<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>2132</ID>
      <Description>"THE KING OF FIGHTERS XIII STEAM EDITION"</Description>
      <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
      <Color>C08000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(One,kofxiii.exe,89 46 50 6A 11)
aobscanmodule(Two,kofxiii.exe,D9 40 6C 8B 4B 08)
aobscanmodule(Three,kofxiii.exe,0E D9 87 C8 00 00 00)
aobscanmodule(Four,kofxiii.exe,8B 87 DC 00 00 00 DC 35 * * * * D9)
aobscanmodule(Five,kofxiii.exe,D9 86 D8 00 00 00 DE)
aobscanmodule(Six,kofxiii.exe,80 BF AA 01 00 00 00 0F 84 03)

alloc(newmemOne,$1000)
alloc(newmemTwo,$1000)
alloc(newmemThree,$1000)
alloc(newmemFour,$1000)
alloc(newmemFive,$1000)
alloc(newmemSix,$1000)
alloc(Seven,1)
alloc(Eight,1)
alloc(Nine,1)
alloc(Ten,1)
alloc(Eleven,1)
alloc(Twelve,1)
alloc(Thirteen,1)
alloc(Fourteen,1)
alloc(Fifteen,1)
alloc(Sixteen,1)
alloc(Seventeen,1)
alloc(Eighteen,1)
alloc(Nineteen,1)
alloc(Twenty,1)
alloc(Twentyone,1)
alloc(Twentytwo,1)
alloc(Twentythree,4)
alloc(Twentyfour,4)

registersymbol(One)
registersymbol(Two)
registersymbol(Three)
registersymbol(Four)
registersymbol(Five)
registersymbol(Six)
registersymbol(Seven)
registersymbol(Eight)
registersymbol(Nine)
registersymbol(Ten)
registersymbol(Eleven)
registersymbol(Twelve)
registersymbol(Thirteen)
registersymbol(Fourteen)
registersymbol(Fifteen)
registersymbol(Sixteen)
registersymbol(Seventeen)
registersymbol(Eighteen)
registersymbol(Nineteen)
registersymbol(Twenty)
registersymbol(Twentyone)
registersymbol(Twentytwo)
registersymbol(Twentythree)
registersymbol(Twentyfour)

label(codeOne)
label(codeTwo)
label(codeThree)
label(codeFour)
label(codeFive)
label(codeSix)
label(codeSeven)
label(codeEight)
label(codeNine)
label(codeTen)
label(codeEleven)
label(codeTwelve)
label(codeThirteen)
label(codeFourteen)
label(codeFifteen)
label(codeSixteen)
label(codeSeventeen)
label(codeEighteen)
label(codeNineteen)
label(codeTwenty)
label(codeTwentyone)
label(codeTwentytwo)
label(returnOne)
label(returnTwo)
label(returnThree)
label(returnFour)
label(returnFive)
label(returnSix)
label(Twentyfive)
label(Twentysix)
label(Twentyseven)

Seven:
  db 0

Eight:
  db 0

Nine:
  db 0

Ten:
  db 0

Eleven:
  db 0

Twelve:
  db 0

Thirteen:
  db 0

Fourteen:
  db 0

Fifteen:
  db 0

Sixteen:
  db 0

Seventeen:
  db 0

Eighteen:
  db 0

Nineteen:
  db 0

Twenty:
  db 0

Twentyone:
  db 0

Twentytwo:
  db 0

Twentythree:
  dd 0

Twentyfour:
  dd 0

newmemOne:
  cmp dword ptr [esi+1C],0
  jne codeOne
  cmp byte ptr [Seven],1
  je codeTwo
  cmp byte ptr [Nine],1
  je codeThree
  jmp codeFour

codeOne:
  cmp byte ptr [Eight],1
  je codeTwo
  cmp byte ptr [Ten],1
  je codeThree
  jmp codeFour

codeTwo:
  mov eax,[esi+54]
  mov [esi+50],eax
  push 11
  jmp returnOne

codeThree:
  mov dword ptr [esi+50],-1
  push 11
  jmp returnOne

codeFour:
  mov [esi+50],eax
  push 11
  jmp returnOne

One:
  jmp newmemOne

returnOne:

newmemTwo:
  cmp dword ptr [eax+1C],0
  jne codeFive
  cmp byte ptr [Eleven],1
  je codeSix
  cmp byte ptr [Thirteen],1
  je codeSeven
  jmp codeEight

