<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>0</ID>
      <Description>"Compact mode"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

if not toggleCompactView then
    function toggleCompactView(sender, forceEnable)
        local isCompactMode = not (compactViewMenuItem.Caption == 'Compact View Mode')
        if forceEnable ~= nil then
            isCompactMode = not forceEnable
        end

    synchronize(function()
        compactViewMenuItem.Caption = isCompactMode and 'Compact View Mode' or 'Full View Mode'
        getMainForm().Splitter1.Visible = isCompactMode
        getMainForm().Panel4.Visible    = isCompactMode
        getMainForm().Panel5.Visible    = isCompactMode
    end)
end
end

if not createCompactViewMenu then
    function createCompactViewMenu()
        if isCompactMenuCreated then return end

    synchronize(function()
        local mainMenu = getMainForm().Menu.Items
        compactViewMenuItem = createMenuItem(mainMenu)
        mainMenu.add(compactViewMenuItem)
        compactViewMenuItem.Caption = 'Compact View Mode'
        compactViewMenuItem.OnClick = toggleCompactView
    end)

    isCompactMenuCreated = true
end
end

createCompactViewMenu()
toggleCompactView(nil, true)

[DISABLE]
{$lua}
if toggleCompactView then
    toggleCompactView(nil, false)
end

</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>1</ID>
      <Description>"Turn some scripts On/Off (auto attach game process)"</Description>
      <Color>4080FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">[ENABLE]
{$lua}
if (syntaxcheck) then return end
synchronize(function()
  getLuaEngine().menuItem5.doClick()
  getLuaEngine().Close()
end)


-- attach process
local processName = "Atelier_Ryza_DX.exe"
local pid = getProcessIDFromProcessName(processName)
if pid ~= nil and pid &gt; 0 then
  local currentPid = getOpenedProcessID() or 0
  if currentPid ~= pid then
    openProcess(processName)
    print("Attached to: " .. processName)
    Sleep(333)
  else
    print("Already attached to: " .. processName)
  end
end
synchronize(function()
  getLuaEngine().Close()
end)

local enableBattleScripts = {
  0, -- "Compact mode"
  2, -- "Init. (v1.01) &lt;==== Enable after save loaded"
  3, -- "+Static values"
  15, -- "Walk/Run speed hack"
  24, -- "Recover HP after battle"
  25, -- "Item Editor / アイテムエディター"
  161, -- "Get party quest accomplish count data"
  214, -- "+Battle scripts"
  234, -- "+Container, Basket &amp; drop item"
  251, -- "+Synthesis / 調合"
  259, -- "+Puni stats / ぷに"
  10, -- "Get daytime address"
  27, -- "Enable Synthesis Item Editor / 調合アイテムエディター"
  216, -- "Battle: AP increase multiplier"
  224, -- "Battle: AP decrease multiplier"
  226, -- "Battle: Damage control"
  233, -- "Battle: core charges do not decrease"
  235, -- "Set min. quality when store the item into container"
  254, -- "Synthesis: material loop (マテリアル環) multiplier "
  257, -- "Synthesis: Fast unlock connected loops ( マテリアル環接続ロックを解除)"
  258, -- "Sythensis: Gems no decrease"
  332, -- "Puni Mood no decrease"
}
local addressList = getAddressList()
synchronize(function()
  for _, id in ipairs(enableBattleScripts) do
    local memRec = addressList.getMemoryRecordByID(id)
    if memRec and not memRec.Active then
      memRec.Active = true
      sleep(30)
    end
    addressList.refresh()
  end
end)
synchronize(function() getLuaEngine().Close() end)
[DISABLE]
{$lua}
if (syntaxcheck) then return end
synchronize(function()
  getLuaEngine().menuItem5.doClick()
  getLuaEngine().Close()
end)

local disableBattleScripts = {
  247, -- "3. ....or: auto set (v1.00; every 10 sec)"
  246, -- "2. Go (v1.01)"
  243, -- "2. Go (v1.01)"
  218, -- "+Info"
  153, -- "+Equip modifier"
  143, -- "Trait slots"
  120, -- "+Equip modifier"
  110, -- "Trait slots"
  87, -- "+攻防速等加成"
  77, -- "特性總欄數"
  55, -- "+Equip modifier"
  45, -- "特性スロット数"
  332, -- "Puni Mood no decrease"
  288, -- "(old) Duplicate highlighted item (3x) to container (v1.01 only)"
  284, -- "Clear item data when back to title AOB"
  274, -- "Get container / basket size &amp; addr (open basket or container)"
  258, -- "Sythensis: Gems no decrease"
  257, -- "Synthesis: Fast unlock connected loops ( マテリアル環接続ロックを解除)"
  254, -- "Synthesis: material loop (マテリアル環) multiplier "
  252, -- "Synthesis: # of material used"
  250, -- "Basket 1st item addr"
  249, -- "Container 1st item addr"
  244, -- "+Set Basket items quality"
  241, -- "+Set Container items quality"
  235, -- "Set min. quality when store the item into container"
  233, -- "Battle: core charges do not decrease"
  231, -- "Battle: EXP multiplier"
  226, -- "Battle: Damage control"
  224, -- "Battle: AP decrease multiplier"
  216, -- "Battle: AP increase multiplier"
  215, -- "Battle: Fast break"
  128, -- "- Korean -"
  95, -- "- English -"
  63, -- "- 正體中文 -"
  31, -- "- 日本語 -"
  27, -- "Enable Synthesis Item Editor / 調合アイテムエディター"
  26, -- "Duplicate highlighted item (3x) to container (v1.01 only)"
  17, -- "Coords"
  10, -- "Get daytime address"
  291, -- "Group 7"
  273, -- "_Debug"
  259, -- "+Puni stats / ぷに"
  251, -- "+Synthesis / 調合"
  234, -- "+Container, Basket &amp; drop item"
  214, -- "+Battle scripts"
  161, -- "Get party quest accomplish count data"
  25, -- "Item Editor / アイテムエディター"
  24, -- "Recover HP after battle"
  21, -- "Jump height multiplier"
  15, -- "Walk/Run speed hack"
  13, -- "Cole multiplier"
  3, -- "+Static values"
  290, -- "Atelier Ryza: Ever Darkness &amp; the Secret Hideout DX 1.01  /  https://opencheattables.com  /  CE 7.6"
  263, -- "Very, very minor performance improvement"
  2, -- "Init. (v1.01) &lt;==== Enable after save loaded"
  0, -- "Compact mode"
}
local addressList = getAddressList()
synchronize(function()
  for _, id in ipairs(disableBattleScripts) do
    local memRec = addressList.getMemoryRecordByID(id)
    if memRec and memRec.Active then
      memRec.Active = false
      sleep(30)
    end
    addressList.refresh()
  end
end)
synchronize(function() getLuaEngine().Close() end)
-- Comments:
-- ID: 0, Description: "Compact mode", Depth: 0
-- ID: 2, Description: "Init. (v1.01) &lt;==== Enable after save loaded", Depth: 0
--   ID: 3, Description: "+Static values", Depth: 1
--     ID: 10, Description: "Get daytime address", Depth: 2
--   ID: 13, Description: "Cole multiplier", Depth: 1
--   ID: 15, Description: "Walk/Run speed hack", Depth: 1
--     ID: 17, Description: "Coords", Depth: 2
--   ID: 21, Description: "Jump height multiplier", Depth: 1
--   ID: 24, Description: "Recover HP after battle", Depth: 1
--   ID: 25, Description: "Item Editor / アイテムエディター", Depth: 1
--     ID: 26, Description: "Duplicate highlighted item (3x) to container (v1.01 only)", Depth: 2
--     ID: 27, Description: "Enable Synthesis Item Editor / 調合アイテムエディター", Depth: 2
--     ID: 31, Description: "- 日本語 -", Depth: 2
--       ID: 45, Description: "特性スロット数", Depth: 3
--       ID: 55, Description: "+Equip modifier", Depth: 3
--     ID: 63, Description: "- 正體中文 -", Depth: 2
--       ID: 77, Description: "特性總欄數", Depth: 3
--       ID: 87, Description: "+攻防速等加成", Depth: 3
--     ID: 95, Description: "- English -", Depth: 2
--       ID: 110, Description: "Trait slots", Depth: 3
--       ID: 120, Description: "+Equip modifier", Depth: 3
--     ID: 128, Description: "- Korean -", Depth: 2
--       ID: 143, Description: "Trait slots", Depth: 3
--       ID: 153, Description: "+Equip modifier", Depth: 3
--   ID: 161, Description: "Get party quest accomplish count data", Depth: 1
--   ID: 214, Description: "+Battle scripts", Depth: 1
--     ID: 215, Description: "Battle: Fast break", Depth: 2
--     ID: 216, Description: "Battle: AP increase multiplier", Depth: 2
--       ID: 218, Description: "+Info", Depth: 3
--     ID: 224, Description: "Battle: AP decrease multiplier", Depth: 2
--     ID: 226, Description: "Battle: Damage control", Depth: 2
--     ID: 231, Description: "Battle: EXP multiplier", Depth: 2
--     ID: 233, Description: "Battle: core charges do not decrease", Depth: 2
--   ID: 234, Description: "+Container, Basket &amp; drop item", Depth: 1
--     ID: 235, Description: "Set min. quality when store the item into container", Depth: 2
--     ID: 241, Description: "+Set Container items quality", Depth: 2
--       ID: 243, Description: "2. Go (v1.01)", Depth: 3
--     ID: 244, Description: "+Set Basket items quality", Depth: 2
--       ID: 246, Description: "2. Go (v1.01)", Depth: 3
--       ID: 247, Description: "3. ....or: auto set (v1.00; every 10 sec)", Depth: 3
--     ID: 249, Description: "Container 1st item addr", Depth: 2
--     ID: 250, Description: "Basket 1st item addr", Depth: 2
--   ID: 251, Description: "+Synthesis / 調合", Depth: 1
--     ID: 252, Description: "Synthesis: # of material used", Depth: 2
--     ID: 254, Description: "Synthesis: material loop (マテリアル環) multiplier ", Depth: 2
--     ID: 257, Description: "Synthesis: Fast unlock connected loops ( マテリアル環接続ロックを解除)", Depth: 2
--     ID: 258, Description: "Sythensis: Gems no decrease", Depth: 2
--   ID: 259, Description: "+Puni stats / ぷに", Depth: 1
--     ID: 332, Description: "Puni Mood no decrease", Depth: 2
--   ID: 273, Description: "_Debug", Depth: 1
--     ID: 274, Description: "Get container / basket size &amp; addr (open basket or container)", Depth: 2
--     ID: 284, Description: "Clear item data when back to title AOB", Depth: 2
--     ID: 288, Description: "(old) Duplicate highlighted item (3x) to container (v1.01 only)", Depth: 2
-- ID: 263, Description: "Very, very minor performance improvement", Depth: 0
--   ID: 266, Description: "Patch coords calcuation code #1 (~ -12 cycles * 1x times/sec)", Depth: 1
--   ID: 267, Description: "Patch coords calcuation code #2  (~ -18 cycles  * 1x times/sec)", Depth: 1
--   ID: 268, Description: "Patch coords calcuation code #3 (~ -8 cycles  * 40-60 times/sec)", Depth: 1
--   ID: 269, Description: "Patch item editor (~ -7 cycles)", Depth: 1
--   ID: 270, Description: "Patch Synthesis item editor (~ -13 cycles)", Depth: 1
--   ID: 271, Description: "Patch empty single item slot code(~ -94 cycles / 11K calls if back to title)", Depth: 1
--   ID: 272, Description: "Patch single item slot arrange / move code (~ -6 cycles)", Depth: 1
--   ID: 305, Description: "Patch high freq. executed code #1 (~ -14 cycles *~300 times/sec)", Depth: 1
--   ID: 306, Description: "Remove debug overhead routine (~ - 21 cycles * 2000+ calls/second)", Depth: 1
--   ID: 308, Description: "Remove stack overflow check routine (~-30 cycles * 400 calls/sec)", Depth: 1
-- ID: 290, Description: "Atelier Ryza: Ever Darkness &amp; the Secret Hideout DX 1.01  /  https://opencheattables.com  /  CE 7.6", Depth: 0
--   ID: 291, Description: "Group 7", Depth: 1

</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>2</ID>
      <Description>"Init. (v1.01) &lt;==== Enable after save loaded"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <Color>FF4A4A</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$asm}
define(container_base ,"Atelier_Ryza_DX.exe"+1AC3EE0)

define(basket_base ,"Atelier_Ryza_DX.exe"+1ABD7B0)

//define(drop_item_box ,"Atelier_Ryza_DX.exe"+14958B0)

registersymbol(container_base)
registersymbol(basket_base)
//registersymbol(drop_item_box)

{$lua}
if syntaxcheck then return end
if memrec then print(memrec.Description) end

--container address
g_containerBaseAddress = getAddressSafe("Atelier_Ryza_DX.exe")+0x1AC3EE0 -- 1.01

--basket address
g_basketBaseAddress = getAddressSafe("Atelier_Ryza_DX.exe")+0x1ABD7B0 -- 1.01

--container size
g_containerSizeAddress = getAddressSafe("Atelier_Ryza_DX.exe")+0x1B6919C -- 1.01
MaxContainerCount = readSmallInteger(g_containerSizeAddress)

--basket size
g_dynBasketAddress = getAddressSafe("Atelier_Ryza_DX.exe")+0x1B6915C -- 1.01
MaxBasketCount = readSmallInteger(g_dynBasketAddress)

closeLuaEngine2()

local _dbg = true

if _dbg then
  local AOBs = {
    {["name"]="puni", ["aob"]="8B 0D ?? ?? ?? ?? 44 03 C1 4C 8B 6C", ["pos"]= 2,  ["aoblen"]= 6 , ["symbol"]="puni_base"},
    {name = "alchemy_lv", aob = "8B 15 ?? ?? ?? ?? 45 33 C0 48 8B C8", pos = 2, aoblen = 6, symbol = "alchemy_lv_base"},
    {name = "difficult", aob = "48 63 1D ?? ?? ?? ?? 33 C9 E8", pos = 3, aoblen = 7, symbol = "difficult_base"},
    {name = "cole", aob = "01 1D ?? ?? ?? ?? B9 08 00 00 00 45 33 C0", pos = 2, aoblen = 6, symbol = "cole_base"},
    {name = "gems", aob = "8B 05 ?? ?? ?? ?? 48 8D 54 24 20 48 8B", pos = 2, aoblen = 6, symbol = "gems_base"},
  }

  local module_name = 'Atelier_Ryza_DX.exe'

  for _, entry in ipairs(AOBs) do
    local aob_addr_str = AOBScanModule(module_name, entry.aob, '+X-C-W')

    if aob_addr_str then
      local aob_addr_val = tonumber(aob_addr_str, 16)
      local offset_addr = aob_addr_val + entry.pos
      local relative_offset = readInteger(offset_addr)
      local final_addr = relative_offset + aob_addr_val + entry.aoblen

      registerSymbol(entry.symbol, final_addr)
      print(string.format("%s registered at: %08X", entry.name, final_addr))
    else
      print(string.format("Warning: AOB scan failed for %s", entry.name))
    end
  end
end
closeLuaEngine()
{$asm}


[DISABLE]
{$asm}
unregistersymbol(container_base)
unregistersymbol(basket_base)
//unregistersymbol(drop_item_box)
{$lua}

if syntaxcheck then return end
local disable_array = {"puni_base", "alchemy_lv_base", "difficult_base", "cole_base", "gems_base",}
local a_len = #(disable_array)
local i = 0
for i = 1, a_len do
  unregisterSymbol(disable_array[i])
end

closeLuaEngine()
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>3</ID>
          <Description>"+Static values"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>4</ID>
              <Description>"Cole"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>cole_base</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>5</ID>
              <Description>"Gold Coins"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>cole_base+8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>6</ID>
              <Description>"Gems"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>gems_base</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>7</ID>
              <Description>"Alchemy Lv"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>alchemy_lv_base</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>8</ID>
              <Description>"Alchemy XP"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>alchemy_lv_base+4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>9</ID>
              <Description>"Difficult"</Description>
              <DropDownList DisplayValueAsItem="1">0:Easy
1:Normal
2:Hard
3:Very Hard
4:Charisma
5:Legend
6:Very Easy
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>difficult_base</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>10</ID>
              <Description>"Get daytime address"</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end
local AOBs = {
  {name = "gems", aob = "48 8B 05 ?? ?? ?? ?? 48 8D 54 24 38 41", pos = 3, aoblen = 7, symbol = "day_base"},
}

local module_name = 'Atelier_Ryza_DX.exe'

for _, entry in ipairs(AOBs) do
  local aob_addr_str = AOBScanModule(module_name, entry.aob, '+X-C-W')

  if aob_addr_str then
    local aob_addr_val = tonumber(aob_addr_str, 16)
    local offset_addr = aob_addr_val + entry.pos
    local relative_offset = readInteger(offset_addr)
    local final_addr = relative_offset + aob_addr_val + entry.aoblen

    registerSymbol(entry.symbol, final_addr)
    print(string.format("%s registered at: %08X", entry.name, final_addr))
  else
    print(string.format("Warning: AOB scan failed for %s", entry.name))
  end
end

closeLuaEngine()
{$asm}


[DISABLE]
{$lua}

if syntaxcheck then return end
local disable_array = {"day_base"}
local a_len = #(disable_array)
local i = 0
for i = 1, a_len do
  unregisterSymbol(disable_array[i])
end

closeLuaEngine()

</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>11</ID>
                  <Description>"Time"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>day_base</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>12</ID>
                  <Description>"Days passed"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>day_base-8</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>13</ID>
          <Description>"Cole multiplier"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Atelier_Ryza_DX.exe
  Version: 
  Date   : 2025-11-15
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_BATTLE_COLE_MULTI,$process,8D 04 19 B9 09 00 00 00) // should be unique
alloc(newmem,$1000,INJECT_BATTLE_COLE_MULTI)

label(code)
label(return)
label(vf_cole_income_multi)

newmem:
  vcvtsi2ss xmm15, xmm15, rbx
  vmovss xmm14, [vf_cole_income_multi]
  vmulss xmm15, xmm15, xmm14
  vcvtss2si rbx, xmm15

code:
  lea eax,[rcx+rbx]
  mov ecx,00000009
  jmp return
align 10 cc
  vf_cole_income_multi:
  dd (float)1.5

INJECT_BATTLE_COLE_MULTI:
  jmp newmem
  nop 3
return:
registersymbol(INJECT_BATTLE_COLE_MULTI)
registersymbol(vf_cole_income_multi)

[DISABLE]

INJECT_BATTLE_COLE_MULTI:
  db 8D 04 19 B9 09 00 00 00

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Atelier_Ryza_DX.exe+5A8140

Atelier_Ryza_DX.exe+5A811C: 0F B6 FA                       - movzx edi,dl
Atelier_Ryza_DX.exe+5A811F: 48 8D 0D 06 30 98 01           - lea rcx,[Atelier_Ryza_DX.exe+1F2B12C]
Atelier_Ryza_DX.exe+5A8126: E8 A1 05 7B 00                 - call Atelier_Ryza_DX.exe+D586CC
Atelier_Ryza_DX.exe+5A812B: 85 DB                          - test ebx,ebx
Atelier_Ryza_DX.exe+5A812D: 7E 32                          - jle Atelier_Ryza_DX.exe+5A8161
Atelier_Ryza_DX.exe+5A812F: 8B 0D 4B 1D 5C 01              - mov ecx,[cole_base]
Atelier_Ryza_DX.exe+5A8135: B8 3F 42 0F 00                 - mov eax,000F423F
Atelier_Ryza_DX.exe+5A813A: 2B C3                          - sub eax,ebx
Atelier_Ryza_DX.exe+5A813C: 3B C8                          - cmp ecx,eax
Atelier_Ryza_DX.exe+5A813E: 7D 10                          - jnl Atelier_Ryza_DX.exe+5A8150
// ---------- INJECTING HERE ----------
Atelier_Ryza_DX.exe+5A8140: 8D 04 19                       - lea eax,[rcx+rbx]
// ---------- DONE INJECTING  ----------
Atelier_Ryza_DX.exe+5A8143: B9 09 00 00 00                 - mov ecx,00000009
Atelier_Ryza_DX.exe+5A8148: 89 05 32 1D 5C 01              - mov [cole_base],eax
Atelier_Ryza_DX.exe+5A814E: EB 1C                          - jmp Atelier_Ryza_DX.exe+5A816C
Atelier_Ryza_DX.exe+5A8150: C7 05 26 1D 5C 01 3F 42 0F 00  - mov [cole_base],000F423F
Atelier_Ryza_DX.exe+5A815A: B9 09 00 00 00                 - mov ecx,00000009
Atelier_Ryza_DX.exe+5A815F: EB 0B                          - jmp Atelier_Ryza_DX.exe+5A816C
Atelier_Ryza_DX.exe+5A8161: 01 1D 19 1D 5C 01              - add [cole_base],ebx
Atelier_Ryza_DX.exe+5A8167: B9 08 00 00 00                 - mov ecx,00000008
Atelier_Ryza_DX.exe+5A816C: 45 33 C0                       - xor r8d,r8d
Atelier_Ryza_DX.exe+5A816F: 8B D3                          - mov edx,ebx
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>14</ID>
              <Description>"Multiplier"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>Float</VariableType>
              <Address>vf_cole_income_multi</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>15</ID>
          <Description>"Walk/Run speed hack"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Atelier_Ryza_DX.exe
  Version: 
  Date   : 2025-11-15
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_XYZ_COORDS,$process,F3 0F 10 5B 30 48) // should be unique
alloc(newmem,$1000,INJECT_XYZ_COORDS)

label(code)
label(return)
label(x_vector)
label(x_coords)
label(y_vector)
label(y_coords)
label(z_vector)
label(z_coords)
label(speed_acc_factor)

{

  movss xmm15, [rbx+10]  //x vector
  movss xmm15, [rbx+14] //z vector
  movss xmm15, [rbx+18] //y vector

  movss xmm15, [rbx+30]  //x coord
  movss xmm15, [rbx+34] // z coord
  movss xmm15, [rbx+38] // y coord
}

newmem:

  // display x
  //vmovss xmm15, [rbx+10]
  //vmovss [x_vector], xmm15

  vmovss xmm15, [rbx+30]
  vmovss [x_coords], xmm15

  // display y
  //vmovss xmm15, [rbx+18]
  //vmovss [y_vector], xmm15

  vmovss xmm15, [rbx+38]
  vmovss [y_coords], xmm15

  // display z
  //vmovss xmm15, [rbx+14]
  //vmovss [z_vector], xmm15

  vmovss xmm15, [rbx+34]
  vmovss [z_coords], xmm15

  // multi x, y factor

  vbroadcastss xmm15,dword ptr [speed_acc_factor]
  vmovq xmm14, [rbx+10]
  vmulps xmm14, xmm14, xmm15
  vmovq [rbx+10], xmm14
  vmovss xmm14, [rbx+18]
  vmulss xmm14, xmm14, xmm15
  vmovss [rbx+18], xmm14

code:
  movss xmm3,[rbx+30]
  jmp return
align 10 cc
  x_vector:
  dd 0
  x_coords:
  dd 0
  y_vector:
  dd 0
  dd 0
  y_coords:
  dd 0
  z_vector:
  dd 0
  z_coords:
  dd 0
  speed_acc_factor:
  dd (float)1.45
  xm14_save1:
  dq 0
  xm14_save2:
  dq 0
  xm15_save1:
  dq 0
  xm15_save2:
  dq 0

INJECT_XYZ_COORDS:
  jmp newmem
return:
registersymbol(INJECT_XYZ_COORDS)
registersymbol(z_vector)
registersymbol(z_coords)
registersymbol(y_vector)
registersymbol(y_coords)
registersymbol(speed_acc_factor)
registersymbol(x_vector)
registersymbol(x_coords)

[DISABLE]

INJECT_XYZ_COORDS:
  db F3 0F 10 5B 30

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Atelier_Ryza_DX.exe+89090A

Atelier_Ryza_DX.exe+8908DE: E8 3D 28 00 00           - call Atelier_Ryza_DX.exe+893120
Atelier_Ryza_DX.exe+8908E3: 48 83 BB 98 00 00 00 00  - cmp qword ptr [rbx+00000098],00
Atelier_Ryza_DX.exe+8908EB: 76 19                    - jna Atelier_Ryza_DX.exe+890906
Atelier_Ryza_DX.exe+8908ED: F3 0F 10 0D 63 3C 55 00  - movss xmm1,[Atelier_Ryza_DX.exe+DE4558]
Atelier_Ryza_DX.exe+8908F5: 4C 8B CF                 - mov r9,rdi
Atelier_Ryza_DX.exe+8908F8: 44 0F B6 C6              - movzx r8d,sil
Atelier_Ryza_DX.exe+8908FC: 48 8B CB                 - mov rcx,rbx
Atelier_Ryza_DX.exe+8908FF: E8 EC 0D 00 00           - call Atelier_Ryza_DX.exe+8916F0
Atelier_Ryza_DX.exe+890904: EB 04                    - jmp Atelier_Ryza_DX.exe+89090A
Atelier_Ryza_DX.exe+890906: C6 43 50 00              - mov byte ptr [rbx+50],00
// ---------- INJECTING HERE ----------
Atelier_Ryza_DX.exe+89090A: F3 0F 10 5B 30           - movss xmm3,[rbx+30]
// ---------- DONE INJECTING  ----------
Atelier_Ryza_DX.exe+89090F: 48 8D 54 24 30           - lea rdx,[rsp+30]
Atelier_Ryza_DX.exe+890914: F3 0F 58 5B 10           - addss xmm3,[rbx+10]
Atelier_Ryza_DX.exe+890919: F3 0F 10 43 34           - movss xmm0,[rbx+34]
Atelier_Ryza_DX.exe+89091E: F3 0F 58 43 14           - addss xmm0,[rbx+14]
Atelier_Ryza_DX.exe+890923: F3 0F 10 4B 38           - movss xmm1,[rbx+38]
Atelier_Ryza_DX.exe+890928: F3 0F 58 4B 18           - addss xmm1,[rbx+18]
Atelier_Ryza_DX.exe+89092D: F3 0F 10 53 3C           - movss xmm2,[rbx+3C]
Atelier_Ryza_DX.exe+890932: F3 0F 58 53 1C           - addss xmm2,[rbx+1C]
Atelier_Ryza_DX.exe+890937: 48 8B 4B 60              - mov rcx,[rbx+60]
Atelier_Ryza_DX.exe+89093B: 0F C6 DB E1              - shufps xmm3,xmm3,-1F
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>16</ID>
              <Description>"Speed multiplier"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>Float</VariableType>
              <Address>speed_acc_factor</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>17</ID>
              <Description>"Coords"</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>18</ID>
                  <Description>"X"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>808080</Color>
                  <VariableType>Float</VariableType>
                  <Address>x_coords</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>19</ID>
                  <Description>"Y"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>808080</Color>
                  <VariableType>Float</VariableType>
                  <Address>y_coords</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>20</ID>
                  <Description>"Z"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>808080</Color>
                  <VariableType>Float</VariableType>
                  <Address>z_coords</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>21</ID>
          <Description>"Jump height multiplier"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Atelier_Ryza_DX.exe
  Version: 
  Date   : 2025-11-18
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_JUMP_MULTI,$process,F3 0F 58 43 14 F3 0F 10 4B) // should be unique
alloc(newmem,$1000,INJECT_JUMP_MULTI)

label(code)
label(return vf_jump_multi)

newmem:
  vmovss xmm14, [vf_jump_multi]
  movss xmm0,[rbx+34]        // Load Z coord
  movss xmm15,[rbx+14]       // Load Z factor to xmm15
  vmulss xmm15, xmm15, xmm14 // Z factor = orig. * [vf_jump_multi]
  addss xmm0,xmm15           // Write factor back to code

code:
  // xmm0 is already have new factor value
  // addss xmm0,[rbx+14]
  jmp return
align 10 cc
  vf_jump_multi:
  dd (float)6.666

INJECT_JUMP_MULTI:
  jmp newmem
return:
registersymbol(INJECT_JUMP_MULTI vf_jump_multi)

[DISABLE]

INJECT_JUMP_MULTI:
  db F3 0F 58 43 14

unregistersymbol(INJECT_JUMP_MULTI vf_jump_multi)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Atelier_Ryza_DX.exe+8DB0BE

Atelier_Ryza_DX.exe+8DB095: 4C 8B CF        - mov r9,rdi
Atelier_Ryza_DX.exe+8DB098: 44 0F B6 C6     - movzx r8d,sil
Atelier_Ryza_DX.exe+8DB09C: 48 8B CB        - mov rcx,rbx
Atelier_Ryza_DX.exe+8DB09F: E8 EC 0D 00 00  - call Atelier_Ryza_DX.exe+8DBE90
Atelier_Ryza_DX.exe+8DB0A4: EB 04           - jmp INJECT_XYZ_COORDS
Atelier_Ryza_DX.exe+8DB0A6: C6 43 50 00     - mov byte ptr [rbx+50],00
INJECT_XYZ_COORDS: E9 51 4F 71 FF  - jmp 13FFF0000
Atelier_Ryza_DX.exe+8DB0AF: 48 8D 54 24 30  - lea rdx,[rsp+30]
Atelier_Ryza_DX.exe+8DB0B4: F3 0F 58 5B 10  - addss xmm3,[rbx+10]
Atelier_Ryza_DX.exe+8DB0B9: F3 0F 10 43 34  - movss xmm0,[rbx+34]
// ---------- INJECTING HERE ----------
Atelier_Ryza_DX.exe+8DB0BE: F3 0F 58 43 14  - addss xmm0,[rbx+14]
// ---------- DONE INJECTING  ----------
Atelier_Ryza_DX.exe+8DB0C3: F3 0F 10 4B 38  - movss xmm1,[rbx+38]
Atelier_Ryza_DX.exe+8DB0C8: F3 0F 58 4B 18  - addss xmm1,[rbx+18]
Atelier_Ryza_DX.exe+8DB0CD: F3 0F 10 53 3C  - movss xmm2,[rbx+3C]
Atelier_Ryza_DX.exe+8DB0D2: F3 0F 58 53 1C  - addss xmm2,[rbx+1C]
Atelier_Ryza_DX.exe+8DB0D7: 48 8B 4B 60     - mov rcx,[rbx+60]
Atelier_Ryza_DX.exe+8DB0DB: 0F C6 DB E1     - shufps xmm3,xmm3,-1F
Atelier_Ryza_DX.exe+8DB0DF: F3 0F 10 D8     - movss xmm3,xmm0
Atelier_Ryza_DX.exe+8DB0E3: 0F C6 DB C6     - shufps xmm3,xmm3,-3A
Atelier_Ryza_DX.exe+8DB0E7: F3 0F 10 D9     - movss xmm3,xmm1
Atelier_Ryza_DX.exe+8DB0EB: 0F C6 DB 27     - shufps xmm3,xmm3,27
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>22</ID>
              <Description>"Can walk outside allowed area; use with caution"</Description>
              <Color>8000FF</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>23</ID>
              <Description>"multiplier"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>Float</VariableType>
              <Address>vf_jump_multi</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>24</ID>
          <Description>"Recover HP after battle"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Atelier_Ryza_DX.exe
  Version: 
  Date   : 2025-11-15
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_BATTLE_END_HP,$process,89 74 9F 0C 85 DB) // should be unique
alloc(newmem,$1000,INJECT_BATTLE_END_HP)

label(code)
label(return)

newmem:
  cmp ebx, 0
  jne code

  mov esi, [rdi+rbx*4+0C+100]

code:
  mov [rdi+rbx*4+0C],esi
  test ebx,ebx
  jmp return


INJECT_BATTLE_END_HP:
  jmp newmem
  nop
return:
registersymbol(INJECT_BATTLE_END_HP)

[DISABLE]

INJECT_BATTLE_END_HP:
  db 89 74 9F 0C 85 DB

unregistersymbol(INJECT_BATTLE_END_HP)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Atelier_Ryza_DX.exe+547EC9

Atelier_Ryza_DX.exe+547EA5: 48 89 74 24 10        - mov [rsp+10],rsi
Atelier_Ryza_DX.exe+547EAA: 57                    - push rdi
Atelier_Ryza_DX.exe+547EAB: 48 83 EC 20           - sub rsp,20
Atelier_Ryza_DX.exe+547EAF: 48 8B F9              - mov rdi,rcx
Atelier_Ryza_DX.exe+547EB2: 48 63 DA              - movsxd  rbx,edx
Atelier_Ryza_DX.exe+547EB5: 48 8D 0D 13 D6 9D 01  - lea rcx,[Atelier_Ryza_DX.exe+1F254CF]
Atelier_Ryza_DX.exe+547EBC: 41 8B F0              - mov esi,r8d
Atelier_Ryza_DX.exe+547EBF: E8 08 08 81 00        - call Atelier_Ryza_DX.exe+D586CC
Atelier_Ryza_DX.exe+547EC4: 83 FB 5E              - cmp ebx,5E
Atelier_Ryza_DX.exe+547EC7: 77 31                 - ja Atelier_Ryza_DX.exe+547EFA
// ---------- INJECTING HERE ----------
Atelier_Ryza_DX.exe+547EC9: 89 74 9F 0C           - mov [rdi+rbx*4+0C],esi
// ---------- DONE INJECTING  ----------
Atelier_Ryza_DX.exe+547ECD: 85 DB                 - test ebx,ebx
Atelier_Ryza_DX.exe+547ECF: 74 14                 - je Atelier_Ryza_DX.exe+547EE5
Atelier_Ryza_DX.exe+547ED1: 83 FB 01              - cmp ebx,01
Atelier_Ryza_DX.exe+547ED4: 75 24                 - jne Atelier_Ryza_DX.exe+547EFA
Atelier_Ryza_DX.exe+547ED6: 44 8B 87 10 01 00 00  - mov r8d,[rdi+00000110]
Atelier_Ryza_DX.exe+547EDD: 48 8D 4F 10           - lea rcx,[rdi+10]
Atelier_Ryza_DX.exe+547EE1: 33 D2                 - xor edx,edx
Atelier_Ryza_DX.exe+547EE3: EB 10                 - jmp Atelier_Ryza_DX.exe+547EF5
Atelier_Ryza_DX.exe+547EE5: 44 8B 87 0C 01 00 00  - mov r8d,[rdi+0000010C]
Atelier_Ryza_DX.exe+547EEC: 48 8D 4F 0C           - lea rcx,[rdi+0C]
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>25</ID>
          <Description>"Item Editor / アイテムエディター"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Atelier_Ryza.exe
  Version: 
  Date   : 2025-11-15
  Author : bbfox@https://opencheattables.com
}
// 66 bytes per record
// max container no = 9999
[ENABLE]

aobscanmodule(INJECT_ITEM_EDITOR,$process,0F 10 07 0F 11 01 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? 48 8B CF) // should be unique
alloc(newmem,$1000,INJECT_ITEM_EDITOR)

label(code)
label(return)
label(container_base_addr)

newmem:
  mov [container_base_addr], rdi

code:
  movups xmm0,[rdi]
  movups [rcx],xmm0
  jmp return
align 10 cc
  nop 11
  container_base_addr:
  dq 0

INJECT_ITEM_EDITOR:
  jmp newmem
  nop
return:
registersymbol(INJECT_ITEM_EDITOR)
registersymbol(container_base_addr)

[DISABLE]

INJECT_ITEM_EDITOR:
  db 0F 10 07 0F 11 01

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Atelier_Ryza_DX.exe+51D28F

Atelier_Ryza_DX.exe+51D25F: 74 1E                 - je Atelier_Ryza_DX.exe+51D27F
Atelier_Ryza_DX.exe+51D261: 48 8D 57 02           - lea rdx,[rdi+02]
Atelier_Ryza_DX.exe+51D265: 41 B8 40 00 00 00     - mov r8d,00000040
Atelier_Ryza_DX.exe+51D26B: 48 8D 8B 1E 01 00 00  - lea rcx,[rbx+0000011E]
Atelier_Ryza_DX.exe+51D272: E8 E9 33 84 00        - call Atelier_Ryza_DX.exe+D60660
Atelier_Ryza_DX.exe+51D277: 85 C0                 - test eax,eax
Atelier_Ryza_DX.exe+51D279: 0F 84 B1 00 00 00     - je Atelier_Ryza_DX.exe+51D330
Atelier_Ryza_DX.exe+51D27F: 48 8D 8B 1C 01 00 00  - lea rcx,[rbx+0000011C]
Atelier_Ryza_DX.exe+51D286: 48 85 FF              - test rdi,rdi
Atelier_Ryza_DX.exe+51D289: 0F 84 95 00 00 00     - je Atelier_Ryza_DX.exe+51D324
// ---------- INJECTING HERE ----------
Atelier_Ryza_DX.exe+51D28F: 0F 10 07              - movups xmm0,[rdi]
// ---------- DONE INJECTING  ----------
Atelier_Ryza_DX.exe+51D292: 0F 11 01              - movups [rcx],xmm0
Atelier_Ryza_DX.exe+51D295: 0F 10 4F 10           - movups xmm1,[rdi+10]
Atelier_Ryza_DX.exe+51D299: 0F 11 49 10           - movups [rcx+10],xmm1
Atelier_Ryza_DX.exe+51D29D: 0F 10 47 20           - movups xmm0,[rdi+20]
Atelier_Ryza_DX.exe+51D2A1: 0F 11 41 20           - movups [rcx+20],xmm0
Atelier_Ryza_DX.exe+51D2A5: 0F 10 4F 30           - movups xmm1,[rdi+30]
Atelier_Ryza_DX.exe+51D2A9: 0F 11 49 30           - movups [rcx+30],xmm1
Atelier_Ryza_DX.exe+51D2AD: 0F B7 47 40           - movzx eax,word ptr [rdi+40]
Atelier_Ryza_DX.exe+51D2B1: 66 89 41 40           - mov [rcx+40],ax
Atelier_Ryza_DX.exe+51D2B5: 48 8B CF              - mov rcx,rdi
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>26</ID>
              <Description>"Duplicate highlighted item (3x) to container (v1.01 only)"</Description>
              <Color>FF4AA5</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
{$lua}
--NO_ACTIVATE
if syntaxcheck then return end
if memrec then print(memrec.Description) end
print("Start")

local itemBaseAddr = readPointer("container_base_addr")
print(string.format("Source item addr: %08X", itemBaseAddr))

if itemBaseAddr == 0 then
  print("Please select item first")
  return
end

if not getAddressSafe('Atelier_Ryza_DX.exe') then
  print("Atelier_Ryza_DX.exe not found")
  return
end

-- Cache frequently used values
local containerBaseAddress = g_containerBaseAddress
local MaxCount = MaxContainerCount
local ItemSize = ItemRecordSize
local dupCount = 3
local MAX_SERIAL = 65535  -- 0xFFFF is used as empty marker, so max is 65535

print(string.format("Container addr: %08X", containerBaseAddress))

-- Pre-read source item data once
local srcItemData = readBytes(itemBaseAddr, ItemSize, true)
local srcQuality = readSmallInteger(itemBaseAddr + 0x04)

-- **First pass: Find maximum serial number across ALL items**
local maxSerialNumber = 0
local currentAddr = containerBaseAddress
for i = 1, MaxCount do
  local serialNum = readSmallInteger(currentAddr)
  if serialNum ~= 0xFFFF and serialNum &gt; maxSerialNumber then
    maxSerialNumber = serialNum
  end
  currentAddr = currentAddr + ItemSize
end

print(string.format("Max serial number found: %d", maxSerialNumber))

-- **Second pass: Find empty slot**
currentAddr = containerBaseAddress
local emptySlotAddr = nil
local emptySlotIndex = 0

for i = 1, MaxCount - dupCount do  -- Ensure enough space for all duplicates
  local currentID = readSmallInteger(currentAddr)
  if currentID == 0xFFFF then
    emptySlotAddr = currentAddr
    emptySlotIndex = i
    print(string.format("Found empty slot #%d at %08X, src quality: %d", i, currentAddr, srcQuality))
    break
  end
  currentAddr = currentAddr + ItemSize
end

if not emptySlotAddr then
  print("No empty slots found")
  return
end

-- **Duplicate items with proper serial numbers (with wrap-around)**
local qualityAdjust = srcQuality &lt; (999 - dupCount) and 1 or -1

for i = 0, dupCount - 1 do
  local destAddr = emptySlotAddr + (i * ItemSize)

  -- Calculate new serial number with wrap-around
  local newSerialNumber = maxSerialNumber + i + 1
  if newSerialNumber &gt; MAX_SERIAL then
    newSerialNumber = newSerialNumber - MAX_SERIAL - 1  -- Wrap to 0, 1, 2...
  end

  -- Write entire item data at once
  writeBytes(destAddr, srcItemData)

  -- Adjust unique fields
  writeSmallInteger(destAddr, newSerialNumber)  -- Use proper serial number
  writeSmallInteger(destAddr + 0x04, srcQuality + (i * qualityAdjust))  -- Quality

  print(string.format("#%d, addr: %08X, Serial: %d, Quality: %d",
    i + 1, destAddr, newSerialNumber, srcQuality + (i * qualityAdjust)))
end

print("Done - Duplicated " .. dupCount .. " items")
closeLuaEngine()
{$asm}

[DISABLE]
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>27</ID>
              <Description>"Enable Synthesis Item Editor / 調合アイテムエディター"</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : Atelier_Ryza_DX.exe
  Version: 
  Date   : 2025-11-15
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_SYNH_ITEM_EDITOR,$process,0F 10 07 48 8D 4B C0) // should be unique
alloc(newmem,$1000,INJECT_SYNH_ITEM_EDITOR)

label(code)
label(return)
newmem:
  mov [container_base_addr], rdi

code:
  movups xmm0,[rdi]
  lea rcx,[rbx-40]
  jmp return
  jmp return
INJECT_SYNH_ITEM_EDITOR:
  jmp newmem
  nop 2
return:
registersymbol(INJECT_SYNH_ITEM_EDITOR)
[DISABLE]

INJECT_SYNH_ITEM_EDITOR:
  db 0F 10 07 48 8D 4B C0

unregistersymbol(INJECT_SYNH_ITEM_EDITOR)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Atelier_Ryza_DX.exe+20DDD9

