<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>2716</ID>
      <Description>"╔══════════════════════════════╗"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>2715</ID>
      <Description>"║         West Of Dead (STEAM)                     ║"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>2714</ID>
      <Description>"╠══════════════════════════════╣"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>2718</ID>
      <Description>"║        === COMPACT VIEW ===               ║"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
// Script Creaded By mgr.inz.Player On CE Forums
LuaCall(function cycleFullCompact(sender,force) local state = not(compactmenuitem.Caption == 'Compact View Mode'); if force~=nil then state = not force end; compactmenuitem.Caption = state and 'Compact View Mode' or 'Full View Mode'; getMainForm().Splitter1.Visible = state; getMainForm().Panel4.Visible    = state; getMainForm().Panel5.Visible    = state; end; function addCompactMenu() if compactmenualreadyexists then return end; local parent = getMainForm().Menu.Items; compactmenuitem = createMenuItem(parent); parent.add(compactmenuitem); compactmenuitem.Caption = 'Compact View Mode'; compactmenuitem.OnClick = cycleFullCompact; compactmenualreadyexists = 'yes'; end; addCompactMenu(); cycleFullCompact(nil,true))

[DISABLE]
LuaCall(cycleFullCompact(nil,false))

</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>2719</ID>
      <Description>"╠══════════════════════════════╣"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>104</ID>
      <Description>"║        === PLAYER MANAGER ===          ║"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{
  ==============================================
   West Of Dead Table by SeryogaSK
  ----------------------------------------------
   Game    : WestOfDead.exe
   Version : 2018.4.18.6421734 (Steam)
   Author  : SeryogaSK
   Website : Habibrahimov.com
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================

  This script get Player Base Address
}

[ENABLE]

aobscan(ply_health,24 48 8B F1 48 8B 46 18 48 8B C8 83 39 00 F3 0F 10 40 2C) // should be unique
alloc(newmem,$1000,ply_health)
alloc(ply_base,8)
alloc(ply_base2,8)

label(code)
label(return)

newmem:
mov [ply_base],r8
mov [ply_base2],rsi
// r14 |

code:
  movss xmm0,[rax+2C]
  jmp return

ply_health+0E:
  jmp newmem
return:
registersymbol(ply_health ply_base ply_base2)

[DISABLE]

ply_health+0E:
  db F3 0F 10 40 2C

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: Health:IsFull+15

25593752278: 00 00              - add [rax],al
2559375227A: 00 00              - add [rax],al
2559375227C: 00 00              - add [rax],al
2559375227E: 00 00              - add [rax],al
Health:IsFull: 48 83 EC 18        - sub rsp,18
Health:IsFull+4: 48 89 34 24        - mov [rsp],rsi
Health:IsFull+8: 48 8B F1           - mov rsi,rcx
Health:IsFull+b: 48 8B 46 18        - mov rax,[rsi+18]
Health:IsFull+f: 48 8B C8           - mov rcx,rax
Health:IsFull+12: 83 39 00           - cmp dword ptr [rcx],00
// ---------- INJECTING HERE ----------
Health:IsFull+15: F3 0F 10 40 2C     - movss xmm0,[rax+2C]
// ---------- DONE INJECTING  ----------
Health:IsFull+1a: F3 0F 5A C0        - cvtss2sd xmm0,xmm0
Health:IsFull+1e: F2 0F 5A E8        - cvtsd2ss xmm5,xmm0
Health:IsFull+22: F3 0F 11 6C 24 08  - movss [rsp+08],xmm5
Health:IsFull+28: F3 0F 10 44 24 08  - movss xmm0,[rsp+08]
Health:IsFull+2e: F3 0F 5A C0        - cvtss2sd xmm0,xmm0
Health:IsFull+32: 48 8B 46 18        - mov rax,[rsi+18]
Health:IsFull+36: 48 8B C8           - mov rcx,rax
Health:IsFull+39: 83 39 00           - cmp dword ptr [rcx],00
Health:IsFull+3c: 48 85 C0           - test rax,rax
Health:IsFull+3f: 0F 84 42 00 00 00  - je Health:IsFull+87
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>105</ID>
          <Description>"ply base"</Description>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>ply_base</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>108</ID>
          <Description>"bas2"</Description>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>ply_base2</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>106</ID>
          <Description>"_Invun"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>[ply_base]+F8</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>107</ID>
          <Description>"_Visibility"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>[ply_base]+104</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>109</ID>
          <Description>"_Starting"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base2]+18</Address>
          <Offsets>
            <Offset>28</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>110</ID>
          <Description>"_Current"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base2]+18</Address>
          <Offsets>
            <Offset>2C</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>111</ID>
          <Description>"_RecoveryWindow"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base2]+18</Address>
          <Offsets>
            <Offset>30</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>112</ID>
          <Description>"_VulnerableTime"</Description>
          <VariableType>Float</VariableType>
          <Address>[ply_base2]+190</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>1</ID>
      <Description>"║        === WEAPON MANAGER ===       ║"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{
  ==============================================
   West Of Dead Table by SeryogaSK
  ----------------------------------------------
   Game    : WestOfDead.exe
   Version : 2018.4.18.6421734 (Steam)
   Author  : SeryogaSK
   Website : Habibrahimov.com
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================

