<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="42">
  <CheatEntries>
    <CheatEntry>
      <ID>2702</ID>
      <Description>"Metal :HellSinger"</Description>
      <Options moHideChildren="1" moManualExpandCollapse="1"/>
      <Color>009700</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>2703</ID>
          <Description>"Youtube"</Description>
          <Color>208FFF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
[ENABLE]
shellExecute("https://www.youtube.com/user/droelke");
createThread(function();sleep(100);memrec.Active=false;end);
[DISABLE]

</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>2704</ID>
          <Description>"OCT Profile"</Description>
          <Color>208FFF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
[ENABLE]
shellExecute("https://opencheattables.com/memberlist.php?mode=viewprofile&amp;u=85");
createThread(function();sleep(100);memrec.Active=false;end);
[DISABLE]

</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>2705</ID>
          <Description>"xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"</Description>
          <Options moManualExpandCollapse="1"/>
          <Color>0000FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>2706</ID>
              <Description>"Table Author:  XxDaRealSlimballinxX"</Description>
              <Color>FC94B0</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>2707</ID>
                  <Description>"Visit us today @ GBA Services!"</Description>
                  <Color>C080FF</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>1337110746</ID>
                  <Description>"Discord  @ SlimBallin#1687"</Description>
                  <Color>008080</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>1337110747</ID>
              <Description>"[X] &lt;=== For Full Tool View"</Description>
              <Options moManualExpandCollapse="1"/>
              <Color>00FF00</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
// Script Creaded By mgr.inz.Player On CE Forums
LuaCall(function cycleFullCompact(sender,force) local state = not(compactmenuitem.Caption == 'Compact View Mode'); if force~=nil then state = not force end; compactmenuitem.Caption = state and 'Compact View Mode' or 'Full View Mode'; getMainForm().Splitter1.Visible = state; getMainForm().Panel4.Visible    = state; getMainForm().Panel5.Visible    = state; end; function addCompactMenu() if compactmenualreadyexists then return end; local parent = getMainForm().Menu.Items; compactmenuitem = createMenuItem(parent); parent.add(compactmenuitem); compactmenuitem.Caption = 'Compact View Mode'; compactmenuitem.OnClick = cycleFullCompact; compactmenualreadyexists = 'yes'; end; addCompactMenu(); cycleFullCompact(nil,true))

[DISABLE]
LuaCall(cycleFullCompact(nil,false))
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>1337110748</ID>
                  <Description>"Cheats"</Description>
                  <Options moManualExpandCollapse="1"/>
                  <Color>FF00FF</Color>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1337110749</ID>
                      <Description>"xxxxxxxxxxxxxxxxxxxxxxx"</Description>
                      <Options moManualExpandCollapse="1"/>
                      <GroupHeader>1</GroupHeader>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>0</ID>
                          <Description>"Player/Cam/Enemy Info finder v1"</Description>
                          <Options moManualExpandCollapse="1"/>
                          <Color>00FF80</Color>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>{ 
  Game Executable   : Metal.exe
  Executable Version: 
  Module Version    : 
  Script Date       : 2022-09-18
  Author 			: slimb
}

[ENABLE]

aobscanmodule(aob_score,GameAssembly.dll,F3 0F 10 43 4C 0F 57 F6)
registersymbol(aob_score)
alloc(newmem_score,$100,aob_score)
label(return_score)

alloc(bkp_score,5,aob_score)
registersymbol(bkp_score)

bkp_score:
  readmem(aob_score,5)

  registersymbol(score_Pointer)
newmem_score:
  mov [score_Pointer],rbx

cave_score:
  readmem(aob_score,5)
  {
  movss xmm0,[rbx+4C]
  }
  jmp return_score
  
score_Pointer:
  dq 0

aob_score:
  jmp newmem_score
return_score:

[DISABLE]

aob_score:
  readmem(bkp_score,5)

unregistersymbol(aob_score)
unregistersymbol(bkp_score)
unregistersymbol(score_Pointer)
dealloc(newmem_score)
dealloc(bkp_score)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll.il2cpp+41C994

