<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>2739</ID>
      <Description>"╔══════════════════════════════╗"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>2720</ID>
      <Description>"║         Time Splatter (STEAM)                     ║"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>2741</ID>
      <Description>"╠══════════════════════════════╣"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>2718</ID>
      <Description>"║        === COMPACT VIEW ===               ║"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
// Script Creaded By mgr.inz.Player On CE Forums
LuaCall(function cycleFullCompact(sender,force) local state = not(compactmenuitem.Caption == 'Compact View Mode'); if force~=nil then state = not force end; compactmenuitem.Caption = state and 'Compact View Mode' or 'Full View Mode'; getMainForm().Splitter1.Visible = state; getMainForm().Panel4.Visible    = state; getMainForm().Panel5.Visible    = state; end; function addCompactMenu() if compactmenualreadyexists then return end; local parent = getMainForm().Menu.Items; compactmenuitem = createMenuItem(parent); parent.add(compactmenuitem); compactmenuitem.Caption = 'Compact View Mode'; compactmenuitem.OnClick = cycleFullCompact; compactmenualreadyexists = 'yes'; end; addCompactMenu(); cycleFullCompact(nil,true))

[DISABLE]
LuaCall(cycleFullCompact(nil,false))

</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>2740</ID>
      <Description>"╠══════════════════════════════╣"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>2839</ID>
      <Description>"║        === ENABLE MONO ===                 ║"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{
  ==============================================
   Above Snakes Table by SeryogaSK
  ----------------------------------------------
   Game    : Above Snakes.exe
   Version : 1.4.5 (Steam)
   Author  : SeryogaSK
   Website : Habibrahimov.com
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================

  This script Enable Mono
}
[ENABLE]
{$lua}
LaunchMonoDataCollector()
[DISABLE]

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>9</ID>
          <Description>"=== PLAYER MANAGER ==="</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{
  ==============================================
   Time Splatter Table by SeryogaSK
  ----------------------------------------------
   Game    : TimeSplatter.exe
   Version : 5.6.3.13832220 (Steam)
   Author  : SeryogaSK
   Website : Habibrahimov.com
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================

  This script Get Player Base Address
}

[ENABLE]

aobscan(ply_health,8B 47 30 3D 64 00 00 00 8B) // should be unique
alloc(newmem,$1000)
alloc(ply_base,8)

label(code)
label(return)

newmem:
mov [ply_base],edi
code:
  mov eax,[edi+30]
  cmp eax,00000064
  jmp return

ply_health:
  jmp newmem
  nop 3
return:
registersymbol(ply_health ply_base)

[DISABLE]

ply_health:
  db 8B 47 30 3D 64 00 00 00

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: PlayerHP:Update+11

UnityEngine.Input:GetButtonUp+45: C3                    - ret 
UnityEngine.Input:GetButtonUp+46: E8 95 7D FB FF        - call 064A0308
UnityEngine.Input:GetButtonUp+4b: EB EA                 - jmp UnityEngine.Input:GetButtonUp+37
064E8575: 00 00                 - add [eax],al
064E8577: 00 55 8B              - add [ebp-75],dl
PlayerHP:Update+2: EC                    - in al,dx
PlayerHP:Update+3: 57                    - push edi
PlayerHP:Update+4: 83 EC 14              - sub esp,14
PlayerHP:Update+7: 8B 7D 08              - mov edi,[ebp+08]
PlayerHP:Update+a: C7 45 F4 00 00 00 00  - mov [ebp-0C],00000000
// ---------- INJECTING HERE ----------
PlayerHP:Update+11: 8B 47 30              - mov eax,[edi+30]
// ---------- DONE INJECTING  ----------
PlayerHP:Update+14: 3D 64 00 00 00        - cmp eax,00000064
PlayerHP:Update+19: 8B 47 30              - mov eax,[edi+30]
PlayerHP:Update+1c: 3D 64 00 00 00        - cmp eax,00000064
PlayerHP:Update+21: 7D 08                 - jnl PlayerHP:Update+2b
PlayerHP:Update+23: 8B 47 30              - mov eax,[edi+30]
PlayerHP:Update+26: 3D 33 00 00 00        - cmp eax,00000033
PlayerHP:Update+2b: 8B 47 30              - mov eax,[edi+30]
PlayerHP:Update+2e: 3D 33 00 00 00        - cmp eax,00000033
PlayerHP:Update+33: 0F B6 47 35           - movzx eax,byte ptr [edi+35]
PlayerHP:Update+37: 85 C0                 - test eax,eax
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>10</ID>
              <Description>"Base"</Description>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>8 Bytes</VariableType>
              <Address>ply_base</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>11</ID>
              <Description>"Health"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+30</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>2840</ID>
          <Description>"=== ENEMY MANAGER ==="</Description>
          <Options moHideChildren="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>35</ID>
              <Description>"=== INSTANT KILL ENEMY'S"</Description>
              <Options moAlwaysHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{
  ==============================================
   Time Splatter Table by SeryogaSK
  ----------------------------------------------
   Game    : TimeSplatter.exe
   Version : 5.6.3.13832220 (Steam)
   Author  : SeryogaSK
   Website : Habibrahimov.com
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================

  This script will Kill Enemy's instant.
}

define(address,ZombieAI:Update+d)
define(bytes,8B 40 1C 85 C0)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000)

label(code)
label(return)

newmem:
mov [eax+1C],#0
code:
  mov eax,[eax+1C]
  test eax,eax
  jmp return

address:
  jmp newmem
return:

[DISABLE]

address:
  db bytes
  // mov eax,[eax+1C]
  // test eax,eax

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ZombieAI:Update+d

MeeleDetectorUpdated:UpdateTarget+1ef: 68 78 06 00 00     - push 00000678
MeeleDetectorUpdated:UpdateTarget+1f4: E8 37 2A 9A FF     - call 066D0F38
MeeleDetectorUpdated:UpdateTarget+1f9: 68 68 01 00 00     - push 00000168
MeeleDetectorUpdated:UpdateTarget+1fe: EB EF              - jmp MeeleDetectorUpdated:UpdateTarget+1ef
ZombieAI:Update: 55                 - push ebp
ZombieAI:Update+1: 8B EC              - mov ebp,esp
ZombieAI:Update+3: 57                 - push edi
ZombieAI:Update+4: 83 EC 04           - sub esp,04
ZombieAI:Update+7: 8B 7D 08           - mov edi,[ebp+08]
ZombieAI:Update+a: 8B 47 2C           - mov eax,[edi+2C]
// ---------- INJECTING HERE ----------
ZombieAI:Update+d: 8B 40 1C           - mov eax,[eax+1C]
// ---------- DONE INJECTING  ----------
ZombieAI:Update+10: 85 C0              - test eax,eax
ZombieAI:Update+12: 0F 8F 53 00 00 00  - jg ZombieAI:Update+6b
ZombieAI:Update+18: 83 EC 0C           - sub esp,0C
ZombieAI:Update+1b: 57                 - push edi
ZombieAI:Update+1c: E8 5F 09 00 00     - call ZombieAI:dieAnim
ZombieAI:Update+21: 83 C4 10           - add esp,10
ZombieAI:Update+24: C6 47 68 00        - mov byte ptr [edi+68],00
ZombieAI:Update+28: 83 EC 0C           - sub esp,0C
ZombieAI:Update+2b: 57                 - push edi
ZombieAI:Update+2c: E8 FF 09 00 00     - call ZombieAI:StopDeadBody
}
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>38</ID>
                  <Description>"knight instant ohk"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{
  ==============================================
   Time Splatter Table by SeryogaSK
  ----------------------------------------------
   Game    : TimeSplatter.exe
   Version : 5.6.3.13832220 (Steam)
   Author  : SeryogaSK
   Website : Habibrahimov.com
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================

  This script will Kill Enemy's instant.
  (Knight)
}

define(address,KnightAI:Update+d)
define(bytes,8B 40 1C 85 C0)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000)

label(code)
label(return)

newmem:
mov [eax+1C],#0
code:
  mov eax,[eax+1C]
  test eax,eax
  jmp return

address:
  jmp newmem
return:

[DISABLE]

address:
  db bytes
  // mov eax,[eax+1C]
  // test eax,eax

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: KnightAI:Update+d

KnightAI:walkAnim+6b: C9                 - leave 
KnightAI:walkAnim+6c: C3                 - ret 
06D3272D: 00 00              - add [eax],al
06D3272F: 00 55 8B           - add [ebp-75],dl
KnightAI:Update+2: EC                 - in al,dx
KnightAI:Update+3: 57                 - push edi
KnightAI:Update+4: 83 EC 04           - sub esp,04
KnightAI:Update+7: 8B 7D 08           - mov edi,[ebp+08]
KnightAI:Update+a: 8B 47 28           - mov eax,[edi+28]
KnightAI:Update+d: 8B 40 1C           - mov eax,[eax+1C]
// ---------- INJECTING HERE ----------
KnightAI:Update+10: 85 C0              - test eax,eax
// ---------- DONE INJECTING  ----------
KnightAI:Update+12: 0F 8F 53 00 00 00  - jg KnightAI:Update+6b
KnightAI:Update+18: 83 EC 0C           - sub esp,0C
KnightAI:Update+1b: 57                 - push edi
KnightAI:Update+1c: E8 67 06 00 00     - call KnightAI:dieAnim
KnightAI:Update+21: 83 C4 10           - add esp,10
KnightAI:Update+24: C6 47 6C 00        - mov byte ptr [edi+6C],00
KnightAI:Update+28: 83 EC 0C           - sub esp,0C
KnightAI:Update+2b: 57                 - push edi
KnightAI:Update+2c: E8 07 07 00 00     - call KnightAI:StopDeadBody
KnightAI:Update+31: 83 C4 10           - add esp,10
}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>42</ID>
                  <Description>"raptor instant ohk"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{
  ==============================================
   Time Splatter Table by SeryogaSK
  ----------------------------------------------
   Game    : TimeSplatter.exe
   Version : 5.6.3.13832220 (Steam)
   Author  : SeryogaSK
   Website : Habibrahimov.com
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================

  This script will Kill Enemy's instant.
  (Raptor)
}

define(address,RaptorScript:Update+d)
define(bytes,8B 40 1C 85 C0)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000)

label(code)
label(return)

newmem:
mov [eax+1C],#0
code:
  mov eax,[eax+1C]
  test eax,eax
  jmp return

address:
  jmp newmem
return:

[DISABLE]

address:
  db bytes
  // mov eax,[eax+1C]
  // test eax,eax

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: RaptorScript:Update+d

RaptorScript:UpdateTarget+325: 68 94 02 00 00     - push 00000294
RaptorScript:UpdateTarget+32a: EB EF              - jmp RaptorScript:UpdateTarget+31b
06D34104: 00 00              - add [eax],al
06D34106: 00 00              - add [eax],al
RaptorScript:Update: 55                 - push ebp
RaptorScript:Update+1: 8B EC              - mov ebp,esp
RaptorScript:Update+3: 57                 - push edi
RaptorScript:Update+4: 83 EC 04           - sub esp,04
RaptorScript:Update+7: 8B 7D 08           - mov edi,[ebp+08]
RaptorScript:Update+a: 8B 47 30           - mov eax,[edi+30]
// ---------- INJECTING HERE ----------
RaptorScript:Update+d: 8B 40 1C           - mov eax,[eax+1C]
// ---------- DONE INJECTING  ----------
RaptorScript:Update+10: 85 C0              - test eax,eax
RaptorScript:Update+12: 0F 8F 66 00 00 00  - jg RaptorScript:Update+7e
RaptorScript:Update+18: 83 EC 0C           - sub esp,0C
RaptorScript:Update+1b: 57                 - push edi
RaptorScript:Update+1c: E8 AF 04 00 00     - call RaptorScript:dieAnim
RaptorScript:Update+21: 83 C4 10           - add esp,10
RaptorScript:Update+24: C6 47 68 00        - mov byte ptr [edi+68],00
RaptorScript:Update+28: 83 EC 0C           - sub esp,0C
RaptorScript:Update+2b: 57                 - push edi
RaptorScript:Update+2c: E8 0F 05 00 00     - call RaptorScript:StopDeadBody
}
</AssemblerScript>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>36</ID>
              <Description>"=== OHK"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{
  ==============================================
   Time Splatter Table by SeryogaSK
  ----------------------------------------------
   Game    : TimeSplatter.exe
   Version : 5.6.3.13832220 (Steam)
   Author  : SeryogaSK
   Website : Habibrahimov.com
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================

  This script will Kill Enemy with 1 Shot
}

define(address,EnemyHP:TakeDamage+a)
define(bytes,8B 46 1C 2B 45 0C)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000)

label(code)
label(return)

newmem:
mov [esi+1C],#0
code:
  mov eax,[esi+1C]
  sub eax,[ebp+0C]
  jmp return

address:
  jmp newmem
  nop
return:

[DISABLE]

address:
  db bytes
  // mov eax,[esi+1C]
  // sub eax,[ebp+0C]

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: EnemyHP:TakeDamage+a

ZombieSoundManager:spawnsound+40: 6A 28              - push 28
ZombieSoundManager:spawnsound+42: 68 78 06 00 00     - push 00000678
ZombieSoundManager:spawnsound+47: E8 CC 28 9A FF     - call 066D0F38
06D2E66C: 00 00              - add [eax],al
06D2E66E: 00 00              - add [eax],al
EnemyHP:TakeDamage: 55                 - push ebp
EnemyHP:TakeDamage+1: 8B EC              - mov ebp,esp
EnemyHP:TakeDamage+3: 56                 - push esi
EnemyHP:TakeDamage+4: 83 EC 04           - sub esp,04
EnemyHP:TakeDamage+7: 8B 75 08           - mov esi,[ebp+08]
// ---------- INJECTING HERE ----------
EnemyHP:TakeDamage+a: 8B 46 1C           - mov eax,[esi+1C]
// ---------- DONE INJECTING  ----------
EnemyHP:TakeDamage+d: 2B 45 0C           - sub eax,[ebp+0C]
EnemyHP:TakeDamage+10: 89 46 1C           - mov [esi+1C],eax
EnemyHP:TakeDamage+13: 85 C0              - test eax,eax
EnemyHP:TakeDamage+15: 0F 8F D0 00 00 00  - jg EnemyHP:TakeDamage+eb
EnemyHP:TakeDamage+1b: 0F B6 46 20        - movzx eax,byte ptr [esi+20]
EnemyHP:TakeDamage+1f: 85 C0              - test eax,eax
EnemyHP:TakeDamage+21: 0F 84 C4 00 00 00  - je EnemyHP:TakeDamage+eb
EnemyHP:TakeDamage+27: C6 46 20 00        - mov byte ptr [esi+20],00
EnemyHP:TakeDamage+2b: 8B 46 24           - mov eax,[esi+24]
EnemyHP:TakeDamage+2e: 3D 05 00 00 00     - cmp eax,00000005
}
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>26</ID>
          <Description>"=== WEAPON MANAGER ==="</Description>
          <Options moHideChildren="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>14</ID>
              <Description>"Rifle Ammo"</Description>
              <Options moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{
  ==============================================
   Time Splatter Table by SeryogaSK
  ----------------------------------------------
   Game    : TimeSplatter.exe
   Version : 5.6.3.13832220 (Steam)
   Author  : SeryogaSK
   Website : Habibrahimov.com
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================

  This script Unlimited Rifle Ammo
}

[ENABLE]

aobscan(wpn_clipa,8B 4F 58 2B C1 89) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:
mov [edi+58],#999
code:
  mov ecx,[edi+58]
  sub eax,ecx
  jmp return

wpn_clipa:
  jmp newmem
return:
registersymbol(wpn_clipa)

[DISABLE]

wpn_clipa:
  db 8B 4F 58 2B C1

unregistersymbol(wpn_clipa)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameManager:updateAmmoHUD+f

064F2B9A: 8A D4                 - mov dl,ah
064F2B9C: 9B                    - wait 
064F2B9D: FF 00                 - inc [eax]
064F2B9F: 00 55 8B              - add [ebp-75],dl
GameManager:updateAmmoHUD+2: EC                    - in al,dx
GameManager:updateAmmoHUD+3: 57                    - push edi
GameManager:updateAmmoHUD+4: 83 EC 04              - sub esp,04
GameManager:updateAmmoHUD+7: 8B 7D 08              - mov edi,[ebp+08]
GameManager:updateAmmoHUD+a: B8 1E 00 00 00        - mov eax,0000001E
GameManager:updateAmmoHUD+f: 8B 4F 58              - mov ecx,[edi+58]
// ---------- INJECTING HERE ----------
GameManager:updateAmmoHUD+12: 2B C1                 - sub eax,ecx
// ---------- DONE INJECTING  ----------
GameManager:updateAmmoHUD+14: 89 47 64              - mov [edi+64],eax
GameManager:updateAmmoHUD+17: EB 34                 - jmp GameManager:updateAmmoHUD+4d
GameManager:updateAmmoHUD+19: 8D A4 24 00 00 00 00  - lea esp,[esp+00000000]
GameManager:updateAmmoHUD+20: 8B 47 0C              - mov eax,[edi+0C]
GameManager:updateAmmoHUD+23: 8B 4F 64              - mov ecx,[edi+64]
GameManager:updateAmmoHUD+26: 49                    - dec ecx
GameManager:updateAmmoHUD+27: 39 48 0C              - cmp [eax+0C],ecx
GameManager:updateAmmoHUD+2a: 0F 86 2A 00 00 00     - jbe GameManager:updateAmmoHUD+5a
GameManager:updateAmmoHUD+30: 8D 44 88 10           - lea eax,[eax+ecx*4+10]
GameManager:updateAmmoHUD+34: 8B 00                 - mov eax,[eax]
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>20</ID>
              <Description>"SMG Ammo"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{
  ==============================================
   Time Splatter Table by SeryogaSK
  ----------------------------------------------
   Game    : TimeSplatter.exe
   Version : 5.6.3.13832220 (Steam)
   Author  : SeryogaSK
   Website : Habibrahimov.com
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================

  This script does Unlimited SMG Ammo
}

[ENABLE]

aobscan(wpn_ammos,8B 47 5C 85 C0 0F 85 72) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:
mov [edi+58],#999 //Rifle Ammo
mov [edi+5C],#999 // SMG Ammo
mov [edi+60],#999 //Shotgun Ammo
code:
  mov eax,[edi+5C]
  test eax,eax
  jmp return

wpn_ammos:
  jmp newmem
return:
registersymbol(wpn_ammos)

[DISABLE]

wpn_ammos:
  db 8B 47 5C 85 C0

unregistersymbol(wpn_ammos)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameManager:Update+2e4

GameManager:Update+2c7: 39 00              - cmp [eax],eax
GameManager:Update+2c9: E8 9A 38 FF FF     - call UnityEngine.GameObject:SetActive
GameManager:Update+2ce: 83 C4 10           - add esp,10
GameManager:Update+2d1: 8B 47 44           - mov eax,[edi+44]
GameManager:Update+2d4: 83 EC 08           - sub esp,08
GameManager:Update+2d7: 6A 01              - push 01
GameManager:Update+2d9: 50                 - push eax
GameManager:Update+2da: 39 00              - cmp [eax],eax
GameManager:Update+2dc: E8 87 38 FF FF     - call UnityEngine.GameObject:SetActive
GameManager:Update+2e1: 83 C4 10           - add esp,10
// ---------- INJECTING HERE ----------
GameManager:Update+2e4: 8B 47 5C           - mov eax,[edi+5C]
// ---------- DONE INJECTING  ----------
GameManager:Update+2e7: 85 C0              - test eax,eax
GameManager:Update+2e9: 0F 85 72 00 00 00  - jne GameManager:Update+361
GameManager:Update+2ef: 8B 47 18           - mov eax,[edi+18]
GameManager:Update+2f2: 83 EC 08           - sub esp,08
GameManager:Update+2f5: 6A 01              - push 01
GameManager:Update+2f7: 50                 - push eax
GameManager:Update+2f8: 39 00              - cmp [eax],eax
GameManager:Update+2fa: E8 69 38 FF FF     - call UnityEngine.GameObject:SetActive
GameManager:Update+2ff: 83 C4 10           - add esp,10
GameManager:Update+302: 8B 47 24           - mov eax,[edi+24]
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>22</ID>
              <Description>"Shotgun Ammo"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{
  ==============================================
   Time Splatter Table by SeryogaSK
  ----------------------------------------------
   Game    : TimeSplatter.exe
   Version : 5.6.3.13832220 (Steam)
   Author  : SeryogaSK
   Website : Habibrahimov.com
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================

  This script does Unlimited Shotgun Ammo
}

[ENABLE]

aobscan(wpn_shotgun,8B 47 60 85 C0 0F 85 72) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:
mov [edi+60],#999
code:
  mov eax,[edi+60]
  test eax,eax
  jmp return

wpn_shotgun:
  jmp newmem
return:
registersymbol(wpn_shotgun)

[DISABLE]

wpn_shotgun:
  db 8B 47 60 85 C0

unregistersymbol(wpn_shotgun)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameManager:Update+202