  This script get Base Address for Weapons
}

[ENABLE]

aobscan(wpn_rldsz,F3 0F 10 40 2C F3 0F 5A C0 F2 0F 5A E8 F3 0F 11 AD 24) // should be unique
alloc(newmem,$1000,wpn_rldsz)
alloc(misc_base,8)
alloc(wpn_base,8)

label(code)
label(return)

newmem:
mov [misc_base],rax // misc
mov [wpn_base],rsi // weapon
mov [rax+2C],(float)9
code:
  movss xmm0,[rax+2C]
  jmp return

wpn_rldsz:
  jmp newmem
return:
registersymbol(wpn_rldsz wpn_base misc_base)

[DISABLE]

wpn_rldsz:
  db F3 0F 10 40 2C

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: Firearm:Update+28

Firearm:Update+1: 48 8B EC                 - mov rbp,rsp
Firearm:Update+4: 48 81 EC 40 01 00 00     - sub rsp,00000140
Firearm:Update+b: 48 89 75 E0              - mov [rbp-20],rsi
Firearm:Update+f: 48 89 7D E8              - mov [rbp-18],rdi
Firearm:Update+13: 4C 89 65 F0              - mov [rbp-10],r12
Firearm:Update+17: 4C 89 75 F8              - mov [rbp-08],r14
Firearm:Update+1b: 48 8B F1                 - mov rsi,rcx
Firearm:Update+1e: 48 8B 46 50              - mov rax,[rsi+50]
Firearm:Update+22: 48 8B C8                 - mov rcx,rax
Firearm:Update+25: 83 39 00                 - cmp dword ptr [rcx],00
// ---------- INJECTING HERE ----------
Firearm:Update+28: F3 0F 10 40 2C           - movss xmm0,[rax+2C]
// ---------- DONE INJECTING  ----------
Firearm:Update+2d: F3 0F 5A C0              - cvtss2sd xmm0,xmm0
Firearm:Update+31: F2 0F 5A E8              - cvtsd2ss xmm5,xmm0
Firearm:Update+35: F3 0F 11 AD 24 FF FF FF  - movss [rbp-000000DC],xmm5
Firearm:Update+3d: F3 0F 10 85 24 FF FF FF  - movss xmm0,[rbp-000000DC]
Firearm:Update+45: F3 0F 5A C0              - cvtss2sd xmm0,xmm0
Firearm:Update+49: F2 44 0F 2C E0           - cvttsd2si r12d,xmm0
Firearm:Update+4e: 48 8B 46 50              - mov rax,[rsi+50]
Firearm:Update+52: 48 8B C8                 - mov rcx,rax
Firearm:Update+55: 83 39 00                 - cmp dword ptr [rcx],00
Firearm:Update+58: F3 0F 10 40 50           - movss xmm0,[rax+50]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>2</ID>
          <Description>"weapon base"</Description>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>wpn_base</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>3</ID>
          <Description>"bar base"</Description>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>misc_base</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>13</ID>
          <Description>"_InfiniteAmmo"</Description>
          <VariableType>Byte</VariableType>
          <Address>[wpn_base]+1F0</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>4</ID>
          <Description>"_InCover"</Description>
          <VariableType>Byte</VariableType>
          <Address>[wpn_base]+29D</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>5</ID>
          <Description>"_Moving"</Description>
          <VariableType>Byte</VariableType>
          <Address>[wpn_base]+29E</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>6</ID>
          <Description>"_CurrentFireIntervalFactor"</Description>
          <VariableType>Float</VariableType>
          <Address>[wpn_base]+2A0</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>7</ID>
          <Description>"_ShouldCameraPunch"</Description>
          <VariableType>Byte</VariableType>
          <Address>[wpn_base]+2A4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>8</ID>
          <Description>"_Firing"</Description>
          <VariableType>Byte</VariableType>
          <Address>[wpn_base]+258</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9</ID>
          <Description>"_ShotDuration"</Description>
          <VariableType>Float</VariableType>
          <Address>[wpn_base]+254</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>10</ID>
          <Description>"_ShotsThisClip"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>[wpn_base]+250</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>11</ID>
          <Description>"_ShotsFired"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>[wpn_base]+24C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>12</ID>
          <Description>"_Reloading"</Description>
          <VariableType>Byte</VariableType>
          <Address>[wpn_base]+264</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>22</ID>
          <Description>"_Clip"</Description>
          <Options moManualExpandCollapse="1"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>[wpn_base]+50</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>23</ID>
              <Description>"_Starting"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+50</Address>
              <Offsets>
                <Offset>28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>24</ID>
              <Description>"_Current"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+50</Address>
              <Offsets>
                <Offset>2C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>25</ID>
              <Description>"_RecoveryWindow"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+50</Address>
              <Offsets>
                <Offset>30</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>26</ID>
              <Description>"_RecoverTo"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+50</Address>
              <Offsets>
                <Offset>34</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>27</ID>
              <Description>"_RecoverCounter"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+50</Address>
              <Offsets>
                <Offset>38</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>28</ID>
              <Description>"_RecoveryFraction"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+50</Address>
              <Offsets>
                <Offset>3C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>29</ID>
              <Description>"_AmountToRecover"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+50</Address>
              <Offsets>
                <Offset>40</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>30</ID>
              <Description>"_Regen"</Description>
              <VariableType>Byte</VariableType>
              <Address>[wpn_base]+50</Address>
              <Offsets>
                <Offset>44</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>31</ID>