GameAssembly.dll.il2cpp+41C949: CC                       - int 3 
GameAssembly.dll.il2cpp+41C94A: CC                       - int 3 
GameAssembly.dll.il2cpp+41C94B: CC                       - int 3 
GameAssembly.dll.il2cpp+41C94C: CC                       - int 3 
GameAssembly.dll.il2cpp+41C94D: CC                       - int 3 
GameAssembly.dll.il2cpp+41C94E: CC                       - int 3 
GameAssembly.dll.il2cpp+41C94F: CC                       - int 3 
GameAssembly.dll.il2cpp+41C950: 40 53                    - push rbx
GameAssembly.dll.il2cpp+41C952: 48 81 EC A0 00 00 00     - sub rsp,000000A0
GameAssembly.dll.il2cpp+41C959: 80 3D 02 16 48 02 00     - cmp byte ptr [GameAssembly.dll+2C46F62],00
GameAssembly.dll.il2cpp+41C960: 48 8B D9                 - mov rbx,rcx
GameAssembly.dll.il2cpp+41C963: 44 0F 29 44 24 70        - movaps [rsp+70],xmm8
GameAssembly.dll.il2cpp+41C969: 44 0F 28 C1              - movaps xmm8,xmm1
GameAssembly.dll.il2cpp+41C96D: 75 13                    - jne GameAssembly.dll.il2cpp+41C982
GameAssembly.dll.il2cpp+41C96F: 48 8D 0D AA A1 2E 02     - lea rcx,[GameAssembly.dll.data+D5B20]
GameAssembly.dll.il2cpp+41C976: E8 C5 53 B1 FF           - call GameAssembly.dll.text+2D9D40
GameAssembly.dll.il2cpp+41C97B: C6 05 E0 15 48 02 01     - mov byte ptr [GameAssembly.dll+2C46F62],01
GameAssembly.dll.il2cpp+41C982: 80 7B 70 00              - cmp byte ptr [rbx+70],00
GameAssembly.dll.il2cpp+41C986: 0F 85 C1 02 00 00        - jne GameAssembly.dll.il2cpp+41CC4D
GameAssembly.dll.il2cpp+41C98C: 0F 29 B4 24 90 00 00 00  - movaps [rsp+00000090],xmm6
// ---------- INJECTING HERE ----------
GameAssembly.dll.il2cpp+41C994: F3 0F 10 43 4C           - movss xmm0,[rbx+4C]
// ---------- DONE INJECTING  ----------
GameAssembly.dll.il2cpp+41C999: 0F 57 F6                 - xorps xmm6,xmm6
GameAssembly.dll.il2cpp+41C99C: 0F 2F C6                 - comiss xmm0,xmm6
GameAssembly.dll.il2cpp+41C99F: 0F 87 B7 02 00 00        - ja GameAssembly.dll.il2cpp+41CC5C
GameAssembly.dll.il2cpp+41C9A5: 0F 29 BC 24 80 00 00 00  - movaps [rsp+00000080],xmm7
GameAssembly.dll.il2cpp+41C9AD: 44 0F 29 54 24 50        - movaps [rsp+50],xmm10
GameAssembly.dll.il2cpp+41C9B3: F3 0F 10 4B 3C           - movss xmm1,[rbx+3C]
GameAssembly.dll.il2cpp+41C9B8: 0F 2F CE                 - comiss xmm1,xmm6
GameAssembly.dll.il2cpp+41C9BB: 0F 86 59 01 00 00        - jbe GameAssembly.dll.il2cpp+41CB1A
GameAssembly.dll.il2cpp+41C9C1: 48 8B 4B 18              - mov rcx,[rbx+18]
GameAssembly.dll.il2cpp+41C9C5: 48 85 C9                 - test rcx,rcx
GameAssembly.dll.il2cpp+41C9C8: 0F 84 A0 02 00 00        - je GameAssembly.dll.il2cpp+41CC6E
GameAssembly.dll.il2cpp+41C9CE: 33 D2                    - xor edx,edx
GameAssembly.dll.il2cpp+41C9D0: E8 3B 11 D4 FF           - call GameAssembly.dll.il2cpp+15DB10
GameAssembly.dll.il2cpp+41C9D5: 48 8B 43 28              - mov rax,[rbx+28]
GameAssembly.dll.il2cpp+41C9D9: 0F 28 F8                 - movaps xmm7,xmm0
GameAssembly.dll.il2cpp+41C9DC: F3 0F 5E 3D C8 DF A0 01  - divss xmm7,[GameAssembly.dll.rdata+69AC]
GameAssembly.dll.il2cpp+41C9E4: 48 85 C0                 - test rax,rax
GameAssembly.dll.il2cpp+41C9E7: 0F 84 81 02 00 00        - je GameAssembly.dll.il2cpp+41CC6E
GameAssembly.dll.il2cpp+41C9ED: 48 8B 48 30              - mov rcx,[rax+30]
GameAssembly.dll.il2cpp+41C9F1: F3 44 0F 10 50 20        - movss xmm10,[rax+20]
}
</AssemblerScript>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>1</ID>
                              <Description>"Symbol Ptr"</Description>
                              <ShowAsHex>1</ShowAsHex>
                              <ShowAsSigned>0</ShowAsSigned>
                              <Color>000000</Color>
                              <VariableType>8 Bytes</VariableType>
                              <Address>score_Pointer</Address>
                              <CheatEntries>
                                <CheatEntry>
                                  <ID>73</ID>
                                  <Description>"xxxxxxxScore options xxxxxx"</Description>
                                  <Options moManualExpandCollapse="1"/>
                                  <Color>00FF00</Color>
                                  <GroupHeader>1</GroupHeader>
                                  <CheatEntries>
                                    <CheatEntry>
                                      <ID>2</ID>
                                      <Description>"Score"</Description>
                                      <Options moManualExpandCollapse="1"/>
                                      <VariableType>4 Bytes</VariableType>
                                      <Address>score_Pointer</Address>
                                      <Offsets>
                                        <Offset>38</Offset>
                                      </Offsets>
                                      <CheatEntries>
                                        <CheatEntry>
                                          <ID>3</ID>
                                          <Description>"m_multiplierTimer"</Description>
                                          <VariableType>Float</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>3C</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>4</ID>
                                          <Description>"m_multiplierTier"</Description>
                                          <VariableType>4 Bytes</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>40</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>5</ID>
                                          <Description>"m_minMultiplierTier"</Description>
                                          <VariableType>4 Bytes</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>44</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>6</ID>
                                          <Description>"m_tierDecreaseDelayTimer"</Description>
                                          <VariableType>Float</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>48</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>7</ID>
                                          <Description>"m_multiplierDecreaseDelayTimer"</Description>
                                          <VariableType>Float</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>4C</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>8</ID>
                                          <Description>"m_fallPenaltyTimerPercent"</Description>
                                          <VariableType>Float</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>50</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>9</ID>
                                          <Description>"m_dropRateDifficultyModifier"</Description>
                                          <VariableType>Float</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>54</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>10</ID>
                                          <Description>"m_furyScaleMod"</Description>
                                          <VariableType>Float</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>58</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>11</ID>
                                          <Description>"m_furyLossMod"</Description>
                                          <VariableType>Float</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>5C</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>12</ID>
                                          <Description>"m_furySigilModifier"</Description>
                                          <VariableType>Float</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>60</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                      </CheatEntries>
                                    </CheatEntry>
                                  </CheatEntries>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>80</ID>
                                  <Description>"xxxxxGame Vars xxxxxxxx"</Description>
                                  <Options moManualExpandCollapse="1"/>
                                  <Color>80FFFF</Color>
                                  <GroupHeader>1</GroupHeader>
                                  <CheatEntries>
                                    <CheatEntry>
                                      <ID>13</ID>
                                      <Description>"m_isPaused"</Description>
                                      <VariableType>Byte</VariableType>
                                      <Address>score_Pointer</Address>
                                      <Offsets>
                                        <Offset>70</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>14</ID>
                                      <Description>"m_inGameGuiController"</Description>
                                      <ShowAsHex>1</ShowAsHex>
                                      <VariableType>8 Bytes</VariableType>
                                      <Address>score_Pointer</Address>
                                      <Offsets>
                                        <Offset>10</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                  </CheatEntries>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>79</ID>
                                  <Description>"xxxxxx Player Stuff xxxxxxx"</Description>
                                  <Options moManualExpandCollapse="1"/>
                                  <Color>FFFF80</Color>
                                  <GroupHeader>1</GroupHeader>
                                  <CheatEntries>
                                    <CheatEntry>
                                      <ID>15</ID>
                                      <Description>"m_player"</Description>
                                      <Options moManualExpandCollapse="1"/>
                                      <ShowAsHex>1</ShowAsHex>
                                      <VariableType>8 Bytes</VariableType>
                                      <Address>score_Pointer</Address>
                                      <Offsets>
                                        <Offset>10</Offset>
                                        <Offset>10</Offset>