GameManager:Update+1e5: 39 00              - cmp [eax],eax
GameManager:Update+1e7: E8 7C 39 FF FF     - call UnityEngine.GameObject:SetActive
GameManager:Update+1ec: 83 C4 10           - add esp,10
GameManager:Update+1ef: 8B 47 3C           - mov eax,[edi+3C]
GameManager:Update+1f2: 83 EC 08           - sub esp,08
GameManager:Update+1f5: 6A 01              - push 01
GameManager:Update+1f7: 50                 - push eax
GameManager:Update+1f8: 39 00              - cmp [eax],eax
GameManager:Update+1fa: E8 69 39 FF FF     - call UnityEngine.GameObject:SetActive
GameManager:Update+1ff: 83 C4 10           - add esp,10
// ---------- INJECTING HERE ----------
GameManager:Update+202: 8B 47 60           - mov eax,[edi+60]
// ---------- DONE INJECTING  ----------
GameManager:Update+205: 85 C0              - test eax,eax
GameManager:Update+207: 0F 85 72 00 00 00  - jne GameManager:Update+27f
GameManager:Update+20d: 8B 47 18           - mov eax,[edi+18]
GameManager:Update+210: 83 EC 08           - sub esp,08
GameManager:Update+213: 6A 01              - push 01
GameManager:Update+215: 50                 - push eax
GameManager:Update+216: 39 00              - cmp [eax],eax
GameManager:Update+218: E8 3B 39 FF FF     - call 064DB610
GameManager:Update+21d: 83 C4 10           - add esp,10
GameManager:Update+220: 8B 47 20           - mov eax,[edi+20]
}
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>45</ID>
          <Description>"=== ACHIEVEMENTS MANAGER ==="</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{
  ==============================================
   Time Splatter Table by SeryogaSK
  ----------------------------------------------
   Game    : TimeSplatter.exe
   Version : 5.6.3.13832220 (Steam)
   Author  : SeryogaSK
   Website : Habibrahimov.com
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================

  This script allow edit Stat's for Easy earn
  Achievement's.
}

define(address,StatsAndAchievements:Update+41)
define(bytes,0F B6 47 29 85 C0)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000)
alloc(ply_achiv,$1000)
registersymbol(ply_achiv)

label(code)
label(return)

newmem:
mov [ply_achiv],edi
code:
  movzx eax,byte ptr [edi+29]
  test eax,eax
  jmp return

address:
  jmp newmem
  nop
return:

[DISABLE]

address:
  db bytes
  // movzx eax,byte ptr [edi+29]
  // test eax,eax
unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: StatsAndAchievements:Update+41

StatsAndAchievements:Update+1e: 75 21                 - jne StatsAndAchievements:Update+41
StatsAndAchievements:Update+20: E8 33 48 FF FF        - call SteamManager:get_Initialized
StatsAndAchievements:Update+25: 85 C0                 - test eax,eax
StatsAndAchievements:Update+27: 75 09                 - jne StatsAndAchievements:Update+32
StatsAndAchievements:Update+29: C6 47 28 01           - mov byte ptr [edi+28],01
StatsAndAchievements:Update+2d: E9 CA 02 00 00        - jmp StatsAndAchievements:Update+2fc
StatsAndAchievements:Update+32: E8 89 03 00 00        - call Steamworks.SteamUserStats:RequestCurrentStats
StatsAndAchievements:Update+37: 88 45 F7              - mov [ebp-09],al
StatsAndAchievements:Update+3a: 0F B6 45 F7           - movzx eax,byte ptr [ebp-09]
StatsAndAchievements:Update+3e: 88 47 28              - mov [edi+28],al
// ---------- INJECTING HERE ----------
StatsAndAchievements:Update+41: 0F B6 47 29           - movzx eax,byte ptr [edi+29]
// ---------- DONE INJECTING  ----------
StatsAndAchievements:Update+45: 85 C0                 - test eax,eax
StatsAndAchievements:Update+47: 0F 84 AF 02 00 00     - je StatsAndAchievements:Update+2fc
StatsAndAchievements:Update+4d: 8B 47 0C              - mov eax,[edi+0C]
StatsAndAchievements:Update+50: 89 45 F0              - mov [ebp-10],eax
StatsAndAchievements:Update+53: C7 45 EC 00 00 00 00  - mov [ebp-14],00000000
StatsAndAchievements:Update+5a: E9 07 02 00 00        - jmp StatsAndAchievements:Update+266
StatsAndAchievements:Update+5f: 90                    - nop 
StatsAndAchievements:Update+60: 8B 45 F0              - mov eax,[ebp-10]
StatsAndAchievements:Update+63: 8B 4D EC              - mov ecx,[ebp-14]
StatsAndAchievements:Update+66: 39 48 0C              - cmp [eax+0C],ecx
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>46</ID>
              <Description>"base"</Description>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>8 Bytes</VariableType>
              <Address>ply_achiv</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>47</ID>
              <Description>"m_bSeeLeaderboardUsersValues"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>[ply_achiv]+65</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>48</ID>
              <Description>"m_bDeleteStatsAndAchievements"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>[ply_achiv]+64</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>49</ID>
              <Description>"m_RecordScore"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_achiv]+60</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>50</ID>
              <Description>"m_totalAmmoCratesAcquired"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_achiv]+5C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>51</ID>
              <Description>"m_totalKnightsKilled"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_achiv]+58</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>52</ID>
              <Description>"m_totalPlaguedEnemiesKilled"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_achiv]+54</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>53</ID>
              <Description>"m_totalEnemiesKilled"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_achiv]+50</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>54</ID>
              <Description>"m_gameLevel"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_achiv]+4C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>55</ID>
              <Description>"m_gameDinosaur"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_achiv]+48</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>56</ID>
              <Description>"m_myRecord"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_achiv]+44</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>57</ID>
              <Description>"m_gameScore"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_achiv]+40</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>58</ID>
              <Description>"m_gameOver"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_achiv]+3C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>59</ID>
              <Description>"m_gameAmmoCrates"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_achiv]+38</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>60</ID>
              <Description>"m_gameKnights"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_achiv]+34</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>61</ID>
              <Description>"m_gamePlagued"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_achiv]+30</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>62</ID>
              <Description>"m_gameEnemies"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_achiv]+2C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>63</ID>
              <Description>"m_bStoreStats"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>[ply_achiv]+2A</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>64</ID>
              <Description>"m_bStatsValid"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>[ply_achiv]+29</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>65</ID>
              <Description>"m_bRequestedStats"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>[ply_achiv]+28</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>2731</ID>
      <Description>"╠══════════════════════════════╣"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>2708</ID>
      <Description>"║   TIP: Right-click values to set hotkeys!  ║"</Description>
      <Options moHideChildren="1"/>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>2738</ID>
      <Description>"╠══════════════════════════════╣"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>2704</ID>
      <Description>"║       === YOUTUBE ===                            ║"</Description>
      <Color>FFFFFF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$lua}
[ENABLE]
shellExecute("https://www.youtube.com/@SeryogaSK");
createThread(function();sleep(100);memrec.Active=false;end);
[DISABLE]

</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>2706</ID>
      <Description>"║       === OCT PROFILE ===                      ║"</Description>
      <Color>FFFFFF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$lua}
[ENABLE]
shellExecute("https://opencheattables.com/memberlist.php?mode=viewprofile&amp;u=6096");
createThread(function();sleep(100);memrec.Active=false;end);
[DISABLE]

</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>2705</ID>
      <Description>"║       === Habibrahimov.com ===           ║"</Description>
      <Color>FFFFFF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$lua}
[ENABLE]
shellExecute("https://habibrahimov.com");
createThread(function();sleep(100);memrec.Active=false;end);
[DISABLE]

