<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>0</ID>
      <Description>"BlazBlue: Calamity Trigger"</Description>
      <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
      <Color>C08000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(One,BBCT.exe,8B 9F 48 08 00 00)
aobscanmodule(Two,BBCT.exe,8B BB 24 28 00 00)
aobscanmodule(Three,BBCT.exe,CC 8B 81 00 28 00 00)
aobscanmodule(Four,BBCT.exe,8B 81 D0 2B 00 00)

alloc(newmemOne,$1000)
alloc(newmemTwo,$1000)
alloc(newmemThree,$1000)
alloc(newmemFour,$1000)
alloc(Five,1)
alloc(Six,1)
alloc(Seven,1)
alloc(Eight,1)
alloc(Nine,1)
alloc(Ten,1)
alloc(Eleven,1)
alloc(Twelve,1)
alloc(Thirteen,1)
alloc(Fourteen,1)
alloc(Fifteen,1)
alloc(Sixteen,1)
alloc(Seventeen,1)
alloc(Eighteen,1)
alloc(Nineteen,1)
alloc(Twenty,1)

registersymbol(One)
registersymbol(Two)
registersymbol(Three)
registersymbol(Four)
registersymbol(Five)
registersymbol(Six)
registersymbol(Seven)
registersymbol(Eight)
registersymbol(Nine)
registersymbol(Ten)
registersymbol(Eleven)
registersymbol(Twelve)
registersymbol(Thirteen)
registersymbol(Fourteen)
registersymbol(Fifteen)
registersymbol(Sixteen)
registersymbol(Seventeen)
registersymbol(Eighteen)
registersymbol(Nineteen)
registersymbol(Twenty)

label(codeOne)
label(codeTwo)
label(codeThree)
label(codeFour)
label(codeFive)
label(codeSix)
label(codeSeven)
label(codeEight)
label(codeNine)
label(codeTen)
label(codeEleven)
label(codeTwelve)
label(codeThirteen)
label(codeFourteen)
label(codeFifteen)
label(codeSixteen)
label(returnOne)
label(returnTwo)
label(returnThree)
label(returnFour)

Five:
  db 0

Six:
  db 0

Seven:
  db 0

Eight:
  db 0

Nine:
  db 0

Ten:
  db 0

Eleven:
  db 0

Twelve:
  db 0

Thirteen:
  db 0

Fourteen:
  db 0

Fifteen:
  db 0

Sixteen:
  db 0

Seventeen:
  db 0

Eighteen:
  db 0

Nineteen:
  db 0

Twenty:
  db 0

newmemOne:
  cmp dword ptr [eax+28],0
  jne codeOne
  cmp byte ptr [Five],1
  je codeTwo
  cmp byte ptr [Seven],1
  je codeThree
  cmp byte ptr [Nine],1
  je codeFour
  jmp codeFive

codeOne:
  cmp byte ptr [Six],1
  je codeTwo
  cmp byte ptr [Eight],1
  je codeThree
  cmp byte ptr [Ten],1
  je codeFour
  jmp codeFive

codeTwo:
  mov ebx,dword ptr [edi+0000084C]
  mov dword ptr [edi+00000848],ebx
  jmp returnOne

codeThree:
  xor ebx,ebx
  mov dword ptr [edi+00000848],ebx
  jmp returnOne

codeFour:
  cmp dword ptr [edi+00000848],1
  jbe codeFive
  mov dword ptr [edi+00000848],1

codeFive:
  mov ebx,dword ptr [edi+00000848]
  jmp returnOne

One:
  jmp newmemOne
  nop

returnOne:

newmemTwo:
  cmp dword ptr [ebx+28],0
  jne codeSix
  cmp byte ptr [Eleven],1
  je codeSeven
  cmp byte ptr [Thirteen],1
  je codeEight
  jmp codeNine

codeSix:
  cmp byte ptr [Twelve],1
  je codeSeven
  cmp byte ptr [Fourteen],1
  je codeEight
  jmp codeNine

