<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>63</ID>
      <Description>"You will need to disable Easy Anti-Cheat before you can use."</Description>
      <Options moDeactivateChildrenAsWell="1"/>
      <Color>808080</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>3</ID>
          <Description>"BLACK CLOVER: QUARTET KNIGHTS"</Description>
          <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
          <Color>C08000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]

aobscanmodule(One,QuartetKnights.exe,8B 40 2C 89 44 24 50)
aobscanmodule(Two,QuartetKnights.exe,F3 0F 10 40 50 45)

alloc(newmemOne,$1000,One)
alloc(newmemTwo,$1000,Two)
alloc(Three,8)
alloc(Four,1)
alloc(Five,1)
alloc(Six,1)

registersymbol(One)
registersymbol(Two)
registersymbol(Three)
registersymbol(Four)
registersymbol(Five)
registersymbol(Six)

label(codeOne)
label(codeTwo)
label(codeThree)
label(codeFour)
label(codeFive)
label(codeSix)
label(returnOne)
label(returnTwo)
label(Seven)

Three:
  dq 0

Four:
  db 0

Five:
  db 0

Six:
  db 0

newmemOne:

codeOne:
  mov qword ptr [Three],rax
  mov eax,[rax+2C]
  mov [rsp+50],eax
  jmp returnOne

One:
  jmp newmemOne
  nop 2

returnOne:

newmemTwo:
  cmp dword ptr [rax+58],0
  je codeTwo
  cmp byte ptr [Four],1
  je codeThree
  jmp codeSix

codeTwo:
  cmp byte ptr [Five],1
  je codeFour
  cmp byte ptr [Six],1
  je codeFive
  jmp codeSix

codeThree:
  movss xmm0,[rax+54]
  movss [rax+50],xmm0
  jmp returnTwo

codeFour:
  xorps xmm0,xmm0
  movss [rax+50],xmm0
  jmp returnTwo

codeFive:
  movss xmm1,[rax+50]
  comiss xmm1,[Seven]
  jbe codeSix
  movss xmm1,[Seven]
  movss [rax+50],xmm1

codeSix:
  movss xmm0,[rax+50]
  jmp returnTwo

Seven:
  dd (float)1

Two:
  jmp newmemTwo

returnTwo:

[DISABLE]

One:
  db 8B 40 2C 89 44 24 50

Two:
  db F3 0F 10 40 50

unregistersymbol(One)
unregistersymbol(Two)
unregistersymbol(Three)
unregistersymbol(Four)
unregistersymbol(Five)
unregistersymbol(Six)

dealloc(newmemOne)
dealloc(newmemTwo)
dealloc(Three)
dealloc(Four)
dealloc(Five)
dealloc(Six)
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>7</ID>
              <Description>"==== General ===="</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <Color>C080FF</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>32</ID>
                  <Description>"Freeze Time"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(Eight,QuartetKnights.exe,F3 0F 11 47 08 41 8B)
registersymbol(Eight)

QuartetKnights.exe+2F0A79:
  db 90 90 90 90 90

[DISABLE]

Eight:
  db F3 0F 11 47 08

unregistersymbol(Eight)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>4</ID>
                  <Description>"Infinite Health"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

Four:
  db 1

[DISABLE]

Four:
  db 0
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>59</ID>
                  <Description>"Infinite Magic"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(Nine,QuartetKnights.exe,F3 0F 10 71 10 F3 0F 10 49)
alloc(newmem,$1000,Nine)

label(code)
label(return)

newmem:
  cmp dword ptr [rcx+4],1
  je code
  movss xmm6,[rcx+08]
  movss [rcx+10],xmm6
  jmp return

code:
  movss xmm6,[rcx+10]
  jmp return

Nine:
  jmp newmem

return:
registersymbol(Nine)

[DISABLE]

Nine:
  db F3 0F 10 71 10

unregistersymbol(Nine)
dealloc(newmem)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>46</ID>
                  <Description>"Infinite Ultimate Magic"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(Ten,QuartetKnights.exe,F3 0F 10 48 10 E8)
alloc(newmem,$1000,Ten)

label(code)
label(return)
label(Eleven)

newmem:

code:
  movss xmm1,[Eleven]
  movss [rax+10],xmm1
  jmp return

Eleven:
  dd (float)100

Ten:
  jmp newmem

return:
registersymbol(Ten)

[DISABLE]

Ten:
  db F3 0F 10 48 10

unregistersymbol(Ten)
dealloc(newmem)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>5</ID>
                  <Description>"Instant Kills"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