                                      </Offsets>
                                      <CheatEntries>
                                        <CheatEntry>
                                          <ID>20</ID>
                                          <Description>"&lt;Health&gt;k__BackingField"</Description>
                                          <VariableType>Float</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>10</Offset>
                                            <Offset>40</Offset>
                                            <Offset>10</Offset>
                                            <Offset>10</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>22</ID>
                                          <Description>"&lt;MaxHealth&gt;k__BackingField"</Description>
                                          <VariableType>Float</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>18</Offset>
                                            <Offset>40</Offset>
                                            <Offset>10</Offset>
                                            <Offset>10</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>23</ID>
                                          <Description>"&lt;Armor&gt;k__BackingField"</Description>
                                          <VariableType>Float</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>1C</Offset>
                                            <Offset>40</Offset>
                                            <Offset>10</Offset>
                                            <Offset>10</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>24</ID>
                                          <Description>"&lt;MaxArmor&gt;k__BackingField"</Description>
                                          <VariableType>Float</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>20</Offset>
                                            <Offset>40</Offset>
                                            <Offset>10</Offset>
                                            <Offset>10</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>16</ID>
                                          <Description>"&lt;AmmoPickupMultiplier&gt;k__BackingField"</Description>
                                          <Color>FFFF00</Color>
                                          <VariableType>Float</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>28</Offset>
                                            <Offset>10</Offset>
                                            <Offset>10</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>18</ID>
                                          <Description>"&lt;OnBeatDamageMultiplier&gt;k__BackingField"</Description>
                                          <Color>00FF00</Color>
                                          <VariableType>Float</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>30</Offset>
                                            <Offset>10</Offset>
                                            <Offset>10</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>17</ID>
                                          <Description>"&lt;TierDamageOverride&gt;k__BackingField"</Description>
                                          <Color>FFFF00</Color>
                                          <VariableType>Float</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>2C</Offset>
                                            <Offset>10</Offset>
                                            <Offset>10</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>60</ID>
                                          <Description>"&lt;UltimateGainPerBeat&gt;k__BackingField"</Description>
                                          <Color>00FFFF</Color>
                                          <VariableType>Float</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>B8</Offset>
                                            <Offset>10</Offset>
                                            <Offset>10</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>26</ID>
                                          <Description>"&lt;TimeInvulnerableAfterResurrect&gt;k__BackingField"</Description>
                                          <VariableType>Float</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>34</Offset>
                                            <Offset>40</Offset>
                                            <Offset>10</Offset>
                                            <Offset>10</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>27</ID>
                                          <Description>"&lt;ResurrectionPenaltyInPoints&gt;k__BackingField"</Description>
                                          <VariableType>4 Bytes</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>38</Offset>
                                            <Offset>40</Offset>
                                            <Offset>10</Offset>
                                            <Offset>10</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>28</ID>
                                          <Description>"&lt;ResurrectionPenaltyPercent&gt;k__BackingField"</Description>
                                          <VariableType>Float</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>3C</Offset>
                                            <Offset>40</Offset>
                                            <Offset>10</Offset>
                                            <Offset>10</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>30</ID>
                                          <Description>"&lt;ResurrectionExplosionAttack&gt;k__BackingField"</Description>
                                          <VariableType>4 Bytes</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>50</Offset>
                                            <Offset>40</Offset>
                                            <Offset>10</Offset>
                                            <Offset>10</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>21</ID>
                                          <Description>"&lt;LowHealthThreshold&gt;k__BackingField"</Description>
                                          <VariableType>Float</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>14</Offset>
                                            <Offset>40</Offset>
                                            <Offset>10</Offset>
                                            <Offset>10</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>25</ID>
                                          <Description>"&lt;TrackingLerpFactor&gt;k__BackingField"</Description>
                                          <VariableType>Float</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>30</Offset>
                                            <Offset>40</Offset>
                                            <Offset>10</Offset>
                                            <Offset>10</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>29</ID>
                                          <Description>"&lt;ExplosionDelay&gt;k__BackingField"</Description>
                                          <VariableType>Float</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>40</Offset>
                                            <Offset>40</Offset>
                                            <Offset>10</Offset>
                                            <Offset>10</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>31</ID>
                                          <Description>"&lt;KnockbackMaxPower&gt;k__BackingField"</Description>
                                          <VariableType>Float</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>54</Offset>
                                            <Offset>40</Offset>
                                            <Offset>10</Offset>
                                            <Offset>10</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>32</ID>
                                          <Description>"&lt;KnockbackMinPower&gt;k__BackingField"</Description>
                                          <VariableType>Float</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>58</Offset>
                                            <Offset>40</Offset>
                                            <Offset>10</Offset>
                                            <Offset>10</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>33</ID>
                                          <Description>"&lt;KnockbackLerpTime&gt;k__BackingField"</Description>
                                          <VariableType>Float</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>5C</Offset>
                                            <Offset>40</Offset>
                                            <Offset>10</Offset>
                                            <Offset>10</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>34</ID>
                                          <Description>"&lt;RespawnHealthReduction&gt;k__BackingField"</Description>
                                          <VariableType>Float</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>60</Offset>
                                            <Offset>40</Offset>
                                            <Offset>10</Offset>
                                            <Offset>10</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>35</ID>
                                          <Description>"&lt;RocketJumpPlayerDistFromAttack&gt;k__BackingField"</Description>
                                          <VariableType>Float</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>64</Offset>
                                            <Offset>40</Offset>
                                            <Offset>10</Offset>
                                            <Offset>10</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>36</ID>
                                          <Description>"&lt;RocketJumpPower&gt;k__BackingField"</Description>
                                          <VariableType>Float</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>68</Offset>
