<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>25</ID>
      <Description>"Halo: Spartan Assault"</Description>
      <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
      <Color>C08000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(One,HaloSpartanAssault.exe,8B 98 80 00 00 00 2B)

alloc(newmemOne,$1000)
alloc(Two,4)

registersymbol(One)
registersymbol(Two)

label(codeOne)
label(returnOne)

Two:
  dd 0

newmemOne:

codeOne:
  mov [Two],eax
  mov ebx,[eax+00000080]
  jmp returnOne

One:
  jmp newmemOne
  nop

returnOne:

[DISABLE]

One:
  db 8B 98 80 00 00 00

unregistersymbol(One)
unregistersymbol(Two)

dealloc(newmem)
dealloc(Two)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>28</ID>
          <Description>"==== General ===="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>0</ID>
              <Description>"Infinite Health"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Three,HaloSpartanAssault.exe,D9 43 1C 83 EC 08)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  fld dword ptr [ebx+24]
  fst dword ptr [ebx+1C]
  fld dword ptr [ebx+24]
  sub esp,08
  jmp return

Three:
  jmp newmem
  nop

return:
registersymbol(Three)

[DISABLE]

Three:
  db D9 43 1C 83 EC 08

unregistersymbol(Three)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>16</ID>
              <Description>"Infinite Ammunition"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Four,HaloSpartanAssault.exe,D9 41 1C D9 58 04 D9 41 24)
aobscanmodule(Five,HaloSpartanAssault.exe,D9 40 1C DC 0D ?? ?? ?? ?? D9)
aobscanmodule(Six,HaloSpartanAssault.exe,8B 44 88 10 83 C4 20)

alloc(newmemOne,$1000)
alloc(newmemTwo,$1000)
alloc(newmemThree,$1000)
alloc(Seven,9)

registersymbol(Four)
registersymbol(Five)
registersymbol(Six)
registersymbol(Seven)

label(codeOne)
label(codeTwo)
label(codeThree)
label(returnOne)
label(returnTwo)
label(returnThree)

Seven:
readmem(Five,9)

newmemOne:

codeOne:
  fld dword ptr [ecx+24]
  fst dword ptr [ecx+1C]
  fld dword ptr [ecx+1C]
  fstp dword ptr [eax+04]
  jmp returnOne

Four:
  jmp newmemOne
  nop

returnOne:

newmemTwo:

codeTwo:
  fldz
  fmul qword ptr [HaloSpartanAssault.exe+117FC68]
  jmp returnTwo

Five:
  jmp newmemTwo
  nop 4

returnTwo:

newmemThree:

codeThree:
  mov dword ptr [eax+ecx*4+10],5
  mov eax,[eax+ecx*4+10]
  add esp,20
  jmp returnThree

Six:
  jmp newmemThree
  nop 2

returnThree:

[DISABLE]

Four:
  db D9 41 1C D9 58 04

Five:
  readmem(Seven,9)

Six:
  db 8B 44 88 10 83 C4 20

unregistersymbol(Four)
unregistersymbol(Five)
unregistersymbol(Six)
unregistersymbol(Seven)

dealloc(newmemOne)
dealloc(newmemTwo)
dealloc(newmemThree)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>10</ID>
              <Description>"Infinite Armor Ability"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Eight,HaloSpartanAssault.exe,D9 40 1C D9 7C 24 10)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  fld dword ptr [eax+24]
  fstp dword ptr [eax+1C]
  fld dword ptr [eax+1C]
  fnstcw [esp+10]
  jmp return

Eight:
  jmp newmem
  nop 2

return:
registersymbol(Eight)

[DISABLE]

Eight:
  db D9 40 1C D9 7C 24 10

unregistersymbol(Eight)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>11</ID>
              <Description>"No Armor Ability Cooldown"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Nine,HaloSpartanAssault.exe,D9 46 1C D9 46 24)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  fld dword ptr [esi+24]
  fstp dword ptr [esi+1C]
  fld dword ptr [esi+1C]
  fld dword ptr [esi+24]
  jmp return

Nine:
  jmp newmem
  nop

return:
registersymbol(Nine)

[DISABLE]

Nine:
  db D9 46 1C D9 46 24

unregistersymbol(Nine)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>29</ID>
          <Description>"==== Extras ====="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>26</ID>
              <Description>"Experience"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+80</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>27</ID>
              <Description>"⬆Open the upgrade screen to populate value."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>Created by: Outrun
https://opencheattables.com
</Comments>
</CheatTable>