              <Description>"_Delta"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+50</Address>
              <Offsets>
                <Offset>48</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>32</ID>
              <Description>"_DeltaDelay"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+50</Address>
              <Offsets>
                <Offset>4C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>33</ID>
              <Description>"_DeltaCounter"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+50</Address>
              <Offsets>
                <Offset>50</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>34</ID>
              <Description>"_DeltaDelayFactor"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+50</Address>
              <Offsets>
                <Offset>54</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>35</ID>
              <Description>"_DeltaFactor"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+50</Address>
              <Offsets>
                <Offset>58</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>36</ID>
              <Description>"_HideGUIBarWhenFull"</Description>
              <VariableType>Byte</VariableType>
              <Address>[wpn_base]+50</Address>
              <Offsets>
                <Offset>5C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>37</ID>
              <Description>"_FadeGUIBarWhenFull"</Description>
              <VariableType>Byte</VariableType>
              <Address>[wpn_base]+50</Address>
              <Offsets>
                <Offset>5D</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>38</ID>
              <Description>"_HideGUICounter"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+50</Address>
              <Offsets>
                <Offset>60</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>39</ID>
              <Description>"_SmoothCounter"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+50</Address>
              <Offsets>
                <Offset>64</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>40</ID>
              <Description>"_SmoothDelayCounter"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+50</Address>
              <Offsets>
                <Offset>68</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>41</ID>
              <Description>"_SmoothDelta"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+50</Address>
              <Offsets>
                <Offset>6C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>42</ID>
              <Description>"_SmoothRound"</Description>
              <VariableType>Byte</VariableType>
              <Address>[wpn_base]+50</Address>
              <Offsets>
                <Offset>70</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>43</ID>
              <Description>"_SmoothTween"</Description>
              <VariableType>Byte</VariableType>
              <Address>[wpn_base]+50</Address>
              <Offsets>
                <Offset>71</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>44</ID>
              <Description>"_WarningThresholdAbsolute"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[wpn_base]+50</Address>
              <Offsets>
                <Offset>74</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>45</ID>
              <Description>"_WarningThresholdPercentage"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[wpn_base]+50</Address>
              <Offsets>
                <Offset>78</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>46</ID>
              <Description>"_LowThresholdAbsolute"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+50</Address>
              <Offsets>
                <Offset>7C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>47</ID>
              <Description>"_LowThresholdPercentage"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+50</Address>
              <Offsets>
                <Offset>80</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>48</ID>
              <Description>"_TweenOnRegen"</Description>
              <VariableType>Byte</VariableType>
              <Address>[wpn_base]+50</Address>
              <Offsets>
                <Offset>84</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>14</ID>
          <Description>"_ProjectileData"</Description>
          <Options moManualExpandCollapse="1"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>[wpn_base]+198</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>15</ID>
              <Description>"_Speed"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+198</Address>
              <Offsets>
                <Offset>E8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>16</ID>
              <Description>"_AddedSpeed"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+198</Address>
              <Offsets>
                <Offset>EC</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>17</ID>
              <Description>"_AddedTime"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+198</Address>
              <Offsets>
                <Offset>F0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>18</ID>
              <Description>"_Range"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+198</Address>
              <Offsets>
                <Offset>F4</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>19</ID>
              <Description>"_CurrentSpeed"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+198</Address>
              <Offsets>
                <Offset>10C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>20</ID>
              <Description>"_CurrentRange"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+198</Address>
              <Offsets>
                <Offset>110</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>21</ID>
              <Description>"_Spread"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+198</Address>
              <Offsets>
                <Offset>108</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>49</ID>
          <Description>"_ProjectileDamageData"</Description>
          <Options moManualExpandCollapse="1"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>[wpn_base]+30</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>50</ID>