</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>2713</ID>
      <Description>"╠══════════════════════════════╣"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>2707</ID>
      <Description>"║     === Latest Update 07.12.25 ===        ║"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>2712</ID>
      <Description>"╚══════════════════════════════╝"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols>
    <SymbolEntry>
      <Name>speedhack_wantedspeed</Name>
      <Address>0D330000</Address>
    </SymbolEntry>
  </UserdefinedSymbols>
  <Structures StructVersion="2">
    <Structure Name="PlayerHP" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="8" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000008" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
        <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" Description="HUD" DisplayMethod="unsigned integer">
          <Structure Name="GameObject" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="8" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000008" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="16" Vartype="Pointer" Bytesize="4" OffsetHex="00000010" Description="DamageOverlay" DisplayMethod="unsigned integer">
          <Structure Name="GameObject" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="8" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000008" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="20" Vartype="Pointer" Bytesize="4" OffsetHex="00000014" Description="GameOver" DisplayMethod="unsigned integer"/>
        <Element Offset="24" Vartype="Pointer" Bytesize="4" OffsetHex="00000018" Description="gm" DisplayMethod="unsigned integer"/>
        <Element Offset="28" Vartype="Pointer" Bytesize="4" OffsetHex="0000001C" Description="hpslider" DisplayMethod="unsigned integer"/>
        <Element Offset="32" Vartype="Pointer" Bytesize="4" OffsetHex="00000020" Description="Guns" DisplayMethod="unsigned integer">
          <Structure Name="GameObject" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="8" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000008" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="36" Vartype="Pointer" Bytesize="4" OffsetHex="00000024" Description="myTime" DisplayMethod="unsigned integer"/>
        <Element Offset="40" Vartype="Pointer" Bytesize="4" OffsetHex="00000028" Description="RankText" DisplayMethod="unsigned integer"/>
        <Element Offset="44" Vartype="Pointer" Bytesize="4" OffsetHex="0000002C" Description="RecordText" DisplayMethod="unsigned integer"/>
        <Element Offset="48" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000030" Description="HP" DisplayMethod="unsigned integer"/>
        <Element Offset="52" Vartype="Byte" Bytesize="1" OffsetHex="00000034" Description="EnabledGameOver" DisplayMethod="unsigned integer"/>
        <Element Offset="53" Vartype="Byte" Bytesize="1" OffsetHex="00000035" Description="GameOverPresskey" DisplayMethod="unsigned integer"/>
        <Element Offset="56" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000038" Description="time" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
    <Structure Name="GameManager" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="8" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000008" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
        <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" Description="BulletsImageArray" DisplayMethod="unsigned integer"/>
        <Element Offset="16" Vartype="Pointer" Bytesize="4" OffsetHex="00000010" Description="ShotgunShellsImageArray" DisplayMethod="unsigned integer"/>
        <Element Offset="20" Vartype="Pointer" Bytesize="4" OffsetHex="00000014" Description="SMGbulletsImageArray" DisplayMethod="unsigned integer"/>
        <Element Offset="24" Vartype="Pointer" Bytesize="4" OffsetHex="00000018" Description="Pistol" DisplayMethod="unsigned integer"/>
        <Element Offset="28" Vartype="Pointer" Bytesize="4" OffsetHex="0000001C" Description="Rifle" DisplayMethod="unsigned integer"/>
        <Element Offset="32" Vartype="Pointer" Bytesize="4" OffsetHex="00000020" Description="Shotgun" DisplayMethod="unsigned integer"/>
        <Element Offset="36" Vartype="Pointer" Bytesize="4" OffsetHex="00000024" Description="SMG" DisplayMethod="unsigned integer"/>
        <Element Offset="40" Vartype="Pointer" Bytesize="4" OffsetHex="00000028" Description="RiffleAmmo" DisplayMethod="unsigned integer"/>
        <Element Offset="44" Vartype="Pointer" Bytesize="4" OffsetHex="0000002C" Description="RiffleIcon" DisplayMethod="unsigned integer"/>
        <Element Offset="48" Vartype="Pointer" Bytesize="4" OffsetHex="00000030" Description="PistolIcon" DisplayMethod="unsigned integer"/>
        <Element Offset="52" Vartype="Pointer" Bytesize="4" OffsetHex="00000034" Description="PistolInfinite" DisplayMethod="unsigned integer"/>
        <Element Offset="56" Vartype="Pointer" Bytesize="4" OffsetHex="00000038" Description="ShotgunAmmo" DisplayMethod="unsigned integer"/>
        <Element Offset="60" Vartype="Pointer" Bytesize="4" OffsetHex="0000003C" Description="ShotgunIcon" DisplayMethod="unsigned integer"/>
        <Element Offset="64" Vartype="Pointer" Bytesize="4" OffsetHex="00000040" Description="SMGAmmo" DisplayMethod="unsigned integer"/>
        <Element Offset="68" Vartype="Pointer" Bytesize="4" OffsetHex="00000044" Description="SMGIcon" DisplayMethod="unsigned integer"/>
        <Element Offset="72" Vartype="Pointer" Bytesize="4" OffsetHex="00000048" Description="PHP" DisplayMethod="unsigned integer"/>
        <Element Offset="76" Vartype="Pointer" Bytesize="4" OffsetHex="0000004C" Description="music" DisplayMethod="unsigned integer"/>
        <Element Offset="80" Vartype="Pointer" Bytesize="4" OffsetHex="00000050" Description="stats" DisplayMethod="unsigned integer"/>
        <Element Offset="84" Vartype="Pointer" Bytesize="4" OffsetHex="00000054" Description="times" DisplayMethod="unsigned integer"/>
        <Element Offset="88" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000058" Description="riflebullets" DisplayMethod="unsigned integer"/>
        <Element Offset="92" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000005C" Description="smgbullets" DisplayMethod="unsigned integer"/>
        <Element Offset="96" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000060" Description="shotgunshells" DisplayMethod="unsigned integer"/>
        <Element Offset="100" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000064" Description="usedammo" DisplayMethod="unsigned integer"/>
        <Element Offset="104" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000068" Description="usedshells" DisplayMethod="unsigned integer"/>
        <Element Offset="108" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000006C" Description="usedsmgbullets" DisplayMethod="unsigned integer"/>
        <Element Offset="112" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000070" Description="pickuptype" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
    <Structure Name="EnemyHP" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="8" Vartype="Pointer" Bytesize="4" OffsetHex="00000008" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
        <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" Description="gm" DisplayMethod="unsigned integer"/>
        <Element Offset="16" Vartype="Pointer" Bytesize="4" OffsetHex="00000010" Description="rs" DisplayMethod="unsigned integer"/>
        <Element Offset="20" Vartype="Pointer" Bytesize="4" OffsetHex="00000014" Description="pickup" DisplayMethod="unsigned integer"/>
        <Element Offset="24" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000018" Description="myType" DisplayMethod="unsigned integer"/>
        <Element Offset="28" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000001C" Description="HP" DisplayMethod="unsigned integer"/>
        <Element Offset="32" Vartype="Byte" Bytesize="1" OffsetHex="00000020" Description="alive" DisplayMethod="unsigned integer"/>
        <Element Offset="36" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000024" Description="pickuprate" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
    <Structure Name="RailsScript" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="8" Vartype="Pointer" Bytesize="4" OffsetHex="00000008" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
        <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" Description="PlayerAgent" DisplayMethod="unsigned integer">
          <Structure Name="NavMeshAgent" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="8" Vartype="Pointer" Bytesize="4" OffsetHex="00000008" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="16" Vartype="Pointer" Bytesize="4" OffsetHex="00000010" Description="WayPoints" DisplayMethod="unsigned integer">
          <Structure Name="GameObject[]" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="12" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000000C" Description="Count" DisplayMethod="unsigned integer"/>
              <Element Offset="16" Vartype="Pointer" Bytesize="4" OffsetHex="00000010" Description="[0]GameObject" DisplayMethod="unsigned integer">
                <Structure Name="GameObject" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                  <Elements>
                    <Element Offset="8" Vartype="Pointer" Bytesize="4" OffsetHex="00000008" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
                  </Elements>
                </Structure>
              </Element>
              <Element Offset="20" Vartype="Pointer" Bytesize="4" OffsetHex="00000014" Description="[1]GameObject" DisplayMethod="unsigned integer"/>
              <Element Offset="24" Vartype="Pointer" Bytesize="4" OffsetHex="00000018" Description="[2]GameObject" DisplayMethod="unsigned integer"/>
              <Element Offset="28" Vartype="Pointer" Bytesize="4" OffsetHex="0000001C" Description="[3]GameObject" DisplayMethod="unsigned integer"/>
              <Element Offset="32" Vartype="Pointer" Bytesize="4" OffsetHex="00000020" Description="[4]GameObject" DisplayMethod="unsigned integer"/>
              <Element Offset="36" Vartype="Pointer" Bytesize="4" OffsetHex="00000024" Description="[5]GameObject" DisplayMethod="unsigned integer"/>
              <Element Offset="40" Vartype="Pointer" Bytesize="4" OffsetHex="00000028" Description="[6]GameObject" DisplayMethod="unsigned integer"/>
              <Element Offset="44" Vartype="Pointer" Bytesize="4" OffsetHex="0000002C" Description="[7]GameObject" DisplayMethod="unsigned integer"/>
              <Element Offset="48" Vartype="Pointer" Bytesize="4" OffsetHex="00000030" Description="[8]GameObject" DisplayMethod="unsigned integer"/>
              <Element Offset="52" Vartype="Pointer" Bytesize="4" OffsetHex="00000034" Description="[9]GameObject" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="20" Vartype="Pointer" Bytesize="4" OffsetHex="00000014" Description="Point" DisplayMethod="unsigned integer">
          <Structure Name="Transform" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="8" Vartype="Pointer" Bytesize="4" OffsetHex="00000008" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="24" Vartype="Pointer" Bytesize="4" OffsetHex="00000018" Description="EnemiesGM" DisplayMethod="unsigned integer">
          <Structure Name="GameObject[]" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="12" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000000C" Description="Count" DisplayMethod="unsigned integer"/>
              <Element Offset="16" Vartype="Pointer" Bytesize="4" OffsetHex="00000010" Description="[0]GameObject" DisplayMethod="unsigned integer"/>
              <Element Offset="20" Vartype="Pointer" Bytesize="4" OffsetHex="00000014" Description="[1]GameObject" DisplayMethod="unsigned integer"/>
              <Element Offset="24" Vartype="Pointer" Bytesize="4" OffsetHex="00000018" Description="[2]GameObject" DisplayMethod="unsigned integer"/>
              <Element Offset="28" Vartype="Pointer" Bytesize="4" OffsetHex="0000001C" Description="[3]GameObject" DisplayMethod="unsigned integer"/>
              <Element Offset="32" Vartype="Pointer" Bytesize="4" OffsetHex="00000020" Description="[4]GameObject" DisplayMethod="unsigned integer"/>
              <Element Offset="36" Vartype="Pointer" Bytesize="4" OffsetHex="00000024" Description="[5]GameObject" DisplayMethod="unsigned integer"/>
              <Element Offset="40" Vartype="Pointer" Bytesize="4" OffsetHex="00000028" Description="[6]GameObject" DisplayMethod="unsigned integer"/>
              <Element Offset="44" Vartype="Pointer" Bytesize="4" OffsetHex="0000002C" Description="[7]GameObject" DisplayMethod="unsigned integer"/>
              <Element Offset="48" Vartype="Pointer" Bytesize="4" OffsetHex="00000030" Description="[8]GameObject" DisplayMethod="unsigned integer"/>
              <Element Offset="52" Vartype="Pointer" Bytesize="4" OffsetHex="00000034" Description="[9]GameObject" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="28" Vartype="Pointer" Bytesize="4" OffsetHex="0000001C" Description="KnightEnemies" DisplayMethod="unsigned integer">
          <Structure Name="GameObject[]" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="12" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000000C" Description="Count" DisplayMethod="unsigned integer"/>
              <Element Offset="16" Vartype="Pointer" Bytesize="4" OffsetHex="00000010" Description="[0]GameObject" DisplayMethod="unsigned integer"/>
              <Element Offset="20" Vartype="Pointer" Bytesize="4" OffsetHex="00000014" Description="[1]GameObject" DisplayMethod="unsigned integer"/>
              <Element Offset="24" Vartype="Pointer" Bytesize="4" OffsetHex="00000018" Description="[2]GameObject" DisplayMethod="unsigned integer"/>
              <Element Offset="28" Vartype="Pointer" Bytesize="4" OffsetHex="0000001C" Description="[3]GameObject" DisplayMethod="unsigned integer"/>
              <Element Offset="32" Vartype="Pointer" Bytesize="4" OffsetHex="00000020" Description="[4]GameObject" DisplayMethod="unsigned integer"/>
              <Element Offset="36" Vartype="Pointer" Bytesize="4" OffsetHex="00000024" Description="[5]GameObject" DisplayMethod="unsigned integer"/>
              <Element Offset="40" Vartype="Pointer" Bytesize="4" OffsetHex="00000028" Description="[6]GameObject" DisplayMethod="unsigned integer"/>
              <Element Offset="44" Vartype="Pointer" Bytesize="4" OffsetHex="0000002C" Description="[7]GameObject" DisplayMethod="unsigned integer"/>
              <Element Offset="48" Vartype="Pointer" Bytesize="4" OffsetHex="00000030" Description="[8]GameObject" DisplayMethod="unsigned integer"/>
              <Element Offset="52" Vartype="Pointer" Bytesize="4" OffsetHex="00000034" Description="[9]GameObject" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="32" Vartype="Pointer" Bytesize="4" OffsetHex="00000020" Description="RaptorEnemies" DisplayMethod="unsigned integer">
          <Structure Name="GameObject[]" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="12" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000000C" Description="Count" DisplayMethod="unsigned integer"/>
              <Element Offset="16" Vartype="Pointer" Bytesize="4" OffsetHex="00000010" Description="[0]GameObject" DisplayMethod="unsigned integer"/>
              <Element Offset="20" Vartype="Pointer" Bytesize="4" OffsetHex="00000014" Description="[1]GameObject" DisplayMethod="unsigned integer"/>
              <Element Offset="24" Vartype="Pointer" Bytesize="4" OffsetHex="00000018" Description="[2]GameObject" DisplayMethod="unsigned integer"/>
              <Element Offset="28" Vartype="Pointer" Bytesize="4" OffsetHex="0000001C" Description="[3]GameObject" DisplayMethod="unsigned integer"/>
              <Element Offset="32" Vartype="Pointer" Bytesize="4" OffsetHex="00000020" Description="[4]GameObject" DisplayMethod="unsigned integer"/>
              <Element Offset="36" Vartype="Pointer" Bytesize="4" OffsetHex="00000024" Description="[5]GameObject" DisplayMethod="unsigned integer"/>
              <Element Offset="40" Vartype="Pointer" Bytesize="4" OffsetHex="00000028" Description="[6]GameObject" DisplayMethod="unsigned integer"/>
              <Element Offset="44" Vartype="Pointer" Bytesize="4" OffsetHex="0000002C" Description="[7]GameObject" DisplayMethod="unsigned integer"/>
              <Element Offset="48" Vartype="Pointer" Bytesize="4" OffsetHex="00000030" Description="[8]GameObject" DisplayMethod="unsigned integer"/>
              <Element Offset="52" Vartype="Pointer" Bytesize="4" OffsetHex="00000034" Description="[9]GameObject" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="36" Vartype="Pointer" Bytesize="4" OffsetHex="00000024" Description="look" DisplayMethod="unsigned integer">
          <Structure Name="GameObject" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="8" Vartype="Pointer" Bytesize="4" OffsetHex="00000008" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="40" Vartype="Pointer" Bytesize="4" OffsetHex="00000028" Description="HP" DisplayMethod="unsigned integer">
          <Structure Name="PlayerHP" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="8" Vartype="Pointer" Bytesize="4" OffsetHex="00000008" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
              <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" Description="HUD" DisplayMethod="unsigned integer"/>
              <Element Offset="16" Vartype="Pointer" Bytesize="4" OffsetHex="00000010" Description="DamageOverlay" DisplayMethod="unsigned integer"/>
              <Element Offset="20" Vartype="Pointer" Bytesize="4" OffsetHex="00000014" Description="GameOver" DisplayMethod="unsigned integer"/>
              <Element Offset="24" Vartype="Pointer" Bytesize="4" OffsetHex="00000018" Description="gm" DisplayMethod="unsigned integer">
                <Structure Name="GameManager" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                  <Elements>
                    <Element Offset="8" Vartype="Pointer" Bytesize="4" OffsetHex="00000008" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
                    <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" Description="BulletsImageArray" DisplayMethod="unsigned integer"/>
                    <Element Offset="16" Vartype="Pointer" Bytesize="4" OffsetHex="00000010" Description="ShotgunShellsImageArray" DisplayMethod="unsigned integer"/>
                    <Element Offset="20" Vartype="Pointer" Bytesize="4" OffsetHex="00000014" Description="SMGbulletsImageArray" DisplayMethod="unsigned integer"/>
                    <Element Offset="24" Vartype="Pointer" Bytesize="4" OffsetHex="00000018" Description="Pistol" DisplayMethod="unsigned integer"/>
                    <Element Offset="28" Vartype="Pointer" Bytesize="4" OffsetHex="0000001C" Description="Rifle" DisplayMethod="unsigned integer"/>
                    <Element Offset="32" Vartype="Pointer" Bytesize="4" OffsetHex="00000020" Description="Shotgun" DisplayMethod="unsigned integer"/>
                    <Element Offset="36" Vartype="Pointer" Bytesize="4" OffsetHex="00000024" Description="SMG" DisplayMethod="unsigned integer"/>
                    <Element Offset="40" Vartype="Pointer" Bytesize="4" OffsetHex="00000028" Description="RiffleAmmo" DisplayMethod="unsigned integer"/>
                    <Element Offset="44" Vartype="Pointer" Bytesize="4" OffsetHex="0000002C" Description="RiffleIcon" DisplayMethod="unsigned integer"/>
                    <Element Offset="48" Vartype="Pointer" Bytesize="4" OffsetHex="00000030" Description="PistolIcon" DisplayMethod="unsigned integer"/>
                    <Element Offset="52" Vartype="Pointer" Bytesize="4" OffsetHex="00000034" Description="PistolInfinite" DisplayMethod="unsigned integer"/>
                    <Element Offset="56" Vartype="Pointer" Bytesize="4" OffsetHex="00000038" Description="ShotgunAmmo" DisplayMethod="unsigned integer"/>
                    <Element Offset="60" Vartype="Pointer" Bytesize="4" OffsetHex="0000003C" Description="ShotgunIcon" DisplayMethod="unsigned integer"/>
                    <Element Offset="64" Vartype="Pointer" Bytesize="4" OffsetHex="00000040" Description="SMGAmmo" DisplayMethod="unsigned integer"/>
                    <Element Offset="68" Vartype="Pointer" Bytesize="4" OffsetHex="00000044" Description="SMGIcon" DisplayMethod="unsigned integer"/>
                    <Element Offset="72" Vartype="Pointer" Bytesize="4" OffsetHex="00000048" Description="PHP" DisplayMethod="unsigned integer">
                      <Structure Name="PlayerHP" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                        <Elements>
                          <Element Offset="8" Vartype="Pointer" Bytesize="4" OffsetHex="00000008" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
                          <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" Description="HUD" DisplayMethod="unsigned integer"/>
                          <Element Offset="16" Vartype="Pointer" Bytesize="4" OffsetHex="00000010" Description="DamageOverlay" DisplayMethod="unsigned integer"/>
                          <Element Offset="20" Vartype="Pointer" Bytesize="4" OffsetHex="00000014" Description="GameOver" DisplayMethod="unsigned integer"/>
                          <Element Offset="24" Vartype="Pointer" Bytesize="4" OffsetHex="00000018" Description="gm" DisplayMethod="unsigned integer"/>
                          <Element Offset="28" Vartype="Pointer" Bytesize="4" OffsetHex="0000001C" Description="hpslider" DisplayMethod="unsigned integer"/>
                          <Element Offset="32" Vartype="Pointer" Bytesize="4" OffsetHex="00000020" Description="Guns" DisplayMethod="unsigned integer"/>
                          <Element Offset="36" Vartype="Pointer" Bytesize="4" OffsetHex="00000024" Description="myTime" DisplayMethod="unsigned integer"/>
                          <Element Offset="40" Vartype="Pointer" Bytesize="4" OffsetHex="00000028" Description="RankText" DisplayMethod="unsigned integer"/>
                          <Element Offset="44" Vartype="Pointer" Bytesize="4" OffsetHex="0000002C" Description="RecordText" DisplayMethod="unsigned integer"/>
                          <Element Offset="48" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000030" Description="HP" DisplayMethod="unsigned integer"/>
                          <Element Offset="52" Vartype="Byte" Bytesize="1" OffsetHex="00000034" Description="EnabledGameOver" DisplayMethod="unsigned integer"/>
                          <Element Offset="53" Vartype="Byte" Bytesize="1" OffsetHex="00000035" Description="GameOverPresskey" DisplayMethod="unsigned integer"/>
                          <Element Offset="56" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000038" Description="time" DisplayMethod="unsigned integer"/>
                        </Elements>
                      </Structure>
                    </Element>
                    <Element Offset="76" Vartype="Pointer" Bytesize="4" OffsetHex="0000004C" Description="music" DisplayMethod="unsigned integer"/>
                    <Element Offset="80" Vartype="Pointer" Bytesize="4" OffsetHex="00000050" Description="stats" DisplayMethod="unsigned integer">
                      <Structure Name="StatsAndAchievements" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                        <Elements>
                          <Element Offset="8" Vartype="Pointer" Bytesize="4" OffsetHex="00000008" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
                          <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" Description="m_Achievements" DisplayMethod="unsigned integer"/>
                          <Element Offset="16" Vartype="Pointer" Bytesize="4" OffsetHex="00000010" Description="m_UserStatsReceived" DisplayMethod="unsigned integer"/>
                          <Element Offset="20" Vartype="Pointer" Bytesize="4" OffsetHex="00000014" Description="m_UserStatsStored" DisplayMethod="unsigned integer"/>
                          <Element Offset="24" Vartype="Pointer" Bytesize="4" OffsetHex="00000018" Description="m_UserAchievementStored" DisplayMethod="unsigned integer"/>
                          <Element Offset="32" Vartype="Pointer" Bytesize="4" OffsetHex="00000020" Description="m_GameID" DisplayMethod="unsigned integer"/>
                          <Element Offset="40" Vartype="Byte" Bytesize="1" OffsetHex="00000028" Description="m_bRequestedStats" DisplayMethod="unsigned integer"/>
                          <Element Offset="41" Vartype="Byte" Bytesize="1" OffsetHex="00000029" Description="m_bStatsValid" DisplayMethod="unsigned integer"/>
                          <Element Offset="42" Vartype="Byte" Bytesize="1" OffsetHex="0000002A" Description="m_bStoreStats" DisplayMethod="unsigned integer"/>
                          <Element Offset="44" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000002C" Description="m_gameEnemies" DisplayMethod="unsigned integer"/>
                          <Element Offset="48" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000030" Description="m_gamePlagued" DisplayMethod="unsigned integer"/>
                          <Element Offset="52" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000034" Description="m_gameKnights" DisplayMethod="unsigned integer"/>
                          <Element Offset="56" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000038" Description="m_gameAmmoCrates" DisplayMethod="unsigned integer"/>
                          <Element Offset="60" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000003C" Description="m_gameOver" DisplayMethod="unsigned integer"/>
                          <Element Offset="64" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000040" Description="m_gameScore" DisplayMethod="unsigned integer"/>
                          <Element Offset="68" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000044" Description="m_myRecord" DisplayMethod="unsigned integer"/>