                                            <Offset>40</Offset>
                                            <Offset>10</Offset>
                                            <Offset>10</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>53</ID>
                                          <Description>"m_stunTime"</Description>
                                          <VariableType>Float</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>70</Offset>
                                            <Offset>10</Offset>
                                            <Offset>10</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>54</ID>
                                          <Description>"m_slowTime"</Description>
                                          <VariableType>Float</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>74</Offset>
                                            <Offset>10</Offset>
                                            <Offset>10</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>55</ID>
                                          <Description>"m_dot"</Description>
                                          <VariableType>4 Bytes</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>78</Offset>
                                            <Offset>10</Offset>
                                            <Offset>10</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>56</ID>
                                          <Description>"m_knockbackVelocity"</Description>
                                          <VariableType>4 Bytes</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>88</Offset>
                                            <Offset>10</Offset>
                                            <Offset>10</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>57</ID>
                                          <Description>"m_activeKnockback"</Description>
                                          <VariableType>4 Bytes</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>94</Offset>
                                            <Offset>10</Offset>
                                            <Offset>10</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>58</ID>
                                          <Description>"m_criticallyWoundedInvulnerabilityDuration"</Description>
                                          <VariableType>Float</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>A0</Offset>
                                            <Offset>10</Offset>
                                            <Offset>10</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>59</ID>
                                          <Description>"m_hasBeenCriticallyWounded"</Description>
                                          <VariableType>Byte</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>A4</Offset>
                                            <Offset>10</Offset>
                                            <Offset>10</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>61</ID>
                                          <Description>"m_isInvulnerable"</Description>
                                          <VariableType>Byte</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>108</Offset>
                                            <Offset>10</Offset>
                                            <Offset>10</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>62</ID>
                                          <Description>"m_invulnerableTimer"</Description>
                                          <VariableType>Float</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>10C</Offset>
                                            <Offset>10</Offset>
                                            <Offset>10</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>63</ID>
                                          <Description>"&lt;LastMeleeAttackHitOnBeat&gt;k__BackingField"</Description>
                                          <VariableType>Byte</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>110</Offset>
                                            <Offset>10</Offset>
                                            <Offset>10</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>64</ID>
                                          <Description>"m_damageReductionStart"</Description>
                                          <VariableType>Float</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>130</Offset>
                                            <Offset>10</Offset>
                                            <Offset>10</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>65</ID>
                                          <Description>"m_damageReductionPercentage"</Description>
                                          <VariableType>Float</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>134</Offset>
                                            <Offset>10</Offset>
                                            <Offset>10</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>66</ID>
                                          <Description>"m_lastChanceEnabled"</Description>
                                          <VariableType>Byte</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>138</Offset>
                                            <Offset>10</Offset>
                                            <Offset>10</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>67</ID>
                                          <Description>"m_enablePhysicsUpdating"</Description>
                                          <VariableType>Byte</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>139</Offset>
                                            <Offset>10</Offset>
                                            <Offset>10</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>68</ID>
                                          <Description>"DamageMultiplier"</Description>
                                          <VariableType>Float</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>13C</Offset>
                                            <Offset>10</Offset>
                                            <Offset>10</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>69</ID>
                                          <Description>"IncomingDamageMultiplier"</Description>
                                          <VariableType>Float</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>140</Offset>
                                            <Offset>10</Offset>
                                            <Offset>10</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>70</ID>
                                          <Description>"LowHealthDamageMultiplier"</Description>
                                          <VariableType>Float</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>144</Offset>
                                            <Offset>10</Offset>
                                            <Offset>10</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>71</ID>
                                          <Description>"Resurrects"</Description>
                                          <VariableType>4 Bytes</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>148</Offset>
                                            <Offset>10</Offset>
                                            <Offset>10</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                        <CheatEntry>
                                          <ID>72</ID>
                                          <Description>"ResurrectsLeftForThisLevel"</Description>
                                          <VariableType>4 Bytes</VariableType>
                                          <Address>score_Pointer</Address>
                                          <Offsets>
                                            <Offset>14C</Offset>
                                            <Offset>10</Offset>
                                            <Offset>10</Offset>
                                          </Offsets>
                                        </CheatEntry>
                                      </CheatEntries>
                                    </CheatEntry>
                                  </CheatEntries>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>78</ID>
                                  <Description>"xxxxxCamera Options xxxxxx"</Description>
                                  <Options moManualExpandCollapse="1"/>
                                  <Color>80FFFF</Color>
                                  <GroupHeader>1</GroupHeader>
                                  <CheatEntries>
                                    <CheatEntry>
                                      <ID>37</ID>
                                      <Description>"m_cameraControlFactor"</Description>
                                      <VariableType>Float</VariableType>
                                      <Address>score_Pointer</Address>
                                      <Offsets>
                                        <Offset>234</Offset>
                                        <Offset>48</Offset>
                                        <Offset>10</Offset>
                                        <Offset>10</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>39</ID>
                                      <Description>"m_cameraAngleClampUp"</Description>
                                      <VariableType>Float</VariableType>
                                      <Address>score_Pointer</Address>
                                      <Offsets>
                                        <Offset>23C</Offset>
                                        <Offset>48</Offset>
                                        <Offset>10</Offset>
                                        <Offset>10</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>40</ID>
                                      <Description>"m_cameraAngleClampDown"</Description>
                                      <VariableType>Float</VariableType>
                                      <Address>score_Pointer</Address>
                                      <Offsets>