              <Description>"_Damage"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[wpn_base]+30</Address>
              <Offsets>
                <Offset>58</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>51</ID>
              <Description>"_Critical"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[wpn_base]+30</Address>
              <Offsets>
                <Offset>5C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>52</ID>
              <Description>"_Stun"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[wpn_base]+30</Address>
              <Offsets>
                <Offset>60</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>53</ID>
              <Description>"_IgnoresOneHitProtection"</Description>
              <VariableType>Byte</VariableType>
              <Address>[wpn_base]+30</Address>
              <Offsets>
                <Offset>69</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>54</ID>
              <Description>"_DamageTypes_"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[wpn_base]+30</Address>
              <Offsets>
                <Offset>6C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>55</ID>
              <Description>"_Fire"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[wpn_base]+30</Address>
              <Offsets>
                <Offset>70</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>56</ID>
              <Description>"_Freeze"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[wpn_base]+30</Address>
              <Offsets>
                <Offset>74</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>57</ID>
              <Description>"_Bleed"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[wpn_base]+30</Address>
              <Offsets>
                <Offset>78</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>58</ID>
              <Description>"_Plague"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[wpn_base]+30</Address>
              <Offsets>
                <Offset>7C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>59</ID>
              <Description>"_Trap"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[wpn_base]+30</Address>
              <Offsets>
                <Offset>80</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>60</ID>
              <Description>"_InstaStun"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[wpn_base]+30</Address>
              <Offsets>
                <Offset>84</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>61</ID>
              <Description>"_CharacterStatModifier"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[wpn_base]+30</Address>
              <Offsets>
                <Offset>88</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>62</ID>
              <Description>"_CalculatedDamagePerHitStatusEffects"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+30</Address>
              <Offsets>
                <Offset>8C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>63</ID>
              <Description>"_CalculatedDamagePerHitTotal"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+30</Address>
              <Offsets>
                <Offset>90</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>64</ID>
              <Description>"_CalculatedDamagePerHitTotalCrit"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+30</Address>
              <Offsets>
                <Offset>94</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>65</ID>
          <Description>"_Data"</Description>
          <Options moManualExpandCollapse="1"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>[wpn_base]+18</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>66</ID>
              <Description>"_ProjectilesPerShot"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[wpn_base]+18</Address>
              <Offsets>
                <Offset>50</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>67</ID>
              <Description>"_ProjectileSpeed"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+18</Address>
              <Offsets>
                <Offset>54</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>68</ID>
              <Description>"_ProjectileRange"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+18</Address>
              <Offsets>
                <Offset>58</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>69</ID>
              <Description>"_ProjectileSpread"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+18</Address>
              <Offsets>
                <Offset>5C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>70</ID>
              <Description>"_DiffDuration"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+18</Address>
              <Offsets>
                <Offset>60</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>71</ID>
              <Description>"_ProjectileSpreadEndDiff"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+18</Address>
              <Offsets>
                <Offset>64</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>72</ID>
              <Description>"_FireIntervalEndDiff"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+18</Address>
              <Offsets>
                <Offset>68</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>73</ID>
              <Description>"_MinShotsPerTriggerPull"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[wpn_base]+18</Address>
              <Offsets>
                <Offset>6C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>74</ID>
              <Description>"_MaxShotsPerTriggerPull"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[wpn_base]+18</Address>
              <Offsets>
                <Offset>70</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>75</ID>
              <Description>"_FireInterval"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+18</Address>
              <Offsets>
                <Offset>74</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>76</ID>
              <Description>"_FireIntervalPull"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+18</Address>
              <Offsets>
                <Offset>78</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>77</ID>
