<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>84</ID>
      <Description>"Blasphemous"</Description>
      <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
      <Color>C08000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

{$lua}
  LaunchMonoDataCollector()
{$asm}

define(One,Gameplay.GameControllers.Penitent.Penitent:OnUpdate+c)
define(Two,Framework.BossRush.BossRushHighScore:UpdateTimer+18)
define(Three,Gameplay.UI.Console.Invincible:Update+48)

alloc(newmemOne,$1000,One)
alloc(newmemTwo,$1000,Two)
alloc(newmemThree,$1000,Three)
alloc(Four,8)
alloc(Five,8)
alloc(Six,1)

registersymbol(One)
registersymbol(Two)
registersymbol(Three)
registersymbol(Four)
registersymbol(Five)
registersymbol(Six)

label(codeOne)
label(codeTwo)
label(codeThree)
label(returnOne)
label(returnTwo)
label(returnThree)

Four:
  dq 0

Five:
  dq 0

Six:
  db 0

newmemOne:

codeOne:
  mov qword ptr [Four],rsi
  mov rax,[rsi+00000090]
  jmp returnOne

One:
  jmp newmemOne
  nop 2

returnOne:

newmemTwo:

codeTwo:
  mov qword ptr [Five],rsi
  movss xmm0,[rsi+2C]
  jmp returnTwo

Two:
  jmp newmemTwo

returnTwo:

newmemThree:
  cmp byte ptr [Six],1
  jne codeThree
  mov byte ptr [rax],1
  jmp codeFour

codeThree:
  mov byte ptr [rax],0

codeFour:
  movzx eax,byte ptr [rax]
  test eax,eax
  jmp returnThree

Three:
  jmp newmemThree

returnThree:

[DISABLE]

One:
  db 48 8B 86 90 00 00 00

Two:
  db F3 0F 10 46 2C

Three:
  db 0F B6 00 85 C0

unregistersymbol(One)
unregistersymbol(Two)
unregistersymbol(Three)
unregistersymbol(Four)
unregistersymbol(Five)
unregistersymbol(Six)

dealloc(newmemOne)
dealloc(newmemTwo)
dealloc(newmemThree)
dealloc(Four)
dealloc(Five)
dealloc(Six)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>108</ID>
          <Description>"==== General ===="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>6</ID>
              <Description>"Infinite Jump"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

define(Seven,CreativeSpore.SmartColliders.PlatformCharacterController:Update+175)
alloc(newmem,$1000,Seven)

label(code)
label(return)

newmem:

code:
  xorps xmm5,xmm5
  movss [rsi+000000A4],xmm5
  jmp return

Seven:
  jmp newmem
  nop 3

return:
registersymbol(Seven)

[DISABLE]

Seven:
  db F3 0F 11 AE A4 00 00 00

unregistersymbol(Seven)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>134</ID>
              <Description>"Infinite Health"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Six:
  db 1

[DISABLE]

Six:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>7</ID>
              <Description>"Untouchable"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Gameplay.GameControllers.Penitent.Damage.PenitentDamageArea:TakeDamage:
  db C3

Gameplay.GameControllers.Entities.CheckTrap:OnTriggerStay2D:
  db C3

[DISABLE]

Gameplay.GameControllers.Penitent.Damage.PenitentDamageArea:TakeDamage:
  db 55

Gameplay.GameControllers.Entities.CheckTrap:OnTriggerStay2D:
  db 55
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>123</ID>
          <Description>"== Penitent One =="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>14</ID>
              <Description>"Health"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>Float</VariableType>
              <Address>[[[Four]+88]+38]+48</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>15</ID>
              <Description>"Fervour"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>Float</VariableType>
              <Address>[[[Four]+88]+28]+48</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>16</ID>
              <Description>"Bile Flasks"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>Float</VariableType>
              <Address>[[[Four]+88]+60]+48</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>18</ID>
              <Description>"Mea Culpa"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>Float</VariableType>
              <Address>[[[Four]+88]+98]+10</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19</ID>
              <Description>"Rosary Bead Knots"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>Float</VariableType>
              <Address>[[[Four]+88]+70]+10</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>17</ID>
              <Description>"Tears of Atonement"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>Float</VariableType>
              <Address>[[[Four]+88]+90]+48</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>106</ID>
          <Description>"== Sacred Sorrows ="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>97</ID>
              <Description>"Freeze Time"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Framework.BossRush.BossRushHighScore:UpdateTimer+4c:
  db 90 90 90 90 90

[DISABLE]

Framework.BossRush.BossRushHighScore:UpdateTimer+4c:
  db F3 0F 11 6E 2C
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>100</ID>
              <Description>"Bile Flasks Used"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Five]+18</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>101</ID>
              <Description>"Dodges Performed"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Five]+1C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>102</ID>
              <Description>"Prayers Invoked"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Five]+20</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>103</ID>
              <Description>"Blood Penances Used"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Five]+24</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>104</ID>
              <Description>"Hits Received"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Five]+28</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>85</ID>
          <Description>"==== Extras ====="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>0</ID>
              <Description>"Enable Console"</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Gameplay.UI.Widgets.ConsoleWidget:Update+9c:
  db 90 90

[DISABLE]

Gameplay.UI.Widgets.ConsoleWidget:Update+9c:
  db 85 C0
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>1</ID>
                  <Description>"Press F1 while in-game."</Description>
                  <Color>C0C0C0</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>2</ID>
                  <Description>"If you only want to unlock the Golden Burden (Kickstarter skin), type:"</Description>
                  <Color>C0C0C0</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>3</ID>
                  <Description>"skin unlock PENITENT_BACKER"</Description>
                  <Color>808080</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>4</ID>
                  <Description>"You must type this in-game, not in the main menu."</Description>
                  <Color>C0C0C0</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>92</ID>
              <Description>"Ascend to the True Torment"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

define(Eight,Gameplay.UI.Widgets.SaveSlot:SetData+65)
alloc(newmem,$1000,Eight)

label(code)
label(return)

newmem:

code:
  mov dword ptr [rdi+000000A4],1
  jmp return

Eight:
  jmp newmem
  nop 2

return:
registersymbol(Eight)

[DISABLE]

Eight:
  db 40 88 87 A4 00 00 00

unregistersymbol(Eight)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>93</ID>
              <Description>"⬆Enable in the main menu before clicking on Pilgrimage."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>Created by: Outrun
https://opencheattables.com</Comments>
</CheatTable>