codeFive:
  cmp byte ptr [Twelve],1
  je codeSix
  cmp byte ptr [Fourteen],1
  je codeSeven
  jmp codeEight

codeSix:
  fld dword ptr [Twentyfive]
  fstp dword ptr [eax+6C]
  jmp codeEight

codeSeven:
  mov dword ptr [eax+6C],0

codeEight:
  fld dword ptr [eax+6C]
  mov ecx,[ebx+08]
  jmp returnTwo

Twentyfive:
  dd (float)100

Two:
  jmp newmemTwo
  nop

returnTwo:

newmemThree:
  cmp dword ptr [edi+1C],0
  jne codeNine
  cmp byte ptr [Fifteen],1
  je codeTen
  cmp byte ptr [Seventeen],1
  je codeEleven
  jmp codeTwelve

codeNine:
  cmp byte ptr [Sixteen],1
  je codeTen
  cmp byte ptr [Eighteen],1
  je codeEleven
  jmp codeTwelve

codeTen:
  fld dword ptr [Twentysix]
  fstp dword ptr [edi+000000C8]
  jmp codeTwelve

codeEleven:
  mov dword ptr [edi+000000C8],0

codeTwelve:
  fld dword ptr [edi+000000C8]
  jmp returnThree

Twentysix:
  dd (float)100

Three+01:
  jmp newmemThree
  nop

returnThree:

newmemFour:
  cmp dword ptr [edi+1C],0
  jne codeThirteen
  cmp byte ptr [Nineteen],1
  je codeFourteen
  cmp byte ptr [Twentyone],1
  je codeFifteen
  jmp codeSixteen

codeThirteen:
  cmp byte ptr [Twenty],1
  je codeFourteen
  cmp byte ptr [Twentytwo],1
  je codeFifteen
  jmp codeSixteen

codeFourteen:
  mov dword ptr [edi+000000DC],4
  jmp codeSixteen

codeFifteen:
  xor edx,edx
  mov dword ptr [edi+000000DC],edx

codeSixteen:
  mov eax,[edi+000000DC]
  jmp returnFour

Four:
  jmp newmemFour
  nop

returnFour:

newmemFive:
  cmp dword ptr [esi+1C],0
  jne codeSeventeen
  cmp byte ptr [Nineteen],1
  je codeEighteen
  cmp byte ptr [Twentyone],1
  je codeNineteen
  jmp codeTwenty

codeSeventeen:
  cmp byte ptr [Twenty],1
  je codeEighteen
  cmp byte ptr [Twentytwo],1
  je codeNineteen
  jmp codeTwenty

codeEighteen:
  fld dword ptr [Twentyseven]
  fstp dword ptr [esi+000000D8]
  jmp codeTwenty

codeNineteen:
  mov dword ptr [esi+000000D8],0

codeTwenty:
  fld dword ptr [esi+000000D8]
  jmp returnFive

Twentyseven:
  dd (float)100

Five:
  jmp newmemFive
  nop

returnFive:

newmemSix:
  cmp dword ptr [edi+1C],0
  jne codeTwentyone
  mov [Twentythree],edi
  jmp codeTwentytwo

codeTwentyone:
  cmp byte ptr [edi+000001AA],00
  mov [Twentyfour],edi

codeTwentytwo:
  cmp byte ptr [edi+000001AA],00
  jmp returnSix

Six:
  jmp newmemSix
  nop 2

returnSix:

[DISABLE]

One:
  db 89 46 50 6A 11

Two:
  db D9 40 6C 8B 4B 08

Three+01:
  db D9 87 C8 00 00 00

Four:
  db 8B 87 DC 00 00 00

Five:
  db D9 86 D8 00 00 00

Six:
  db 80 BF AA 01 00 00 00

unregistersymbol(One)
unregistersymbol(Two)
unregistersymbol(Three)
unregistersymbol(Four)
unregistersymbol(Five)
unregistersymbol(Six)
unregistersymbol(Seven)
unregistersymbol(Eight)
unregistersymbol(Nine)
unregistersymbol(Ten)
unregistersymbol(Eleven)
unregistersymbol(Twelve)
unregistersymbol(Thirteen)
unregistersymbol(Fourteen)
unregistersymbol(Fifteen)
unregistersymbol(Sixteen)
unregistersymbol(Seventeen)
unregistersymbol(Eighteen)
unregistersymbol(Nineteen)
unregistersymbol(Twenty)
unregistersymbol(Twentyone)
unregistersymbol(Twentytwo)
unregistersymbol(Twentythree)
unregistersymbol(Twentyfour)