Atelier_Ryza_DX.exe+20DDAF: 75 0E                 - jne Atelier_Ryza_DX.exe+20DDBF
Atelier_Ryza_DX.exe+20DDB1: 48 8D 8B B8 00 00 00  - lea rcx,[rbx+000000B8]
Atelier_Ryza_DX.exe+20DDB8: E8 33 74 09 00        - call Atelier_Ryza_DX.exe+2A51F0
Atelier_Ryza_DX.exe+20DDBD: EB 1A                 - jmp Atelier_Ryza_DX.exe+20DDD9
Atelier_Ryza_DX.exe+20DDBF: 48 8D 93 BA 00 00 00  - lea rdx,[rbx+000000BA]
Atelier_Ryza_DX.exe+20DDC6: 41 B8 40 00 00 00     - mov r8d,00000040
Atelier_Ryza_DX.exe+20DDCC: 48 8D 4F 02           - lea rcx,[rdi+02]
Atelier_Ryza_DX.exe+20DDD0: E8 8B 28 B5 00        - call Atelier_Ryza_DX.exe+D60660
Atelier_Ryza_DX.exe+20DDD5: 85 C0                 - test eax,eax
Atelier_Ryza_DX.exe+20DDD7: 74 3F                 - je Atelier_Ryza_DX.exe+20DE18
// ---------- INJECTING HERE ----------
Atelier_Ryza_DX.exe+20DDD9: 0F 10 07              - movups xmm0,[rdi]
// ---------- DONE INJECTING  ----------
Atelier_Ryza_DX.exe+20DDDC: 48 8D 4B C0           - lea rcx,[rbx-40]
Atelier_Ryza_DX.exe+20DDE0: 0F 11 83 B8 00 00 00  - movups [rbx+000000B8],xmm0
Atelier_Ryza_DX.exe+20DDE7: 0F 10 4F 10           - movups xmm1,[rdi+10]
Atelier_Ryza_DX.exe+20DDEB: 0F 11 8B C8 00 00 00  - movups [rbx+000000C8],xmm1
Atelier_Ryza_DX.exe+20DDF2: 0F 10 47 20           - movups xmm0,[rdi+20]
Atelier_Ryza_DX.exe+20DDF6: 0F 11 83 D8 00 00 00  - movups [rbx+000000D8],xmm0
Atelier_Ryza_DX.exe+20DDFD: 0F 10 4F 30           - movups xmm1,[rdi+30]
Atelier_Ryza_DX.exe+20DE01: 0F 11 8B E8 00 00 00  - movups [rbx+000000E8],xmm1
Atelier_Ryza_DX.exe+20DE08: 0F B7 47 40           - movzx eax,word ptr [rdi+40]
Atelier_Ryza_DX.exe+20DE0C: 66 89 83 F8 00 00 00  - mov [rbx+000000F8],ax
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>28</ID>
              <Description>"Base addr."</Description>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>808080</Color>
              <VariableType>8 Bytes</VariableType>
              <Address>container_base_addr</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>29</ID>
              <Description>"Serial"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>808080</Color>
              <VariableType>2 Bytes</VariableType>
              <Address>container_base_addr</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>30</ID>
              <Description>"Serial"</Description>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>808080</Color>
              <VariableType>2 Bytes</VariableType>
              <Address>container_base_addr</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>31</ID>
              <Description>"- 日本語 -"</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>32</ID>
                  <Description>"アイテムID"</Description>
                  <DropDownListLink>-Item ID-Ja</DropDownListLink>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>2</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>33</ID>
                  <Description>"品質"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>34</ID>
                  <Description>"??"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>6</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>35</ID>
                  <Description>"LV"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>36</ID>
                  <Description>"元のLV"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>9</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>37</ID>
                  <Description>"調合可"</Description>
                  <DropDownList DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>A</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>38</ID>
                  <Description>"お気に入り"</Description>
                  <DropDownListLink>YesNo</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Binary</VariableType>
                  <BitStart>1</BitStart>
                  <BitLength>1</BitLength>
                  <ShowAsBinary>0</ShowAsBinary>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>B</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>39</ID>
                  <Description>"??"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Binary</VariableType>
                  <BitStart>0</BitStart>
                  <BitLength>8</BitLength>
                  <ShowAsBinary>0</ShowAsBinary>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>B</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>40</ID>
                  <Description>"??"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>41</ID>
                  <Description>"効果1"</Description>
                  <DropDownListLink>-Effects-Ja</DropDownListLink>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>E</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>42</ID>
                  <Description>"効果2"</Description>
                  <DropDownListLink>-Effects-Ja</DropDownListLink>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>10</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>43</ID>
                  <Description>"効果3"</Description>
                  <DropDownListLink>-Effects-Ja</DropDownListLink>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>12</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>44</ID>
                  <Description>"効果4"</Description>
                  <DropDownListLink>-Effects-Ja</DropDownListLink>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>14</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>45</ID>
                  <Description>"特性スロット数"</Description>
                  <DropDownList DisplayValueAsItem="1">7:全部オフにして
6:1つ目の欄位だけオン
4:2つ目の欄位もオン
0:3つ目の欄位までオン
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Binary</VariableType>
                  <BitStart>3</BitStart>
                  <BitLength>3</BitLength>
                  <ShowAsBinary>0</ShowAsBinary>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>B</Offset>
                  </Offsets>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>46</ID>
                      <Description>"特性欄1を無効化"</Description>
                      <DropDownListLink>YesNo</DropDownListLink>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>Binary</VariableType>
                      <BitStart>3</BitStart>
                      <BitLength>1</BitLength>
                      <ShowAsBinary>0</ShowAsBinary>
                      <Address>container_base_addr</Address>
                      <Offsets>
                        <Offset>B</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>47</ID>
                      <Description>"特性欄2を無効化"</Description>
                      <DropDownListLink>YesNo</DropDownListLink>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>Binary</VariableType>
                      <BitStart>4</BitStart>
                      <BitLength>1</BitLength>
                      <ShowAsBinary>0</ShowAsBinary>
                      <Address>container_base_addr</Address>
                      <Offsets>
                        <Offset>B</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>48</ID>
                      <Description>"特性欄3を無効化"</Description>
                      <DropDownListLink>YesNo</DropDownListLink>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>Binary</VariableType>
                      <BitStart>5</BitStart>
                      <BitLength>1</BitLength>
                      <ShowAsBinary>0</ShowAsBinary>
                      <Address>container_base_addr</Address>
                      <Offsets>
                        <Offset>B</Offset>
                      </Offsets>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>49</ID>
                  <Description>"特性1"</Description>
                  <DropDownListLink>-Traits-Ja</DropDownListLink>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>16</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>50</ID>
                  <Description>"特性2"</Description>
                  <DropDownListLink>-Traits-Ja</DropDownListLink>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>51</ID>
                  <Description>"特性3"</Description>
                  <DropDownListLink>-Traits-Ja</DropDownListLink>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>1A</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>52</ID>
                  <Description>"特性1 LV"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>1C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>53</ID>
                  <Description>"特性2 LV"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>1D</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>54</ID>
                  <Description>"特性3 LV"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>1E</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>55</ID>
                  <Description>"+Equip modifier"</Description>
                  <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>56</ID>
                      <Description>"HP+"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>2 Bytes</VariableType>
                      <Address>container_base_addr</Address>
                      <Offsets>
                        <Offset>20</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>57</ID>
                      <Description>"ATK+"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>2 Bytes</VariableType>
                      <Address>container_base_addr</Address>
                      <Offsets>
                        <Offset>24</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>58</ID>
                      <Description>"Def+"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>2 Bytes</VariableType>
                      <Address>container_base_addr</Address>
                      <Offsets>
                        <Offset>26</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>59</ID>
                      <Description>"SPD+"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>2 Bytes</VariableType>
                      <Address>container_base_addr</Address>
                      <Offsets>
                        <Offset>28</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>60</ID>
                      <Description>"Offense+"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>Byte</VariableType>
                      <Address>container_base_addr</Address>
                      <Offsets>
                        <Offset>2A</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>61</ID>
                      <Description>"Defense+"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>Byte</VariableType>
                      <Address>container_base_addr</Address>
                      <Offsets>
                        <Offset>2B</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>62</ID>
                      <Description>"Support+"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>Byte</VariableType>
                      <Address>container_base_addr</Address>
                      <Offsets>
                        <Offset>2C</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>313</ID>
                      <Description>"強化回数"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>Byte</VariableType>
                      <Address>container_base_addr</Address>
                      <Offsets>
                        <Offset>2E</Offset>
                      </Offsets>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>63</ID>
              <Description>"- 正體中文 -"</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>64</ID>
                  <Description>"物品ID"</Description>
                  <DropDownListLink>-Item ID-Tc</DropDownListLink>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>2</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>65</ID>
                  <Description>"品質"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>66</ID>
                  <Description>"??"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>6</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>67</ID>
                  <Description>"LV"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>68</ID>
                  <Description>"原LV"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>9</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>69</ID>
                  <Description>"允許調合"</Description>
                  <DropDownList DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>A</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>70</ID>
                  <Description>"我的最愛?"</Description>
                  <DropDownListLink>YesNo</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Binary</VariableType>
                  <BitStart>1</BitStart>
                  <BitLength>1</BitLength>
                  <ShowAsBinary>0</ShowAsBinary>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>B</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>71</ID>
                  <Description>"??"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Binary</VariableType>
                  <BitStart>0</BitStart>
                  <BitLength>8</BitLength>
                  <ShowAsBinary>0</ShowAsBinary>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>B</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>72</ID>
                  <Description>"??"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>73</ID>
                  <Description>"效果1"</Description>
                  <DropDownListLink>-Effects-Tc</DropDownListLink>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>E</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>74</ID>
                  <Description>"效果2"</Description>
                  <DropDownListLink>-Effects-Tc</DropDownListLink>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>10</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>75</ID>
                  <Description>"效果3"</Description>
                  <DropDownListLink>-Effects-Tc</DropDownListLink>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>12</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>76</ID>
                  <Description>"效果4"</Description>
                  <DropDownListLink>-Effects-Tc</DropDownListLink>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>14</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>77</ID>
                  <Description>"特性總欄數"</Description>
                  <DropDownList DisplayValueAsItem="1">7:全關閉
6:啟用1欄
4:啟用2欄
0:啟用3欄
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Binary</VariableType>
                  <BitStart>3</BitStart>
                  <BitLength>3</BitLength>
                  <ShowAsBinary>0</ShowAsBinary>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>B</Offset>
                  </Offsets>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>78</ID>
                      <Description>"特性欄1停用"</Description>
                      <DropDownListLink>YesNo</DropDownListLink>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>Binary</VariableType>
                      <BitStart>3</BitStart>
                      <BitLength>1</BitLength>
                      <ShowAsBinary>0</ShowAsBinary>
                      <Address>container_base_addr</Address>
                      <Offsets>
                        <Offset>B</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>79</ID>
                      <Description>"特性欄2停用"</Description>
                      <DropDownListLink>YesNo</DropDownListLink>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>Binary</VariableType>
                      <BitStart>4</BitStart>
                      <BitLength>1</BitLength>
                      <ShowAsBinary>0</ShowAsBinary>
                      <Address>container_base_addr</Address>
                      <Offsets>
                        <Offset>B</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>80</ID>
                      <Description>"特性欄3停用"</Description>
                      <DropDownListLink>YesNo</DropDownListLink>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>Binary</VariableType>
                      <BitStart>5</BitStart>
                      <BitLength>1</BitLength>
                      <ShowAsBinary>0</ShowAsBinary>
                      <Address>container_base_addr</Address>
                      <Offsets>
                        <Offset>B</Offset>
                      </Offsets>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>81</ID>
                  <Description>"特性1"</Description>
                  <DropDownListLink>-Traits-Tc</DropDownListLink>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>16</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>82</ID>
                  <Description>"特性2"</Description>
                  <DropDownListLink>-Traits-Tc</DropDownListLink>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>83</ID>
                  <Description>"特性3"</Description>
                  <DropDownListLink>-Traits-Tc</DropDownListLink>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>1A</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>84</ID>
                  <Description>"特性1 LV"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>1C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>85</ID>
                  <Description>"特性2 LV"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>1D</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>86</ID>
                  <Description>"特性3 LV"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>1E</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>87</ID>
                  <Description>"+攻防速等加成"</Description>
                  <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>88</ID>
                      <Description>"HP+"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>2 Bytes</VariableType>
                      <Address>container_base_addr</Address>
                      <Offsets>
                        <Offset>20</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>89</ID>
                      <Description>"ATK+"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>2 Bytes</VariableType>
                      <Address>container_base_addr</Address>
                      <Offsets>
                        <Offset>24</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>90</ID>
                      <Description>"Def+"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>2 Bytes</VariableType>
                      <Address>container_base_addr</Address>
                      <Offsets>
                        <Offset>26</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>91</ID>
                      <Description>"SPD+"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>2 Bytes</VariableType>
                      <Address>container_base_addr</Address>
                      <Offsets>
                        <Offset>28</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>92</ID>
                      <Description>"Offense+"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>Byte</VariableType>
                      <Address>container_base_addr</Address>
                      <Offsets>
                        <Offset>2A</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>93</ID>
                      <Description>"Defense+"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>Byte</VariableType>
                      <Address>container_base_addr</Address>
                      <Offsets>
                        <Offset>2B</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>94</ID>
                      <Description>"Support+"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>Byte</VariableType>
                      <Address>container_base_addr</Address>
                      <Offsets>
                        <Offset>2C</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>310</ID>
                      <Description>"已強化次數"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>Byte</VariableType>
                      <Address>container_base_addr</Address>
                      <Offsets>
                        <Offset>2E</Offset>
                      </Offsets>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>95</ID>
              <Description>"- English -"</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>96</ID>
                  <Description>"Sequence"</Description>
                  <DropDownListLink>-Item ID-Ja</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>97</ID>
                  <Description>"ID"</Description>
                  <DropDownListLink>-Item ID-En</DropDownListLink>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>2</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>98</ID>
                  <Description>"Quality"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>99</ID>
                  <Description>"??"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>6</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>100</ID>
                  <Description>"LV"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>101</ID>
                  <Description>"Original LV"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>9</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>102</ID>
                  <Description>"Synthesizable?"</Description>
                  <DropDownList DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>A</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>103</ID>
                  <Description>"Favorite"</Description>
                  <DropDownListLink>YesNo</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Binary</VariableType>
                  <BitStart>1</BitStart>
                  <BitLength>1</BitLength>
                  <ShowAsBinary>0</ShowAsBinary>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>B</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>104</ID>
                  <Description>"??"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Binary</VariableType>
                  <BitStart>0</BitStart>
                  <BitLength>8</BitLength>
                  <ShowAsBinary>0</ShowAsBinary>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>B</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>105</ID>
                  <Description>"??"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>106</ID>
                  <Description>"Effect 1"</Description>
                  <DropDownListLink>-Effects-En</DropDownListLink>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>E</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>107</ID>
                  <Description>"Effect 2"</Description>
                  <DropDownListLink>-Effects-En</DropDownListLink>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>10</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>108</ID>
                  <Description>"Effect 3"</Description>
                  <DropDownListLink>-Effects-En</DropDownListLink>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>12</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>109</ID>
                  <Description>"Effect 4"</Description>
                  <DropDownListLink>-Effects-En</DropDownListLink>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>14</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>110</ID>
                  <Description>"Trait slots"</Description>
                  <DropDownList DisplayValueAsItem="1">7:All off
6:1 on
4:1-2 on
0:all on
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Binary</VariableType>
                  <BitStart>3</BitStart>
                  <BitLength>3</BitLength>
                  <ShowAsBinary>0</ShowAsBinary>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>B</Offset>
                  </Offsets>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>111</ID>
                      <Description>"Slot 1 disabled"</Description>
                      <DropDownListLink>YesNo</DropDownListLink>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>Binary</VariableType>
                      <BitStart>3</BitStart>
                      <BitLength>1</BitLength>
                      <ShowAsBinary>0</ShowAsBinary>
                      <Address>container_base_addr</Address>
                      <Offsets>
                        <Offset>B</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>112</ID>
                      <Description>"Slot 2 disabled"</Description>
                      <DropDownListLink>YesNo</DropDownListLink>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>Binary</VariableType>
                      <BitStart>4</BitStart>
                      <BitLength>1</BitLength>
                      <ShowAsBinary>0</ShowAsBinary>
                      <Address>container_base_addr</Address>
                      <Offsets>
                        <Offset>B</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>113</ID>
                      <Description>"Slot 3 disabled"</Description>
                      <DropDownListLink>YesNo</DropDownListLink>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>Binary</VariableType>
                      <BitStart>5</BitStart>
                      <BitLength>1</BitLength>
                      <ShowAsBinary>0</ShowAsBinary>
                      <Address>container_base_addr</Address>
                      <Offsets>
                        <Offset>B</Offset>
                      </Offsets>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>114</ID>
                  <Description>"Trait 1"</Description>
                  <DropDownListLink>-Traits-En</DropDownListLink>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>16</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>115</ID>
                  <Description>"Trait 2"</Description>
                  <DropDownListLink>-Traits-En</DropDownListLink>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>116</ID>
                  <Description>"Trait 3"</Description>
                  <DropDownListLink>-Traits-En</DropDownListLink>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>1A</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>117</ID>
                  <Description>"Trait 1 LV"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>1C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>118</ID>
                  <Description>"Trait 2 LV"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>1D</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>119</ID>
                  <Description>"Trait 3 LV"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>1E</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>120</ID>
                  <Description>"+Equip modifier"</Description>
                  <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>121</ID>
                      <Description>"HP+"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>2 Bytes</VariableType>
                      <Address>container_base_addr</Address>
                      <Offsets>
                        <Offset>20</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>122</ID>
                      <Description>"ATK+"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>2 Bytes</VariableType>
                      <Address>container_base_addr</Address>
                      <Offsets>
                        <Offset>24</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>123</ID>
                      <Description>"Def+"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>2 Bytes</VariableType>
                      <Address>container_base_addr</Address>
                      <Offsets>
                        <Offset>26</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>124</ID>
                      <Description>"SPD+"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>2 Bytes</VariableType>
                      <Address>container_base_addr</Address>
                      <Offsets>
                        <Offset>28</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>125</ID>
                      <Description>"Offense+"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>Byte</VariableType>
                      <Address>container_base_addr</Address>
                      <Offsets>
                        <Offset>2A</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>126</ID>
                      <Description>"Defense+"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>Byte</VariableType>
                      <Address>container_base_addr</Address>
                      <Offsets>
                        <Offset>2B</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>127</ID>
                      <Description>"Support+"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>Byte</VariableType>
                      <Address>container_base_addr</Address>
                      <Offsets>
                        <Offset>2C</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>311</ID>
                      <Description>"Enforced count"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>Byte</VariableType>
                      <Address>container_base_addr</Address>
                      <Offsets>
                        <Offset>2E</Offset>
                      </Offsets>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>128</ID>
              <Description>"- Korean -"</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>129</ID>
                  <Description>"Sequence"</Description>
                  <DropDownListLink>-Item ID-Ja</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>130</ID>
                  <Description>"ID"</Description>
                  <DropDownListLink>-Item ID-Kr</DropDownListLink>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>2</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>131</ID>
                  <Description>"Quality"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>132</ID>
                  <Description>"??"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>6</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>133</ID>
                  <Description>"LV"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>134</ID>
                  <Description>"Original LV"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>9</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>135</ID>
                  <Description>"Synthesizable?"</Description>
                  <DropDownList DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>A</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>136</ID>
                  <Description>"Favorite"</Description>
                  <DropDownListLink>YesNo</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Binary</VariableType>
                  <BitStart>1</BitStart>
                  <BitLength>1</BitLength>
                  <ShowAsBinary>0</ShowAsBinary>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>B</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>137</ID>
                  <Description>"??"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Binary</VariableType>
                  <BitStart>0</BitStart>
                  <BitLength>8</BitLength>
                  <ShowAsBinary>0</ShowAsBinary>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>B</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>138</ID>
                  <Description>"??"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>139</ID>
                  <Description>"Effect 1"</Description>
                  <DropDownListLink>-Effects-Kr</DropDownListLink>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>E</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>140</ID>
                  <Description>"Effect 2"</Description>
                  <DropDownListLink>-Effects-Kr</DropDownListLink>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>10</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>141</ID>
                  <Description>"Effect 3"</Description>
                  <DropDownListLink>-Effects-Kr</DropDownListLink>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>12</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>142</ID>
                  <Description>"Effect 4"</Description>
                  <DropDownListLink>-Effects-Kr</DropDownListLink>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>14</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>143</ID>
                  <Description>"Trait slots"</Description>
                  <DropDownList DisplayValueAsItem="1">7:All off
6:1 on
4:1-2 on
0:all on
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Binary</VariableType>
                  <BitStart>3</BitStart>
                  <BitLength>3</BitLength>
                  <ShowAsBinary>0</ShowAsBinary>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>B</Offset>
                  </Offsets>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>144</ID>
                      <Description>"Slot 1 disabled"</Description>
                      <DropDownListLink>YesNo</DropDownListLink>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>Binary</VariableType>
                      <BitStart>3</BitStart>
                      <BitLength>1</BitLength>
                      <ShowAsBinary>0</ShowAsBinary>
                      <Address>container_base_addr</Address>
                      <Offsets>
                        <Offset>B</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>145</ID>
                      <Description>"Slot 2 disabled"</Description>
                      <DropDownListLink>YesNo</DropDownListLink>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>Binary</VariableType>
                      <BitStart>4</BitStart>
                      <BitLength>1</BitLength>
                      <ShowAsBinary>0</ShowAsBinary>
                      <Address>container_base_addr</Address>
                      <Offsets>
                        <Offset>B</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>146</ID>
                      <Description>"Slot 3 disabled"</Description>
                      <DropDownListLink>YesNo</DropDownListLink>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>Binary</VariableType>
                      <BitStart>5</BitStart>
                      <BitLength>1</BitLength>
                      <ShowAsBinary>0</ShowAsBinary>
                      <Address>container_base_addr</Address>
                      <Offsets>
                        <Offset>B</Offset>
                      </Offsets>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>147</ID>
                  <Description>"Trait 1"</Description>
                  <DropDownListLink>-Traits-Kr</DropDownListLink>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>16</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>148</ID>
                  <Description>"Trait 2"</Description>
                  <DropDownListLink>-Traits-Kr</DropDownListLink>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>149</ID>
                  <Description>"Trait 3"</Description>
                  <DropDownListLink>-Traits-Kr</DropDownListLink>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>1A</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>150</ID>
                  <Description>"Trait 1 LV"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>1C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>151</ID>
                  <Description>"Trait 2 LV"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>1D</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>152</ID>
                  <Description>"Trait 3 LV"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>Byte</VariableType>
                  <Address>container_base_addr</Address>
                  <Offsets>
                    <Offset>1E</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>153</ID>
                  <Description>"+Equip modifier"</Description>
                  <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>154</ID>
                      <Description>"HP+"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>2 Bytes</VariableType>
                      <Address>container_base_addr</Address>
                      <Offsets>
                        <Offset>20</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>155</ID>
                      <Description>"ATK+"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>2 Bytes</VariableType>
                      <Address>container_base_addr</Address>
                      <Offsets>
                        <Offset>24</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>156</ID>
                      <Description>"Def+"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>2 Bytes</VariableType>
                      <Address>container_base_addr</Address>
                      <Offsets>
                        <Offset>26</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>157</ID>
                      <Description>"SPD+"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>2 Bytes</VariableType>
                      <Address>container_base_addr</Address>
                      <Offsets>
                        <Offset>28</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>158</ID>
                      <Description>"Offense+"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>Byte</VariableType>
                      <Address>container_base_addr</Address>
                      <Offsets>
                        <Offset>2A</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>159</ID>
                      <Description>"Defense+"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>Byte</VariableType>
                      <Address>container_base_addr</Address>
                      <Offsets>
                        <Offset>2B</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>160</ID>
                      <Description>"Support+"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>Byte</VariableType>
                      <Address>container_base_addr</Address>
                      <Offsets>
                        <Offset>2C</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>312</ID>
                      <Description>"Enforced count"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>Byte</VariableType>
                      <Address>container_base_addr</Address>
                      <Offsets>
                        <Offset>2E</Offset>
                      </Offsets>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>161</ID>
          <Description>"Get party quest accomplish count data"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Atelier_Ryza_DX.exe
  Version: 
  Date   : 2025-11-16
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_GET_QUEST_PROGRESS,$process,9F 48 8B 5C 24 30 48 8D 05 * * * * 8B 04 90 48 83 C4 20) // should be unique
alloc(newmem,$1000,INJECT_GET_QUEST_PROGRESS)

label(code)
label(return i_base_quest_data_addr)

newmem:
  push r15
  push r14
  push r13

  xor r14, r14

loop1:
  mov r15, i_base_quest_data_addr
  lea r15, [r15+r14*8]
  lea r13, [rax+rdx*4]

  cmp qword ptr [r15], r13
  je endp

  cmp qword ptr [r15], 0
  je write_data
  inc r14
  cmp r14, #64
  ja endp
  jmp loop1

write_data:
  mov [r15], r13

endp:
  pop r13
  pop r14
  pop r15

code:
  mov eax,[rax+rdx*4]
  add rsp,20
  jmp return
align 10 cc
  i_base_quest_data_addr:
  dq 0
  align 100 0
  db 0
  align 100 0
  db 0

INJECT_GET_QUEST_PROGRESS+0D:
  jmp newmem
  nop 2
return:
registersymbol(INJECT_GET_QUEST_PROGRESS i_base_quest_data_addr)

[DISABLE]

INJECT_GET_QUEST_PROGRESS+0D:
  db 8B 04 90 48 83 C4 20

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Atelier_Ryza_DX.exe+463E6C

Atelier_Ryza_DX.exe+463E40: 48 89 5C 24 08        - mov [rsp+08],rbx
Atelier_Ryza_DX.exe+463E45: 57                    - push rdi
Atelier_Ryza_DX.exe+463E46: 48 83 EC 20           - sub rsp,20
Atelier_Ryza_DX.exe+463E4A: 48 63 D9              - movsxd  rbx,ecx
Atelier_Ryza_DX.exe+463E4D: 48 8D 0D B1 16 AB 01  - lea rcx,[Atelier_Ryza_DX.exe+1F15505]
Atelier_Ryza_DX.exe+463E54: 48 63 FA              - movsxd  rdi,edx
Atelier_Ryza_DX.exe+463E57: E8 70 48 8F 00        - call Atelier_Ryza_DX.exe+D586CC
Atelier_Ryza_DX.exe+463E5C: 48 8D 14 9F           - lea rdx,[rdi+rbx*4]
Atelier_Ryza_DX.exe+463E60: 48 8B 5C 24 30        - mov rbx,[rsp+30]
Atelier_Ryza_DX.exe+463E65: 48 8D 05 B4 3A 63 01  - lea rax,[Atelier_Ryza_DX.exe+1A97920]
// ---------- INJECTING HERE ----------
Atelier_Ryza_DX.exe+463E6C: 8B 04 90              - mov eax,[rax+rdx*4]
// ---------- DONE INJECTING  ----------
Atelier_Ryza_DX.exe+463E6F: 48 83 C4 20           - add rsp,20
Atelier_Ryza_DX.exe+463E73 - 5F                    - pop rdi
Atelier_Ryza_DX.exe+463E74 - C3                    - ret
Atelier_Ryza_DX.exe+463E75 - CC                    - int 3
Atelier_Ryza_DX.exe+463E76 - CC                    - int 3
Atelier_Ryza_DX.exe+463E77 - CC                    - int 3
Atelier_Ryza_DX.exe+463E78 - CC                    - int 3
Atelier_Ryza_DX.exe+463E79 - CC                    - int 3
Atelier_Ryza_DX.exe+463E7A - CC                    - int 3
Atelier_Ryza_DX.exe+463E7B - CC                    - int 3
Atelier_Ryza_DX.exe+463E7C - CC                    - int 3
Atelier_Ryza_DX.exe+463E7D - CC                    - int 3
Atelier_Ryza_DX.exe+463E7E - CC                    - int 3
Atelier_Ryza_DX.exe+463E7F - CC                    - int 3
Atelier_Ryza_DX.exe+463E80 - 40 53                 - push rbx
Atelier_Ryza_DX.exe+463E82 - 48 83 EC 20           - sub rsp,20
Atelier_Ryza_DX.exe+463E86 - 48 63 D9              - movsxd  rbx,ecx
Atelier_Ryza_DX.exe+463E89 - 48 8D 0D 7516AB01     - lea rcx,[Atelier_Ryza_DX.exe+1F15505]
Atelier_Ryza_DX.exe+463E90 - E8 37488F00           - call Atelier_Ryza_DX.exe+D586CC
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>162</ID>
              <Description>"Usage: open quests menu"</Description>
              <Color>8000FF</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>163</ID>
              <Description>"Re-enable when needed"</Description>
              <Color>8000FF</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>164</ID>
              <Description>"#1"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>165</ID>
              <Description>"#2"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+8</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>166</ID>
              <Description>"#3"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+10</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>167</ID>
              <Description>"#4"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+18</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>168</ID>
              <Description>"#5"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+20</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>169</ID>
              <Description>"#6"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+28</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>170</ID>
              <Description>"#7"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+30</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>171</ID>
              <Description>"#8"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+38</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>172</ID>
              <Description>"#9"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+40</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>173</ID>
              <Description>"#10"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+48</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>174</ID>
              <Description>"#11"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+50</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>175</ID>
              <Description>"#12"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+58</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>176</ID>
              <Description>"#13"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+60</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>177</ID>
              <Description>"#14"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+68</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>178</ID>
              <Description>"#15"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+70</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>179</ID>
              <Description>"#16"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+78</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>180</ID>
              <Description>"#17"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+80</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>181</ID>
              <Description>"#18"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+88</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>182</ID>
              <Description>"#19"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+90</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>183</ID>
              <Description>"#20"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+98</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>184</ID>
              <Description>"#21"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+A0</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>185</ID>
              <Description>"#22"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+A8</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>186</ID>
              <Description>"#23"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+B0</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>187</ID>
              <Description>"#24"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+B8</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>188</ID>
              <Description>"#25"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+C0</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>189</ID>
              <Description>"#26"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+C8</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>190</ID>
              <Description>"#27"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+D0</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>191</ID>
              <Description>"#28"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+D8</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>192</ID>
              <Description>"#29"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+E0</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>193</ID>
              <Description>"#30"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+E8</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>194</ID>
              <Description>"#31"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+F0</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>195</ID>
              <Description>"#32"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+F8</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>196</ID>
              <Description>"#33"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+100</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>197</ID>
              <Description>"#34"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+108</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>198</ID>
              <Description>"#35"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+110</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>199</ID>
              <Description>"#36"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+118</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>200</ID>
              <Description>"#37"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+120</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>201</ID>
              <Description>"#38"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+128</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>202</ID>
              <Description>"#39"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+130</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>203</ID>
              <Description>"#40"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+138</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>204</ID>
              <Description>"#41"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+140</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>205</ID>
              <Description>"#42"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+148</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>206</ID>
              <Description>"#43"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+150</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>207</ID>
              <Description>"#44"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+158</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>208</ID>
              <Description>"#45"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+160</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>209</ID>
              <Description>"#46"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+168</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>210</ID>
              <Description>"#47"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+170</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>211</ID>
              <Description>"#48"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+178</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>212</ID>
              <Description>"#49"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+180</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>213</ID>
              <Description>"#50"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+188</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>315</ID>
              <Description>"#51"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+190</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>316</ID>
              <Description>"#52"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+198</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>317</ID>
              <Description>"#53"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+1A0</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>318</ID>
              <Description>"#54"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+1A8</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>319</ID>
              <Description>"#55"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+1B0</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>320</ID>
              <Description>"#56"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+1B8</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>321</ID>
              <Description>"#57"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+1C0</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>322</ID>
              <Description>"#58"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+1C8</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>323</ID>
              <Description>"#59"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+1D0</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>324</ID>
              <Description>"#60"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+1D8</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>325</ID>
              <Description>"#61"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+1E0</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>326</ID>
              <Description>"#62"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+1E8</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>327</ID>
              <Description>"#63"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+1F0</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>328</ID>
              <Description>"#64"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_quest_data_addr+1F8</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>214</ID>
          <Description>"+Battle scripts"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>008000</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>215</ID>
              <Description>"Battle: Fast break"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : Atelier_Ryza_DX.exe
  Version: 
  Date   : 2025-11-16
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_FAST_BREAK,$process,83 BF 1C 01 00 00 00 7E ?? 48 8D 8F 30 02 00 00) // should be unique
alloc(newmem,$1000,INJECT_FAST_BREAK)

label(code)
label(return)

newmem:
  cmp dword ptr [rdi+0000011C], 1
  jbe code
  mov dword ptr [rdi+0000011C], 1

code:
  cmp dword ptr [rdi+0000011C],00
  jmp return

INJECT_FAST_BREAK:
  jmp newmem
  nop 2
return:
registersymbol(INJECT_FAST_BREAK)

[DISABLE]

INJECT_FAST_BREAK:
  db 83 BF 1C 01 00 00 00

unregistersymbol(INJECT_FAST_BREAK)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Atelier_Ryza_DX.exe+38522F

Atelier_Ryza_DX.exe+385211: 84 DB                    - test bl,bl
Atelier_Ryza_DX.exe+385213: 74 0A                    - je Atelier_Ryza_DX.exe+38521F
Atelier_Ryza_DX.exe+385215: F3 0F 10 35 EB B5 AA 00  - movss xmm6,[Atelier_Ryza_DX.exe+E30808]
Atelier_Ryza_DX.exe+38521D: EB 03                    - jmp Atelier_Ryza_DX.exe+385222
Atelier_Ryza_DX.exe+38521F: 0F 57 F6                 - xorps xmm6,xmm6
Atelier_Ryza_DX.exe+385222: 48 8B 07                 - mov rax,[rdi]
Atelier_Ryza_DX.exe+385225: 48 8B CF                 - mov rcx,rdi
Atelier_Ryza_DX.exe+385228: FF 50 30                 - call qword ptr [rax+30]
Atelier_Ryza_DX.exe+38522B: 85 C0                    - test eax,eax
Atelier_Ryza_DX.exe+38522D: 74 3B                    - je Atelier_Ryza_DX.exe+38526A
// ---------- INJECTING HERE ----------
Atelier_Ryza_DX.exe+38522F: 83 BF 1C 01 00 00 00     - cmp dword ptr [rdi+0000011C],00
// ---------- DONE INJECTING  ----------
Atelier_Ryza_DX.exe+385236: 7E 2B                    - jle Atelier_Ryza_DX.exe+385263
Atelier_Ryza_DX.exe+385238: 48 8D 8F 30 02 00 00     - lea rcx,[rdi+00000230]
Atelier_Ryza_DX.exe+38523F: 33 D2                    - xor edx,edx
Atelier_Ryza_DX.exe+385241: E8 BA E3 01 00           - call Atelier_Ryza_DX.exe+3A3600
Atelier_Ryza_DX.exe+385246: 84 C0                    - test al,al
Atelier_Ryza_DX.exe+385248: 75 19                    - jne Atelier_Ryza_DX.exe+385263
Atelier_Ryza_DX.exe+38524A: 48 8D 8F 50 02 00 00     - lea rcx,[rdi+00000250]
Atelier_Ryza_DX.exe+385251: 33 D2                    - xor edx,edx
Atelier_Ryza_DX.exe+385253: E8 A8 E3 01 00           - call Atelier_Ryza_DX.exe+3A3600
Atelier_Ryza_DX.exe+385258: 84 C0                    - test al,al
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>216</ID>
              <Description>"Battle: AP increase multiplier"</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : Atelier_Ryza_DX.exe
  Version: 
  Date   : 2025-11-15
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_BATTLE_AP_MULTI,$process,03 F0 8B 43 14) // should be unique
alloc(newmem,$1000,INJECT_BATTLE_AP_MULTI)

label(code)
label(return)
label(vf_battle_ap_multi)
label(i_base_battleinfo_addr)
newmem:
  mov [i_base_battleinfo_addr], rbx


  vcvtsi2ss xmm15, xmm15, esi
  vxorps xmm14, xmm14, xmm14
  vcomiss xmm15, xmm14
  jbe code

  vmovss xmm14, [vf_battle_ap_multi]
  vmulss xmm15, xmm15, xmm14
  vcvtss2si esi, xmm15

code:
  add esi,eax
  mov eax,[rbx+14]
  jmp return
align 10 cc
  i_base_battleinfo_addr:
  dq 0
  vf_battle_ap_multi:
  dd (float)3.3


INJECT_BATTLE_AP_MULTI:
  jmp newmem
return:
registersymbol(INJECT_BATTLE_AP_MULTI)
registersymbol(vf_battle_ap_multi)
registersymbol(i_base_battleinfo_addr)

[DISABLE]

INJECT_BATTLE_AP_MULTI:
  db 03 F0 8B 43 14

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Atelier_Ryza_DX.exe+22AF1

Atelier_Ryza_DX.exe+22ACD: 48 89 74 24 30  - mov [rsp+30],rsi
Atelier_Ryza_DX.exe+22AD2: 8B 34 B9        - mov esi,[rcx+rdi*4]
Atelier_Ryza_DX.exe+22AD5: 4C 8B C5        - mov r8,rbp
Atelier_Ryza_DX.exe+22AD8: 44 8B CE        - mov r9d,esi
Atelier_Ryza_DX.exe+22ADB: 4C 89 74 24 38  - mov [rsp+38],r14
Atelier_Ryza_DX.exe+22AE0: 44 8B 73 10     - mov r14d,[rbx+10]
Atelier_Ryza_DX.exe+22AE4: 48 8B CB        - mov rcx,rbx
Atelier_Ryza_DX.exe+22AE7: 8B D7           - mov edx,edi
Atelier_Ryza_DX.exe+22AE9: E8 C2 02 00 00  - call Atelier_Ryza_DX.exe+22DB0
Atelier_Ryza_DX.exe+22AEE: 8B 4B 10        - mov ecx,[rbx+10]
// ---------- INJECTING HERE ----------
Atelier_Ryza_DX.exe+22AF1: 03 F0           - add esi,eax
// ---------- DONE INJECTING  ----------
Atelier_Ryza_DX.exe+22AF3: 8B 43 14        - mov eax,[rbx+14]
Atelier_Ryza_DX.exe+22AF6: 03 CE           - add ecx,esi
Atelier_Ryza_DX.exe+22AF8: 89 4B 10        - mov [rbx+10],ecx
Atelier_Ryza_DX.exe+22AFB: 3B C8           - cmp ecx,eax
Atelier_Ryza_DX.exe+22AFD: 7E 05           - jle Atelier_Ryza_DX.exe+22B04
Atelier_Ryza_DX.exe+22AFF: 89 43 10        - mov [rbx+10],eax
Atelier_Ryza_DX.exe+22B02: EB 02           - jmp Atelier_Ryza_DX.exe+22B06
Atelier_Ryza_DX.exe+22B04: 8B C1           - mov eax,ecx
Atelier_Ryza_DX.exe+22B06: 85 C0           - test eax,eax
Atelier_Ryza_DX.exe+22B08: 79 07           - jns Atelier_Ryza_DX.exe+22B11
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>217</ID>
                  <Description>"Multiplier"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>C08000</Color>
                  <VariableType>Float</VariableType>
                  <Address>vf_battle_ap_multi</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>218</ID>
                  <Description>"+Info"</Description>
                  <Options moHideChildren="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>219</ID>
                      <Description>"Available during battle"</Description>
                      <Color>8000FF</Color>
                      <GroupHeader>1</GroupHeader>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>220</ID>
                      <Description>"AP"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_battleinfo_addr</Address>
                      <Offsets>
                        <Offset>10</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>221</ID>
                      <Description>"AP Limit"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_battleinfo_addr</Address>
                      <Offsets>
                        <Offset>14</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>222</ID>
                      <Description>"Tactics Lv"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_battleinfo_addr</Address>
                      <Offsets>
                        <Offset>6C</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>223</ID>
                      <Description>"Tactics Lv"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>FF8080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>i_base_battleinfo_addr</Address>
                      <Offsets>
                        <Offset>74</Offset>
                      </Offsets>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>224</ID>
              <Description>"Battle: AP decrease multiplier"</Description>
              <Options moHideChildren="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : Atelier_Ryza_DX.exe
  Version: 
  Date   : 2025-11-16
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_BATTLE_AP_DECREASE_MULTI,$process,2B CF 89 4B 10) // should be unique
alloc(newmem,$1000,INJECT_BATTLE_AP_DECREASE_MULTI)

label(code)
label(return)
label(vf_battle_ap_dec_multi)

newmem:
  vmovss xmm14, [vf_battle_ap_dec_multi]
  cvtsi2ss xmm15, edi
  vmulss xmm15, xmm15, xmm14
  vcvtss2si edi, xmm15

code:
  sub ecx,edi
  mov [rbx+10],ecx
  jmp return
align 10 cc
  vf_battle_ap_dec_multi:
  dd (float)0.5

INJECT_BATTLE_AP_DECREASE_MULTI:
  jmp newmem
return:
registersymbol(INJECT_BATTLE_AP_DECREASE_MULTI)
registersymbol(vf_battle_ap_dec_multi)

[DISABLE]

INJECT_BATTLE_AP_DECREASE_MULTI:
  db 2B CF 89 4B 10

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Atelier_Ryza_DX.exe+22D17

Atelier_Ryza_DX.exe+22CF5: 57                    - push rdi
Atelier_Ryza_DX.exe+22CF6: 48 83 EC 20           - sub rsp,20
Atelier_Ryza_DX.exe+22CFA: 48 8B D9              - mov rbx,rcx
Atelier_Ryza_DX.exe+22CFD: 8B FA                 - mov edi,edx
Atelier_Ryza_DX.exe+22CFF: 48 8D 0D 17 65 F1 01  - lea rcx,[Atelier_Ryza_DX.exe+1F3921D]
Atelier_Ryza_DX.exe+22D06: E8 ED ED D7 00        - call Atelier_Ryza_DX.exe+DA1AF8
Atelier_Ryza_DX.exe+22D0B: 80 7B 18 00           - cmp byte ptr [rbx+18],00
Atelier_Ryza_DX.exe+22D0F: 74 2A                 - je Atelier_Ryza_DX.exe+22D3B
Atelier_Ryza_DX.exe+22D11: 8B 4B 10              - mov ecx,[rbx+10]
Atelier_Ryza_DX.exe+22D14: 8B 43 14              - mov eax,[rbx+14]
// ---------- INJECTING HERE ----------
Atelier_Ryza_DX.exe+22D17: 2B CF                 - sub ecx,edi
// ---------- DONE INJECTING  ----------
Atelier_Ryza_DX.exe+22D19: 89 4B 10              - mov [rbx+10],ecx
Atelier_Ryza_DX.exe+22D1C: 3B C8                 - cmp ecx,eax
Atelier_Ryza_DX.exe+22D1E: 7E 05                 - jle Atelier_Ryza_DX.exe+22D25
Atelier_Ryza_DX.exe+22D20: 89 43 10              - mov [rbx+10],eax
Atelier_Ryza_DX.exe+22D23: EB 02                 - jmp Atelier_Ryza_DX.exe+22D27
Atelier_Ryza_DX.exe+22D25: 8B C1                 - mov eax,ecx
Atelier_Ryza_DX.exe+22D27: 85 C0                 - test eax,eax
Atelier_Ryza_DX.exe+22D29: 79 07                 - jns Atelier_Ryza_DX.exe+22D32
Atelier_Ryza_DX.exe+22D2B: C7 43 10 00 00 00 00  - mov [rbx+10],00000000
Atelier_Ryza_DX.exe+22D32: 48 8B 4B 20           - mov rcx,[rbx+20]
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>225</ID>
                  <Description>"Multiplier"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>C08000</Color>
                  <VariableType>Float</VariableType>
                  <Address>vf_battle_ap_dec_multi</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>226</ID>
              <Description>"Battle: Damage control"</Description>
              <Options moHideChildren="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : Atelier_Ryza_DX.exe
  Version: 
  Date   : 2025-11-15
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_BATTLE_HP,$process,29 83 14 01 00 00) // should be unique
alloc(newmem,$1000,INJECT_BATTLE_HP)

label(code)
label(return)
label(hp_damage_type)
label(enemy_damage_multi)
label(hp_fdamage_multi is_no_break_for_pl)

newmem:
  //cmp [rbx+0000010C+4], 0
  cmp dword ptr [rbx+00000118], 0
  je its_enemy

  cmp dword ptr [is_no_break_for_pl], 1
  jne chk_pl_damage

  movss xmm15, [rbx+00000120]
  movss [rbx+0000011C], xmm15


chk_pl_damage:
  cmp dword ptr [hp_damage_type], 0 // off
  je code
  cmp dword ptr [hp_damage_type], 1 // 1pt
  je one_damage
  cmp dword ptr [hp_damage_type], 2 // No damage
  je zero_damage

half_damage_or_more:
  //cmp eax, 1 // damage is already 1
  //je code

  cmp dword ptr [hp_damage_type], 3
  jne code

  // 3:by multiplier
  vmovss xmm14, [hp_fdamage_multi]
  vcvtsi2ss xmm15, xmm15, eax
  vmulss xmm15, xmm15, xmm14
  vcvtss2si eax, xmm15

  jmp code

one_damage:
  mov eax, 1
  jmp code

zero_damage:
  xor eax, eax
  jmp code

its_enemy:
  vmovss xmm14, [enemy_damage_multi]
  vcvtsi2ss xmm15, xmm15, eax
  vmulss xmm15, xmm15, xmm14
  vcvtss2si eax, xmm15

code:
  //sub [rbx+0000010C],eax
  sub [rbx+00000114],eax
  jmp return
align 10 cc
  hp_damage_type: // 0:off, 1:1pt, 2:No dmg, 3:by multiplier
  dd 3
  align 10 0
  hp_fdamage_multi:
  dd (float)0.75
  enemy_damage_multi:
  dd (float)1
  dd 0 0
  vf_1:
  dd (float)1
  is_no_break_for_pl:
  dd 1

INJECT_BATTLE_HP:
  jmp newmem
  nop
return:
registersymbol(INJECT_BATTLE_HP)
registersymbol(enemy_damage_multi)
registersymbol(hp_damage_type)
registersymbol(hp_fdamage_multi is_no_break_for_pl)

[DISABLE]

INJECT_BATTLE_HP:
  db 29 83 14 01 00 00

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Atelier_Ryza_DX.exe+37C9D6

Atelier_Ryza_DX.exe+37C9B0: 48 8B 48 30                    - mov rcx,[rax+30]
Atelier_Ryza_DX.exe+37C9B4: 48 8B 89 F8 22 00 00           - mov rcx,[rcx+000022F8]
Atelier_Ryza_DX.exe+37C9BB: E8 30 D4 2A 00                 - call Atelier_Ryza_DX.exe+629DF0
Atelier_Ryza_DX.exe+37C9C0: 29 37                          - sub [rdi],esi
Atelier_Ryza_DX.exe+37C9C2: 8B 07                          - mov eax,[rdi]
Atelier_Ryza_DX.exe+37C9C4: 48 8B 74 24 58                 - mov rsi,[rsp+58]
Atelier_Ryza_DX.exe+37C9C9: 41 0F 48 C4                    - cmovs eax,r12d
Atelier_Ryza_DX.exe+37C9CD: 48 8B 6C 24 50                 - mov rbp,[rsp+50]
Atelier_Ryza_DX.exe+37C9D2: 89 07                          - mov [rdi],eax
Atelier_Ryza_DX.exe+37C9D4: 8B 07                          - mov eax,[rdi]
// ---------- INJECTING HERE ----------
Atelier_Ryza_DX.exe+37C9D6: 29 83 14 01 00 00              - sub [rbx+00000114],eax
// ---------- DONE INJECTING  ----------
Atelier_Ryza_DX.exe+37C9DC: 8B 07                          - mov eax,[rdi]
Atelier_Ryza_DX.exe+37C9DE: 01 83 3C 04 00 00              - add [rbx+0000043C],eax
Atelier_Ryza_DX.exe+37C9E4: 41 83 FE FF                    - cmp r14d,-01
Atelier_Ryza_DX.exe+37C9E8: 75 1C                          - jne Atelier_Ryza_DX.exe+37CA06
Atelier_Ryza_DX.exe+37C9EA: 44 39 25 73 D9 78 01           - cmp [Atelier_Ryza_DX.exe+1B0A364],r12d
Atelier_Ryza_DX.exe+37C9F1: 75 13                          - jne Atelier_Ryza_DX.exe+37CA06
Atelier_Ryza_DX.exe+37C9F3: 41 8D 4E 0C                    - lea ecx,[r14+0C]
Atelier_Ryza_DX.exe+37C9F7: C7 05 63 D9 78 01 01 00 00 00  - mov [Atelier_Ryza_DX.exe+1B0A364],00000001
Atelier_Ryza_DX.exe+37CA01: E8 0A 04 FC FF                 - call Atelier_Ryza_DX.exe+33CE10
Atelier_Ryza_DX.exe+37CA06: 8B 83 14 01 00 00              - mov eax,[rbx+00000114]
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>227</ID>
                  <Description>"Damage type to player"</Description>
                  <DropDownList DisplayValueAsItem="1">0:Off
1:1pt
2:Normal / 正常
3:By multiplier
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>C08000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>hp_damage_type</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>228</ID>
                  <Description>"Multiplier to player"</Description>
                  <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0.0001:0.0001
0.75:0.75
1:1
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>C08000</Color>
                  <VariableType>Float</VariableType>
                  <Address>hp_fdamage_multi</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>229</ID>
                  <Description>"No break for player?"</Description>
                  <DropDownListLink>YesNo</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>C08000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>is_no_break_for_pl</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>230</ID>
                  <Description>"Damage multiplier to enemy"</Description>
                  <DropDownList DisplayValueAsItem="1">1:Default
2:2x
4:4x
10:10x
0.0001:almost no damage
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>C08000</Color>
                  <VariableType>Float</VariableType>
                  <Address>enemy_damage_multi</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>231</ID>
              <Description>"Battle: EXP multiplier"</Description>
              <Options moHideChildren="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : Atelier_Ryza_DX.exe
  Version:
  Date   : 2025-11-15
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_XP_MULTI,$process,01 5F 08 E8 ?? ?? ?? ?? 8B D0) // should be unique
alloc(newmem,$1000,INJECT_XP_MULTI)

alloc(INJECT_XP_MULTIo, 8)

label(code)
label(return)
label(vf_battle_exp_multi)

INJECT_XP_MULTIo:
  readmem(INJECT_XP_MULTI, 8)

newmem:
  vcvtsi2ss xmm15, xmm15, ebx
  vmovss xmm14, [vf_battle_exp_multi]
  vmulss xmm15, xmm15, xmm14
  vcvtss2si ebx, xmm15

code:
  add [rdi+08],ebx
  reassemble(INJECT_XP_MULTI+3)
  jmp return
align 10 cc
  vf_battle_exp_multi:
  dd (float)1.15

INJECT_XP_MULTI:
  jmp newmem
  nop 3
return:
registersymbol(INJECT_XP_MULTI)
registersymbol(INJECT_XP_MULTIo)
registersymbol(vf_battle_exp_multi)
[DISABLE]

INJECT_XP_MULTI:
  //db 01 5F 08 E8 6D 96 F4 FF
  readmem(INJECT_XP_MULTIo, 8)

unregistersymbol(vf_battle_exp_multi)
unregistersymbol(INJECT_XP_MULTI)
dealloc(newmem)
unregistersymbol(INJECT_XP_MULTIo)
dealloc(INJECT_XP_MULTIo)

{
// ORIGINAL CODE - INJECTION POINT: Atelier_Ryza_DX.exe+574BAB

Atelier_Ryza_DX.exe+574B8A: 48 83 C4 20           - add rsp,20
Atelier_Ryza_DX.exe+574B8E: 5F                    - pop rdi
Atelier_Ryza_DX.exe+574B8F: C3                    - ret
Atelier_Ryza_DX.exe+574B90: 48 89 5C 24 08        - mov [rsp+08],rbx
Atelier_Ryza_DX.exe+574B95: 57                    - push rdi
Atelier_Ryza_DX.exe+574B96: 48 83 EC 20           - sub rsp,20
Atelier_Ryza_DX.exe+574B9A: 48 8B F9              - mov rdi,rcx
Atelier_Ryza_DX.exe+574B9D: 8B DA                 - mov ebx,edx
Atelier_Ryza_DX.exe+574B9F: 48 8D 0D 02 8A A2 01  - lea rcx,[Atelier_Ryza_DX.exe+1F9D5A8]
Atelier_Ryza_DX.exe+574BA6: E8 4D CF 82 00        - call Atelier_Ryza_DX.exe+DA1AF8
// ---------- INJECTING HERE ----------
Atelier_Ryza_DX.exe+574BAB: 01 5F 08              - add [rdi+08],ebx
// ---------- DONE INJECTING  ----------
Atelier_Ryza_DX.exe+574BAE: E8 6D 96 F4 FF        - call Atelier_Ryza_DX.exe+4BE220
Atelier_Ryza_DX.exe+574BB3: 8B D0                 - mov edx,eax
Atelier_Ryza_DX.exe+574BB5: 33 C9                 - xor ecx,ecx
Atelier_Ryza_DX.exe+574BB7: E8 84 96 F4 FF        - call Atelier_Ryza_DX.exe+4BE240
Atelier_Ryza_DX.exe+574BBC: 83 F8 FF              - cmp eax,-01
Atelier_Ryza_DX.exe+574BBF: 74 08                 - je Atelier_Ryza_DX.exe+574BC9
Atelier_Ryza_DX.exe+574BC1: 3B 47 08              - cmp eax,[rdi+08]
Atelier_Ryza_DX.exe+574BC4: 7D 03                 - jnl Atelier_Ryza_DX.exe+574BC9
Atelier_Ryza_DX.exe+574BC6: 89 47 08              - mov [rdi+08],eax
Atelier_Ryza_DX.exe+574BC9: E8 32 96 F4 FF        - call Atelier_Ryza_DX.exe+4BE200
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>232</ID>
                  <Description>"Multiplier"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>C08000</Color>
                  <VariableType>Float</VariableType>
                  <Address>vf_battle_exp_multi</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>233</ID>
              <Description>"Battle: core charges do not decrease"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : Atelier_Ryza_DX.exe
  Version: 
  Date   : 2025-11-16
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_BATTLE_INF_CORE_USAGE,$process,29 7B 1C B9 00 00 00 00) // should be unique

INJECT_BATTLE_INF_CORE_USAGE:
  db 83 6b 1c 00  //sub DWORD PTR [rbx+0x1c],0x0
  db 31 c9        // xor ecx,ecx
  db 90 90
return:
registersymbol(INJECT_BATTLE_INF_CORE_USAGE)

[DISABLE]

INJECT_BATTLE_INF_CORE_USAGE:
  db 29 7B 1C B9 00 00 00 00

unregistersymbol(INJECT_BATTLE_INF_CORE_USAGE)

{
// ORIGINAL CODE - INJECTION POINT: Atelier_Ryza_DX.exe+3322B

Atelier_Ryza_DX.exe+3320A: 48 8B D9              - mov rbx,rcx
Atelier_Ryza_DX.exe+3320D: 8B FA                 - mov edi,edx
Atelier_Ryza_DX.exe+3320F: 48 8D 0D A8 73 F0 01  - lea rcx,[Atelier_Ryza_DX.exe+1F3A5BE]
Atelier_Ryza_DX.exe+33216: E8 DD E8 D6 00        - call Atelier_Ryza_DX.exe+DA1AF8
Atelier_Ryza_DX.exe+3321B: 80 7B 18 00           - cmp byte ptr [rbx+18],00
Atelier_Ryza_DX.exe+3321F: 74 23                 - je Atelier_Ryza_DX.exe+33244
Atelier_Ryza_DX.exe+33221: 80 7B 2D 00           - cmp byte ptr [rbx+2D],00
Atelier_Ryza_DX.exe+33225: 75 1D                 - jne Atelier_Ryza_DX.exe+33244
Atelier_Ryza_DX.exe+33227: 85 FF                 - test edi,edi
Atelier_Ryza_DX.exe+33229: 78 19                 - js Atelier_Ryza_DX.exe+33244
// ---------- INJECTING HERE ----------
Atelier_Ryza_DX.exe+3322B: 29 7B 1C              - sub [rbx+1C],edi
// ---------- DONE INJECTING  ----------
Atelier_Ryza_DX.exe+3322E: B9 00 00 00 00        - mov ecx,00000000
Atelier_Ryza_DX.exe+33233: 8B 43 1C              - mov eax,[rbx+1C]
Atelier_Ryza_DX.exe+33236: 0F 48 C1              - cmovs eax,ecx
Atelier_Ryza_DX.exe+33239: 89 43 1C              - mov [rbx+1C],eax
Atelier_Ryza_DX.exe+3323C: 48 8B 43 10           - mov rax,[rbx+10]
Atelier_Ryza_DX.exe+33240: C6 40 20 01           - mov byte ptr [rax+20],01
Atelier_Ryza_DX.exe+33244: 48 8B 5C 24 30        - mov rbx,[rsp+30]
Atelier_Ryza_DX.exe+33249: 48 83 C4 20           - add rsp,20
Atelier_Ryza_DX.exe+3324D: 5F                    - pop rdi
Atelier_Ryza_DX.exe+3324E: C3                    - ret
}
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>234</ID>
          <Description>"+Container, Basket &amp; drop item"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>FF3E9E</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>235</ID>
              <Description>"Set min. quality when store the item into container"</Description>
              <Options moHideChildren="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : Atelier_Ryza_DX.exe
  Version: 
  Date   : 2025-11-18
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_SET_MIN_QUALITY_PUT_IN_CONTAINER,$process,41 0F 10 4D 10 0F 11 4B) // should be unique
alloc(newmem,$1000,INJECT_SET_MIN_QUALITY_PUT_IN_CONTAINER)

label(code)
label(return)
label(i_min_quality_put_in_container is_assign_empty_trait1)
label(i_last_store_item_in_container_addr is_remove_equip_enforced_flag)
label(is_make_quality_difference is_open_all_slots is_reset_item_level)

newmem:
  mov [i_last_store_item_in_container_addr], rbx

  push rax
  xor rax, rax
{ $try}
  test rbx, rbx
  jz endp

  cmp word ptr [rbx+4], 0  // quality is 0
  je endp

  mov ax, [rbx+4]
  cmp ax, [i_min_quality_put_in_container]
  jae check_slots
  mov ax, [i_min_quality_put_in_container]
  cmp ax, 3E7
  jae check_slots

