<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>168</ID>
      <Description>"Only enable after reaching the main menu, not before."</Description>
      <Options moDeactivateChildrenAsWell="1"/>
      <Color>808080</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>20</ID>
          <Description>"8Doors: Arum's Afterlife Adventure"</Description>
          <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
          <Color>C08000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]

{$lua}
  LaunchMonoDataCollector()
{$asm}

define(One,PlayerStatus:GetCurrentCoin+30)
define(Two,PlayerBase:MoveOperation+2a0e)
define(Three,PlayerStatus:GetCurrentPotion+4b)
define(Four,GameSlotDataManager:AddDeadCount+2f)

alloc(newmemOne,$1000,One)
alloc(newmemTwo,$1000,Two)
alloc(newmemThree,$1000,Three)
alloc(newmemFour,$1000,Four)
alloc(Five,8)
alloc(Six,8)
alloc(Seven,8)
alloc(Eight,8)

registersymbol(One)
registersymbol(Two)
registersymbol(Three)
registersymbol(Four)
registersymbol(Five)
registersymbol(Six)
registersymbol(Seven)
registersymbol(Eight)

label(codeOne)
label(codeTwo)
label(codeThree)
label(codeFour)
label(returnOne)
label(returnTwo)
label(returnThree)
label(returnFour)

Five:
  dq 0

Six:
  dq 0

Seven:
  dq 0

Eight:
  dq 0

newmemOne:

codeOne:
  mov qword ptr [Five],rax
  movsxd  rax,dword ptr [rax+1C]
  lea rsp,[rbp+00]
  jmp returnOne

One:
  jmp newmemOne
  nop 3

returnOne:

newmemTwo:

codeTwo:
  mov qword ptr [Six],rax
  movzx eax,byte ptr [rax+00000260]
  jmp returnTwo

Two:
  jmp newmemTwo
  nop 2

returnTwo:

newmemThree:

codeThree:
  mov qword ptr [Seven],rax
  movsxd  rax,dword ptr [rax+14]
  lea rsp,[rbp+00]
  jmp returnThree

Three:
  jmp newmemThree
  nop 3

returnThree:

newmemFour:

codeFour:
  mov qword ptr [Eight],rax
  movsxd  rcx,dword ptr [rax]
  add ecx,[rbp-18]
  jmp returnFour

Four:
  jmp newmemFour
  nop

returnFour:

[DISABLE]

One:
  db 48 63 40 1C 48 8D 65 00

Two:
  db 0F B6 80 60 02 00 00

Three:
  db 48 63 40 14 48 8D 65 00

Four:
  db 48 63 08 03 4D E8

unregistersymbol(One)
unregistersymbol(Two)
unregistersymbol(Three)
unregistersymbol(Four)
unregistersymbol(Five)
unregistersymbol(Six)
unregistersymbol(Seven)
unregistersymbol(Eight)

dealloc(newmemOne)
dealloc(newmemTwo)
dealloc(newmemThree)
dealloc(newmemFour)
dealloc(Five)
dealloc(Six)
dealloc(Seven)
dealloc(Eight)
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>180</ID>
              <Description>"==== General ===="</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <Color>C080FF</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>5</ID>
                  <Description>"Infinite Health"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

PlayerStatus:ReduceCurrentHP:
  db C3

[DISABLE]

PlayerStatus:ReduceCurrentHP:
  db 55
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>27</ID>
                  <Description>"Infinite Sin Energy"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

PlayerAttacker:CheckCurMPToActiveSkill+30:
  db 90 90 90 90

[DISABLE]

PlayerAttacker:CheckCurMPToActiveSkill+30:
  db 48 63 40 10
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>22</ID>
                  <Description>"Infinite Potions"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

PlayerStatus:SetCurrentPotion+57:
  db 90 90 90

[DISABLE]

PlayerStatus:SetCurrentPotion+57:
  db 89 48 14
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>45</ID>
                  <Description>"Infinite Jump"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

define(Nine,PlayerBase:MoveOperation+2a58)
define(Ten,PlayerMover:DoubleJump+14c)

alloc(newmemOne,$1000,Nine)
alloc(newmemTwo,$1000,Ten)

registersymbol(Nine)
registersymbol(Ten)

label(codeOne)
label(codeTwo)
label(returnOne)
label(returnTwo)

newmemOne:

codeOne:
  xor al,al
  mov byte ptr [rax+000001F5],al
  movzx eax,byte ptr [rax+000001F5]
  jmp returnOne