                                        <Offset>240</Offset>
                                        <Offset>48</Offset>
                                        <Offset>10</Offset>
                                        <Offset>10</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>43</ID>
                                      <Description>"m_isMouseLookLocked"</Description>
                                      <VariableType>Byte</VariableType>
                                      <Address>score_Pointer</Address>
                                      <Offsets>
                                        <Offset>24C</Offset>
                                        <Offset>48</Offset>
                                        <Offset>10</Offset>
                                        <Offset>10</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>44</ID>
                                      <Description>"m_isCameraControlEnabled"</Description>
                                      <VariableType>Byte</VariableType>
                                      <Address>score_Pointer</Address>
                                      <Offsets>
                                        <Offset>24D</Offset>
                                        <Offset>48</Offset>
                                        <Offset>10</Offset>
                                        <Offset>10</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>45</ID>
                                      <Description>"&lt;BaseCameraFov&gt;k__BackingField"</Description>
                                      <VariableType>Float</VariableType>
                                      <Address>score_Pointer</Address>
                                      <Offsets>
                                        <Offset>274</Offset>
                                        <Offset>48</Offset>
                                        <Offset>10</Offset>
                                        <Offset>10</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>47</ID>
                                      <Description>"m_renderingActive"</Description>
                                      <VariableType>Byte</VariableType>
                                      <Address>score_Pointer</Address>
                                      <Offsets>
                                        <Offset>2BC</Offset>
                                        <Offset>48</Offset>
                                        <Offset>10</Offset>
                                        <Offset>10</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                  </CheatEntries>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>77</ID>
                                  <Description>"xxxxx Player Movement Options xxxxxxx"</Description>
                                  <Options moManualExpandCollapse="1"/>
                                  <Color>FFFF80</Color>
                                  <GroupHeader>1</GroupHeader>
                                  <CheatEntries>
                                    <CheatEntry>
                                      <ID>38</ID>
                                      <Description>"m_inAirDuration"</Description>
                                      <VariableType>Float</VariableType>
                                      <Address>score_Pointer</Address>
                                      <Offsets>
                                        <Offset>238</Offset>
                                        <Offset>48</Offset>
                                        <Offset>10</Offset>
                                        <Offset>10</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>46</ID>
                                      <Description>"&lt;IsGrounded&gt;k__BackingField"</Description>
                                      <VariableType>Byte</VariableType>
                                      <Address>score_Pointer</Address>
                                      <Offsets>
                                        <Offset>294</Offset>
                                        <Offset>48</Offset>
                                        <Offset>10</Offset>
                                        <Offset>10</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>41</ID>
                                      <Description>"m_movementSpeedMultiplier"</Description>
                                      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">2.29:Smooth
0:Default
5:Sonic
</DropDownList>
                                      <VariableType>Float</VariableType>
                                      <Address>score_Pointer</Address>
                                      <Offsets>
                                        <Offset>244</Offset>
                                        <Offset>48</Offset>
                                        <Offset>10</Offset>
                                        <Offset>10</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>42</ID>
                                      <Description>"m_movementSpeedMultiplierTimer"</Description>
                                      <VariableType>Float</VariableType>
                                      <Address>score_Pointer</Address>
                                      <Offsets>
                                        <Offset>248</Offset>
                                        <Offset>48</Offset>
                                        <Offset>10</Offset>
                                        <Offset>10</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                  </CheatEntries>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>76</ID>
                                  <Description>"xxxxx Enemy Movement Optionsxxxxxxxx"</Description>
                                  <Options moManualExpandCollapse="1"/>
                                  <Color>00FFFF</Color>
                                  <GroupHeader>1</GroupHeader>
                                  <CheatEntries>
                                    <CheatEntry>
                                      <ID>48</ID>
                                      <Description>"m_enemyBehaviourController"</Description>
                                      <ShowAsHex>1</ShowAsHex>
                                      <VariableType>8 Bytes</VariableType>
                                      <Address>score_Pointer</Address>
                                      <Offsets>
                                        <Offset>50</Offset>
                                        <Offset>10</Offset>
                                        <Offset>10</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>49</ID>
                                      <Description>"m_enemyMovementSystem"</Description>
                                      <ShowAsHex>1</ShowAsHex>
                                      <VariableType>8 Bytes</VariableType>
                                      <Address>score_Pointer</Address>
                                      <Offsets>
                                        <Offset>28</Offset>
                                        <Offset>50</Offset>
                                        <Offset>10</Offset>
                                        <Offset>10</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>50</ID>
                                      <Description>"SoftDistance"</Description>
                                      <VariableType>Float</VariableType>
                                      <Address>score_Pointer</Address>
                                      <Offsets>
                                        <Offset>10</Offset>
                                        <Offset>28</Offset>
                                        <Offset>50</Offset>
                                        <Offset>10</Offset>
                                        <Offset>10</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>51</ID>
                                      <Description>"HardDistance"</Description>
                                      <VariableType>Float</VariableType>
                                      <Address>score_Pointer</Address>
                                      <Offsets>
                                        <Offset>14</Offset>
                                        <Offset>28</Offset>
                                        <Offset>50</Offset>
                                        <Offset>10</Offset>
                                        <Offset>10</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>52</ID>
                                      <Description>"m_pushForce"</Description>
                                      <VariableType>Float</VariableType>
                                      <Address>score_Pointer</Address>
                                      <Offsets>
                                        <Offset>18</Offset>
                                        <Offset>28</Offset>
                                        <Offset>50</Offset>
                                        <Offset>10</Offset>
                                        <Offset>10</Offset>
                                      </Offsets>
                                    </CheatEntry>
                                  </CheatEntries>
                                </CheatEntry>
                                <CheatEntry>
                                  <ID>74</ID>
                                  <Description>"xxxxxx Scripts  xxxxx"</Description>
                                  <Options moManualExpandCollapse="1"/>
                                  <Color>4080FF</Color>
                                  <GroupHeader>1</GroupHeader>
                                  <CheatEntries>
                                    <CheatEntry>
                                      <ID>81</ID>
                                      <Description>"Inf health"</Description>
                                      <Color>00FF00</Color>
                                      <VariableType>Auto Assembler Script</VariableType>
                                      <AssemblerScript>{ Game   : Metal.exe
  Version: 
  Date   : 2022-09-18
  Author : slimb

