<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>38</ID>
      <Description>"SOULCALIBUR VI"</Description>
      <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
      <Color>C08000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(One,SoulcaliburVI.exe,8B 43 7C 89 47 7C 8B 83 80 00 00 00 89 87 80 00 00 00 E8 E9)
aobscanmodule(Two,SoulcaliburVI.exe,44 8B 40 3C E8 01 11 6E 00)
aobscanmodule(Three,SoulcaliburVI.exe,F3 0F 11 83 08 3E 04 00 48 8B 83)
aobscanmodule(Four,SoulcaliburVI.exe,0F B7 82 38 1B 00 00 66)
aobscanmodule(Five,SoulcaliburVI.exe,0F B7 81 38 1B 00 00 66 FF)
aobscanmodule(Six,SoulcaliburVI.exe,0F B7 88 4C 1B 00 00)

alloc(newmemOne,$1000,One)
alloc(newmemTwo,$1000,Two)
alloc(newmemThree,$1000,Three)
alloc(newmemFour,$1000,Four)
alloc(newmemFive,$1000,Five)
alloc(newmemSix,$1000,Six)
alloc(Seven,8)
alloc(Eight,8)
alloc(Nine,1)
alloc(Ten,1)
alloc(Eleven,1)
alloc(Twelve,1)
alloc(Thirteen,1)
alloc(Fourteen,1)
alloc(Fifteen,1)
alloc(Sixteen,1)
alloc(Seventeen,1)
alloc(Eighteen,1)
alloc(Nineteen,1)
alloc(Twenty,1)
alloc(Twentyone,1)
alloc(Twentytwo,1)

registersymbol(One)
registersymbol(Two)
registersymbol(Three)
registersymbol(Four)
registersymbol(Five)
registersymbol(Six)
registersymbol(Seven)
registersymbol(Eight)
registersymbol(Nine)
registersymbol(Ten)
registersymbol(Eleven)
registersymbol(Twelve)
registersymbol(Thirteen)
registersymbol(Fourteen)
registersymbol(Fifteen)
registersymbol(Sixteen)
registersymbol(Seventeen)
registersymbol(Eighteen)
registersymbol(Nineteen)
registersymbol(Twenty)
registersymbol(Twentyone)
registersymbol(Twentytwo)

label(codeOne)
label(codeTwo)
label(codeThree)
label(codeFour)
label(codeFive)
label(codeSix)
label(codeSeven)
label(codeEight)
label(codeNine)
label(codeTen)
label(codeEleven)
label(codeTwelve)
label(codeThirteen)
label(codeFourteen)
label(codeFifteen)
label(codeSixteen)
label(codeSeventeen)
label(returnOne)
label(returnTwo)
label(returnThree)
label(returnFour)
label(returnFive)
label(returnSix)
label(Twentythree)
label(Twentyfour)

Seven:
  dq 0

Eight:
  dq 0

Nine:
  db 0

Ten:
  db 0

Eleven:
  db 0

Twelve:
  db 0

Thirteen:
  db 0

Fourteen:
  db 0

Fifteen:
  db 0

Sixteen:
  db 0

Seventeen:
  db 0

Eighteen:
  db 0

Nineteen:
  db 0

Twenty:
  db 0

Twentyone:
  db 0

Twentytwo:
  db 0

newmemOne:
  cmp r12,0
  jne codeOne
  cmp [rcx+F20],0
  je codeOne
  mov qword ptr [Seven],rbx

codeOne:
  mov eax,[rbx+7C]
  mov [rdi+7C],eax
  jmp returnOne

One:
  jmp newmemOne
  nop

returnOne:

newmemTwo:

codeTwo:
  mov qword ptr [Eight],rax
  mov r8d,[rax+3C]
  call SoulcaliburVI.exe+D2CB10
  jmp returnTwo

Two:
  jmp newmemTwo
  nop 4

returnTwo:

newmemThree:
  cmp [rsi+1C],0
  jne codeThree
  cmp byte ptr [Nine],1
  je codeFour
  cmp byte ptr [Eleven],1
  je codeFive
  cmp byte ptr [Thirteen],1
  je codeSix
  jmp codeSeven

codeThree:
  cmp byte ptr [Ten],1
  je codeFour
  cmp byte ptr [Twelve],1
  je codeFive
  cmp byte ptr [Fourteen],1
  je codeSix
  jmp codeSeven

codeFour:
  movss xmm0,[rbx+00043E04]
  jmp codeSeven

codeFive:
  movss xmm0,[Twentythree]
  jmp codeSeven

codeSix:
  movss xmm1,[rbx+00043E08]
  comiss xmm1,[Twentyfour]
  jbe codeSeven
  movss xmm1,[Twentyfour]
  movss [rbx+00043E08],xmm1
  jmp returnThree

codeSeven:
  movss [rbx+00043E08],xmm0
  jmp returnThree

Twentythree:
  dd (float)-1

Twentyfour:
  dd (float)1

Three:
  jmp newmemThree
  nop 3

returnThree:

newmemFour:
  cmp byte ptr [Fifteen],1
  je codeEight
  cmp byte ptr [Sixteen],1
  je codeNine
  jmp codeTen

codeEight:
  mov word ptr [rdx+00001B38],F0
  jmp codeTen

codeNine:
  xor ax,ax
  mov word ptr [rdx+00001B38],ax

codeTen:
  movzx eax,word ptr [rdx+00001B38]
  jmp returnFour

Four:
  jmp newmemFour
  nop 2

returnFour:

newmemFive:
  cmp byte ptr [Seventeen],1
  je codeEleven
  cmp byte ptr [Eighteen],1
  je codeTwelve
  jmp codeThirteen