              <Description>"_DrawDelayFrames"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[wpn_base]+18</Address>
              <Offsets>
                <Offset>7C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>78</ID>
              <Description>"_FireOnDown"</Description>
              <VariableType>Byte</VariableType>
              <Address>[wpn_base]+18</Address>
              <Offsets>
                <Offset>80</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>79</ID>
              <Description>"_AimDuration"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+18</Address>
              <Offsets>
                <Offset>84</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>80</ID>
              <Description>"_AimStartSpread"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+18</Address>
              <Offsets>
                <Offset>88</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>81</ID>
              <Description>"_AimStartDamageF"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+18</Address>
              <Offsets>
                <Offset>8C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>82</ID>
              <Description>"_FireOnAimComplete"</Description>
              <VariableType>Byte</VariableType>
              <Address>[wpn_base]+18</Address>
              <Offsets>
                <Offset>90</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>83</ID>
              <Description>"_UseLockOn"</Description>
              <VariableType>Byte</VariableType>
              <Address>[wpn_base]+18</Address>
              <Offsets>
                <Offset>91</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>84</ID>
              <Description>"_AimSpeedFactor"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+18</Address>
              <Offsets>
                <Offset>94</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>85</ID>
              <Description>"_LookAheadDistanceOffset"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+18</Address>
              <Offsets>
                <Offset>98</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>86</ID>
              <Description>"_ClipSize"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[wpn_base]+18</Address>
              <Offsets>
                <Offset>9C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>87</ID>
              <Description>"_ShotsPerClip"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[wpn_base]+18</Address>
              <Offsets>
                <Offset>A0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>88</ID>
              <Description>"_ReloadDelay"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+18</Address>
              <Offsets>
                <Offset>A4</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>89</ID>
              <Description>"_ReloadDuration"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+18</Address>
              <Offsets>
                <Offset>A8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>90</ID>
              <Description>"_FullReloadNeeded"</Description>
              <VariableType>Byte</VariableType>
              <Address>[wpn_base]+18</Address>
              <Offsets>
                <Offset>AC</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>91</ID>
              <Description>"_CalculationNotes"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+18</Address>
              <Offsets>
                <Offset>B0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>92</ID>
              <Description>"_CalculatedProjectilesPerSecond"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+18</Address>
              <Offsets>
                <Offset>B4</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>93</ID>
              <Description>"_CalculatedRecommendedDamagePerProjectile"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+18</Address>
              <Offsets>
                <Offset>B8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>94</ID>
              <Description>"_CalculatedDamagePerProjectile"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+18</Address>
              <Offsets>
                <Offset>BC</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>95</ID>
              <Description>"_CalculatedRecommendedDamagePerProjectileCrit"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+18</Address>
              <Offsets>
                <Offset>C0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>96</ID>
              <Description>"_CalculatedDamagePerProjectileCrit"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+18</Address>
              <Offsets>
                <Offset>C4</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>97</ID>
              <Description>"_TargetDPS"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+18</Address>
              <Offsets>
                <Offset>C8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>98</ID>
              <Description>"_TargetDPSCrit"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+18</Address>
              <Offsets>
                <Offset>CC</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>99</ID>
              <Description>"_CalculatedDPS"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+18</Address>
              <Offsets>
                <Offset>D0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>100</ID>
              <Description>"_CalculatedDPSCrit"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+18</Address>
              <Offsets>
                <Offset>D4</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>2720</ID>
      <Description>"║ [X]         === FUNCTIONS ===               ║"</Description>
      <Options moHideChildren="1"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>130</ID>
          <Description>"=== NO ABILITY COOLDOWN"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{
  ==============================================
   West Of Dead Table by SeryogaSK
  ----------------------------------------------
   Game    : WestOfDead.exe
   Version : 2018.4.18.6421734 (Steam)
   Author  : SeryogaSK
   Website : Habibrahimov.com
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================