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(InF_HP,GameAssembly.dll,F3 0F 11 41 10 0F 57 0D) // should be unique
alloc(newmem,$20,InF_HP)

label(code)
label(return)

newmem:

code:
movss xmm0,[rcx+18]
  movss [rcx+10],xmm0
  jmp return

InF_HP:
  jmp code
return:
registersymbol(InF_HP)

[DISABLE]

InF_HP:
  db F3 0F 11 41 10

unregistersymbol(InF_HP)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll.il2cpp+3CCDE2

GameAssembly.dll.il2cpp+3CCDBE: 76 14                 - jna GameAssembly.dll.il2cpp+3CCDD4
GameAssembly.dll.il2cpp+3CCDC0: 0F 28 C3              - movaps xmm0,xmm3
GameAssembly.dll.il2cpp+3CCDC3: F3 0F 5D C1           - minss xmm0,xmm1
GameAssembly.dll.il2cpp+3CCDC7: F3 0F 5C D8           - subss xmm3,xmm0
GameAssembly.dll.il2cpp+3CCDCB: F3 0F 5C D0           - subss xmm2,xmm0
GameAssembly.dll.il2cpp+3CCDCF: F3 0F 11 59 1C        - movss [rcx+1C],xmm3
GameAssembly.dll.il2cpp+3CCDD4: 0F 2F D4              - comiss xmm2,xmm4
GameAssembly.dll.il2cpp+3CCDD7: 76 0E                 - jna GameAssembly.dll.il2cpp+3CCDE7
GameAssembly.dll.il2cpp+3CCDD9: F3 0F 10 41 10        - movss xmm0,[rcx+10]
GameAssembly.dll.il2cpp+3CCDDE: F3 0F 5C C2           - subss xmm0,xmm2
// ---------- INJECTING HERE ----------
GameAssembly.dll.il2cpp+3CCDE2: F3 0F 11 41 10        - movss [rcx+10],xmm0
// ---------- DONE INJECTING  ----------
GameAssembly.dll.il2cpp+3CCDE7: 0F 57 0D 62 C9 A5 01  - xorps xmm1,[GameAssembly.dll.rdata+5750]
GameAssembly.dll.il2cpp+3CCDEE: 45 33 C0              - xor r8d,r8d
GameAssembly.dll.il2cpp+3CCDF1: E9 FA 00 00 00        - jmp GameAssembly.dll.il2cpp+3CCEF0
GameAssembly.dll.il2cpp+3CCDF6: CC                    - int 3 
GameAssembly.dll.il2cpp+3CCDF7: CC                    - int 3 
GameAssembly.dll.il2cpp+3CCDF8: CC                    - int 3 
GameAssembly.dll.il2cpp+3CCDF9: CC                    - int 3 
GameAssembly.dll.il2cpp+3CCDFA: CC                    - int 3 
GameAssembly.dll.il2cpp+3CCDFB: CC                    - int 3 
GameAssembly.dll.il2cpp+3CCDFC: CC                    - int 3 
}
</AssemblerScript>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>82</ID>
                                      <Description>"Damage multiplyer"</Description>
                                      <Color>FF00FF</Color>
                                      <VariableType>Auto Assembler Script</VariableType>
                                      <AssemblerScript>{ Game   : Metal.exe
  Version: 
  Date   : 2022-09-18
  Author : slimb