dealloc(newmemOne)
dealloc(newmemTwo)
dealloc(newmemThree)
dealloc(newmemFour)
dealloc(newmemFive)
dealloc(newmemSix)
dealloc(Seven)
dealloc(Eight)
dealloc(Nine)
dealloc(Ten)
dealloc(Eleven)
dealloc(Twelve)
dealloc(Thirteen)
dealloc(Fourteen)
dealloc(Fifteen)
dealloc(Sixteen)
dealloc(Seventeen)
dealloc(Eighteen)
dealloc(Nineteen)
dealloc(Twenty)
dealloc(Twentyone)
dealloc(Twentytwo)
dealloc(Twentythree)
dealloc(Twentyfour)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>2</ID>
          <Description>"==== Player 1 ===="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>2072</ID>
              <Description>"Freeze Time"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Twentyeight,kofxiii.exe,89 83 24 02 00 00)
registersymbol(Twentyeight)

kofxiii.exe+1F6FA:
  db 90 90 90 90 90 90

[DISABLE]

Twentyeight:
  db 89 83 24 02 00 00

unregistersymbol(Twentyeight)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>10</ID>
              <Description>"Infinite Health"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Seven:
  db 1

[DISABLE]

Seven:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2061</ID>
              <Description>"Infinite Power"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Nineteen:
  db 1

[DISABLE]

Nineteen:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>18</ID>
              <Description>"Infinite Hyperdrive"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Fifteen:
  db 1

[DISABLE]

Fifteen:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2066</ID>
              <Description>"Infinite Guard"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Eleven:
  db 1

[DISABLE]

Eleven:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2067</ID>
              <Description>"Opponent Zero Guard"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Fourteen:
  db 1

[DISABLE]

Fourteen:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>19</ID>
              <Description>"Opponent Zero Hyperdrive"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Eighteen:
  db 1

[DISABLE]

Eighteen:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2144</ID>
              <Description>"Opponent Zero Power"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Twentytwo:
  db 1

[DISABLE]

Twentytwo:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>8</ID>
              <Description>"Quick Win"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Ten:
  db 1

[DISABLE]

Ten:
  db 0
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>3</ID>
          <Description>"==== Player 2 ===="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>4</ID>
              <Description>"Infinite Health"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Eight:
  db 1

[DISABLE]

Eight:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2143</ID>
              <Description>"Infinite Power"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Twenty:
  db 1

[DISABLE]

Twenty:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>20</ID>
              <Description>"Infinite Hyperdrive"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Sixteen:
  db 1

[DISABLE]

Sixteen:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2068</ID>
              <Description>"Infinite Guard"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Twelve:
  db 1

[DISABLE]

Twelve:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2069</ID>
              <Description>"Opponent Zero Guard"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Thirteen:
  db 1

[DISABLE]

Thirteen:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>21</ID>
              <Description>"Opponent Zero Hyperdrive"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Seventeen:
  db 1

[DISABLE]

Seventeen:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2142</ID>
              <Description>"Opponent Zero Power"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Twentyone:
  db 1

[DISABLE]

Twentyone:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>9</ID>
              <Description>"Quick Win"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Nine:
  db 1

[DISABLE]

Nine:
  db 0
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>2160</ID>
          <Description>"== CPU vs CPU ==="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>2165</ID>
              <Description>"Player 1"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

{$lua}
  if playerOne ~= nil then
  playerOne.destroy()
  playerOne = nil
  end
  local proc = getOpenedProcessID()
  playerOne = createTimer()
  playerOne.Interval = 1000
  playerOne.OnTimer = function()
  if getOpenedProcessID() ~= proc then
  playerOne.destroy()
  playerOne = nil
  return
  end
  pcall(function()
  local a = getAddress('Twentythree')
  if a then
  local base = readInteger(a)
  if base ~= 0 then
  writeBytes(base+0x1AA,1)
  end
  end
  end)
  end
{$asm}

[DISABLE]

{$lua}
  if playerOne ~= nil then
  playerOne.destroy()
  playerOne = nil
  end
  pcall(function()
  local a = getAddress('Twentythree')
  if a then
  local base = readInteger(a)
  if base ~= 0 then
  writeBytes(base+0x1AA,0)
  end
  end
  end)
{$asm}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2166</ID>
              <Description>"Player 2"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