Five:
  db 1

[DISABLE]

Five:
  db 0
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>6</ID>
                  <Description>"Quick Kills"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

Six:
  db 1

[DISABLE]

Six:
  db 0
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>33</ID>
                  <Description>"⬆Using Instant Kills or Quick Kills against Mars takes a bit before the mission registers as cleared."</Description>
                  <Color>C0C0C0</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>8</ID>
              <Description>"==== Extras ====="</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <Color>C080FF</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>60</ID>
                  <Description>"Quick Capture"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(Twelve,QuartetKnights.exe,F3 0F 11 83 28 01 00 00 F3 0F 59)
aobscanmodule(Thirteen,QuartetKnights.exe,F3 0F 10 84 B9 20 01 00 00)

alloc(newmemOne,$1000,Twelve)
alloc(newmemTwo,$1000,Thirteen)

registersymbol(Twelve)
registersymbol(Thirteen)

label(codeOne)
label(codeTwo)
label(returnOne)
label(returnTwo)
label(Fourteen)
label(Fifteen)

newmemOne:
  movss xmm1,[rbx+00000128]
  comiss xmm1,[Fourteen]
  jae codeTwo
  movss xmm1,[Fourteen]
  movss [rbx+00000128],xmm1

codeOne:
  movss [rbx+00000128],xmm0
  jmp returnOne

Fourteen:
  dd (float)99

Twelve:
  jmp newmemOne
  nop 3

returnOne:

newmemTwo:
  movss xmm1,[rcx+rdi*4+00000120]
  comiss xmm1,[Fifteen]
  jae codeTwo
  movss xmm1,[Fifteen]
  movss [rcx+rdi*4+00000120],xmm1

codeTwo:
  movss xmm0,[rcx+rdi*4+00000120]
  jmp returnTwo

Fifteen:
  dd (float)99

Thirteen:
  jmp newmemTwo
  nop 4

returnTwo:

[DISABLE]

Twelve:
  db F3 0F 11 83 28 01 00 00

Thirteen:
  db F3 0F 10 84 B9 20 01 00 00

unregistersymbol(Twelve)
unregistersymbol(Thirteen)

dealloc(newmemOne)
dealloc(newmemTwo)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>62</ID>
                  <Description>"Instant Team Relic"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(Sixteen,QuartetKnights.exe,F3 0F 10 54 93 08)
alloc(newmem,$1000,Sixteen)

label(code)
label(return)
label(Seventeen)

newmem:

code:
  movss xmm2,[Seventeen]
  movss [rbx+rdx*4+08],xmm2
  jmp return

Seventeen:
  dd (float)100

Sixteen:
  jmp newmem
  nop

return:
registersymbol(Sixteen)

[DISABLE]

Sixteen:
  db F3 0F 10 54 93 08

unregistersymbol(Sixteen)
dealloc(newmem)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>16</ID>
                  <Description>"Opponents Zero Capture"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(Eighteen,QuartetKnights.exe,F3 0F 11 83 2C 01 00 00 EB 2D)
aobscanmodule(Nineteen,QuartetKnights.exe,F3 0F 11 83 24 01 00 00 E8)

alloc(newmemOne,$1000,Eighteen)
alloc(newmemTwo,$1000,Nineteen)

registersymbol(Eighteen)
registersymbol(Nineteen)

label(codeOne)
label(codeTwo)
label(returnOne)
label(returnTwo)

newmemOne:

codeOne:
  xorps xmm0,xmm0
  movss [rbx+0000012C],xmm0
  jmp returnOne

Eighteen:
  jmp newmemOne
  nop 3

returnOne:

newmemTwo:

codeTwo:
  xorps xmm0,xmm0
  movss [rbx+00000124],xmm0
  jmp returnTwo

Nineteen:
  jmp newmemTwo
  nop 3

returnTwo:

[DISABLE]

Eighteen:
  db F3 0F 11 83 2C 01 00 00

Nineteen:
  db F3 0F 11 83 24 01 00 00

unregistersymbol(Eighteen)
unregistersymbol(Nineteen)

dealloc(newmemOne)
dealloc(newmemTwo)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>11</ID>
                  <Description>"Yul"</Description>
                  <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>C08000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[Three]+2C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>34</ID>
                  <Description>"⬆Open the Customize screen to populate Yul."</Description>
                  <Color>C0C0C0</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>35</ID>
                  <Description>"⬆Will only show the correct Yul while in the Customize screen."</Description>
                  <Color>C0C0C0</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>Created by: Outrun
https://opencheattables.com
</Comments>
</CheatTable>