codeSeven:
  mov dword ptr [ebx+00002824],2710
  jmp codeNine

codeEight:
  xor edi,edi
  mov [ebx+00002824],edi

codeNine:
  mov edi,[ebx+00002824]
  jmp returnTwo

Two:
  jmp newmemTwo
  nop

returnTwo:

newmemThree:
  cmp dword ptr [ecx+28],0
  jne codeTen
  cmp byte ptr [Fifteen],1
  je codeEleven
  cmp byte ptr [Seventeen],1
  je codeTwelve
  jmp codeThirteen

codeTen:
  cmp byte ptr [Sixteen],1
  je codeEleven
  cmp byte ptr [Eighteen],1
  je codeTwelve
  jmp codeThirteen

codeEleven:
  mov dword ptr [ecx+00002800],2710
  jmp codeThirteen

codeTwelve:
  xor eax,eax
  mov [ecx+00002800],eax

codeThirteen:
  mov eax,[ecx+00002800]
  jmp returnThree

Three+01:
  jmp newmemThree
  nop

returnThree:

newmemFour:
  cmp byte ptr [Nineteen],1
  je codeFourteen
  cmp byte ptr [Twenty],1
  je codeFifteen
  jmp codeSixteen

codeFourteen:
  cmp dword ptr [ecx+00002BD0],2710
  je codeSixteen
  mov dword ptr [ecx+00002BD0],2710
  jmp codeSixteen

codeFifteen:
  cmp dword ptr [ecx+00002BD0],-2710
  je codeSixteen
  mov dword ptr [ecx+00002BD0],-2710

codeSixteen:
  mov eax,[ecx+00002BD0]
  jmp returnFour

Four:
  jmp newmemFour
  nop

returnFour:

[DISABLE]

One:
  db 8B 9F 48 08 00 00

Two:
  db 8B BB 24 28 00 00

Three+01:
  db 8B 81 00 28 00 00

Four:
  db 8B 81 D0 2B 00 00

unregistersymbol(One)
unregistersymbol(Two)
unregistersymbol(Three)
unregistersymbol(Four)
unregistersymbol(Five)
unregistersymbol(Six)
unregistersymbol(Seven)
unregistersymbol(Eight)
unregistersymbol(Nine)
unregistersymbol(Ten)
unregistersymbol(Eleven)
unregistersymbol(Twelve)
unregistersymbol(Thirteen)
unregistersymbol(Fourteen)
unregistersymbol(Fifteen)
unregistersymbol(Sixteen)
unregistersymbol(Seventeen)
unregistersymbol(Eighteen)
unregistersymbol(Nineteen)
unregistersymbol(Twenty)

dealloc(newmemOne)
dealloc(newmemTwo)
dealloc(newmemThree)
dealloc(newmemFour)
dealloc(Five)
dealloc(Six)
dealloc(Seven)
dealloc(Eight)
dealloc(Nine)
dealloc(Ten)
dealloc(Eleven)
dealloc(Twelve)
dealloc(Thirteen)
dealloc(Fourteen)
dealloc(Fifteen)
dealloc(Sixteen)
dealloc(Seventeen)
dealloc(Eighteen)
dealloc(Nineteen)
dealloc(Twenty)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>1</ID>
          <Description>"==== Player 1 ===="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>54</ID>
              <Description>"Freeze Time"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Twentyone,BBCT.exe,01 75 18 8B 4D 18)
registersymbol(Twentyone)

BBCT.exe+5A106:
  db 90 90 90

[DISABLE]

Twentyone:
  db 01 75 18

unregistersymbol(Twentyone)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>4</ID>
              <Description>"Infinite Health"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Five:
  db 1

[DISABLE]

Five:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>75</ID>
              <Description>"Infinite Guard Libra"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Nineteen:
  db 1

[DISABLE]