codeEleven:
  mov word ptr [rcx+00001B38],F0
  jmp codeThirteen

codeTwelve:
  xor ax,ax
  mov word ptr [rcx+00001B38],ax

codeThirteen:
  movzx eax,word ptr [rcx+00001B38]
  jmp returnFive

Five:
  jmp newmemFive
  nop 2

returnFive:

newmemSix:
  cmp [rdi+2C],0
  jne codeFourteen
  cmp byte ptr [Nineteen],1
  je codeFifteen
  cmp byte ptr [Twentyone],1
  je codeSixteen
  jmp codeSeventeen

codeFourteen:
  cmp byte ptr [Twenty],1
  je codeFifteen
  cmp byte ptr [Twentytwo],1
  je codeSixteen
  jmp codeSeventeen

codeFifteen:
  mov word ptr [rax+00001B4C],258
  jmp codeSeventeen

codeSixteen:
  xor cx,cx
  mov word ptr [rax+00001B4C],cx

codeSeventeen:
  movzx ecx,word ptr [rax+00001B4C]
  jmp returnSix

Six:
  jmp newmemSix
  nop 2

returnSix:

[DISABLE]

One:
  db 8B 43 7C 89 47 7C

Two:
  db 44 8B 40 3C E8 01 11 6E 00

Three:
  db F3 0F 11 83 08 3E 04 00

Four:
  db 0F B7 82 38 1B 00 00

Five:
  db 0F B7 81 38 1B 00 00

Six:
  db 0F B7 88 4C 1B 00 00

unregistersymbol(One)
unregistersymbol(Two)
unregistersymbol(Three)
unregistersymbol(Four)
unregistersymbol(Five)
unregistersymbol(Six)
unregistersymbol(Seven)
unregistersymbol(Eight)
unregistersymbol(Nine)
unregistersymbol(Ten)
unregistersymbol(Eleven)
unregistersymbol(Twelve)
unregistersymbol(Thirteen)
unregistersymbol(Fourteen)
unregistersymbol(Fifteen)
unregistersymbol(Sixteen)
unregistersymbol(Seventeen)
unregistersymbol(Eighteen)
unregistersymbol(Nineteen)
unregistersymbol(Twenty)
unregistersymbol(Twentyone)
unregistersymbol(Twentytwo)

dealloc(newmemOne)
dealloc(newmemTwo)
dealloc(newmemThree)
dealloc(newmemFour)
dealloc(newmemFive)
dealloc(newmemSix)
dealloc(Seven)
dealloc(Eight)
dealloc(Nine)
dealloc(Ten)
dealloc(Eleven)
dealloc(Twelve)
dealloc(Thirteen)
dealloc(Fourteen)
dealloc(Fifteen)
dealloc(Sixteen)
dealloc(Seventeen)
dealloc(Eighteen)
dealloc(Nineteen)
dealloc(Twenty)
dealloc(Twentyone)
dealloc(Twentytwo)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>39</ID>
          <Description>"==== Player 1 ===="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>40</ID>
              <Description>"Freeze Time"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Twentyfive,SoulcaliburVI.exe,41 29 41 14 8B C1)
registersymbol(Twentyfive)

SoulcaliburVI.exe+38B9D7:
  db 90 90 90 90

[DISABLE]

Twentyfive:
  db 41 29 41 14

unregistersymbol(Twentyfive)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>154</ID>
              <Description>"Infinite Health"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Nine:
  db 1

[DISABLE]

Nine:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>161</ID>
              <Description>"Infinite Soul"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Fifteen:
  db 1

[DISABLE]

Fifteen:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>167</ID>
              <Description>"Infinite Critical Edge"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Nineteen:
  db 1

[DISABLE]

Nineteen:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>157</ID>
              <Description>"Instant Win"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Twelve:
  db 1

[DISABLE]

Twelve:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>159</ID>
              <Description>"Quick Win"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Fourteen:
  db 1

[DISABLE]

Fourteen:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>165</ID>
              <Description>"Opponent Zero Soul"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Eighteen:
  db 1

[DISABLE]

Eighteen:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>170</ID>
              <Description>"Opponent Zero Critical Edge"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Twentytwo:
  db 1

[DISABLE]

Twentytwo:
  db 0
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>47</ID>
          <Description>"==== Player 2 ===="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>155</ID>
              <Description>"Infinite Health"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Ten:
  db 1

[DISABLE]

Ten:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>164</ID>
              <Description>"Infinite Soul"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Seventeen:
  db 1

[DISABLE]

Seventeen:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>168</ID>
              <Description>"Infinite Critical Edge"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Twenty:
  db 1

[DISABLE]

Twenty:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>156</ID>
              <Description>"Instant Win"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Eleven:
  db 1

[DISABLE]

Eleven:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>158</ID>
              <Description>"Quick Win"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Thirteen:
  db 1

[DISABLE]

Thirteen:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>162</ID>
              <Description>"Opponent Zero Soul"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Sixteen:
  db 1

[DISABLE]

Sixteen:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>169</ID>
              <Description>"Opponent Zero Critical Edge"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Twentyone:
  db 1

[DISABLE]

Twentyone:
  db 0
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>54</ID>
          <Description>"==== Extras ====="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>57</ID>
              <Description>"Gold"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Seven]+7C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>55</ID>
              <Description>"Experience"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
49000:Maximum
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Seven]+24</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>59</ID>
              <Description>"⬆To populate and modify values, enter and exit MISSION: Libra of Soul."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>60</ID>
              <Description>"Soul Points"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Eight]+3C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>61</ID>
              <Description>"⬆To populate values, enter the museum and try to buy something, even if you don’t have enough Soul Points."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>Created by: Outrun
https://opencheattables.com</Comments>
</CheatTable>