                          <Element Offset="72" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000048" Description="m_gameDinosaur" DisplayMethod="unsigned integer"/>
                          <Element Offset="76" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000004C" Description="m_gameLevel" DisplayMethod="unsigned integer"/>
                          <Element Offset="80" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000050" Description="m_totalEnemiesKilled" DisplayMethod="unsigned integer"/>
                          <Element Offset="84" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000054" Description="m_totalPlaguedEnemiesKilled" DisplayMethod="unsigned integer"/>
                          <Element Offset="88" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000058" Description="m_totalKnightsKilled" DisplayMethod="unsigned integer"/>
                          <Element Offset="92" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000005C" Description="m_totalAmmoCratesAcquired" DisplayMethod="unsigned integer"/>
                          <Element Offset="96" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000060" Description="m_RecordScore" DisplayMethod="unsigned integer"/>
                          <Element Offset="100" Vartype="Byte" Bytesize="1" OffsetHex="00000064" Description="m_bDeleteStatsAndAchievements" DisplayMethod="unsigned integer"/>
                          <Element Offset="101" Vartype="Byte" Bytesize="1" OffsetHex="00000065" Description="m_bSeeLeaderboardUsersValues" DisplayMethod="unsigned integer"/>
                        </Elements>
                      </Structure>
                    </Element>
                    <Element Offset="84" Vartype="Pointer" Bytesize="4" OffsetHex="00000054" Description="times" DisplayMethod="unsigned integer">
                      <Structure Name="UploadLeaderboardScoreData" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                        <Elements>
                          <Element Offset="8" Vartype="Pointer" Bytesize="4" OffsetHex="00000008" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
                          <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" Description="boardName" DisplayMethod="unsigned integer"/>
                          <Element Offset="16" Vartype="Pointer" Bytesize="4" OffsetHex="00000010" Description="m_LeaderboardFindResult" DisplayMethod="unsigned integer"/>
                          <Element Offset="20" Vartype="Pointer" Bytesize="4" OffsetHex="00000014" Description="m_LeaderboardScoresUploaded" DisplayMethod="unsigned integer"/>
                          <Element Offset="24" Vartype="Pointer" Bytesize="4" OffsetHex="00000018" Description="m_LeaderboardScoresDownloded" DisplayMethod="unsigned integer"/>
                          <Element Offset="28" Vartype="Pointer" Bytesize="4" OffsetHex="0000001C" Description="ranks" DisplayMethod="unsigned integer"/>
                          <Element Offset="32" Vartype="Pointer" Bytesize="4" OffsetHex="00000020" Description="tscore" DisplayMethod="unsigned integer"/>
                          <Element Offset="40" Vartype="Pointer" Bytesize="4" OffsetHex="00000028" Description="m_Steamleaderboard" DisplayMethod="unsigned integer"/>
                          <Element Offset="48" Vartype="Pointer" Bytesize="4" OffsetHex="00000030" Description="m_SteamLeaderboardEntries" DisplayMethod="unsigned integer"/>
                          <Element Offset="56" Vartype="Pointer" Bytesize="4" OffsetHex="00000038" Description="m_LeaderboardEntry" DisplayMethod="unsigned integer"/>
                        </Elements>
                      </Structure>
                    </Element>
                    <Element Offset="88" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000058" Description="riflebullets" DisplayMethod="unsigned integer"/>
                    <Element Offset="92" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000005C" Description="smgbullets" DisplayMethod="unsigned integer"/>
                    <Element Offset="96" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000060" Description="shotgunshells" DisplayMethod="unsigned integer"/>
                    <Element Offset="100" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000064" Description="usedammo" DisplayMethod="unsigned integer"/>
                    <Element Offset="104" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000068" Description="usedshells" DisplayMethod="unsigned integer"/>
                    <Element Offset="108" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000006C" Description="usedsmgbullets" DisplayMethod="unsigned integer"/>
                    <Element Offset="112" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000070" Description="pickuptype" DisplayMethod="unsigned integer"/>
                  </Elements>
                </Structure>
              </Element>
              <Element Offset="28" Vartype="Pointer" Bytesize="4" OffsetHex="0000001C" Description="hpslider" DisplayMethod="unsigned integer">
                <Structure Name="Slider" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                  <Elements>
                    <Element Offset="8" Vartype="Pointer" Bytesize="4" OffsetHex="00000008" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
                    <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" Description="m_Navigation" DisplayMethod="unsigned integer"/>
                    <Element Offset="32" Vartype="Pointer" Bytesize="4" OffsetHex="00000020" Description="m_SpriteState" DisplayMethod="unsigned integer"/>
                    <Element Offset="44" Vartype="Pointer" Bytesize="4" OffsetHex="0000002C" Description="m_AnimationTriggers" DisplayMethod="unsigned integer"/>
                    <Element Offset="48" Vartype="Pointer" Bytesize="4" OffsetHex="00000030" Description="m_TargetGraphic" DisplayMethod="unsigned integer"/>
                    <Element Offset="52" Vartype="Pointer" Bytesize="4" OffsetHex="00000034" Description="m_CanvasGroupCache" DisplayMethod="unsigned integer"/>
                    <Element Offset="56" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000038" Description="m_Transition" DisplayMethod="unsigned integer"/>
                    <Element Offset="60" Vartype="Pointer" Bytesize="4" OffsetHex="0000003C" Description="m_Colors" DisplayMethod="unsigned integer"/>
                    <Element Offset="132" Vartype="Byte" Bytesize="1" OffsetHex="00000084" Description="m_Interactable" DisplayMethod="unsigned integer"/>
                    <Element Offset="133" Vartype="Byte" Bytesize="1" OffsetHex="00000085" Description="m_GroupsAllowInteraction" DisplayMethod="unsigned integer"/>
                    <Element Offset="136" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000088" Description="m_CurrentSelectionState" DisplayMethod="unsigned integer"/>
                    <Element Offset="140" Vartype="Byte" Bytesize="1" OffsetHex="0000008C" Description="&lt;isPointerInside&gt;k__BackingField" DisplayMethod="unsigned integer"/>
                    <Element Offset="141" Vartype="Byte" Bytesize="1" OffsetHex="0000008D" Description="&lt;isPointerDown&gt;k__BackingField" DisplayMethod="unsigned integer"/>
                    <Element Offset="142" Vartype="Byte" Bytesize="1" OffsetHex="0000008E" Description="&lt;hasSelection&gt;k__BackingField" DisplayMethod="unsigned integer"/>
                    <Element Offset="144" Vartype="Pointer" Bytesize="4" OffsetHex="00000090" Description="m_FillRect" DisplayMethod="unsigned integer"/>
                    <Element Offset="148" Vartype="Pointer" Bytesize="4" OffsetHex="00000094" Description="m_HandleRect" DisplayMethod="unsigned integer"/>
                    <Element Offset="152" Vartype="Pointer" Bytesize="4" OffsetHex="00000098" Description="m_OnValueChanged" DisplayMethod="unsigned integer"/>
                    <Element Offset="156" Vartype="Pointer" Bytesize="4" OffsetHex="0000009C" Description="m_FillImage" DisplayMethod="unsigned integer"/>
                    <Element Offset="160" Vartype="Pointer" Bytesize="4" OffsetHex="000000A0" Description="m_FillTransform" DisplayMethod="unsigned integer"/>
                    <Element Offset="164" Vartype="Pointer" Bytesize="4" OffsetHex="000000A4" Description="m_FillContainerRect" DisplayMethod="unsigned integer"/>
                    <Element Offset="168" Vartype="Pointer" Bytesize="4" OffsetHex="000000A8" Description="m_HandleTransform" DisplayMethod="unsigned integer"/>
                    <Element Offset="172" Vartype="Pointer" Bytesize="4" OffsetHex="000000AC" Description="m_HandleContainerRect" DisplayMethod="unsigned integer"/>
                    <Element Offset="176" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000B0" Description="m_Direction" DisplayMethod="unsigned integer"/>
                    <Element Offset="180" Vartype="Float" Bytesize="4" OffsetHex="000000B4" Description="m_MinValue" DisplayMethod="unsigned integer"/>
                    <Element Offset="184" Vartype="Float" Bytesize="4" OffsetHex="000000B8" Description="m_MaxValue" DisplayMethod="unsigned integer"/>
                    <Element Offset="188" Vartype="Byte" Bytesize="1" OffsetHex="000000BC" Description="m_WholeNumbers" DisplayMethod="unsigned integer"/>
                    <Element Offset="192" Vartype="Float" Bytesize="4" OffsetHex="000000C0" Description="m_Value" DisplayMethod="unsigned integer"/>
                    <Element Offset="196" Vartype="Pointer" Bytesize="4" OffsetHex="000000C4" Description="m_Offset" DisplayMethod="unsigned integer"/>
                    <Element Offset="204" Vartype="Pointer" Bytesize="4" OffsetHex="000000CC" Description="m_Tracker" DisplayMethod="unsigned integer"/>
                  </Elements>
                </Structure>
              </Element>
              <Element Offset="32" Vartype="Pointer" Bytesize="4" OffsetHex="00000020" Description="Guns" DisplayMethod="unsigned integer">
                <Structure Name="GameObject" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                  <Elements>
                    <Element Offset="8" Vartype="Pointer" Bytesize="4" OffsetHex="00000008" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
                  </Elements>
                </Structure>
              </Element>
              <Element Offset="36" Vartype="Pointer" Bytesize="4" OffsetHex="00000024" Description="myTime" DisplayMethod="unsigned integer">
                <Structure Name="TimerScript" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                  <Elements>
                    <Element Offset="8" Vartype="Pointer" Bytesize="4" OffsetHex="00000008" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
                    <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" Description="gm" DisplayMethod="unsigned integer"/>
                    <Element Offset="16" Vartype="Pointer" Bytesize="4" OffsetHex="00000010" Description="timer" DisplayMethod="unsigned integer"/>
                    <Element Offset="20" Vartype="Float" Bytesize="4" OffsetHex="00000014" Description="timePlayed" DisplayMethod="unsigned integer"/>
                    <Element Offset="24" Vartype="Float" Bytesize="4" OffsetHex="00000018" Description="startTime" DisplayMethod="unsigned integer"/>
                    <Element Offset="28" Vartype="Byte" Bytesize="1" OffsetHex="0000001C" Description="GameEnded" DisplayMethod="unsigned integer"/>
                  </Elements>
                </Structure>
              </Element>
              <Element Offset="40" Vartype="Pointer" Bytesize="4" OffsetHex="00000028" Description="RankText" DisplayMethod="unsigned integer"/>
              <Element Offset="44" Vartype="Pointer" Bytesize="4" OffsetHex="0000002C" Description="RecordText" DisplayMethod="unsigned integer"/>
              <Element Offset="48" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000030" Description="HP" DisplayMethod="unsigned integer"/>
              <Element Offset="52" Vartype="Byte" Bytesize="1" OffsetHex="00000034" Description="EnabledGameOver" DisplayMethod="unsigned integer"/>
              <Element Offset="53" Vartype="Byte" Bytesize="1" OffsetHex="00000035" Description="GameOverPresskey" DisplayMethod="unsigned integer"/>
              <Element Offset="56" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000038" Description="time" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="44" Vartype="Pointer" Bytesize="4" OffsetHex="0000002C" Description="sm" DisplayMethod="unsigned integer"/>
        <Element Offset="48" Vartype="Pointer" Bytesize="4" OffsetHex="00000030" Description="Group1" DisplayMethod="unsigned integer"/>
        <Element Offset="52" Vartype="Pointer" Bytesize="4" OffsetHex="00000034" Description="Group2" DisplayMethod="unsigned integer"/>
        <Element Offset="56" Vartype="Pointer" Bytesize="4" OffsetHex="00000038" Description="Group3" DisplayMethod="unsigned integer"/>
        <Element Offset="60" Vartype="Pointer" Bytesize="4" OffsetHex="0000003C" Description="Group4" DisplayMethod="unsigned integer"/>
        <Element Offset="64" Vartype="Pointer" Bytesize="4" OffsetHex="00000040" Description="Group5" DisplayMethod="unsigned integer"/>
        <Element Offset="68" Vartype="Pointer" Bytesize="4" OffsetHex="00000044" Description="Group6" DisplayMethod="unsigned integer"/>
        <Element Offset="72" Vartype="Pointer" Bytesize="4" OffsetHex="00000048" Description="Group7" DisplayMethod="unsigned integer"/>
        <Element Offset="76" Vartype="Pointer" Bytesize="4" OffsetHex="0000004C" Description="Group8" DisplayMethod="unsigned integer"/>
        <Element Offset="80" Vartype="Pointer" Bytesize="4" OffsetHex="00000050" Description="Group9" DisplayMethod="unsigned integer"/>
        <Element Offset="84" Vartype="Pointer" Bytesize="4" OffsetHex="00000054" Description="Group10" DisplayMethod="unsigned integer"/>
        <Element Offset="88" Vartype="Pointer" Bytesize="4" OffsetHex="00000058" Description="Group11" DisplayMethod="unsigned integer"/>
        <Element Offset="92" Vartype="Pointer" Bytesize="4" OffsetHex="0000005C" Description="Group12" DisplayMethod="unsigned integer"/>
        <Element Offset="96" Vartype="Pointer" Bytesize="4" OffsetHex="00000060" Description="Group13" DisplayMethod="unsigned integer"/>
        <Element Offset="100" Vartype="Pointer" Bytesize="4" OffsetHex="00000064" Description="Group14" DisplayMethod="unsigned integer"/>
        <Element Offset="104" Vartype="Pointer" Bytesize="4" OffsetHex="00000068" Description="Group15" DisplayMethod="unsigned integer"/>
        <Element Offset="108" Vartype="Pointer" Bytesize="4" OffsetHex="0000006C" Description="Group16" DisplayMethod="unsigned integer"/>
        <Element Offset="112" Vartype="Pointer" Bytesize="4" OffsetHex="00000070" Description="Group17" DisplayMethod="unsigned integer"/>
        <Element Offset="116" Vartype="Pointer" Bytesize="4" OffsetHex="00000074" Description="Group18" DisplayMethod="unsigned integer"/>
        <Element Offset="120" Vartype="Pointer" Bytesize="4" OffsetHex="00000078" Description="Group19" DisplayMethod="unsigned integer"/>
        <Element Offset="124" Vartype="Pointer" Bytesize="4" OffsetHex="0000007C" Description="Group20" DisplayMethod="unsigned integer"/>
        <Element Offset="128" Vartype="Pointer" Bytesize="4" OffsetHex="00000080" Description="Group21" DisplayMethod="unsigned integer"/>
        <Element Offset="132" Vartype="Pointer" Bytesize="4" OffsetHex="00000084" Description="Group22" DisplayMethod="unsigned integer"/>
        <Element Offset="136" Vartype="Pointer" Bytesize="4" OffsetHex="00000088" Description="Group23" DisplayMethod="unsigned integer"/>
        <Element Offset="140" Vartype="Pointer" Bytesize="4" OffsetHex="0000008C" Description="Group24" DisplayMethod="unsigned integer"/>
        <Element Offset="144" Vartype="Pointer" Bytesize="4" OffsetHex="00000090" Description="Group25" DisplayMethod="unsigned integer"/>
        <Element Offset="148" Vartype="Pointer" Bytesize="4" OffsetHex="00000094" Description="EndGame" DisplayMethod="unsigned integer"/>
        <Element Offset="152" Vartype="Pointer" Bytesize="4" OffsetHex="00000098" Description="gm" DisplayMethod="unsigned integer">
          <Structure Name="GameManager" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="8" Vartype="Pointer" Bytesize="4" OffsetHex="00000008" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
              <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" Description="BulletsImageArray" DisplayMethod="unsigned integer"/>
              <Element Offset="16" Vartype="Pointer" Bytesize="4" OffsetHex="00000010" Description="ShotgunShellsImageArray" DisplayMethod="unsigned integer"/>
              <Element Offset="20" Vartype="Pointer" Bytesize="4" OffsetHex="00000014" Description="SMGbulletsImageArray" DisplayMethod="unsigned integer"/>
              <Element Offset="24" Vartype="Pointer" Bytesize="4" OffsetHex="00000018" Description="Pistol" DisplayMethod="unsigned integer"/>
              <Element Offset="28" Vartype="Pointer" Bytesize="4" OffsetHex="0000001C" Description="Rifle" DisplayMethod="unsigned integer"/>
              <Element Offset="32" Vartype="Pointer" Bytesize="4" OffsetHex="00000020" Description="Shotgun" DisplayMethod="unsigned integer"/>
              <Element Offset="36" Vartype="Pointer" Bytesize="4" OffsetHex="00000024" Description="SMG" DisplayMethod="unsigned integer"/>
              <Element Offset="40" Vartype="Pointer" Bytesize="4" OffsetHex="00000028" Description="RiffleAmmo" DisplayMethod="unsigned integer"/>
              <Element Offset="44" Vartype="Pointer" Bytesize="4" OffsetHex="0000002C" Description="RiffleIcon" DisplayMethod="unsigned integer"/>
              <Element Offset="48" Vartype="Pointer" Bytesize="4" OffsetHex="00000030" Description="PistolIcon" DisplayMethod="unsigned integer"/>
              <Element Offset="52" Vartype="Pointer" Bytesize="4" OffsetHex="00000034" Description="PistolInfinite" DisplayMethod="unsigned integer"/>
              <Element Offset="56" Vartype="Pointer" Bytesize="4" OffsetHex="00000038" Description="ShotgunAmmo" DisplayMethod="unsigned integer"/>
              <Element Offset="60" Vartype="Pointer" Bytesize="4" OffsetHex="0000003C" Description="ShotgunIcon" DisplayMethod="unsigned integer"/>
              <Element Offset="64" Vartype="Pointer" Bytesize="4" OffsetHex="00000040" Description="SMGAmmo" DisplayMethod="unsigned integer"/>
              <Element Offset="68" Vartype="Pointer" Bytesize="4" OffsetHex="00000044" Description="SMGIcon" DisplayMethod="unsigned integer"/>
              <Element Offset="72" Vartype="Pointer" Bytesize="4" OffsetHex="00000048" Description="PHP" DisplayMethod="unsigned integer"/>
              <Element Offset="76" Vartype="Pointer" Bytesize="4" OffsetHex="0000004C" Description="music" DisplayMethod="unsigned integer"/>
              <Element Offset="80" Vartype="Pointer" Bytesize="4" OffsetHex="00000050" Description="stats" DisplayMethod="unsigned integer"/>
              <Element Offset="84" Vartype="Pointer" Bytesize="4" OffsetHex="00000054" Description="times" DisplayMethod="unsigned integer"/>
              <Element Offset="88" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000058" Description="riflebullets" DisplayMethod="unsigned integer"/>
              <Element Offset="92" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000005C" Description="smgbullets" DisplayMethod="unsigned integer"/>
              <Element Offset="96" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000060" Description="shotgunshells" DisplayMethod="unsigned integer"/>
              <Element Offset="100" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000064" Description="usedammo" DisplayMethod="unsigned integer"/>
              <Element Offset="104" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000068" Description="usedshells" DisplayMethod="unsigned integer"/>
              <Element Offset="108" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000006C" Description="usedsmgbullets" DisplayMethod="unsigned integer"/>
              <Element Offset="112" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000070" Description="pickuptype" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="156" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000009C" Description="WaypointCounter" DisplayMethod="unsigned integer"/>
        <Element Offset="160" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000A0" Description="EnemiesAlive" DisplayMethod="unsigned integer"/>
        <Element Offset="164" Vartype="Byte" Bytesize="1" OffsetHex="000000A4" Description="checkingdistance" DisplayMethod="unsigned integer"/>
        <Element Offset="165" Vartype="Byte" Bytesize="1" OffsetHex="000000A5" Description="moving" DisplayMethod="unsigned integer"/>
        <Element Offset="168" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000A8" Description="previouswaypoint" DisplayMethod="unsigned integer"/>
        <Element Offset="172" Vartype="Byte" Bytesize="1" OffsetHex="000000AC" Description="spawnEnemies" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
    <Structure Name="KnightAI" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="8" Vartype="Pointer" Bytesize="4" OffsetHex="00000008" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
        <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" Description="my_renderer" DisplayMethod="unsigned integer"/>
        <Element Offset="16" Vartype="Pointer" Bytesize="4" OffsetHex="00000010" Description="target" DisplayMethod="unsigned integer"/>
        <Element Offset="20" Vartype="Pointer" Bytesize="4" OffsetHex="00000014" Description="ZombieAnim" DisplayMethod="unsigned integer"/>
        <Element Offset="24" Vartype="Pointer" Bytesize="4" OffsetHex="00000018" Description="enemyTag" DisplayMethod="unsigned integer"/>
        <Element Offset="28" Vartype="Pointer" Bytesize="4" OffsetHex="0000001C" Description="enemyTag2" DisplayMethod="unsigned integer"/>
        <Element Offset="32" Vartype="Pointer" Bytesize="4" OffsetHex="00000020" Description="enemyTag3" DisplayMethod="unsigned integer"/>
        <Element Offset="36" Vartype="Pointer" Bytesize="4" OffsetHex="00000024" Description="PlayerHP" DisplayMethod="unsigned integer"/>
        <Element Offset="40" Vartype="Pointer" Bytesize="4" OffsetHex="00000028" Description="EHP" DisplayMethod="unsigned integer">
          <Structure Name="EnemyHP" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="8" Vartype="Pointer" Bytesize="4" OffsetHex="00000008" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
              <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" Description="gm" DisplayMethod="unsigned integer"/>
              <Element Offset="16" Vartype="Pointer" Bytesize="4" OffsetHex="00000010" Description="rs" DisplayMethod="unsigned integer"/>
              <Element Offset="20" Vartype="Pointer" Bytesize="4" OffsetHex="00000014" Description="pickup" DisplayMethod="unsigned integer"/>
              <Element Offset="24" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000018" Description="myType" DisplayMethod="unsigned integer"/>
              <Element Offset="28" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000001C" Description="HP" DisplayMethod="unsigned integer"/>
              <Element Offset="32" Vartype="Byte" Bytesize="1" OffsetHex="00000020" Description="alive" DisplayMethod="unsigned integer"/>
              <Element Offset="36" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000024" Description="pickuprate" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="44" Vartype="Pointer" Bytesize="4" OffsetHex="0000002C" Description="MutantNav" DisplayMethod="unsigned integer"/>
        <Element Offset="48" Vartype="Pointer" Bytesize="4" OffsetHex="00000030" Description="coli" DisplayMethod="unsigned integer"/>
        <Element Offset="52" Vartype="Pointer" Bytesize="4" OffsetHex="00000034" Description="Target" DisplayMethod="unsigned integer"/>
        <Element Offset="56" Vartype="Pointer" Bytesize="4" OffsetHex="00000038" Description="DetectionObj" DisplayMethod="unsigned integer"/>
        <Element Offset="60" Vartype="Pointer" Bytesize="4" OffsetHex="0000003C" Description="PlayerCD" DisplayMethod="unsigned integer"/>
        <Element Offset="64" Vartype="Pointer" Bytesize="4" OffsetHex="00000040" Description="zsm" DisplayMethod="unsigned integer"/>
        <Element Offset="68" Vartype="Pointer" Bytesize="4" OffsetHex="00000044" Description="ZHP" DisplayMethod="unsigned integer"/>
        <Element Offset="72" Vartype="Pointer" Bytesize="4" OffsetHex="00000048" Description="Zombies" DisplayMethod="unsigned integer"/>
        <Element Offset="76" Vartype="Pointer" Bytesize="4" OffsetHex="0000004C" Description="Raptors" DisplayMethod="unsigned integer"/>
        <Element Offset="80" Vartype="Pointer" Bytesize="4" OffsetHex="00000050" Description="bloodipact" DisplayMethod="unsigned integer"/>
        <Element Offset="84" Vartype="Pointer" Bytesize="4" OffsetHex="00000054" Description="AttackPoint" DisplayMethod="unsigned integer"/>
        <Element Offset="88" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000058" Description="material_index" DisplayMethod="unsigned integer"/>
        <Element Offset="92" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000005C" Description="walk_index" DisplayMethod="unsigned integer"/>
        <Element Offset="96" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000060" Description="attack_index" DisplayMethod="unsigned integer"/>
        <Element Offset="100" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000064" Description="die_index" DisplayMethod="unsigned integer"/>
        <Element Offset="104" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000068" Description="run_index" DisplayMethod="unsigned integer"/>
        <Element Offset="108" Vartype="Byte" Bytesize="1" OffsetHex="0000006C" Description="MutantAlive" DisplayMethod="unsigned integer"/>
