Experience"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
24219052:Maximum
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Nine]+3C8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2700</ID>
              <Description>"Fame Tier"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Nine]+3D0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2701</ID>
              <Description>"Fame"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Nine]+3CC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2702</ID>
              <Description>"Health Pool"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>Float</VariableType>
              <Address>[Nine]+394</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2703</ID>
              <Description>"Maximum Health Pool"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Nine]+398</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2704</ID>
              <Description>"Mana Pool"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>Float</VariableType>
              <Address>[Nine]+3B8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2705</ID>
              <Description>"Maximum Mana Pool"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Nine]+3BC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2706</ID>
              <Description>"Strength"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Nine]+3AC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2707</ID>
              <Description>"Dexterity"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Nine]+3A8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2708</ID>
              <Description>"Magic"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Nine]+3B4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2709</ID>
              <Description>"Defense"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Nine]+3B0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2710</ID>
              <Description>"Stat Points Remaining"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Nine]+3DC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2711</ID>
              <Description>"Skill Points Remaining"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Nine]+3E0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2712</ID>
              <Description>"⬆Values will populate once you’re in-game."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>2713</ID>
          <Description>"===== Pet Sheet ======"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>2714</ID>
              <Description>"Pet's Experience Level"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Ten]+F0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2715</ID>
              <Description>"Experience"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
24219052:Maximum
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Ten]+3C8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2716</ID>
              <Description>"Health Pool"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>Float</VariableType>
              <Address>[Ten]+394</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2717</ID>
              <Description>"Maximum Health Pool"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Ten]+398</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2718</ID>
              <Description>"Mana Pool"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>Float</VariableType>
              <Address>[Ten]+3B8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2719</ID>
              <Description>"Maximum Mana Pool"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Ten]+3BC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2720</ID>
              <Description>"Transform Time"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>Float</VariableType>
              <Address>[Ten]+5F4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2721</ID>
              <Description>"Infinite Transformation"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Fifteen,Torchlight.exe,D9 96 F4 05 00 00 DE)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov dword ptr [esi+000005F4],(float)3
  jmp return

Fifteen:
  jmp newmem
  nop

return:
registersymbol(Fifteen)

[DISABLE]

Fifteen:
  db D9 96 F4 05 00 00

unregistersymbol(Fifteen)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2722</ID>
              <Description>"Selling Inventory Time"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>Float</VariableType>
              <Address>[Ten]+5F0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2723</ID>
              <Description>"Instant Return"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Sixteen,Torchlight.exe,D9 17 D9 05 84 8E ?? 00)

alloc(newmem,$1000)
alloc(Seventeen,8)

registersymbol(Sixteen)
registersymbol(Seventeen)

label(code)
label(return)

Seventeen:
  readmem(Sixteen,8)

newmem:

code:
  fld1
  fld dword ptr [Torchlight.exe+668E84]
  jmp return

Sixteen:
  jmp newmem
  nop 3

return:

[DISABLE]

Sixteen:
  readmem(Seventeen,8)

unregistersymbol(Sixteen)
unregistersymbol(Seventeen)

dealloc(newmem)
dealloc(Seventeen)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2724</ID>
              <Description>"⬆Open the pet sheet to populate values."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>2725</ID>
          <Description>"====== Journal ======"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>2726</ID>
              <Description>"Difficulty"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">*:Waiting
0:Easy
1:Normal
2:Hard
3:Very Hard
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Twelve]+243C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2727</ID>
              <Description>"⬆Open the journal to populate the current difficulty."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>2728</ID>
              <Description>"⬆Warning: Any changes to the difficulty will be saved."</Description>
              <Color>808080</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>2729</ID>
              <Description>"Ancestors"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Eleven]+9C0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2730</ID>
              <Description>"Time Played"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>String</VariableType>
              <Length>20</Length>
              <Unicode>0</Unicode>
              <CodePage>0</CodePage>
              <ZeroTerminate>1</ZeroTerminate>
              <Address>Thirteen</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2733</ID>
              <Description>"Gold Pieces"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Nine]+3C4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2734</ID>
              <Description>"Gold Gathered"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Eleven]+744</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2735</ID>
              <Description>"Levels Explored"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Eleven]+748</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2736</ID>
              <Description>"Steps Taken"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Eleven]+74C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2737</ID>
              <Description>"Quests Completed"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Eleven]+750</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2738</ID>
              <Description>"Deaths"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Eleven]+754</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2739</ID>
              <Description>"Monsters Defeated"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Eleven]+758</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2740</ID>
              <Description>"Champions Defeated"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Eleven]+75C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2741</ID>
              <Description>"Skills/Spells Cast"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Eleven]+760</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2742</ID>
              <Description>"Chests Opened"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Eleven]+764</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2743</ID>
              <Description>"Traps Sprung"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Eleven]+768</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2744</ID>
              <Description>"Barrels Broken"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Eleven]+76C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2745</ID>
              <Description>"Potions Used"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Eleven]+770</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2746</ID>
              <Description>"Portals Used"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Eleven]+774</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2747</ID>
              <Description>"Fish Caught"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Eleven]+778</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2748</ID>
              <Description>"Times Gambled"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Eleven]+77C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2749</ID>
              <Description>"Items Transmuted"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Eleven]+780</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2750</ID>
              <Description>"⬆Move your character in-game to populate values."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>Created by: Outrun
https://opencheattables.com</Comments>
</CheatTable>