  // keep quality not the same (jitter)
  cmp dword ptr [is_make_quality_difference], 1
  jne next1

  inc word ptr [i_seq]
  cmp word ptr [i_seq], 2
  jbe next0
  mov word ptr [i_seq], 0
next0:

  add ax, word ptr [i_seq]
  cmp ax, 3E7
  jbe next1
  mov ax, 3E7

next1:
  mov [rbx+4], ax

check_slots: // post check
  cmp dword ptr [is_open_all_slots], 1
  jne @F

  and byte ptr [rbx+B], C7

check_level:
  cmp dword ptr [is_reset_item_level], 1
  jne @F

  mov al, [rbx+9]
  mov [rbx+8], al

check_enforce:
  cmp dword ptr [is_remove_equip_enforced_flag], 1
  jne @F

  mov byte ptr [rbx+2E], 0

assign_empty_trait_1:
  cmp word ptr [rbx+16], 122
  jne @F

  cmp dword ptr [is_assign_empty_trait1], 1
  jne @F

  call get_random1
  mov [rbx+16], ax

endp:
{ $except}
  pop rax


code:
  movups xmm1,[r13+10]
  jmp return
align 10 cc
get_random1:
  push rdx
  push rcx
  pushfq

  rdtsc                   // EDX:EAX = CPU timestamp
  xor edx, edx
  mov ecx, 37             // range (0x96 - 0x60 + 1)
  div ecx                 // EDX = EAX % 0x37
  add edx, 60             // EDX = EDX + 0x60
  mov eax, edx

  popfq
  pop rcx
  pop rdx
  ret

align 10 cc
  i_last_store_item_in_container_addr:
  dq 0
  i_ups_tmp1:
  dq 0
  i_ups_tmp2:
  dq 0
  is_make_quality_difference:
  dd 1
  i_tmp1:
  dw 0
  i_min_quality_put_in_container:
  dw 53
  i_seq:
  dw 0
  is_open_all_slots:
  dd 1
  is_reset_item_level:
  dd 1
  is_remove_equip_enforced_flag:
  dd 1
  is_assign_empty_trait1:
  dd 0

INJECT_SET_MIN_QUALITY_PUT_IN_CONTAINER:
  jmp newmem
return:
registersymbol(INJECT_SET_MIN_QUALITY_PUT_IN_CONTAINER)
registersymbol(i_min_quality_put_in_container is_assign_empty_trait1)
registersymbol(i_last_store_item_in_container_addr is_remove_equip_enforced_flag)
registersymbol(is_make_quality_difference is_open_all_slots is_reset_item_level)

[DISABLE]

INJECT_SET_MIN_QUALITY_PUT_IN_CONTAINER:
  db 41 0F 10 4D 10

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Atelier_Ryza_DX.exe+29B595

Atelier_Ryza_DX.exe+29B575: 45 8B C6        - mov r8d,r14d
Atelier_Ryza_DX.exe+29B578: 49 8B D5        - mov rdx,r13
Atelier_Ryza_DX.exe+29B57B: 48 8B C8        - mov rcx,rax
Atelier_Ryza_DX.exe+29B57E: 4C 8B 08        - mov r9,[rax]
Atelier_Ryza_DX.exe+29B581: 41 FF 51 60     - call qword ptr [r9+60]
Atelier_Ryza_DX.exe+29B585: 4C 8B CB        - mov r9,rbx
Atelier_Ryza_DX.exe+29B588: 44 8B C6        - mov r8d,esi
Atelier_Ryza_DX.exe+29B58B: EB 97           - jmp Atelier_Ryza_DX.exe+29B524
Atelier_Ryza_DX.exe+29B58D: 41 0F 10 45 00  - movups xmm0,[r13+00]
Atelier_Ryza_DX.exe+29B592: 0F 11 03        - movups [rbx],xmm0
// ---------- INJECTING HERE ----------
Atelier_Ryza_DX.exe+29B595: 41 0F 10 4D 10  - movups xmm1,[r13+10]
// ---------- DONE INJECTING  ----------
Atelier_Ryza_DX.exe+29B59A: 0F 11 4B 10     - movups [rbx+10],xmm1
Atelier_Ryza_DX.exe+29B59E: 41 0F 10 45 20  - movups xmm0,[r13+20]
Atelier_Ryza_DX.exe+29B5A3: 0F 11 43 20     - movups [rbx+20],xmm0
Atelier_Ryza_DX.exe+29B5A7: 41 0F 10 4D 30  - movups xmm1,[r13+30]
Atelier_Ryza_DX.exe+29B5AC: 0F 11 4B 30     - movups [rbx+30],xmm1
Atelier_Ryza_DX.exe+29B5B0: 41 0F B7 45 40  - movzx eax,word ptr [r13+40]
Atelier_Ryza_DX.exe+29B5B5: 66 89 43 40     - mov [rbx+40],ax
Atelier_Ryza_DX.exe+29B5B9: 48 63 45 08     - movsxd  rax,dword ptr [rbp+08]
Atelier_Ryza_DX.exe+29B5BD: 83 F8 0B        - cmp eax,0B
Atelier_Ryza_DX.exe+29B5C0: 77 63           - ja Atelier_Ryza_DX.exe+29B625
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>236</ID>
                  <Description>"No effect if sythesis equipped item directly"</Description>
                  <Color>8000FF</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>237</ID>
                  <Description>"Min. quality (max 999)"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>C08000</Color>
                  <VariableType>2 Bytes</VariableType>
                  <Address>i_min_quality_put_in_container</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>238</ID>
                  <Description>"Open all trait slots?"</Description>
                  <DropDownListLink>YesNo</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>C08000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>is_open_all_slots</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>239</ID>
                  <Description>"Reset item level?"</Description>
                  <DropDownListLink>YesNo</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>C08000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>is_reset_item_level</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>314</ID>
                  <Description>"Remove equip enforced flag?"</Description>
                  <DropDownListLink>YesNo</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>C08000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>is_remove_equip_enforced_flag</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>240</ID>
                  <Description>"Make quality jitter? (add 0-2 quality)"</Description>
                  <DropDownListLink>YesNo</DropDownListLink>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>C08000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>is_make_quality_difference</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>241</ID>
              <Description>"+Set Container items quality"</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <Color>00B900</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
alloc(newmem, 8)
newmem:
  new_item_quality:
  dd #100
  new_item_rnd:
  dd 0

registersymbol(new_item_quality)
registersymbol(new_item_rnd)

 
 
[DISABLE]
dealloc(newmem)
unregistersymbol(new_item_quality)
unregistersymbol(new_item_rnd)

</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>242</ID>
                  <Description>"1. Specify new min. quality"</Description>
                  <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">80:80
100:100
250:250
999:999
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>C08000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>new_item_quality</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>243</ID>
                  <Description>"2. Go (v1.01)"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
{$lua}
--NO_ACTIVATE
if syntaxcheck then return end
if memrec then print(memrec.Description) end
print("Start")

if (getAddressSafe('Atelier_Ryza_DX.exe') == nil)
then
  print("Please load Atelier_Ryza_DX.exe first")
else
  local containerBaseAddress = g_containerBaseAddress

  print("Container addr: " .. string.format("%08X", containerBaseAddress))

  local TargetQuality = readSmallInteger('new_item_quality')
  print('new quality: '..TargetQuality)


  local IsBypass = false
  local prevID0 = 1
  local currentID0 = 0
  local currentQlty = 0

  local currentQualityAddress = containerBaseAddress --base item address
  local MaxCount = MaxContainerCount

  local prevQualityAddress = currentQualityAddress
  local i
  local i1 = 0

  if (IsBypass == false)
  then
    for i = 1, MaxCount, 1
    do
        currentID0 = readSmallInteger(currentQualityAddress)
        if (currentID0 ~= 65535 and i &gt;= 1)
        then
          currentQlty = readSmallInteger(currentQualityAddress + 0x04)
          if (currentQlty &lt; TargetQuality) then
            i1 = i1 + 1
            writeSmallInteger(currentQualityAddress + 0x04, TargetQuality)
          end
        else
          print((i-1) .. " item(s) processed, " .. (i1) .. " item(s) changed.")
          break
        end
        prevID0 = currentID0
        prevQualityAddress = currentQualityAddress
        currentQualityAddress = currentQualityAddress + ItemRecordSize
    end
  end

  print("Done")
end

{$asm}

[DISABLE]
</AssemblerScript>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>244</ID>
              <Description>"+Set Basket items quality"</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <Color>00B900</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
alloc(newmem, 8)
newmem:
  new_basket_item_quality:
  dd #100
  basket_space_left:
  dd 0


registersymbol(new_basket_item_quality)
registersymbol(basket_space_left)


[DISABLE]
dealloc(newmem)
unregistersymbol(new_basket_item_quality)
unregistersymbol(basket_space_left)
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>245</ID>
                  <Description>"1. Specify new quality (at least &gt;=)"</Description>
                  <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">100:100
250:250
999:999
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>C08000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>new_basket_item_quality</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>246</ID>
                  <Description>"2. Go (v1.01)"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
{$lua}
--NO_ACTIVATE
if syntaxcheck then return end
if memrec then print(memrec.Description) end
clearLuaLog()
print("Start")

--getLuaEngine().MenuItem5.doClick()

if (getAddressSafe('Atelier_Ryza_DX.exe') == nil)
then
  print("Where is Atelier_Ryza_DX.exe?")
else
  local containerBaseAddress = g_basketBaseAddress

  print("Basket addr: " .. string.format("%08X", containerBaseAddress))

  local TargetQuality = readSmallInteger('new_basket_item_quality')
  print('New quality: '..TargetQuality)

  local dynBasketAddress = g_dynBasketAddress
  MaxBasketCount = readSmallInteger(dynBasketAddress)

  local IsBypass = false
  local prevID0 = 1
  local currentID0 = 0
  local currentQlty = 0

  local currentQualityAddress = containerBaseAddress --base item address
  local MaxCount = MaxBasketCount

  local prevQualityAddress = currentQualityAddress

  local i
  local i1 = 0

  if (IsBypass == false)
  then
    for i = 1, MaxCount, 1
    do
        currentID0 = readSmallInteger(currentQualityAddress)
        if (currentID0 ~= 65535 and i &gt;= 1)
        then
          currentQlty = readSmallInteger(currentQualityAddress + 0x04)
          if (currentQlty &lt; TargetQuality) then
            i1 = i1 + 1
            writeSmallInteger(currentQualityAddress + 0x04, TargetQuality)
          end
        else
          print((i-1) .. " item(s) processed, " .. (i1) .. " item(s) changed.")
          break
        end
        prevID0 = currentID0
        prevQualityAddress = currentQualityAddress
        currentQualityAddress = currentQualityAddress + ItemRecordSize
    end

  end

  print("Done")
end

{$asm}

[DISABLE]

</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>247</ID>
                  <Description>"3. ....or: auto set (v1.00; every 10 sec)"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{$lua}
if syntaxcheck then return end
if memrec then print(memrec.Description) end
[ENABLE]
  clearLuaLog()
--if (Timer1 == nil) then
  TimerB1 = createTimer()
  TimerB1.Interval = 10000
  TimerB1.OnTimer = function(timerb1)


    if (getAddressSafe('Atelier_Ryza_DX.exe') == nil)
    then
      --print("Atelier_Ryza.exe?")
    else
      local containerBaseAddress = g_basketBaseAddress

      --print("Basket addr: " .. string.format("%08X", containerBaseAddress))

      local TargetQuality = readSmallInteger('new_basket_item_quality')
      --print('New quality: '..TargetQuality)

      --local dynBasketAddress = getAddressSafe("?????.exe")+0x1????  --basket size
      local dynBasketAddress = g_dynBasketAddress
      MaxBasketCount = readSmallInteger(dynBasketAddress)

      local IsBypass = false
      local prevID0 = 1
      local currentID0 = 0
      local currentQlty = 0

      local currentQualityAddress = containerBaseAddress --base item address
      local MaxCount = MaxBasketCount

      local prevQualityAddress = currentQualityAddress

      local i = 1
      local used_size = 0
      local i1 = 0

      if ((IsBypass == false) and TargetQuality)
      then
        for i = 1, MaxCount, 1
        do
            currentID0 = readSmallInteger(currentQualityAddress)
            if (currentID0 ~= 65535 and i &gt;= 1)
            then
              used_size = used_size + 1
              currentQlty = readSmallInteger(currentQualityAddress + 0x04)
              if (currentQlty &lt; TargetQuality) then
                i1 = i1 + 1
                writeSmallInteger(currentQualityAddress + 0x04, TargetQuality)
                --writeSmallInteger(currentQualityAddress + 0x08, TargetQuality)
              end
            else
              --print((i-1) .. " item(s) processed, " .. (i1) .. " item(s) changed.")
              break
            end
            prevID0 = currentID0
            prevQualityAddress = currentQualityAddress
            currentQualityAddress = currentQualityAddress + ItemRecordSize
        end
        local basket_left = MaxBasketCount - used_size
        local isLeft_exists = readSmallInteger("basket_space_left")
        if (isLeft_exists) then
          writeSmallInteger("basket_space_left", basket_left)
        end
      end

    end


  end

  print('Basket quality auto set: Enabled')
  print('')
[DISABLE]
if syntaxcheck then return end
if memrec then print(memrec.Description) end
TimerB1.Destroy()
clearLuaLog()
print('Basket quality auto set: Disabled')

</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>248</ID>
                      <Description>"Space left"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>808080</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>basket_space_left</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>249</ID>
              <Description>"Container 1st item addr"</Description>
              <Options moHideChildren="1"/>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>808080</Color>
              <GroupHeader>1</GroupHeader>
              <Address>container_base</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>250</ID>
              <Description>"Basket 1st item addr"</Description>
              <Options moHideChildren="1"/>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>808080</Color>
              <GroupHeader>1</GroupHeader>
              <Address>basket_base</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>251</ID>
          <Description>"+Synthesis / 調合"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>252</ID>
              <Description>"Synthesis: # of material used"</Description>
              <Options moHideChildren="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : Atelier_Ryza.exe
  Version: 
  Date   : 2025-11-16
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_SYNH_MATERIAL_COUNT,$process,CF 89 87 80 00 00 00) // should be unique
alloc(newmem,$1000,INJECT_SYNH_MATERIAL_COUNT)

label(code)
label(return)
label(i_base_synh_material_cnt_addr)

newmem:
  mov [i_base_synh_material_cnt_addr], rdi
code:
  mov [rdi+00000080],eax
  jmp return
align 10 cc
  i_base_synh_material_cnt_addr:
  dq 0

INJECT_SYNH_MATERIAL_COUNT+1:
  jmp newmem
  nop
return:
registersymbol(INJECT_SYNH_MATERIAL_COUNT)
registersymbol(i_base_synh_material_cnt_addr)

[DISABLE]

INJECT_SYNH_MATERIAL_COUNT+1:
  db 89 87 80 00 00 00

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Atelier_Ryza_DX.exe+21CB01

Atelier_Ryza_DX.exe+21CADF: CC                    - int 3
Atelier_Ryza_DX.exe+21CAE0: 48 89 5C 24 08        - mov [rsp+08],rbx
Atelier_Ryza_DX.exe+21CAE5: 57                    - push rdi
Atelier_Ryza_DX.exe+21CAE6: 48 83 EC 20           - sub rsp,20
Atelier_Ryza_DX.exe+21CAEA: 48 8B F9              - mov rdi,rcx
Atelier_Ryza_DX.exe+21CAED: 48 8B DA              - mov rbx,rdx
Atelier_Ryza_DX.exe+21CAF0: 48 8D 0D 24 01 D4 01  - lea rcx,[Atelier_Ryza_DX.exe+1F5CC1B]
Atelier_Ryza_DX.exe+21CAF7: E8 FC 4F B8 00        - call Atelier_Ryza_DX.exe+DA1AF8
Atelier_Ryza_DX.exe+21CAFC: 8B 03                 - mov eax,[rbx]
Atelier_Ryza_DX.exe+21CAFE: 48 8B CF              - mov rcx,rdi
// ---------- INJECTING HERE ----------
Atelier_Ryza_DX.exe+21CB01: 89 87 80 00 00 00     - mov [rdi+00000080],eax
// ---------- DONE INJECTING  ----------
Atelier_Ryza_DX.exe+21CB07: 48 8B 5C 24 30        - mov rbx,[rsp+30]
Atelier_Ryza_DX.exe+21CB0C: 48 83 C4 20           - add rsp,20
Atelier_Ryza_DX.exe+21CB10: 5F                    - pop rdi
Atelier_Ryza_DX.exe+21CB11: E9 9A 01 00 00        - jmp Atelier_Ryza_DX.exe+21CCB0
Atelier_Ryza_DX.exe+21CB16: CC                    - int 3
Atelier_Ryza_DX.exe+21CB17: CC                    - int 3
Atelier_Ryza_DX.exe+21CB18: CC                    - int 3
Atelier_Ryza_DX.exe+21CB19: CC                    - int 3
Atelier_Ryza_DX.exe+21CB1A: CC                    - int 3
Atelier_Ryza_DX.exe+21CB1B: CC                    - int 3
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>253</ID>
                  <Description>"Use count"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>808080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>i_base_synh_material_cnt_addr</Address>
                  <Offsets>
                    <Offset>80</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>254</ID>
              <Description>"Synthesis: material loop (マテリアル環) multiplier "</Description>
              <Options moHideChildren="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : Atelier_Ryza_DX.exe
  Version: 
  Date   : 2025-11-16
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_SYTH_TRAIT_MULTI,$process,01 42 10 49 63 07) // should be unique
alloc(newmem,$1000,INJECT_SYTH_TRAIT_MULTI)

label(code)
label(return)
label(vf_syth_trait_multi)
label(i_last_material_loop_addr)

newmem:
{ $try}
  mov [i_last_material_loop_addr], rdx
  cmp eax, 0
  jl code
  cmp eax, 5
  jg code
  vmovss xmm14, [vf_syth_trait_multi]
  vcvtsi2ss xmm15, xmm15, eax
  vmulss xmm15, xmm15, xmm14
  vcvtss2si eax, xmm15
{ $except}
code:
  add [rdx+10],eax
  movsxd  rax,dword ptr [r15]
  jmp return
align 10 cc
  i_last_material_loop_addr:
  dq 0
  vf_syth_trait_multi:
  dd (float)3.33333333

INJECT_SYTH_TRAIT_MULTI:
  jmp newmem
  nop
return:
registersymbol(INJECT_SYTH_TRAIT_MULTI)
registersymbol(vf_syth_trait_multi)
registersymbol(i_last_material_loop_addr)
[DISABLE]

INJECT_SYTH_TRAIT_MULTI:
  db 01 42 10 49 63 07

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Atelier_Ryza_DX.exe+1D0830

Atelier_Ryza_DX.exe+1D0810: 75 36                 - jne Atelier_Ryza_DX.exe+1D0848
Atelier_Ryza_DX.exe+1D0812: 49 63 45 08           - movsxd  rax,dword ptr [r13+08]
Atelier_Ryza_DX.exe+1D0816: 83 F8 03              - cmp eax,03
Atelier_Ryza_DX.exe+1D0819: 77 0A                 - ja Atelier_Ryza_DX.exe+1D0825
Atelier_Ryza_DX.exe+1D081B: 48 8B 4D 68           - mov rcx,[rbp+68]
Atelier_Ryza_DX.exe+1D081F: 80 3C 08 00           - cmp byte ptr [rax+rcx],00
Atelier_Ryza_DX.exe+1D0823: 74 23                 - je Atelier_Ryza_DX.exe+1D0848
Atelier_Ryza_DX.exe+1D0825: 49 63 07              - movsxd  rax,dword ptr [r15]
Atelier_Ryza_DX.exe+1D0828: 48 8D 14 C6           - lea rdx,[rsi+rax*8]
Atelier_Ryza_DX.exe+1D082C: 41 8B 04 24           - mov eax,[r12]
// ---------- INJECTING HERE ----------
Atelier_Ryza_DX.exe+1D0830: 01 42 10              - add [rdx+10],eax
// ---------- DONE INJECTING  ----------
Atelier_Ryza_DX.exe+1D0833: 49 63 07              - movsxd  rax,dword ptr [r15]
Atelier_Ryza_DX.exe+1D0836: 8B 8C 86 88 01 00 00  - mov ecx,[rsi+rax*4+00000188]
Atelier_Ryza_DX.exe+1D083D: 8B 42 10              - mov eax,[rdx+10]
Atelier_Ryza_DX.exe+1D0840: 3B C1                 - cmp eax,ecx
Atelier_Ryza_DX.exe+1D0842: 0F 4F C1              - cmovg eax,ecx
Atelier_Ryza_DX.exe+1D0845: 89 42 10              - mov [rdx+10],eax
Atelier_Ryza_DX.exe+1D0848: 49 8D 45 58           - lea rax,[r13+58]
Atelier_Ryza_DX.exe+1D084C: 45 33 F6              - xor r14d,r14d
Atelier_Ryza_DX.exe+1D084F: 48 89 45 F0           - mov [rbp-10],rax
Atelier_Ryza_DX.exe+1D0853: 8B 00                 - mov eax,[rax]
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>255</ID>
                  <Description>"Multiplier"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>C08000</Color>
                  <VariableType>Float</VariableType>
                  <Address>vf_syth_trait_multi</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>256</ID>
                  <Description>"Last material loop value"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>i_last_material_loop_addr</Address>
                  <Offsets>
                    <Offset>10</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>257</ID>
              <Description>"Synthesis: Fast unlock connected loops ( マテリアル環接続ロックを解除)"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : Atelier_Ryza_DX.exe
  Version: 
  Date   : 2025-11-18
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_FAST_CONN_UNLOCK,$process,42 01 44 D7 10) // should be unique
alloc(newmem,$1000,INJECT_FAST_CONN_UNLOCK)

label(code)
label(return)

newmem:
  mov eax, A

code:
  add [rdi+r10*8+10],eax
  jmp return

INJECT_FAST_CONN_UNLOCK:
  jmp newmem
return:
registersymbol(INJECT_FAST_CONN_UNLOCK)

[DISABLE]

INJECT_FAST_CONN_UNLOCK:
  db 42 01 44 D7 10

unregistersymbol(INJECT_FAST_CONN_UNLOCK)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Atelier_Ryza_DX.exe+1C387E

Atelier_Ryza_DX.exe+1C3852: 44 89 45 50                 - mov [rbp+50],r8d
Atelier_Ryza_DX.exe+1C3856: 48 3B 51 10                 - cmp rdx,[rcx+10]
Atelier_Ryza_DX.exe+1C385A: 0F 84 49 01 00 00           - je Atelier_Ryza_DX.exe+1C39A9
Atelier_Ryza_DX.exe+1C3860: 41 8B 07                    - mov eax,[r15]
Atelier_Ryza_DX.exe+1C3863: C7 02 03 00 00 00           - mov [rdx],00000003
Atelier_Ryza_DX.exe+1C3869: 44 89 52 04                 - mov [rdx+04],r10d
Atelier_Ryza_DX.exe+1C386D: 44 89 42 08                 - mov [rdx+08],r8d
Atelier_Ryza_DX.exe+1C3871: 89 42 0C                    - mov [rdx+0C],eax
Atelier_Ryza_DX.exe+1C3874: 48 83 41 08 10              - add qword ptr [rcx+08],10
Atelier_Ryza_DX.exe+1C3879: E9 46 01 00 00              - jmp Atelier_Ryza_DX.exe+1C39C4
// ---------- INJECTING HERE ----------
Atelier_Ryza_DX.exe+1C387E: 41 8B 04 24                 - mov eax,[r12]
// ---------- DONE INJECTING  ----------
Atelier_Ryza_DX.exe+1C3882: 42 01 44 D7 10              - add [rdi+r10*8+10],eax
Atelier_Ryza_DX.exe+1C3887: 0F 88 CD 00 00 00           - js Atelier_Ryza_DX.exe+1C395A
Atelier_Ryza_DX.exe+1C388D: 42 C6 44 D7 14 01           - mov byte ptr [rdi+r10*8+14],01
Atelier_Ryza_DX.exe+1C3893: 42 C7 44 D7 10 00 00 00 00  - mov [rdi+r10*8+10],00000000
Atelier_Ryza_DX.exe+1C389C: 44 8B 03                    - mov r8d,[rbx]
Atelier_Ryza_DX.exe+1C389F: 48 8B 97 60 01 00 00        - mov rdx,[rdi+00000160]
Atelier_Ryza_DX.exe+1C38A6: 41 FF C0                    - inc r8d
Atelier_Ryza_DX.exe+1C38A9: 44 89 45 50                 - mov [rbp+50],r8d
Atelier_Ryza_DX.exe+1C38AD: C7 45 58 01 00 00 00        - mov [rbp+58],00000001
Atelier_Ryza_DX.exe+1C38B4: 48 3B 97 68 01 00 00        - cmp rdx,[rdi+00000168]
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>258</ID>
              <Description>"Sythensis: Gems no decrease"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : Atelier_Ryza_DX.exe
  Version: 
  Date   : 2025-11-20
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_GEMS_NO_DEC,$process,03 CB 81 F9 7F 96 98 00) // should be unique
alloc(newmem,$1000,INJECT_GEMS_NO_DEC)

label(code)
label(return)

newmem:
  cmp ebx, 0
  jge code
  mov ebx, 1

code:
  add ecx,ebx
  cmp ecx,0098967F
  jmp return

INJECT_GEMS_NO_DEC:
  jmp newmem
  nop 3
return:
registersymbol(INJECT_GEMS_NO_DEC)

[DISABLE]

INJECT_GEMS_NO_DEC:
  db 03 CB 81 F9 7F 96 98 00

unregistersymbol(INJECT_GEMS_NO_DEC)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Atelier_Ryza_DX.exe+5A718A

Atelier_Ryza_DX.exe+5A716C: 5F                             - pop rdi
Atelier_Ryza_DX.exe+5A716D: C3                             - ret 
Atelier_Ryza_DX.exe+5A716E: CC                             - int 3 
Atelier_Ryza_DX.exe+5A716F: CC                             - int 3 
Atelier_Ryza_DX.exe+5A7170: 40 53                          - push rbx
Atelier_Ryza_DX.exe+5A7172: 48 83 EC 20                    - sub rsp,20
Atelier_Ryza_DX.exe+5A7176: 8B D9                          - mov ebx,ecx
Atelier_Ryza_DX.exe+5A7178: 48 8D 0D 3B 3C 98 01           - lea rcx,[Atelier_Ryza_DX.exe+1F2ADBA]
Atelier_Ryza_DX.exe+5A717F: E8 48 15 7B 00                 - call Atelier_Ryza_DX.exe+D586CC
Atelier_Ryza_DX.exe+5A7184: 8B 0D 1E 66 51 01              - mov ecx,[gems_base]
// ---------- INJECTING HERE ----------
Atelier_Ryza_DX.exe+5A718A: 03 CB                          - add ecx,ebx
// ---------- DONE INJECTING  ----------
Atelier_Ryza_DX.exe+5A718C: 81 F9 7F 96 98 00              - cmp ecx,0098967F
Atelier_Ryza_DX.exe+5A7192: 7C 10                          - jl Atelier_Ryza_DX.exe+5A71A4
Atelier_Ryza_DX.exe+5A7194: C7 05 0A 66 51 01 7F 96 98 00  - mov [gems_base],0098967F
Atelier_Ryza_DX.exe+5A719E: 48 83 C4 20                    - add rsp,20
Atelier_Ryza_DX.exe+5A71A2: 5B                             - pop rbx
Atelier_Ryza_DX.exe+5A71A3: C3                             - ret 
Atelier_Ryza_DX.exe+5A71A4: 33 C0                          - xor eax,eax
Atelier_Ryza_DX.exe+5A71A6: 85 C9                          - test ecx,ecx
Atelier_Ryza_DX.exe+5A71A8: 0F 48 C8                       - cmovs ecx,eax
Atelier_Ryza_DX.exe+5A71AB: 89 0D F7 65 51 01              - mov [gems_base],ecx
}
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>259</ID>
          <Description>"+Puni stats / ぷに"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>332</ID>
              <Description>"Puni Mood no decrease"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : Atelier_Ryza_DX.exe
  Version: 
  Date   : 2025-12-04
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_PUNI_MOOD_ALWAYS_PLUS,Atelier_Ryza_DX.exe,8B 44 24 58 01 05 ?? ?? ?? ??) // should be unique
alloc(newmem,$1000,INJECT_PUNI_MOOD_ALWAYS_PLUS)

alloc(INJECT_PUNI_MOOD_ALWAYS_PLUSo, 10)

label(code)
label(return)

INJECT_PUNI_MOOD_ALWAYS_PLUSo:
  readmem(INJECT_PUNI_MOOD_ALWAYS_PLUS, 10)

newmem:

code:
  mov eax,[rsp+58]
  cmp eax, 0
  jge @F
  neg eax
  mov [rsp+58], eax
@@:
  reassemble(INJECT_PUNI_MOOD_ALWAYS_PLUS+4)
  //add [Atelier_Ryza_DX.exe+1AA3448],eax
  jmp return

INJECT_PUNI_MOOD_ALWAYS_PLUS:
  jmp newmem
  nop 5
return:
registersymbol(INJECT_PUNI_MOOD_ALWAYS_PLUS)
registersymbol(INJECT_PUNI_MOOD_ALWAYS_PLUSo)

[DISABLE]

INJECT_PUNI_MOOD_ALWAYS_PLUS:
  //db 8B 44 24 58 01 05 C3 F4 50 01
  readmem(INJECT_PUNI_MOOD_ALWAYS_PLUSo, 10)

unregistersymbol(INJECT_PUNI_MOOD_ALWAYS_PLUS)
dealloc(newmem)
unregistersymbol(INJECT_PUNI_MOOD_ALWAYS_PLUSo)
dealloc(INJECT_PUNI_MOOD_ALWAYS_PLUSo)

{
// ORIGINAL CODE - INJECTION POINT: Atelier_Ryza_DX.exe+593F7B

Atelier_Ryza_DX.exe+593F45: 4C 8D 44 24 50           - lea r8,[rsp+50]
Atelier_Ryza_DX.exe+593F4A: C7 44 24 50 00 00 00 00  - mov [rsp+50],00000000
Atelier_Ryza_DX.exe+593F52: 48 8D 54 24 48           - lea rdx,[rsp+48]
Atelier_Ryza_DX.exe+593F57: C7 44 24 58 00 00 00 00  - mov [rsp+58],00000000
Atelier_Ryza_DX.exe+593F5F: 48 8B CE                 - mov rcx,rsi
Atelier_Ryza_DX.exe+593F62: E8 A9 AF AC FF           - call Atelier_Ryza_DX.exe+5EF10
Atelier_Ryza_DX.exe+593F67: 8B 44 24 48              - mov eax,[rsp+48]
Atelier_Ryza_DX.exe+593F6B: 01 05 CF F4 50 01        - add [puni_base],eax
Atelier_Ryza_DX.exe+593F71: 8B 44 24 50              - mov eax,[rsp+50]
Atelier_Ryza_DX.exe+593F75: 01 05 C9 F4 50 01        - add [Atelier_Ryza_DX.exe+1AA3444],eax
// ---------- INJECTING HERE ----------
Atelier_Ryza_DX.exe+593F7B: 8B 44 24 58              - mov eax,[rsp+58]
// ---------- DONE INJECTING  ----------
Atelier_Ryza_DX.exe+593F7F: 01 05 C3 F4 50 01        - add [Atelier_Ryza_DX.exe+1AA3448],eax
Atelier_Ryza_DX.exe+593F85: 8B 05 C9 F4 50 01        - mov eax,[Atelier_Ryza_DX.exe+1AA3454]
Atelier_Ryza_DX.exe+593F8B: FF 05 BB F4 50 01        - inc [Atelier_Ryza_DX.exe+1AA344C]
Atelier_Ryza_DX.exe+593F91: FF C0                    - inc eax
Atelier_Ryza_DX.exe+593F93: 89 05 BB F4 50 01        - mov [Atelier_Ryza_DX.exe+1AA3454],eax
Atelier_Ryza_DX.exe+593F99: 83 F8 06                 - cmp eax,06
Atelier_Ryza_DX.exe+593F9C: 7C 0B                    - jl Atelier_Ryza_DX.exe+593FA9
Atelier_Ryza_DX.exe+593F9E: E8 4D D7 00 00           - call Atelier_Ryza_DX.exe+5A16F0
Atelier_Ryza_DX.exe+593FA3: 89 05 AF F4 50 01        - mov [Atelier_Ryza_DX.exe+1AA3458],eax
Atelier_Ryza_DX.exe+593FA9: 48 8B 5C 24 40           - mov rbx,[rsp+40]
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>260</ID>
              <Description>"Constitution / 体力"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>puni_base</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>261</ID>
              <Description>"Luster / 色つや"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>puni_base+4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>262</ID>
              <Description>"Mood / 機嫌"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>puni_base+8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>330</ID>
              <Description>"Feed count"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>puni_base+C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>331</ID>
              <Description>"# to Outing "</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>puni_base+14</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>273</ID>
          <Description>"_Debug"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>274</ID>
              <Description>"Get container / basket size &amp; addr (open basket or container)"</Description>
              <Options moHideChildren="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{ Game   : Atelier_Ryza_DX.exe
  Version: 
  Date   : 2025-11-18
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_GET_BASKET_ADDR,$process,8B 4B 0C 2B C8) // should be unique
alloc(newmem,$1000,INJECT_GET_BASKET_ADDR)

label(code)
label(return)
label(i_basket_addr)
newmem:
  cmp qword ptr [i_basket_addr], 0
  jne code
  mov [i_basket_addr], rbx

code:
  mov ecx,[rbx+0C]
  sub ecx,eax
  jmp return
align 10 cc
  i_basket_addr:
  dq 0


INJECT_GET_BASKET_ADDR:
  jmp newmem
return:
registersymbol(INJECT_GET_BASKET_ADDR)
registersymbol(i_basket_addr)
[DISABLE]

INJECT_GET_BASKET_ADDR:
  db 8B 4B 0C 2B C8

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Atelier_Ryza_DX.exe+29C5FE

Atelier_Ryza_DX.exe+29C5DE: CC                    - int 3
Atelier_Ryza_DX.exe+29C5DF: CC                    - int 3
Atelier_Ryza_DX.exe+29C5E0: 40 53                 - push rbx
Atelier_Ryza_DX.exe+29C5E2: 48 83 EC 20           - sub rsp,20
Atelier_Ryza_DX.exe+29C5E6: 48 8B D9              - mov rbx,rcx
Atelier_Ryza_DX.exe+29C5E9: 48 8D 0D 8D 78 C5 01  - lea rcx,[Atelier_Ryza_DX.exe+1EF3E7D]
Atelier_Ryza_DX.exe+29C5F0: E8 D7 C0 AB 00        - call Atelier_Ryza_DX.exe+D586CC
Atelier_Ryza_DX.exe+29C5F5: 48 8B 03              - mov rax,[rbx]
Atelier_Ryza_DX.exe+29C5F8: 48 8B CB              - mov rcx,rbx
Atelier_Ryza_DX.exe+29C5FB: FF 50 10              - call qword ptr [rax+10]
// ---------- INJECTING HERE ----------
Atelier_Ryza_DX.exe+29C5FE: 8B 4B 0C              - mov ecx,[rbx+0C]
// ---------- DONE INJECTING  ----------
Atelier_Ryza_DX.exe+29C601: 2B C8                 - sub ecx,eax
Atelier_Ryza_DX.exe+29C603: 8B C1                 - mov eax,ecx
Atelier_Ryza_DX.exe+29C605: 48 83 C4 20           - add rsp,20
Atelier_Ryza_DX.exe+29C609: 5B                    - pop rbx
Atelier_Ryza_DX.exe+29C60A: C3                    - ret
Atelier_Ryza_DX.exe+29C60B: CC                    - int 3
Atelier_Ryza_DX.exe+29C60C: CC                    - int 3
Atelier_Ryza_DX.exe+29C60D: CC                    - int 3
Atelier_Ryza_DX.exe+29C60E: CC                    - int 3
Atelier_Ryza_DX.exe+29C60F: CC                    - int 3
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>275</ID>
                  <Description>"Addr."</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>808080</Color>
                  <VariableType>8 Bytes</VariableType>
                  <Address>i_basket_addr</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>276</ID>
                  <Description>"Size"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>808080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>i_basket_addr</Address>
                  <Offsets>
                    <Offset>C</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>277</ID>
              <Description>"Ryza HP"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>Atelier_Ryza_DX.exe+1BDCECC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>278</ID>
              <Description>"Ryza EXP"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>Atelier_Ryza_DX.exe+1BDCEC8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>279</ID>
              <Description>"Ryza Lv"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>Atelier_Ryza_DX.exe+1BDCEC4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>280</ID>
              <Description>"basket size"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>Atelier_Ryza_DX.exe+1B6915C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>281</ID>
              <Description>"Container size"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>Atelier_Ryza_DX.exe+1B6919C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>282</ID>
              <Description>"Basket 1st"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>2 Bytes</VariableType>
              <Address>"Atelier_Ryza_DX.exe"+1ABD7B0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>283</ID>
              <Description>"Container 1st"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>2 Bytes</VariableType>
              <Address>"Atelier_Ryza_DX.exe"+1AC3EE0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>284</ID>
              <Description>"Clear item data when back to title AOB"</Description>
              <Options moHideChildren="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(INJECT_CLEAR_BOX_N_CONTAINER,Atelier_Ryza_DX.exe,C7 03 FF FF FF FF 48 8D 7B) // should be unique
alloc(newmem,$1000,INJECT_CLEAR_BOX_N_CONTAINER)

label(code)
label(return i_basket_addr1 i_container_addr1)

newmem:
  // clear fdata when back to title
  // 11093 -2 records
  // 第一筆是1不是0
  // 前二筆dummy
  inc dword ptr [i_basket_counter]
  cmp dword ptr [i_basket_counter], 3
  je basket
  cmp dword ptr [i_basket_counter], #403
  je container
  jmp code
basket:
  mov [i_basket_addr1], rbx
  jmp code
container:
  mov [i_container_addr1], rbx

code:
  mov [rbx],FFFFFFFF
  jmp return
align 10 cc
  i_basket_counter:
  dd 0 0
  i_basket_addr1:
  dq 0
  i_container_addr1:
  dq 0

INJECT_CLEAR_BOX_N_CONTAINER:
  jmp newmem
  nop
return:
registersymbol(INJECT_CLEAR_BOX_N_CONTAINER i_basket_addr1 i_container_addr1)

[DISABLE]

INJECT_CLEAR_BOX_N_CONTAINER:
  db C7 03 FF FF FF FF

unregistersymbol(INJECT_CLEAR_BOX_N_CONTAINER i_basket_addr1 i_container_addr1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Atelier_Ryza_DX.exe+2A5215

Atelier_Ryza_DX.exe+2A51EF: CC                    - int 3
Atelier_Ryza_DX.exe+2A51F0: 48 89 5C 24 08        - mov [rsp+08],rbx
Atelier_Ryza_DX.exe+2A51F5: 48 89 6C 24 10        - mov [rsp+10],rbp
Atelier_Ryza_DX.exe+2A51FA: 48 89 74 24 18        - mov [rsp+18],rsi
Atelier_Ryza_DX.exe+2A51FF: 57                    - push rdi
Atelier_Ryza_DX.exe+2A5200: 48 83 EC 20           - sub rsp,20
Atelier_Ryza_DX.exe+2A5204: 48 8B D9              - mov rbx,rcx
Atelier_Ryza_DX.exe+2A5207: 48 8D 0D 2F F1 C4 01  - lea rcx,[Atelier_Ryza_DX.exe+1EF433D]
Atelier_Ryza_DX.exe+2A520E: E8 B9 34 AB 00        - call Atelier_Ryza_DX.exe+D586CC
Atelier_Ryza_DX.exe+2A5213: 33 F6                 - xor esi,esi
// ---------- INJECTING HERE ----------
Atelier_Ryza_DX.exe+2A5215: C7 03 FF FF FF FF     - mov [rbx],FFFFFFFF
// ---------- DONE INJECTING  ----------
Atelier_Ryza_DX.exe+2A521B: 48 8D 7B 16           - lea rdi,[rbx+16]
Atelier_Ryza_DX.exe+2A521F: 89 73 04              - mov [rbx+04],esi
Atelier_Ryza_DX.exe+2A5222: 48 8D 47 06           - lea rax,[rdi+06]
Atelier_Ryza_DX.exe+2A5226: C7 43 08 01 FF 00 00  - mov [rbx+08],0000FF01
Atelier_Ryza_DX.exe+2A522D: 41 B8 03 00 00 00     - mov r8d,00000003
Atelier_Ryza_DX.exe+2A5233: 66 89 73 0C           - mov [rbx+0C],si
Atelier_Ryza_DX.exe+2A5237: 48 3B F8              - cmp rdi,rax
Atelier_Ryza_DX.exe+2A523A: 41 8B C8              - mov ecx,r8d
Atelier_Ryza_DX.exe+2A523D: BD FF FF FF FF        - mov ebp,FFFFFFFF
Atelier_Ryza_DX.exe+2A5242: 0F 47 CE              - cmova ecx,esi
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>285</ID>
                  <Description>"Enable before back to title"</Description>
                  <Color>8000FF</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>286</ID>
                  <Description>"Basket"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>8 Bytes</VariableType>
                  <Address>i_basket_addr1</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>287</ID>
                  <Description>"Container"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>1</ShowAsSigned>
                  <Color>FF8080</Color>
                  <VariableType>8 Bytes</VariableType>
                  <Address>i_container_addr1</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>288</ID>
              <Description>"(old) Duplicate highlighted item (3x) to container (v1.01 only)"</Description>
              <Color>FF4AA5</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
{$lua}
--NO_ACTIVATE
if syntaxcheck then return end

if memrec then print(memrec.Description) end
print("Start")

itemBaseAddr=readPointer("container_base_addr") --higlighted item base addr
print("Source item addr: " .. string.format("%08X", itemBaseAddr))
if (itemBaseAddr == 0) then
  print("Please select item first")
  return
end

srcQualityAddress = itemBaseAddr

if (getAddressSafe('Atelier_Ryza_DX.exe') == nil)
then
  print("Atelier_Ryza_DX.exe?")
else
  local containerBaseAddress = g_containerBaseAddress

  print("Container addr: " .. string.format("%08X", containerBaseAddress))

  local isFound = false
  local IsBypass = false
  local prevID0 = 1
  local currentID0 = 0
  local currentQlty = 0
  local theQuality = 0 -- for duplicate destionation, quality should not the same if not in 999
  local dupCount = 3

  local currentQualityAddress = containerBaseAddress --base item address
  local MaxCount = MaxContainerCount

  local prevQualityAddress = currentQualityAddress

  --set Quality address
  currentQlty = readSmallInteger(currentQualityAddress + 0x04)

  if (IsBypass == false)
  then
    for i = 1, MaxCount-5, 1
    do
      if (isFound == false)
      then
        currentID0 = readSmallInteger(currentQualityAddress)

        if (currentID0 == 65535 and i &gt; 1)
        then
          print("Found empty slot in position #", i, ", address: #", string.format("%X", prevQualityAddress) .. ", src quality: " ..  currentQlty)
          isFound = true
          for i1 = 1, dupCount, 1
          do
            print("#", i1, ", addr: ", string.format("%X", currentQualityAddress), ", New ID: ", prevID0 + 1)
            for i2 = 0, ItemRecordSize-1, 1
            do
              if (i2 == 0)
              then
                -- 0~1: item id
                prevID0 = prevID0 + 1
                writeSmallInteger(currentQualityAddress, prevID0)
              end
              if ((i2 &gt; 1) and (i2 &lt; 4)) -- bypass offset 1 because already written; bytes before quality
              then
                thebyte = readBytes(srcQualityAddress + i2, 1, false)
                writeBytes(currentQualityAddress + i2, thebyte)
              end

              if (i2 == 4) -- Quality part; read once and write twice; bypass 7,8,9 offset
              then --Quality different than source to avoid game bug.
                theQuality = currentQlty

                if (theQuality &lt; (999 - dupCount)) then
                  theQuality = theQuality + i1
                  print("new quality ".. theQuality)
                else
                  theQuality = theQuality - i1
                  print("new quality ".. theQuality)
                end
                writeSmallInteger(currentQualityAddress + 0x4, theQuality)
              end


              if (i2 &gt; 5) -- rest part
              then
                thebyte = readBytes(srcQualityAddress + i2, 1, false)
                writeBytes(currentQualityAddress + i2, thebyte)
              end
            end
            prevQualityAddress = currentQualityAddress
            currentQualityAddress = currentQualityAddress + ItemRecordSize
            currentID0 = prevID0
          end
        end

        prevID0 = currentID0
        currentQlty = readSmallInteger(currentQualityAddress + 0x04)
        prevQualityAddress = currentQualityAddress
        currentQualityAddress = currentQualityAddress + ItemRecordSize
      else
        break
      end
    end
  end

  print("Done")
  closeLuaEngine()
end

{$asm}

[DISABLE]
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>263</ID>
      <Description>"Very, very minor performance improvement"</Description>
      <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>264</ID>
          <Description>"These won't make a noticable performance improvement"</Description>
          <Color>8000FF</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>309</ID>
          <Description>"But may improve FPS 1% low in old CPU"</Description>
          <Color>8000FF</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>266</ID>
          <Description>"Patch coords calcuation code #1 (~ -12 cycles * 1x times/sec)"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Atelier_Ryza_DX.exe
  Version: 
  Date   : 2025-11-19
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_COORD_CODE_OPT2,$process,F2 0F 10 90 10 02 00 00 F2 0F 10 80 08 02 00 00 F2 0F 10 98 18 02 00 00 F3 0F 10 4C 24 20 66 0F 5A C0 F3 0F 5C C8 66 0F 5A C2 F3 0F 10 54 24 24 F3 0F 5C D0 F3 0F 11 4C 24 20 F3 0F 10 4C 24 28 66 0F 5A C3 F3 0F 11 54 24 24 F3 0F 5C C8 F3 0F 11 4C 24 28 0F B6 41 5A ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? 41) // should be unique


INJECT_COORD_CODE_OPT2:
  vmovsd xmm0,[rax+208]            // C5 FB 10 80 08 02 00 00 (8)
  vmovsd xmm2,[rax+210]            // C5 FB 10 90 10 02 00 00 (8)
  vmovsd xmm3,[rax+218]            // C5 FB 10 98 18 02 00 00 (8)
  vcvtpd2ps xmm0,xmm0              // C5 F9 5A C0 (4)
  vcvtpd2ps xmm2,xmm2              // C5 F9 5A D2 (4)
  vcvtpd2ps xmm3,xmm3              // C5 F9 5A DB (4)
  vunpcklps xmm0,xmm0,xmm2         // C5 F8 14 C2 (4): xmm0=[f0,f1,?,?]
  vmovsd xmm1,[rsp+20]             // C5 FB 10 4C 24 20 (6): read 8 bytes (2 floats)
  vsubps xmm1,xmm1,xmm0            // C5 F0 5C C8 (4): sub front 1st &amp; 2nd
  vmovsd [rsp+20],xmm1             // C5 FB 11 4C 24 20 (6): write 8 bytes
  vmovss xmm1,[rsp+28]             // C5 FA 10 4C 24 28 (6): read 3rd
  vsubss xmm1,xmm1,xmm3            // C5 F2 5C CB (4): sub 3rd
  vmovss [rsp+28],xmm1             // C5 FA 11 4C 24 28 (6): write 3rd
  vmovss [rsp+28],xmm1             // C5 FA 11 4C 24 28 (6)
  db 90 90 90 90 90 90

  {
  db C5 FB 10 80 08 02 00 00   // vmovsd xmm0,[rax+208]
  db C5 FB 10 90 10 02 00 00   // vmovsd xmm2,[rax+210]
  db C5 FB 10 98 18 02 00 00   // vmovsd xmm3,[rax+218]
  db C5 FA 10 4C 24 20         // vmovss xmm1,[rsp+20]
  db C5 F9 5A C0               // vcvtpd2ps xmm0,xmm0
  db C5 F9 5A D2               // vcvtpd2ps xmm2,xmm2
  db C5 F9 5A DB               // vcvtpd2ps xmm3,xmm3
  db C5 F2 5C C8               // vsubss xmm1,xmm1,xmm0
  db C5 FA 11 4C 24 20         // vmovss [rsp+20],xmm1
  db C5 FA 10 4C 24 24         // vmovss xmm1,[rsp+24]
  db C5 F2 5C CA               // vsubss xmm1,xmm1,xmm2
  db C5 FA 11 4C 24 24         // vmovss [rsp+24],xmm1
  db C5 FA 10 4C 24 28         // vmovss xmm1,[rsp+28]
  db C5 F2 5C CB               // vsubss xmm1,xmm1,xmm3
  db C5 FA 11 4C 24 28         // vmovss [rsp+28],xmm1
  }

// total 78 bytes
registersymbol(INJECT_COORD_CODE_OPT2)

[DISABLE]

INJECT_COORD_CODE_OPT2:
  db F2 0F 10 90 10 02 00 00 F2 0F 10 80 08 02 00 00 F2 0F 10 98 18 02 00 00 F3 0F 10 4C 24 20 66 0F 5A C0 F3 0F 5C C8 66 0F 5A C2 F3 0F 10 54 24 24 F3 0F 5C D0 F3 0F 11 4C 24 20 F3 0F 10 4C 24 28 66 0F 5A C3 F3 0F 11 54 24 24 F3 0F 5C C8 F3 0F 11 4C 24 28

{
-- Original code 78 bytes

8 Atelier_Ryza_DX.exe+8953DD - F2 0F10 90 10020000   - movsd xmm2,[rax+00000210]
8 Atelier_Ryza_DX.exe+8953E5 - F2 0F10 80 08020000   - movsd xmm0,[rax+00000208]
8 Atelier_Ryza_DX.exe+8953ED - F2 0F10 98 18020000   - movsd xmm3,[rax+00000218]
6 Atelier_Ryza_DX.exe+8953F5 - F3 0F10 4C 24 20      - movss xmm1,[rsp+20]
4 Atelier_Ryza_DX.exe+8953FB - 66 0F5A C0            - cvtpd2ps xmm0,xmm0
4 Atelier_Ryza_DX.exe+8953FF - F3 0F5C C8            - subss xmm1,xmm0
4 Atelier_Ryza_DX.exe+895403 - 66 0F5A C2            - cvtpd2ps xmm0,xmm2
6 Atelier_Ryza_DX.exe+895407 - F3 0F10 54 24 24      - movss xmm2,[rsp+24]
4 Atelier_Ryza_DX.exe+89540D - F3 0F5C D0            - subss xmm2,xmm0
6 Atelier_Ryza_DX.exe+895411 - F3 0F11 4C 24 20      - movss [rsp+20],xmm1
6 Atelier_Ryza_DX.exe+895417 - F3 0F10 4C 24 28      - movss xmm1,[rsp+28]
4 Atelier_Ryza_DX.exe+89541D - 66 0F5A C3            - cvtpd2ps xmm0,xmm3
6 Atelier_Ryza_DX.exe+895421 - F3 0F11 54 24 24      - movss [rsp+24],xmm2
4 Atelier_Ryza_DX.exe+895427 - F3 0F5C C8            - subss xmm1,xmm0
6 Atelier_Ryza_DX.exe+89542B - F3 0F11 4C 24 28      - movss [rsp+28],xmm1
}


unregistersymbol(INJECT_COORD_CODE_OPT2)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Atelier_Ryza_DX.exe+8953DD