        <Element Offset="112" Vartype="Float" Bytesize="4" OffsetHex="00000070" Description="range" DisplayMethod="unsigned integer"/>
        <Element Offset="116" Vartype="Byte" Bytesize="1" OffsetHex="00000074" Description="DetectedTarget" DisplayMethod="unsigned integer"/>
        <Element Offset="117" Vartype="Byte" Bytesize="1" OffsetHex="00000075" Description="AttackingPlayer" DisplayMethod="unsigned integer"/>
        <Element Offset="118" Vartype="Byte" Bytesize="1" OffsetHex="00000076" Description="AttackingAnimationRunning" DisplayMethod="unsigned integer"/>
        <Element Offset="119" Vartype="Byte" Bytesize="1" OffsetHex="00000077" Description="CorroutineActive" DisplayMethod="unsigned integer"/>
        <Element Offset="120" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000078" Description="Damage" DisplayMethod="unsigned integer"/>
        <Element Offset="124" Vartype="Byte" Bytesize="1" OffsetHex="0000007C" Description="cc" DisplayMethod="unsigned integer"/>
        <Element Offset="125" Vartype="Byte" Bytesize="1" OffsetHex="0000007D" Description="AttackSoundPlayed" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
    <Structure Name="ShotgunScript1" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="8" Vartype="Pointer" Bytesize="4" OffsetHex="00000008" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
        <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" Description="fpsCam" DisplayMethod="unsigned integer"/>
        <Element Offset="16" Vartype="Pointer" Bytesize="4" OffsetHex="00000010" Description="muzzleFlash" DisplayMethod="unsigned integer"/>
        <Element Offset="20" Vartype="Pointer" Bytesize="4" OffsetHex="00000014" Description="impactEffect" DisplayMethod="unsigned integer"/>
        <Element Offset="24" Vartype="Pointer" Bytesize="4" OffsetHex="00000018" Description="impactEffectnonblood" DisplayMethod="unsigned integer"/>
        <Element Offset="28" Vartype="Pointer" Bytesize="4" OffsetHex="0000001C" Description="box" DisplayMethod="unsigned integer"/>
        <Element Offset="32" Vartype="Pointer" Bytesize="4" OffsetHex="00000020" Description="zm" DisplayMethod="unsigned integer"/>
        <Element Offset="36" Vartype="Pointer" Bytesize="4" OffsetHex="00000024" Description="bloodipact" DisplayMethod="unsigned integer"/>
        <Element Offset="40" Vartype="Pointer" Bytesize="4" OffsetHex="00000028" Description="ShotGun" DisplayMethod="unsigned integer">
          <Structure Name="Animator" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="8" Vartype="Pointer" Bytesize="4" OffsetHex="00000008" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="44" Vartype="Pointer" Bytesize="4" OffsetHex="0000002C" Description="o1" DisplayMethod="unsigned integer"/>
        <Element Offset="48" Vartype="Pointer" Bytesize="4" OffsetHex="00000030" Description="gm" DisplayMethod="unsigned integer"/>
        <Element Offset="52" Vartype="Float" Bytesize="4" OffsetHex="00000034" Description="range" DisplayMethod="unsigned integer"/>
        <Element Offset="56" Vartype="Float" Bytesize="4" OffsetHex="00000038" Description="impactForce" DisplayMethod="unsigned integer"/>
        <Element Offset="60" Vartype="Float" Bytesize="4" OffsetHex="0000003C" Description="fireRate" DisplayMethod="unsigned integer"/>
        <Element Offset="64" Vartype="Float" Bytesize="4" OffsetHex="00000040" Description="nextTimeToFire" DisplayMethod="unsigned integer"/>
        <Element Offset="68" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000044" Description="Damage" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
    <Structure Name="PistolScript" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="8" Vartype="Pointer" Bytesize="4" OffsetHex="00000008" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
        <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" Description="fpsCam" DisplayMethod="unsigned integer"/>
        <Element Offset="16" Vartype="Pointer" Bytesize="4" OffsetHex="00000010" Description="muzzleFlash" DisplayMethod="unsigned integer"/>
        <Element Offset="20" Vartype="Pointer" Bytesize="4" OffsetHex="00000014" Description="impactEffect" DisplayMethod="unsigned integer"/>
        <Element Offset="24" Vartype="Pointer" Bytesize="4" OffsetHex="00000018" Description="impactEffectnonblood" DisplayMethod="unsigned integer"/>
        <Element Offset="28" Vartype="Pointer" Bytesize="4" OffsetHex="0000001C" Description="bloodipact" DisplayMethod="unsigned integer">
          <Structure Name="GameObject" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="8" Vartype="Pointer" Bytesize="4" OffsetHex="00000008" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="32" Vartype="Pointer" Bytesize="4" OffsetHex="00000020" Description="box" DisplayMethod="unsigned integer"/>
        <Element Offset="36" Vartype="Pointer" Bytesize="4" OffsetHex="00000024" Description="zm" DisplayMethod="unsigned integer">
          <Structure Name="ZombieSoundManager" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="8" Vartype="Pointer" Bytesize="4" OffsetHex="00000008" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
              <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" Description="Sounds" DisplayMethod="unsigned integer"/>
              <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="attackSound_index" DisplayMethod="unsigned integer"/>
              <Element Offset="20" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000014" Description="spawnSound_index" DisplayMethod="unsigned integer"/>
              <Element Offset="24" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000018" Description="playerDetected_index" DisplayMethod="unsigned integer"/>
              <Element Offset="28" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000001C" Description="attacksword_index" DisplayMethod="unsigned integer"/>
              <Element Offset="32" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000020" Description="zstepindex" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="40" Vartype="Pointer" Bytesize="4" OffsetHex="00000028" Description="ShotGun" DisplayMethod="unsigned integer">
          <Structure Name="Animator" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="8" Vartype="Pointer" Bytesize="4" OffsetHex="00000008" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="44" Vartype="Pointer" Bytesize="4" OffsetHex="0000002C" Description="o1" DisplayMethod="unsigned integer">
          <Structure Name="AudioSource" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="8" Vartype="Pointer" Bytesize="4" OffsetHex="00000008" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="48" Vartype="Pointer" Bytesize="4" OffsetHex="00000030" Description="gm" DisplayMethod="unsigned integer">
          <Structure Name="GameManager" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="8" Vartype="Pointer" Bytesize="4" OffsetHex="00000008" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
              <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" Description="BulletsImageArray" DisplayMethod="unsigned integer">
                <Structure Name="GameObject[]" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                  <Elements>
                    <Element Offset="12" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000000C" Description="Count" DisplayMethod="unsigned integer"/>
                    <Element Offset="16" Vartype="Pointer" Bytesize="4" OffsetHex="00000010" Description="[0]GameObject" DisplayMethod="unsigned integer">
                      <Structure Name="GameObject" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                        <Elements>
                          <Element Offset="8" Vartype="Pointer" Bytesize="4" OffsetHex="00000008" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
                        </Elements>
                      </Structure>
                    </Element>
                    <Element Offset="20" Vartype="Pointer" Bytesize="4" OffsetHex="00000014" Description="[1]GameObject" DisplayMethod="unsigned integer"/>
                    <Element Offset="24" Vartype="Pointer" Bytesize="4" OffsetHex="00000018" Description="[2]GameObject" DisplayMethod="unsigned integer"/>
                    <Element Offset="28" Vartype="Pointer" Bytesize="4" OffsetHex="0000001C" Description="[3]GameObject" DisplayMethod="unsigned integer"/>
                    <Element Offset="32" Vartype="Pointer" Bytesize="4" OffsetHex="00000020" Description="[4]GameObject" DisplayMethod="unsigned integer"/>
                    <Element Offset="36" Vartype="Pointer" Bytesize="4" OffsetHex="00000024" Description="[5]GameObject" DisplayMethod="unsigned integer"/>
                    <Element Offset="40" Vartype="Pointer" Bytesize="4" OffsetHex="00000028" Description="[6]GameObject" DisplayMethod="unsigned integer"/>
                    <Element Offset="44" Vartype="Pointer" Bytesize="4" OffsetHex="0000002C" Description="[7]GameObject" DisplayMethod="unsigned integer"/>
                    <Element Offset="48" Vartype="Pointer" Bytesize="4" OffsetHex="00000030" Description="[8]GameObject" DisplayMethod="unsigned integer"/>
                    <Element Offset="52" Vartype="Pointer" Bytesize="4" OffsetHex="00000034" Description="[9]GameObject" DisplayMethod="unsigned integer"/>
                  </Elements>
                </Structure>
              </Element>
              <Element Offset="16" Vartype="Pointer" Bytesize="4" OffsetHex="00000010" Description="ShotgunShellsImageArray" DisplayMethod="unsigned integer">
                <Structure Name="GameObject[]" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                  <Elements>
                    <Element Offset="12" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000000C" Description="Count" DisplayMethod="unsigned integer"/>
                    <Element Offset="16" Vartype="Pointer" Bytesize="4" OffsetHex="00000010" Description="[0]GameObject" DisplayMethod="unsigned integer"/>
                    <Element Offset="20" Vartype="Pointer" Bytesize="4" OffsetHex="00000014" Description="[1]GameObject" DisplayMethod="unsigned integer"/>
                    <Element Offset="24" Vartype="Pointer" Bytesize="4" OffsetHex="00000018" Description="[2]GameObject" DisplayMethod="unsigned integer"/>
                    <Element Offset="28" Vartype="Pointer" Bytesize="4" OffsetHex="0000001C" Description="[3]GameObject" DisplayMethod="unsigned integer"/>
                    <Element Offset="32" Vartype="Pointer" Bytesize="4" OffsetHex="00000020" Description="[4]GameObject" DisplayMethod="unsigned integer"/>
                    <Element Offset="36" Vartype="Pointer" Bytesize="4" OffsetHex="00000024" Description="[5]GameObject" DisplayMethod="unsigned integer"/>
                    <Element Offset="40" Vartype="Pointer" Bytesize="4" OffsetHex="00000028" Description="[6]GameObject" DisplayMethod="unsigned integer"/>
                    <Element Offset="44" Vartype="Pointer" Bytesize="4" OffsetHex="0000002C" Description="[7]GameObject" DisplayMethod="unsigned integer"/>
                    <Element Offset="48" Vartype="Pointer" Bytesize="4" OffsetHex="00000030" Description="[8]GameObject" DisplayMethod="unsigned integer"/>
                    <Element Offset="52" Vartype="Pointer" Bytesize="4" OffsetHex="00000034" Description="[9]GameObject" DisplayMethod="unsigned integer"/>
                  </Elements>
                </Structure>
              </Element>
              <Element Offset="20" Vartype="Pointer" Bytesize="4" OffsetHex="00000014" Description="SMGbulletsImageArray" DisplayMethod="unsigned integer"/>
              <Element Offset="24" Vartype="Pointer" Bytesize="4" OffsetHex="00000018" Description="Pistol" DisplayMethod="unsigned integer">
                <Structure Name="GameObject" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                  <Elements>
                    <Element Offset="8" Vartype="Pointer" Bytesize="4" OffsetHex="00000008" Description="m_CachedPtr" DisplayMethod="unsigned integer">
                      <Structure Name="j" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                        <Elements>
                          <Element Offset="0" Vartype="Pointer" Bytesize="4" OffsetHex="00000000" DisplayMethod="unsigned integer"/>
                          <Element Offset="4" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000004" DisplayMethod="hexadecimal"/>
                          <Element Offset="12" Vartype="4 Bytes" Bytesize="4" RLECount="3" OffsetHex="0000000C" DisplayMethod="unsigned integer"/>
                          <Element Offset="24" Vartype="Pointer" Bytesize="4" RLECount="2" OffsetHex="00000018" DisplayMethod="unsigned integer"/>
                          <Element Offset="32" Vartype="4 Bytes" Bytesize="4" RLECount="4" OffsetHex="00000020" DisplayMethod="unsigned integer"/>
                          <Element Offset="48" Vartype="Pointer" Bytesize="4" OffsetHex="00000030" DisplayMethod="unsigned integer"/>
                          <Element Offset="52" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000034" DisplayMethod="unsigned integer"/>
                          <Element Offset="60" Vartype="Pointer" Bytesize="4" RLECount="5" OffsetHex="0000003C" DisplayMethod="unsigned integer"/>
                          <Element Offset="80" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000050" DisplayMethod="unsigned integer"/>
                          <Element Offset="84" Vartype="Pointer" Bytesize="4" RLECount="3" OffsetHex="00000054" DisplayMethod="unsigned integer"/>
                          <Element Offset="96" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000060" DisplayMethod="unsigned integer"/>
                          <Element Offset="104" Vartype="Pointer" Bytesize="4" OffsetHex="00000068" DisplayMethod="unsigned integer"/>
                          <Element Offset="108" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="0000006C" DisplayMethod="unsigned integer"/>
                          <Element Offset="116" Vartype="Pointer" Bytesize="4" OffsetHex="00000074" DisplayMethod="unsigned integer"/>
                          <Element Offset="120" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000078" DisplayMethod="unsigned integer"/>
                          <Element Offset="124" Vartype="Pointer" Bytesize="4" OffsetHex="0000007C" DisplayMethod="unsigned integer"/>
                          <Element Offset="128" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000080" DisplayMethod="unsigned integer"/>
                          <Element Offset="132" Vartype="Pointer" Bytesize="4" OffsetHex="00000084" DisplayMethod="unsigned integer"/>
                          <Element Offset="136" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000088" DisplayMethod="unsigned integer"/>
                          <Element Offset="140" Vartype="Pointer" Bytesize="4" OffsetHex="0000008C" DisplayMethod="unsigned integer"/>
                          <Element Offset="144" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000090" DisplayMethod="unsigned integer"/>
                          <Element Offset="148" Vartype="Pointer" Bytesize="4" RLECount="2" OffsetHex="00000094" DisplayMethod="unsigned integer"/>
                          <Element Offset="156" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000009C" DisplayMethod="unsigned integer"/>
                          <Element Offset="160" Vartype="Pointer" Bytesize="4" OffsetHex="000000A0" DisplayMethod="unsigned integer"/>
                          <Element Offset="164" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000A4" DisplayMethod="unsigned integer"/>
                          <Element Offset="168" Vartype="Pointer" Bytesize="4" OffsetHex="000000A8" DisplayMethod="unsigned integer"/>
                          <Element Offset="172" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000AC" DisplayMethod="unsigned integer"/>
                          <Element Offset="176" Vartype="Pointer" Bytesize="4" OffsetHex="000000B0" DisplayMethod="unsigned integer"/>
                          <Element Offset="180" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="000000B4" DisplayMethod="hexadecimal"/>
                          <Element Offset="188" Vartype="Pointer" Bytesize="4" OffsetHex="000000BC" DisplayMethod="unsigned integer"/>
                          <Element Offset="192" Vartype="4 Bytes" Bytesize="4" RLECount="3" OffsetHex="000000C0" DisplayMethod="unsigned integer"/>
                          <Element Offset="204" Vartype="Pointer" Bytesize="4" RLECount="2" OffsetHex="000000CC" DisplayMethod="unsigned integer"/>
                          <Element Offset="212" Vartype="4 Bytes" Bytesize="4" RLECount="3" OffsetHex="000000D4" DisplayMethod="unsigned integer"/>
                          <Element Offset="224" Vartype="Double" Bytesize="8" OffsetHex="000000E0" DisplayMethod="unsigned integer"/>
                          <Element Offset="232" Vartype="Float" Bytesize="4" RLECount="6" OffsetHex="000000E8" DisplayMethod="unsigned integer"/>
                          <Element Offset="256" Vartype="Pointer" Bytesize="4" OffsetHex="00000100" DisplayMethod="unsigned integer"/>
                          <Element Offset="260" Vartype="4 Bytes" Bytesize="4" RLECount="3" OffsetHex="00000104" DisplayMethod="unsigned integer"/>
                          <Element Offset="272" Vartype="Pointer" Bytesize="4" OffsetHex="00000110" DisplayMethod="unsigned integer"/>
                          <Element Offset="276" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000114" DisplayMethod="unsigned integer"/>
                          <Element Offset="284" Vartype="Pointer" Bytesize="4" OffsetHex="0000011C" DisplayMethod="unsigned integer"/>
                          <Element Offset="288" Vartype="4 Bytes" Bytesize="4" RLECount="3" OffsetHex="00000120" DisplayMethod="unsigned integer"/>
                          <Element Offset="300" Vartype="Pointer" Bytesize="4" OffsetHex="0000012C" DisplayMethod="unsigned integer"/>
                          <Element Offset="304" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000130" DisplayMethod="unsigned integer"/>
                          <Element Offset="308" Vartype="Pointer" Bytesize="4" RLECount="2" OffsetHex="00000134" DisplayMethod="unsigned integer"/>
                          <Element Offset="316" Vartype="4 Bytes" Bytesize="4" RLECount="3" OffsetHex="0000013C" DisplayMethod="unsigned integer"/>
                          <Element Offset="328" Vartype="Pointer" Bytesize="4" OffsetHex="00000148" DisplayMethod="unsigned integer"/>
                          <Element Offset="332" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000014C" DisplayMethod="unsigned integer"/>
                          <Element Offset="336" Vartype="Pointer" Bytesize="4" OffsetHex="00000150" DisplayMethod="unsigned integer"/>
                          <Element Offset="340" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000154" DisplayMethod="hexadecimal"/>
                          <Element Offset="344" Vartype="Pointer" Bytesize="4" OffsetHex="00000158" DisplayMethod="unsigned integer"/>
                          <Element Offset="348" Vartype="4 Bytes" Bytesize="4" RLECount="3" OffsetHex="0000015C" DisplayMethod="unsigned integer"/>
                          <Element Offset="360" Vartype="Pointer" Bytesize="4" RLECount="2" OffsetHex="00000168" DisplayMethod="unsigned integer"/>
                          <Element Offset="368" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000170" DisplayMethod="unsigned integer"/>
                          <Element Offset="376" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000178" DisplayMethod="hexadecimal"/>
                          <Element Offset="380" Vartype="4 Bytes" Bytesize="4" RLECount="6" OffsetHex="0000017C" DisplayMethod="unsigned integer"/>
                          <Element Offset="404" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000194" DisplayMethod="hexadecimal"/>
                          <Element Offset="408" Vartype="4 Bytes" Bytesize="4" RLECount="5" OffsetHex="00000198" DisplayMethod="unsigned integer"/>
                          <Element Offset="428" Vartype="Pointer" Bytesize="4" OffsetHex="000001AC" DisplayMethod="unsigned integer"/>
                          <Element Offset="432" Vartype="4 Bytes" Bytesize="4" RLECount="7" OffsetHex="000001B0" DisplayMethod="unsigned integer"/>
                          <Element Offset="460" Vartype="4 Bytes" Bytesize="4" OffsetHex="000001CC" DisplayMethod="hexadecimal"/>
                          <Element Offset="464" Vartype="4 Bytes" Bytesize="4" RLECount="6" OffsetHex="000001D0" DisplayMethod="unsigned integer"/>
                          <Element Offset="488" Vartype="4 Bytes" Bytesize="4" OffsetHex="000001E8" DisplayMethod="hexadecimal"/>
                          <Element Offset="492" Vartype="4 Bytes" Bytesize="4" RLECount="5" OffsetHex="000001EC" DisplayMethod="unsigned integer"/>
                          <Element Offset="512" Vartype="Pointer" Bytesize="4" OffsetHex="00000200" DisplayMethod="unsigned integer"/>
                          <Element Offset="516" Vartype="4 Bytes" Bytesize="4" RLECount="7" OffsetHex="00000204" DisplayMethod="unsigned integer"/>
                          <Element Offset="544" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000220" DisplayMethod="hexadecimal"/>
                          <Element Offset="548" Vartype="4 Bytes" Bytesize="4" RLECount="6" OffsetHex="00000224" DisplayMethod="unsigned integer"/>
                          <Element Offset="572" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000023C" DisplayMethod="hexadecimal"/>
                          <Element Offset="576" Vartype="4 Bytes" Bytesize="4" RLECount="5" OffsetHex="00000240" DisplayMethod="unsigned integer"/>
                          <Element Offset="596" Vartype="Pointer" Bytesize="4" OffsetHex="00000254" DisplayMethod="unsigned integer"/>
                          <Element Offset="600" Vartype="4 Bytes" Bytesize="4" RLECount="7" OffsetHex="00000258" DisplayMethod="unsigned integer"/>
                          <Element Offset="628" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000274" DisplayMethod="hexadecimal"/>
                          <Element Offset="632" Vartype="4 Bytes" Bytesize="4" RLECount="6" OffsetHex="00000278" DisplayMethod="unsigned integer"/>
                          <Element Offset="656" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000290" DisplayMethod="hexadecimal"/>
                          <Element Offset="660" Vartype="4 Bytes" Bytesize="4" RLECount="5" OffsetHex="00000294" DisplayMethod="unsigned integer"/>
                          <Element Offset="680" Vartype="Byte" Bytesize="1" OffsetHex="000002A8" DisplayMethod="unsigned integer"/>
                          <Element Offset="681" Vartype="String" Bytesize="5" OffsetHex="000002A9" DisplayMethod="unsigned integer"/>
                          <Element Offset="686" Vartype="Byte" Bytesize="1" RLECount="2" OffsetHex="000002AE" DisplayMethod="unsigned integer"/>
                          <Element Offset="688" Vartype="4 Bytes" Bytesize="4" RLECount="5" OffsetHex="000002B0" DisplayMethod="unsigned integer"/>
                          <Element Offset="708" Vartype="Double" Bytesize="8" OffsetHex="000002C4" DisplayMethod="unsigned integer"/>
                          <Element Offset="716" Vartype="Float" Bytesize="4" RLECount="2" OffsetHex="000002CC" DisplayMethod="unsigned integer"/>
                          <Element Offset="724" Vartype="Double" Bytesize="8" OffsetHex="000002D4" DisplayMethod="unsigned integer"/>
                          <Element Offset="732" Vartype="Float" Bytesize="4" OffsetHex="000002DC" DisplayMethod="unsigned integer"/>
                          <Element Offset="736" Vartype="4 Bytes" Bytesize="4" RLECount="3" OffsetHex="000002E0" DisplayMethod="unsigned integer"/>
                          <Element Offset="748" Vartype="Pointer" Bytesize="4" RLECount="2" OffsetHex="000002EC" DisplayMethod="unsigned integer"/>
                          <Element Offset="756" Vartype="4 Bytes" Bytesize="4" OffsetHex="000002F4" DisplayMethod="hexadecimal"/>
                          <Element Offset="760" Vartype="4 Bytes" Bytesize="4" OffsetHex="000002F8" DisplayMethod="unsigned integer"/>
                          <Element Offset="764" Vartype="Pointer" Bytesize="4" RLECount="3" OffsetHex="000002FC" DisplayMethod="unsigned integer"/>
                          <Element Offset="776" Vartype="4 Bytes" Bytesize="4" RLECount="4" OffsetHex="00000308" DisplayMethod="unsigned integer"/>
                          <Element Offset="792" Vartype="Pointer" Bytesize="4" OffsetHex="00000318" DisplayMethod="unsigned integer"/>
                          <Element Offset="796" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="0000031C" DisplayMethod="unsigned integer"/>
                          <Element Offset="804" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000324" DisplayMethod="hexadecimal"/>
                          <Element Offset="808" Vartype="Pointer" Bytesize="4" RLECount="2" OffsetHex="00000328" DisplayMethod="unsigned integer"/>
                          <Element Offset="816" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000330" DisplayMethod="unsigned integer"/>
                          <Element Offset="824" Vartype="Float" Bytesize="4" RLECount="2" OffsetHex="00000338" DisplayMethod="unsigned integer"/>
                          <Element Offset="832" Vartype="String" Bytesize="5" OffsetHex="00000340" DisplayMethod="unsigned integer"/>
                          <Element Offset="837" Vartype="Byte" Bytesize="1" RLECount="3" OffsetHex="00000345" DisplayMethod="unsigned integer"/>
                          <Element Offset="840" Vartype="4 Bytes" Bytesize="4" RLECount="7" OffsetHex="00000348" DisplayMethod="unsigned integer"/>
