<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>9</ID>
      <Description>"ECO HOLE"</Description>
      <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
      <Color>C08000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

{$lua}
  LaunchMonoDataCollector()
{$asm}

define(One,CameraMove:FixedUpdate+a96)

alloc(newmem,$1000)
alloc(Two,1)

registersymbol(One)
registersymbol(Two)

label(codeOne)
label(codeTwo)
label(return)
label(Three)
label(Four)

Two:
  db 0

newmem:
  cmp byte ptr [Two],1
  jne codeOne
  mov eax,dword ptr [Four]
  mov dword ptr [edi+30],eax
  jmp codeTwo

codeOne:
  mov eax,dword ptr [Three]
  mov dword ptr [edi+30],eax

codeTwo:
  fld dword ptr [edi+30]
  fld dword ptr [edi+3C]
  jmp return

Three:
  dd (float)40

Four:
  dd (float)60  //Change this value to adjust the FOV.

One:
  jmp newmem
  nop

return:

[DISABLE]

One:
  db D9 47 30 D9 47 3C

unregistersymbol(One)
unregistersymbol(Two)

dealloc(newmem)
dealloc(Two)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>13</ID>
          <Description>"==== General ===="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>12</ID>
              <Description>"Infinite Flashlight"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

define(Five,GameController:Update+d6)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  fld dword ptr [eax+0C]
  fstp dword ptr [eax+10]
  mov eax,[edi+10]
  jmp return

Five:
  jmp newmem
  nop

return:
registersymbol(Five)

[DISABLE]

Five:
  db D9 58 10 8B 47 10

unregistersymbol(Five)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>40</ID>
              <Description>"Infinite Flamethrower"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

define(Six,ItemFlamethrower:Update+994)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  fld dword ptr [eax+0C]
  fstp dword ptr [eax+10]
  mov eax,[edi+18]
  jmp return

Six:
  jmp newmem
  nop

return:
registersymbol(Six)

[DISABLE]

Six:
  db D9 58 10 8B 47 18

unregistersymbol(Six)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>54</ID>
              <Description>"Inhibit Mutation"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

define(Seven,Location3World:Update+76)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  fldz
  fst dword ptr [eax+20]
  fld1
  jmp return

Seven:
  jmp newmem
  nop 4

return:
registersymbol(Seven)

[DISABLE]

Seven:
  db D9 40 20 D9 05 70 D1 0E 21

unregistersymbol(Seven)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>49</ID>
              <Description>"Maximum Big Lamp"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

define(Eight,Location3World:Update+ba)
alloc(newmem,$1000)

label(code)
label(return)
label(Nine)

newmem:

code:
  fld dword ptr [Nine]
  fst dword ptr [eax+20]
  fld dword ptr [eax+20]
  fldz
  jmp return

Nine:
  dd (float)100

Eight:
  jmp newmem
  nop 4

return:
registersymbol(Eight)

[DISABLE]

Eight:
  db D9 40 20 D9 05 78 D1 0E 21

unregistersymbol(Six)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>27</ID>
              <Description>"Maximum Campfire"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

define(Ten,Bonfire:Update+2cb)
alloc(newmem,$1000)

label(code)
label(return)
label(Eleven)

newmem:

code:
  fld dword ptr [Eleven]
  fst dword ptr [eax+20]
  fld dword ptr [eax+20]
  fldz
  jmp return

Eleven:
  dd (float)100

Ten:
  jmp newmem
  nop 4

return:
registersymbol(Ten)

[DISABLE]

Ten:
  db D9 40 20 D9 05 68 4A E1 18

unregistersymbol(Ten)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>58</ID>
              <Description>"Maximum Fireplace"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

define(Twelve,Location4World:Update+1186)
alloc(newmem,$1000)

label(code)
label(return)
label(Thirteen)

newmem:

code:
  fld dword ptr [Thirteen]
  fst dword ptr [eax+20]
  fld dword ptr [eax+20]
  fldz
  jmp return

Thirteen:
  dd (float)100

Twelve:
  jmp newmem
  nop 4

return:
registersymbol(Twelve)

[DISABLE]

Twelve:
  db D9 40 20 D9 05 60 86 C1 18

unregistersymbol(Twelve)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>29</ID>
              <Description>"Maximum Generater"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

define(Fourteen,Location2World:Update+9d7)
alloc(newmem,$1000)

label(code)
label(return)
label(Fifteen)

newmem:

code:
  fld dword ptr [Fifteen]
  fst dword ptr [eax+20]
  fld dword ptr [eax+20]
  fldz
  jmp return

Fifteen:
  dd (float)100

Fourteen:
  jmp newmem
  nop 4

return:
registersymbol(Fourteen)

[DISABLE]