Atelier_Ryza_DX.exe+8953BB: 0F 1F 44 00 00           - nop dword ptr [rax+rax+00]
Atelier_Ryza_DX.exe+8953C0: F3 90                    - repe nop 2
Atelier_Ryza_DX.exe+8953C2: 33 C0                    - xor eax,eax
Atelier_Ryza_DX.exe+8953C4: F0 0F B1 79 40           - lock cmpxchg [rcx+40],edi
Atelier_Ryza_DX.exe+8953C9: 75 F5                    - jne Atelier_Ryza_DX.exe+8953C0
Atelier_Ryza_DX.exe+8953CB: 48 8B 41 60              - mov rax,[rcx+60]
Atelier_Ryza_DX.exe+8953CF: 0F 28 02                 - movaps xmm0,[rdx]
Atelier_Ryza_DX.exe+8953D2: 66 0F 7F 44 24 20        - movdqa [rsp+20],xmm0
Atelier_Ryza_DX.exe+8953D8: 48 85 C0                 - test rax,rax
Atelier_Ryza_DX.exe+8953DB: 74 54                    - je Atelier_Ryza_DX.exe+895431
// ---------- INJECTING HERE ----------
Atelier_Ryza_DX.exe+8953DD: F2 0F 10 90 10 02 00 00  - movsd xmm2,[rax+00000210]
// ---------- DONE INJECTING  ----------
Atelier_Ryza_DX.exe+8953E5: F2 0F 10 80 08 02 00 00  - movsd xmm0,[rax+00000208]
Atelier_Ryza_DX.exe+8953ED: F2 0F 10 98 18 02 00 00  - movsd xmm3,[rax+00000218]
Atelier_Ryza_DX.exe+8953F5: F3 0F 10 4C 24 20        - movss xmm1,[rsp+20]
Atelier_Ryza_DX.exe+8953FB: 66 0F 5A C0              - cvtpd2ps xmm0,xmm0
Atelier_Ryza_DX.exe+8953FF: F3 0F 5C C8              - subss xmm1,xmm0
Atelier_Ryza_DX.exe+895403: 66 0F 5A C2              - cvtpd2ps xmm0,xmm2
Atelier_Ryza_DX.exe+895407: F3 0F 10 54 24 24        - movss xmm2,[rsp+24]
Atelier_Ryza_DX.exe+89540D: F3 0F 5C D0              - subss xmm2,xmm0
Atelier_Ryza_DX.exe+895411: F3 0F 11 4C 24 20        - movss [rsp+20],xmm1
Atelier_Ryza_DX.exe+895417: F3 0F 10 4C 24 28        - movss xmm1,[rsp+28]
Atelier_Ryza_DX.exe+89541D - 66 0F5A C3            - cvtpd2ps xmm0,xmm3
Atelier_Ryza_DX.exe+895421 - F3 0F11 54 24 24      - movss [rsp+24],xmm2
Atelier_Ryza_DX.exe+895427 - F3 0F5C C8            - subss xmm1,xmm0
Atelier_Ryza_DX.exe+89542B - F3 0F11 4C 24 28      - movss [rsp+28],xmm1
Atelier_Ryza_DX.exe+895431 - 0FB6 41 5A            - movzx eax,byte ptr [rcx+5A]
Atelier_Ryza_DX.exe+895435 - 4C 8D 05 F4791D01     - lea r8,[Atelier_Ryza_DX.exe+1A6CE30]
Atelier_Ryza_DX.exe+89543C - 48 8D 54 24 20        - lea rdx,[rsp+20]
Atelier_Ryza_DX.exe+895441 - 41 FF 14 C0           - call qword ptr [r8+rax*8]
Atelier_Ryza_DX.exe+895445 - 80 7B 5B 00           - cmp byte ptr [rbx+5B],00

}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>267</ID>
          <Description>"Patch coords calcuation code #2  (~ -18 cycles  * 1x times/sec)"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Atelier_Ryza_DX.exe
  Version: 
  Date   : 2025-11-21
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_COORD_CODE_OPT3,$process,0F 28 DD 0F 58 5D D0 0F 28 C3 0F 28 CB 0F C6 C3 55 0F 28 D3 0F C6 CB AA 0F C6 D3 FF 0F C6 DB E1 F3 0F 10 D8 0F C6 DB C6 F3 0F 10 D9 0F C6 DB 27 F3 0F 10 DA 0F C6 DB 39 0F 59 E3 0F 29 5D A0 0F 28 C4 0F 28 CC 0F C6 C4 55 0F 28 D4 0F C6 CC AA 0F C6 D4 FF 0F C6 E4 E1 F3 0F 10 E0 0F C6 E4 C6 F3 0F 10 E1 0F C6 E4 27 F3 0F 10 E2 0F C6 E4 39 0F 29 65 A0 0F 5C EC 0F 28 C5 0F 28 CD 0F C6 C5 55 0F 28 D5 0F C6 CD AA 0F C6 D5 FF 0F C6 ED E1 F3 0F 10 E8 0F 28 C4 0F C6 ED C6 F3 0F 10 E9 0F C6 ED 27 F3 0F 10 EA 0F C6 ED 39 0F 29 6D A0) // should be unique

INJECT_COORD_CODE_OPT3:
// 計算 xmm3
INJECT_SHUFFLE_OPT:
  db 0F 28 DD                  // movaps xmm3,xmm5
  db 0F 58 5D D0               // addps xmm3,[rbp-30]
  db 0F 28 C3                  // movaps xmm0,xmm3
  db 0F C6 C3 55               // shufps xmm0,xmm3,55
  db 0F 28 CB                  // movaps xmm1,xmm3
  db 0F C6 CB AA               // shufps xmm1,xmm3,AA
  db 0F 28 D3                  // movaps xmm2,xmm3
  db 0F C6 D3 FF               // shufps xmm2,xmm3,FF
  db 0F C6 DB 39               // shufps xmm3,xmm3,39    ← 簡化！[A,B,C,D]→[B,C,D,A]
  db 0F C6 DA E4               // shufps xmm3,xmm2,E4    ← [B,C,D,D] 一步完成

  // mulps + 計算 xmm4
  db 0F 59 E3                  // mulps xmm4,xmm3
  db 0F 29 5D A0               // movaps [rbp-60],xmm3
  db 0F 28 C4                  // movaps xmm0,xmm4
  db 0F C6 C4 55               // shufps xmm0,xmm4,55
  db 0F 28 CC                  // movaps xmm1,xmm4
  db 0F C6 CC AA               // shufps xmm1,xmm4,AA
  db 0F 28 D4                  // movaps xmm2,xmm4
  db 0F C6 D4 FF               // shufps xmm2,xmm4,FF
  db 0F C6 E4 39               // shufps xmm4,xmm4,39
  db 0F C6 E2 E4               // shufps xmm4,xmm2,E4

  // subps + 計算 xmm5
  db 0F 29 65 A0               // movaps [rbp-60],xmm4
  db 0F 5C EC                  // subps xmm5,xmm4
  db 0F 28 C5                  // movaps xmm0,xmm5
  db 0F C6 C5 55               // shufps xmm0,xmm5,55
  db 0F 28 CD                  // movaps xmm1,xmm5
  db 0F C6 CD AA               // shufps xmm1,xmm5,AA
  db 0F 28 D5                  // movaps xmm2,xmm5
  db 0F C6 D5 FF               // shufps xmm2,xmm5,FF
  db 0F C6 ED 39               // shufps xmm5,xmm5,39
  db 0F C6 EA E4               // shufps xmm5,xmm2,E4
  db 0F 28 C4                  // movaps xmm0,xmm4
  db 0F 29 6D A0               // movaps [rbp-60],xmm5
  // total 115 bytes

  nop 9
  nop 9
  nop 9
  nop 9
  nop 9
  nop 9
  nop 6
  // 115+60 = 175 bytes

registersymbol(INJECT_COORD_CODE_OPT3)

[DISABLE]

INJECT_COORD_CODE_OPT3:
  db 0F 28 DD 0F 58 5D D0 0F 28 C3 0F 28 CB 0F C6 C3 55 0F 28 D3 0F C6 CB AA 0F C6 D3 FF 0F C6 DB E1 F3 0F 10 D8 0F C6 DB C6 F3 0F 10 D9 0F C6 DB 27 F3 0F 10 DA 0F C6 DB 39 0F 59 E3 0F 29 5D A0 0F 28 C4 0F 28 CC 0F C6 C4 55 0F 28 D4 0F C6 CC AA 0F C6 D4 FF 0F C6 E4 E1 F3 0F 10 E0 0F C6 E4 C6 F3 0F 10 E1 0F C6 E4 27 F3 0F 10 E2 0F C6 E4 39 0F 29 65 A0 0F 5C EC 0F 28 C5 0F 28 CD 0F C6 C5 55 0F 28 D5 0F C6 CD AA 0F C6 D5 FF 0F C6 ED E1 F3 0F 10 E8 0F 28 C4 0F C6 ED C6 F3 0F 10 E9 0F C6 ED 27 F3 0F 10 EA 0F C6 ED 39 0F 29 6D A0

unregistersymbol(INJECT_COORD_CODE_OPT3)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Atelier_Ryza_DX.exe+8B3963

Atelier_Ryza_DX.exe+8B3938: F3 0F 10 45 C8        - movss xmm0,[rbp-38]
Atelier_Ryza_DX.exe+8B393D: F3 0F 58 C1           - addss xmm0,xmm1
Atelier_Ryza_DX.exe+8B3941: F3 0F 11 45 C8        - movss [rbp-38],xmm0
Atelier_Ryza_DX.exe+8B3946: EB 0E                 - jmp Atelier_Ryza_DX.exe+8B3956
Atelier_Ryza_DX.exe+8B3948: F3 0F 10 45 D8        - movss xmm0,[rbp-28]
Atelier_Ryza_DX.exe+8B394D: F3 0F 58 C1           - addss xmm0,xmm1
Atelier_Ryza_DX.exe+8B3951: F3 0F 11 45 D8        - movss [rbp-28],xmm0
Atelier_Ryza_DX.exe+8B3956: 0F 28 6D C0           - movaps xmm5,[rbp-40]
Atelier_Ryza_DX.exe+8B395A: 33 FF                 - xor edi,edi
Atelier_Ryza_DX.exe+8B395C: 0F 28 25 DD 9A 55 00  - movaps xmm4,[Atelier_Ryza_DX.exe+E0D440]
// ---------- INJECTING HERE ----------
Atelier_Ryza_DX.exe+8B3963: 0F 28 DD              - movaps xmm3,xmm5
// ---------- DONE INJECTING  ----------
Atelier_Ryza_DX.exe+8B3966: 0F 58 5D D0           - addps xmm3,[rbp-30]
Atelier_Ryza_DX.exe+8B396A: 0F 28 C3              - movaps xmm0,xmm3
Atelier_Ryza_DX.exe+8B396D: 0F 28 CB              - movaps xmm1,xmm3
Atelier_Ryza_DX.exe+8B3970: 0F C6 C3 55           - shufps xmm0,xmm3,55
Atelier_Ryza_DX.exe+8B3974: 0F 28 D3              - movaps xmm2,xmm3
Atelier_Ryza_DX.exe+8B3977: 0F C6 CB AA           - shufps xmm1,xmm3,-56
Atelier_Ryza_DX.exe+8B397B: 0F C6 D3 FF           - shufps xmm2,xmm3,-01
Atelier_Ryza_DX.exe+8B397F: 0F C6 DB E1           - shufps xmm3,xmm3,-1F
Atelier_Ryza_DX.exe+8B3983: F3 0F 10 D8           - movss xmm3,xmm0
Atelier_Ryza_DX.exe+8B3987: 0F C6 DB C6           - shufps xmm3,xmm3,-3A
Atelier_Ryza_DX.exe+8B398B - F3 0F10 D9            - movss xmm3,xmm1
Atelier_Ryza_DX.exe+8B398F - 0FC6 DB 27            - shufps xmm3,xmm3,27
Atelier_Ryza_DX.exe+8B3993 - F3 0F10 DA            - movss xmm3,xmm2
Atelier_Ryza_DX.exe+8B3997 - 0FC6 DB 39            - shufps xmm3,xmm3,39
Atelier_Ryza_DX.exe+8B399B - 0F59 E3               - mulps xmm4,xmm3
Atelier_Ryza_DX.exe+8B399E - 0F29 5D A0            - movaps [rbp-60],xmm3
Atelier_Ryza_DX.exe+8B39A2 - 0F28 C4               - movaps xmm0,xmm4
Atelier_Ryza_DX.exe+8B39A5 - 0F28 CC               - movaps xmm1,xmm4
Atelier_Ryza_DX.exe+8B39A8 - 0FC6 C4 55            - shufps xmm0,xmm4,55
Atelier_Ryza_DX.exe+8B39AC - 0F28 D4               - movaps xmm2,xmm4
Atelier_Ryza_DX.exe+8B39AF - 0FC6 CC AA            - shufps xmm1,xmm4,-56
Atelier_Ryza_DX.exe+8B39B3 - 0FC6 D4 FF            - shufps xmm2,xmm4,-01
Atelier_Ryza_DX.exe+8B39B7 - 0FC6 E4 E1            - shufps xmm4,xmm4,-1F
Atelier_Ryza_DX.exe+8B39BB - F3 0F10 E0            - movss xmm4,xmm0
Atelier_Ryza_DX.exe+8B39BF - 0FC6 E4 C6            - shufps xmm4,xmm4,-3A
Atelier_Ryza_DX.exe+8B39C3 - F3 0F10 E1            - movss xmm4,xmm1
Atelier_Ryza_DX.exe+8B39C7 - 0FC6 E4 27            - shufps xmm4,xmm4,27
Atelier_Ryza_DX.exe+8B39CB - F3 0F10 E2            - movss xmm4,xmm2
Atelier_Ryza_DX.exe+8B39CF - 0FC6 E4 39            - shufps xmm4,xmm4,39
Atelier_Ryza_DX.exe+8B39D3 - 0F29 65 A0            - movaps [rbp-60],xmm4
Atelier_Ryza_DX.exe+8B39D7 - 0F5C EC               - subps xmm5,xmm4
Atelier_Ryza_DX.exe+8B39DA - 0F28 C5               - movaps xmm0,xmm5
Atelier_Ryza_DX.exe+8B39DD - 0F28 CD               - movaps xmm1,xmm5
Atelier_Ryza_DX.exe+8B39E0 - 0FC6 C5 55            - shufps xmm0,xmm5,55
Atelier_Ryza_DX.exe+8B39E4 - 0F28 D5               - movaps xmm2,xmm5
Atelier_Ryza_DX.exe+8B39E7 - 0FC6 CD AA            - shufps xmm1,xmm5,-56
Atelier_Ryza_DX.exe+8B39EB - 0FC6 D5 FF            - shufps xmm2,xmm5,-01
Atelier_Ryza_DX.exe+8B39EF - 0FC6 ED E1            - shufps xmm5,xmm5,-1F
Atelier_Ryza_DX.exe+8B39F3 - F3 0F10 E8            - movss xmm5,xmm0
Atelier_Ryza_DX.exe+8B39F7 - 0F28 C4               - movaps xmm0,xmm4
Atelier_Ryza_DX.exe+8B39FA - 0FC6 ED C6            - shufps xmm5,xmm5,-3A
Atelier_Ryza_DX.exe+8B39FE - F3 0F10 E9            - movss xmm5,xmm1
Atelier_Ryza_DX.exe+8B3A02 - 0FC6 ED 27            - shufps xmm5,xmm5,27
Atelier_Ryza_DX.exe+8B3A06 - F3 0F10 EA            - movss xmm5,xmm2
Atelier_Ryza_DX.exe+8B3A0A - 0FC6 ED 39            - shufps xmm5,xmm5,39
Atelier_Ryza_DX.exe+8B3A0E - 0F29 6D A0            - movaps [rbp-60],xmm5
Atelier_Ryza_DX.exe+8B3A12 - 0F59 2D A72CB400      - mulps xmm5,[Atelier_Ryza_DX.exe+13F66C0]
Atelier_Ryza_DX.exe+8B3A19 - 0F5C C5               - subps xmm0,xmm5

}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>268</ID>
          <Description>"Patch coords calcuation code #3 (~ -8 cycles  * 40-60 times/sec)"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Atelier_Ryza_DX.exe
  Version: 
  Date   : 2025-11-21
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_CODE_COORD_OPT4,$process,48 83 EC 18 0F 28 0A 0F 57 C0 0F C6 C9 93 F3 0F 10 C8 0F C6 C9 39 66 0F 7F 49 70 48 83 C4 18 C3) // should be unique

INJECT_CODE_COORD_OPT4:
  db C5 F8 57 C0                  // vpxor xmm0,xmm0,xmm0
  db C5 F8 28 0A                  // vmovaps xmm1,[rdx]
  db C4 E3 71 21 C8 38            // vinsertps xmm1,xmm1,xmm0,38
  db C5 F9 7F 49 70               // vmovdqa [rcx+70],xmm1
  db C3                           // ret
  nop 6
  nop 6

registersymbol(INJECT_CODE_COORD_OPT4)

[DISABLE]

INJECT_CODE_COORD_OPT4:
  db 48 83 EC 18 0F 28 0A 0F 57 C0 0F C6 C9 93 F3 0F 10 C8 0F C6 C9 39 66 0F 7F 49 70 48 83 C4 18 C3

unregistersymbol(INJECT_CODE_COORD_OPT4)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Atelier_Ryza_DX.exe+893AB0

Atelier_Ryza_DX.exe+893A9A: 66 0F 7F 03           - movdqa [rbx],xmm0
Atelier_Ryza_DX.exe+893A9E: C7 43 0C 00 00 80 3F  - mov [rbx+0C],3F800000
Atelier_Ryza_DX.exe+893AA5: 48 83 C4 30           - add rsp,30
Atelier_Ryza_DX.exe+893AA9: 5B                    - pop rbx
Atelier_Ryza_DX.exe+893AAA: C3                    - ret 
Atelier_Ryza_DX.exe+893AAB: CC                    - int 3 
Atelier_Ryza_DX.exe+893AAC: CC                    - int 3 
Atelier_Ryza_DX.exe+893AAD: CC                    - int 3 
Atelier_Ryza_DX.exe+893AAE: CC                    - int 3 
Atelier_Ryza_DX.exe+893AAF: CC                    - int 3 
// ---------- INJECTING HERE ----------
Atelier_Ryza_DX.exe+893AB0: 48 83 EC 18           - sub rsp,18
// ---------- DONE INJECTING  ----------
Atelier_Ryza_DX.exe+893AB4: 0F 28 0A              - movaps xmm1,[rdx]
Atelier_Ryza_DX.exe+893AB7: 0F 57 C0              - xorps xmm0,xmm0
Atelier_Ryza_DX.exe+893ABA: 0F C6 C9 93           - shufps xmm1,xmm1,-6D
Atelier_Ryza_DX.exe+893ABE: F3 0F 10 C8           - movss xmm1,xmm0
Atelier_Ryza_DX.exe+893AC2: 0F C6 C9 39           - shufps xmm1,xmm1,39
Atelier_Ryza_DX.exe+893AC6: 66 0F 7F 49 70        - movdqa [rcx+70],xmm1
Atelier_Ryza_DX.exe+893ACB: 48 83 C4 18           - add rsp,18
Atelier_Ryza_DX.exe+893ACF: C3                    - ret 
Atelier_Ryza_DX.exe+893AD0: 48 83 EC 58           - sub rsp,58
Atelier_Ryza_DX.exe+893AD4: F3 0F 10 59 70        - movss xmm3,[rcx+70]
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>269</ID>
          <Description>"Patch item editor (~ -7 cycles)"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Atelier_Ryza_DX.exe
  Version: 
  Date   : 2025-11-18
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_REV_ITEM_EDITOR_CODE1,$process,0F 10 4F 10 0F 11 49 10 0F 10 47 20 0F 11 41 20 0F 10 4F 30 0F 11 49 30 0F B7 47 40 66 89 41 40 48 8B CF) // should be unique

INJECT_REV_ITEM_EDITOR_CODE1:
db c5 fe 6f 47 10
db c5 fe 7f 41 10
db c5 f8 77
db 90 90 90
{
          vmovdqu ymm0,YMMWORD PTR [rdi+0x10]
          vmovdqu YMMWORD PTR [rcx+0x10],ymm0
          vzeroupper
}

registersymbol(INJECT_REV_ITEM_EDITOR_CODE1)

[DISABLE]

INJECT_REV_ITEM_EDITOR_CODE1:
  db 0F 10 4F 10 0F 11 49 10 0F 10 47 20 0F 11 41 20

unregistersymbol(INJECT_REV_ITEM_EDITOR_CODE1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Atelier_Ryza_DX.exe+51D295

Atelier_Ryza_DX.exe+51D265: 41 B8 40 00 00 00     - mov r8d,00000040
Atelier_Ryza_DX.exe+51D26B: 48 8D 8B 1E 01 00 00  - lea rcx,[rbx+0000011E]
Atelier_Ryza_DX.exe+51D272: E8 E9 33 84 00        - call Atelier_Ryza_DX.exe+D60660
Atelier_Ryza_DX.exe+51D277: 85 C0                 - test eax,eax
Atelier_Ryza_DX.exe+51D279: 0F 84 B1 00 00 00     - je Atelier_Ryza_DX.exe+51D330
Atelier_Ryza_DX.exe+51D27F: 48 8D 8B 1C 01 00 00  - lea rcx,[rbx+0000011C]
Atelier_Ryza_DX.exe+51D286: 48 85 FF              - test rdi,rdi
Atelier_Ryza_DX.exe+51D289: 0F 84 95 00 00 00     - je Atelier_Ryza_DX.exe+51D324
Atelier_Ryza_DX.exe+51D28F: 0F 10 07              - movups xmm0,[rdi]
Atelier_Ryza_DX.exe+51D292: 0F 11 01              - movups [rcx],xmm0
// ---------- INJECTING HERE ----------
Atelier_Ryza_DX.exe+51D295: 0F 10 4F 10           - movups xmm1,[rdi+10]
// ---------- DONE INJECTING  ----------
Atelier_Ryza_DX.exe+51D299: 0F 11 49 10           - movups [rcx+10],xmm1
Atelier_Ryza_DX.exe+51D29D: 0F 10 47 20           - movups xmm0,[rdi+20]
Atelier_Ryza_DX.exe+51D2A1: 0F 11 41 20           - movups [rcx+20],xmm0
Atelier_Ryza_DX.exe+51D2A5: 0F 10 4F 30           - movups xmm1,[rdi+30]
Atelier_Ryza_DX.exe+51D2A9: 0F 11 49 30           - movups [rcx+30],xmm1
Atelier_Ryza_DX.exe+51D2AD: 0F B7 47 40           - movzx eax,word ptr [rdi+40]
Atelier_Ryza_DX.exe+51D2B1: 66 89 41 40           - mov [rcx+40],ax
Atelier_Ryza_DX.exe+51D2B5: 48 8B CF              - mov rcx,rdi
Atelier_Ryza_DX.exe+51D2B8: E8 13 74 D8 FF        - call Atelier_Ryza_DX.exe+2A46D0
Atelier_Ryza_DX.exe+51D2BD: 8B C8                 - mov ecx,eax
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>270</ID>
          <Description>"Patch Synthesis item editor (~ -13 cycles)"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Atelier_Ryza_DX.exe
  Version: 
  Date   : 2025-11-18
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_ITEM_EDITOR_CODE2,$process,0F 11 83 B8 00 00 00 0F 10 4F 10 0F 11 8B C8 00 00 00 0F 10 47 20 0F 11 83 D8 00 00 00 0F 10 4F 30 0F 11 8B E8 00 00 00 0F B7 47 40 66 89 83 F8 00 00 00) // should be unique

INJECT_ITEM_EDITOR_CODE2:
  db 0F 11 83 B8 00 00 00        // movups [rbx+B8],xmm0
  db C5 FE 6F 4F 10              // vmovdqu ymm1,[rdi+10]
  db C5 FE 7F 8B C8 00 00 00     // vmovdqu [rbx+C8],ymm1
  db 0F 10 47 30                 // movups xmm0,[rdi+30]
  db 0F 11 83 E8 00 00 00        // movups [rbx+E8],xmm0
  db 0F B7 47 40                 // movzx eax,word ptr [rdi+40]
  db 66 89 83 F8 00 00 00        // mov [rbx+F8],ax
  db C5 F8 77                    // vzeroupper
  db 90 90 90 90 90 90

registersymbol(INJECT_ITEM_EDITOR_CODE2)

[DISABLE]

INJECT_ITEM_EDITOR_CODE2:
  db 0F 11 83 B8 00 00 00 0F 10 4F 10 0F 11 8B C8 00 00 00 0F 10 47 20 0F 11 83 D8 00 00 00 0F 10 4F 30 0F 11 8B E8 00 00 00 0F B7 47 40 66 89 83 F8 00 00 00

unregistersymbol(INJECT_ITEM_EDITOR_CODE2)
{
// ORIGINAL CODE - INJECTION POINT: Atelier_Ryza_DX.exe+20DDE0

Atelier_Ryza_DX.exe+20DDB8: E8 33 74 09 00        - call Atelier_Ryza_DX.exe+2A51F0
Atelier_Ryza_DX.exe+20DDBD: EB 1A                 - jmp INJECT_SYNH_ITEM_EDITOR
Atelier_Ryza_DX.exe+20DDBF: 48 8D 93 BA 00 00 00  - lea rdx,[rbx+000000BA]
Atelier_Ryza_DX.exe+20DDC6: 41 B8 40 00 00 00     - mov r8d,00000040
Atelier_Ryza_DX.exe+20DDCC: 48 8D 4F 02           - lea rcx,[rdi+02]
Atelier_Ryza_DX.exe+20DDD0: E8 8B 28 B5 00        - call Atelier_Ryza_DX.exe+D60660
Atelier_Ryza_DX.exe+20DDD5: 85 C0                 - test eax,eax
Atelier_Ryza_DX.exe+20DDD7: 74 3F                 - je Atelier_Ryza_DX.exe+20DE18
INJECT_SYNH_ITEM_EDITOR: E9 22 22 0A C6        - jmp 1062B0000
Atelier_Ryza_DX.exe+20DDDE: 66 90                 - nop 2
// ---------- INJECTING HERE ----------
Atelier_Ryza_DX.exe+20DDE0: 0F 11 83 B8 00 00 00  - movups [rbx+000000B8],xmm0
// ---------- DONE INJECTING  ----------
Atelier_Ryza_DX.exe+20DDE7: 0F 10 4F 10           - movups xmm1,[rdi+10]
Atelier_Ryza_DX.exe+20DDEB: 0F 11 8B C8 00 00 00  - movups [rbx+000000C8],xmm1
Atelier_Ryza_DX.exe+20DDF2: 0F 10 47 20           - movups xmm0,[rdi+20]
Atelier_Ryza_DX.exe+20DDF6: 0F 11 83 D8 00 00 00  - movups [rbx+000000D8],xmm0
Atelier_Ryza_DX.exe+20DDFD: 0F 10 4F 30           - movups xmm1,[rdi+30]
Atelier_Ryza_DX.exe+20DE01: 0F 11 8B E8 00 00 00  - movups [rbx+000000E8],xmm1
Atelier_Ryza_DX.exe+20DE08: 0F B7 47 40           - movzx eax,word ptr [rdi+40]
Atelier_Ryza_DX.exe+20DE0C: 66 89 83 F8 00 00 00  - mov [rbx+000000F8],ax
Atelier_Ryza_DX.exe+20DE13: E8 18 03 00 00        - call Atelier_Ryza_DX.exe+20E130
Atelier_Ryza_DX.exe+20DE18: 48 8B 5C 24 30        - mov rbx,[rsp+30]
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>271</ID>
          <Description>"Patch empty single item slot code(~ -94 cycles / 11K calls if back to title)"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Atelier_Ryza_DX.exe
  Version: 
  Date   : 2025-11-19
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_OPTIMIZE_ITEM_DATA_CLEAR_CODE1,$process,48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 57 48 83 EC 20 48 8B D9 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? 33 F6) // should be unique
alloc(newmem,$1000,INJECT_OPTIMIZE_ITEM_DATA_CLEAR_CODE1)

label(code)
label(return)

newmem:
  // Prolog, copy from source asm
  // [rsp+0] = return address
  mov [rsp+08], rbx
  mov [rsp+10], rbp
  mov [rsp+18], rsi
  push rdi   // rsp = rsp - 8, [rsp] = rdi
  sub rsp,20 // rsp = rsp - 20, total offset = 28
  mov rbx,rcx

  // not used
  // xor esi,esi
  // mov r8d,3
  // mov ecx,4

  // empty by using AVX ymm
  lea rax,[data]
  vmovdqu ymm0,[rax]    // first 32 bytes
  // vmovdqu ymm1,[rax+20] // 2nd 32 bytes
  vpxor ymm1, ymm1, ymm1 // 2nd 32 bytes
  vmovdqu [rbx],ymm0    // perform sequence writes
  vmovdqu [rbx+20],ymm1

  //movzx eax,word ptr [rax+40]
  xor eax, eax

  mov [rbx+40],ax
  vzeroupper

  // Epilog, copy from source asm
  mov rbp, [rsp+38] // new offset = orig offset + 28 = 38
  mov rsi, [rsp+40] // new offset = orig offset + 28 = 40
  mov rbx, [rsp+30] // new offset = orig offset + 28 = 30
  add rsp,20
  pop rdi
  ret  // return directly, rip = [rsp], rsp = rsp + 8, jmp rip

code:
  //mov [rsp+08],rbx
  jmp return
align 10 cc
  data:
    db FF FF FF FF 00 00 00 00 01 FF 00 00 00 00 FF FF
    db FF FF FF FF FF FF 22 01 22 01 22 01 01 01 01 00
    db 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    db 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    db 00 00


INJECT_OPTIMIZE_ITEM_DATA_CLEAR_CODE1:
  jmp newmem
return:
registersymbol(INJECT_OPTIMIZE_ITEM_DATA_CLEAR_CODE1)

[DISABLE]

INJECT_OPTIMIZE_ITEM_DATA_CLEAR_CODE1:
  db 48 89 5C 24 08

unregistersymbol(INJECT_OPTIMIZE_ITEM_DATA_CLEAR_CODE1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Atelier_Ryza_DX.exe+2A51F0

Atelier_Ryza_DX.exe+2A51DE: 48 8B 5C 24 30        - mov rbx,[rsp+30]
Atelier_Ryza_DX.exe+2A51E3: 32 C0                 - xor al,al
Atelier_Ryza_DX.exe+2A51E5: 48 83 C4 20           - add rsp,20
Atelier_Ryza_DX.exe+2A51E9: 5F                    - pop rdi
Atelier_Ryza_DX.exe+2A51EA: C3                    - ret 
Atelier_Ryza_DX.exe+2A51EB: CC                    - int 3 
Atelier_Ryza_DX.exe+2A51EC: CC                    - int 3 
Atelier_Ryza_DX.exe+2A51ED: CC                    - int 3 
Atelier_Ryza_DX.exe+2A51EE: CC                    - int 3 
Atelier_Ryza_DX.exe+2A51EF: CC                    - int 3 
// ---------- INJECTING HERE ----------
Atelier_Ryza_DX.exe+2A51F0: 48 89 5C 24 08        - mov [rsp+08],rbx
// ---------- DONE INJECTING  ----------
Atelier_Ryza_DX.exe+2A51F5: 48 89 6C 24 10        - mov [rsp+10],rbp
Atelier_Ryza_DX.exe+2A51FA: 48 89 74 24 18        - mov [rsp+18],rsi
Atelier_Ryza_DX.exe+2A51FF: 57                    - push rdi
Atelier_Ryza_DX.exe+2A5200: 48 83 EC 20           - sub rsp,20
Atelier_Ryza_DX.exe+2A5204: 48 8B D9              - mov rbx,rcx
Atelier_Ryza_DX.exe+2A5207: 48 8D 0D 2F F1 C4 01  - lea rcx,[Atelier_Ryza_DX.exe+1EF433D]
Atelier_Ryza_DX.exe+2A520E: E8 B9 34 AB 00        - call Atelier_Ryza_DX.exe+D586CC
Atelier_Ryza_DX.exe+2A5213: 33 F6                 - xor esi,esi
Atelier_Ryza_DX.exe+2A5215: C7 03 FF FF FF FF     - mov [rbx],FFFFFFFF
Atelier_Ryza_DX.exe+2A521B: 48 8D 7B 16           - lea rdi,[rbx+16]
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>272</ID>
          <Description>"Patch single item slot arrange / move code (~ -6 cycles)"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Atelier_Ryza_DX.exe
  Version: 
  Date   : 2025-11-19
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_ITEM_MOVE_CODE_OPT1,$process,0F 10 41 42 0F 11 01 0F 10 49 52 0F 11 49 10 0F 10 41 62 0F 11 41 20 0F 10 49 72 0F 11 49 30) // should be unique

INJECT_ITEM_MOVE_CODE_OPT1:
  // 22 bytes
  vmovups ymm0,[rcx+42]  // 5 bytes (C5 FC 10 41 42)
  vmovups [rcx],ymm0     // 4 bytes (C5 FC 11 01)
  vmovups ymm1,[rcx+62]  // 5 bytes (C5 FC 10 49 62)
  vmovups [rcx+20],ymm1  // 5 bytes (C5 FC 11 49 20)
  vzeroupper             // 3 bytes (C5 F8 77)
  nop 9

registersymbol(INJECT_ITEM_MOVE_CODE_OPT1)

[DISABLE]

INJECT_ITEM_MOVE_CODE_OPT1:
  db 0F 10 41 42 0F 11 01 0F 10 49 52 0F 11 49 10 0F 10 41 62 0F 11 41 20 0F 10 49 72 0F 11 49 30

unregistersymbol(INJECT_ITEM_MOVE_CODE_OPT1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Atelier_Ryza_DX.exe+29BEFB

Atelier_Ryza_DX.exe+29BED5: 49 3B F9                 - cmp rdi,r9
Atelier_Ryza_DX.exe+29BED8: 7D 51                    - jnl Atelier_Ryza_DX.exe+29BF2B
Atelier_Ryza_DX.exe+29BEDA: 4C 6B C1 42              - imul r8,rcx,42
Atelier_Ryza_DX.exe+29BEDE: 49 8B D1                 - mov rdx,r9
Atelier_Ryza_DX.exe+29BEE1: 48 2B D1                 - sub rdx,rcx
Atelier_Ryza_DX.exe+29BEE4: 0F 1F 40 00              - nop dword ptr [rax+00]
Atelier_Ryza_DX.exe+29BEE8: 0F 1F 84 00 00 00 00 00  - nop dword ptr [rax+rax+00000000]
Atelier_Ryza_DX.exe+29BEF0: 48 8B 4B 18              - mov rcx,[rbx+18]
Atelier_Ryza_DX.exe+29BEF4: 49 03 C8                 - add rcx,r8
Atelier_Ryza_DX.exe+29BEF7: 49 83 C0 42              - add r8,42
// ---------- INJECTING HERE ----------
Atelier_Ryza_DX.exe+29BEFB: 0F 10 41 42              - movups xmm0,[rcx+42]
// ---------- DONE INJECTING  ----------
Atelier_Ryza_DX.exe+29BEFF: 0F 11 01                 - movups [rcx],xmm0
Atelier_Ryza_DX.exe+29BF02: 0F 10 49 52              - movups xmm1,[rcx+52]
Atelier_Ryza_DX.exe+29BF06: 0F 11 49 10              - movups [rcx+10],xmm1
Atelier_Ryza_DX.exe+29BF0A: 0F 10 41 62              - movups xmm0,[rcx+62]
Atelier_Ryza_DX.exe+29BF0E: 0F 11 41 20              - movups [rcx+20],xmm0
Atelier_Ryza_DX.exe+29BF12: 0F 10 49 72              - movups xmm1,[rcx+72]
Atelier_Ryza_DX.exe+29BF16: 0F 11 49 30              - movups [rcx+30],xmm1
Atelier_Ryza_DX.exe+29BF1A: 0F B7 81 82 00 00 00     - movzx eax,word ptr [rcx+00000082]
Atelier_Ryza_DX.exe+29BF21: 66 89 41 40              - mov [rcx+40],ax
Atelier_Ryza_DX.exe+29BF25: 48 83 EA 01              - sub rdx,01
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>305</ID>
          <Description>"Patch high freq. executed code #1 (~ -14 cycles *~300 times/sec)"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Atelier_Ryza_DX.exe
  Version: 
  Date   : 2025-11-21
  Author : bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_CODE_OPT_8,$process,F3 0F 10 44 24 20 F3 0F 10 54 24 24 F3 0F 10 4C 24 28 F3 0F 59 D2 F3 0F 59 C0 F3 0F 59 C9 F3 0F 58 D0 0F 57 C0 F3 0F 58 D1 0F 2E C2 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? 0F 82) // should be unique


INJECT_CODE_OPT_8:
  db C5 F8 28 44 24 20         // vmovaps xmm0,[rsp+20]
  db C4 E3 79 40 D0 71         // vdpps xmm2,xmm0,xmm0,71
  db C5 EA 51 C2               // vsqrtss xmm0,xmm2,xmm2
  db EB 2D                     // jmp short +2D (jmp 3E5F87)

registersymbol(INJECT_CODE_OPT_8)

[DISABLE]

INJECT_CODE_OPT_8:
  db F3 0F 10 44 24 20 F3 0F 10 54 24 24 F3 0F 10 4C 24 28

unregistersymbol(INJECT_CODE_OPT_8)

{
// ORIGINAL CODE - INJECTION POINT: Atelier_Ryza_DX.exe+3E5F48

Atelier_Ryza_DX.exe+3E5F18: 48 85 C0              - test rax,rax
Atelier_Ryza_DX.exe+3E5F1B: 0F 84 67 01 00 00     - je Atelier_Ryza_DX.exe+3E6088
Atelier_Ryza_DX.exe+3E5F21: 48 8B C8              - mov rcx,rax
Atelier_Ryza_DX.exe+3E5F24: E8 A7 F2 0D 00        - call Atelier_Ryza_DX.exe+4C51D0
Atelier_Ryza_DX.exe+3E5F29: 4C 8D 87 F0 00 00 00  - lea r8,[rdi+000000F0]
Atelier_Ryza_DX.exe+3E5F30: 48 8D 54 24 30        - lea rdx,[rsp+30]
Atelier_Ryza_DX.exe+3E5F35: 48 8D 4C 24 20        - lea rcx,[rsp+20]
Atelier_Ryza_DX.exe+3E5F3A: 0F 28 00              - movaps xmm0,[rax]
Atelier_Ryza_DX.exe+3E5F3D: 66 0F 7F 44 24 30     - movdqa [rsp+30],xmm0
Atelier_Ryza_DX.exe+3E5F43: E8 E8 01 C4 FF        - call Atelier_Ryza_DX.exe+26130
// ---------- INJECTING HERE ----------
Atelier_Ryza_DX.exe+3E5F48: F3 0F 10 44 24 20     - movss xmm0,[rsp+20]
// ---------- DONE INJECTING  ----------
Atelier_Ryza_DX.exe+3E5F4E: F3 0F 10 54 24 24     - movss xmm2,[rsp+24]
Atelier_Ryza_DX.exe+3E5F54: F3 0F 10 4C 24 28     - movss xmm1,[rsp+28]
Atelier_Ryza_DX.exe+3E5F5A: F3 0F 59 D2           - mulss xmm2,xmm2
Atelier_Ryza_DX.exe+3E5F5E: F3 0F 59 C0           - mulss xmm0,xmm0
Atelier_Ryza_DX.exe+3E5F62: F3 0F 59 C9           - mulss xmm1,xmm1
Atelier_Ryza_DX.exe+3E5F66: F3 0F 58 D0           - addss xmm2,xmm0
Atelier_Ryza_DX.exe+3E5F6A: 0F 57 C0              - xorps xmm0,xmm0
Atelier_Ryza_DX.exe+3E5F6D: F3 0F 58 D1           - addss xmm2,xmm1
Atelier_Ryza_DX.exe+3E5F71: 0F 2E C2              - ucomiss xmm0,xmm2
Atelier_Ryza_DX.exe+3E5F74: 77 09                 - ja Atelier_Ryza_DX.exe+3E5F7F
Atelier_Ryza_DX.exe+3E5F76 - 0F57 C0               - xorps xmm0,xmm0
Atelier_Ryza_DX.exe+3E5F79 - F3 0F51 C2            - sqrtss xmm0,xmm2
Atelier_Ryza_DX.exe+3E5F7D - EB 08                 - jmp Atelier_Ryza_DX.exe+3E5F87
Atelier_Ryza_DX.exe+3E5F7F - 0F28 C2               - movaps xmm0,xmm2
Atelier_Ryza_DX.exe+3E5F82 - E8 ED829800           - call Atelier_Ryza_DX.exe+D6E274
Atelier_Ryza_DX.exe+3E5F87 - F3 0F10 0D E102A600   - movss xmm1,[Atelier_Ryza_DX.exe+E46270]
Atelier_Ryza_DX.exe+3E5F8F - 0F2F C8               - comiss xmm1,xmm0
Atelier_Ryza_DX.exe+3E5F92 - 0F82 F0000000         - jb Atelier_Ryza_DX.exe+3E6088
Atelier_Ryza_DX.exe+3E5F98 - 4C 8B 0D C9986A01     - mov r9,[Atelier_Ryza_DX.exe+1A8F868]

}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>306</ID>
          <Description>"Remove debug overhead routine (~ - 21 cycles * 2000+ calls/second)"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Atelier_Ryza_DX.exe
  Version: 
  Date   : 2025-11-22
  Author : bbfox@https://opencheattable.scom
}

[ENABLE]

aobscanmodule(INJECT_OPT_CODE_REMOVE_DEBUG_OVERHEAD,$process,48 89 4C 24 08 48 83 EC 38 48) // should be unique


INJECT_OPT_CODE_REMOVE_DEBUG_OVERHEAD:
  ret

registersymbol(INJECT_OPT_CODE_REMOVE_DEBUG_OVERHEAD)

[DISABLE]

INJECT_OPT_CODE_REMOVE_DEBUG_OVERHEAD:
  db 48 89 4C 24 08

unregistersymbol(INJECT_OPT_CODE_REMOVE_DEBUG_OVERHEAD)

{
// ORIGINAL CODE - INJECTION POINT: Atelier_Ryza_DX.exe+D586CC

Atelier_Ryza_DX.exe+D586B4: 48 8B 6C 24 68        - mov rbp,[rsp+68]
Atelier_Ryza_DX.exe+D586B9: 48 8B 74 24 70        - mov rsi,[rsp+70]
Atelier_Ryza_DX.exe+D586BE: 48 83 C4 40           - add rsp,40
Atelier_Ryza_DX.exe+D586C2: 41 5F                 - pop r15
Atelier_Ryza_DX.exe+D586C4: 41 5E                 - pop r14
Atelier_Ryza_DX.exe+D586C6: 41 5C                 - pop r12
Atelier_Ryza_DX.exe+D586C8: C3                    - ret 
Atelier_Ryza_DX.exe+D586C9: CC                    - int 3 
Atelier_Ryza_DX.exe+D586CA: CC                    - int 3 
Atelier_Ryza_DX.exe+D586CB: CC                    - int 3 
// ---------- INJECTING HERE ----------
Atelier_Ryza_DX.exe+D586CC: 48 89 4C 24 08        - mov [rsp+08],rcx
// ---------- DONE INJECTING  ----------
Atelier_Ryza_DX.exe+D586D1: 48 83 EC 38           - sub rsp,38
Atelier_Ryza_DX.exe+D586D5: 48 8B 44 24 40        - mov rax,[rsp+40]
Atelier_Ryza_DX.exe+D586DA: 48 89 44 24 20        - mov [rsp+20],rax
Atelier_Ryza_DX.exe+D586DF: 48 8B 44 24 40        - mov rax,[rsp+40]
Atelier_Ryza_DX.exe+D586E4: 0F B6 00              - movzx eax,byte ptr [rax]
Atelier_Ryza_DX.exe+D586E7: 85 C0                 - test eax,eax
Atelier_Ryza_DX.exe+D586E9: 74 18                 - je Atelier_Ryza_DX.exe+D58703
Atelier_Ryza_DX.exe+D586EB: 83 3D 7A D0 09 01 00  - cmp dword ptr [Atelier_Ryza_DX.exe+1DF576C],00
Atelier_Ryza_DX.exe+D586F2: 74 0F                 - je Atelier_Ryza_DX.exe+D58703
Atelier_Ryza_DX.exe+D586F4: FF 15 F6 8A 08 00     - call qword ptr [Atelier_Ryza_DX.exe+DE11F0]
Atelier_Ryza_DX.exe+D586FA - 39 05 6CD00901        - cmp [Atelier_Ryza_DX.exe+1DF576C],eax
Atelier_Ryza_DX.exe+D58700 - 75 01                 - jne Atelier_Ryza_DX.exe+D58703
Atelier_Ryza_DX.exe+D58702 - 90                    - nop
Atelier_Ryza_DX.exe+D58703 - 48 83 C4 38           - add rsp,38
Atelier_Ryza_DX.exe+D58707 - C3                    - ret

}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>308</ID>
          <Description>"Remove stack overflow check routine (~-30 cycles * 400 calls/sec)"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Atelier_Ryza_DX.exe
  Version: 
  Date   : 2025-11-22
  Author :bbfox@https://opencheattables.com
}

[ENABLE]

aobscanmodule(INJECT_CODE_OPT_REMOVE_STACK_CHECK,$process,48 83 EC 10 4C 89 14 24) // should be unique


INJECT_CODE_OPT_REMOVE_STACK_CHECK:
  ret

registersymbol(INJECT_CODE_OPT_REMOVE_STACK_CHECK)

[DISABLE]

INJECT_CODE_OPT_REMOVE_STACK_CHECK:
  db 48 83 EC 10 4C 89 14 24

unregistersymbol(INJECT_CODE_OPT_REMOVE_STACK_CHECK)