                          <Element Offset="868" Vartype="Pointer" Bytesize="4" RLECount="3" OffsetHex="00000364" DisplayMethod="unsigned integer"/>
                          <Element Offset="880" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000370" DisplayMethod="unsigned integer"/>
                          <Element Offset="884" Vartype="Pointer" Bytesize="4" RLECount="2" OffsetHex="00000374" DisplayMethod="unsigned integer"/>
                          <Element Offset="892" Vartype="4 Bytes" Bytesize="4" RLECount="3" OffsetHex="0000037C" DisplayMethod="unsigned integer"/>
                          <Element Offset="904" Vartype="Pointer" Bytesize="4" OffsetHex="00000388" DisplayMethod="unsigned integer"/>
                          <Element Offset="908" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000038C" DisplayMethod="unsigned integer"/>
                          <Element Offset="912" Vartype="Pointer" Bytesize="4" OffsetHex="00000390" DisplayMethod="unsigned integer"/>
                          <Element Offset="916" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000394" DisplayMethod="hexadecimal"/>
                          <Element Offset="920" Vartype="Pointer" Bytesize="4" OffsetHex="00000398" DisplayMethod="unsigned integer"/>
                          <Element Offset="924" Vartype="4 Bytes" Bytesize="4" RLECount="3" OffsetHex="0000039C" DisplayMethod="unsigned integer"/>
                          <Element Offset="936" Vartype="Pointer" Bytesize="4" RLECount="2" OffsetHex="000003A8" DisplayMethod="unsigned integer"/>
                          <Element Offset="944" Vartype="4 Bytes" Bytesize="4" OffsetHex="000003B0" DisplayMethod="unsigned integer"/>
                          <Element Offset="948" Vartype="Pointer" Bytesize="4" OffsetHex="000003B4" DisplayMethod="unsigned integer"/>
                          <Element Offset="952" Vartype="String" Bytesize="5" OffsetHex="000003B8" DisplayMethod="unsigned integer"/>
                          <Element Offset="957" Vartype="Byte" Bytesize="1" RLECount="3" OffsetHex="000003BD" DisplayMethod="unsigned integer"/>
                          <Element Offset="960" Vartype="Pointer" Bytesize="4" OffsetHex="000003C0" DisplayMethod="unsigned integer"/>
                          <Element Offset="964" Vartype="4 Bytes" Bytesize="4" RLECount="3" OffsetHex="000003C4" DisplayMethod="unsigned integer"/>
                          <Element Offset="976" Vartype="Pointer" Bytesize="4" OffsetHex="000003D0" DisplayMethod="unsigned integer"/>
                          <Element Offset="980" Vartype="4 Bytes" Bytesize="4" RLECount="5" OffsetHex="000003D4" DisplayMethod="unsigned integer"/>
                          <Element Offset="1000" Vartype="Pointer" Bytesize="4" RLECount="2" OffsetHex="000003E8" DisplayMethod="unsigned integer"/>
                          <Element Offset="1008" Vartype="4 Bytes" Bytesize="4" RLECount="3" OffsetHex="000003F0" DisplayMethod="unsigned integer"/>
                          <Element Offset="1020" Vartype="Pointer" Bytesize="4" OffsetHex="000003FC" DisplayMethod="unsigned integer"/>
                          <Element Offset="1024" Vartype="4 Bytes" Bytesize="4" RLECount="6" OffsetHex="00000400" DisplayMethod="unsigned integer"/>
                          <Element Offset="1048" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000418" DisplayMethod="hexadecimal"/>
                          <Element Offset="1052" Vartype="Pointer" Bytesize="4" OffsetHex="0000041C" DisplayMethod="unsigned integer"/>
                          <Element Offset="1056" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000420" DisplayMethod="unsigned integer"/>
                          <Element Offset="1060" Vartype="Pointer" Bytesize="4" RLECount="6" OffsetHex="00000424" DisplayMethod="unsigned integer"/>
                          <Element Offset="1084" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000043C" DisplayMethod="unsigned integer"/>
                          <Element Offset="1088" Vartype="Pointer" Bytesize="4" RLECount="2" OffsetHex="00000440" DisplayMethod="unsigned integer"/>
                          <Element Offset="1096" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000448" DisplayMethod="unsigned integer"/>
                          <Element Offset="1100" Vartype="Byte" Bytesize="1" RLECount="4" OffsetHex="0000044C" DisplayMethod="unsigned integer"/>
                          <Element Offset="1104" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000450" DisplayMethod="unsigned integer"/>
                          <Element Offset="1112" Vartype="Pointer" Bytesize="4" RLECount="2" OffsetHex="00000458" DisplayMethod="unsigned integer"/>
                          <Element Offset="1120" Vartype="4 Bytes" Bytesize="4" RLECount="10" OffsetHex="00000460" DisplayMethod="unsigned integer"/>
                          <Element Offset="1160" Vartype="Pointer" Bytesize="4" RLECount="2" OffsetHex="00000488" DisplayMethod="unsigned integer"/>
                          <Element Offset="1168" Vartype="4 Bytes" Bytesize="4" RLECount="5" OffsetHex="00000490" DisplayMethod="unsigned integer"/>
                          <Element Offset="1188" Vartype="Pointer" Bytesize="4" OffsetHex="000004A4" DisplayMethod="unsigned integer"/>
                          <Element Offset="1192" Vartype="4 Bytes" Bytesize="4" RLECount="8" OffsetHex="000004A8" DisplayMethod="unsigned integer"/>
                          <Element Offset="1224" Vartype="Double" Bytesize="8" OffsetHex="000004C8" DisplayMethod="unsigned integer"/>
                          <Element Offset="1232" Vartype="4 Bytes" Bytesize="4" RLECount="14" OffsetHex="000004D0" DisplayMethod="unsigned integer"/>
                          <Element Offset="1288" Vartype="Double" Bytesize="8" OffsetHex="00000508" DisplayMethod="unsigned integer"/>
                          <Element Offset="1296" Vartype="Float" Bytesize="4" OffsetHex="00000510" DisplayMethod="unsigned integer"/>
                          <Element Offset="1300" Vartype="4 Bytes" Bytesize="4" RLECount="6" OffsetHex="00000514" DisplayMethod="unsigned integer"/>
                          <Element Offset="1324" Vartype="Double" Bytesize="8" OffsetHex="0000052C" DisplayMethod="unsigned integer"/>
                          <Element Offset="1332" Vartype="Float" Bytesize="4" RLECount="3" OffsetHex="00000534" DisplayMethod="unsigned integer"/>
                          <Element Offset="1344" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000540" DisplayMethod="unsigned integer"/>
                          <Element Offset="1348" Vartype="Double" Bytesize="8" OffsetHex="00000544" DisplayMethod="unsigned integer"/>
                          <Element Offset="1356" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000054C" DisplayMethod="unsigned integer"/>
                          <Element Offset="1360" Vartype="Pointer" Bytesize="4" OffsetHex="00000550" DisplayMethod="unsigned integer"/>
                          <Element Offset="1364" Vartype="4 Bytes" Bytesize="4" RLECount="12" OffsetHex="00000554" DisplayMethod="unsigned integer"/>
                          <Element Offset="1412" Vartype="Pointer" Bytesize="4" OffsetHex="00000584" DisplayMethod="unsigned integer"/>
                          <Element Offset="1416" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000588" DisplayMethod="unsigned integer"/>
                          <Element Offset="1424" Vartype="Pointer" Bytesize="4" OffsetHex="00000590" DisplayMethod="unsigned integer"/>
                          <Element Offset="1428" Vartype="4 Bytes" Bytesize="4" RLECount="4" OffsetHex="00000594" DisplayMethod="unsigned integer"/>
                          <Element Offset="1444" Vartype="Pointer" Bytesize="4" RLECount="2" OffsetHex="000005A4" DisplayMethod="unsigned integer"/>
                          <Element Offset="1452" Vartype="4 Bytes" Bytesize="4" RLECount="3" OffsetHex="000005AC" DisplayMethod="unsigned integer"/>
                          <Element Offset="1464" Vartype="Pointer" Bytesize="4" OffsetHex="000005B8" DisplayMethod="unsigned integer"/>
                          <Element Offset="1468" Vartype="4 Bytes" Bytesize="4" RLECount="8" OffsetHex="000005BC" DisplayMethod="unsigned integer"/>
                          <Element Offset="1500" Vartype="Pointer" Bytesize="4" OffsetHex="000005DC" DisplayMethod="unsigned integer"/>
                          <Element Offset="1504" Vartype="4 Bytes" Bytesize="4" RLECount="5" OffsetHex="000005E0" DisplayMethod="unsigned integer"/>
                          <Element Offset="1524" Vartype="Pointer" Bytesize="4" OffsetHex="000005F4" DisplayMethod="unsigned integer"/>
                          <Element Offset="1528" Vartype="4 Bytes" Bytesize="4" RLECount="3" OffsetHex="000005F8" DisplayMethod="unsigned integer"/>
                          <Element Offset="1540" Vartype="Pointer" Bytesize="4" RLECount="2" OffsetHex="00000604" DisplayMethod="unsigned integer"/>
                          <Element Offset="1548" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000060C" DisplayMethod="unsigned integer"/>
                          <Element Offset="1552" Vartype="Pointer" Bytesize="4" OffsetHex="00000610" DisplayMethod="unsigned integer"/>
                          <Element Offset="1556" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000614" DisplayMethod="unsigned integer"/>
                          <Element Offset="1564" Vartype="Pointer" Bytesize="4" OffsetHex="0000061C" DisplayMethod="unsigned integer"/>
                          <Element Offset="1568" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000620" DisplayMethod="unsigned integer"/>
                          <Element Offset="1572" Vartype="Pointer" Bytesize="4" RLECount="2" OffsetHex="00000624" DisplayMethod="unsigned integer"/>
                          <Element Offset="1580" Vartype="4 Bytes" Bytesize="4" RLECount="3" OffsetHex="0000062C" DisplayMethod="unsigned integer"/>
                          <Element Offset="1592" Vartype="Pointer" Bytesize="4" OffsetHex="00000638" DisplayMethod="unsigned integer"/>
                          <Element Offset="1596" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000063C" DisplayMethod="unsigned integer"/>
                          <Element Offset="1600" Vartype="Pointer" Bytesize="4" OffsetHex="00000640" DisplayMethod="unsigned integer"/>
                          <Element Offset="1604" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000644" DisplayMethod="hexadecimal"/>
                          <Element Offset="1608" Vartype="Pointer" Bytesize="4" OffsetHex="00000648" DisplayMethod="unsigned integer"/>
                          <Element Offset="1612" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000064C" DisplayMethod="unsigned integer"/>
                          <Element Offset="1616" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000650" DisplayMethod="hexadecimal"/>
                          <Element Offset="1620" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000654" DisplayMethod="unsigned integer"/>
                          <Element Offset="1624" Vartype="Pointer" Bytesize="4" RLECount="2" OffsetHex="00000658" DisplayMethod="unsigned integer"/>
                          <Element Offset="1632" Vartype="4 Bytes" Bytesize="4" RLECount="9" OffsetHex="00000660" DisplayMethod="unsigned integer"/>
                          <Element Offset="1668" Vartype="Pointer" Bytesize="4" RLECount="7" OffsetHex="00000684" DisplayMethod="unsigned integer"/>
                          <Element Offset="1696" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="000006A0" DisplayMethod="unsigned integer"/>
                          <Element Offset="1704" Vartype="Pointer" Bytesize="4" OffsetHex="000006A8" DisplayMethod="unsigned integer"/>
                          <Element Offset="1708" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="000006AC" DisplayMethod="unsigned integer"/>
                          <Element Offset="1716" Vartype="Pointer" Bytesize="4" OffsetHex="000006B4" DisplayMethod="unsigned integer"/>
                          <Element Offset="1720" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="000006B8" DisplayMethod="unsigned integer"/>
                          <Element Offset="1728" Vartype="Pointer" Bytesize="4" OffsetHex="000006C0" DisplayMethod="unsigned integer"/>
                          <Element Offset="1732" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="000006C4" DisplayMethod="unsigned integer"/>
                          <Element Offset="1740" Vartype="Pointer" Bytesize="4" OffsetHex="000006CC" DisplayMethod="unsigned integer"/>
                          <Element Offset="1744" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="000006D0" DisplayMethod="unsigned integer"/>
                          <Element Offset="1752" Vartype="4 Bytes" Bytesize="4" OffsetHex="000006D8" DisplayMethod="hexadecimal"/>
                          <Element Offset="1756" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="000006DC" DisplayMethod="unsigned integer"/>
                          <Element Offset="1764" Vartype="Pointer" Bytesize="4" RLECount="2" OffsetHex="000006E4" DisplayMethod="unsigned integer"/>
                          <Element Offset="1772" Vartype="4 Bytes" Bytesize="4" RLECount="3" OffsetHex="000006EC" DisplayMethod="unsigned integer"/>
                          <Element Offset="1784" Vartype="Pointer" Bytesize="4" OffsetHex="000006F8" DisplayMethod="unsigned integer"/>
                          <Element Offset="1788" Vartype="4 Bytes" Bytesize="4" OffsetHex="000006FC" DisplayMethod="unsigned integer"/>
                          <Element Offset="1792" Vartype="Pointer" Bytesize="4" OffsetHex="00000700" DisplayMethod="unsigned integer"/>
                          <Element Offset="1796" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000704" DisplayMethod="hexadecimal"/>
                          <Element Offset="1804" Vartype="4 Bytes" Bytesize="4" RLECount="4" OffsetHex="0000070C" DisplayMethod="unsigned integer"/>
                          <Element Offset="1820" Vartype="Pointer" Bytesize="4" OffsetHex="0000071C" DisplayMethod="unsigned integer"/>
                          <Element Offset="1824" Vartype="4 Bytes" Bytesize="4" RLECount="4" OffsetHex="00000720" DisplayMethod="unsigned integer"/>
                          <Element Offset="1840" Vartype="Pointer" Bytesize="4" OffsetHex="00000730" DisplayMethod="unsigned integer"/>
                          <Element Offset="1844" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000734" DisplayMethod="unsigned integer"/>
                          <Element Offset="1852" Vartype="Pointer" Bytesize="4" RLECount="5" OffsetHex="0000073C" DisplayMethod="unsigned integer"/>
                          <Element Offset="1872" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000750" DisplayMethod="unsigned integer"/>
                          <Element Offset="1876" Vartype="Pointer" Bytesize="4" RLECount="2" OffsetHex="00000754" DisplayMethod="unsigned integer"/>
                          <Element Offset="1884" Vartype="Double" Bytesize="8" OffsetHex="0000075C" DisplayMethod="unsigned integer"/>
                          <Element Offset="1892" Vartype="Float" Bytesize="4" OffsetHex="00000764" DisplayMethod="unsigned integer"/>
                          <Element Offset="1896" Vartype="Pointer" Bytesize="4" OffsetHex="00000768" DisplayMethod="unsigned integer"/>
                          <Element Offset="1900" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="0000076C" DisplayMethod="unsigned integer"/>
                          <Element Offset="1908" Vartype="Pointer" Bytesize="4" OffsetHex="00000774" DisplayMethod="unsigned integer"/>
                          <Element Offset="1912" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000778" DisplayMethod="unsigned integer"/>
                          <Element Offset="1916" Vartype="Pointer" Bytesize="4" OffsetHex="0000077C" DisplayMethod="unsigned integer"/>
                          <Element Offset="1920" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000780" DisplayMethod="unsigned integer"/>
                          <Element Offset="1924" Vartype="Pointer" Bytesize="4" OffsetHex="00000784" DisplayMethod="unsigned integer"/>
                          <Element Offset="1928" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000788" DisplayMethod="unsigned integer"/>
                          <Element Offset="1932" Vartype="Pointer" Bytesize="4" OffsetHex="0000078C" DisplayMethod="unsigned integer"/>
                          <Element Offset="1936" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000790" DisplayMethod="unsigned integer"/>
                          <Element Offset="1940" Vartype="Pointer" Bytesize="4" RLECount="3" OffsetHex="00000794" DisplayMethod="unsigned integer"/>
                          <Element Offset="1952" Vartype="4 Bytes" Bytesize="4" OffsetHex="000007A0" DisplayMethod="unsigned integer"/>
                          <Element Offset="1956" Vartype="Pointer" Bytesize="4" RLECount="2" OffsetHex="000007A4" DisplayMethod="unsigned integer"/>
                          <Element Offset="1964" Vartype="4 Bytes" Bytesize="4" OffsetHex="000007AC" DisplayMethod="unsigned integer"/>
                          <Element Offset="1968" Vartype="Pointer" Bytesize="4" OffsetHex="000007B0" DisplayMethod="unsigned integer"/>
                          <Element Offset="1972" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="000007B4" DisplayMethod="hexadecimal"/>
                          <Element Offset="1980" Vartype="4 Bytes" Bytesize="4" RLECount="4" OffsetHex="000007BC" DisplayMethod="unsigned integer"/>
                          <Element Offset="1996" Vartype="Pointer" Bytesize="4" RLECount="2" OffsetHex="000007CC" DisplayMethod="unsigned integer"/>
                          <Element Offset="2004" Vartype="4 Bytes" Bytesize="4" RLECount="3" OffsetHex="000007D4" DisplayMethod="unsigned integer"/>
                          <Element Offset="2016" Vartype="Double" Bytesize="8" OffsetHex="000007E0" DisplayMethod="unsigned integer"/>
                          <Element Offset="2024" Vartype="Float" Bytesize="4" RLECount="2" OffsetHex="000007E8" DisplayMethod="unsigned integer"/>
                          <Element Offset="2032" Vartype="Double" Bytesize="8" OffsetHex="000007F0" DisplayMethod="unsigned integer"/>
                          <Element Offset="2040" Vartype="Float" Bytesize="4" RLECount="2" OffsetHex="000007F8" DisplayMethod="unsigned integer"/>
                          <Element Offset="2048" Vartype="4 Bytes" Bytesize="4" RLECount="4" OffsetHex="00000800" DisplayMethod="unsigned integer"/>
                          <Element Offset="2064" Vartype="Pointer" Bytesize="4" OffsetHex="00000810" DisplayMethod="unsigned integer"/>
                          <Element Offset="2068" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000814" DisplayMethod="unsigned integer"/>
                          <Element Offset="2076" Vartype="Pointer" Bytesize="4" OffsetHex="0000081C" DisplayMethod="unsigned integer"/>
                          <Element Offset="2080" Vartype="4 Bytes" Bytesize="4" RLECount="3" OffsetHex="00000820" DisplayMethod="unsigned integer"/>
                          <Element Offset="2092" Vartype="Pointer" Bytesize="4" OffsetHex="0000082C" DisplayMethod="unsigned integer"/>
                          <Element Offset="2096" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000830" DisplayMethod="unsigned integer"/>
                          <Element Offset="2100" Vartype="Pointer" Bytesize="4" RLECount="2" OffsetHex="00000834" DisplayMethod="unsigned integer"/>
                          <Element Offset="2108" Vartype="4 Bytes" Bytesize="4" RLECount="3" OffsetHex="0000083C" DisplayMethod="unsigned integer"/>
                          <Element Offset="2120" Vartype="Pointer" Bytesize="4" OffsetHex="00000848" DisplayMethod="unsigned integer"/>
                          <Element Offset="2124" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000084C" DisplayMethod="unsigned integer"/>
                          <Element Offset="2128" Vartype="Pointer" Bytesize="4" OffsetHex="00000850" DisplayMethod="unsigned integer"/>
                          <Element Offset="2132" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000854" DisplayMethod="hexadecimal"/>
                          <Element Offset="2140" Vartype="4 Bytes" Bytesize="4" RLECount="4" OffsetHex="0000085C" DisplayMethod="unsigned integer"/>
                          <Element Offset="2156" Vartype="Pointer" Bytesize="4" RLECount="2" OffsetHex="0000086C" DisplayMethod="unsigned integer"/>
                          <Element Offset="2164" Vartype="Double" Bytesize="8" OffsetHex="00000874" DisplayMethod="unsigned integer"/>
                          <Element Offset="2172" Vartype="4 Bytes" Bytesize="4" RLECount="3" OffsetHex="0000087C" DisplayMethod="unsigned integer"/>
                          <Element Offset="2184" Vartype="Double" Bytesize="8" OffsetHex="00000888" DisplayMethod="unsigned integer"/>
                          <Element Offset="2192" Vartype="4 Bytes" Bytesize="4" RLECount="3" OffsetHex="00000890" DisplayMethod="unsigned integer"/>
                          <Element Offset="2204" Vartype="Double" Bytesize="8" OffsetHex="0000089C" DisplayMethod="unsigned integer"/>
                          <Element Offset="2212" Vartype="4 Bytes" Bytesize="4" RLECount="3" OffsetHex="000008A4" DisplayMethod="unsigned integer"/>
                          <Element Offset="2224" Vartype="Double" Bytesize="8" OffsetHex="000008B0" DisplayMethod="unsigned integer"/>
                          <Element Offset="2232" Vartype="Float" Bytesize="4" OffsetHex="000008B8" DisplayMethod="unsigned integer"/>
                          <Element Offset="2236" Vartype="4 Bytes" Bytesize="4" RLECount="3" OffsetHex="000008BC" DisplayMethod="unsigned integer"/>
                          <Element Offset="2248" Vartype="Double" Bytesize="8" OffsetHex="000008C8" DisplayMethod="unsigned integer"/>
                          <Element Offset="2256" Vartype="4 Bytes" Bytesize="4" RLECount="3" OffsetHex="000008D0" DisplayMethod="unsigned integer"/>
                          <Element Offset="2268" Vartype="Double" Bytesize="8" OffsetHex="000008DC" DisplayMethod="unsigned integer"/>
                          <Element Offset="2276" Vartype="4 Bytes" Bytesize="4" RLECount="3" OffsetHex="000008E4" DisplayMethod="unsigned integer"/>
                          <Element Offset="2288" Vartype="Double" Bytesize="8" OffsetHex="000008F0" DisplayMethod="unsigned integer"/>
                          <Element Offset="2296" Vartype="Float" Bytesize="4" RLECount="12" OffsetHex="000008F8" DisplayMethod="unsigned integer"/>
                          <Element Offset="2344" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000928" DisplayMethod="unsigned integer"/>
                          <Element Offset="2348" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="0000092C" DisplayMethod="hexadecimal"/>
                          <Element Offset="2356" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000934" DisplayMethod="unsigned integer"/>
                          <Element Offset="2360" Vartype="Double" Bytesize="8" OffsetHex="00000938" DisplayMethod="unsigned integer"/>
                          <Element Offset="2368" Vartype="Float" Bytesize="4" OffsetHex="00000940" DisplayMethod="unsigned integer"/>
                          <Element Offset="2372" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000944" DisplayMethod="unsigned integer"/>
                          <Element Offset="2376" Vartype="Double" Bytesize="8" OffsetHex="00000948" DisplayMethod="unsigned integer"/>
                          <Element Offset="2384" Vartype="Float" Bytesize="4" OffsetHex="00000950" DisplayMethod="unsigned integer"/>
                          <Element Offset="2388" Vartype="4 Bytes" Bytesize="4" RLECount="4" OffsetHex="00000954" DisplayMethod="unsigned integer"/>
                          <Element Offset="2404" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000964" DisplayMethod="hexadecimal"/>
                          <Element Offset="2408" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000968" DisplayMethod="unsigned integer"/>
                          <Element Offset="2416" Vartype="Pointer" Bytesize="4" OffsetHex="00000970" DisplayMethod="unsigned integer"/>
                          <Element Offset="2420" Vartype="4 Bytes" Bytesize="4" RLECount="9" OffsetHex="00000974" DisplayMethod="unsigned integer"/>
                          <Element Offset="2456" Vartype="Pointer" Bytesize="4" OffsetHex="00000998" DisplayMethod="unsigned integer"/>
                          <Element Offset="2460" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="0000099C" DisplayMethod="unsigned integer"/>
                          <Element Offset="2468" Vartype="Pointer" Bytesize="4" RLECount="3" OffsetHex="000009A4" DisplayMethod="unsigned integer"/>
                          <Element Offset="2480" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="000009B0" DisplayMethod="unsigned integer"/>
                          <Element Offset="2488" Vartype="Pointer" Bytesize="4" OffsetHex="000009B8" DisplayMethod="unsigned integer"/>
                          <Element Offset="2492" Vartype="4 Bytes" Bytesize="4" OffsetHex="000009BC" DisplayMethod="hexadecimal"/>
                          <Element Offset="2496" Vartype="4 Bytes" Bytesize="4" RLECount="3" OffsetHex="000009C0" DisplayMethod="unsigned integer"/>
                          <Element Offset="2508" Vartype="Pointer" Bytesize="4" OffsetHex="000009CC" DisplayMethod="unsigned integer"/>
                          <Element Offset="2512" Vartype="4 Bytes" Bytesize="4" OffsetHex="000009D0" DisplayMethod="unsigned integer"/>
                          <Element Offset="2516" Vartype="Pointer" Bytesize="4" RLECount="2" OffsetHex="000009D4" DisplayMethod="unsigned integer"/>
                          <Element Offset="2524" Vartype="4 Bytes" Bytesize="4" OffsetHex="000009DC" DisplayMethod="unsigned integer"/>