{$lua}
  if playerTwo ~= nil then
  playerTwo.destroy()
  playerTwo = nil
  end
  local proc = getOpenedProcessID()
  playerTwo = createTimer()
  playerTwo.Interval = 1000
  playerTwo.OnTimer = function()
  if getOpenedProcessID() ~= proc then
  playerTwo.destroy()
  playerTwo = nil
  return
  end
  pcall(function()
  local a = getAddress('Twentyfour')
  if a then
  local base = readInteger(a)
  if base ~= 0 then
  writeBytes(base+0x1AA,1)
  end
  end
  end)
  end
{$asm}

[DISABLE]

{$lua}
  if playerTwo ~= nil then
  playerTwo.destroy()
  playerTwo = nil
  end
  pcall(function()
  local a = getAddress('Twentyfour')
  if a then
  local base = readInteger(a)
  if base ~= 0 then
  writeBytes(base+0x1AA,0)
  end
  end
  end)
{$asm}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2163</ID>
              <Description>"⬆You may need to change your difficulty level in the game options."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>2130</ID>
          <Description>"==== Extras ====="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>2071</ID>
              <Description>"Score"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>kofxiii.exe+431E10</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2086</ID>
              <Description>"Clear Trials"</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Twentynine,kofxiii.exe,38 94 4E 62 80 82 00)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov dword ptr [esi+ecx*2+kofxiii.exe+428062],1
  jmp return

Twentynine:
  jmp newmem
  nop 2

return:
registersymbol(Twentynine)

[DISABLE]

Twentynine:
  db 38 94 4E 62 80 82 00

unregistersymbol(Twentynine)
dealloc(newmem)
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>2133</ID>
                  <Description>"Enable before you enter the Trial menu."</Description>
                  <Color>C0C0C0</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>2135</ID>
                  <Description>"Enter and exit each character you want to clear, then disable."</Description>
                  <Color>C0C0C0</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>2134</ID>
                  <Description>"After disabling, returning to a character's trial will show it as cleared."</Description>
                  <Color>C0C0C0</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>2136</ID>
                  <Description>"You may need to complete one trial per character to receive any rewards."</Description>
                  <Color>C0C0C0</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>2118</ID>
              <Description>"Unlock Icons"</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Thirty,kofxiii.exe,8A 84 08 14 01 00 00)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov byte ptr [eax+ecx+00000114],1
  jmp return

Thirty:
  jmp newmem
  nop 2

return:
registersymbol(Thirty)

[DISABLE]

Thirty:
  db 8A 84 08 14 01 00 00

unregistersymbol(Thirty)
dealloc(newmem)
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>2137</ID>
                  <Description>"Enable before you enter the Customize Icon menu."</Description>
                  <Color>C0C0C0</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>2138</ID>
                  <Description>"It will only show as 'Rate 99%'. Exit and disable afterward."</Description>
                  <Color>C0C0C0</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>2139</ID>
                  <Description>"After disabling, returning will now show it as 'Rate 100%'."</Description>
                  <Color>C0C0C0</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>2129</ID>
              <Description>"Unlock Team Members"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Thirtyone,kofxiii.exe,80 3D DE 81 82 00 00)
aobscanmodule(Thirtytwo,kofxiii.exe,80 3D DF 81 82 00 00)

alloc(newmemOne,$1000)
alloc(newmemTwo,$1000)

registersymbol(Thirtyone)
registersymbol(Thirtytwo)

label(codeOne)
label(codeTwo)
label(returnOne)
label(returnTwo)

newmemOne:

codeOne:
  mov byte ptr [kofxiii.exe+4281DE],1
  jmp returnOne

Thirtyone:
  jmp newmemOne
  nop 2

returnOne:

newmemTwo:

codeTwo:
  mov byte ptr [kofxiii.exe+4281DF],1
  jmp returnTwo

Thirtytwo:
  jmp newmemTwo
  nop 2

returnTwo:

[DISABLE]

Thirtyone:
  db 80 3D DE 81 82 00 00

Thirtytwo:
  db 80 3D DF 81 82 00 00

unregistersymbol(Thirtyone)
unregistersymbol(Thirtytwo)

dealloc(newmemOne)
dealloc(newmemTwo)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2131</ID>
              <Description>"⬆Enable before entering the member select screen to temporarily unlock Billy and Saiki."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>Created by: Outrun
https://opencheattables.com</Comments>
</CheatTable>