{
// ORIGINAL CODE - INJECTION POINT: Atelier_Ryza_DX.exe+D58720

Atelier_Ryza_DX.exe+D5870D: CC                             - int 3 
Atelier_Ryza_DX.exe+D5870E: CC                             - int 3 
Atelier_Ryza_DX.exe+D5870F: CC                             - int 3 
Atelier_Ryza_DX.exe+D58710: CC                             - int 3 
Atelier_Ryza_DX.exe+D58711: CC                             - int 3 
Atelier_Ryza_DX.exe+D58712: CC                             - int 3 
Atelier_Ryza_DX.exe+D58713: CC                             - int 3 
Atelier_Ryza_DX.exe+D58714: CC                             - int 3 
Atelier_Ryza_DX.exe+D58715: CC                             - int 3 
Atelier_Ryza_DX.exe+D58716: 66 66 0F 1F 84 00 00 00 00 00  - nop word ptr [rax+rax+00000000]
// ---------- INJECTING HERE ----------
Atelier_Ryza_DX.exe+D58720: 48 83 EC 10                    - sub rsp,10
// ---------- DONE INJECTING  ----------
Atelier_Ryza_DX.exe+D58724: 4C 89 14 24                    - mov [rsp],r10
Atelier_Ryza_DX.exe+D58728: 4C 89 5C 24 08                 - mov [rsp+08],r11
Atelier_Ryza_DX.exe+D5872D: 4D 33 DB                       - xor r11,r11
Atelier_Ryza_DX.exe+D58730: 4C 8D 54 24 18                 - lea r10,[rsp+18]
Atelier_Ryza_DX.exe+D58735: 4C 2B D0                       - sub r10,rax
Atelier_Ryza_DX.exe+D58738: 4D 0F 42 D3                    - cmovb r10,r11
Atelier_Ryza_DX.exe+D5873C: 65 4C 8B 1C 25 10 00 00 00     - mov r11,gs:[00000010]
Atelier_Ryza_DX.exe+D58745: 4D 3B D3                       - cmp r10,r11
Atelier_Ryza_DX.exe+D58748: 73 16                          - jae Atelier_Ryza_DX.exe+D58760
Atelier_Ryza_DX.exe+D5874A: 66 41 81 E2 00 F0              - and r10w,F000
}
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>289</ID>
      <Description>"Game version (should be 1.01)"</Description>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>808080</Color>
      <VariableType>String</VariableType>
      <Length>4</Length>
      <Unicode>0</Unicode>
      <CodePage>0</CodePage>
      <ZeroTerminate>1</ZeroTerminate>
      <Address>Atelier_Ryza_DX.exe+E6A03E</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>290</ID>
      <Description>"Atelier Ryza: Ever Darkness &amp; the Secret Hideout DX 1.01  /  https://opencheattables.com  /  CE 7.6"</Description>
      <Options moHideChildren="1"/>
      <Color>00B700</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>291</ID>
          <Description>"Group 7"</Description>
          <Options moHideChildren="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>292</ID>
              <Description>"YesNo"</Description>
              <DropDownList DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>293</ID>
              <Description>"-Item ID-Ja"</Description>
              <DropDownList DisplayValueAsItem="1">0000:きれいな水
0001:ヤギミルク
0002:植物エキス
0003:ロテスヴァッサ鉱水
0004:泡立つ水
0005:翡翠の煌水
0006:エーテルアクア
0007:ナナシ草
0008:コゲクサ
0009:幸せクローバー
000A:アオツメクサ
000B:食毒草
000C:ヴァッサ麦
000D:メイプルリーフ
000E:スイートリーフ
000F:ローゼンリーフ
0010:古代樹の枝
0011:うに
0012:銀うに
0013:黄金うに
0014:病忘れの花
0015:北風の花
0016:陽気な蜜花
0017:祝福の清花
0018:追憶の霧花
0019:静寂の月花
001A:夜光花
001B:ランタン草
001C:シャボン草
001D:安らぎの花
001E:清水の白姫
001F:エスプラント
0020:デルフィローズ
0021:トーン
0022:セイタカトーン
0023:変異トーン
0024:三つ子トーン
0025:紅草
0026:苦い根っこ
0027:若木の枝葉
0028:クスリゴケ
0029:肥沃な土壌
002A:メディウム薬骨
002B:クミネの実
002C:クミネの毒液
002D:腐木の樹皮
002E:怨嗟の叫び
002F:キノコパウダー
0030:デスグリーフ
0031:森の賢人
0032:ドンケルハイト
0033:やわらかい砂
0034:燃える砂
0035:白灰砂
0036:汚染された腐葉土
0037:エメラルドグラス
0038:砂石
0039:甘露岩
003A:風化した石材
003B:古代の石柱
003C:サンゴ石
003D:洞窟サンゴ
003E:リバーストン
003F:リバーストン・蒼炎
0040:水辺の苔石
0041:鍾乳石の欠片
0042:白霊岩
0043:セキネツ鉱
0044:アクア鉱
0045:イナズマ鉱
0046:アマタイト鉱
0047:コベリナイト
0048:ペントナイト
0049:モルディナイト
004A:ゴルディナイト
004B:彗星岩
004C:創生の逆さ石
004D:セプトリエン
004E:小さな晶石
004F:正体不明の原石
0050:大貝の白玉
0051:マダラ石
0052:琥珀の欠片
0053:琥珀水晶
0054:マグネマルモア
0055:聖樹結晶
0056:七煌原石
0057:乾いた木くず
0058:焔の黒砂
0059:マグマパウダー
005A:紙くず
005B:よく燃える樹皮
005C:パルマ樹皮
005D:自然油
005E:白煙炭
005F:パルマ黒炭
0060:ノライモ
0061:ケモノ肉
0062:新鮮な肉
0063:クーケンフルーツ
0064:何かのタマゴ
0065:七色葡萄
0066:パルマの実
0067:フレスベリー
0068:アブラ木の実
0069:甘露の実
006A:ハチの巣
006B:銀のハチの巣
006C:金のハチの巣
006D:アイヒェロア
006E:夢見るきのこ
006F:群体きのこ
0070:ユピトピニオン
0071:ゴールデンクラウン
0072:きれいな貝殻
0073:サルディン
0074:エグゾフィッシュ
0075:トゲトゲ
0076:セリヨル
0077:プルムル
0078:シュラブ
0079:シゾール
007A:ソーンフィッシュ
007B:メイスフィッシュ
007C:万年魚
007D:湖底のぬし
007E:異界のぬし
007F:ナナホシ
0080:ハニーアント
0081:灯篭ホタル
0082:ローズビー
0083:オオカブト
0084:フラムドラグーン
0085:スピアワーム
0086:アンバーフライ
0087:ラピス・パピヨン
0088:ベビーヴルム
0089:トライホーン
008A:束縛する鋼糸
008B:丈夫なつる
008C:綿毛草
008D:大木のツタ
008E:アイヒェ
008F:丈夫な丸太
0090:苔むした流木
0091:パルマ
0092:化石樹
0093:香る蜜木
0094:異界の腐木
0095:聖樹の大枝
0096:ウィングプラント
0097:スカイバブル
0098:こんがりきのこ
0099:腐木の毒霧
009A:ぷにぷに玉・青
009B:ぷにぷに玉・緑
009C:ぷにぷに玉・赤
009D:ぷにぷに玉・黒
009E:ぷにぷに玉・銀
009F:ぷにぷに玉・金
00A0:大きな羽根
00A1:動物の毛皮
00A2:幻獣の毛皮
00A3:大きな骨
00A4:ヘビの抜け殻
00A5:巨獣の化石
00A6:魔石の欠片
00A7:闇水晶の欠片
00A8:聖石の欠片
00A9:魔導書の切れ端
00AA:古びた魔導書
00AB:異界のコア
00AC:聖樹の葉
00AD:メイプル樹皮
00AE:蜜木の枝
00AF:スピリットフラワー
00B0:スピリットフェザー
00B1:サビついた剣
00B2:古き騎士の紋章
00B3:魔獣の毒袋
00B4:狂気の毒槍
00B5:魔獣の背ビレ
00B6:土魚の暴牙
00B7:魔獣の甲殻
00B8:甲獣の霊鎧
00B9:魔獣の鱗
00BA:贖罪の大針
00BB:エレメントコア・火
00BC:エレメントコア・氷
00BD:エレメントコア・雷
00BE:エレメントコア・風
00BF:エレメントコア・闇
00C0:竜肉
00C1:翼竜の翼
00C2:翼竜のタマゴ
00C3:竜眼
00C4:大ぷに玉
00C5:巨大なツメ
00C6:フェアリーピース
00C7:ゴーレムのコア
00C8:英霊の魂
00C9:常世の焔
00CA:光る砂
00CB:太陽の花
00CC:永遠結晶
00CD:生ゴミ
00CE:壊れた道具
00CF:燃えカス
00ED:爆粉うに
00EE:氷びし
00EF:クラフト
00F0:フラム
00F1:レヘルン
00F2:プラジグ
00F3:ルフト
00F4:ノルデンブランド
00F5:雷の呼び鈴
00F6:泡雲の弾丸
00F7:ローゼフラム
00F8:クライトレヘルン
00F9:シュトラプラジグ
00FA:レーツェルフト
00FB:誘引火瓶
00FC:創世の槌
00FD:バニッシジーゲル
00FE:ルナーランプ
00FF:エターンセルフィア
0100:賢人の宝典
010B:グラスビーンズ
010C:ドライビスク
010D:施しの軟膏
010E:プニゼリー
010F:ラーゼンプディング
0110:せせらぎの薫風
0111:リストレア薬瓶
0112:ネクタル
0113:癒しの薬玉
0114:躍動シロップ
0115:カクテルレープ
0116:女神の飲みさし
0117:エリキシル剤
0121:魚油リキッド
0122:ウォーパウダー
0123:イバラの抱擁
0124:エネルジアニカ
0125:百薬煎じ
0126:ゆらぎの毒煙
0127:神秘の羽衣
0128:妖薬エボニアル
0129:ヒロイックガイスト
012A:時空の天文時計
0135:草刈り鎌
0136:薪割り斧
0137:ハンマー
0138:フラムロッド
0139:釣り竿
013A:虫取り網
013B:コンパス
013C:風の精の靴
013D:探索リュック
013E:幻視ルーペ
013F:鎌斧
0140:フラムハンマー
0141:釣り竿網
0142:ルーペ付きコンパス
0143:探検セット
0149:中和剤・赤
014A:中和剤・青
014B:中和剤・黄
014C:中和剤・緑
014D:研磨剤
014E:ゼッテル
014F:おいしい練り餌
0150:アルケミーペイント
0151:デルフィローズ香
0152:インゴット
0153:ブロンズアイゼン
0154:スタルチウム
0155:クリミネア
0156:ゴルドテリオン
0157:クロース
0158:ネイチャークロス
0159:ビーストエア
015A:ソーサリーローズ
015B:エルドロコード
015C:パールクリスタル
015D:アンバーライト
015E:スピリナイト
015F:セイントダイヤ
0160:アルクァンシェル
0161:ハチミツ
0162:エルツ糖
0163:旅人の水珠
0164:超純水
0165:ヒーリングチップ
0166:聖なる雫
0167:ポイズンキューブ
0168:禁忌の雫
0169:帯電砂
016A:マーブルストーン
016B:火薬のもと
016C:蒼炎の種火
016D:ミックスオイル
016E:メルトストーン
016F:小麦粉
0170:ゼラチンパウダー
0171:錬金繊維
0172:ヘブンズストリング
0173:混鉄剛板
0174:ホーリーナット
0175:ミストリキッド
0176:フェザードラフト
0177:ぷにレザー
0178:マスターレザー
0179:ガラスの花
017A:精霊の小瓶
017B:クリスタルエレメント
017C:賢者の石
017D:植物の種
017E:石の種
017F:火の種
0180:水の種
0181:神秘の種
0196:お手製の杖・改
0197:ヘリオプロクス
0198:グリムクォーツ
0199:ルーニックコード
019A:セレスティアシーカー
019B:練習用の長笛
019C:クレプスクルン
019D:イノセントスノウ
019E:コンサートミストレス
019F:エセリアルトーン
01A0:使い古した剣
01A1:コロッサルエッジ
01A2:イニシエーター
01A3:シュヴァルツラスター
01A4:ロードガーディアン
01A5:杭打ちハンマー
01A6:クレアエンパシー
01A7:デストルクシオン
01A8:聖鎚・雨坤波更
01A9:ブレイブエンブレム
01AA:巡廻の杖
01AB:森番鐘
01AC:修練の道標
01AD:神霊樹の魔枝
01AE:幽玄なる叡智の杖
01AF:鉄鉤
01B0:クリーガーズタロン
01B1:ヘイルクランチ
01B2:風断爪
01B3:オーレンヘルディン
01B4:護り手の剣
01B5:ヴィクトーリア
01B6:アンムートソーン
01B7:エルガローゼ
01B8:グラングロリア
01B9:守護者の精霊剣
01BA:エアデグラティア
01BB:ブレストレーネ
01BC:ルブルムフロース
01BD:シュッツエンゲル
01BE:愛用のヨーヨー
01BF:ファイアフライ
01C0:クラシカルクラウン
01C1:スティールジョーカー
01C2:ミラクルバタフライ
01C8:クーケンスウェット
01C9:ノーブルチュニック
01CA:レザープロテクター
01CB:チェインベスト
01CC:ボルダースケイル
01CD:レディアントプレート
01CE:スカラーコート
01CF:氷霧の鎧
01D0:シャレードルマント
01D1:妖精の羽衣
01D2:ゴールデンメイル
01D3:暗夜のドレス
01D4:フォートレスアーマー
01D5:智者のクローク
01D6:魔殻シュタルクケルン
01E1:エナジーペンダント
01E2:グナーデリング
01E3:焔雪の耳飾り
01E4:雷嵐の耳飾り
01E5:退魔のブローチ
01E6:クォーツネックレス
01E7:ヒートアップバングル
01E8:神速のブーツ
01E9:渡り鳥のお守り
01EA:魔石のチェイン
01EB:バロンズクラウン
01EC:エリキシルリング
01F7:ヤギ肉
01F8:塩草
01F9:魔石塊
01FA:簡易建材
01FB:簡易石材
01FC:海草土
01FD:軟式ゴム石
01FE:誘魔香
01FF:強力な魚のエサ
0200:共振の玉石
0201:補助義手
0202:超鋼ギア
0203:古びたピオニールの鍵
0204:ピオニールの鍵
0205:赤の輝石
0206:女王の遺産
0207:真紅の輝石
0208:コアクリスタルⅠ
0209:コアクリスタルⅡ
020A:コアクリスタルⅢ
020B:トラベルボトル・陽
020C:トラベルボトル・月
020D:トラベルボトル・星
020E:トラベルボトル・宙
020F:トラベルボトル・異界
0210:ソレユの実
0211:グリズリーウッド
0212:アカシア樹脂
0213:水断ち油
0214:リゾートウッドチップ
0215:質素な材木
0216:匠の塗料
0217:王国御用達の床石
0218:修羅の帽子
0219:ぷにっきー
0225:動力炉
023C:山羊の蹄スタンプ
023D:石盤の欠片
023E:新鮮なヤギミルク
024C:旅人の帳簿
024D:大陸の書
02A1:古びた錬金書
02A2:はじめてのお菓子作り
02A3:素材の精練法
02A4:クーケンファッション
02A5:身近な物作り
02A6:様々な採取方法
02A7:家庭菜園を始めよう
02A8:プディングの作り方
02A9:普通の紙のレシピ
02AA:固形燃料のレシピ
02AB:ぷるぷるの源のレシピ
02AD:自然の力
02AE:錬金術の神髄
02AF:天啓の書
02B0:入門の書
02B1:穴を埋めるメモ！
02B2:調香成分表のメモ
02B3:よく食べるエサ！
02B4:錬金術士一人旅
02B5:秘密基地の材料
02B6:一流への試練
02B7:破壊と創造の書
02B8:弾ける甘味料
02B9:火の元注意
02BA:穢れなき水
02BB:圧縮弾頭の作り方
02BC:月の魔力
02BD:大地の怒り
02BE:無病息災の祈り
02BF:幻想の織物
02C0:嵐の書
02C1:旅のお供に
02C2:リラの書き写し
02C3:タオの走り書きメモ
02C4:真の鍵の生成メモ
02C5:大動力の集結と発露
02C6:防水粘液のメモ
02C7:強力研磨剤のメモ
02C8:タオの思い出
02C9:アンペルの秘伝
02CA:クラウディアのレシピ
02CE:光竜のウロコ
02CF:光竜の瞳
02D3:ゲルリキッド
02D4:ゲルピカット
02D5:ポリッシュ
02D9:タルフラム
02DA:緋型テラフラム
02DC:アンペル式赤の輝石
02DF:巨大クーケンフルーツ
02E0:発破用フラム
02E4:月夜のベリー
02E5:月光のベリー
02E6:甘ったるい生地Ａ
02E7:甘ったるい生地Ｂ
02E8:甘ったるい生地Ｃ
02E9:メイプル蜜糖
02EA:ドーナツベース
02EB:ホイップクリーム
02EC:月夜のクリーム
02ED:月光のクリーム
02EE:プレーン・ドーナツＡ
02EF:プレーン・ドーナツＢ
02F0:プレーン・ドーナツＣ
02F1:アスラ・ドーナツ
02F3:アズル・ドーナツ
02F4:アンバ・ドーナツ
02F8:ロスト・マテリアル
02F9:バニッシュクリスタル
02FA:静穏の精霊水
02FB:恨みの地球儀
02FC:欲血タブレット
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>0000</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>294</ID>
              <Description>"-Traits-Ja"</Description>
              <DropDownList DisplayValueAsItem="1">0000:品質上昇
0001:品質上昇＋
0002:品質上昇＋＋
0003:高品質
0004:最高品質
000A:高値
000B:高値＋
000C:高値＋＋
000D:高級品
000E:希少な一品
000F:破壊力上昇
0010:破壊力上昇＋
0011:破壊力上昇＋＋
0014:大きな破壊力
0015:強力な破壊力
0016:猛烈な破壊力
0019:回復力上昇
001A:回復力上昇＋
001B:回復力上昇＋＋
001E:大きな回復量
001F:強力な回復量
0020:猛烈な回復量
0023:クリティカル
0024:クリティカル＋
0025:クリティカル＋＋
0026:会心の出来
0027:半分クリティカル
0028:力の祝福
0029:剛力の祝福
002A:剛力神の祝福
002B:守りの祝福
002C:守護の祝福
002D:守護神の祝福
002E:速さの祝福
002F:疾風の祝福
0030:韋駄天の祝福
0031:眠りを治療
0032:毒を治療
0033:火傷を治療
0034:凍傷を治療
0035:暗闇を治療
0036:封印を治療
0037:スロウを治療
0038:呪いを治療
0039:移動不可を治療
003A:麻痺を治療
003B:力の呪い
003C:無力の呪詛
003D:無力の神罰
003E:守りの呪い
003F:無守の呪詛
0040:無守の神罰
0041:速さの呪い
0042:無速の呪詛
0043:無速の神罰
004E:範囲ボーナス
004F:範囲ボーナス＋
0050:範囲ボーナス＋＋
0051:マルチボーナス
0052:マルチバースト
0053:少数ボーナス
0054:少数ボーナス＋
0055:少数ボーナス＋＋
0056:シングルボーナス
0057:シングルブラスト
005D:高速使用
005E:高速使用＋
005F:高速使用＋＋
0060:ソニックスロー
0061:ライトニングスロー
0062:パワースロー
0063:パワースロー＋
0064:パワースロー＋＋
0065:ストロングスロー
0066:ゴッドスロー
0067:追い討ち強化
0068:追い討ち強化＋
0069:追い討ち強化＋＋
006A:情け無用の一撃
006B:無慈悲な一撃
006C:ＨＰ強化
006D:ＨＰ強化＋
006E:ＨＰ強化＋＋
006F:みなぎる力
0070:生命の力
0071:攻撃強化
0072:攻撃強化＋
0073:攻撃強化＋＋
0074:猛獣の力
0075:軍神の力
0076:防御強化
0077:防御強化＋
0078:防御強化＋＋
0079:鋼鉄の守り
007A:竜鱗の守り
007B:素早さ強化
007C:素早さ強化＋
007D:素早さ強化＋＋
007E:音速の脚力
007F:光速の脚力
0080:攻防強化
0081:攻速強化
0082:防速強化
0083:全能力強化
0084:全能の力
0086:スキル強化
0087:スキル強化＋
0088:スキル強化＋＋
0089:スキルブースト
008A:スーパースキル
008B:ぷに特攻
008C:イタチ特攻
008D:スピリット特攻
008E:ゴーレム特攻
008F:騎士特攻
0090:サソリ特攻
0091:ハリネズミ特攻
0092:翼竜特攻
0093:サメ特攻
0094:甲虫特攻
0095:ワイバーン特攻
0096:精霊特攻
009F:ほのかな灯り
00A0:葉の膜
00A1:自然生薬
00A2:湧出する賢智
00A3:神気の花弁
00A4:秘めたる七源光
00A5:ナナヒカリ
00A6:幻想胞子
00A7:醸す王権
00A8:異界歩きのヒゲ
00A9:金色の三叉槍
00AA:堆積した知識
00AB:滴るみつ汁
00AC:霊妙なる生命
00AD:原初の力
00AE:狂熱の燻り
00AF:氷塊の反響
00B0:封雷の摩擦
00B1:地風の胎動
00B2:闇冥の煌き
00B3:ほぼぷに
00B4:肉裂きの鉤
00B5:自由な魂
00B6:無尽の精気
00B7:みなぎる胆力
00B8:孤高なる魂
00EF:攻防強化＋
00F0:攻速強化＋
00F1:防速強化＋
00F2:全能力強化＋
00F3:会心の破壊力
00F4:致命的な追撃
00F5:クイックアーツ
00F6:スーパーボディ
00F7:ドッジムーブ
0101:エコノミーコア
0102:ブーストコア
0122:N/A
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>0000</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>295</ID>
              <Description>"-Effects-Ja"</Description>
              <DropDownList DisplayValueAsItem="1">0000:炸裂するうに
0001:飛散するうに
0002:爆散するうに
0003:つめたい痛み
0004:しみこむ痛み
0005:こごえる痛み
0006:物理ダメージ・微
0007:物理ダメージ・小
0008:物理ダメージ・中
0009:物理ダメージ・大
000A:火ダメージ・微
000B:火ダメージ・小
000C:火ダメージ・中
000D:火ダメージ・大
000E:火ダメージ・超
000F:真紅の炎
0010:濃艶の花びら
0011:氷ダメージ・微
0012:氷ダメージ・小
0013:氷ダメージ・中
0014:氷ダメージ・大
0015:氷ダメージ・超
0016:広がる氷結
0017:酷寒の舞踏
0018:雷ダメージ・微
0019:雷ダメージ・小
001A:雷ダメージ・中
001B:雷ダメージ・大
001C:雷ダメージ・超
001D:帯電閃光
001E:超振動光線
001F:風ダメージ・微
0020:風ダメージ・小
0021:風ダメージ・中
0022:風ダメージ・大
0023:風ダメージ・超
0024:強風の牙
0025:神意の渦
0026:うなる凍剣
0027:おどる凍剣
0028:あざける凍剣
0029:血濡れの凍剣
002A:遠雷のオーダー
002B:雷鳴のオーダー
002C:雷光の召喚
002D:迅雷の召喚
002E:しゃぼん弾
002F:ふうせん弾
0030:膨張炸裂弾
0031:地鳴りの砲弾
0032:火球呼び
0033:火塊呼び
0034:隕石呼び
0035:岩石砕き
0036:山砕き
0037:大陸砕き
0038:暴風の旗印
0039:大嵐の旗印
003A:滅びの旗印
003B:三日月の灯
003C:満月の灯
003D:新月の灯
003E:溶岩の器
003F:大地の器
0040:太陽の器
0041:一ツ色の証明
0042:一ツ闇の虚偽
0043:一ツ環の真実
0044:分ツ心の証明
0045:分ツ光の虚偽
0046:分ツ軸の真実
0047:爆炎乱舞
0048:地霊の怒り
0049:大地の怒り
004A:大地神の怒り
004B:天地神明の怒り
0065:うにのトゲ・小
0066:うにのトゲ・中
0067:うにのトゲ・大
0068:驚かせる・小
0069:驚かせる・中
006A:驚かせる・大
006B:足がすくむ・小
006C:足がすくむ・中
006D:足がすくむ・大
006E:力を失う・小
006F:力を失う・中
0070:力を失う・大
0071:弾けるトゲ・小
0072:弾けるトゲ・中
0073:弾けるトゲ・大
0074:守りを失う・小
0075:守りを失う・中
0076:守りを失う・大
0077:速さを失う・小
0078:速さを失う・中
0079:速さを失う・大
007A:感覚を失う・小
007B:感覚を失う・中
007C:感覚を失う・大
007D:貫通する破片・小
007E:貫通する破片・中
007F:貫通する破片・大
0080:吹き飛ばし・小
0081:吹き飛ばし・中
0082:吹き飛ばし・大
0083:風力強化
0084:舞い上がる砂・小
0085:舞い上がる砂・中
0086:舞い上がる砂・大
0087:鋭利な剣先・小
0088:鋭利な剣先・中
0089:鋭利な剣先・大
008A:鳴り響く電流・小
008B:鳴り響く電流・中
008C:鳴り響く電流・大
008D:落雷の地鳴り・小
008E:落雷の地鳴り・中
008F:落雷の地鳴り・大
0090:マルチオーダー
0091:粘着成分・小
0092:粘着成分・中
0093:粘着成分・大
0094:泡まみれ・小
0095:泡まみれ・中
0096:泡まみれ・大
0097:焼き尽す炎・小
0098:焼き尽す炎・中
0099:焼き尽す炎・大
009A:焦熱の花冠・小
009B:焦熱の花冠・大
009C:灼熱の花冠
009D:細氷のパニエ・小
009E:細氷のパニエ・大
009F:エンパイアライン
00A0:一極集中・小
00A1:一極集中・大
00A2:大放電
00A3:荒れ狂う風
00A4:舞い上がる闇・小
00A5:舞い上がる闇・中
00A6:舞い上がる闇・大
00A7:熱波放出・小
00A8:熱波放出・中
00A9:熱波放出・大
00AA:高温の火膜・小
00AB:高温の火膜・中
00AC:高温の火膜・大
00AD:大地の揺れ・小
00AE:大地の揺れ・中
00AF:大地の揺れ・大
00B0:呼応する大海・小
00B1:呼応する大海・中
00B2:呼応する大海・大
00B3:ヒュージハンマー
00B4:身を切り裂く・小
00B5:身を切り裂く・中
00B6:身を切り裂く・大
00B7:淀みの空・小
00B8:淀みの空・中
00B9:淀みの空・大
00BA:描かれる終末
00BB:宵闇の誘い・小
00BC:宵闇の誘い・中
00BD:宵闇の誘い・大
00BE:薄らぐ輪郭・小
00BF:薄らぐ輪郭・中
00C0:薄らぐ輪郭・大
00C1:茜さす月夜
00C2:高熱溶解・小
00C3:高熱溶解・中
00C4:高熱溶解・大
00C5:沸き立つ戦慄・小
00C6:沸き立つ戦慄・中
00C7:沸き立つ戦慄・大
00C8:溶岩にらみ
00C9:吸命の走り書き
00CA:吸命の血文字
00CB:天空の挿絵
00CC:地脈の挿絵
00CD:賢人の挿絵
00CE:轟音の耳鳴り・小
00CF:轟音の耳鳴り・中
00D0:轟音の耳鳴り・大
00D1:指向性爆薬・小
00D2:指向性爆薬・中
00D3:指向性爆薬・大
00D4:降り注ぐ炎・小
00D5:降り注ぐ炎・中
00D6:降り注ぐ炎・大
00D7:憎しみの連鎖・小
00D8:憎しみの連鎖・中
00D9:憎しみの連鎖・大
00DD:降り注ぐ絶望・小
00DE:降り注ぐ絶望・中
00DF:降り注ぐ絶望・大
00EC:ＨＰ回復・微
00ED:ＨＰ回復・小
00EE:ＨＰ回復・中
00EF:ＨＰ回復・大
00F0:ＨＰ回復・超
00F1:ＡＰ回復・小
00F2:ＡＰ回復・中
00F3:ＡＰ回復・大
00F4:戦闘不能を回復・微
00F5:戦闘不能を回復・小
00F6:戦闘不能を回復・中
00F7:戦闘不能を回復・大
00F8:戦闘不能を回復・超
00F9:ＨＰ割合回復・微
00FA:ＨＰ割合回復・小
00FB:ＨＰ割合回復・中
00FC:ＨＰ割合回復・大
00FD:ＨＰ割合回復・超
00FE:ＨＰ継続回復・微
00FF:ＨＰ継続回復・小
0100:ＨＰ継続回復・中
0101:ＨＰ継続回復・大
0102:ＨＰ継続回復・超
0103:ブレイク値回復・微
0104:ブレイク値回復・小
0105:ブレイク値回復・中
0106:ブレイク値回復・大
0107:ブレイク値回復・超
0108:ブレイク状態を回復
0109:異常を消し去る
010A:悪性状態を消し去る
010B:眠りを治療
010C:毒を治療
010D:猛毒を治療
010E:火傷を治療
010F:凍傷を治療
0110:暗闇を治療
0111:封印を治療
0112:スロウを治療
0113:呪いを治療
0114:移動不可を治療
0115:麻痺を治療
0116:刺傷を治療
0117:食べて回復・微
0118:食べて回復・小
0119:食べて回復・中
011A:食べて回復・大
011B:食べて回復・超
011C:やわらか食感
011D:とろける食感
011E:うれしい食感
011F:森林の水音・小
0120:森林の水音・中
0121:森林の水音・大
0122:粉薬が舞う・小
0123:粉薬が舞う・中
0124:粉薬が舞う・大
0125:飛び上がる味わい
0126:跳ねまわる味わい
0127:食べ合わせ効果・小
0128:食べ合わせ効果・中
0129:食べ合わせ効果・大
012A:癒しの口づけ・小
012B:癒しの口づけ・中
012C:癒しの口づけ・大
014B:解毒効果
014C:スッキリする
014D:腹持ちが良い・小
014E:腹持ちが良い・中
014F:腹持ちが良い・大
0150:ぷるぷる
0151:どろどろ
0152:もちもち
0153:強烈な香り
0154:独特な香り
0155:芳醇な香り
0156:淡白な味わい
0157:濃厚な味わい
0158:新芽の息吹
0159:若葉の息吹
015A:新緑の息吹
015B:浄化のそよ風
015C:治療効果
015D:美白効果
015E:感謝の言葉
015F:歓迎の言葉
0160:祝福の言葉
0161:おなかでおちつく
0162:おなかでおきらく
0163:おなかではたらく
0164:味わい果物
0165:フルーツカクテル
0166:身体を清める
0167:思考を清める
0168:精神を清める
0169:平癒の薬効
016A:復調の薬効
016B:回生の薬効
016C:ほろ甘
016D:甘い
016E:激甘
016F:超激甘
018A:身体が強くなる・小
018B:身体が強くなる・中
018C:身体が強くなる・大
018E:力を呼び覚ます
018F:本能を呼び覚ます
0190:全霊を呼び覚ます
0192:つたない旋律
0193:穏やかな旋律
0194:華やかな旋律
0195:麗らかな旋律
0196:温めて効く
0197:すぐに効く
0198:万病に効く
019A:風火のベール
019B:氷雷のベール
019C:魔法のベール
019D:守りのベール
019E:不思議な力
019F:悪魔の力
01A0:魔界の力
01A1:デーモンブレス
01A2:時空を縮める
01A3:時空を切り詰める
01A4:時空を支配する
01A6:一寸先を見せる
01A7:未来を見せる
01A8:力の契約
01A9:血の契約
01AA:禁忌の契約
01C4:攻撃力アップ・小
01C5:攻撃力アップ・中
01C6:攻撃力アップ・大
01C7:防御力アップ・小
01C8:防御力アップ・中
01C9:防御力アップ・大
01CA:素早さアップ・小
01CB:素早さアップ・中
01CC:素早さアップ・大
01CD:全能力アップ・小
01CE:全能力アップ・中
01CF:全能力アップ・大
01D0:命中率アップ・小
01D1:命中率アップ・中
01D2:命中率アップ・大
01D3:回避率アップ・小
01D4:回避率アップ・中
01D5:回避率アップ・大
01D6:会心確率アップ・小
01D7:会心確率アップ・中
01D8:会心確率アップ・大
01D9:体力一時増強・小
01DA:体力一時増強・中
01DB:体力一時増強・大
01DC:耐え抜く力・小
01DD:耐え抜く力・中
01DE:耐え抜く力・大
01DF:加速する世界
01F0:感覚を抜き取る
01F1:精神を抜き取る
01F2:自由を抜き取る
01F3:惑わす煙
01F4:歪んだ煙
01F5:幻影毒煙
01F6:戦士の魂
01F7:勇者の魂
01F8:英雄の魂
020D:攻撃力ダウン・小
020E:攻撃力ダウン・中
020F:攻撃力ダウン・大
0210:防御力ダウン・小
0211:防御力ダウン・中
0212:防御力ダウン・大
0213:素早さダウン・小
0214:素早さダウン・中
0215:素早さダウン・大
0216:全能力ダウン・小
0217:全能力ダウン・中
0218:全能力ダウン・大
0219:眠りを与える・弱
021A:眠りを与える・中
021B:眠りを与える・強
021C:毒を与える・弱
021D:毒を与える・中
021E:毒を与える・強
021F:スロウを与える・弱
0220:スロウを与える・中
0221:スロウを与える・強
0222:呪いを与える・弱
0223:呪いを与える・中
0224:呪いを与える・強
0225:暗闇を与える・弱
0226:暗闇を与える・中
0227:暗闇を与える・強
0228:封印を与える・弱
0229:封印を与える・中
022A:封印を与える・強
022B:猛毒を与える・弱
022C:猛毒を与える・中
022D:猛毒を与える・強
022E:火傷を与える・弱
022F:火傷を与える・中
0230:火傷を与える・強
0231:凍傷を与える・弱
0232:凍傷を与える・中
0233:凍傷を与える・強
0234:麻痺を与える・弱
0235:麻痺を与える・中
0236:麻痺を与える・強
0237:火に弱くなる
0238:氷に弱くなる
0239:雷に弱くなる
023A:風に弱くなる
023B:ブレイク値加算・小
023C:ブレイク値加算・中
023D:ブレイク値加算・大
023E:ブレイク値加算・超
023F:刺傷を与える・弱
0240:刺傷を与える・中
0241:刺傷を与える・大
027B:草を刈る
027C:木を切る
027D:砕いて採る
027E:爆破して採る
027F:魚が釣れる
0280:虫が採れる
0281:採取量アップ・小
0282:採取量アップ・中
0283:採取量アップ・大
02AD:素材を見分ける
02AE:魔物を探す
02AF:宝を探す
02B0:移動速度アップ・小
02B1:移動速度アップ・中
02B2:移動速度アップ・大
02B3:軽快に跳ぶ
02B4:風に乗る
02B5:カゴ容量アップ・小
02B6:カゴ容量アップ・中
02B7:カゴ容量アップ・大
02B8:カゴ容量アップ・超
02B9:良い素材を探す・小
02BA:良い素材を探す・中
02BB:良い素材を探す・大
02BC:良い素材を探す・超
02BD:特別な素材を探す・小
02BE:特別な素材を探す・中
02BF:特別な素材を探す・大
02C0:特別な素材を探す・超
02C2:特性Ｌｖアップ・小
02C3:特性Ｌｖアップ・中
02C4:特性Ｌｖアップ・大
02C5:特性Ｌｖアップ・超
02C6:レア素材を探す・小
02C7:レア素材を探す・中
02C8:レア素材を探す・大
02C9:レア素材を探す・超
02CA:魔物と宝を探す
02CB:頑丈な岩を破壊する
02CC:武器効果をリセット
02D5:小さな旅人・小
02D6:小さな旅人・中
02D7:小さな旅人・大
02D8:小さな旅人・超
02D9:日輪の灯・小
02DA:日輪の灯・中
02DB:日輪の灯・大
02DC:日輪の灯・超
02DD:輝く魔力・小
02DE:輝く魔力・中
02DF:輝く魔力・大
02E0:輝く魔力・超
02E1:失われた魔術・小
02E2:失われた魔術・中
02E3:失われた魔術・大
02E4:失われた魔術・超
02E5:天の探求者・小
02E6:天の探求者・中
02E7:天の探求者・大
02E8:天の探求者・超
02E9:見習い奏者・小
02EA:見習い奏者・中
02EB:見習い奏者・大
02EC:見習い奏者・超
02ED:夕暮れの余韻・小
02EE:夕暮れの余韻・中
02EF:夕暮れの余韻・大
02F0:夕暮れの余韻・超
02F1:純白の氷・小
02F2:純白の氷・中
02F3:純白の氷・大
02F4:純白の氷・超
02F5:ソロパート・小
02F6:ソロパート・中
02F7:ソロパート・大
02F8:ソロパート・超
02F9:冠たる音色・小
02FA:冠たる音色・中
02FB:冠たる音色・大
02FC:冠たる音色・超
02FD:傭兵の技・小
02FE:傭兵の技・中
02FF:傭兵の技・大
0300:傭兵の技・超
0301:重厚な大剣・小
0302:重厚な大剣・中
0303:重厚な大剣・大
0304:重厚な大剣・超
0305:一陣の風・小
0306:一陣の風・中
0307:一陣の風・大
0308:一陣の風・超
0309:悪魔の切っ先・小
030A:悪魔の切っ先・中
030B:悪魔の切っ先・大
030C:悪魔の切っ先・超
030D:全てを守る者・小
030E:全てを守る者・中
030F:全てを守る者・大
0310:全てを守る者・超
0311:パワーライズ・小
0312:パワーライズ・中
0313:パワーライズ・大
0314:パワーライズ・超
0315:共感力・小
0316:共感力・中
0317:共感力・大
0318:共感力・超
0319:破壊の一撃・小
031A:破壊の一撃・中
031B:破壊の一撃・大
031C:破壊の一撃・超
031D:神の怒り・小
031E:神の怒り・中
031F:神の怒り・大
0320:神の怒り・超
0321:勇者の証・小
0322:勇者の証・中
0323:勇者の証・大
0324:勇者の証・超
0325:風の放浪者・小
0326:風の放浪者・中
0327:風の放浪者・大
0328:風の放浪者・超
0329:森の番人・小
032A:森の番人・中
032B:森の番人・大
032C:森の番人・超
032D:精神鍛錬・小
032E:精神鍛錬・中
032F:精神鍛錬・大
0330:精神鍛錬・超
0331:自然の加護・小
0332:自然の加護・中
0333:自然の加護・大
0334:自然の加護・超
0335:真理の導き・小
0336:真理の導き・中
0337:真理の導き・大
0338:真理の導き・超
0339:抜群の切れ味・小
033A:抜群の切れ味・中
033B:抜群の切れ味・大
033C:抜群の切れ味・超
033D:戦士の心得・小
033E:戦士の心得・中
033F:戦士の心得・大
0340:戦士の心得・超
0341:獰猛な牙・小
0342:獰猛な牙・中
0343:獰猛な牙・大
0344:獰猛な牙・超
0345:風破りの刃・小
0346:風破りの刃・中
0347:風破りの刃・大
0348:風破りの刃・超
0349:エレメントソング・小
034A:エレメントソング・中
034B:エレメントソング・大
034C:エレメントソング・超
034D:確かな経験・小
034E:確かな経験・中
034F:確かな経験・大
0350:確かな経験・超
0351:瞬速の刺突・小
0352:瞬速の刺突・中
0353:瞬速の刺突・大
0354:瞬速の刺突・超
0355:弛まぬ修練・小
0356:弛まぬ修練・中
0357:弛まぬ修練・大
0358:弛まぬ修練・超
0359:美麗なる一閃・小
035A:美麗なる一閃・中
035B:美麗なる一閃・大
035C:美麗なる一閃・超
035D:正しき力・小
035E:正しき力・中
035F:正しき力・大
0360:正しき力・超
0361:孤高の守護者・小
0362:孤高の守護者・中
0363:孤高の守護者・大
0364:孤高の守護者・超
0365:滴る一雫・小
0366:滴る一雫・中
0367:滴る一雫・大
0368:滴る一雫・超
0369:地の恵み・小
036A:地の恵み・中
036B:地の恵み・大
036C:地の恵み・超
036D:自在の霊刃・小
036E:自在の霊刃・中
036F:自在の霊刃・大
0370:自在の霊刃・超
0371:絶対の領域・小
0372:絶対の領域・中
0373:絶対の領域・大
0374:絶対の領域・超
0375:基本の技術・小
0376:基本の技術・中
0377:基本の技術・大
0378:基本の技術・超
0379:魅惑の煌めき・小
037A:魅惑の煌めき・中
037B:魅惑の煌めき・大
037C:魅惑の煌めき・超
037D:踊る蛍火・小
037E:踊る蛍火・中
037F:踊る蛍火・大
0380:踊る蛍火・超
0381:巧みな業師・小
0382:巧みな業師・中
0383:巧みな業師・大
0384:巧みな業師・超
0385:千客万来・小
0386:千客万来・中
0387:千客万来・大
0388:千客万来・超
039D:サプライズクラッカー
039E:テラークラッカー
039F:切り裂く氷刃
03A0:切り刻む氷刃
03A1:トゲ十本
03A2:トゲ百本
03A3:トゲ千本
03A4:火の祝福・小
03A5:火の祝福・中
03A6:火の祝福・大
03A7:火の祝福・超
03A8:氷の祝福・小
03A9:氷の祝福・中
03AA:氷の祝福・大
03AB:氷の祝福・超
03AC:雷の祝福・小
03AD:雷の祝福・中
03AE:雷の祝福・大
03AF:雷の祝福・超
03B0:風の祝福・小
03B1:風の祝福・中
03B2:風の祝福・大
03B3:風の祝福・超
03B4:治癒のルーン・小
03B5:治癒のルーン・中
03B6:治癒のルーン・大
03B7:治癒のルーン・超
03B8:不屈の盾
03B9:不滅の盾
03BA:ぷにガード
03BB:ぷにシールド
03BC:ぷにランパート
03BD:守護の水鏡・小
03BE:守護の水鏡・中
03BF:守護の水鏡・大
03C0:戦神の呼び声・小
03C1:戦神の呼び声・中
03C2:戦神の呼び声・大
03C3:束縛の呪い
03C4:縛鎖の呪い
03C5:火の刻印
03C6:猛火の刻印
03C7:氷の刻印
03C8:霧氷の刻印
03C9:雷の刻印
03CA:天雷の刻印
03CB:風の刻印
03CC:暴風の刻印
03CD:バーストシェル・小
03CE:バーストシェル・中
03CF:バーストシェル・大
03D0:破壊の一撃
03D1:創造の一撃
03D2:一筋の光
03D3:広がる光
03D4:かき消す光
03D5:伝わる熱
03D6:伝播する強熱
03D7:コアフロー
03D8:コアフラッド
03D9:コアオーバーフロー
03DA:森精のお手伝い
03DB:森精の助け舟
03DC:霊水の効能・小
03DD:霊水の効能・中
03DE:霊水の効能・大
03DF:地霊水の効能
03E0:天霊水の効能
03E1:力の活性
03E2:命の活性
03E3:魂の活性
03E4:豊穣の祈り・小
03E5:豊穣の祈り・中
03E6:豊穣の祈り・大
03E7:女神の寵愛・小
03E8:女神の寵愛・中
03E9:女神の寵愛・大
03EA:心地よい音色・小
03EB:心地よい音色・中
03EC:心地よい音色・大
03ED:心地よい音色・超
03EE:プロテクション・小
03EF:プロテクション・中
03F0:プロテクション・大
03F1:仕込み毒・小
03F2:仕込み毒・中
03F3:仕込み毒・大
03F4:フェザーシールド・小
03F5:フェザーシールド・中
03F6:フェザーシールド・大
03F7:フェザーシールド・超
03F8:悪魔の契約・小
03F9:悪魔の契約・中
03FA:悪魔の契約・大
03FB:幻惑の影・小
03FC:幻惑の影・中
03FD:幻惑の影・大
03FE:逆さ時計の秒針
03FF:逆さ時計の分針
0400:逆さ時計の時針
0433:信頼の一品・小
0434:信頼の一品・中
0435:信頼の一品・大
0436:実験用・小
0437:実験用・中
0438:実験用・大
0439:実戦用
043A:溶けない氷・小
043B:溶けない氷・中
043C:溶けない氷・大
043D:逆境に強くなる・小
043E:逆境に強くなる・中
043F:逆境に強くなる・大
0440:妖精の力・小
0441:妖精の力・中
0442:妖精の力・大
0443:大妖精の魔力
0444:権力者の威光・小
0445:権力者の威光・中
0446:権力者の威光・大
0447:お金が集まる
0448:財宝が集まる
0449:蓄積した魔力・小
044A:蓄積した魔力・中
044B:蓄積した魔力・大
044C:魔女のおまじない
044D:術破りのルーン
044E:魔法破りのルーン
044F:動かない要塞・小
0450:動かない要塞・中
0451:動かない要塞・大
0452:傷一つない
0453:傷一つつかない
0454:冴えわたる頭・小
0455:冴えわたる頭・中
0456:冴えわたる頭・大
0457:万物の知識・小
0458:万物の知識・中
0459:万物の知識・大
045A:常闇の力・小
045B:常闇の力・中
045C:常闇の力・大
045D:強固な外殻・小
045E:強固な外殻・中
045F:強固な外殻・大
0460:無敵の外殻
047F:力の刻印・小
0480:力の刻印・中
0481:力の刻印・大
0482:豪傑の紋章
0483:守りの刻印・小
0484:守りの刻印・中
0485:守りの刻印・大
0486:堅牢の紋章
0487:速さの刻印・小
0488:速さの刻印・中
0489:速さの刻印・大
048A:疾風の紋章
048B:火耐性アップ
048C:火耐性アップ＋
048D:氷耐性アップ
048E:氷耐性アップ＋
048F:雷耐性アップ
0490:雷耐性アップ＋
0491:風耐性アップ
0492:風耐性アップ＋
0493:魔物を退ける・小
0494:魔物を退ける・中
0495:魔物を退ける・大
0496:親愛の証・小
0497:親愛の証・中
0498:親愛の証・大
0499:燃え上がる心・小
049A:燃え上がる心・中
049B:燃え上がる心・大
049C:燃え上がる魂
049D:高速の歩法・小
049E:高速の歩法・中
049F:高速の歩法・大
04A0:光速の歩法
04A1:安全祈願・小
04A2:安全祈願・中
04A3:安全祈願・大
04A4:繋がる絆・小
04A5:繋がる絆・中
04A6:繋がる絆・大
04A7:強固な鎖
04A8:貴族の矜持・小
04A9:貴族の矜持・中
04AA:貴族の矜持・大
04AB:皆がひれ伏す
04AC:秘伝の知識・小
04AD:秘伝の知識・中
04AE:秘伝の知識・大
04AF:一子相伝の知識
04B0:賢者の戦術・小
04B1:賢者の戦術・中
04B2:賢者の戦術・大
04B3:常勝不敗の戦術
04D2:ＨＰ＋１０
04D3:ＨＰ＋２０
04D4:ＨＰ＋３０
04D5:攻撃力＋１０
04D6:攻撃力＋１５
04D7:攻撃力＋２０
04D8:防御力＋１０
04D9:防御力＋１５
04DA:防御力＋２０
04DB:素早さ＋１０
04DC:素早さ＋１５
04DD:素早さ＋２０
04DE:命中率＋３％
04DF:命中率＋５％
04E0:命中率＋７％
04E1:命中率＋１０％
04E2:回避率＋１％
04E3:回避率＋２％
04E4:回避率＋３％
04E5:回避率＋４％
04E6:会心率＋３％
04E7:会心率＋５％
04E8:会心率＋７％
04E9:会心率＋１０％
04EA:会心強化＋５％
04EB:会心強化＋１０％
04EC:会心強化＋１５％
04ED:会心強化＋２０％
04EE:スキル強化＋３％
04EF:スキル強化＋５％
04F0:スキル強化＋７％
04F1:スキル強化＋１０％
04F2:アイテム強化＋３％
04F3:アイテム強化＋５％
04F4:アイテム強化＋７％
04F5:アイテム強化＋１０％
04F6:アイテム短縮＋３％
04F7:アイテム短縮＋５％
04F8:アイテム短縮＋７％
04F9:アイテム短縮＋１０％
04FA:状態異常耐性＋３％
04FB:状態異常耐性＋５％
04FC:状態異常耐性＋７％
04FD:状態異常耐性＋１０％
04FE:戦闘不能回避＋３％
04FF:戦闘不能回避＋５％
0500:戦闘不能回避＋７％
0501:戦闘不能回避＋１０％
0502:ダメージ軽減＋３％
0503:ダメージ軽減＋５％
0504:ダメージ軽減＋７％
0505:ダメージ軽減＋１０％
0506:ブレイク加算＋３
0507:ブレイク加算＋５
0508:ブレイク加算＋７
0509:ブレイク加算＋１０
050A:ブレイク耐性＋５
050B:ブレイク耐性＋１０
050C:ブレイク耐性＋１５
050D:ブレイク耐性＋２０
050E:ブレイク強化＋３％
050F:ブレイク強化＋５％
0510:ブレイク強化＋７％
0511:ブレイク強化＋１０％
0512:行動時ＨＰ回復・微
0513:行動時ＨＰ回復・小
0514:行動時ＨＰ回復・中
0515:行動時ＨＰ回復・大
0516:行動時ＨＰ回復・超
0535:調合　品質上昇＋５
0536:調合　品質上昇＋７
0537:調合　品質上昇＋１０
0538:調合　品質上昇＋１２
0539:調合　品質上昇＋１５
053A:調合　品質上昇＋１７
053B:調合　品質上昇＋２０
053F:調合　作成個数＋１
0540:調合　作成個数＋２
0541:調合　作成個数＋３
0549:装備作成　攻撃＋１
054A:装備作成　攻撃＋２
054B:装備作成　攻撃＋３
054C:装備作成　攻撃＋４
054D:装備作成　攻撃＋５
054E:装備作成　防御＋１
054F:装備作成　防御＋２
0550:装備作成　防御＋３
0551:装備作成　防御＋４
0552:装備作成　防御＋５
0553:装備作成　速さ＋１
0554:装備作成　速さ＋２
0555:装備作成　速さ＋３
0556:装備作成　速さ＋４
0557:装備作成　速さ＋５
0558:装備作成　攻防＋１
0559:装備作成　攻防＋２
055A:装備作成　攻防＋３
055B:装備作成　攻防＋４
055C:装備作成　攻防＋５
055D:装備作成　攻速＋１
055E:装備作成　攻速＋２
055F:装備作成　攻速＋３
0560:装備作成　攻速＋４
0561:装備作成　攻速＋５
0562:装備作成　防速＋１
0563:装備作成　防速＋２
0564:装備作成　防速＋３
0565:装備作成　防速＋４
0566:装備作成　防速＋５
0567:装備作成　全能＋１
0568:装備作成　全能＋２
0569:装備作成　全能＋３
056A:装備作成　全能＋４
056B:装備作成　全能＋５
0580:影響拡大＋１
0581:影響拡大＋２
0582:影響拡大＋３
0586:火属性付与
0587:氷属性付与
0588:雷属性付与
0589:風属性付与
058D:属性値＋１
058E:属性値＋２
058F:属性値＋３
0593:収穫量アップ・小
0594:収穫量アップ・中
0595:収穫量アップ・大
0596:収穫量アップ・超
0597:よく育つ・小
0598:よく育つ・中
0599:よく育つ・大
059A:よく育つ・超
059B:特性レベルアップ・小
059C:特性レベルアップ・中
059D:特性レベルアップ・大
059E:特性レベルアップ・超
059F:レア収穫率アップ・小
05A0:レア収穫率アップ・中
05A1:レア収穫率アップ・大
05A2:レア収穫率アップ・超
05B2:（水）付与
05B3:（植物）付与
05B5:（花）付与
05B6:（薬の材料）付与
05B7:（毒の材料）付与
05B8:（エリキシル）付与
05B9:（砂）付与
05BA:（石材）付与
05BB:（鉱石）付与
05BC:（原石）付与
05BD:（火薬）付与
05BE:（燃料）付与
05BF:（食材）付与
05C0:（木の実）付与
05C2:（きのこ）付与
05C3:（魚介類）付与
05C4:（虫）付与
05C5:（糸素材）付与
05C6:（木材）付与
05C7:（気体）付与
05C8:（ぷにぷに）付与
05C9:（動物素材）付与
05CA:（竜素材）付与
05CB:（神秘の力）付与
05CC:（中和剤）付与
05CD:（雑貨）付与
05CE:（金属）付与
05CF:（宝石）付与
FFFF:N/A
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>0000</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>296</ID>
              <Description>"-Item ID-En"</Description>
              <DropDownList DisplayValueAsItem="1">0000:Clean Water
0001:Goat's Milk
0002:Plant Essence
0003:Roteswasser Tonic
0004:Foamy Water
0005:Jade Water
0006:Ether Aqua
0007:Nameless Grass
0008:Fodder
0009:Lucky Clover
000A:Blue Clover
000B:Poison Grass
000C:Wasser Wheat
000D:Maple Leaf
000E:Sweet Leaf
000F:Rosen Leaf
0010:Ancient Branch
0011:Uni
0012:Silver Uni
0013:Gold Uni
0014:Health Flower
0015:Northern Wind Flower
0016:Sunny Honey Flower
0017:Blessed Pure Flower
0018:Memorial Mist Flower
0019:Serene Moon Flower
001A:Nightglow Flower
001B:Lantern Grass
001C:Bubble Grass
001D:Serenity Flower
001E:Spring Princess
001F:Esplante
0020:Delphi Rose
0021:Taun
0022:Tall Taun
0023:Mutant Taun
0024:Triplet Taun
0025:Crimson Grass
0026:Bitter Root
0027:Sapling Branch
0028:Medicine Moss
0029:Fertile Soil
002A:Medium Medicine
002B:Kumine Fruit
002C:Kumine Poison
002D:Rotten Tree Bark
002E:Resentful Scream
002F:Mushroom Powder
0030:Death's Grief
0031:Forest Sage
0032:Dunkelheit
0033:Soft Sand
0034:Burning Sand
0035:Ashen Sand
0036:Polluted Humus
0037:Emerald Glass
0038:Sandstone
0039:Nectar Rock
003A:Eroded Stone
003B:Ancient Pillar
003C:Coral Stone
003D:Cave Coral
003E:Riverstone
003F:Blue Flame Riverstone
0040:Waterside Moss Stone
0041:Stalactite Fragment
0042:Ethereal Stone
0043:Crimson Ore
0044:Aqua Ore
0045:Lightning Ore
0046:Amatite Ore
0047:Koberinite
0048:Pentanite
0049:Mordinite
004A:Goldinite
004B:Cometstone
004C:Degenesis Stone
004D:Septrin
004E:Small Crystal
004F:Unknown Gemstone
0050:Shell Pearl
0051:Marbled Stone
0052:Amber Fragment
0053:Amber Crystal
0054:Magnemalmoa
0055:Holy Arbor Crystal
0056:Rainbow Gemstone
0057:Dried Lumber
0058:Flame Black Sand
0059:Magma Powder
005A:Scrap Paper
005B:Flammable Bark
005C:Palma Bark
005D:Natural Oil
005E:Smokey Charcoal
005F:Palma Charcoal
0060:Wild Potato
0061:Beast Meat
0062:Fresh Meat
0063:Kurken Fruit
0064:Unknown Egg
0065:Rainbow Grape
0066:Palma Fruit
0067:Fresh Berry
0068:Oil Tree Fruit
0069:Nectar Fruit
006A:Beehive
006B:Silver Beehive
006C:Gold Beehive
006D:Eicheloa
006E:Dream Mushroom
006F:Mushroom Colony
0070:Jupitonion
0071:Golden Crown
0072:Pretty Shell
0073:Sardine
0074:Exofish
0075:Spikey
0076:Selior
0077:Purumuru
0078:Crab
0079:Xisor
007A:Sawe Fish
007B:Mace Fish
007C:Myria Fish
007D:Lake Master
007E:Underworld Master
007F:Seven Stars
0080:Honey Ant
0081:Lantern Fly
0082:Rose Bee
0083:Giant Beetle
0084:Bomb Dragoon
0085:Spear Worm
0086:Amber Fly
0087:Lapis Papillion
0088:Heavy Wyrm
0089:Trihorn
008A:Restraint Silk
008B:Tough Vine
008C:Cotton Grass
008D:Arbor Ivy
008E:Eiche
008F:Tough Log
0090:Mossy Driftwood
0091:Palma
0092:Fossil Tree
0093:Fragrant Honey Tree
0094:Underworld Rotwood
0095:Holy Arbor Branch
0096:Wing Plant
0097:Sky Bubble
0098:Crispy Mushroom
0099:Rotwood Miasma
009A:Blue Puniball
009B:Green Puniball
009C:Red Puniball
009D:Black Puniball
009E:Silver Puniball
009F:Gold Puniball
00A0:Large Feather
00A1:Animal Hide
00A2:Mythical Hide
00A3:Large Bone
00A4:Snake Slough
00A5:Beast Fossil
00A6:Fairystone Fragment
00A7:Dark Crystal Fragment
00A8:Holy Stone Fragment
00A9:Magic Tome Piece
00AA:Old Magic Tome
00AB:Underworld Core
00AC:Holy Tree Leaf
00AD:Maple Bark
00AE:Honey Tree Branch
00AF:Spirit Flower
00B0:Spirit Feather
00B1:Rusted Sword
00B2:Old Knight Emblem
00B3:Beast Venom Pouch
00B4:Lunatic Poison Lance
00B5:Beast Fin
00B6:Earth Fish Fang
00B7:Beast Shell
00B8:Beast Spirit Armor
00B9:Beast Scales
00BA:Atonement Stinger
00BB:Fire Core
00BC:Ice Core
00BD:Bolt Core
00BE:Air Core
00BF:Dark Core
00C0:Dragon Meat
00C1:Dragon Wing
00C2:Dragon Egg
00C3:Dragon's Eye
00C4:Giant Puniball
00C5:Giant Claw
00C6:Fairy Segment
00C7:Golem Core
00C8:Heroic Spirit
00C9:Eternal Fire
00CA:Shining Sand
00CB:Solflower
00CC:Eternal Crystal
00CD:Stinky Trash
00CE:Broken Item
00CF:Burnt Ash
00ED:Explosive Uni
00EE:Ice Caltrop
00EF:Craft
00F0:Bomb
00F1:Ice Bomb
00F2:Plajig
00F3:Luft
00F4:Norden Brand
00F5:Lightning Bell
00F6:Bubble Bullet
00F7:Rose Bomb
00F8:Kleid Ice Bomb
00F9:Strahl Plajig
00FA:Ratsel Luft
00FB:Fire Bottle
00FC:Genesis Hammer
00FD:Vanish Siegel
00FE:Lunar Lamp
00FF:Eternal Fear
0100:Philosopher's Book
010B:Grass Beans
010C:Dry Biscuit
010D:Blessing Ointment
010E:Puni Jelly
010F:Rasen Pudding
0110:Trickling Breeze
0111:Restoration Bottle
0112:Nectar
0113:Healing Ball
0114:Dynamic Syrup
0115:Cocktail Leb
0116:Goddess Cup
0117:Elixir
0121:Fish Oil
0122:War Powder
0123:Thorny Embrace
0124:Energianica
0125:Sundry Remedy
0126:Poison Smoke
0127:Mystic Robe
0128:Miracle Ebonyal
0129:Heroic Geist
012A:Astronomical Clock
0135:Reaper's Scythe
0136:Woodcutter's Axe
0137:Hammer
0138:Bomb Rod
0139:Fishing Rod
013A:Bug Net
013B:Compass
013C:Wind Shoes
013D:Knapsack
013E:Mirage Loupe
013F:Scythe Axe
0140:Bomb Hammer
0141:Fishing Rod Net
0142:Loupe Compass
0143:Exploration Set
0149:Red Supplement
014A:Blue Supplement
014B:Yellow Supplement
014C:Green Supplement
014D:Polish Powder
014E:Zettel
014F:Delicious Bait
0150:Alchemy Paint
0151:Delphi Rose Incense
0152:Ingot
0153:Bronze Eisen
0154:Staltium
0155:Criminea
0156:Goldoterion
0157:Cloth
0158:Natural Cloth
0159:Beastial Air
015A:Sorcery Rose
015B:Eldrocode
015C:Pearl Crystal
015D:Amberlite
015E:Spirinite
015F:Saint's Diamond
0160:Arc en Ciel
0161:Honey
0162:Eltz Sugar
0163:Traveler's Water Orb
0164:Super Pure Water
0165:Healing Chip
0166:Holy Drop
0167:Poison Cube
0168:Taboo Drop
0169:Lightning Sand
016A:Marblestone
016B:Gunpowder Base
016C:Blue Flame Ember
016D:Mixing Oil
016E:Meltstone
016F:Flour
0170:Gelatin Powder
0171:Alchemy Fibers
0172:Heaven's String
0173:Composite Plate
0174:Holy Nut
0175:Mist Liquid
0176:Feather Draft
0177:Puni Leather
0178:Master Leather
0179:Glass Flower
017A:Spirit Bottle
017B:Crystal Element
017C:Philosopher's Stone
017D:Plant Seed
017E:Stone Seed
017F:Fire Seed
0180:Water Seed
0181:Mystic Seed
0196:Handmade Staff
0197:Helioprox
0198:Grim Quartz
0199:Rune Code
019A:Celestial Seeker
019B:Practice Flute
019C:Crepusculum
019D:Virgin Snow
019E:Concert Mistress
019F:Ethereal Tone
01A0:Weathered Sword
01A1:Colossal Edge
01A2:Initiator
01A3:Schwartz Thruster
01A4:Lord Guardian
01A5:Stake Hammer
01A6:Clairempathy
01A7:Destruction
01A8:Holy Torrent
01A9:Brave Emblem
01AA:Pilgrimage Staff
01AB:Forest Bell
01AC:Training Path
01AD:Holy Arbor Staff
01AE:Occult Wisdom
01AF:Iron Claws
01B0:Krieger's Talon
01B1:Hail Crunch
01B2:Wind Slicer
01B3:Oren Herald
01B4:Guardian's Sword
01B5:Victoria
01B6:Anmut Thorn
01B7:Elga Rose
01B8:Gran Gloria
01B9:Guardian's Spirit Sword
01BA:Air de Gratia
01BB:Blessed Reine
01BC:Rubrum Flos
01BD:Schutzengel
01BE:Beloved Yo-Yo
01BF:Firefly
01C0:Classical Crown
01C1:Steel Joker
01C2:Miracle Butterfly
01C8:Kurken Sweats
01C9:Noble Tunic
01CA:Leather Protector
01CB:Chain Vest
01CC:Border Scale
01CD:Radiant Plate
01CE:Skuller Coat
01CF:Frost Armor
01D0:Charade Lumont
01D1:Fairy Cloak
01D2:Golden Mail
01D3:Darkness Dress
01D4:Fortress Armor
01D5:Sage's Cloak
01D6:Stark Cologne
01E1:Energy Pendant
01E2:Gnardi Ring
01E3:Frostfire Earring
01E4:Boltwind Earring
01E5:Exorcism Brooch
01E6:Quartz Necklace
01E7:Heated Bangle
01E8:Godspeed Boots
01E9:Migratory Charm
01EA:Fairystone Chain
01EB:Baron's Crown
01EC:Elixir Ring
01F7:Goat Meat
01F8:Salt Grass
01F9:Fairystone Block
01FA:Building Material
01FB:Stone Material
01FC:Seaweed Soil
01FD:Soft Rubber Stone
01FE:Monster Attractor
01FF:Powerful Fish Bait
0200:Resonance Orb
0201:Prosthetic Arm
0202:Super Steel Gear
0203:Old Pynnor Key
0204:Pynnor Key
0205:Red Stone
0206:Queen's Treasure
0207:Crimson Stone
0208:Core Crystal I
0209:Core Crystal II
020A:Core Crystal III
020B:Travel Bottle: Sun
020C:Travel Bottle: Moon
020D:Travel Bottle: Star
020E:Travel Bottle: Space
020F:Travel Bottle: Underworld
0210:Soleil Fruit
0211:Grizzly Wood
0212:Akashia Sap
0213:Waterproof Oil
0214:Resort Woodchip
0215:Plain Lumber
0216:Mastery Paint
0217:Royal Tilestone
0218:Hat of Carnage
0219:Puni Cookies
0225:Power Reactor
023C:Goat Hoof Stamp
023D:Slate Fragment
023E:Fresh Goat Milk
024C:Traveler's Log
024D:Continental Book
02A1:Old Alchemy Book
02A2:My First Dessert
02A3:Materials Refined
02A4:Kurken Fashion
02A5:Home Crafting Guide
02A6:Gathering Methods
02A7:Let's Plant a Garden!
02A8:Pudding Made Easy
02A9:Common Paper Recipe
02AA:Solid Fuel Recipe
02AB:Jiggling Recipe
02AD:Power of Nature
02AE:Secrets of Alchemy
02AF:Revelation Book
02B0:Beginner's Book
02B1:Cover Your Bases!
02B2:Aroma Components
02B3:Popular Animal Feed!
02B4:A Lonely Alchemist
02B5:Hideout Materials
02B6:Champion's Trials
02B7:Creation &amp; Destruction
02B8:Sweets That Pop
02B9:Danger: Fire!
02BA:Purely Water
02BB:Handheld Warheads
02BC:Moon Magic
02BD:Rage of Gaia
02BE:Prayer for Health
02BF:Fantasy Cloth
02C0:Book of Storms
02C1:Travel Companions
02C2:Lila's Note
02C3:Tao's Note
02C4:Creating a True Key
02C5:Power Manifest
02C6:Waterproof Gel Note
02C7:Powerful Polish Note
02C8:Tao's Memories
02C9:Empel's Secrets
02CA:Klaudia's Recipe
02CE:Dragon of Light Scale
02CF:Dragon of Light Eye
02D3:Liquid Gel
02D4:Cleansing Gel
02D5:Polish
02D9:Tar Bomb
02DA:Scarlet Tera Bomb
02DC:Red Stone, Empel Style
02DF:Giant Kurken Fruit
02E0:Demolition Bomb
02E4:Moon Berry
02E5:Moonlight Berry
02E6:Sweet Dough A
02E7:Sweet Dough B