Nineteen:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>77</ID>
              <Description>"⬆Enable for only one player at a time."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>58</ID>
              <Description>"Infinite Barrier"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Eleven:
  db 1

[DISABLE]

Eleven:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>66</ID>
              <Description>"Infinite Heat"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Fifteen:
  db 1

[DISABLE]

Fifteen:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>7</ID>
              <Description>"Instant Win"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Eight:
  db 1

[DISABLE]

Eight:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>9</ID>
              <Description>"Quick Win"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Ten:
  db 1

[DISABLE]

Ten:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>69</ID>
              <Description>"Opponent Zero Heat"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Eighteen:
  db 1

[DISABLE]

Eighteen:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>61</ID>
              <Description>"Opponent Zero Barrier"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Fourteen:
  db 1

[DISABLE]

Fourteen:
  db 0
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>2</ID>
          <Description>"==== Player 2 ===="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>5</ID>
              <Description>"Infinite Health"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Six:
  db 1

[DISABLE]

Six:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>76</ID>
              <Description>"Infinite Guard Libra"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Twenty:
  db 1

[DISABLE]

Twenty:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>78</ID>
              <Description>"⬆Enable for only one player at a time."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>59</ID>
              <Description>"Infinite Barrier"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Twelve:
  db 1

[DISABLE]

Twelve:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>67</ID>
              <Description>"Infinite Heat"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Sixteen:
  db 1

[DISABLE]

Sixteen:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>6</ID>
              <Description>"Instant Win"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Seven:
  db 1

[DISABLE]

Seven:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>8</ID>
              <Description>"Quick Win"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Nine:
  db 1

[DISABLE]

Nine:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>68</ID>
              <Description>"Opponent Zero Heat"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Seventeen:
  db 1

[DISABLE]

Seventeen:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>60</ID>
              <Description>"Opponent Zero Barrier"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Thirteen:
  db 1

[DISABLE]

Thirteen:
  db 0
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>3</ID>
          <Description>"== CPU vs CPU ==="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>105</ID>
              <Description>"Player 1"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

{$lua}
  if player1 == nil then
  local addr = getAddress("BBCT.exe+332EBC")
  player1 = createTimer(nil,false)
  player1.Interval = 1000
  player1.OnTimer = function()
  writeInteger(addr,0)
  end
  player1.setEnabled(true)
  end
{$asm}

[DISABLE]

{$lua}
  if player1 ~= nil then
  local addr = getAddress("BBCT.exe+332EBC")
  writeInteger(addr,1)
  player1.setEnabled(false)
  player1.destroy()
  player1 = nil
  end
{$asm}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>106</ID>
              <Description>"Player 2"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

{$lua}
  if player2 == nil then
  local addr = getAddress("BBCT.exe+332ED8")
  player2 = createTimer(nil,false)
  player2.Interval = 1000
  player2.OnTimer = function()
  writeInteger(addr,0)
  end
  player2.setEnabled(true)
  end
{$asm}

[DISABLE]

{$lua}
  if player2 ~= nil then
  local addr = getAddress("BBCT.exe+332ED8")
  writeInteger(addr,1)
  player2.setEnabled(false)
  player2.destroy()
  player2 = nil
  end
{$asm}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>107</ID>
              <Description>"⬆You may need to change your difficulty level in the game options."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>11</ID>
          <Description>"==== Extras ====="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>10</ID>
              <Description>"Unlock Gallery"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Twentytwo,BBCT.exe,80 BC 0A 68 01 00 00 02)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov byte ptr [edx+ecx+00000168],01
  jmp return

Twentytwo:
  jmp newmem
  nop 3

return:
registersymbol(Twentytwo)

[DISABLE]

Twentytwo:
  db 80 BC 0A 68 01 00 00 02

unregistersymbol(Twentytwo)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>108</ID>
              <Description>"⬆Enable before entering the gallery."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>Created by: Outrun
https://opencheattables.com
</Comments>
</CheatTable>