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Dam_mul,GameAssembly.dll,F3 0F 11 86 3C 01 00 00) // should be unique
alloc(newmem,$20,Dam_mul)

label(code)
label(return)

newmem:

code:
xorps xmm0,xmm0
  movss [rsi+0000013C],xmm0
  mov [rsi+13c],(float)1000000
  jmp return

Dam_mul:
  jmp code
  nop 3
return:
registersymbol(Dam_mul)

[DISABLE]

Dam_mul:
  db F3 0F 11 86 3C 01 00 00

unregistersymbol(Dam_mul)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll.il2cpp+3FF0B3

GameAssembly.dll.il2cpp+3FF07C: E8 BF 2C B3 FF           - call GameAssembly.dll.text+2D9D40
GameAssembly.dll.il2cpp+3FF081: 48 8D 0D 30 53 30 02     - lea rcx,[GameAssembly.dll.data+D33B8]
GameAssembly.dll.il2cpp+3FF088: E8 B3 2C B3 FF           - call GameAssembly.dll.text+2D9D40
GameAssembly.dll.il2cpp+3FF08D: C6 05 6E EE 49 02 01     - mov byte ptr [GameAssembly.dll+2C46F02],01
GameAssembly.dll.il2cpp+3FF094: 0F 57 C0                 - xorps xmm0,xmm0
GameAssembly.dll.il2cpp+3FF097: 33 C0                    - xor eax,eax
GameAssembly.dll.il2cpp+3FF099: 0F 11 44 24 70           - movups [rsp+70],xmm0
GameAssembly.dll.il2cpp+3FF09E: 0F 11 84 24 80 00 00 00  - movups [rsp+00000080],xmm0
GameAssembly.dll.il2cpp+3FF0A6: 48 89 84 24 90 00 00 00  - mov [rsp+00000090],rax
GameAssembly.dll.il2cpp+3FF0AE: F3 0F 10 47 04           - movss xmm0,[rdi+04]
// ---------- INJECTING HERE ----------
GameAssembly.dll.il2cpp+3FF0B3: F3 0F 11 86 3C 01 00 00  - movss [rsi+0000013C],xmm0
// ---------- DONE INJECTING  ----------
GameAssembly.dll.il2cpp+3FF0BB: 48 8B 8E A8 00 00 00     - mov rcx,[rsi+000000A8]
GameAssembly.dll.il2cpp+3FF0C2: 48 8B 57 08              - mov rdx,[rdi+08]
GameAssembly.dll.il2cpp+3FF0C6: 48 85 C9                 - test rcx,rcx
GameAssembly.dll.il2cpp+3FF0C9: 0F 84 1E 02 00 00        - je GameAssembly.dll.il2cpp+3FF2ED
GameAssembly.dll.il2cpp+3FF0CF: 48 83 C1 10              - add rcx,10
GameAssembly.dll.il2cpp+3FF0D3: 48 89 11                 - mov [rcx],rdx
GameAssembly.dll.il2cpp+3FF0D6: E8 55 27 B3 FF           - call GameAssembly.dll.text+2D9830
GameAssembly.dll.il2cpp+3FF0DB: 44 8B 4F 2C              - mov r9d,[rdi+2C]
GameAssembly.dll.il2cpp+3FF0DF: 44 0F B6 47 30           - movzx r8d,byte ptr [rdi+30]
GameAssembly.dll.il2cpp+3FF0E4: 8B 4F 40                 - mov ecx,[rdi+40]
}
</AssemblerScript>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>1337110750</ID>
                                      <Description>"Score Multiplyer"</Description>
                                      <Color>FFFF00</Color>
                                      <VariableType>Auto Assembler Script</VariableType>
                                      <AssemblerScript>{ Game   : Metal.exe
  Version: 
  Date   : 2022-09-18
  Author : slimb

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Fur_clok,GameAssembly.dll,F3 0F 11 4B 3C 4D) // should be unique
alloc(newmem,$20,Fur_clok)

label(code)
label(return)

newmem:

code:
xorps xmm1,xmm1
  movss [rbx+3C],xmm1
  mov [rbx+3C],(float)9999
  jmp return

Fur_clok:
  jmp code
return:
registersymbol(Fur_clok)

[DISABLE]

Fur_clok:
  db F3 0F 11 4B 3C

unregistersymbol(Fur_clok)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll.il2cpp+41CA7C