02E8:Sweet Dough C
02E9:Maple Honey
02EA:Donut Base
02EB:Whipped Cream
02EC:Moon Cream
02ED:Moonlight Cream
02EE:Plain Donut A
02EF:Plain Donut B
02F0:Plain Donut C
02F1:Ashra Donut
02F3:Azure Donut
02F4:Amber Donut
02F8:Lost Material
02F9:Banishing Crystal
02FA:Serene Spirit Water
02FB:Grudge Globe
02FC:Bloodlust Tablet
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>000</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>297</ID>
              <Description>"-Traits-En"</Description>
              <DropDownList DisplayValueAsItem="1">0000:Quality
0001:Quality+
0002:Quality++
0003:High Quality
0004:Best Quality
000A:Expensive
000B:Expensive+
000C:Expensive++
000D:Finest
000E:Rarest
000F:Destructive
0010:Destructive+
0011:Destructive++
0014:Rather Devastating
0015:Very Devastating
0016:Extremely Devastating
0019:Healing
001A:Healing+
001B:Healing++
001E:Ample Healing
001F:Terrific Healing
0020:Tremendous Healing
0023:Critical
0024:Critical+
0025:Critical++
0026:Critical Finish
0027:Half Critical
0028:Strong Blessing
0029:Mighty Blessing
002A:Herculean Blessing
002B:Steward's Blessing
002C:Guardian's Blessing
002D:Seraph's Blessing
002E:Quick Blessing
002F:Light-Speed Blessing
0030:Hermes's Blessing
0031:Sleep Cure
0032:Poison Cure
0033:Burn Cure
0034:Frostbite Cure
0035:Blind Cure
0036:Seal Cure
0037:Slow Cure
0038:Curse Cure
0039:Immobilize Cure
003A:Paralyze Cure
003B:Curse Strength
003C:Banish Strength
003D:Banish All Strength
003E:Curse Protection
003F:Banish Protection
0040:Banish All Protection
0041:Curse Speed
0042:Banish Speed
0043:Banish All Speed
004E:Area Bonus
004F:Area Bonus+
0050:Area Bonus++
0051:Multi Bonus
0052:Multi Burst
0053:Few Bonus
0054:Few Bonus+
0055:Few Bonus++
0056:Single Bonus
0057:Single Blast
005D:Rapid
005E:Rapid+
005F:Rapid++
0060:Sonic Throw
0061:Lightning Throw
0062:Power Throw
0063:Power Throw+
0064:Power Throw++
0065:Strong Throw
0066:God Throw
0067:Enhance Finisher
0068:Enhance Finisher+
0069:Enhance Finisher++
006A:Ruthless Strike
006B:Merciless Strike
006C:HP Charge
006D:HP Charge+
006E:HP Charge++
006F:Swelling Power
0070:Life Force
0071:Attack Charge
0072:Attack Charge+
0073:Attack Charge++
0074:Beastly Power
0075:War God's Power
0076:Defense Charge
0077:Defense Charge+
0078:Defense Charge++
0079:Steel Protection
007A:Dragonscale Protection
007B:Speed Charge
007C:Speed Charge+
007D:Speed Charge++
007E:Supersonic
007F:Speed of Light
0080:ATK &amp; DEF Charge
0081:ATK &amp; SPD Charge
0082:DEF &amp; SPD Charge
0083:Stats Charge
0084:Stats Power
0086:Skill Charge
0087:Skill Charge+
0088:Skill Charge++
0089:Skill Boost
008A:Super Skill
008B:Puni Slayer
008C:Weasel Slayer
008D:Phantom Slayer
008E:Golem Slayer
008F:Knight Slayer
0090:Scorpion Slayer
0091:Hedgehog Slayer
0092:Dragon Slayer
0093:Shark Slayer
0094:Beetle Slayer
0095:Wyvern Slayer
0096:Spirit Slayer
009F:Light Glow
00A0:Leaf Membrane
00A1:Natural Medicine
00A2:Flowing Wisdom
00A3:Divine Petal
00A4:Secret Rainbow
00A5:Sponge
00A6:Fantasy Spore
00A7:Brewing Authority
00A8:Underworld Pilgrim Beard
00A9:Gold Trident
00AA:Heap of Knowledge
00AB:Dripping Dew
00AC:Mystic Life
00AD:Primordial Power
00AE:Smoldering Lunacy
00AF:Icy Echo
00B0:Thunder Burn
00B1:Turbulent Birth
00B2:Glittering Darkness
00B3:Mostly Puni
00B4:Meat Hook
00B5:Free Soul
00B6:Infinite Energy
00B7:Overflowing Courage
00B8:Glorious Soul
00EF:ATK &amp; DEF Charge+
00F0:ATK &amp; SPD Charge+
00F1:DEF &amp; SPD Charge+
00F2:Stats Charge+
00F3:Critical Destruction
00F4:Fatal Pursuit
00F5:Quick Art
00F6:Super Body
00F7:Dodge Step
0101:Economy Core
0102:Boost Core
0121:None
0122:N/A
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>000</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>298</ID>
              <Description>"-Effects-En"</Description>
              <DropDownList DisplayValueAsItem="1">0000:Burst
0001:Scatter
0002:Explosive
0003:Cold Pain
0004:Stinging Pain
0005:Freezing Pain
0006:Physical Damage XS
0007:Physical Damage S
0008:Physical Damage M
0009:Physical Damage L
000A:Fire Damage XS
000B:Fire Damage S
000C:Fire Damage M
000D:Fire Damage L
000E:Fire Damage XL
000F:Crimson Fire
0010:Searing Petal
0011:Ice Damage XS
0012:Ice Damage S
0013:Ice Damage M
0014:Ice Damage L
0015:Ice Damage XL
0016:Embracing Ice
0017:Freezing Waltz
0018:Bolt Damage XS
0019:Bolt Damage S
001A:Bolt Damage M
001B:Bolt Damage L
001C:Bolt Damage XL
001D:Electrified Flash
001E:Super Vibration Laser
001F:Air Damage XS
0020:Air Damage S
0021:Air Damage M
0022:Air Damage L
0023:Air Damage XL
0024:Gust Fang
0025:Divine Whirl
0026:Roaring Ice Blade
0027:Dancing Ice Blade
0028:Scornful Ice Blade
0029:Bloody Ice Blade
002A:Booming Order
002B:Thundering Order
002C:Summon Lightning
002D:Summon Thunderbolt
002E:Bubble Bullet
002F:Balloon Bullet
0030:Grenade
0031:Quaking Cannon
0032:Fireball Call
0033:Fire Orb Call
0034:Meteor Call
0035:Rock Crusher
0036:Mountain Crusher
0037:Continental Crusher
0038:Storm Emblem
0039:Hurricane Emblem
003A:Destruction Emblem
003B:Crescent Moon Light
003C:Full Moon Light
003D:New Moon Light
003E:Lava Vessel
003F:Earth Vessel
0040:Sun Vessel
0041:The Color of Proof
0042:The Secret of Lies
0043:The Circle of Truth
0044:The Heart of Proof
0045:The Light of Lies
0046:The Axis of Truth
0047:Flame Dance
0048:Phantom Rage
0049:Earthly Rage
004A:Gaia's Rage
004B:Divine Rage
0065:Uni Spike S
0066:Uni Spike M
0067:Uni Spike L
0068:Surprise! S
0069:Surprise! M
006A:Surprise! L
006B:Fear S
006C:Fear M
006D:Fear L
006E:Fading Strength S
006F:Fading Strength M
0070:Fading Strength L
0071:Exploding Spikes S
0072:Exploding Spikes M
0073:Exploding Spikes L
0074:Lowered Guard S
0075:Lowered Guard M
0076:Lowered Guard L
0077:Slowdown S
0078:Slowdown M
0079:Slowdown L
007A:Senselessness S
007B:Senselessness M
007C:Senselessness L
007D:Penetration S
007E:Penetration M
007F:Penetration L
0080:Blowback S
0081:Blowback M
0082:Blowback L
0083:Reinforcing Wind
0084:Sandblast S
0085:Sandblast M
0086:Sandblast L
0087:Sharp Edge S
0088:Sharp Edge M
0089:Sharp Edge L
008A:Thunder Current S
008B:Thunder Current M
008C:Thunder Current L
008D:Thunderclap S
008E:Thunderclap M
008F:Thunderclap L
0090:Multi-Order
0091:Sticky Goo S
0092:Sticky Goo M
0093:Sticky Goo L
0094:Bubbly Prison S
0095:Bubbly Prison M
0096:Bubbly Prison L
0097:Incinerating Flame S
0098:Incinerating Flame M
0099:Incinerating Flame L
009A:Scorching Garland S
009B:Scorching Garland L
009C:Inferno Garland
009D:Ice Panier S
009E:Ice Panier L
009F:Imperial Line
00A0:Super Focus S
00A1:Super Focus L
00A2:Super Discharge
00A3:Maelstrom
00A4:Dancing Darkness S
00A5:Dancing Darkness M
00A6:Dancing Darkness L
00A7:Heatwave S
00A8:Heatwave M
00A9:Heatwave L
00AA:Fire Membrane S
00AB:Fire Membrane M
00AC:Fire Membrane L
00AD:Earthquake S
00AE:Earthquake M
00AF:Earthquake L
00B0:Echoing Seas S
00B1:Echoing Seas M
00B2:Echoing Seas L
00B3:Colossal Hammer
00B4:Slicer S
00B5:Slicer M
00B6:Slicer L
00B7:Stagnant Sky S
00B8:Stagnant Sky M
00B9:Stagnant Sky L
00BA:Painted Finale
00BB:Twilight Invitation S
00BC:Twilight Invitation M
00BD:Twilight Invitation L
00BE:Hazy Outline S
00BF:Hazy Outline M
00C0:Hazy Outline L
00C1:Glowing Red Night
00C2:Dissolving Heat S
00C3:Dissolving Heat M
00C4:Dissolving Heat L
00C5:Shivering Fear S
00C6:Shivering Fear M
00C7:Shivering Fear L
00C8:Lava Glare
00C9:Vampiric Story
00CA:Vampiric Epic
00CB:Skyline
00CC:Landscape
00CD:Portrait of a Sage
00CE:Roaring Ring S
00CF:Roaring Ring M
00D0:Roaring Ring L
00D1:Directional Explosive S
00D2:Directional Explosive M
00D3:Directional Explosive L
00D4:Raining Flame S
00D5:Raining Flame M
00D6:Raining Flame L
00D7:Chain of Hatred S
00D8:Chain of Hatred M
00D9:Chain of Hatred L
00DD:Raining Despair S
00DE:Raining Despair M
00DF:Raining Despair L
00EC:HP Gain XS
00ED:HP Gain S
00EE:HP Gain M
00EF:HP Gain L
00F0:HP Gain XL
00F1:AP Gain S
00F2:AP Gain M
00F3:AP Gain L
00F4:KO Recovery XS
00F5:KO Recovery S
00F6:KO Recovery M
00F7:KO Recovery L
00F8:KO Recovery XL
00F9:Fractional HP Gain XS
00FA:Fractional HP Gain S
00FB:Fractional HP Gain M
00FC:Fractional HP Gain L
00FD:Fractional HP Gain XL
00FE:HP Regen XS
00FF:HP Regen S
0100:HP Regen M
0101:HP Regen L
0102:HP Regen XL
0103:Stun Gauge Recovery XS
0104:Stun Gauge Recovery S
0105:Stun Gauge Recovery M
0106:Stun Gauge Recovery L
0107:Stun Gauge Recovery XL
0108:Stun Recovery
0109:Remove Ailments
010A:Remove Debuffs
010B:Sleep Cure
010C:Poison Cure
010D:Envenom Cure
010E:Burn Cure
010F:Frostbite Cure
0110:Blind Cure
0111:Seal Cure
0112:Slow Cure
0113:Curse Cure
0114:Immobilize Cure
0115:Paralyze Cure
0116:Thorn Cure
0117:Healing Taste XS
0118:Healing Taste S
0119:Healing Taste M
011A:Healing Taste L
011B:Healing Taste XL
011C:Soft Texture
011D:Gentle Texture
011E:Lovely Texture
011F:Forest Stream S
0120:Forest Stream M
0121:Forest Stream L
0122:Dancing Dust S
0123:Dancing Dust M
0124:Dancing Dust L
0125:Jumping Flavor
0126:Flying Flavor
0127:Food Mixture S
0128:Food Mixture M
0129:Food Mixture L
012A:Healing Kiss S
012B:Healing Kiss M
012C:Healing Kiss L
014B:Antidote
014C:Smelling Salts
014D:Feeling Full S
014E:Feeling Full M
014F:Feeling Full L
0150:Jiggle Jiggle
0151:Plop Plop
0152:Boing Boing
0153:Distinct Fragrance
0154:Strong Fragrance
0155:Aromatic Fragrance
0156:Simple Flavor
0157:Rich Flavor
0158:Breath of Sprouts
0159:Breath of Leaves
015A:Breath of Verdure
015B:Purifying Breeze
015C:Curing Effect
015D:Beautifying Effect
015E:Words of Gratitude
015F:Words of Greeting
0160:Words of Blessing
0161:Calm Stomach
0162:Carefree Stomach
0163:Hardworking Stomach
0164:Flavorful Fruit
0165:Fruit Cocktail
0166:Purity of Body
0167:Purity of Mind
0168:Purity of Spirit
0169:Healing Medicine
016A:Recovery Medicine
016B:Revival Medicine
016C:Mild Sweetness
016D:Sweetness
016E:Super Sweetness
016F:Extreme Sweetness
018A:Defiance S
018B:Defiance M
018C:Defiance L
018E:Call to Power
018F:Gut Instinct
0190:Steel Spirit
0192:Amateur Melody
0193:Calm Melody
0194:Graceful Melody
0195:Glorious Melody
0196:Slow Acting Cure
0197:Fast Acting Cure
0198:Cure-All
019A:Firebreeze Veil
019B:Frostbolt Veil
019C:Magic Veil
019D:Defense Veil
019E:Mysterious Power
019F:Demonic Power
01A0:Hellish Power
01A1:Demon's Breath
01A2:Dimensional Choke
01A3:Dimensional Slice
01A4:Dimensional Overlord
01A6:Near Future
01A7:All-Seeing Eye
01A8:Power Pact
01A9:Blood Pact
01AA:Forbidden Pact
01C4:ATK Up S
01C5:ATK Up M
01C6:ATK Up L
01C7:DEF Up S
01C8:DEF Up M
01C9:DEF Up L
01CA:SPD Up S
01CB:SPD Up M
01CC:SPD Up L
01CD:All Stats Up S
01CE:All Stats Up M
01CF:All Stats Up L
01D0:Accuracy Up S
01D1:Accuracy Up M
01D2:Accuracy Up L
01D3:Evasion Up S
01D4:Evasion Up M
01D5:Evasion Up L
01D6:Critical Rate Up S
01D7:Critical Rate Up M
01D8:Critical Rate Up L
01D9:Energy Surge S
01DA:Energy Surge M
01DB:Energy Surge L
01DC:Power Resist S
01DD:Power Resist M
01DE:Power Resist L
01DF:Accelerating World
01F0:Constrict Sense
01F1:Constrict Spirit
01F2:Constrict Freedom
01F3:Confusing Smoke
01F4:Distorting Smoke
01F5:Choking Smog
01F6:Warrior Soul
01F7:Brave Soul
01F8:Hero's Soul
020D:ATK Down S
020E:ATK Down M
020F:ATK Down L
0210:DEF Down S
0211:DEF Down M
0212:DEF Down L
0213:SPD Down S
0214:SPD Down M
0215:SPD Down L
0216:All Stats Down S
0217:All Stats Down M
0218:All Stats Down L
0219:Inflict Sleep S
021A:Inflict Sleep M
021B:Inflict Sleep L
021C:Inflict Poison S
021D:Inflict Poison M
021E:Inflict Poison L
021F:Inflict Slow S
0220:Inflict Slow M
0221:Inflict Slow L
0222:Inflict Curse S
0223:Inflict Curse M
0224:Inflict Curse L
0225:Inflict Blind S
0226:Inflict Blind M
0227:Inflict Blind L
0228:Inflict Seal S
0229:Inflict Seal M
022A:Inflict Seal L
022B:Inflict Envenom S
022C:Inflict Envenom M
022D:Inflict Envenom L
022E:Inflict Burn S
022F:Inflict Burn M
0230:Inflict Burn L
0231:Inflict Frostbite S
0232:Inflict Frostbite M
0233:Inflict Frostbite L
0234:Inflict Paralyze S
0235:Inflict Paralyze M
0236:Inflict Paralyze L
0237:Fire Vulnerability
0238:Ice Vulnerability
0239:Bolt Vulnerability
023A:Air Vulnerability
023B:Enhanced Stun S
023C:Enhanced Stun M
023D:Enhanced Stun L
023E:Enhanced Stun XL
023F:Grievous Wound S
0240:Grievous Wound M
0241:Grievous Wound L
027B:Cut
027C:Chop
027D:Crush
027E:Explode
027F:Catch Fish
0280:Catch Bugs
0281:Gathering Up S
0282:Gathering Up M
0283:Gathering Up L
02AD:Eye for Materials
02AE:Monster Seeker
02AF:Treasure Hunter
02B0:Movement Up S
02B1:Movement Up M
02B2:Movement Up L
02B3:Lightweight
02B4:Wind Rider
02B5:Basket Size S
02B6:Basket Size M
02B7:Basket Size L
02B8:Basket Size XL
02B9:Better Materials S
02BA:Better Materials M
02BB:Better Materials L
02BC:Better Materials XL
02BD:Special Materials S
02BE:Special Materials M
02BF:Special Materials L
02C0:Special Materials XL
02C2:Trait Level Up S
02C3:Trait Level Up M
02C4:Trait Level Up L
02C5:Trait Level Up XL
02C6:Rare Materials S
02C7:Rare Materials M
02C8:Rare Materials L
02C9:Rare Materials XL
02CA:Monsters &amp; Treasure
02CB:Rock Destroyer
02CC:Reset Weapon Effect
02D5:Tiny Traveler S
02D6:Tiny Traveler M
02D7:Tiny Traveler L
02D8:Tiny Traveler XL
02D9:Sun Lamp S
02DA:Sun Lamp M
02DB:Sun Lamp L
02DC:Sun Lamp XL
02DD:Shining Mana S
02DE:Shining Mana M
02DF:Shining Mana L
02E0:Shining Mana XL
02E1:Lost Magic S
02E2:Lost Magic M
02E3:Lost Magic L
02E4:Lost Magic XL
02E5:Celestial Explorer S
02E6:Celestial Explorer M
02E7:Celestial Explorer L
02E8:Celestial Explorer XL
02E9:Musician in Training S
02EA:Musician in Training M
02EB:Musician in Training L
02EC:Musician in Training XL
02ED:Dusk Echo S
02EE:Dusk Echo M
02EF:Dusk Echo L
02F0:Dusk Echo XL
02F1:Pure Snow S
02F2:Pure Snow M
02F3:Pure Snow L
02F4:Pure Snow XL
02F5:Solo S
02F6:Solo M
02F7:Solo L
02F8:Solo XL
02F9:Stellar Timbre S
02FA:Stellar Timbre M
02FB:Stellar Timbre L
02FC:Stellar Timbre XL
02FD:Mercenary Skills S
02FE:Mercenary Skills M
02FF:Mercenary Skills L
0300:Mercenary Skills XL
0301:Heavy Greatsword S
0302:Heavy Greatsword M
0303:Heavy Greatsword L
0304:Heavy Greatsword XL
0305:Vanguard Wind S
0306:Vanguard Wind M
0307:Vanguard Wind L
0308:Vanguard Wind XL
0309:Demon Edge S
030A:Demon Edge M
030B:Demon Edge L
030C:Demon Edge XL
030D:Omni-Guardian S
030E:Omni-Guardian M
030F:Omni-Guardian L
0310:Omni-Guardian XL
0311:Power Arisen S
0312:Power Arisen M
0313:Power Arisen L
0314:Power Arisen XL
0315:Resonance S
0316:Resonance M
0317:Resonance L
0318:Resonance XL
0319:Destructive Strike S
031A:Destructive Strike M
031B:Destructive Strike L
031C:Destructive Strike XL
031D:Divine Rage S
031E:Divine Rage M
031F:Divine Rage L
0320:Divine Rage XL
0321:Hero's Medal S
0322:Hero's Medal M
0323:Hero's Medal L
0324:Hero's Medal XL
0325:Breezy Wanderer S
0326:Breezy Wanderer M
0327:Breezy Wanderer L
0328:Breezy Wanderer XL
0329:Forest Guardian S
032A:Forest Guardian M
032B:Forest Guardian L
032C:Forest Guardian XL
032D:Spiritual Training S
032E:Spiritual Training M
032F:Spiritual Training L
0330:Spiritual Training XL
0331:Nature's Guard S
0332:Nature's Guard M
0333:Nature's Guard L
0334:Nature's Guard XL
0335:Truth's Guide S
0336:Truth's Guide M
0337:Truth's Guide L
0338:Truth's Guide XL
0339:Sharp Edge S
033A:Sharp Edge M
033B:Sharp Edge L
033C:Sharp Edge XL
033D:Warrior's Creed S
033E:Warrior's Creed M
033F:Warrior's Creed L
0340:Warrior's Creed XL
0341:Fierce Fang S
0342:Fierce Fang M
0343:Fierce Fang L
0344:Fierce Fang XL
0345:Wind Blade S
0346:Wind Blade M
0347:Wind Blade L
0348:Wind Blade XL
0349:Elemental Song S
034A:Elemental Song M
034B:Elemental Song L
034C:Elemental Song XL
034D:Steady Experience S
034E:Steady Experience M
034F:Steady Experience L
0350:Steady Experience XL
0351:Swift Stab S
0352:Swift Stab M
0353:Swift Stab L
0354:Swift Stab XL
0355:Tireless Training S
0356:Tireless Training M
0357:Tireless Training L
0358:Tireless Training XL
0359:Beautiful Slash S
035A:Beautiful Slash M
035B:Beautiful Slash L
035C:Beautiful Slash XL
035D:Righteous Power S
035E:Righteous Power M
035F:Righteous Power L
0360:Righteous Power XL
0361:Lone Guardian S
0362:Lone Guardian M
0363:Lone Guardian L
0364:Lone Guardian XL
0365:Trickling Droplet S
0366:Trickling Droplet M
0367:Trickling Droplet L
0368:Trickling Droplet XL
0369:Earth's Blessing S
036A:Earth's Blessing M
036B:Earth's Blessing L
036C:Earth's Blessing XL
036D:Phantom Blade S
036E:Phantom Blade M
036F:Phantom Blade L
0370:Phantom Blade XL
0371:Absolute Domain S
0372:Absolute Domain M
0373:Absolute Domain L
0374:Absolute Domain XL
0375:Basic Technique S
0376:Basic Technique M
0377:Basic Technique L
0378:Basic Technique XL
0379:Enchanting Sparkle S
037A:Enchanting Sparkle M
037B:Enchanting Sparkle L
037C:Enchanting Sparkle XL
037D:Dancing Firefly S
037E:Dancing Firefly M
037F:Dancing Firefly L
0380:Dancing Firefly XL
0381:Masterful Artisan S
0382:Masterful Artisan M
0383:Masterful Artisan L
0384:Masterful Artisan XL
0385:Full House S
0386:Full House M
0387:Full House L
0388:Full House XL
039D:Surprise Smack
039E:Terror Crack
039F:Slicing Ice Edge
03A0:Slashing Ice Edge
03A1:10 Spikes
03A2:100 Spikes
03A3:1,000 Spikes
03A4:Fire Blessing S
03A5:Fire Blessing M
03A6:Fire Blessing L
03A7:Fire Blessing XL
03A8:Ice Blessing S
03A9:Ice Blessing M
03AA:Ice Blessing L
03AB:Ice Blessing XL
03AC:Bolt Blessing S
03AD:Bolt Blessing M
03AE:Bolt Blessing L
03AF:Bolt Blessing XL
03B0:Air Blessing S
03B1:Air Blessing M
03B2:Air Blessing L
03B3:Air Blessing XL
03B4:Heal Rune S
03B5:Heal Rune M
03B6:Heal Rune L
03B7:Heal Rune XL
03B8:Stubborn Shield
03B9:Indestructible Shield
03BA:Puni Guard
03BB:Puni Shield
03BC:Puni Rampart
03BD:Guardian Mirror S
03BE:Guardian Mirror M
03BF:Guardian Mirror L
03C0:War God's Cry S
03C1:War God's Cry M
03C2:War God's Cry L
03C3:Binding Curse
03C4:Chained Curse
03C5:Fire Seal
03C6:Inferno Seal
03C7:Ice Seal
03C8:Frost Seal
03C9:Bolt Seal
03CA:Thunderclap Seal
03CB:Air Seal
03CC:Storm Seal
03CD:Burst Shell S
03CE:Burst Shell M
03CF:Burst Shell L
03D0:Destruction Strike
03D1:Creation Strike
03D2:Sliver of Light
03D3:Spreading Light
03D4:Blinding Light
03D5:Conductive Heat
03D6:Conductive Flame
03D7:Core Flow
03D8:Core Flood
03D9:Core Overflow
03DA:Sprite Helper
03DB:Sprite Assistant
03DC:Holy Water S
03DD:Holy Water M
03DE:Holy Water L
03DF:Earth Water
03E0:Heaven Water
03E1:Strength Stimulant
03E2:Life Stimulant
03E3:Soul Stimulant
03E4:Harvest Prayer​ S
03E5:Harvest Prayer​ M
03E6:Harvest Prayer​ L
03E7:Goddess Blessing S
03E8:Goddess Blessing M
03E9:Goddess Blessing L
03EA:Comforting Timbre S
03EB:Comforting Timbre M
03EC:Comforting Timbre L
03ED:Comforting Timbre XL
03EE:Protection S
03EF:Protection M
03F0:Protection L
03F1:Assassin Poison S
03F2:Assassin Poison M
03F3:Assassin Poison L
03F4:Feather Shield S
03F5:Feather Shield M
03F6:Feather Shield L
03F7:Feather Shield XL
03F8:Devil's Pact S
03F9:Devil's Pact M
03FA:Devil's Pact L
03FB:Phantom Illusion S
03FC:Phantom Illusion M
03FD:Phantom Illusion L
03FE:Reverse Second Hand
03FF:Reverse Minute Hand
0400:Reverse Hour Hand
0433:Finest Quality S
0434:Finest Quality M
0435:Finest Quality L
0436:Experimentation S
0437:Experimentation M
0438:Experimentation L
0439:Practical
043A:Perpetual Ice S
043B:Perpetual Ice M
043C:Perpetual Ice L
043D:Rise Above S
043E:Rise Above M
043F:Rise Above L
0440:Pixie Power S
0441:Pixie Power M
0442:Pixie Power L
0443:Great Pixie Mana
0444:Ruler's Glory S
0445:Ruler's Glory M
0446:Ruler's Glory L
0447:Money Magnet
0448:Treasure Magnet
0449:Accumulated Mana S
044A:Accumulated Mana M
044B:Accumulated Mana L
044C:Witch's Incantation
044D:Spellbreaker Rune
044E:Magibreaker Rune
044F:Fortress S
0450:Fortress M
0451:Fortress L
0452:Unscathed
0453:Flawless
0454:Clear Head S
0455:Clear Head M
0456:Clear Head L
0457:All Knowing S
0458:All Knowing M
0459:All Knowing L
045A:Eternal Darkness S
045B:Eternal Darkness M
045C:Eternal Darkness L
045D:Hard Exoskeleton S
045E:Hard Exoskeleton M
045F:Hard Exoskeleton L
0460:Invincible Exoskeleton
047F:Power Charm S
0480:Power Charm M
0481:Power Charm L
0482:Hero's Emblem
0483:Defense Charm S
0484:Defense Charm M
0485:Defense Charm L
0486:Fortress Emblem
0487:Speed Charm S
0488:Speed Charm M
0489:Speed Charm L
048A:Zephyr Emblem
048B:Fire Resist Up
048C:Fire Resist Up+
048D:Ice Resist Up
048E:Ice Resist Up+
048F:Bolt Resist Up
0490:Bolt Resist Up+
0491:Air Resist Up
0492:Air Resist Up+
0493:Monster Repellent S
0494:Monster Repellent M
0495:Monster Repellent L
0496:Beloved Medal S
0497:Beloved Medal M
0498:Beloved Medal L
0499:Burning Heart S
049A:Burning Heart M
049B:Burning Heart L
049C:Burning Soul
049D:Speed Step S
049E:Speed Step M
049F:Speed Step L
04A0:Photon Step
04A1:Safety Prayer S
04A2:Safety Prayer M
04A3:Safety Prayer L
04A4:Deep Bonds S
04A5:Deep Bonds M
04A6:Deep Bonds L
04A7:Binding Chain
04A8:Noble Pride S
04A9:Noble Pride M
04AA:Noble Pride L
04AB:Bow Down
04AC:Secret Knowledge S
04AD:Secret Knowledge M
04AE:Secret Knowledge L
04AF:Family Secret
04B0:Sage's Strategy S
04B1:Sage's Strategy M
04B2:Sage's Strategy L
04B3:Unbeatable Strategy
04D2:HP +10
04D3:HP +20
04D4:HP +30
04D5:ATK +10
04D6:ATK +15
04D7:ATK +20
04D8:DEF +10
04D9:DEF +15
04DA:DEF +20
04DB:SPD +10
04DC:SPD +15
04DD:SPD +20
04DE:Accuracy +3%
04DF:Accuracy +5%
04E0:Accuracy +7%
04E1:Accuracy +10%
04E2:Evasion +1%
04E3:Evasion +2%
04E4:Evasion +3%
04E5:Evasion +4%
04E6:Critical Rate Up +3%
04E7:Critical Rate Up +5%
04E8:Critical Rate Up +7%
04E9:Critical Rate Up +10%
04EA:Enhance Critical +5%
04EB:Enhance Critical +10%
04EC:Enhance Critical +15%
04ED:Enhance Critical +20%
04EE:Enhance Skills +3%
04EF:Enhance Skills +5%
04F0:Enhance Skills +7%
04F1:Enhance Skills +10%
04F2:Enhance Items +3%
04F3:Enhance Items +5%
04F4:Enhance Items +7%
04F5:Enhance Items +10%
04F6:Weaken Items +3%
04F7:Weaken Items +5%
04F8:Weaken Items +7%
04F9:Weaken Items +10%
04FA:Resist Ailments +3%
04FB:Resist Ailments +5%
04FC:Resist Ailments +7%
04FD:Resist Ailments +10%
04FE:Resist KO +3%
04FF:Resist KO +5%
0500:Resist KO +7%
0501:Resist KO +10%
0502:Reduce Damage -3%
0503:Reduce Damage -5%
0504:Reduce Damage -7%
0505:Reduce Damage -10%
0506:Add Stun +3
0507:Add Stun +5
0508:Add Stun +7
0509:Add Stun +10
050A:Resist Stun +5
050B:Resist Stun +10
050C:Resist Stun +15
050D:Resist Stun +20
050E:Enhance Stun +3%
050F:Enhance Stun +5%
0510:Enhance Stun +7%
0511:Enhance Stun +10%
0512:HP Regen XS
0513:HP Regen S
0514:HP Regen M
0515:HP Regen L
0516:HP Regen XL
0535:Synth Quality +5
0536:Synth Quality +7
0537:Synth Quality +10
0538:Synth Quality +12
0539:Synth Quality +15
053A:Synth Quality +17
053B:Synth Quality +20
053F:Synth Quantity +1
0540:Synth Quantity +2
0541:Synth Quantity +3
0549:Gear Synth: ATK +1
054A:Gear Synth: ATK +2
054B:Gear Synth: ATK +3
054C:Gear Synth: ATK +4
054D:Gear Synth: ATK +5
054E:Gear Synth: DEF +1
054F:Gear Synth: DEF +2
0550:Gear Synth: DEF +3
0551:Gear Synth: DEF +4
0552:Gear Synth: DEF +5
0553:Gear Synth: SPD +1
0554:Gear Synth: SPD +2
0555:Gear Synth: SPD +3
0556:Gear Synth: SPD +4
0557:Gear Synth: SPD +5
0558:Gear Synth: ATK/DEF +1
0559:Gear Synth: ATK/DEF +2
055A:Gear Synth: ATK/DEF +3
055B:Gear Synth: ATK/DEF +4
055C:Gear Synth: ATK/DEF +5
055D:Gear Synth: ATK/SPD +1
055E:Gear Synth: ATK/SPD +2
055F:Gear Synth: ATK/SPD +3
0560:Gear Synth: ATK/SPD +4
0561:Gear Synth: ATK/SPD +5
0562:Gear Synth: DEF/SPD +1
0563:Gear Synth: DEF/SPD +2
0564:Gear Synth: DEF/SPD +3
0565:Gear Synth: DEF/SPD +4
0566:Gear Synth: DEF/SPD +5
0567:Gear Synth: All +1
0568:Gear Synth: All +2
0569:Gear Synth: All +3
056A:Gear Synth: All +4
056B:Gear Synth: All +5
0580:Effect Spread +1
0581:Effect Spread +2
0582:Effect Spread +3
0586:Add Fire
0587:Add Ice
0588:Add Bolt
0589:Add Air
058D:Element Value +1
058E:Element Value +2
058F:Element Value +3
0593:Gather Quantity Up S
0594:Gather Quantity Up M
0595:Gather Quantity Up L
0596:Gather Quantity Up XL
0597:High Growth S
0598:High Growth M
0599:High Growth L
059A:High Growth XL
059B:Trait Level Up S
059C:Trait Level Up M
059D:Trait Level Up L
059E:Trait Level Up XL
059F:Rare Gather Rate Up S
05A0:Rare Gather Rate Up M
05A1:Rare Gather Rate Up L
05A2:Rare Gather Rate Up XL
05B2:Add (Water)
05B3:Add (Plant)
05B5:Add (Flower)
05B6:Add (Medicinal)
05B7:Add (Poison)
05B8:Add (Elixir)
05B9:Add (Sand)
05BA:Add (Stone)
05BB:Add (Ore)
05BC:Add (Gemstone)
05BD:Add (Gunpowder)
05BE:Add (Fuel)
05BF:Add (Food)
05C0:Add (Fruit)
05C2:Add (Mushroom)
05C3:Add (Seafood)
05C4:Add (Bug)
05C5:Add (Thread)
05C6:Add (Lumber)
05C7:Add (Gas)
05C8:Add (Puniball)
05C9:Add (Animal Product)
05CA:Add (Dragon)
05CB:Add (Mystery)
05CC:Add (Supplement)
05CD:Add (General Goods)
05CE:Add (Metal)
05CF:Add (Jewel)
FFFF:None
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>000</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>299</ID>
              <Description>"-Item ID-Tc"</Description>
              <DropDownList DisplayValueAsItem="1">0000:乾淨的水
0001:山羊奶
0002:植物精華
0003:羅特斯瓦塞礦水
0004:起泡水
0005:翡翠煌水
0006:乙太水
0007:無名草
0008:焦草
0009:幸運四葉草
000A:藍詰草
000B:食毒草
000C:瓦塞麥
000D:楓葉
000E:甜葉
000F:玫瑰葉
0010:古樹枝
0011:海膽
0012:銀海膽
0013:黃金海膽
0014:忘憂花
0015:北風之花
0016:陽氣蜜花
0017:祝福清花
0018:追憶霧花
0019:靜寂月花
001A:夜光花
001B:燈籠草
001C:肥皂草
001D:寧靜花
001E:清水白姫
001F:艾思草
0020:德爾福玫瑰
0021:通草
0022:長頸通草
0023:變異通草
0024:三胞通草
0025:紅草
0026:苦根
0027:幼樹枝葉
0028:藥苔
0029:肥沃土壤
002A:中藥骨
002B:卡明果實
002C:卡明毒液
002D:朽木樹皮
002E:怨嗟悲鳴
002F:蘑菇孢子
0030:死亡之殤
0031:森林智草
0032:一夜花
0033:軟砂
0034:可燃之砂
0035:白灰砂
0036:受污染的腐葉土
0037:翡翠玻璃
0038:砂石
0039:甘露岩
003A:風化石材
003B:古代石柱
003C:珊瑚石
003D:洞窟珊瑚
003E:河石
003F:河石‧蒼炎
0040:水邊苔石
0041:鐘乳石碎片
0042:白靈岩
0043:赤熱礦
0044:海藍石礦
0045:閃電礦
0046:赤鐵礦
0047:科比利夜石
0048:派恩特夜石
0049:毛爾迪夜石
004A:戈爾迪夜石
004B:彗星岩
004C:創生逆石
004D:聖石
004E:小晶石
004F:未知的原石
0050:大貝白玉
0051:斑石
0052:琥珀碎片
0053:琥珀水晶
0054:磁性大理石
0055:聖樹結晶
0056:七煌原石
0057:乾燥木屑
0058:焰之黑砂
0059:岩漿粉
005A:紙屑
005B:易燃樹皮
005C:帕爾馬樹皮
005D:天然油
005E:白煙炭
005F:帕爾馬黑炭
0060:野生馬鈴薯
0061:獸肉
0062:新鮮的肉
0063:庫肯果
0064:不知名的蛋
0065:七色葡萄
0066:帕爾馬果實
0067:莓果
0068:油木果實
0069:甘露果實
006A:蜂巢
006B:銀色蜂巢
006C:金色蜂巢
006D:橡樹菇
006E:作夢蘑菇
006F:群生蘑菇
0070:尤皮特齒菇
0071:金色王冠
0072:美麗貝殼
0073:沙丁魚
0074:江龍魚
0075:刺刺魚
0076:黃尾魚
0077:普魯姆魯螺
0078:灌木蟹
0079:帽蟹
007A:尖嘴剌魚
007B:釘錘魚
007C:萬年魚
007D:湖底之主
007E:異界之主
007F:七星蟲
0080:蜜蟻
0081:燈籠螢火蟲
0082:玫瑰蜂
0083:甲蟲
0084:炎燒蜻蜓
0085:矛線蟲
0086:琥珀飛蟲
0087:娜匹斯蝶
0088:幼虹蟲
0089:三角甲蟲
008A:鋼化蛛絲
008B:強韌藤蔓
008C:綿毛草
008D:大樹常春藤
008E:橡木
008F:結實的圓木
0090:長苔蘚的漂流木
0091:帕爾馬木
0092:化石樹
0093:香蜜木
0094:異界朽木
0095:聖樹大枝
0096:翼葉草
0097:天空泡沫
0098:焦菇
0099:朽木毒霧
009A:噗尼噗尼珠‧藍
009B:噗尼噗尼珠‧綠
009C:噗尼噗尼珠‧紅
009D:噗尼噗尼珠‧黑
009E:噗尼噗尼珠‧銀
009F:噗尼噗尼珠‧金
00A0:大片羽毛
00A1:動物毛皮
00A2:幻獸毛皮
00A3:大骨
00A4:蛇蛻
00A5:巨獸化石
00A6:魔石碎片
00A7:暗水晶碎片
00A8:聖石碎片
00A9:魔導書殘頁
00AA:陳舊的魔導書
00AB:異界之核
00AC:聖樹葉
00AD:楓樹皮
00AE:蜜木枝
00AF:靈體之花
00B0:靈體之羽
00B1:生鏽的劍
00B2:古騎士紋章
00B3:魔獸毒囊
00B4:瘋狂毒槍
00B5:魔獸背鰭
00B6:土魚暴牙
00B7:魔獸甲殼
00B8:甲獸靈鎧
00B9:魔獸鱗片
00BA:贖罪大針
00BB:元素核心‧火
00BC:元素核心‧冰
00BD:元素核心‧雷
00BE:元素核心‧風
00BF:元素核心‧暗
00C0:龍肉
00C1:翼龍之翼
00C2:翼龍之蛋
00C3:龍之眼
00C4:大噗尼珠
00C5:巨大的爪子
00C6:妖精的碎片
00C7:魔巨人之核
00C8:英靈之魂
00C9:永世之焰
00CA:光砂
00CB:太陽花
00CC:永恆結晶
00CD:廚餘
00CE:壞掉的道具
00CF:燃燒殘渣
00ED:爆裂海膽
00EE:冰稜
00EF:卡夫
00F0:炎燒
00F1:冰精
00F2:雷球
00F3:風精
00F4:冰刃
00F5:呼雷鈴
00F6:泡雲彈車
00F7:玫瑰炎燒
00F8:禮服冰精
00F9:漫舞雷球
00FA:神秘之息
00FB:誘引火瓶
00FC:創世之槌
00FD:毀滅旗幟
00FE:夜月燈
00FF:永恆的恐懼
0100:智者寶典
010B:草豆
010C:餅乾
010D:恩惠的藥膏
010E:噗尼果凍
010F:拉森布丁
0110:淺溪的薰風
0111:復癒藥瓶
0112:瓊漿玉液
0113:治癒藥丸
0114:躍動糖漿
0115:雞尾酒點心
0116:女神的飲料
0117:萬靈藥劑
0121:液化魚油
0122:金創粉
0123:荊棘的擁抱
0124:形意口琴
0125:百藥精華
0126:飄搖的毒煙
0127:神秘的羽衣
0128:黑檀妖藥
0129:英雄知性
012A:時空天文鐘
0135:割草用的鐮刀
0136:劈斧
0137:錘子
0138:炎燒短杖
0139:釣竿
013A:捕蟲網
013B:羅盤儀
013C:風精靈之靴
013D:探索背包
013E:幻視放大鏡
013F:鐮斧
0140:炎燒錘
0141:釣竿網
0142:附放大鏡的羅盤儀
0143:探險套裝
0149:中和劑‧紅
014A:中和劑‧藍
014B:中和劑‧黃
014C:中和劑‧綠
014D:研磨劑
014E:查科爾帖紙
014F:美味的混合餌
0150:鍊金油漆
0151:德爾福玫瑰香
0152:金屬塊
0153:銅礦
0154:星鐵礦
0155:創生鐵礦
0156:金塊
0157:布料
0158:天然布
0159:獸布
015A:巫術玫瑰布
015B:天界布
015C:珍珠核水晶
015D:琥珀晶石
015E:精神夜石
015F:神聖鑽石
0160:七光寶石
0161:蜂蜜
0162:愛爾茨糖
0163:旅人的水珠
0164:超純水
0165:治癒之香
0166:神聖水滴
0167:劇毒立方體
0168:禁忌水滴
0169:帶電砂
016A:大理石
016B:火藥之源
016C:蒼炎火種
016D:混合油
016E:熔化的石頭
016F:麵粉
0170:明膠粉
0171:鍊金纖維
0172:天國之線
0173:混合鋼板
0174:聖木
0175:霧液
0176:輕羽水晶
0177:噗尼皮甲
0178:大師皮甲
0179:玻璃花
017A:精靈的小瓶
017B:核水晶元素
017C:賢者之石
017D:植物種子
017E:石之種子
017F:火之種子
0180:水之種子
0181:神秘種子
0196:手工杖‧改
0197:赤炎弦月杖
0198:碧色石英杖
0199:符文杖
019A:冰藍弦月杖
019B:練習用的長笛
019C:黃昏微光
019D:聖潔之雪
019E:音樂會女主角
019F:乙太音調
01A0:陳舊的劍
01A1:無雙
01A2:始祖
01A3:捨身
01A4:疆土守護者
01A5:打樁錘
01A6:靈感錘
01A7:破壞者
01A8:聖錘‧雨坤波更
01A9:英勇徽章
01AA:巡迴之杖
01AB:萬物鐘
01AC:修煉道標
01AD:神靈樹的魔枝
01AE:幽玄睿智之杖
01AF:鐵鉤
01B0:流金爪
01B1:血爪
01B2:斷風爪
01B3:幽藍爪
01B4:自警隊之劍
01B5:勝利之劍
01B6:優雅棘刺
01B7:奮進玫瑰
01B8:浩瀚榮耀
01B9:守護者精靈劍
01BA:大地恩惠
01BB:祝福之淚
01BC:赤紅之花
01BD:守護天使
01BE:愛用的溜溜球
01BF:螢火蟲
01C0:古典王冠
01C1:鋼鐵小丑
01C2:奇蹟蝴蝶
01C8:庫肯布衣
01C9:尊貴外衣
01CA:護身皮甲
01CB:連環甲
01CC:巨鱗鎧甲
01CD:光輝板甲
01CE:學者御用服
01CF:冰霧之鎧
01D0:偵探外褂
01D1:妖精羽衣
01D2:黃金之鎧
01D3:暗夜禮服
01D4:機動鎧甲
01D5:智者斗篷
01D6:斯塔科隆魔鎧
01E1:能量墜飾
01E2:恩典戒指
01E3:焰雪耳飾
01E4:雷嵐耳飾
01E5:退魔胸針
01E6:石英項鍊
01E7:發熱手鐲
01E8:神速之靴
01E9:候鳥護身符
01EA:魔石的鎖鏈
01EB:男爵冠
01EC:萬能戒指
01F7:山羊肉
01F8:鹹草
01F9:魔石塊
01FA:簡易建材
01FB:簡易石材
01FC:海草土
01FD:軟橡膠石
01FE:誘魔香
01FF:強力魚餌
0200:共振玉石
0201:輔助義手
0202:超鋼齒輪
0203:古老的匹歐尼爾鑰匙
0204:匹歐尼爾鑰匙
0205:紅輝石
0206:女王的遺產
0207:深紅輝石
0208:核水晶Ⅰ
0209:核水晶Ⅱ
020A:核水晶Ⅲ
020B:旅行瓶‧日
020C:旅行瓶‧月
020D:旅行瓶‧星
020E:旅行瓶‧宙
020F:旅行瓶‧異界
0210:索雷爾之實
0211:灰熊木
0212:金合歡樹脂
0213:斷水油
0214:度假村木屑
0215:優質木材
0216:大師塗料
0217:王國御用床石
0218:修羅帽子
0219:噗尼餅乾
0225:動力爐
023C:山羊蹄印記
023D:石盤碎片
023E:新鮮的山羊奶
024C:旅人的帳本
024D:大陸之書
02A1:老舊的鍊金術書籍
02A2:第一次做點心
02A3:素材的精煉法
02A4:庫肯時尚
02A5:身邊小物製作法
02A6:各種採集方法
02A7:一起來做家庭菜園
02A8:布丁的製作方法
02A9:普通紙的配方
02AA:固體燃料的配方
02AB:彈溜溜之源的配方
02AD:自然之力
02AE:鍊金術的精髓
02AF:天啟之書
02B0:入門之書
02B1:修補破洞的筆記！
02B2:調香成分表的筆記
02B3:經常吃的魚餌！
02B4:鍊金術士的單人旅行
02B5:秘密基地的材料
02B6:為成功而試煉
02B7:破壞與創造之書
02B8:刺激味蕾的甜味劑
02B9:小心火源
02BA:無穢之水
02BB:壓縮彈頭的製作方法
02BC:月之魔力
02BD:大地的憤怒
02BE:健康祈禱
02BF:幻想的織品
02C0:風暴之書
02C1:伴君同行
02C2:莉拉的抄寫筆記
02C3:塔奧的潦草筆記
02C4:正宗鑰匙的生成筆記
02C5:大動力的集結與表現
02C6:防水黏液手札
02C7:強力研磨劑手札
02C8:塔奧的回憶
02C9:安佩爾的秘傳
02CA:科洛蒂婭的配方
02CE:光龍之鱗
02CF:光龍之瞳
02D3:液態凝膠
02D4:亮晶晶凝膠
02D5:拋光劑
02D9:桶子炎燒
02DA:緋型巨大炎燒
02DC:安佩爾式紅輝石
02DF:巨大庫肯果
02E0:爆破用炎燒
02E4:月夜莓
02E5:月光莓
02E6:過甜的麵團A
02E7:過甜的麵團B
02E8:過甜的麵團C
02E9:楓蜜糖
02EA:甜甜圈模具
02EB:鮮奶油
02EC:月夜奶油
02ED:月光奶油
02EE:原味甜甜圈A
02EF:原味甜甜圈B
02F0:原味甜甜圈C
02F1:阿斯拉甜甜圈
02F3:阿茲魯甜甜圈
02F4:安巴甜甜圈
02F8:失落的材料
02F9:漆光水晶
02FA:靜謐的精靈水
02FB:憎恨的地球儀
02FC:欲血藥片
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>000</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>300</ID>
              <Description>"-Traits-Tc"</Description>
              <DropDownList DisplayValueAsItem="1">0000:品質上升
0001:品質上升+
0002:品質上升++
0003:高品質
0004:最高品質
000A:高價
000B:高價+
000C:高價++
000D:高級品
000E:稀少的逸品
000F:破壞力上升
0010:破壞力上升+
0011:破壞力上升++
0014:強大的破壞力
0015:強烈的破壞力
0016:猛烈的破壞力
0019:回復力上升
001A:回復力上升+
001B:回復力上升++
001E:強大的回復量
001F:強烈的回復量
0020:猛烈的回復量
0023:重擊
0024:重擊+
0025:重擊++
0026:重擊成果
0027:半分重擊
0028:力量的祝福
0029:剛力的祝福
002A:剛力神的祝福
002B:守備的祝福
002C:守護的祝福
002D:守護神的祝福
002E:速度的祝福
002F:疾風的祝福
0030:韋馱天的祝福
0031:治療睡眠
0032:治療中毒
0033:治療燒傷
0034:治療凍傷
0035:治療盲目
0036:治療封印
0037:治療遲緩
0038:治療詛咒
0039:治療無法移動
003A:治療麻痺
003B:力量的詛咒
003C:無力的詛咒
003D:無力的神罰
003E:守備的詛咒
003F:無守的詛咒
0040:無守的神罰
0041:速度的詛咒
0042:無速的詛咒
0043:無速的神罰
004E:範圍獎勵
004F:範圍獎勵+
0050:範圍獎勵++
0051:團體獎勵
0052:團體爆發
0053:少數獎勵
0054:少數獎勵+
0055:少數獎勵++
0056:單體獎勵
0057:單體風暴
005D:高速使用
005E:高速使用+
005F:高速使用++
0060:音速投擲
0061:閃電投擲
0062:力量投擲
0063:力量投擲+
0064:力量投擲++
0065:全力投擲
0066:神之投擲
0067:追擊強化
0068:追擊強化+
0069:追擊強化++
006A:無憐憫的一擊
006B:冷酷無赦的一擊
006C:HP強化
006D:HP強化+
006E:HP強化++
006F:洋溢之力
0070:生命之力
0071:攻擊強化
0072:攻擊強化+
0073:攻擊強化++
0074:猛獸之力
0075:軍神之力
0076:防禦強化
0077:防禦強化+
0078:防禦強化++
0079:鋼鐵守備
007A:龍鱗守備
007B:敏捷強化
007C:敏捷強化+
007D:敏捷強化++
007E:音速的腳力
007F:光速的腳力
0080:攻防強化
0081:攻速強化
0082:防速強化
0083:全能力強化
0084:全能之力
0086:技能強化
0087:技能強化+
0088:技能強化++
0089:技能加成
008A:超級技能
008B:噗尼特攻
008C:鼬特攻
008D:靈體特攻
008E:魔巨人特攻
008F:騎士特攻
0090:蠍子特攻
0091:刺蝟特攻
0092:翼龍特攻
0093:鯊魚特攻
0094:甲蟲特攻
0095:雙足飛龍特攻
0096:精靈特攻
009F:散發微光
00A0:葉膜
00A1:自然生藥
00A2:湧出賢智
00A3:神氣花瓣
00A4:蘊藏七源光
00A5:七光
00A6:幻想胞子
00A7:醞釀王權
00A8:漫步異界之鬚
00A9:金色的三叉槍
00AA:累積知識
00AB:涓滴蜜汁
00AC:靈妙生命
00AD:原初之力
00AE:狂熱煙燻
00AF:冰塊反響
00B0:封雷摩擦
00B1:地風胎動
00B2:闇冥幽煌
00B3:近似噗尼
00B4:撕肉鉤
00B5:自由之魂
00B6:無盡精氣
00B7:渾身是膽
00B8:孤高之魂
00EF:攻防強化+
00F0:攻速強化+
00F1:防速強化+
00F2:全能力強化+
00F3:重擊的破壞力
00F4:致命追擊
00F5:快速施法
00F6:超級肉體
00F7:迴避傳送
0101:經濟核心
0102:加速核心
0121:無
0122:N/A
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>000</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>301</ID>
              <Description>"-Effects-Tc"</Description>
              <DropDownList DisplayValueAsItem="1">0000:炸裂海膽
0001:飛散海膽
0002:爆散海膽
0003:冰冷痛
0004:沁肌痛
0005:凍寒痛
0006:物理傷害・微
0007:物理傷害・小
0008:物理傷害・中
0009:物理傷害・大
000A:火傷害・微
000B:火傷害・小
000C:火傷害・中
000D:火傷害・大
000E:火傷害・超
000F:深紅之炎
0010:濃艷花瓣
0011:冰傷害・微
0012:冰傷害・小
0013:冰傷害・中
0014:冰傷害・大
0015:冰傷害・超
0016:擴散凍結
0017:酷寒之舞
0018:雷傷害・微
0019:雷傷害・小
001A:雷傷害・中
001B:雷傷害・大
001C:雷傷害・超
001D:帶電閃光
001E:超振動光線
001F:風傷害・微
0020:風傷害・小
0021:風傷害・中
0022:風傷害・大
0023:風傷害・超
0024:強風之牙
0025:神意之渦
0026:低鳴凍劍
0027:妙舞凍劍
0028:嘲謔凍劍
0029:染血凍劍
002A:遠雷指令
002B:雷鳴指令
002C:雷光召喚
002D:迅雷召喚
002E:泡泡彈
002F:氣球彈
0030:膨脹炸裂彈
0031:地鳴砲彈
0032:火球召喚
0033:火塊召喚
0034:隕石召喚
0035:碎岩
0036:碎山
0037:粉碎大地
0038:暴風旗號
0039:颶風旗號
003A:毀滅旗號
003B:月牙之燈
003C:滿月之燈
003D:新月之燈
003E:熔岩之器
003F:大地之器
0040:太陽之器
0041:一色之證明
0042:一闇之虛偽
0043:一環之真實
0044:分心之證明
0045:分光之虛偽
0046:分軸之真實
0047:爆炎亂舞
0048:地靈之怒
0049:大地之怒
004A:大地神之怒
004B:天地神明之怒
0065:海膽刺・小
0066:海膽刺・中
0067:海膽刺・大
0068:嚇阻・小
0069:嚇阻・中
006A:嚇阻・大
006B:動彈不得・小
006C:動彈不得・中
006D:動彈不得・大
006E:喪失力量・小
006F:喪失力量・中
0070:喪失力量・大
0071:綻裂之刺・小
0072:綻裂之刺・中
0073:綻裂之刺・大
0074:喪失守護・小
0075:喪失守護・中
0076:喪失守護・大
0077:喪失速度・小
0078:喪失速度・中
0079:喪失速度・大
007A:喪失感覺・小
007B:喪失感覺・中
007C:喪失感覺・大
007D:貫穿碎片・小
007E:貫穿碎片・中
007F:貫穿碎片・大
0080:吹飛・小
0081:吹飛・中
0082:吹飛・大
0083:風力強化
0084:沙土飛揚・小
0085:沙土飛揚・中
0086:沙土飛揚・大
0087:銳利劍尖・小
0088:銳利劍尖・中
0089:銳利劍尖・大
008A:鳴響電流・小
008B:鳴響電流・中
008C:鳴響電流・大
008D:落雷地鳴・小
008E:落雷地鳴・中
008F:落雷地鳴・大
0090:誘雷指令
0091:黏著成分・小
0092:黏著成分・中
0093:黏著成分・大
0094:渾身泡泡・小
0095:渾身泡泡・中
0096:渾身泡泡・大
0097:盡燃熾焰・小
0098:盡燃熾焰・中
0099:盡燃熾焰・大
009A:焦熱花冠・小
009B:焦熱花冠・大
009C:灼熱花冠
009D:細冰蓬裙・小
009E:細冰蓬裙・大
009F:冰艷婚紗
00A0:極點聚集・小
00A1:極點聚集・大
00A2:大放電
00A3:狂風
00A4:闇霧飛揚・小
00A5:闇霧飛揚・中
00A6:闇霧飛揚・大
00A7:熱波釋放・小
00A8:熱波釋放・中