  This script make Ability no Cooldown
}
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,Ability:IsFullyCharged+15) 
label(returnhere)
label(originalcode)
label(exit)

newmem:
mov [rax+2C],(float)999

originalcode:
movss xmm0,[rax+2C]

exit:
jmp returnhere

Ability:IsFullyCharged+15:
jmp newmem
returnhere:



 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
Ability:IsFullyCharged+15:
db F3 0F 10 40 2C
//movss xmm0,[rax+2C]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>133</ID>
          <Description>"=== SIN &amp; IRON IN SHOP"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{
  ==============================================
   West Of Dead Table by SeryogaSK
  ----------------------------------------------
   Game    : WestOfDead.exe
   Version : 2018.4.18.6421734 (Steam)
   Author  : SeryogaSK
   Website : Habibrahimov.com
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================

  This script Unlimited SIN &amp; IRON in Shop.
  Buy something before Enable function.
}

[ENABLE]

aobscan(ply_snav,48 63 47 2C 48 8B 75 F0) // should be unique
alloc(newmem,$1000,ply_snav)

label(code)
label(return)

newmem:
mov dword ptr [rdi+2C],#99999999
mov dword ptr [rdi+28],#99999999
code:
  movsxd  rax,dword ptr [rdi+2C]
  mov rsi,[rbp-10]
  jmp return

ply_snav:
  jmp newmem
  nop 3
return:
registersymbol(ply_snav)

[DISABLE]

ply_snav:
  db 48 63 47 2C 48 8B 75 F0

unregistersymbol(ply_snav)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Purse:AdjustSin+8b

Purse:AdjustSin+68: 41 FF D3                       - call r11
Purse:AdjustSin+6b: 85 C0                          - test eax,eax
Purse:AdjustSin+6d: 74 1C                          - je Purse:AdjustSin+8b
Purse:AdjustSin+6f: 48 8B 47 18                    - mov rax,[rdi+18]
Purse:AdjustSin+73: 48 63 57 2C                    - movsxd  rdx,dword ptr [rdi+2C]
Purse:AdjustSin+77: 48 8B C8                       - mov rcx,rax
Purse:AdjustSin+7a: 83 38 00                       - cmp dword ptr [rax],00
Purse:AdjustSin+7d: 90                             - nop 
Purse:AdjustSin+7e: 49 BB D0 75 06 07 54 01 00 00  - mov r11,HUDPlayerPurse:SetSin
Purse:AdjustSin+88: 41 FF D3                       - call r11
// ---------- INJECTING HERE ----------
Purse:AdjustSin+8b: 48 63 47 2C                    - movsxd  rax,dword ptr [rdi+2C]
// ---------- DONE INJECTING  ----------
Purse:AdjustSin+8f: 48 8B 75 F0                    - mov rsi,[rbp-10]
Purse:AdjustSin+93: 48 8B 7D F8                    - mov rdi,[rbp-08]
Purse:AdjustSin+97: 48 8D 65 00                    - lea rsp,[rbp+00]
Purse:AdjustSin+9b: 5D                             - pop rbp
Purse:AdjustSin+9c: C3                             - ret 
154071F287D: 00 00                          - add [rax],al
154071F287F: 00 01                          - add [rcx],al
154071F2881: 04 02                          - add al,02
154071F2883: 05 04 03 01 50                 - add eax,50010304
154071F2888: 00 00                          - add [rax],al
}
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>2710</ID>
      <Description>"╠══════════════════════════════╣"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>2708</ID>
      <Description>"║   TIP: Right-click values to set hotkeys!  ║"</Description>
      <Options moHideChildren="1"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>131</ID>
          <Description>"money"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{