                          <Element Offset="2528" Vartype="Pointer" Bytesize="4" OffsetHex="000009E0" DisplayMethod="unsigned integer"/>
                          <Element Offset="2532" Vartype="4 Bytes" Bytesize="4" OffsetHex="000009E4" DisplayMethod="unsigned integer"/>
                          <Element Offset="2536" Vartype="Pointer" Bytesize="4" OffsetHex="000009E8" DisplayMethod="unsigned integer"/>
                          <Element Offset="2540" Vartype="4 Bytes" Bytesize="4" OffsetHex="000009EC" DisplayMethod="unsigned integer"/>
                          <Element Offset="2544" Vartype="Pointer" Bytesize="4" OffsetHex="000009F0" DisplayMethod="unsigned integer"/>
                          <Element Offset="2548" Vartype="4 Bytes" Bytesize="4" OffsetHex="000009F4" DisplayMethod="hexadecimal"/>
                          <Element Offset="2552" Vartype="Pointer" Bytesize="4" OffsetHex="000009F8" DisplayMethod="unsigned integer"/>
                          <Element Offset="2556" Vartype="4 Bytes" Bytesize="4" RLECount="4" OffsetHex="000009FC" DisplayMethod="unsigned integer"/>
                          <Element Offset="2572" Vartype="Pointer" Bytesize="4" OffsetHex="00000A0C" DisplayMethod="unsigned integer"/>
                          <Element Offset="2576" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000A10" DisplayMethod="unsigned integer"/>
                          <Element Offset="2580" Vartype="Pointer" Bytesize="4" OffsetHex="00000A14" DisplayMethod="unsigned integer"/>
                          <Element Offset="2584" Vartype="4 Bytes" Bytesize="4" RLECount="4" OffsetHex="00000A18" DisplayMethod="unsigned integer"/>
                          <Element Offset="2600" Vartype="Pointer" Bytesize="4" OffsetHex="00000A28" DisplayMethod="unsigned integer"/>
                          <Element Offset="2604" Vartype="Float" Bytesize="4" OffsetHex="00000A2C" DisplayMethod="unsigned integer"/>
                          <Element Offset="2608" Vartype="4 Bytes" Bytesize="4" RLECount="3" OffsetHex="00000A30" DisplayMethod="unsigned integer"/>
                          <Element Offset="2620" Vartype="Pointer" Bytesize="4" RLECount="3" OffsetHex="00000A3C" DisplayMethod="unsigned integer"/>
                          <Element Offset="2632" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000A48" DisplayMethod="unsigned integer"/>
                          <Element Offset="2640" Vartype="Pointer" Bytesize="4" OffsetHex="00000A50" DisplayMethod="unsigned integer"/>
                          <Element Offset="2644" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000A54" DisplayMethod="unsigned integer"/>
                          <Element Offset="2652" Vartype="Pointer" Bytesize="4" OffsetHex="00000A5C" DisplayMethod="unsigned integer"/>
                          <Element Offset="2656" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000A60" DisplayMethod="unsigned integer"/>
                          <Element Offset="2664" Vartype="Pointer" Bytesize="4" OffsetHex="00000A68" DisplayMethod="unsigned integer"/>
                          <Element Offset="2668" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000A6C" DisplayMethod="unsigned integer"/>
                          <Element Offset="2672" Vartype="Float" Bytesize="4" OffsetHex="00000A70" DisplayMethod="unsigned integer"/>
                          <Element Offset="2676" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000A74" DisplayMethod="unsigned integer"/>
                          <Element Offset="2684" Vartype="Pointer" Bytesize="4" OffsetHex="00000A7C" DisplayMethod="unsigned integer"/>
                          <Element Offset="2688" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000A80" DisplayMethod="unsigned integer"/>
                          <Element Offset="2692" Vartype="Pointer" Bytesize="4" RLECount="2" OffsetHex="00000A84" DisplayMethod="unsigned integer"/>
                          <Element Offset="2700" Vartype="4 Bytes" Bytesize="4" RLECount="3" OffsetHex="00000A8C" DisplayMethod="unsigned integer"/>
                          <Element Offset="2712" Vartype="Pointer" Bytesize="4" OffsetHex="00000A98" DisplayMethod="unsigned integer"/>
                          <Element Offset="2716" Vartype="4 Bytes" Bytesize="4" RLECount="3" OffsetHex="00000A9C" DisplayMethod="unsigned integer"/>
                          <Element Offset="2728" Vartype="String" Bytesize="13" OffsetHex="00000AA8" DisplayMethod="unsigned integer"/>
                          <Element Offset="2741" Vartype="Byte" Bytesize="1" RLECount="3" OffsetHex="00000AB5" DisplayMethod="unsigned integer"/>
                          <Element Offset="2744" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000AB8" DisplayMethod="unsigned integer"/>
                          <Element Offset="2748" Vartype="Pointer" Bytesize="4" OffsetHex="00000ABC" DisplayMethod="unsigned integer"/>
                          <Element Offset="2752" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000AC0" DisplayMethod="unsigned integer"/>
                          <Element Offset="2756" Vartype="Pointer" Bytesize="4" RLECount="2" OffsetHex="00000AC4" DisplayMethod="unsigned integer"/>
                          <Element Offset="2764" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000ACC" DisplayMethod="unsigned integer"/>
                          <Element Offset="2768" Vartype="Pointer" Bytesize="4" OffsetHex="00000AD0" DisplayMethod="unsigned integer"/>
                          <Element Offset="2772" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000AD4" DisplayMethod="unsigned integer"/>
                          <Element Offset="2776" Vartype="Pointer" Bytesize="4" OffsetHex="00000AD8" DisplayMethod="unsigned integer"/>
                          <Element Offset="2780" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000ADC" DisplayMethod="unsigned integer"/>
                          <Element Offset="2784" Vartype="Pointer" Bytesize="4" OffsetHex="00000AE0" DisplayMethod="unsigned integer"/>
                          <Element Offset="2788" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000AE4" DisplayMethod="hexadecimal"/>
                          <Element Offset="2796" Vartype="4 Bytes" Bytesize="4" RLECount="4" OffsetHex="00000AEC" DisplayMethod="unsigned integer"/>
                          <Element Offset="2812" Vartype="Pointer" Bytesize="4" OffsetHex="00000AFC" DisplayMethod="unsigned integer"/>
                          <Element Offset="2816" Vartype="4 Bytes" Bytesize="4" RLECount="4" OffsetHex="00000B00" DisplayMethod="unsigned integer"/>
                          <Element Offset="2832" Vartype="Pointer" Bytesize="4" OffsetHex="00000B10" DisplayMethod="unsigned integer"/>
                          <Element Offset="2836" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000B14" DisplayMethod="unsigned integer"/>
                          <Element Offset="2844" Vartype="Pointer" Bytesize="4" RLECount="5" OffsetHex="00000B1C" DisplayMethod="unsigned integer"/>
                          <Element Offset="2864" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000B30" DisplayMethod="unsigned integer"/>
                          <Element Offset="2868" Vartype="Pointer" Bytesize="4" RLECount="2" OffsetHex="00000B34" DisplayMethod="unsigned integer"/>
                          <Element Offset="2876" Vartype="4 Bytes" Bytesize="4" RLECount="3" OffsetHex="00000B3C" DisplayMethod="unsigned integer"/>
                          <Element Offset="2888" Vartype="Pointer" Bytesize="4" OffsetHex="00000B48" DisplayMethod="unsigned integer"/>
                          <Element Offset="2892" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000B4C" DisplayMethod="unsigned integer"/>
                          <Element Offset="2900" Vartype="Pointer" Bytesize="4" OffsetHex="00000B54" DisplayMethod="unsigned integer"/>
                          <Element Offset="2904" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000B58" DisplayMethod="unsigned integer"/>
                          <Element Offset="2908" Vartype="Pointer" Bytesize="4" OffsetHex="00000B5C" DisplayMethod="unsigned integer"/>
                          <Element Offset="2912" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000B60" DisplayMethod="unsigned integer"/>
                          <Element Offset="2916" Vartype="Pointer" Bytesize="4" OffsetHex="00000B64" DisplayMethod="unsigned integer"/>
                          <Element Offset="2920" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000B68" DisplayMethod="unsigned integer"/>
                          <Element Offset="2924" Vartype="Pointer" Bytesize="4" OffsetHex="00000B6C" DisplayMethod="unsigned integer"/>
                          <Element Offset="2928" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000B70" DisplayMethod="unsigned integer"/>
                          <Element Offset="2932" Vartype="Pointer" Bytesize="4" RLECount="2" OffsetHex="00000B74" DisplayMethod="unsigned integer"/>
                          <Element Offset="2940" Vartype="4 Bytes" Bytesize="4" RLECount="3" OffsetHex="00000B7C" DisplayMethod="unsigned integer"/>
                          <Element Offset="2952" Vartype="Pointer" Bytesize="4" OffsetHex="00000B88" DisplayMethod="unsigned integer"/>
                          <Element Offset="2956" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000B8C" DisplayMethod="unsigned integer"/>
                          <Element Offset="2960" Vartype="Pointer" Bytesize="4" OffsetHex="00000B90" DisplayMethod="unsigned integer"/>
                          <Element Offset="2964" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000B94" DisplayMethod="hexadecimal"/>
                          <Element Offset="2972" Vartype="4 Bytes" Bytesize="4" RLECount="4" OffsetHex="00000B9C" DisplayMethod="unsigned integer"/>
                          <Element Offset="2988" Vartype="Pointer" Bytesize="4" RLECount="2" OffsetHex="00000BAC" DisplayMethod="unsigned integer"/>
                          <Element Offset="2996" Vartype="Double" Bytesize="8" OffsetHex="00000BB4" DisplayMethod="unsigned integer"/>
                          <Element Offset="3004" Vartype="Float" Bytesize="4" RLECount="9" OffsetHex="00000BBC" DisplayMethod="unsigned integer"/>
                          <Element Offset="3040" Vartype="4 Bytes" Bytesize="4" RLECount="4" OffsetHex="00000BE0" DisplayMethod="unsigned integer"/>
                          <Element Offset="3056" Vartype="Pointer" Bytesize="4" OffsetHex="00000BF0" DisplayMethod="unsigned integer"/>
                          <Element Offset="3060" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000BF4" DisplayMethod="unsigned integer"/>
                          <Element Offset="3068" Vartype="Pointer" Bytesize="4" OffsetHex="00000BFC" DisplayMethod="unsigned integer"/>
                          <Element Offset="3072" Vartype="4 Bytes" Bytesize="4" RLECount="3" OffsetHex="00000C00" DisplayMethod="unsigned integer"/>
                          <Element Offset="3084" Vartype="Pointer" Bytesize="4" OffsetHex="00000C0C" DisplayMethod="unsigned integer"/>
                          <Element Offset="3088" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000C10" DisplayMethod="unsigned integer"/>
                          <Element Offset="3092" Vartype="Pointer" Bytesize="4" RLECount="3" OffsetHex="00000C14" DisplayMethod="unsigned integer"/>
                          <Element Offset="3104" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000C20" DisplayMethod="unsigned integer"/>
                          <Element Offset="3108" Vartype="Pointer" Bytesize="4" RLECount="2" OffsetHex="00000C24" DisplayMethod="unsigned integer"/>
                          <Element Offset="3116" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000C2C" DisplayMethod="unsigned integer"/>
                          <Element Offset="3120" Vartype="Pointer" Bytesize="4" OffsetHex="00000C30" DisplayMethod="unsigned integer"/>
                          <Element Offset="3124" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000C34" DisplayMethod="hexadecimal"/>
                          <Element Offset="3132" Vartype="4 Bytes" Bytesize="4" RLECount="4" OffsetHex="00000C3C" DisplayMethod="unsigned integer"/>
                          <Element Offset="3148" Vartype="Pointer" Bytesize="4" RLECount="2" OffsetHex="00000C4C" DisplayMethod="unsigned integer"/>
                          <Element Offset="3156" Vartype="Double" Bytesize="8" OffsetHex="00000C54" DisplayMethod="unsigned integer"/>
                          <Element Offset="3164" Vartype="4 Bytes" Bytesize="4" RLECount="3" OffsetHex="00000C5C" DisplayMethod="unsigned integer"/>
                          <Element Offset="3176" Vartype="Double" Bytesize="8" OffsetHex="00000C68" DisplayMethod="unsigned integer"/>
                          <Element Offset="3184" Vartype="4 Bytes" Bytesize="4" RLECount="3" OffsetHex="00000C70" DisplayMethod="unsigned integer"/>
                          <Element Offset="3196" Vartype="Double" Bytesize="8" OffsetHex="00000C7C" DisplayMethod="unsigned integer"/>
                          <Element Offset="3204" Vartype="4 Bytes" Bytesize="4" RLECount="3" OffsetHex="00000C84" DisplayMethod="unsigned integer"/>
                          <Element Offset="3216" Vartype="Double" Bytesize="8" OffsetHex="00000C90" DisplayMethod="unsigned integer"/>
                          <Element Offset="3224" Vartype="Float" Bytesize="4" OffsetHex="00000C98" DisplayMethod="unsigned integer"/>
                          <Element Offset="3228" Vartype="4 Bytes" Bytesize="4" RLECount="3" OffsetHex="00000C9C" DisplayMethod="unsigned integer"/>
                          <Element Offset="3240" Vartype="Double" Bytesize="8" OffsetHex="00000CA8" DisplayMethod="unsigned integer"/>
                          <Element Offset="3248" Vartype="4 Bytes" Bytesize="4" RLECount="3" OffsetHex="00000CB0" DisplayMethod="unsigned integer"/>
                          <Element Offset="3260" Vartype="Double" Bytesize="8" OffsetHex="00000CBC" DisplayMethod="unsigned integer"/>
                          <Element Offset="3268" Vartype="4 Bytes" Bytesize="4" RLECount="3" OffsetHex="00000CC4" DisplayMethod="unsigned integer"/>
                          <Element Offset="3280" Vartype="Double" Bytesize="8" OffsetHex="00000CD0" DisplayMethod="unsigned integer"/>
                          <Element Offset="3288" Vartype="Float" Bytesize="4" RLECount="12" OffsetHex="00000CD8" DisplayMethod="unsigned integer"/>
                          <Element Offset="3336" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000D08" DisplayMethod="unsigned integer"/>
                          <Element Offset="3340" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000D0C" DisplayMethod="hexadecimal"/>
                          <Element Offset="3348" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000D14" DisplayMethod="unsigned integer"/>
                          <Element Offset="3352" Vartype="Double" Bytesize="8" OffsetHex="00000D18" DisplayMethod="unsigned integer"/>
                          <Element Offset="3360" Vartype="Float" Bytesize="4" OffsetHex="00000D20" DisplayMethod="unsigned integer"/>
                          <Element Offset="3364" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000D24" DisplayMethod="unsigned integer"/>
                          <Element Offset="3368" Vartype="Double" Bytesize="8" OffsetHex="00000D28" DisplayMethod="unsigned integer"/>
                          <Element Offset="3376" Vartype="Float" Bytesize="4" OffsetHex="00000D30" DisplayMethod="unsigned integer"/>
                          <Element Offset="3380" Vartype="4 Bytes" Bytesize="4" RLECount="4" OffsetHex="00000D34" DisplayMethod="unsigned integer"/>
                          <Element Offset="3396" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000D44" DisplayMethod="hexadecimal"/>
                          <Element Offset="3400" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000D48" DisplayMethod="unsigned integer"/>
                          <Element Offset="3408" Vartype="Pointer" Bytesize="4" OffsetHex="00000D50" DisplayMethod="unsigned integer"/>
                          <Element Offset="3412" Vartype="4 Bytes" Bytesize="4" RLECount="6" OffsetHex="00000D54" DisplayMethod="unsigned integer"/>
                          <Element Offset="3436" Vartype="Pointer" Bytesize="4" OffsetHex="00000D6C" DisplayMethod="unsigned integer"/>
                          <Element Offset="3440" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000D70" DisplayMethod="unsigned integer"/>
                          <Element Offset="3448" Vartype="Pointer" Bytesize="4" OffsetHex="00000D78" DisplayMethod="unsigned integer"/>
                          <Element Offset="3452" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000D7C" DisplayMethod="unsigned integer"/>
                          <Element Offset="3460" Vartype="Pointer" Bytesize="4" RLECount="3" OffsetHex="00000D84" DisplayMethod="unsigned integer"/>
                          <Element Offset="3472" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000D90" DisplayMethod="unsigned integer"/>
                          <Element Offset="3480" Vartype="Pointer" Bytesize="4" OffsetHex="00000D98" DisplayMethod="unsigned integer"/>
                          <Element Offset="3484" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000D9C" DisplayMethod="hexadecimal"/>
                          <Element Offset="3488" Vartype="4 Bytes" Bytesize="4" RLECount="3" OffsetHex="00000DA0" DisplayMethod="unsigned integer"/>
                          <Element Offset="3500" Vartype="Pointer" Bytesize="4" OffsetHex="00000DAC" DisplayMethod="unsigned integer"/>
                          <Element Offset="3504" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000DB0" DisplayMethod="unsigned integer"/>
                          <Element Offset="3508" Vartype="Pointer" Bytesize="4" RLECount="2" OffsetHex="00000DB4" DisplayMethod="unsigned integer"/>
                          <Element Offset="3516" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000DBC" DisplayMethod="unsigned integer"/>
                          <Element Offset="3524" Vartype="Pointer" Bytesize="4" RLECount="2" OffsetHex="00000DC4" DisplayMethod="unsigned integer"/>
                          <Element Offset="3532" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000DCC" DisplayMethod="unsigned integer"/>
                          <Element Offset="3536" Vartype="Pointer" Bytesize="4" OffsetHex="00000DD0" DisplayMethod="unsigned integer"/>
                          <Element Offset="3540" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000DD4" DisplayMethod="unsigned integer"/>
                          <Element Offset="3544" Vartype="Pointer" Bytesize="4" OffsetHex="00000DD8" DisplayMethod="unsigned integer"/>
                          <Element Offset="3548" Vartype="4 Bytes" Bytesize="4" RLECount="4" OffsetHex="00000DDC" DisplayMethod="unsigned integer"/>
                          <Element Offset="3564" Vartype="Pointer" Bytesize="4" OffsetHex="00000DEC" DisplayMethod="unsigned integer"/>
                          <Element Offset="3568" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000DF0" DisplayMethod="unsigned integer"/>
                          <Element Offset="3572" Vartype="Double" Bytesize="8" OffsetHex="00000DF4" DisplayMethod="unsigned integer"/>
                          <Element Offset="3580" Vartype="4 Bytes" Bytesize="4" RLECount="4" OffsetHex="00000DFC" DisplayMethod="unsigned integer"/>
                          <Element Offset="3596" Vartype="Float" Bytesize="4" OffsetHex="00000E0C" DisplayMethod="unsigned integer"/>
                          <Element Offset="3600" Vartype="4 Bytes" Bytesize="4" RLECount="3" OffsetHex="00000E10" DisplayMethod="unsigned integer"/>
                          <Element Offset="3612" Vartype="Pointer" Bytesize="4" RLECount="3" OffsetHex="00000E1C" DisplayMethod="unsigned integer"/>
                          <Element Offset="3624" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000E28" DisplayMethod="unsigned integer"/>
                          <Element Offset="3632" Vartype="Pointer" Bytesize="4" OffsetHex="00000E30" DisplayMethod="unsigned integer"/>
                          <Element Offset="3636" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000E34" DisplayMethod="unsigned integer"/>
                          <Element Offset="3644" Vartype="Pointer" Bytesize="4" OffsetHex="00000E3C" DisplayMethod="unsigned integer"/>
                          <Element Offset="3648" Vartype="4 Bytes" Bytesize="4" RLECount="3" OffsetHex="00000E40" DisplayMethod="unsigned integer"/>
                          <Element Offset="3660" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000E4C" DisplayMethod="hexadecimal"/>
                          <Element Offset="3664" Vartype="Float" Bytesize="4" OffsetHex="00000E50" DisplayMethod="unsigned integer"/>
                          <Element Offset="3668" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000E54" DisplayMethod="unsigned integer"/>
                          <Element Offset="3672" Vartype="Pointer" Bytesize="4" RLECount="2" OffsetHex="00000E58" DisplayMethod="unsigned integer"/>
                          <Element Offset="3680" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000E60" DisplayMethod="unsigned integer"/>
                          <Element Offset="3684" Vartype="Pointer" Bytesize="4" RLECount="2" OffsetHex="00000E64" DisplayMethod="unsigned integer"/>
                          <Element Offset="3692" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000E6C" DisplayMethod="unsigned integer"/>
                          <Element Offset="3696" Vartype="Pointer" Bytesize="4" OffsetHex="00000E70" DisplayMethod="unsigned integer"/>
                          <Element Offset="3700" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000E74" DisplayMethod="unsigned integer"/>
                          <Element Offset="3704" Vartype="Pointer" Bytesize="4" OffsetHex="00000E78" DisplayMethod="unsigned integer"/>
                          <Element Offset="3708" Vartype="4 Bytes" Bytesize="4" RLECount="3" OffsetHex="00000E7C" DisplayMethod="unsigned integer"/>
                          <Element Offset="3720" Vartype="String" Bytesize="12" OffsetHex="00000E88" DisplayMethod="unsigned integer"/>
                          <Element Offset="3732" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000E94" DisplayMethod="unsigned integer"/>
                          <Element Offset="3740" Vartype="Pointer" Bytesize="4" OffsetHex="00000E9C" DisplayMethod="unsigned integer"/>
                          <Element Offset="3744" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000EA0" DisplayMethod="unsigned integer"/>
                          <Element Offset="3748" Vartype="Pointer" Bytesize="4" OffsetHex="00000EA4" DisplayMethod="unsigned integer"/>
                          <Element Offset="3752" Vartype="Double" Bytesize="8" OffsetHex="00000EA8" DisplayMethod="unsigned integer"/>
                          <Element Offset="3760" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000EB0" DisplayMethod="unsigned integer"/>
                          <Element Offset="3764" Vartype="Pointer" Bytesize="4" RLECount="2" OffsetHex="00000EB4" DisplayMethod="unsigned integer"/>
                          <Element Offset="3772" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000EBC" DisplayMethod="unsigned integer"/>
                          <Element Offset="3776" Vartype="Pointer" Bytesize="4" OffsetHex="00000EC0" DisplayMethod="unsigned integer"/>
                          <Element Offset="3780" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000EC4" DisplayMethod="hexadecimal"/>
                          <Element Offset="3788" Vartype="4 Bytes" Bytesize="4" RLECount="4" OffsetHex="00000ECC" DisplayMethod="unsigned integer"/>
                          <Element Offset="3804" Vartype="Pointer" Bytesize="4" OffsetHex="00000EDC" DisplayMethod="unsigned integer"/>
                          <Element Offset="3808" Vartype="4 Bytes" Bytesize="4" RLECount="4" OffsetHex="00000EE0" DisplayMethod="unsigned integer"/>
                          <Element Offset="3824" Vartype="Pointer" Bytesize="4" OffsetHex="00000EF0" DisplayMethod="unsigned integer"/>
                          <Element Offset="3828" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000EF4" DisplayMethod="unsigned integer"/>
                          <Element Offset="3836" Vartype="Pointer" Bytesize="4" RLECount="5" OffsetHex="00000EFC" DisplayMethod="unsigned integer"/>
                          <Element Offset="3856" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000F10" DisplayMethod="unsigned integer"/>
                          <Element Offset="3860" Vartype="Pointer" Bytesize="4" RLECount="2" OffsetHex="00000F14" DisplayMethod="unsigned integer"/>
                          <Element Offset="3868" Vartype="4 Bytes" Bytesize="4" RLECount="3" OffsetHex="00000F1C" DisplayMethod="unsigned integer"/>
                          <Element Offset="3880" Vartype="Pointer" Bytesize="4" OffsetHex="00000F28" DisplayMethod="unsigned integer"/>
                          <Element Offset="3884" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000F2C" DisplayMethod="unsigned integer"/>
                          <Element Offset="3892" Vartype="Pointer" Bytesize="4" OffsetHex="00000F34" DisplayMethod="unsigned integer"/>
                          <Element Offset="3896" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000F38" DisplayMethod="unsigned integer"/>
                          <Element Offset="3900" Vartype="Pointer" Bytesize="4" OffsetHex="00000F3C" DisplayMethod="unsigned integer"/>
                          <Element Offset="3904" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000F40" DisplayMethod="unsigned integer"/>