00A9:熱波釋放・大
00AA:高溫火膜・小
00AB:高溫火膜・中
00AC:高溫火膜・大
00AD:大地搖晃・小
00AE:大地搖晃・中
00AF:大地搖晃・大
00B0:大海呼應・小
00B1:大海呼應・中
00B2:大海呼應・大
00B3:巨鎚
00B4:冰風裂身・小
00B5:冰風裂身・中
00B6:冰風裂身・大
00B7:混濁天空・小
00B8:混濁天空・中
00B9:混濁天空・大
00BA:風繪終焉
00BB:宵闇之邀・小
00BC:宵闇之邀・中
00BD:宵闇之邀・大
00BE:融闇輪廓・小
00BF:融闇輪廓・中
00C0:融闇輪廓・大
00C1:茜色月夜
00C2:高熱熔解・小
00C3:高熱熔解・中
00C4:高熱熔解・大
00C5:沸騰顫慄・小
00C6:沸騰顫慄・中
00C7:沸騰顫慄・大
00C8:熔岩威懾
00C9:吸命疾書
00CA:吸命血字
00CB:天空插圖
00CC:地脈插圖
00CD:賢者插圖
00CE:巨響耳鳴・小
00CF:巨響耳鳴・中
00D0:巨響耳鳴・大
00D1:指向性炸藥・小
00D2:指向性炸藥・中
00D3:指向性炸藥・大
00D4:天降之炎・小
00D5:天降之炎・中
00D6:天降之炎・大
00D7:憎恨的連鎖・小
00D8:憎恨的連鎖・中
00D9:憎恨的連鎖・大
00DD:天降的絕望・小
00DE:天降的絕望・中
00DF:天降的絕望・大
00EC:HP回復・微
00ED:HP回復・小
00EE:HP回復・中
00EF:HP回復・大
00F0:HP回復・超
00F1:AP回復・小
00F2:AP回復・中
00F3:AP回復・大
00F4:回復無法戰鬥・微
00F5:回復無法戰鬥・小
00F6:回復無法戰鬥・中
00F7:回復無法戰鬥・大
00F8:回復無法戰鬥・超
00F9:HP比例回復・微
00FA:HP比例回復・小
00FB:HP比例回復・中
00FC:HP比例回復・大
00FD:HP比例回復・超
00FE:HP持續回復・微
00FF:HP持續回復・小
0100:HP持續回復・中
0101:HP持續回復・大
0102:HP持續回復・超
0103:破防值回復・微
0104:破防值回復・小
0105:破防值回復・中
0106:破防值回復・大
0107:破防值回復・超
0108:回復破防狀態
0109:消去異常
010A:消去惡性狀態
010B:治療睡眠
010C:治療中毒
010D:治療猛毒
010E:治療燒傷
010F:治療凍傷
0110:治療盲目
0111:治療封印
0112:治療遲緩
0113:治療詛咒
0114:治療無法移動
0115:治療麻痺
0116:治療刺傷
0117:食用回復・微
0118:食用回復・小
0119:食用回復・中
011A:食用回復・大
011B:食用回復・超
011C:柔軟口感
011D:融化口感
011E:開心口感
011F:森林水聲・小
0120:森林水聲・中
0121:森林水聲・大
0122:藥粉飄舞・小
0123:藥粉飄舞・中
0124:藥粉飄舞・大
0125:跳高高的風味
0126:蹦蹦跳的風味
0127:食用相乘效果・小
0128:食用相乘效果・中
0129:食用相乘效果・大
012A:治癒之吻・小
012B:治癒之吻・中
012C:治癒之吻・大
014B:解毒效果
014C:神清氣爽
014D:經久耐餓・小
014E:經久耐餓・中
014F:經久耐餓・大
0150:彈溜溜
0151:黏稠稠
0152:軟糯糯
0153:強烈香氣
0154:獨特香氣
0155:芳醇香氣
0156:清淡風味
0157:濃厚風味
0158:新芽氣息
0159:嫩葉氣息
015A:新綠氣息
015B:淨化微風
015C:治療效果
015D:美白效果
015E:感謝話語
015F:歡迎話語
0160:祝福話語
0161:肚肚平靜
0162:肚肚舒暢
0163:肚肚作用
0164:風味水果
0165:水果雞尾酒
0166:淨化身體
0167:淨化思緒
0168:淨化心靈
0169:痊癒藥效
016A:復原藥效
016B:回生藥效
016C:微甜
016D:甜
016E:非常甜
016F:極甜
018A:身強體壯・小
018B:身強體壯・中
018C:身強體壯・大
018E:喚醒力量
018F:喚醒本能
0190:喚醒全靈
0192:拙澀旋律
0193:沉穩旋律
0194:華麗旋律
0195:爽朗旋律
0196:溫熱見效
0197:立即有效
0198:能治萬病
019A:風火障壁
019B:冰雷障壁
019C:魔法障壁
019D:防護障壁
019E:神奇的力量
019F:惡魔之力
01A0:魔界之力
01A1:惡魔吐息
01A2:時空壓縮
01A3:時空跳躍
01A4:時空支配
01A6:展現下一刻
01A7:展現未來
01A8:力之契約
01A9:血之契約
01AA:禁忌之契約
01C4:攻擊力上升・小
01C5:攻擊力上升・中
01C6:攻擊力上升・大
01C7:防禦力上升・小
01C8:防禦力上升・中
01C9:防禦力上升・大
01CA:敏捷上升・小
01CB:敏捷上升・中
01CC:敏捷上升・大
01CD:全能力上升・小
01CE:全能力上升・中
01CF:全能力上升・大
01D0:命中率上升・小
01D1:命中率上升・中
01D2:命中率上升・大
01D3:迴避率上升・小
01D4:迴避率上升・中
01D5:迴避率上升・大
01D6:重擊率上升・小
01D7:重擊率上升・中
01D8:重擊率上升・大
01D9:體力暫時增強・小
01DA:體力暫時增強・中
01DB:體力暫時增強・大
01DC:忍耐力・小
01DD:忍耐力・中
01DE:忍耐力・大
01DF:加速的世界
01F0:奪取感覺
01F1:奪取心靈
01F2:奪取自由
01F3:蠱惑毒煙
01F4:扭曲毒煙
01F5:幻影毒煙
01F6:戰士之魂
01F7:勇者之魂
01F8:英雄之魂
020D:攻擊力下降・小
020E:攻擊力下降・中
020F:攻擊力下降・大
0210:防禦力下降・小
0211:防禦力下降・中
0212:防禦力下降・大
0213:敏捷下降・小
0214:敏捷下降・中
0215:敏捷下降・大
0216:全能力下降・小
0217:全能力下降・中
0218:全能力下降・大
0219:賦予睡眠・弱
021A:賦予睡眠・中
021B:賦予睡眠・強
021C:賦予毒・弱
021D:賦予毒・中
021E:賦予毒・強
021F:賦予遲緩・弱
0220:賦予遲緩・中
0221:賦予遲緩・強
0222:賦予詛咒・弱
0223:賦予詛咒・中
0224:賦予詛咒・強
0225:賦予盲目・弱
0226:賦予盲目・中
0227:賦予盲目・強
0228:賦予封印・弱
0229:賦予封印・中
022A:賦予封印・強
022B:賦予猛毒・弱
022C:賦予猛毒・中
022D:賦予猛毒・強
022E:賦予燒傷・弱
022F:賦予燒傷・中
0230:賦予燒傷・強
0231:賦予凍傷・弱
0232:賦予凍傷・中
0233:賦予凍傷・強
0234:賦予麻痺・弱
0235:賦予麻痺・中
0236:賦予麻痺・強
0237:對火變弱
0238:對冰變弱
0239:對雷變弱
023A:對風變弱
023B:破防值加算・小
023C:破防值加算・中
023D:破防值加算・大
023E:破防值加算・超
023F:賦予刺傷・弱
0240:賦予刺傷・中
0241:賦予刺傷・大
027B:除草
027C:伐樹
027D:粉碎採集
027E:爆破採集
027F:釣得到魚
0280:抓得到蟲
0281:採集量上升・小
0282:採集量上升・中
0283:採集量上升・大
02AD:分辨素材
02AE:尋找魔物
02AF:尋找寶物
02B0:移動速度上升・小
02B1:移動速度上升・中
02B2:移動速度上升・大
02B3:輕快跳躍
02B4:乘著風
02B5:採集籃容量上升・小
02B6:採集籃容量上升・中
02B7:採集籃容量上升・大
02B8:採集籃容量上升・超
02B9:尋找好素材・小
02BA:尋找好素材・中
02BB:尋找好素材・大
02BC:尋找好素材・超
02BD:尋找特別素材・小
02BE:尋找特別素材・中
02BF:尋找特別素材・大
02C0:尋找特別素材・超
02C2:特性Ｌｖ上升・小
02C3:特性Ｌｖ上升・中
02C4:特性Ｌｖ上升・大
02C5:特性Ｌｖ上升・超
02C6:尋找稀有素材・小
02C7:尋找稀有素材・中
02C8:尋找稀有素材・大
02C9:尋找稀有素材・超
02CA:尋找魔物與寶物
02CB:破壞堅硬的岩石
02CC:重置武器效果
02D5:小小旅人・小
02D6:小小旅人・中
02D7:小小旅人・大
02D8:小小旅人・超
02D9:日輪之燈・小
02DA:日輪之燈・中
02DB:日輪之燈・大
02DC:日輪之燈・超
02DD:輝耀魔力・小
02DE:輝耀魔力・中
02DF:輝耀魔力・大
02E0:輝耀魔力・超
02E1:失落的魔法・小
02E2:失落的魔法・中
02E3:失落的魔法・大
02E4:失落的魔法・超
02E5:天空探求者・小
02E6:天空探求者・中
02E7:天空探求者・大
02E8:天空探求者・超
02E9:見習奏者・小
02EA:見習奏者・中
02EB:見習奏者・大
02EC:見習奏者・超
02ED:黃昏餘韻・小
02EE:黃昏餘韻・中
02EF:黃昏餘韻・大
02F0:黃昏餘韻・超
02F1:純白之冰・小
02F2:純白之冰・中
02F3:純白之冰・大
02F4:純白之冰・超
02F5:獨奏・小
02F6:獨奏・中
02F7:獨奏・大
02F8:獨奏・超
02F9:頂級音色・小
02FA:頂級音色・中
02FB:頂級音色・大
02FC:頂級音色・超
02FD:傭兵技能・小
02FE:傭兵技能・中
02FF:傭兵技能・大
0300:傭兵技能・超
0301:重型大劍・小
0302:重型大劍・中
0303:重型大劍・大
0304:重型大劍・超
0305:陣風・小
0306:陣風・中
0307:陣風・大
0308:陣風・超
0309:惡魔銳氣・小
030A:惡魔銳氣・中
030B:惡魔銳氣・大
030C:惡魔銳氣・超
030D:萬物守護者・小
030E:萬物守護者・中
030F:萬物守護者・大
0310:萬物守護者・超
0311:力如泉湧・小
0312:力如泉湧・中
0313:力如泉湧・大
0314:力如泉湧・超
0315:共鳴力・小
0316:共鳴力・中
0317:共鳴力・大
0318:共鳴力・超
0319:破壞一擊・小
031A:破壞一擊・中
031B:破壞一擊・大
031C:破壞一擊・超
031D:神之怒・小
031E:神之怒・中
031F:神之怒・大
0320:神之怒・超
0321:勇者之證・小
0322:勇者之證・中
0323:勇者之證・大
0324:勇者之證・超
0325:風之放浪者・小
0326:風之放浪者・中
0327:風之放浪者・大
0328:風之放浪者・超
0329:森林守衛・小
032A:森林守衛・中
032B:森林守衛・大
032C:森林守衛・超
032D:精神鍛鍊・小
032E:精神鍛鍊・中
032F:精神鍛鍊・大
0330:精神鍛鍊・超
0331:自然庇護・小
0332:自然庇護・中
0333:自然庇護・大
0334:自然庇護・超
0335:真理指引・小
0336:真理指引・中
0337:真理指引・大
0338:真理指引・超
0339:超群鋒利度・小
033A:超群鋒利度・中
033B:超群鋒利度・大
033C:超群鋒利度・超
033D:戰士心得・小
033E:戰士心得・中
033F:戰士心得・大
0340:戰士心得・超
0341:凶猛之牙・小
0342:凶猛之牙・中
0343:凶猛之牙・大
0344:凶猛之牙・超
0345:風破之刃・小
0346:風破之刃・中
0347:風破之刃・大
0348:風破之刃・超
0349:元素之歌・小
034A:元素之歌・中
034B:元素之歌・大
034C:元素之歌・超
034D:扎實的經驗‧小
034E:扎實的經驗‧中
034F:扎實的經驗‧大
0350:扎實的經驗‧超
0351:瞬速的突刺‧小
0352:瞬速的突刺‧中
0353:瞬速的突刺‧大
0354:瞬速的突刺‧超
0355:不懈的鍛鍊‧小
0356:不懈的鍛鍊‧中
0357:不懈的鍛鍊‧大
0358:不懈的鍛鍊‧超
0359:美麗一閃‧小
035A:美麗一閃‧中
035B:美麗一閃‧大
035C:美麗一閃‧超
035D:正道之力‧小
035E:正道之力‧中
035F:正道之力‧大
0360:正道之力‧超
0361:孤高守護者‧小
0362:孤高守護者‧中
0363:孤高守護者‧大
0364:孤高守護者‧超
0365:滴落的淚珠‧小
0366:滴落的淚珠‧中
0367:滴落的淚珠‧大
0368:滴落的淚珠‧超
0369:大地恩惠‧小
036A:大地恩惠‧中
036B:大地恩惠‧大
036C:大地恩惠‧超
036D:自由靈刃‧小
036E:自由靈刃‧中
036F:自由靈刃‧大
0370:自由靈刃‧超
0371:絕對領域‧小
0372:絕對領域‧中
0373:絕對領域‧大
0374:絕對領域‧超
0375:基礎技術‧小
0376:基礎技術‧中
0377:基礎技術‧大
0378:基礎技術‧超
0379:魅惑光輝‧小
037A:魅惑光輝‧中
037B:魅惑光輝‧大
037C:魅惑光輝‧超
037D:飛舞螢火‧小
037E:飛舞螢火‧中
037F:飛舞螢火‧大
0380:飛舞螢火‧超
0381:靈巧的高手‧小
0382:靈巧的高手‧中
0383:靈巧的高手‧大
0384:靈巧的高手‧超
0385:門庭若市‧小
0386:門庭若市‧中
0387:門庭若市‧大
0388:門庭若市‧超
039D:驚喜薄餅
039E:恐怖薄餅
039F:斬裂冰刃
03A0:亂舞冰刃
03A1:十針刺
03A2:百針刺
03A3:千針刺
03A4:火之祝福・小
03A5:火之祝福・中
03A6:火之祝福・大
03A7:火之祝福・超
03A8:冰之祝福・小
03A9:冰之祝福・中
03AA:冰之祝福・大
03AB:冰之祝福・超
03AC:雷之祝福・小
03AD:雷之祝福・中
03AE:雷之祝福・大
03AF:雷之祝福・超
03B0:風之祝福・小
03B1:風之祝福・中
03B2:風之祝福・大
03B3:風之祝福・超
03B4:治癒符文・小
03B5:治癒符文・中
03B6:治癒符文・大
03B7:治癒符文・超
03B8:不屈之盾
03B9:不滅之盾
03BA:噗尼護體
03BB:噗尼護盾
03BC:噗尼堡壘
03BD:守護水鏡・小
03BE:守護水鏡・中
03BF:守護水鏡・大
03C0:戰神呼喚・小
03C1:戰神呼喚・中
03C2:戰神呼喚・大
03C3:束縛之呪
03C4:縛鎖之呪
03C5:火之刻印
03C6:猛火刻印
03C7:冰之刻印
03C8:霧冰刻印
03C9:雷之刻印
03CA:天雷刻印
03CB:風之刻印
03CC:暴風刻印
03CD:爆發貝殼 ・小
03CE:爆發貝殼 ・中
03CF:爆發貝殼 ・大
03D0:破壞一擊
03D1:創造一擊
03D2:一線之光
03D3:擴散光
03D4:抹消光
03D5:導熱
03D6:散播強熱
03D7:核心流
03D8:核心氾濫
03D9:核心溢位
03DA:森精協助
03DB:森精助陣
03DC:靈水效能・小
03DD:靈水效能・中
03DE:靈水效能・大
03DF:地靈水效能
03E0:天靈水效能
03E1:力量活性
03E2:生命活性
03E3:靈魂活性
03E4:豐收祈禱・小
03E5:豐收祈禱・中
03E6:豐收祈禱・大
03E7:女神寵愛・小
03E8:女神寵愛・中
03E9:女神寵愛・大
03EA:舒心音色・小
03EB:舒心音色・中
03EC:舒心音色・大
03ED:舒心音色・超
03EE:防護罩・小
03EF:防護罩・中
03F0:防護罩・大
03F1:塗毒・小
03F2:塗毒・中
03F3:塗毒・大
03F4:輕羽護盾・小
03F5:輕羽護盾・中
03F6:輕羽護盾・大
03F7:輕羽護盾・超
03F8:惡魔契約・小
03F9:惡魔契約・中
03FA:惡魔契約・大
03FB:幻惑之影・小
03FC:幻惑之影・中
03FD:幻惑之影・大
03FE:逆轉時鐘的秒針
03FF:逆轉時鐘的分針
0400:逆轉時鐘的時針
0433:信賴的極品・小
0434:信賴的極品・中
0435:信賴的極品・大
0436:實驗用・小
0437:實驗用・中
0438:實驗用・大
0439:實戰用
043A:不融化的冰・小
043B:不融化的冰・中
043C:不融化的冰・大
043D:逆境中變強・小
043E:逆境中變強・中
043F:逆境中變強・大
0440:妖精之力・小
0441:妖精之力・中
0442:妖精之力・大
0443:大妖精的魔力
0444:權力者的威勢・小
0445:權力者的威勢・中
0446:權力者的威勢・大
0447:金錢匯集
0448:財寶匯集
0449:蓄積魔力・小
044A:蓄積魔力・中
044B:蓄積魔力・大
044C:魔女咒語
044D:破術符文
044E:破魔法符文
044F:不動要塞・小
0450:不動要塞・中
0451:不動要塞・大
0452:無傷
0453:毫髮無傷
0454:澄澈思緒・小
0455:澄澈思緒・中
0456:澄澈思緒・大
0457:博學的知識・小
0458:博學的知識・中
0459:博學的知識・大
045A:永暗之力・小
045B:永暗之力・中
045C:永暗之力・大
045D:堅固的外殼・小
045E:堅固的外殼・中
045F:堅固的外殼・大
0460:無敵外殼
047F:力量刻印・小
0480:力量刻印・中
0481:力量刻印・大
0482:豪傑紋章
0483:守備刻印・小
0484:守備刻印・中
0485:守備刻印・大
0486:堅牢紋章
0487:速度刻印・小
0488:速度刻印・中
0489:速度刻印・大
048A:疾風紋章
048B:火耐性上升
048C:火耐性上升+
048D:冰耐性上升
048E:冰耐性上升+
048F:雷耐性上升
0490:雷耐性上升+
0491:風耐性上升
0492:風耐性上升+
0493:殲滅魔物・小
0494:殲滅魔物・中
0495:殲滅魔物・大
0496:親愛之證・小
0497:親愛之證・中
0498:親愛之證・大
0499:燃起鬥志・小
049A:燃起鬥志・中
049B:燃起鬥志・大
049C:燃起鬥魂
049D:高速步法・小
049E:高速步法・中
049F:高速步法・大
04A0:光速步法
04A1:安全祈願・小
04A2:安全祈願・中
04A3:安全祈願・大
04A4:相繫情誼・小
04A5:相繫情誼・中
04A6:相繫情誼・大
04A7:緊密連鎖
04A8:貴族的尊嚴・小
04A9:貴族的尊嚴・中
04AA:貴族的尊嚴・大
04AB:眾人跪拜
04AC:秘傳知識・小
04AD:秘傳知識・中
04AE:秘傳知識・大
04AF:一子相傳的知識
04B0:賢者戰術・小
04B1:賢者戰術・中
04B2:賢者戰術・大
04B3:常勝不敗的戰術
04D2:HP+10
04D3:HP+20
04D4:HP+30
04D5:攻擊力+10
04D6:攻擊力+15
04D7:攻擊力+20
04D8:防禦力+10
04D9:防禦力+15
04DA:防禦力+20
04DB:敏捷+10
04DC:敏捷+15
04DD:敏捷+20
04DE:命中率+3%
04DF:命中率+5%
04E0:命中率+7%
04E1:命中率+10%
04E2:迴避率+1%
04E3:迴避率+2%
04E4:迴避率+3%
04E5:迴避率+4%
04E6:重擊率+3%
04E7:重擊率+5%
04E8:重擊率+7%
04E9:重擊率+10%
04EA:重擊強化+5%
04EB:重擊強化+10%
04EC:重擊強化+15%
04ED:重擊強化+20%
04EE:技能強化+3%
04EF:技能強化+5%
04F0:技能強化+7%
04F1:技能強化+10%
04F2:道具強化+3%
04F3:道具強化+5%
04F4:道具強化+7%
04F5:道具強化+10%
04F6:道具縮短+3%
04F7:道具縮短+5%
04F8:道具縮短+7%
04F9:道具縮短+10%
04FA:異常狀態耐性+3%
04FB:異常狀態耐性+5%
04FC:異常狀態耐性+7%
04FD:異常狀態耐性+10%
04FE:迴避無法戰鬥+3%
04FF:迴避無法戰鬥+5%
0500:迴避無法戰鬥+7%
0501:迴避無法戰鬥+10%
0502:傷害減輕+3%
0503:傷害減輕+5%
0504:傷害減輕+7%
0505:傷害減輕+10%
0506:破防加算+3
0507:破防加算+5
0508:破防加算+7
0509:破防加算+10
050A:破防耐性+5
050B:破防耐性+10
050C:破防耐性+15
050D:破防耐性+20
050E:破防強化+3%
050F:破防強化+5%
0510:破防強化+7%
0511:破防強化+10%
0512:行動時HP回復・微
0513:行動時HP回復・小
0514:行動時HP回復・中
0515:行動時HP回復・大
0516:行動時HP回復・超
0535:調合　品質上升+5
0536:調合　品質上升+7
0537:調合　品質上升+10
0538:調合　品質上升+12
0539:調合　品質上升+15
053A:調合　品質上升+17
053B:調合　品質上升+20
053F:調合　製作個數+1
0540:調合　製作個數+2
0541:調合　製作個數+3
0549:製作裝備　攻擊+1
054A:製作裝備　攻擊+2
054B:製作裝備　攻擊+3
054C:製作裝備　攻擊+4
054D:製作裝備　攻擊+5
054E:製作裝備　防禦+1
054F:製作裝備　防禦+2
0550:製作裝備　防禦+3
0551:製作裝備　防禦+4
0552:製作裝備　防禦+5
0553:製作裝備　速度+1
0554:製作裝備　速度+2
0555:製作裝備　速度+3
0556:製作裝備　速度+4
0557:製作裝備　速度+5
0558:製作裝備　攻防+1
0559:製作裝備　攻防+2
055A:製作裝備　攻防+3
055B:製作裝備　攻防+4
055C:製作裝備　攻防+5
055D:製作裝備　攻速+1
055E:製作裝備　攻速+2
055F:製作裝備　攻速+3
0560:製作裝備　攻速+4
0561:製作裝備　攻速+5
0562:製作裝備　防速+1
0563:製作裝備　防速+2
0564:製作裝備　防速+3
0565:製作裝備　防速+4
0566:製作裝備　防速+5
0567:製作裝備　全能+1
0568:製作裝備　全能+2
0569:製作裝備　全能+3
056A:製作裝備　全能+4
056B:製作裝備　全能+5
0580:影響擴大+1
0581:影響擴大+2
0582:影響擴大+3
0586:火屬性賦予
0587:冰屬性賦予
0588:雷屬性賦予
0589:風屬性賦予
058D:屬性值+1
058E:屬性值+2
058F:屬性值+3
0593:收穫量上升・小
0594:收穫量上升・中
0595:收穫量上升・大
0596:收穫量上升・超
0597:茁壯成長・小
0598:茁壯成長・中
0599:茁壯成長・大
059A:茁壯成長・超
059B:特性等級提升・小
059C:特性等級提升・中
059D:特性等級提升・大
059E:特性等級提升・超
059F:稀有收穫率上升・小
05A0:稀有收穫率上升・中
05A1:稀有收穫率上升・大
05A2:稀有收穫率上升・超
05B2:賦予（水）
05B3:賦予（植物）
05B5:賦予（花）
05B6:賦予（藥材）
05B7:賦予（有毒材料）
05B8:賦予（萬靈藥）
05B9:賦予（砂）
05BA:賦予（石材）
05BB:賦予（礦石）
05BC:賦予（原石）
05BD:賦予（火藥）
05BE:賦予（燃料）
05BF:賦予（食材）
05C0:賦予（果實）
05C2:賦予（菌菇）
05C3:賦予（魚貝類）
05C4:賦予（蟲）
05C5:賦予（線材）
05C6:賦予（木材）
05C7:賦予（氣體）
05C8:賦予（鬆軟有彈性）
05C9:賦予（動物素材）
05CA:賦予（龍素材）
05CB:賦予（神秘之力）
05CC:賦予（中和劑）
05CD:賦予（雜貨）
05CE:賦予（金屬）
05CF:賦予（寶石）
FFFF:N/A
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>000</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>302</ID>
              <Description>"-Item ID-Kr"</Description>
              <DropDownList DisplayValueAsItem="1">0000:깨끗한 물
0001:염소 우유
0002:식물 농축액
0003:로테스바서 광수
0004:부글거리는 물
0005:비취의 황수
0006:에테르 아쿠아
0007:이름 없는 풀
0008:마른풀
0009:행운의 클로버
000A:푸른 토끼풀
000B:식독초
000C:바서 보리
000D:메이플 리프
000E:스위트 리프
000F:로젠 리프
0010:고대수의 가지
0011:성게
0012:은빛 성게
0013:황금 성게
0014:병망화
0015:북풍화
0016:양기의 밀화
0017:축복의 청화
0018:추억의 무화
0019:정적의 월화
001A:야광화
001B:랜턴초
001C:방울초
001D:치유의 꽃
001E:청수의 백희
001F:에스플랜트
0020:델포이 로즈
0021:톤
0022:거대 톤
0023:변이 톤
0024:트리플 톤
0025:홍초
0026:씁쓸한 뿌리
0027:어린 가지 잎
0028:의약용 이끼
0029:비옥한 흙
002A:메디움 약골
002B:쿠미네 열매
002C:쿠미네 독액
002D:부목의 나무껍질
002E:원망의 외침
002F:버섯 파우더
0030:데스 그리프
0031:숲의 현자
0032:던켈하이트
0033:부드러운 모래
0034:가연성 모래
0035:잿빛 모래
0036:오염된 부엽토
0037:에메랄드 풀
0038:사석
0039:감로 바위
003A:풍화된 석재
003B:고대의 석주
003C:산호석
003D:동굴 산호
003E:리버 스톤
003F:리버 스톤 창염
0040:물가의 이끼돌
0041:종유석 파편
0042:백령암
0043:적열광
0044:아쿠아광
0045:번개광
0046:아마타이트광
0047:코베리나이트
0048:펜트나이트
0049:몰디나이트
004A:골디나이트
004B:혜성암
004C:창생의 역석
004D:셉트리엔
004E:조그마한 결정
004F:정체불명의 원석
0050:대왕조개의 진주
0051:물방울돌
0052:호박 파편
0053:호박 수정
0054:마그네말모아
0055:성수 결정
0056:칠황 원석
0057:마른 톱밥
0058:불꽃의 검은 모래
0059:마그마 파우더
005A:종잇조각
005B:가연성 나무껍질
005C:팔마 나무껍질
005D:천연기름
005E:백연탄
005F:팔마 흑탄
0060:야생감자
0061:짐승 고기
0062:신선한 고기
0063:쿠켄 프루트
0064:무언가의 알
0065:무지갯빛 포도
0066:팔마의 열매
0067:프레스 베리
0068:오일 나무 열매
0069:감로의 열매
006A:벌집
006B:백은 벌집
006C:황금 벌집
006D:아이페 로아
006E:꿈꾸는 버섯
006F:군체 버섯
0070:유피토니언
0071:골든 크라운
0072:예쁜 조개껍질
0073:정어리
0074:엑소 피시
0075:가시돔
0076:방어
0077:풀무르
0078:슈랍
0079:시졸
007A:손 피시
007B:메이스 피시
007C:만년어
007D:호수의 지배자
007E:이계의 지배자
007F:칠성무당벌레
0080:꿀단지개미
0081:등롱 반딧불
0082:로즈 비
0083:왕투구풍뎅이
0084:프람 드래군
0085:스피어 웜
0086:앰버 플라이
0087:라피스 파피용
0088:베이비 블룸
0089:트라이혼
008A:속박의 강실
008B:튼튼한 덩굴
008C:솜털풀
008D:거목 담쟁이덩굴
008E:아이페
008F:튼튼한 통나무
0090:이끼 낀 유목
0091:팔마
0092:화석나무
0093:향기로운 꿀나무
0094:이계의 부목
0095:성수의 큰 가지
0096:윙 플랜트
0097:스카이 버블
0098:바삭바삭한 버섯
0099:부목의 독무
009A:푸니푸니 구슬 청
009B:푸니푸니 구슬 녹
009C:푸니푸니 구슬 적
009D:푸니푸니 구슬 흑
009E:푸니푸니 구슬 은
009F:푸니푸니 구슬 금
00A0:커다란 깃털
00A1:동물 모피
00A2:환수 모피
00A3:커다란 뼈
00A4:뱀의 허물
00A5:거대 짐승의 화석
00A6:마석 파편
00A7:암수정 파편
00A8:성석 파편
00A9:마도서 조각
00AA:낡은 마도서
00AB:이계의 코어
00AC:성수의 잎
00AD:메이플 나무껍질
00AE:꿀나뭇가지
00AF:스피릿 플라워
00B0:스피릿 페더
00B1:녹슨 검
00B2:옛 기사의 문장
00B3:마수의 독주머니
00B4:광기의 독창
00B5:마수의 등지느러미
00B6:토어의 폭아
00B7:마수의 갑각
00B8:갑수의 영혼갑옷
00B9:마수의 비늘
00BA:속죄의 대침
00BB:엘리먼트 코어 화
00BC:엘리먼트 코어 빙
00BD:엘리먼트 코어 뇌
00BE:엘리먼트 코어 풍
00BF:엘리먼트 코어 암
00C0:용 고기
00C1:익룡의 날개
00C2:익룡의 알
00C3:용의 눈
00C4:왕 푸니 구슬
00C5:거대한 발톱
00C6:페어리 피스
00C7:골렘 코어
00C8:영령의 혼
00C9:영세의 불꽃
00CA:빛나는 모래
00CB:태양의 꽃
00CC:영원결정
00CD:음식물 쓰레기
00CE:망가진 도구
00CF:잿가루
00ED:폭발가루 성게
00EE:얼음 마름쇠
00EF:크래프트
00F0:프람
00F1:레헤른
00F2:플래직
00F3:루프트
00F4:노든 브랜드
00F5:천둥의 초인종
00F6:버블 탄환
00F7:로제 프람
00F8:클라이트 레헤른
00F9:슈트라 플래직
00FA:레첼 루프트
00FB:유인불병
00FC:창세의 망치
00FD:배니시 지겔
00FE:루나 램프
00FF:이터널 피어
0100:현자의 보전
010B:그래스 빈즈
010C:드라이 비스킷
010D:축복의 연고
010E:푸니 젤리
010F:라젠 푸딩
0110:시냇물의 훈풍
0111:리스트레아 약병
0112:넥타르
0113:치유의 약옥
0114:약동 시럽
0115:칵테일 과자
0116:여신의 한 모금
0117:엘릭시르제
0121:생선기름
0122:워 파우더
0123:가시의 포옹
0124:에너지아니카
0125:달인 백약
0126:흩날리는 독 연기
0127:신비한 우의
0128:요약 에보니알
0129:히어로익 가이스트
012A:시공의 천문시계
0135:풀베기 낫
0136:장작용 도끼
0137:해머
0138:프람 로드
0139:낚싯대
013A:곤충채집망
013B:나침반
013C:바람정령의 신발
013D:탐색 배낭
013E:환시 루페
013F:도끼 낫
0140:프람 해머
0141:낚싯대 망
0142:루페 나침반
0143:탐색 세트
0149:중화제 적
014A:중화제 청
014B:중화제 황
014C:중화제 녹
014D:연마제
014E:제텔
014F:맛있는 떡밥
0150:알케미 페인트
0151:델포이 로즈향
0152:잉곳
0153:브론즈 아이젠
0154:스탈티움
0155:크리미네아
0156:골드테리온
0157:클로스
0158:네이처 클로스
0159:비스트 에어
015A:소서리 로즈
015B:엘도르 코드
015C:펄 크리스털
015D:앰버라이트
015E:스피리나이트
015F:세인트 다이아
0160:아크 앙 시엘
0161:꿀
0162:엘츠 설탕
0163:여행자의 물구슬
0164:초순수
0165:힐링 칩
0166:성스러운 물방울
0167:포이즌 큐브
0168:금기의 물방울
0169:대전 모래
016A:마블 스톤
016B:화약 재료
016C:창염의 불씨
016D:믹스 오일
016E:멜트 스톤
016F:밀가루
0170:젤라틴 파우더
0171:연금 섬유
0172:헤븐즈 스트링
0173:혼철강판
0174:홀리 너트
0175:미스트 리퀴드
0176:페더 드래프트
0177:푸니 레더
0178:마스터 레더
0179:유리꽃
017A:정령의 작은 병
017B:크리스털 엘리먼트
017C:현자의 돌
017D:식물의 씨앗
017E:돌의 씨앗
017F:불의 씨앗
0180:물의 씨앗
0181:신비의 씨앗
0196:수제 지팡이 개
0197:헬리오프록스
0198:그림 쿼츠
0199:루닉 코드
019A:셀레스티얼 시커
019B:연습용 플루트
019C:크레프스크룬
019D:이노센트 스노우
019E:콘서트 미스트리스
019F:에세리얼 톤
01A0:오래된 검
01A1:콜로살 엣지
01A2:이니시에이터
01A3:슈왈츠러스터
01A4:로드 가디언
01A5:말뚝박기 해머
01A6:클레어 엠파시
01A7:디스트럭션
01A8:성추 우곤파경
01A9:브레이브 엠블럼
01AA:순회의 지팡이
01AB:산지기 종
01AC:수련의 길잡이
01AD:신령수의 지팡이
01AE:지혜의 지팡이
01AF:철구
01B0:크리거즈 탤런
01B1:헤일 크런치
01B2:풍단조
01B3:오렌 헬딘
01B4:파수꾼의 검
01B5:빅토리아
01B6:암무트 손
01B7:엘가 로제
01B8:그랑 글로리아
01B9:수호자의 정령검
01BA:에르데 그라티아
01BB:브레스 트레네
01BC:루브룸 플로스
01BD:슈츠엥겔
01BE:애용하는 요요
01BF:파이어 플라이
01C0:클래시컬 크라운
01C1:스틸 조커
01C2:미라클 버터플라이
01C8:쿠켄 스웨트
01C9:노블 튜닉
01CA:레더 프로텍터
01CB:체인 베스트
01CC:볼더 스케일
01CD:레디안 플레이트
01CE:스칼라 코트
01CF:빙무의 갑옷
01D0:셔레이들먼트
01D1:요정의 우의
01D2:골든 메일
01D3:어둠의 드레스
01D4:포트레스 아머
01D5:현자의 망토
01D6:마각 스타르크 쾰른
01E1:에너지 펜던트
01E2:그나데링
01E3:불과 눈의 귀걸이
01E4:천둥 폭풍 귀걸이
01E5:퇴마 브로치
01E6:쿼츠 목걸이
01E7:히트업 뱅글
01E8:신속의 부츠
01E9:철새의 부적
01EA:마석 체인
01EB:바론즈 크라운
01EC:엘릭시르 링
01F7:염소 고기
01F8:소금 풀
01F9:마석 덩어리
01FA:간이 건축재
01FB:간이 석재
01FC:해초토
01FD:연식 고무석
01FE:유마향
01FF:강력 물고기 미끼
0200:공진의 옥석
0201:보조 의수
0202:초강 기어
0203:낡은 피오닐의 열쇠
0204:피오닐의 열쇠
0205:붉은 휘석
0206:여왕의 유산
0207:진홍의 휘석
0208:코어 크리스털Ⅰ
0209:코어 크리스털Ⅱ
020A:코어 크리스털Ⅲ
020B:트래블 보틀 양
020C:트래블 보틀 월
020D:트래블 보틀 성
020E:트래블 보틀 주
020F:트래블 보틀 이계
0210:솔레이유 열매
0211:그리즐리 우드
0212:아카시아 수지
0213:방수 오일
0214:리조트 우드칩
0215:간편한 재목
0216:장인의 도료
0217:왕국 어용 상돌
0218:수라의 모자
0219:푸닛키
0225:동력로
023C:염소 발굽 스탬프
023D:석판의 파편
023E:신선한 우유
024C:여행자의 장부
024D:대륙의 서
02A1:오래된 연금서
02A2:첫 과자 만들기
02A3:소재 정련법
02A4:쿠켄 패션
02A5:일상용품 만들기
02A6:다양한 채집 방법
02A7:텃밭을 만들자
02A8:푸딩 만들기
02A9:평범한 종이 레시피
02AA:고체 연료 레시피
02AB:탱탱의 원천 레시피
02AD:자연의 힘
02AE:연금술의 진수
02AF:천계의 서
02B0:입문의 서
02B1:구멍 메우기 메모!
02B2:조향 성분표 메모
02B3:잘 무는 미끼!
02B4:연금술사 혼자 여행
02B5:비밀기지의 재료
02B6:일류를 위한 시련
02B7:파괴와 창조의 서
02B8:튀는 감미료
02B9:불조심
02BA:불순물이 없는 물
02BB:압축 탄두 제조법
02BC:달의 마력
02BD:대지의 분노
02BE:무병장수의 기원
02BF:환상의 직물
02C0:폭풍의 서
02C1:여행의 친구
02C2:릴라의 모사
02C3:타오가 갈겨쓴 메모
02C4:진 열쇠 생성 메모
02C5:대동력 집결과 발로
02C6:방수 점액 메모
02C7:강력 연마제 메모
02C8:타오의 추억
02C9:엠펠의 비전
02CA:클라우디아의 레시피
02CE:광룡의 비늘
02CF:광룡의 눈
02D3:게를리 키드
02D4:게르피 커트
02D5:폴리시
02D9:통 프람
02DA:붉은 테라 프람
02DC:엠펠식 붉은 휘석
02DF:거대 쿠켄 프루트
02E0:발파용 프람
02E4:월야 베리
02E5:월광 베리
02E6:달콤한 반죽A
02E7:달콤한 반죽B
02E8:달콤한 반죽C
02E9:메이플 꿀
02EA:도넛 베이스
02EB:휘프트 크림
02EC:월야 크림
02ED:월광 크림
02EE:플레인 도넛A
02EF:플레인 도넛B
02F0:플레인 도넛C
02F1:아슬라 도넛
02F3:아즐 도넛
02F4:암버 도넛
02F8:로스트 머티리얼
02F9:배니시 크리스털
02FA:정온의 정령수
02FB:원한의 지구의
02FC:피의 태블릿
</DropDownList>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>303</ID>
              <Description>"-Traits-Kr"</Description>
              <DropDownList DisplayValueAsItem="1">0000:품질상승
0001:품질상승＋
0002:품질상승＋＋
0003:고품질
0004:최고품질
000A:고가
000B:고가＋
000C:고가＋＋
000D:고급품
000E:희소품
000F:파괴력상승
0010:파괴력상승＋
0011:파괴력상승＋＋
0014:큰 파괴력
0015:강력한 파괴력
0016:맹렬한 파괴력
0019:회복력상승
001A:회복력상승＋
001B:회복력상승＋＋
001E:큰 회복량
001F:강력한 회복량
0020:맹렬한 회복량
0023:크리티컬
0024:크리티컬＋
0025:크리티컬＋＋
0026:회심의 완성
0027:절반 크리티컬
0028:힘의 축복
0029:강력의 축복
002A:강력신의 축복
002B:방어의 축복
002C:수호의 축복
002D:수호신의 축복
002E:속도의 축복
002F:질풍의 축복
0030:위타천의 축복
0031:수면 치료
0032:독 치료
0033:화상 치료
0034:동상 치료
0035:암흑 치료
0036:봉인 치료
0037:슬로 치료
0038:저주 치료
0039:이동불가 치료
003A:마비 치료
003B:힘의 저주
003C:무력의 저주
003D:무력의 신벌
003E:방어의 저주
003F:무수의 저주
0040:무수의 신벌
0041:속도의 저주
0042:무속의 저주
0043:무속의 신벌
004E:범위 보너스
004F:범위 보너스＋
0050:범위 보너스＋＋
0051:멀티 보너스
0052:멀티 버스트
0053:소수 보너스
0054:소수 보너스＋
0055:소수 보너스＋＋
0056:싱글 보너스
0057:싱글 블라스트
005D:고속 사용
005E:고속 사용＋
005F:고속 사용＋＋
0060:소닉 스로
0061:라이트닝 스로
0062:파워 스로
0063:파워 스로＋
0064:파워 스로＋＋
0065:스트롱 스로
0066:갓 슬로
0067:추격 강화
0068:추격 강화＋
0069:추격 강화＋＋
006A:인정없는 일격
006B:무자비한 일격
006C:HP강화
006D:HP강화＋
006E:HP강화＋＋
006F:가득차는 힘
0070:생명의 힘
0071:공격 강화
0072:공격 강화＋
0073:공격 강화＋＋
0074:맹수의 힘
0075:군신의 힘
0076:방어 강화
0077:방어 강화＋
0078:방어 강화＋＋
0079:강철의 수호
007A:용린의 수호
007B:민첩성 강화
007C:민첩성 강화＋
007D:민첩성 강화＋＋
007E:음속의 각력
007F:광속의 각력
0080:공방 강화
0081:공속 강화
0082:방속 강화
0083:전능력 강화
0084:전능의 힘
0086:스킬 강화
0087:스킬 강화＋
0088:스킬 강화＋＋
0089:스킬 부스트
008A:슈퍼 스킬
008B:푸니 특공
008C:족제비 특공
008D:스피릿 특공
008E:골렘 특공
008F:기사 특공
0090:전갈 특공
0091:고슴도치 특공
0092:익룡 특공
0093:상어 특공
0094:갑충 특공
0095:와이번 특공
0096:정령 특공
009F:은은한 불빛
00A0:잎맥
00A1:자연생약
00A2:샘솟는 지혜
00A3:신비한 꽃잎
00A4:숨겨진 칠원광
00A5:일곱개의 빛
00A6:환상포자
00A7:왕권조성
00A8:이계를 거니는 수염
00A9:황금빛 삼지창
00AA:축적된 지식
00AB:뚝뚝 떨어지는 꿀
00AC:영묘한 생명
00AD:원초의 힘
00AE:광열의 연기
00AF:빙괴의 반향
00B0:봉뢰의 마찰
00B1:지풍의 태동
00B2:어둠의 빛
00B3:대체로 푸니
00B4:고기를 찢는 갈고리
00B5:자유로운 혼
00B6:무한한 정기
00B7:넘쳐흐르는 담력
00B8:고고한 혼
00EF:공방 강화＋
00F0:공속 강화＋
00F1:방속 강화＋
00F2:전능력 강화＋
00F3:회심의 파괴력
00F4:치명적인 추격
00F5:퀵 아츠
00F6:슈퍼 보디
00F7:도지 무브
0101:이코노미 코어
0102:부스트 코어
0121:없음
0122:N/A
</DropDownList>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>304</ID>
              <Description>"-Effects-Kr"</Description>
              <DropDownList DisplayValueAsItem="1">0000:작렬하는 성게
0001:비산하는 성게
0002:폭발하는 성게
0003:차가운 통증
0004:스며드는 통증
0005:얼어붙는 통증
0006:물리 대미지ㆍ미
0007:물리 대미지ㆍ소
0008:물리 대미지ㆍ중
0009:물리 대미지ㆍ대
000A:화 대미지ㆍ미
000B:화 대미지ㆍ소
000C:화 대미지ㆍ중
000D:화 대미지ㆍ대
000E:화 대미지ㆍ초
000F:진홍의 불꽃
0010:농염한 꽃잎
0011:빙 대미지ㆍ미
0012:빙 대미지ㆍ소
0013:빙 대미지ㆍ중
0014:빙 대미지ㆍ대
0015:빙 대미지ㆍ초
0016:퍼져가는 빙결
0017:혹한의 무도
0018:뇌 대미지ㆍ미
0019:뇌 대미지ㆍ소
001A:뇌 대미지ㆍ중
001B:뇌 대미지ㆍ대
001C:뇌 대미지ㆍ초
001D:대전섬광
001E:초진동 광선
001F:풍 대미지ㆍ미
0020:풍 대미지ㆍ소
0021:풍 대미지ㆍ중
0022:풍 대미지ㆍ대
0023:풍 대미지ㆍ초
0024:강풍의 송곳니
0025:신의의 소용돌이
0026:포효하는 동검
0027:춤추는 동검
0028:비웃는 동검
0029:피에 젖은 동검
002A:원뢰의 오더
002B:뇌명의 오더
002C:뇌광의 소환
002D:신뢰의 소환
002E:비눗방울 탄
002F:풍선 탄
0030:팽창작렬 탄
0031:진동 포탄
0032:불꽃 소환
0033:화구 소환
0034:운석 소환
0035:암석 부수기
0036:산 부수기
0037:대륙 부수기
0038:폭풍의 기치
0039:폭풍우의 기치
003A:파멸의 기치
003B:초승달의 등불
003C:만월의 등불
003D:신월의 등불
003E:용암의 그릇
003F:대지의 그릇
0040:태양의 그릇
0041:색깔의 증명
0042:어둠의 거짓
0043:고리의 진실
0044:마음의 증명
0045:빛의 허위
0046:축의 진실
0047:폭염난무
0048:지령의 분노
0049:대지의 분노
004A:대지신의 분노
004B:천지신명의 분노
0065:성게 가시ㆍ소
0066:성게 가시ㆍ중
0067:성게 가시ㆍ대
0068:놀래기ㆍ소
0069:놀래기ㆍ중
006A:놀래기ㆍ대
006B:얼어붙은 다리ㆍ소
006C:얼어붙은 다리ㆍ중
006D:얼어붙은 다리ㆍ대
006E:힘 손실ㆍ소
006F:힘 손실ㆍ중
0070:힘 손실ㆍ대
0071:터지는 가시ㆍ소
0072:터지는 가시ㆍ중
0073:터지는 가시ㆍ대
0074:방어 손실ㆍ소
0075:방어 손실ㆍ중
0076:방어 손실ㆍ대
0077:속도 손실ㆍ소
0078:속도 손실ㆍ중
0079:속도 손실ㆍ대
007A:감각 손실ㆍ소
007B:감각 손실ㆍ중
007C:감각 손실ㆍ대
007D:관통하는 파편ㆍ소
007E:관통하는 파편ㆍ중
007F:관통하는 파편ㆍ대
0080:날려버리기ㆍ소
0081:날려버리기ㆍ중
0082:날려버리기ㆍ대
0083:풍력강화
0084:흩날리는 모래ㆍ소
0085:흩날리는 모래ㆍ중
0086:흩날리는 모래ㆍ대
0087:예리한 칼끝ㆍ소
0088:예리한 칼끝ㆍ중
0089:예리한 칼끝ㆍ대
008A:울려퍼지는 전류ㆍ소
008B:울려퍼지는 전류ㆍ중
008C:울려퍼지는 전류ㆍ대
008D:낙뢰의 땅울림ㆍ소
008E:낙뢰의 땅울림ㆍ중
008F:낙뢰의 땅울림ㆍ대
0090:멀티 오더
0091:점착성분ㆍ소
0092:점착성분ㆍ중
0093:점착성분ㆍ대
0094:거품투성이ㆍ소
0095:거품투성이ㆍ중
0096:거품투성이ㆍ대
0097:불태우는 불꽃ㆍ소
0098:불태우는 불꽃ㆍ중
0099:불태우는 불꽃ㆍ대
009A:초열의 화관ㆍ소
009B:초열의 화관ㆍ대
009C:작열의 화관
009D:세빙의 파니에ㆍ소
009E:세빙의 파니에ㆍ대
009F:엠파이어 라인
00A0:일극집중ㆍ소
00A1:일극집중ㆍ대
00A2:대방전
00A3:거센 바람
00A4:춤추는 어둠ㆍ소
00A5:춤추는 어둠ㆍ중
00A6:춤추는 어둠ㆍ대
00A7:열파방출ㆍ소
00A8:열파방출ㆍ중
00A9:열파방출ㆍ대
00AA:고온의 화막ㆍ소
00AB:고온의 화막ㆍ중
00AC:고온의 화막ㆍ대
00AD:대지의 진동ㆍ소
00AE:대지의 진동ㆍ중
00AF:대지의 진동ㆍ대
00B0:호응하는 대해ㆍ소
00B1:호응하는 대해ㆍ중
00B2:호응하는 대해ㆍ대
00B3:거대한 해머
00B4:베기ㆍ소
00B5:베기ㆍ중
00B6:베기ㆍ대
00B7:웅덩이의 하늘ㆍ소
00B8:웅덩이의 하늘ㆍ중
00B9:웅덩이의 하늘ㆍ대
00BA:그려지는 종말
00BB:박명의 유혹ㆍ소
00BC:박명의 유혹ㆍ중
00BD:박명의 유혹ㆍ대
00BE:옅어지는 윤곽ㆍ소
00BF:옅어지는 윤곽ㆍ중
00C0:옅어지는 윤곽ㆍ대
00C1:검붉은 월야
00C2:고열용해ㆍ소
00C3:고열용해ㆍ중
00C4:고열용해ㆍ대
00C5:들끓는 전율ㆍ소
00C6:들끓는 전율ㆍ중
00C7:들끓는 전율ㆍ대
00C8:용암 노려보기
00C9:흡명의 휘갈김
00CA:흡명의 피문자
00CB:천공의 삽화
00CC:지맥의 삽화
00CD:현인의 삽화
00CE:굉음의 이명ㆍ소
00CF:굉음의 이명ㆍ중
00D0:굉음의 이명ㆍ대
00D1:지향성폭약ㆍ소
00D2:지향성폭약ㆍ중
00D3:지향성폭약ㆍ대
00D4:쏟아지는 불꽃ㆍ소
00D5:쏟아지는 불꽃ㆍ중
00D6:쏟아지는 불꽃ㆍ대
00D7:증오의 연쇄ㆍ소
00D8:증오의 연쇄ㆍ중
00D9:증오의 연쇄ㆍ대
00DD:쏟아지는 절망ㆍ소
00DE:쏟아지는 절망ㆍ중
00DF:쏟아지는 절망ㆍ대
00EC:HP회복ㆍ미
00ED:HP회복ㆍ소
00EE:HP회복ㆍ중
00EF:HP회복ㆍ대
00F0:HP회복ㆍ초
00F1:AP회복ㆍ소
00F2:AP회복ㆍ중
00F3:AP회복ㆍ대
00F4:전투불능 회복ㆍ미
00F5:전투불능 회복ㆍ소
00F6:전투불능 회복ㆍ중
00F7:전투불능 회복ㆍ대
00F8:전투불능 회복ㆍ초
00F9:HP비례회복ㆍ미
00FA:HP비례회복ㆍ소
00FB:HP비례회복ㆍ중
00FC:HP비례회복ㆍ대
00FD:HP비례회복ㆍ초
00FE:HP지속회복ㆍ미
00FF:HP지속회복ㆍ소
0100:HP지속회복ㆍ중
0101:HP지속회복ㆍ대
0102:HP지속회복ㆍ초
0103:브레이크치 회복ㆍ미
0104:브레이크치 회복ㆍ소
0105:브레이크치 회복ㆍ중
0106:브레이크치 회복ㆍ대
0107:브레이크치 회복ㆍ초
0108:브레이크 상태 회복
0109:상태이상 제거
010A:저하상태 제거
010B:수면 치료
010C:독 치료
010D:맹독 치료
010E:화상 치료
010F:동상 치료
0110:암흑 치료
0111:봉인 치료
0112:슬로 치료
0113:저주 치료
0114:이동불가 치료
0115:마비 치료
0116:자상 치료
0117:먹어서 회복ㆍ미
0118:먹어서 회복ㆍ소
0119:먹어서 회복ㆍ중
011A:먹어서 회복ㆍ대
011B:먹어서 회복ㆍ초
011C:부드러운 식감
011D:살살녹는 식감
011E:즐거운 식감
011F:삼림의 물소리ㆍ소
0120:삼림의 물소리ㆍ중
0121:삼림의 물소리ㆍ대
0122:흩날리는 가루약ㆍ소
0123:흩날리는 가루약ㆍ중
0124:흩날리는 가루약ㆍ대
0125:날아오르는 맛
0126:펄쩍 뛰는 맛
0127:음식궁합 효과ㆍ소
0128:음식궁합 효과ㆍ중
0129:음식궁합 효과ㆍ대
012A:치유의 입맞춤ㆍ소
012B:치유의 입맞춤ㆍ중
012C:치유의 입맞춤ㆍ대
014B:해독효과
014C:산뜻함
014D:배가 든든ㆍ소
014E:배가 든든ㆍ중
014F:배가 든든ㆍ대
0150:부들부들
0151:흐물흐물
0152:쫀득쫀득
0153:강렬한 향기
0154:독특한 향기
0155:향긋한 향기
0156:담백한 맛
0157:농후한 맛
0158:새싹의 숨결
0159:새잎의 숨결
015A:신록의 숨결
015B:정화의 산들바람
015C:치료효과
015D:미백효과
015E:감사의 말
015F:환영의 말
0160:축복의 말
0161:침착한 배
0162:편안한 배
0163:부지런한 배
0164:풍미있는 과일
0165:프루트 칵테일
0166:신체를 정화
0167:사고를 정화
0168:정신을 정화
0169:쾌유의 약효
016A:회복의 약효
016B:회생의 약효
016C:조금 단맛
016D:단맛
016E:매우 단맛
016F:터무니없는 단맛
018A:신체강화ㆍ소
018B:신체강화ㆍ중
018C:신체강화ㆍ대
018E:힘을 각성
018F:본능을 각성
0190:전령을 각성
0192:어색한 선율
0193:잔잔한 선율
0194:화려한 선율
0195:명랑한 선율
0196:데워서 효과
0197:금방 효과
0198:만병에 효과
019A:풍화의 베일
019B:빙뢰의 베일
019C:마법의 베일
019D:수호의 베일
019E:신비한 힘
019F:악마의 힘
01A0:마계의 힘
01A1:데몬 브레스
01A2:시공압축
01A3:시공분쇄
01A4:시공지배
01A6:한 치 앞을 예견
01A7:미래를 예견
01A8:힘의 계약
01A9:피의 계약
01AA:금기의 계약
01C4:공격력 UPㆍ소
01C5:공격력 UPㆍ중
01C6:공격력 UPㆍ대
01C7:방어력 UPㆍ소
01C8:방어력 UPㆍ중
01C9:방어력 UPㆍ대
01CA:민첩성 UPㆍ소
01CB:민첩성 UPㆍ중
01CC:민첩성 UPㆍ대
01CD:전능력 UPㆍ소
01CE:전능력 UPㆍ중
01CF:전능력 UPㆍ대
01D0:명중률 UPㆍ소
01D1:명중률 UPㆍ중
01D2:명중률 UPㆍ대
01D3:회피율 UPㆍ소
01D4:회피율 UPㆍ중
01D5:회피율 UPㆍ대
01D6:회심확률 UPㆍ소
01D7:회심확률 UPㆍ중
01D8:회심확률 UPㆍ대
01D9:체력 일시증강ㆍ소
01DA:체력 일시증강ㆍ중
01DB:체력 일시증강ㆍ대
01DC:인내력ㆍ소
01DD:인내력ㆍ중
01DE:인내력ㆍ대
01DF:가속하는 세계
01F0:감각 제거
01F1:정신 제거
01F2:자유 제거
01F3:현혹 연기
01F4:비뚤어진 연기
01F5:환영 독연기
01F6:전사의 혼
01F7:용사의 혼
01F8:영웅의 혼
020D:공격력 DOWNㆍ소
020E:공격력 DOWNㆍ중
020F:공격력 DOWNㆍ대
0210:방어력 DOWNㆍ소
0211:방어력 DOWNㆍ중
0212:방어력 DOWNㆍ대
0213:민첩성 DOWNㆍ소
0214:민첩성 DOWNㆍ중
0215:민첩성 DOWNㆍ대
0216:전능력 DOWNㆍ소
0217:전능력 DOWNㆍ중
0218:전능력 DOWNㆍ대
0219:수면 부여ㆍ약
021A:수면 부여ㆍ중
021B:수면 부여ㆍ강
021C:독 부여ㆍ약
021D:독 부여ㆍ중
021E:독 부여ㆍ강
021F:슬로 부여ㆍ약
0220:슬로 부여ㆍ중
0221:슬로 부여ㆍ강
0222:저주 부여ㆍ약
0223:저주 부여ㆍ중
0224:저주 부여ㆍ강
0225:암흑 부여ㆍ약
0226:암흑 부여ㆍ중
0227:암흑 부여ㆍ강
0228:봉인 부여ㆍ약
0229:봉인 부여ㆍ중
022A:봉인 부여ㆍ강
022B:맹독 부여ㆍ약
022C:맹독 부여ㆍ중
022D:맹독 부여ㆍ강
022E:화상 부여ㆍ약
022F:화상 부여ㆍ중
0230:화상 부여ㆍ강
0231:동상 부여ㆍ약
0232:동상 부여ㆍ중
0233:동상 부여ㆍ강
0234:마비 부여ㆍ약
0235:마비 부여ㆍ중
0236:마비 부여ㆍ강
0237:화속성 약화
0238:빙속성 약화
0239:뇌속성 약화
023A:풍속성 약화
023B:브레이크치 가산ㆍ소
023C:브레이크치 가산ㆍ중
023D:브레이크치 가산ㆍ대
023E:브레이크치 가산ㆍ초
023F:자상 부여ㆍ약
0240:자상 부여ㆍ중
0241:자상 부여ㆍ강
027B:풀 베기
027C:나무 베기
027D:부숴서 채집
027E:폭파해 채집
027F:물고기 채집
0280:곤충 채집
0281:채집량 상승ㆍ소
0282:채집량 상승ㆍ중
0283:채집량 상승ㆍ대
02AD:소재 구분
02AE:몬스터 찾기
02AF:보물 찾기
02B0:이동속도 상승ㆍ소
02B1:이동속도 상승ㆍ중
02B2:이동속도 상승ㆍ대
02B3:경쾌하게 뛰기
02B4:바람에 편승
02B5:바구니용량 UPㆍ소
02B6:바구니용량 UPㆍ중
02B7:바구니용량 UPㆍ대
02B8:바구니용량 UPㆍ초
02B9:좋은 소재 찾기ㆍ소
02BA:좋은 소재 찾기ㆍ중
02BB:좋은 소재 찾기ㆍ대
02BC:좋은 소재 찾기ㆍ초
02BD:특별 소재 찾기ㆍ소
02BE:특별 소재 찾기ㆍ중
02BF:특별 소재 찾기ㆍ대
02C0:특별 소재 찾기ㆍ초
02C2:특성Lv 상승ㆍ소
02C3:특성Lv 상승ㆍ중
02C4:특성Lv 상승ㆍ대
02C5:특성Lv 상승ㆍ초
02C6:레어소재 찾기ㆍ소
02C7:레어소재 찾기ㆍ중
02C8:레어소재 찾기ㆍ대
02C9:레어소재 찾기ㆍ초
02CA:몬스터와 보물 찾기
02CB:단단한 바위 파괴
02CC:무기효과 초기화
02D5:작은 여행자ㆍ소
02D6:작은 여행자ㆍ중
02D7:작은 여행자ㆍ대
02D8:작은 여행자ㆍ초
02D9:태양의 등불ㆍ소
02DA:태양의 등불ㆍ중
02DB:태양의 등불ㆍ대
02DC:태양의 등불ㆍ초
02DD:빛나는 마력ㆍ소
02DE:빛나는 마력ㆍ중
02DF:빛나는 마력ㆍ대
02E0:빛나는 마력ㆍ초
02E1:잃어버린 마술ㆍ소
02E2:잃어버린 마술ㆍ중
02E3:잃어버린 마술ㆍ대
02E4:잃어버린 마술ㆍ초
02E5:하늘의 탐구자ㆍ소
02E6:하늘의 탐구자ㆍ중
02E7:하늘의 탐구자ㆍ대
02E8:하늘의 탐구자ㆍ초
02E9:수습 연주자ㆍ소
02EA:수습 연주자ㆍ중
02EB:수습 연주자ㆍ대
02EC:수습 연주자ㆍ초
02ED:황혼의 여운ㆍ소
02EE:황혼의 여운ㆍ중
02EF:황혼의 여운ㆍ대
02F0:황혼의 여운ㆍ초
02F1:순백의 얼음ㆍ소
02F2:순백의 얼음ㆍ중
02F3:순백의 얼음ㆍ대
02F4:순백의 얼음ㆍ초
02F5:솔로 파트ㆍ소
02F6:솔로 파트ㆍ중
02F7:솔로 파트ㆍ대
02F8:솔로 파트ㆍ초
02F9:아름다운 음색ㆍ소
02FA:아름다운 음색ㆍ중
02FB:아름다운 음색ㆍ대
02FC:아름다운 음색ㆍ초
02FD:용병의 기술ㆍ소
02FE:용병의 기술ㆍ중
02FF:용병의 기술ㆍ대
0300:용병의 기술ㆍ초
0301:중후한 대검ㆍ소
0302:중후한 대검ㆍ중
0303:중후한 대검ㆍ대
0304:중후한 대검ㆍ초
0305:일진의 바람ㆍ소
0306:일진의 바람ㆍ중
0307:일진의 바람ㆍ대
0308:일진의 바람ㆍ초
0309:악마의 칼끝ㆍ소
030A:악마의 칼끝ㆍ중
030B:악마의 칼끝ㆍ대
030C:악마의 칼끝ㆍ초
030D:수호자ㆍ소
030E:수호자ㆍ중
030F:수호자ㆍ대
0310:수호자ㆍ초
0311:파워라이즈ㆍ소
0312:파워라이즈ㆍ중
0313:파워라이즈ㆍ대
0314:파워라이즈ㆍ초
0315:공감력ㆍ소
0316:공감력ㆍ중
0317:공감력ㆍ대
0318:공감력ㆍ초
0319:파괴의 일격ㆍ소
031A:파괴의 일격ㆍ중
031B:파괴의 일격ㆍ대
031C:파괴의 일격ㆍ초
031D:신의 분노ㆍ소
031E:신의 분노ㆍ중
031F:신의 분노ㆍ대
0320:신의 분노ㆍ초
0321:용사의 증표ㆍ소
0322:용사의 증표ㆍ중
0323:용사의 증표ㆍ대
0324:용사의 증표ㆍ초
0325:바람의 방랑자ㆍ소
0326:바람의 방랑자ㆍ중
0327:바람의 방랑자ㆍ대
0328:바람의 방랑자ㆍ초
0329:숲의 파수꾼ㆍ소
032A:숲의 파수꾼ㆍ중
032B:숲의 파수꾼ㆍ대
032C:숲의 파수꾼ㆍ초
032D:정신단련ㆍ소
032E:정신단련ㆍ중
032F:정신단련ㆍ대
0330:정신단련ㆍ초
0331:자연의 가호ㆍ소
0332:자연의 가호ㆍ중
0333:자연의 가호ㆍ대
0334:자연의 가호ㆍ초
0335:진리의 인도ㆍ소
0336:진리의 인도ㆍ중
0337:진리의 인도ㆍ대
0338:진리의 인도ㆍ초
0339:발군의 예리함ㆍ소
033A:발군의 예리함ㆍ중
033B:발군의 예리함ㆍ대
033C:발군의 예리함ㆍ초
033D:전사의 마음가짐ㆍ소
033E:전사의 마음가짐ㆍ중
033F:전사의 마음가짐ㆍ대
0340:전사의 마음가짐ㆍ초
0341:사나운 송곳니ㆍ소
0342:사나운 송곳니ㆍ중
0343:사나운 송곳니ㆍ대
0344:사나운 송곳니ㆍ초
0345:예리한 칼날ㆍ소
0346:예리한 칼날ㆍ중
0347:예리한 칼날ㆍ대
0348:예리한 칼날ㆍ초
0349:엘리먼트 송ㆍ소
034A:엘리먼트 송ㆍ중
034B:엘리먼트 송ㆍ대
034C:엘리먼트 송ㆍ초
034D:확실한 경험ㆍ소
034E:확실한 경험ㆍ중
034F:확실한 경험ㆍ대
0350:확실한 경험ㆍ초
0351:순속 찌르기ㆍ소
0352:순속 찌르기ㆍ중
0353:순속 찌르기ㆍ대
0354:순속 찌르기ㆍ초
0355:꾸준한 수련ㆍ소
0356:꾸준한 수련ㆍ중
0357:꾸준한 수련ㆍ대
0358:꾸준한 수련ㆍ초
0359:미려한 일섬ㆍ소
035A:미려한 일섬ㆍ중
035B:미려한 일섬ㆍ대
035C:미려한 일섬ㆍ초
035D:올바른 힘ㆍ소
035E:올바른 힘ㆍ중
035F:올바른 힘ㆍ대
0360:올바른 힘ㆍ초
0361:고독한 수호자ㆍ소
0362:고독한 수호자ㆍ중
0363:고독한 수호자ㆍ대
0364:고독한 수호자ㆍ초
0365:떨어지는 한 방울ㆍ소
0366:떨어지는 한 방울ㆍ중
0367:떨어지는 한 방울ㆍ대
0368:떨어지는 한 방울ㆍ초
0369:땅의 은총ㆍ소
036A:땅의 은총ㆍ중
036B:땅의 은총ㆍ대
036C:땅의 은총ㆍ초
036D:자유의 소울블레이드ㆍ소
036E:자유의 소울블레이드ㆍ중
036F:자유의 소울블레이드ㆍ대
0370:자유의 소울블레이드ㆍ초
0371:절대 영역ㆍ소
0372:절대 영역ㆍ중
0373:절대 영역ㆍ대
0374:절대 영역ㆍ초
0375:기본 기술ㆍ소
0376:기본 기술ㆍ중
0377:기본 기술ㆍ대
0378:기본 기술ㆍ초
0379:매혹의 반짝임ㆍ소
037A:매혹의 반짝임ㆍ중
037B:매혹의 반짝임ㆍ대
037C:매혹의 반짝임ㆍ초
037D:춤추는 반딧불ㆍ소
037E:춤추는 반딧불ㆍ중
037F:춤추는 반딧불ㆍ대
0380:춤추는 반딧불ㆍ초
0381:탁월한 책략가ㆍ소
0382:탁월한 책략가ㆍ중
0383:탁월한 책략가ㆍ대
0384:탁월한 책략가ㆍ초
0385:천객만래ㆍ소
0386:천객만래ㆍ중
0387:천객만래ㆍ대
0388:천객만래ㆍ초
039D:서프라이즈 크래커
039E:테라 크래커
039F:날카로운 얼음날
03A0:난무하는 얼음날
03A1:가시 열개
03A2:가시 백개
03A3:가시 천개
03A4:화의 축복ㆍ소
03A5:화의 축복ㆍ중
03A6:화의 축복ㆍ대
03A7:화의 축복ㆍ초
03A8:빙의 축복ㆍ소
03A9:빙의 축복ㆍ중
03AA:빙의 축복ㆍ대
03AB:빙의 축복ㆍ초
03AC:뇌의 축복ㆍ소
03AD:뇌의 축복ㆍ중
03AE:뇌의 축복ㆍ대
03AF:뇌의 축복ㆍ초
03B0:풍의 축복ㆍ소
03B1:풍의 축복ㆍ중
03B2:풍의 축복ㆍ대
03B3:풍의 축복ㆍ초
03B4:치유의 룬ㆍ소
03B5:치유의 룬ㆍ중
03B6:치유의 룬ㆍ대
03B7:치유의 룬ㆍ초
03B8:불굴의 방패
03B9:불멸의 방패
03BA:푸니 가드
03BB:푸니 실드
03BC:푸니 램파트
03BD:수호의 수경ㆍ소
03BE:수호의 수경ㆍ중
03BF:수호의 수경ㆍ대
03C0:전쟁신의 외침ㆍ소
03C1:전쟁신의 외침ㆍ중
03C2:전쟁신의 외침ㆍ대
03C3:속박의 저주
03C4:박쇄의 저주
03C5:화의 각인
03C6:맹화의 각인
03C7:빙의 각인
03C8:무빙의 각인
03C9:뇌의 각인
03CA:천뢰의 각인
03CB:풍의 각인
03CC:폭풍의 각인
03CD:버스트 셸ㆍ소
03CE:버스트 셸ㆍ중
03CF:버스트 셸ㆍ대
03D0:파괴의 일격
03D1:창조의 일격
03D2:한줄기 빛
03D3:퍼지는 빛
03D4:소멸시키는 빛
03D5:전해지는 열
03D6:전파하는 강열
03D7:코어 플로
03D8:코어 플러드
03D9:코어 오버 플로
03DA:숲요정의 도움
03DB:숲요정의 구조선
03DC:영수의 효능ㆍ소
03DD:영수의 효능ㆍ중
03DE:영수의 효능ㆍ대
03DF:지령수의 효능
03E0:천령수의 효능
03E1:힘의 활성
03E2:생명의 활성
03E3:혼의 활성
03E4:풍작 기원ㆍ소
03E5:풍작 기원ㆍ중
03E6:풍작 기원ㆍ대
03E7:여신의 총애ㆍ소
03E8:여신의 총애ㆍ중
03E9:여신의 총애ㆍ대
03EA:따뜻한 음색ㆍ소
03EB:따뜻한 음색ㆍ중
03EC:따뜻한 음색ㆍ대
03ED:따뜻한 음색ㆍ초
03EE:프로텍션ㆍ소
03EF:프로텍션ㆍ중
03F0:프로텍션ㆍ대
03F1:암살용 독ㆍ소
03F2:암살용 독ㆍ중
03F3:암살용 독ㆍ대
03F4:페더 실드ㆍ소
03F5:페더 실드ㆍ중
03F6:페더 실드ㆍ대
03F7:페더 실드ㆍ초
03F8:악마의 계약ㆍ소
03F9:악마의 계약ㆍ중
03FA:악마의 계약ㆍ대
03FB:현혹의 그림자ㆍ소
03FC:현혹의 그림자ㆍ중
03FD:현혹의 그림자ㆍ대
03FE:역시계의 초침
03FF:역시계의 분침
0400:역시계의 시침
0433:신뢰의 일품ㆍ소
0434:신뢰의 일품ㆍ중
0435:신뢰의 일품ㆍ대
0436:실험용ㆍ소
0437:실험용ㆍ중
0438:실험용ㆍ대
0439:실전용
043A:녹지 않는 얼음ㆍ소
043B:녹지 않는 얼음ㆍ중
043C:녹지 않는 얼음ㆍ대
043D:역경에 저항ㆍ소
043E:역경에 저항ㆍ중
043F:역경에 저항ㆍ대
0440:요정의 힘ㆍ소
0441:요정의 힘ㆍ중
0442:요정의 힘ㆍ대
0443:대요정의 마력
0444:권력자의 위광ㆍ소
0445:권력자의 위광ㆍ중
0446:권력자의 위광ㆍ대
0447:돈의 축적
0448:재보의 축적
0449:축적한 마력ㆍ소
044A:축적한 마력ㆍ중
044B:축적한 마력ㆍ대
044C:마녀의 주술
044D:술법 파괴의 룬
044E:마법 파괴의 룬
044F:부동의 요새ㆍ소
0450:부동의 요새ㆍ중
0451:부동의 요새ㆍ대
0452:상처 하나 없다
0453:상처 받지 않는다
0454:맑아지는 머리ㆍ소
0455:맑아지는 머리ㆍ중
0456:맑아지는 머리ㆍ대
0457:만물의 지식ㆍ소
0458:만물의 지식ㆍ중
0459:만물의 지식ㆍ대
045A:어둠의 힘ㆍ소
045B:어둠의 힘ㆍ중
045C:어둠의 힘ㆍ대
045D:강고한 외각ㆍ소
045E:강고한 외각ㆍ중
045F:강고한 외각ㆍ대
0460:무적의 외각
047F:힘의 각인ㆍ소
0480:힘의 각인ㆍ중
0481:힘의 각인ㆍ대
0482:호걸의 문장
0483:방어의 각인ㆍ소
0484:방어의 각인ㆍ중
0485:방어의 각인ㆍ대
0486:견고의 문장
0487:속도의 각인ㆍ소
0488:속도의 각인ㆍ중
0489:속도의 각인ㆍ대
048A:질풍의 문장
048B:화내성 상승
048C:화내성 상승＋
048D:빙내성 상승
048E:빙내성 상승＋
048F:뇌내성 상승
0490:뇌내성 상승＋
0491:풍내성 상승
0492:풍내성 상승＋
0493:몬스터 퇴치ㆍ소
0494:몬스터 퇴치ㆍ중
0495:몬스터 퇴치ㆍ대
0496:친애의 증표ㆍ소
0497:친애의 증표ㆍ중
0498:친애의 증표ㆍ대
0499:뜨거운 마음ㆍ소
049A:뜨거운 마음ㆍ중
049B:뜨거운 마음ㆍ대
049C:뜨거운 혼
049D:고속 보법ㆍ소
049E:고속 보법ㆍ중
049F:고속 보법ㆍ대
04A0:광속 보법
04A1:안전기원ㆍ소
04A2:안전기원ㆍ중
04A3:안전기원ㆍ대
04A4:깊어지는 인연ㆍ소
04A5:깊어지는 인연ㆍ중
04A6:깊어지는 인연ㆍ대
04A7:튼튼한 사슬
04A8:귀족의 긍지ㆍ소
04A9:귀족의 긍지ㆍ중
04AA:귀족의 긍지ㆍ대
04AB:부복하는 이들
04AC:비전의 지식ㆍ소
04AD:비전의 지식ㆍ중
04AE:비전의 지식ㆍ대
04AF:일자상전의 지식
04B0:현자의 전술ㆍ소
04B1:현자의 전술ㆍ중
04B2:현자의 전술ㆍ대
04B3:상승불패의 전술
04D2:HP＋10
04D3:HP＋20
04D4:HP＋30
04D5:공격력＋10
04D6:공격력＋15
04D7:공격력＋20
04D8:방어력＋10
04D9:방어력＋15
04DA:방어력＋20
04DB:민첩성＋10
04DC:민첩성＋15
04DD:민첩성＋20
04DE:명중률＋3%
04DF:명중률＋5%
04E0:명중률＋7%
04E1:명중률＋10%
04E2:회피율＋1%
04E3:회피율＋2%
04E4:회피율＋3%
04E5:회피율＋4%
04E6:회심률＋3%
04E7:회심률＋5%
04E8:회심률＋7%
04E9:회심률＋10%
04EA:회심강화＋5%
04EB:회심강화＋10%
04EC:회심강화＋15%
04ED:회심강화＋20%
04EE:스킬강화＋3%
04EF:스킬강화＋5%
04F0:스킬강화＋7%
04F1:스킬강화＋10%
04F2:아이템강화＋3%
04F3:아이템강화＋5%
04F4:아이템강화＋7%
04F5:아이템강화＋10%
04F6:아이템단축＋3%
04F7:아이템단축＋5%
04F8:아이템단축＋7%
04F9:아이템단축＋10%
04FA:상태이상내성＋3%
04FB:상태이상내성＋5%
04FC:상태이상내성＋7%
04FD:상태이상내성＋10%
04FE:전투불능회피＋3%
04FF:전투불능회피＋5%
0500:전투불능회피＋7%
0501:전투불능회피＋10%
0502:대미지 경감＋3%
0503:대미지 경감＋5%
0504:대미지 경감＋7%
0505:대미지 경감＋10%
0506:브레이크 가산＋3
0507:브레이크 가산＋5
0508:브레이크 가산＋7
0509:브레이크 가산＋10
050A:브레이크 내성＋5
050B:브레이크 내성＋10
050C:브레이크 내성＋15
050D:브레이크 내성＋20
050E:브레이크 강화＋3%
050F:브레이크 강화＋5%
0510:브레이크 강화＋7%
0511:브레이크 강화＋10%
0512:행동시 HP회복ㆍ미
0513:행동시 HP회복ㆍ소
0514:행동시 HP회복ㆍ중
0515:행동시 HP회복ㆍ대
0516:행동시 HP회복ㆍ초
0535:조합 품질상승＋5
0536:조합 품질상승＋7
0537:조합 품질상승＋10
0538:조합 품질상승＋12
0539:조합 품질상승＋15
053A:조합 품질상승＋17
053B:조합 품질상승＋20
053F:조합 제작개수＋1
0540:조합 제작개수＋2
0541:조합 제작개수＋3
0549:장비제작 공격＋1
054A:장비제작 공격＋2
054B:장비제작 공격＋3
054C:장비제작 공격＋4
054D:장비제작 공격＋5
054E:장비제작 방어＋1
054F:장비제작 방어＋2
0550:장비제작 방어＋3
0551:장비제작 방어＋4
0552:장비제작 방어＋5
0553:장비제작 속도＋1
0554:장비제작 속도＋2
0555:장비제작 속도＋3
0556:장비제작 속도＋4
0557:장비제작 속도＋5
0558:장비제작 공방＋1
0559:장비제작 공방＋2
055A:장비제작 공방＋3
055B:장비제작 공방＋4
055C:장비제작 공방＋5
055D:장비제작 공속＋1
055E:장비제작 공속＋2
055F:장비제작 공속＋3
0560:장비제작 공속＋4
0561:장비제작 공속＋5
0562:장비제작 방속＋1
0563:장비제작 방속＋2
0564:장비제작 방속＋3
0565:장비제작 방속＋4
0566:장비제작 방속＋5
0567:장비제작 전능＋1
0568:장비제작 전능＋2
0569:장비제작 전능＋3
056A:장비제작 전능＋4
056B:장비제작 전능＋5
0580:영향확대＋1
0581:영향확대＋2
0582:영향확대＋3
0586:화속성 부여
0587:빙속성 부여
0588:뇌속성 부여
0589:풍속성 부여
058D:속성치＋1
058E:속성치＋2
058F:속성치＋3
0593:수확량 UPㆍ소
0594:수확량 UPㆍ중
0595:수확량 UPㆍ대
0596:수확량 UPㆍ초
0597:성장 UPㆍ소
0598:성장 UPㆍ중
0599:성장 UPㆍ대
059A:성장 UPㆍ초
059B:특성Lv UPㆍ소
059C:특성Lv UPㆍ중
059D:특성Lv UPㆍ대
059E:특성Lv UPㆍ초
059F:레어수확률 UPㆍ소
05A0:레어수확률 UPㆍ중
05A1:레어수확률 UPㆍ대
05A2:레어수확률 UPㆍ초
05B2:(물) 부여
05B3:(식물) 부여
05B5:(꽃) 부여
05B6:(약재료) 부여
05B7:(독재료) 부여
05B8:(엘릭시르) 부여
05B9:(모래) 부여
05BA:(석재) 부여
05BB:(광석) 부여
05BC:(원석) 부여
05BD:(화약) 부여
05BE:(연료) 부여
05BF:(식재) 부여
05C0:(나무열매) 부여
05C2:(버섯) 부여
05C3:(어패류) 부여
05C4:(곤충) 부여
05C5:(실소재) 부여
05C6:(목재) 부여
05C7:(기체) 부여
05C8:(푸니푸니) 부여
05C9:(동물소재) 부여
05CA:(용소재) 부여
05CB:(신비의힘) 부여
05CC:(중화제) 부여
05CD:(잡화) 부여
05CE:(금속) 부여
05CF:(보석) 부여
FFFF:N/A
</DropDownList>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <CheatCodes>
    <CodeEntry>
      <Description>Code :mov [rbx+00000168],edx</Description>
      <AddressString>Atelier_Ryza_DX.exe+20A199</AddressString>
      <Before>
        <Byte>B0</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>93</Byte>
        <Byte>68</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>74</Byte>
        <Byte>15</Byte>
        <Byte>3B</Byte>
        <Byte>D1</Byte>
        <Byte>7C</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of movaps [rsp+30],xmm3</Description>
      <AddressString>Atelier_Ryza_DX.exe+8DB0F7</AddressString>
      <Before>
        <Byte>DA</Byte>
        <Byte>0F</Byte>
        <Byte>C6</Byte>
        <Byte>DB</Byte>
        <Byte>39</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>29</Byte>
        <Byte>5C</Byte>
        <Byte>24</Byte>
        <Byte>30</Byte>
      </Actual>
      <After>
        <Byte>0F</Byte>
        <Byte>29</Byte>
        <Byte>5C</Byte>
        <Byte>24</Byte>
        <Byte>30</Byte>
      </After>
    </CodeEntry>
  </CheatCodes>
  <UserdefinedSymbols/>
  <LuaScript>MaxContainerCount = 9999
MaxBasketCount = 200