Fourteen:
  db D9 40 20 D9 05 90 45 A4 21

unregistersymbol(Fourteen)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>21</ID>
          <Description>"==== Monsters ==="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>72</ID>
              <Description>"Disable Monsters"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

MonsterBoneBoy:Update:
  db C3

MonsterEaredBeast:Update:
  db C3

MonsterBabyCarriageShrimp:Update:
  db C3

MonsterHeavenlyHead:Update:
  db C3

MonsterHungryMother:Update:
  db C3

MonsterHorseHeaded:Update:
  db C3

MonsterLeafEater:Update:
  db C3

MonsterHeavenlyHand:Update:
  db C3

TallgirlL4:Update:
  db C3

MonsterMonFly:Update:
  db C3

MonsterSpiderFace:Update:
  db C3

MonsterParasite:Update:
  db C3

MonsterTallGirl:Update:
  db C3

[DISABLE]

MonsterBoneBoy:Update:
  db 55

MonsterEaredBeast:Update:
  db 55

MonsterBabyCarriageShrimp:Update:
  db 55

MonsterHeavenlyHead:Update:
  db 55

MonsterHungryMother:Update:
  db 55

MonsterHorseHeaded:Update:
  db 55

MonsterLeafEater:Update:
  db 55

MonsterHeavenlyHand:Update:
  db 55

TallgirlL4:Update:
  db 55

MonsterMonFly:Update:
  db 55

MonsterSpiderFace:Update:
  db 55

MonsterParasite:Update:
  db 55

MonsterTallGirl:Update:
  db 55
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>74</ID>
              <Description>"⬆Disable all monsters."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>35</ID>
              <Description>"Artificial Child"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

MonsterBoneBoy:Update:
  db C3

[DISABLE]

MonsterBoneBoy:Update:
  db 55
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>32</ID>
              <Description>"Big-eared Beast"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

MonsterEaredBeast:Update:
  db C3


[DISABLE]

MonsterEaredBeast:Update:
  db 55
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>34</ID>
              <Description>"Cradle"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

MonsterBabyCarriageShrimp:Update:
  db C3

[DISABLE]

MonsterBabyCarriageShrimp:Update:
  db 55
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>41</ID>
              <Description>"Flying Head"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

MonsterHeavenlyHead:Update:
  db C3

[DISABLE]

MonsterHeavenlyHead:Update:
  db 55
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>31</ID>
              <Description>"Hungry Mother"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

MonsterHungryMother:Update:
  db C3

[DISABLE]

MonsterHungryMother:Update:
  db 55
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>43</ID>
              <Description>"Iron-headed Horse"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

MonsterHorseHeaded:Update:
  db C3

[DISABLE]

MonsterHorseHeaded:Update:
  db 55
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>36</ID>
              <Description>"Leafer"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

MonsterLeafEater:Update:
  db C3

[DISABLE]

MonsterLeafEater:Update:
  db 55
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>42</ID>
              <Description>"Long Arm"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

MonsterHeavenlyHand:Update:
  db C3

[DISABLE]

MonsterHeavenlyHand:Update:
  db 55
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>59</ID>
              <Description>"Mom"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

TallgirlL4:Update:
  db C3

[DISABLE]

TallgirlL4:Update:
  db 55
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>33</ID>
              <Description>"Monfly"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

MonsterMonFly:Update:
  db C3

[DISABLE]

MonsterMonFly:Update:
  db 55
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>30</ID>
              <Description>"Night Spider"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

MonsterSpiderFace:Update:
  db C3

[DISABLE]

MonsterSpiderFace:Update:
  db 55
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>44</ID>
              <Description>"Parasite"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

MonsterParasite:Update:
  db C3

[DISABLE]

MonsterParasite:Update:
  db 55
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>45</ID>
              <Description>"Tall Girl"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

MonsterTallGirl:Update:
  db C3

[DISABLE]

MonsterTallGirl:Update:
  db 55
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>73</ID>
              <Description>"⬆Disable individual monsters."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>14</ID>
          <Description>"==== Extras ====="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>10</ID>
              <Description>"Camera Zoom"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Two:
  db 1

[DISABLE]

Two:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>71</ID>
              <Description>"Darkness Removed"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

define(Sixteen,WorldSettings:Update+fd)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov dword ptr [edi+00000148],2
  mov eax,[edi+00000148]
  jmp return

Sixteen:
  jmp newmem
  nop

return:
registersymbol(Sixteen)

[DISABLE]

Sixteen:
  db 8B 87 48 01 00 00

unregistersymbol(Sixteen)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>75</ID>
              <Description>"⬆Allows you to walk into the darkness without dying."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>Created by: Outrun
https://opencheattables.com</Comments>
</CheatTable>