                          <Element Offset="3908" Vartype="Pointer" Bytesize="4" OffsetHex="00000F44" DisplayMethod="unsigned integer"/>
                          <Element Offset="3912" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000F48" DisplayMethod="unsigned integer"/>
                          <Element Offset="3916" Vartype="Pointer" Bytesize="4" OffsetHex="00000F4C" DisplayMethod="unsigned integer"/>
                          <Element Offset="3920" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000F50" DisplayMethod="unsigned integer"/>
                          <Element Offset="3924" Vartype="Pointer" Bytesize="4" RLECount="2" OffsetHex="00000F54" DisplayMethod="unsigned integer"/>
                          <Element Offset="3932" Vartype="4 Bytes" Bytesize="4" RLECount="3" OffsetHex="00000F5C" DisplayMethod="unsigned integer"/>
                          <Element Offset="3944" Vartype="Pointer" Bytesize="4" OffsetHex="00000F68" DisplayMethod="unsigned integer"/>
                          <Element Offset="3948" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000F6C" DisplayMethod="unsigned integer"/>
                          <Element Offset="3952" Vartype="Pointer" Bytesize="4" OffsetHex="00000F70" DisplayMethod="unsigned integer"/>
                          <Element Offset="3956" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000F74" DisplayMethod="hexadecimal"/>
                          <Element Offset="3964" Vartype="4 Bytes" Bytesize="4" RLECount="4" OffsetHex="00000F7C" DisplayMethod="unsigned integer"/>
                          <Element Offset="3980" Vartype="Pointer" Bytesize="4" RLECount="2" OffsetHex="00000F8C" DisplayMethod="unsigned integer"/>
                          <Element Offset="3988" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000F94" DisplayMethod="unsigned integer"/>
                          <Element Offset="3992" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000F98" DisplayMethod="hexadecimal"/>
                          <Element Offset="4000" Vartype="Float" Bytesize="4" RLECount="4" OffsetHex="00000FA0" DisplayMethod="unsigned integer"/>
                          <Element Offset="4016" Vartype="Byte" Bytesize="1" RLECount="4" OffsetHex="00000FB0" DisplayMethod="unsigned integer"/>
                          <Element Offset="4020" Vartype="Float" Bytesize="4" RLECount="3" OffsetHex="00000FB4" DisplayMethod="unsigned integer"/>
                          <Element Offset="4032" Vartype="4 Bytes" Bytesize="4" RLECount="4" OffsetHex="00000FC0" DisplayMethod="unsigned integer"/>
                          <Element Offset="4048" Vartype="Pointer" Bytesize="4" OffsetHex="00000FD0" DisplayMethod="unsigned integer"/>
                          <Element Offset="4052" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000FD4" DisplayMethod="unsigned integer"/>
                          <Element Offset="4060" Vartype="Pointer" Bytesize="4" OffsetHex="00000FDC" DisplayMethod="unsigned integer"/>
                          <Element Offset="4064" Vartype="4 Bytes" Bytesize="4" RLECount="3" OffsetHex="00000FE0" DisplayMethod="unsigned integer"/>
                          <Element Offset="4076" Vartype="Pointer" Bytesize="4" OffsetHex="00000FEC" DisplayMethod="unsigned integer"/>
                          <Element Offset="4080" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000FF0" DisplayMethod="unsigned integer"/>
                          <Element Offset="4084" Vartype="Pointer" Bytesize="4" RLECount="2" OffsetHex="00000FF4" DisplayMethod="unsigned integer"/>
                          <Element Offset="4092" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000FFC" DisplayMethod="unsigned integer"/>
                        </Elements>
                      </Structure>
                    </Element>
                  </Elements>
                </Structure>
              </Element>
              <Element Offset="28" Vartype="Pointer" Bytesize="4" OffsetHex="0000001C" Description="Rifle" DisplayMethod="unsigned integer"/>
              <Element Offset="32" Vartype="Pointer" Bytesize="4" OffsetHex="00000020" Description="Shotgun" DisplayMethod="unsigned integer"/>
              <Element Offset="36" Vartype="Pointer" Bytesize="4" OffsetHex="00000024" Description="SMG" DisplayMethod="unsigned integer"/>
              <Element Offset="40" Vartype="Pointer" Bytesize="4" OffsetHex="00000028" Description="RiffleAmmo" DisplayMethod="unsigned integer"/>
              <Element Offset="44" Vartype="Pointer" Bytesize="4" OffsetHex="0000002C" Description="RiffleIcon" DisplayMethod="unsigned integer"/>
              <Element Offset="48" Vartype="Pointer" Bytesize="4" OffsetHex="00000030" Description="PistolIcon" DisplayMethod="unsigned integer"/>
              <Element Offset="52" Vartype="Pointer" Bytesize="4" OffsetHex="00000034" Description="PistolInfinite" DisplayMethod="unsigned integer">
                <Structure Name="GameObject" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                  <Elements>
                    <Element Offset="8" Vartype="Pointer" Bytesize="4" OffsetHex="00000008" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
                  </Elements>
                </Structure>
              </Element>
              <Element Offset="56" Vartype="Pointer" Bytesize="4" OffsetHex="00000038" Description="ShotgunAmmo" DisplayMethod="unsigned integer"/>
              <Element Offset="60" Vartype="Pointer" Bytesize="4" OffsetHex="0000003C" Description="ShotgunIcon" DisplayMethod="unsigned integer"/>
              <Element Offset="64" Vartype="Pointer" Bytesize="4" OffsetHex="00000040" Description="SMGAmmo" DisplayMethod="unsigned integer"/>
              <Element Offset="68" Vartype="Pointer" Bytesize="4" OffsetHex="00000044" Description="SMGIcon" DisplayMethod="unsigned integer"/>
              <Element Offset="72" Vartype="Pointer" Bytesize="4" OffsetHex="00000048" Description="PHP" DisplayMethod="unsigned integer">
                <Structure Name="PlayerHP" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                  <Elements>
                    <Element Offset="8" Vartype="Pointer" Bytesize="4" OffsetHex="00000008" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
                    <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" Description="HUD" DisplayMethod="unsigned integer"/>
                    <Element Offset="16" Vartype="Pointer" Bytesize="4" OffsetHex="00000010" Description="DamageOverlay" DisplayMethod="unsigned integer"/>
                    <Element Offset="20" Vartype="Pointer" Bytesize="4" OffsetHex="00000014" Description="GameOver" DisplayMethod="unsigned integer"/>
                    <Element Offset="24" Vartype="Pointer" Bytesize="4" OffsetHex="00000018" Description="gm" DisplayMethod="unsigned integer"/>
                    <Element Offset="28" Vartype="Pointer" Bytesize="4" OffsetHex="0000001C" Description="hpslider" DisplayMethod="unsigned integer"/>
                    <Element Offset="32" Vartype="Pointer" Bytesize="4" OffsetHex="00000020" Description="Guns" DisplayMethod="unsigned integer"/>
                    <Element Offset="36" Vartype="Pointer" Bytesize="4" OffsetHex="00000024" Description="myTime" DisplayMethod="unsigned integer"/>
                    <Element Offset="40" Vartype="Pointer" Bytesize="4" OffsetHex="00000028" Description="RankText" DisplayMethod="unsigned integer"/>
                    <Element Offset="44" Vartype="Pointer" Bytesize="4" OffsetHex="0000002C" Description="RecordText" DisplayMethod="unsigned integer"/>
                    <Element Offset="48" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000030" Description="HP" DisplayMethod="unsigned integer"/>
                    <Element Offset="52" Vartype="Byte" Bytesize="1" OffsetHex="00000034" Description="EnabledGameOver" DisplayMethod="unsigned integer"/>
                    <Element Offset="53" Vartype="Byte" Bytesize="1" OffsetHex="00000035" Description="GameOverPresskey" DisplayMethod="unsigned integer"/>
                    <Element Offset="56" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000038" Description="time" DisplayMethod="unsigned integer"/>
                  </Elements>
                </Structure>
              </Element>
              <Element Offset="76" Vartype="Pointer" Bytesize="4" OffsetHex="0000004C" Description="music" DisplayMethod="unsigned integer"/>
              <Element Offset="80" Vartype="Pointer" Bytesize="4" OffsetHex="00000050" Description="stats" DisplayMethod="unsigned integer">
                <Structure Name="StatsAndAchievements" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                  <Elements>
                    <Element Offset="8" Vartype="Pointer" Bytesize="4" OffsetHex="00000008" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
                    <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" Description="m_Achievements" DisplayMethod="unsigned integer">
                      <Structure Name="Achievement_t[]" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                        <Elements>
                          <Element Offset="12" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000000C" Description="Count" DisplayMethod="unsigned integer"/>
                          <Element Offset="16" Vartype="Pointer" Bytesize="4" OffsetHex="00000010" Description="[0]Achievement_t" DisplayMethod="unsigned integer">
                            <Structure Name="Achievement_t" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                              <Elements>
                                <Element Offset="8" Vartype="Pointer" Bytesize="4" OffsetHex="00000008" Description="m_strName" DisplayMethod="unsigned integer"/>
                                <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" Description="m_strDescription" DisplayMethod="unsigned integer"/>
                                <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="m_eAchievementID" DisplayMethod="unsigned integer"/>
                                <Element Offset="20" Vartype="Byte" Bytesize="1" OffsetHex="00000014" Description="m_bAchieved" DisplayMethod="unsigned integer"/>
                              </Elements>
                            </Structure>
                          </Element>
                          <Element Offset="20" Vartype="Pointer" Bytesize="4" OffsetHex="00000014" Description="[1]Achievement_t" DisplayMethod="unsigned integer">
                            <Structure Name="Achievement_t" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                              <Elements>
                                <Element Offset="8" Vartype="Pointer" Bytesize="4" OffsetHex="00000008" Description="m_strName" DisplayMethod="unsigned integer"/>
                                <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" Description="m_strDescription" DisplayMethod="unsigned integer"/>
                                <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="m_eAchievementID" DisplayMethod="unsigned integer"/>
                                <Element Offset="20" Vartype="Byte" Bytesize="1" OffsetHex="00000014" Description="m_bAchieved" DisplayMethod="unsigned integer"/>
                              </Elements>
                            </Structure>
                          </Element>
                          <Element Offset="24" Vartype="Pointer" Bytesize="4" OffsetHex="00000018" Description="[2]Achievement_t" DisplayMethod="unsigned integer">
                            <Structure Name="Achievement_t" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                              <Elements>
                                <Element Offset="8" Vartype="Pointer" Bytesize="4" OffsetHex="00000008" Description="m_strName" DisplayMethod="unsigned integer"/>
                                <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" Description="m_strDescription" DisplayMethod="unsigned integer"/>
                                <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="m_eAchievementID" DisplayMethod="unsigned integer"/>
                                <Element Offset="20" Vartype="Byte" Bytesize="1" OffsetHex="00000014" Description="m_bAchieved" DisplayMethod="unsigned integer"/>
                              </Elements>
                            </Structure>
                          </Element>
                          <Element Offset="28" Vartype="Pointer" Bytesize="4" OffsetHex="0000001C" Description="[3]Achievement_t" DisplayMethod="unsigned integer">
                            <Structure Name="Achievement_t" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                              <Elements>
                                <Element Offset="8" Vartype="Pointer" Bytesize="4" OffsetHex="00000008" Description="m_strName" DisplayMethod="unsigned integer"/>
                                <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" Description="m_strDescription" DisplayMethod="unsigned integer"/>
                                <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="m_eAchievementID" DisplayMethod="unsigned integer"/>
                                <Element Offset="20" Vartype="Byte" Bytesize="1" OffsetHex="00000014" Description="m_bAchieved" DisplayMethod="unsigned integer"/>
                              </Elements>
                            </Structure>
                          </Element>
                          <Element Offset="32" Vartype="Pointer" Bytesize="4" OffsetHex="00000020" Description="[4]Achievement_t" DisplayMethod="unsigned integer"/>
                          <Element Offset="36" Vartype="Pointer" Bytesize="4" OffsetHex="00000024" Description="[5]Achievement_t" DisplayMethod="unsigned integer"/>
                          <Element Offset="40" Vartype="Pointer" Bytesize="4" OffsetHex="00000028" Description="[6]Achievement_t" DisplayMethod="unsigned integer"/>
                          <Element Offset="44" Vartype="Pointer" Bytesize="4" OffsetHex="0000002C" Description="[7]Achievement_t" DisplayMethod="unsigned integer"/>
                          <Element Offset="48" Vartype="Pointer" Bytesize="4" OffsetHex="00000030" Description="[8]Achievement_t" DisplayMethod="unsigned integer"/>
                          <Element Offset="52" Vartype="Pointer" Bytesize="4" OffsetHex="00000034" Description="[9]Achievement_t" DisplayMethod="unsigned integer"/>
                        </Elements>
                      </Structure>
                    </Element>
                    <Element Offset="16" Vartype="Pointer" Bytesize="4" OffsetHex="00000010" Description="m_UserStatsReceived" DisplayMethod="unsigned integer"/>
                    <Element Offset="20" Vartype="Pointer" Bytesize="4" OffsetHex="00000014" Description="m_UserStatsStored" DisplayMethod="unsigned integer">
                      <Structure Name="Callback`1" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                        <Elements>
                          <Element Offset="8" Vartype="Pointer" Bytesize="4" OffsetHex="00000008" Description="VTable" DisplayMethod="unsigned integer"/>
                          <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" Description="m_CCallbackBase" DisplayMethod="unsigned integer"/>
                          <Element Offset="16" Vartype="Pointer" Bytesize="4" OffsetHex="00000010" Description="m_Func" DisplayMethod="unsigned integer"/>
                          <Element Offset="20" Vartype="Pointer" Bytesize="4" OffsetHex="00000014" Description="m_pVTable" DisplayMethod="unsigned integer"/>
                          <Element Offset="24" Vartype="Pointer" Bytesize="4" OffsetHex="00000018" Description="m_pCCallbackBase" DisplayMethod="unsigned integer"/>
                          <Element Offset="28" Vartype="Byte" Bytesize="1" OffsetHex="0000001C" Description="m_bGameServer" DisplayMethod="unsigned integer"/>
                          <Element Offset="32" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000020" Description="m_size" DisplayMethod="unsigned integer"/>
                          <Element Offset="36" Vartype="Byte" Bytesize="1" OffsetHex="00000024" Description="m_bDisposed" DisplayMethod="unsigned integer"/>
                        </Elements>
                      </Structure>
                    </Element>
                    <Element Offset="24" Vartype="Pointer" Bytesize="4" OffsetHex="00000018" Description="m_UserAchievementStored" DisplayMethod="unsigned integer"/>
                    <Element Offset="32" Vartype="Pointer" Bytesize="4" OffsetHex="00000020" Description="m_GameID" DisplayMethod="unsigned integer"/>
                    <Element Offset="40" Vartype="Byte" Bytesize="1" OffsetHex="00000028" Description="m_bRequestedStats" DisplayMethod="unsigned integer"/>
                    <Element Offset="41" Vartype="Byte" Bytesize="1" OffsetHex="00000029" Description="m_bStatsValid" DisplayMethod="unsigned integer"/>
                    <Element Offset="42" Vartype="Byte" Bytesize="1" OffsetHex="0000002A" Description="m_bStoreStats" DisplayMethod="unsigned integer"/>
                    <Element Offset="44" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000002C" Description="m_gameEnemies" DisplayMethod="unsigned integer"/>
                    <Element Offset="48" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000030" Description="m_gamePlagued" DisplayMethod="unsigned integer"/>
                    <Element Offset="52" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000034" Description="m_gameKnights" DisplayMethod="unsigned integer"/>
                    <Element Offset="56" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000038" Description="m_gameAmmoCrates" DisplayMethod="unsigned integer"/>
                    <Element Offset="60" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000003C" Description="m_gameOver" DisplayMethod="unsigned integer"/>
                    <Element Offset="64" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000040" Description="m_gameScore" DisplayMethod="unsigned integer"/>
                    <Element Offset="68" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000044" Description="m_myRecord" DisplayMethod="unsigned integer"/>
                    <Element Offset="72" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000048" Description="m_gameDinosaur" DisplayMethod="unsigned integer"/>
                    <Element Offset="76" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000004C" Description="m_gameLevel" DisplayMethod="unsigned integer"/>
                    <Element Offset="80" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000050" Description="m_totalEnemiesKilled" DisplayMethod="unsigned integer"/>
                    <Element Offset="84" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000054" Description="m_totalPlaguedEnemiesKilled" DisplayMethod="unsigned integer"/>
                    <Element Offset="88" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000058" Description="m_totalKnightsKilled" DisplayMethod="unsigned integer"/>
                    <Element Offset="92" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000005C" Description="m_totalAmmoCratesAcquired" DisplayMethod="unsigned integer"/>
                    <Element Offset="96" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000060" Description="m_RecordScore" DisplayMethod="unsigned integer"/>
                    <Element Offset="100" Vartype="Byte" Bytesize="1" OffsetHex="00000064" Description="m_bDeleteStatsAndAchievements" DisplayMethod="unsigned integer"/>
                    <Element Offset="101" Vartype="Byte" Bytesize="1" OffsetHex="00000065" Description="m_bSeeLeaderboardUsersValues" DisplayMethod="unsigned integer"/>
                  </Elements>
                </Structure>
              </Element>
              <Element Offset="84" Vartype="Pointer" Bytesize="4" OffsetHex="00000054" Description="times" DisplayMethod="unsigned integer"/>
              <Element Offset="88" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000058" Description="riflebullets" DisplayMethod="unsigned integer"/>
              <Element Offset="92" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000005C" Description="smgbullets" DisplayMethod="unsigned integer"/>
              <Element Offset="96" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000060" Description="shotgunshells" DisplayMethod="unsigned integer"/>
              <Element Offset="100" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000064" Description="usedammo" DisplayMethod="unsigned integer"/>
              <Element Offset="104" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000068" Description="usedshells" DisplayMethod="unsigned integer"/>
              <Element Offset="108" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000006C" Description="usedsmgbullets" DisplayMethod="unsigned integer"/>
              <Element Offset="112" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000070" Description="pickuptype" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="52" Vartype="Float" Bytesize="4" OffsetHex="00000034" Description="range" DisplayMethod="unsigned integer"/>
        <Element Offset="56" Vartype="Float" Bytesize="4" OffsetHex="00000038" Description="impactForce" DisplayMethod="unsigned integer"/>
        <Element Offset="60" Vartype="Float" Bytesize="4" OffsetHex="0000003C" Description="fireRate" DisplayMethod="unsigned integer"/>
        <Element Offset="64" Vartype="Float" Bytesize="4" OffsetHex="00000040" Description="nextTimeToFire" DisplayMethod="unsigned integer"/>
        <Element Offset="68" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000044" Description="Damage" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
    <Structure Name="StatsAndAchievements" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="8" Vartype="Pointer" Bytesize="4" OffsetHex="00000008" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
        <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" Description="m_Achievements" DisplayMethod="unsigned integer"/>
        <Element Offset="16" Vartype="Pointer" Bytesize="4" OffsetHex="00000010" Description="m_UserStatsReceived" DisplayMethod="unsigned integer"/>
        <Element Offset="20" Vartype="Pointer" Bytesize="4" OffsetHex="00000014" Description="m_UserStatsStored" DisplayMethod="unsigned integer"/>
        <Element Offset="24" Vartype="Pointer" Bytesize="4" OffsetHex="00000018" Description="m_UserAchievementStored" DisplayMethod="unsigned integer"/>
        <Element Offset="32" Vartype="Pointer" Bytesize="4" OffsetHex="00000020" Description="m_GameID" DisplayMethod="unsigned integer"/>
        <Element Offset="40" Vartype="Byte" Bytesize="1" OffsetHex="00000028" Description="m_bRequestedStats" DisplayMethod="unsigned integer"/>
        <Element Offset="41" Vartype="Byte" Bytesize="1" OffsetHex="00000029" Description="m_bStatsValid" DisplayMethod="unsigned integer"/>
        <Element Offset="42" Vartype="Byte" Bytesize="1" OffsetHex="0000002A" Description="m_bStoreStats" DisplayMethod="unsigned integer"/>
        <Element Offset="44" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000002C" Description="m_gameEnemies" DisplayMethod="unsigned integer"/>
        <Element Offset="48" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000030" Description="m_gamePlagued" DisplayMethod="unsigned integer"/>
        <Element Offset="52" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000034" Description="m_gameKnights" DisplayMethod="unsigned integer"/>
        <Element Offset="56" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000038" Description="m_gameAmmoCrates" DisplayMethod="unsigned integer"/>
        <Element Offset="60" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000003C" Description="m_gameOver" DisplayMethod="unsigned integer"/>
        <Element Offset="64" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000040" Description="m_gameScore" DisplayMethod="unsigned integer"/>
        <Element Offset="68" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000044" Description="m_myRecord" DisplayMethod="unsigned integer"/>
        <Element Offset="72" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000048" Description="m_gameDinosaur" DisplayMethod="unsigned integer"/>
        <Element Offset="76" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000004C" Description="m_gameLevel" DisplayMethod="unsigned integer"/>
        <Element Offset="80" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000050" Description="m_totalEnemiesKilled" DisplayMethod="unsigned integer"/>
        <Element Offset="84" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000054" Description="m_totalPlaguedEnemiesKilled" DisplayMethod="unsigned integer"/>
        <Element Offset="88" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000058" Description="m_totalKnightsKilled" DisplayMethod="unsigned integer"/>
        <Element Offset="92" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000005C" Description="m_totalAmmoCratesAcquired" DisplayMethod="unsigned integer"/>
        <Element Offset="96" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000060" Description="m_RecordScore" DisplayMethod="unsigned integer"/>
        <Element Offset="100" Vartype="Byte" Bytesize="1" OffsetHex="00000064" Description="m_bDeleteStatsAndAchievements" DisplayMethod="unsigned integer"/>
        <Element Offset="101" Vartype="Byte" Bytesize="1" OffsetHex="00000065" Description="m_bSeeLeaderboardUsersValues" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
  </Structures>
  <LuaScript>-- Cheat Table Decorator
function decorateSSKTable()
  local mainForm = getMainForm()

  -- Main Form Styling
  mainForm.Caption = 'Time Splatter (Steam) - Enhanced Table [by SeryogaSK] {Habibrahimov.com}'
  mainForm.Color = 0x2B2B2B  -- Dark background
  mainForm.Font.Color = 0xE6E6E6 -- Light text
  getAutoAttachList().add("TimeSplatter.exe")
end

-- Execute when table loads
decorateSSKTable()


</LuaScript>
</CheatTable>