g_containerBaseAddress = nil

ItemRecordSize = 66

--lua scripts that table checkbox will not be checked with "NO_ACTIVATE" in comment
function onMemRecPostExecute(memoryrecord, newState, succeeded )
    if memoryrecord.Type == vtAutoAssembler and memoryrecord.Script:find("NO_ACTIVATE") and newState and succeeded then
        memoryrecord.disableWithoutExecute()
    end
end

--memory record IDs now allowed to be 'locked'
IDs = {290, 9999999,
       }

--determine event trigger sequence

function contains(table, val)
   local i = 0
   for i=1, #table do
      if table[i] == val then
         return true
      end
   end
   return false
end


function onMemRecPreExecute(memoryrecord, newstate)
    if contains(IDs, memoryrecord.ID) and newstate then
	    memoryrecord.OnActivate = function(memoryrecord, before, currentstate)
		    return false
	    end
    end
end

function AOBScanModule(moduleName, signature, scanOptions)
    local baseAddr = nil
    local maxAddr = 0
    local modList = enumModules()

    for _, mod in ipairs(modList) do
        if string.lower(mod.Name) == string.lower(moduleName) then
            baseAddr = mod.Address
            maxAddr = baseAddr + mod.Size
            break
        end
    end

    if not baseAddr then
        print("Error: Module " .. moduleName .. " not found!")
        return nil
    end

    -- Debug:
    --print(string.format("%s Base Address: 0x%X", moduleName, baseAddr))
    --print(string.format("Scanning Range: 0x%X - 0x%X", baseAddr, maxAddr))

    local ms = createMemScan()
    ms.firstScan(
        soExactValue,   -- exact scan
        vtByteArray,    -- AOB scan: Byte Array
        nil,            -- RoundingType (no used)
        signature,      -- AOB String
        nil,            -- no need by this scanoption
        baseAddr,       -- start addr
        maxAddr,        -- stop addr
        scanOptions or "+X+R", -- memory protectionflags
        fsmNotAligned,  -- no alignment
        "1",            -- alignment
        true,           -- using Hexadecimal
        true,           -- isNotABinaryString
        false,          -- isUnicode
        false           -- isCaseSensitive
    )

    ms.waitTillDone()

    local results = createFoundList(ms)
    results.initialize()

    if results.getCount() &gt; 0 then
        local addr = results[0]
        --print("AOB found at: 0x" .. addr)
        results.destroy()
        ms.destroy()
        return addr
    else
        --print("AOB not found in " .. moduleName)
        results.destroy()
        ms.destroy()
        return nil
    end
end

-- test `AOBScanModule()
--local aob_addr_str = AOBScanModule("???.exe", "48 8B 05 ?? ?? ?? ?? 33 ED 48 8B 88", "+X+R")
--if aob_addr_str then
--    print("Final AOB Address: 0x" .. aob_addr_str)
--else
--    print("AOB not found in ???.exe")
--end

registerLuaFunctionHighlight('AOBScanModule')

function clearLuaLog()
    synchronize(function()
      getLuaEngine().MenuItem5.doClick()
    end)
end
registerLuaFunctionHighlight('clearLuaLog')

function closeLuaEngine()
    synchronize(function()
      getLuaEngine().Close()
    end)
end
registerLuaFunctionHighlight('closeLuaEngine')

function closeLuaEngine2()
    synchronize(function()
      getLuaEngine().MenuItem5.doClick()
      getLuaEngine().Close()
    end)
end
registerLuaFunctionHighlight('closeLuaEngine2')

AddressList.Header.OnSectionClick = nil
</LuaScript>
</CheatTable>
