<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>552</ID>
      <Description>"==== General ===="</Description>
      <Options moDeactivateChildrenAsWell="1"/>
      <Color>C080FF</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>287</ID>
          <Description>"Freeze Time"</Description>
          <Color>C08000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]

aobscanmodule(One,oXXL1Game.exe,F3 0F 11 46 68 80)
registersymbol(One)

oXXL1Game.exe+658B50:
  db 90 90 90 90 90

[DISABLE]

One:
  db F3 0F 11 46 68

unregistersymbol(One)
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>267</ID>
          <Description>"Infinite Jump"</Description>
          <Color>C08000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]

aobscanmodule(Two,oXXL1Game.exe,89 82 88 03 00 00 5D)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov byte ptr [edx+00000388],9
  jmp return

Two:
  jmp newmem
  nop

return:
registersymbol(Two)

[DISABLE]

Two:
  db 89 82 88 03 00 00

unregistersymbol(Two)
dealloc(newmem)
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>285</ID>
          <Description>"Infinite Health"</Description>
          <Color>C08000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]

aobscanmodule(Three,oXXL1Game.exe,8A 50 50 0F B6 40 51 50)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  push ecx
  movzx ecx,byte ptr [eax+51]
  lea ecx,[ecx*4+ecx]
  mov byte ptr [eax+50],cl
  movzx eax,byte ptr [eax+51]
  pop ecx
  jmp return

Three:
  jmp newmem
  nop 2

return:
registersymbol(Three)

[DISABLE]

Three:
  db 8A 50 50 0F B6 40 51

unregistersymbol(Three)
dealloc(newmem)
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>264</ID>
          <Description>"Infinite Magic Potion"</Description>
          <Color>C08000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]

aobscanmodule(Four,oXXL1Game.exe,F3 0F 10 80 9C 00 00 00 0F 2F C1 76 06)
alloc(newmem,$1000)

label(code)
label(return)
label(Five)

newmem:

code:
  movss xmm0,[Five]
  movss [eax+0000009C],xmm0
  jmp return

Five:
  dd (float)20

Four:
  jmp newmem
  nop 3

return:
registersymbol(Four)

[DISABLE]

Four:
  db F3 0F 10 80 9C 00 00 00

unregistersymbol(Four)
dealloc(newmem)
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>558</ID>
          <Description>"Quick Kills"</Description>
          <Color>C08000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]

aobscanmodule(Six,oXXL1Game.exe,88 46 4C 4A 83 FA 04)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  xor,al,al
  mov [esi+4C],al
  dec edx
  cmp edx,04
  jmp return

Six:
  jmp newmem
  nop 2

return:
registersymbol(Six)

[DISABLE]

Six:
  db 88 46 4C 4A 83 FA 04

unregistersymbol(Six)
dealloc(newmem)
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>553</ID>
      <Description>"==== Extras ====="</Description>
      <Options moDeactivateChildrenAsWell="1"/>
      <Color>C080FF</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>551</ID>
          <Description>"Bird’s-Eye View"</Description>
          <Color>C08000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]

aobscanmodule(Seven,oXXL1Game.exe,F3 0F 10 57 04 F3 0F 11 45 CC)
alloc(newmem,$1000)

label(code)
label(return)
label(Eight)

newmem:

code:
  movss xmm2,[Eight]
  movss [edi+04],xmm2
  jmp return

Eight:
  dd (float)30

Seven:
  jmp newmem

return:
registersymbol(Seven)

[DISABLE]

Seven:
  db F3 0F 10 57 04

unregistersymbol(Seven)
dealloc(newmem)
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>554</ID>
          <Description>"⬆Switch to the bird’s-eye view when you need to use Infinite Jump."</Description>
          <Color>C0C0C0</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>Created by: Outrun
https://opencheattables.com</Comments>
</CheatTable>