  ==============================================
   West Of Dead Table by SeryogaSK
  ----------------------------------------------
   Game    : WestOfDead.exe
   Version : 2018.4.18.6421734 (Steam)
   Author  : SeryogaSK
   Website : Habibrahimov.com
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================

  This script Unlimited Sin &amp; Iron
}
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,Purse:AdjustIron+bf) 
label(returnhere)
label(originalcode)
label(exit)

newmem:
mov dword ptr [r15+28],#9999999
mov dword ptr [r15+2C],#9999999

originalcode:
movsxd  rdx,dword ptr [rdi+28]
mov rcx,rax

exit:
jmp returnhere

Purse:AdjustIron+bf:
jmp newmem
nop 2
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
Purse:AdjustIron+bf:
db 48 63 57 28 48 8B C8
//movsxd  rdx,dword ptr [rdi+28]
//mov rcx,rax
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>2711</ID>
      <Description>"╠══════════════════════════════╣"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>2704</ID>
      <Description>"║       === YOUTUBE ===                            ║"</Description>
      <Color>FFFFFF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$lua}
[ENABLE]
shellExecute("https://www.youtube.com/@SeryogaSK");
createThread(function();sleep(100);memrec.Active=false;end);
[DISABLE]

</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>2706</ID>
      <Description>"║       === OCT PROFILE ===                      ║"</Description>
      <Color>FFFFFF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$lua}
[ENABLE]
shellExecute("https://opencheattables.com/memberlist.php?mode=viewprofile&amp;u=6096");
createThread(function();sleep(100);memrec.Active=false;end);
[DISABLE]

</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>2705</ID>
      <Description>"║       === Habibrahimov.com ===           ║"</Description>
      <Color>FFFFFF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$lua}
[ENABLE]
shellExecute("https://habibrahimov.com");
createThread(function();sleep(100);memrec.Active=false;end);
[DISABLE]