Nine:
  jmp newmemOne
  nop 2

returnOne:

newmemTwo:

codeTwo:
  xor eax,eax
  mov [rsi+00000268],eax
  jmp returnTwo

Ten:
  jmp newmemTwo
  nop

returnTwo:

[DISABLE]

Nine:
  db 0F B6 80 F5 01 00 00

Ten:
  db 89 86 68 02 00 00

unregistersymbol(Nine)
unregistersymbol(Ten)

dealloc(newmemOne)
dealloc(newmemTwo)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>48</ID>
                  <Description>"⬆Requires Double Jump to be unlocked."</Description>
                  <Color>C0C0C0</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>0</ID>
                  <Description>"Instant Kills"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

define(Eleven,MonsterBase:StatusOperation+15)
alloc(newmem,$1000,Eleven)

label(code)
label(return)

newmem:

code:
  xor eax,eax
  mov dword ptr [rsi+00000154],eax
  jmp return

Eleven:
  jmp newmem
  nop 2

return:
registersymbol(Eleven)

[DISABLE]

Eleven:
  db 48 63 86 54 01 00 00

unregistersymbol(Eleven)
dealloc(newmem)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1</ID>
                  <Description>"Quick Kills"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

define(Twelve,MonsterBase:DamageCalc+5a)
alloc(newmem,$1000,Twelve)

label(code)
label(return)

newmem:

code:
  xor eax,eax
  mov dword ptr [rdi+00000154],eax
  jmp return

Twelve:
  jmp newmem
  nop

return:
registersymbol(Twelve)

[DISABLE]

Twelve:
  db 89 87 54 01 00 00

unregistersymbol(Twelve)
dealloc(newmem)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>165</ID>
                  <Description>"Untouchable"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

PlayerStatus:OffEvade+17:
  db 90 90 90 90 90 90 90

[DISABLE]

PlayerStatus:OffEvade+17:
  db C6 86 80 00 00 00 00
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>166</ID>
                  <Description>"⬆Only active after getting hit; reloading your save is required to disable."</Description>
                  <Color>C0C0C0</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>181</ID>
              <Description>"==== Extras ====="</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <Color>C080FF</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>186</ID>
                  <Description>"Temporary Double Jump"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

{$lua}
  if doubleJump ~= nil then
  doubleJump.destroy()
  doubleJump = nil
  end
  local proc = getOpenedProcessID()
  doubleJump = createTimer()
  doubleJump.Interval = 1000
  doubleJump.OnTimer = function()
  if getOpenedProcessID() ~= proc then
  doubleJump.destroy()
  doubleJump = nil
  return
  end
  pcall(function()
  local a = getAddress('Six')
  if a then
  local base = readQword(a)
  if base ~= 0 then
  writeBytes(base+0x260,1)
  end
  end
  end)
  end
{$asm}

[DISABLE]

{$lua}
  if doubleJump ~= nil then
  doubleJump.destroy()
  doubleJump = nil
  end
  pcall(function()
  local a = getAddress('Six')
  if a then
  local base = readQword(a)
  if base ~= 0 then
  writeBytes(base+0x260,0)
  end
  end
  end)
{$asm}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>178</ID>
                  <Description>"Zero Deaths"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

define(Thirteen,GameSlotDataManager:AddDeadCount+4a)
alloc(newmem,$1000,Thirteen)

label(code)
label(return)

newmem:

code:
  xor ecx,ecx
  mov [rax],ecx
  jmp return

Thirteen:
  jmp newmem
  nop 7

return:
registersymbol(Thirteen)

[DISABLE]

Thirteen:
  db 89 08 49 BA 20 3C 0F 3D 64 01 00 00

unregistersymbol(Thirteen)
dealloc(newmem)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>187</ID>
                  <Description>"⬆If you’ve already died, you’ll need to die again to register the zero value."</Description>
                  <Color>C0C0C0</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>179</ID>
                  <Description>"Deaths"</Description>
                  <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>C08000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[Eight]</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>188</ID>
                  <Description>"⬆Populates value after dying."</Description>
                  <Color>C0C0C0</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>171</ID>
                  <Description>"Potions"</Description>
                  <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>C08000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[Seven]+14</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>172</ID>
                  <Description>"⬆Click use potion button to populate even if you have zero."</Description>
                  <Color>C0C0C0</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>19</ID>
                  <Description>"Coins"</Description>
                  <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>C08000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[Five]+1C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>50</ID>
                  <Description>"⬆Collect or spend coins to populate value."</Description>
                  <Color>C0C0C0</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>Created by: Outrun
https://opencheattables.com</Comments>
</CheatTable>