GameAssembly.dll.il2cpp+41CA4C: F3 0F 10 4B 3C     - movss xmm1,[rbx+3C]
GameAssembly.dll.il2cpp+41CA51: F3 41 0F 59 F8     - mulss xmm7,xmm8
GameAssembly.dll.il2cpp+41CA56: F3 44 0F 59 08     - mulss xmm9,[rax]
GameAssembly.dll.il2cpp+41CA5B: F3 45 0F 59 CA     - mulss xmm9,xmm10
GameAssembly.dll.il2cpp+41CA60: F3 44 0F 59 CF     - mulss xmm9,xmm7
GameAssembly.dll.il2cpp+41CA65: F3 41 0F 5C C9     - subss xmm1,xmm9
GameAssembly.dll.il2cpp+41CA6A: F3 0F 5F CE        - maxss xmm1,xmm6
GameAssembly.dll.il2cpp+41CA6E: 4C 8B 43 28        - mov r8,[rbx+28]
GameAssembly.dll.il2cpp+41CA72: 48 8B 4B 10        - mov rcx,[rbx+10]
GameAssembly.dll.il2cpp+41CA76: 44 0F 28 4C 24 60  - movaps xmm9,[rsp+60]
// ---------- INJECTING HERE ----------
GameAssembly.dll.il2cpp+41CA7C: F3 0F 11 4B 3C     - movss [rbx+3C],xmm1
// ---------- DONE INJECTING  ----------
GameAssembly.dll.il2cpp+41CA81: 4D 85 C0           - test r8,r8
GameAssembly.dll.il2cpp+41CA84: 0F 84 E4 01 00 00  - je GameAssembly.dll.il2cpp+41CC6E
GameAssembly.dll.il2cpp+41CA8A: 4D 8B 40 30        - mov r8,[r8+30]
GameAssembly.dll.il2cpp+41CA8E: 4D 85 C0           - test r8,r8
GameAssembly.dll.il2cpp+41CA91: 0F 84 D7 01 00 00  - je GameAssembly.dll.il2cpp+41CC6E
GameAssembly.dll.il2cpp+41CA97: 48 63 43 40        - movsxd  rax,dword ptr [rbx+40]
GameAssembly.dll.il2cpp+41CA9B: 41 3B 40 18        - cmp eax,[r8+18]
GameAssembly.dll.il2cpp+41CA9F: 0F 83 C3 01 00 00  - jae GameAssembly.dll.il2cpp+41CC68
GameAssembly.dll.il2cpp+41CAA5: 48 85 C9           - test rcx,rcx
GameAssembly.dll.il2cpp+41CAA8: 0F 84 C0 01 00 00  - je GameAssembly.dll.il2cpp+41CC6E
}
</AssemblerScript>
                                    </CheatEntry>
                                    <CheatEntry>
                                      <ID>1337110755</ID>
                                      <Description>"InF Ammo"</Description>
                                      <Color>80FF80</Color>
                                      <VariableType>Auto Assembler Script</VariableType>
                                      <AssemblerScript>{ Game   : Metal.exe
  Version: 
  Date   : 2022-09-18
  Author : slimb

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Inf_Amo,GameAssembly.dll,89 83 8C 00 00 00 33 D2 48 8B CB) // should be unique
alloc(newmem,$1000,Inf_Amo)

label(code)
label(return)

newmem:

code:
mov eax,#9999
  mov [rbx+8C],eax
  jmp return

Inf_Amo:
  jmp code
  nop
return:
registersymbol(Inf_Amo)

[DISABLE]

Inf_Amo:
  db 89 83 8C 00 00 00

unregistersymbol(Inf_Amo)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll.il2cpp+40D7B7

GameAssembly.dll.il2cpp+40D791: 8B 71 1C              - mov esi,[rcx+1C]
GameAssembly.dll.il2cpp+40D794: 48 8B 0D AD 27 2D 02  - mov rcx,[GameAssembly.dll.data+AEF48]
GameAssembly.dll.il2cpp+40D79B: 83 B9 E0 00 00 00 00  - cmp dword ptr [rcx+000000E0],00
GameAssembly.dll.il2cpp+40D7A2: 75 05                 - jne GameAssembly.dll.il2cpp+40D7A9
GameAssembly.dll.il2cpp+40D7A4: E8 C7 47 B2 FF        - call GameAssembly.dll.text+2D9F70
GameAssembly.dll.il2cpp+40D7A9: 2B FE                 - sub edi,esi
GameAssembly.dll.il2cpp+40D7AB: 45 33 C0              - xor r8d,r8d
GameAssembly.dll.il2cpp+40D7AE: 8B CF                 - mov ecx,edi
GameAssembly.dll.il2cpp+40D7B0: 33 D2                 - xor edx,edx
GameAssembly.dll.il2cpp+40D7B2: E8 C9 9B D3 00        - call GameAssembly.dll.il2cpp+1147380
// ---------- INJECTING HERE ----------
GameAssembly.dll.il2cpp+40D7B7: 89 83 8C 00 00 00     - mov [rbx+0000008C],eax
// ---------- DONE INJECTING  ----------
GameAssembly.dll.il2cpp+40D7BD: 33 D2                 - xor edx,edx
GameAssembly.dll.il2cpp+40D7BF: 48 8B CB              - mov rcx,rbx
GameAssembly.dll.il2cpp+40D7C2: 48 8B 7C 24 38        - mov rdi,[rsp+38]
GameAssembly.dll.il2cpp+40D7C7: 48 8B 74 24 30        - mov rsi,[rsp+30]
GameAssembly.dll.il2cpp+40D7CC: 48 83 C4 20           - add rsp,20
GameAssembly.dll.il2cpp+40D7D0: 5B                    - pop rbx
GameAssembly.dll.il2cpp+40D7D1: E9 6A 06 00 00        - jmp GameAssembly.dll.il2cpp+40DE40
GameAssembly.dll.il2cpp+40D7D6: E8 F5 46 B2 FF        - call GameAssembly.dll.text+2D9ED0
GameAssembly.dll.il2cpp+40D7DB: CC                    - int 3 
GameAssembly.dll.il2cpp+40D7DC: CC                    - int 3 
}
</AssemblerScript>
                                    </CheatEntry>
                                  </CheatEntries>
                                </CheatEntry>
                              </CheatEntries>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