</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>2713</ID>
      <Description>"╠══════════════════════════════╣"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>2707</ID>
      <Description>"║     === Latest Update 07.12.25 ===        ║"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>2712</ID>
      <Description>"╚══════════════════════════════╝"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols>
    <SymbolEntry>
      <Name>speedhack_wantedspeed</Name>
      <Address>15406EF0000</Address>
    </SymbolEntry>
  </UserdefinedSymbols>
  <Structures StructVersion="2">
    <Structure Name="Bar" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="_GUIBarGameObject" DisplayMethod="unsigned integer"/>
        <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="_GUIBar" DisplayMethod="unsigned integer"/>
        <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="_MinMax" DisplayMethod="unsigned integer"/>
        <Element Offset="40" Vartype="Float" Bytesize="4" OffsetHex="00000028" Description="_Starting" DisplayMethod="unsigned integer"/>
        <Element Offset="44" Vartype="Float" Bytesize="4" OffsetHex="0000002C" Description="_Current" DisplayMethod="unsigned integer"/>
        <Element Offset="48" Vartype="Float" Bytesize="4" OffsetHex="00000030" Description="_RecoveryWindow" DisplayMethod="unsigned integer"/>
        <Element Offset="52" Vartype="Float" Bytesize="4" OffsetHex="00000034" Description="_RecoverTo" DisplayMethod="unsigned integer"/>
        <Element Offset="56" Vartype="Float" Bytesize="4" OffsetHex="00000038" Description="_RecoverCounter" DisplayMethod="unsigned integer"/>
        <Element Offset="60" Vartype="Float" Bytesize="4" OffsetHex="0000003C" Description="_RecoveryFraction" DisplayMethod="unsigned integer"/>
        <Element Offset="64" Vartype="Float" Bytesize="4" OffsetHex="00000040" Description="_AmountToRecover" DisplayMethod="unsigned integer"/>
        <Element Offset="68" Vartype="Byte" Bytesize="1" OffsetHex="00000044" Description="_Regen" DisplayMethod="unsigned integer"/>
        <Element Offset="72" Vartype="Float" Bytesize="4" OffsetHex="00000048" Description="_Delta" DisplayMethod="unsigned integer"/>
        <Element Offset="76" Vartype="Float" Bytesize="4" OffsetHex="0000004C" Description="_DeltaDelay" DisplayMethod="unsigned integer"/>
        <Element Offset="80" Vartype="Float" Bytesize="4" OffsetHex="00000050" Description="_DeltaCounter" DisplayMethod="unsigned integer"/>
        <Element Offset="84" Vartype="Float" Bytesize="4" OffsetHex="00000054" Description="_DeltaDelayFactor" DisplayMethod="unsigned integer"/>
        <Element Offset="88" Vartype="Float" Bytesize="4" OffsetHex="00000058" Description="_DeltaFactor" DisplayMethod="unsigned integer"/>
        <Element Offset="92" Vartype="Byte" Bytesize="1" OffsetHex="0000005C" Description="_HideGUIBarWhenFull" DisplayMethod="unsigned integer"/>
        <Element Offset="93" Vartype="Byte" Bytesize="1" OffsetHex="0000005D" Description="_FadeGUIBarWhenFull" DisplayMethod="unsigned integer"/>
        <Element Offset="96" Vartype="Float" Bytesize="4" OffsetHex="00000060" Description="_HideGUICounter" DisplayMethod="unsigned integer"/>
        <Element Offset="100" Vartype="Float" Bytesize="4" OffsetHex="00000064" Description="_SmoothCounter" DisplayMethod="unsigned integer"/>
        <Element Offset="104" Vartype="Float" Bytesize="4" OffsetHex="00000068" Description="_SmoothDelayCounter" DisplayMethod="unsigned integer"/>
        <Element Offset="108" Vartype="Float" Bytesize="4" OffsetHex="0000006C" Description="_SmoothDelta" DisplayMethod="unsigned integer"/>
        <Element Offset="112" Vartype="Byte" Bytesize="1" OffsetHex="00000070" Description="_SmoothRound" DisplayMethod="unsigned integer"/>
        <Element Offset="113" Vartype="Byte" Bytesize="1" OffsetHex="00000071" Description="_SmoothTween" DisplayMethod="unsigned integer"/>
        <Element Offset="116" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000074" Description="_WarningThresholdAbsolute" DisplayMethod="unsigned integer"/>
        <Element Offset="120" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000078" Description="_WarningThresholdPercentage" DisplayMethod="unsigned integer"/>
        <Element Offset="124" Vartype="Float" Bytesize="4" OffsetHex="0000007C" Description="_LowThresholdAbsolute" DisplayMethod="unsigned integer"/>
        <Element Offset="128" Vartype="Float" Bytesize="4" OffsetHex="00000080" Description="_LowThresholdPercentage" DisplayMethod="unsigned integer"/>
        <Element Offset="132" Vartype="Byte" Bytesize="1" OffsetHex="00000084" Description="_TweenOnRegen" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
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          </Structure>
        </Element>
      </Elements>
    </Structure>
    <Structure Name="Loadout" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
        <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="_BoneName" DisplayMethod="unsigned integer"/>
        <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="_StartItemLoadoutDatas" DisplayMethod="unsigned integer"/>
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        <Element Offset="132" Vartype="Float" Bytesize="4" OffsetHex="00000084" Description="_ToDelayShowHolsters" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
    <Structure Name="Purse" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
        <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="_HUDPlayerPurse" DisplayMethod="unsigned integer"/>
        <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="_AgentStats" DisplayMethod="unsigned integer"/>
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        <Element Offset="44" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000002C" Description="_Sin" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
    <Structure Name="Purse" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
        <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="_HUDPlayerPurse" DisplayMethod="unsigned integer"/>
        <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="_AgentStats" DisplayMethod="unsigned integer"/>
        <Element Offset="40" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000028" Description="_Iron" DisplayMethod="unsigned integer"/>
        <Element Offset="44" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000002C" Description="_Sin" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
  </Structures>
  <LuaScript>
-- Cheat Table Decorator
function decorateSSKTable()
  local mainForm = getMainForm()

  -- Main Form Styling
  mainForm.Caption = 'West Of Dead (Steam) - Enhanced Table [by SeryogaSK] {Habibrahimov.com}'
  mainForm.Color = 0x2B2B2B  -- Dark background
  mainForm.Font.Color = 0xE6E6E6 -- Light text
  getAutoAttachList().add("WestOfDead.exe")
end

-- Execute when table loads
decorateSSKTable()


</LuaScript>
</CheatTable>
