<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="42">
  <CheatEntries>
    <CheatEntry>
      <ID>114982</ID>
      <Description>"&lt;=== Attach to process  and activate mono"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end
  if(getCEVersion() &lt; 7.4) then
    ShowMessage('Warning! CE version should be 7.4 or above')
  end

OpenProcess("Gloomwood.exe")
  if(process == nil) then
    ShowMessage('The process is NOT found!')
  end

LaunchMonoDataCollector()
{$asm}


[DISABLE]

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>240392</ID>
          <Description>"Fly-Hack"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address,Gloomwood.Players.PlayerMovement:FixedUpdate+35)
define(bytes,74 23)

[ENABLE]
assert(address,bytes)

address:
  nop
  nop

[DISABLE]

address:
  db bytes
  // je Gloomwood.Players.PlayerMovement:FixedUpdate+5a

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Gloomwood.Players.PlayerMovement:FixedUpdate+35

Gloomwood.Players.PlayerMovement:FixedUpdate+8: 48 89 75 E8                    - mov [rbp-18],rsi
Gloomwood.Players.PlayerMovement:FixedUpdate+c: 48 89 7D F0                    - mov [rbp-10],rdi
Gloomwood.Players.PlayerMovement:FixedUpdate+10: 4C 89 7D F8                    - mov [rbp-08],r15
Gloomwood.Players.PlayerMovement:FixedUpdate+14: 48 8B F1                       - mov rsi,rcx
Gloomwood.Players.PlayerMovement:FixedUpdate+17: 48 B8 C0 6E 3D AD E5 01 00 00  - mov rax,000001E5AD3D6EC0
Gloomwood.Players.PlayerMovement:FixedUpdate+21: 0F B6 00                       - movzx eax,byte ptr [rax]
Gloomwood.Players.PlayerMovement:FixedUpdate+24: 85 C0                          - test eax,eax
Gloomwood.Players.PlayerMovement:FixedUpdate+26: 0F 85 C6 01 00 00              - jne Gloomwood.Players.PlayerMovement:FixedUpdate+1f2
Gloomwood.Players.PlayerMovement:FixedUpdate+2c: 0F B6 86 33 02 00 00           - movzx eax,byte ptr [rsi+00000233]
Gloomwood.Players.PlayerMovement:FixedUpdate+33: 85 C0                          - test eax,eax
// ---------- INJECTING HERE ----------
Gloomwood.Players.PlayerMovement:FixedUpdate+35: 74 23                          - je Gloomwood.Players.PlayerMovement:FixedUpdate+5a
// ---------- DONE INJECTING  ----------
Gloomwood.Players.PlayerMovement:FixedUpdate+37: C6 86 05 02 00 00 00           - mov byte ptr [rsi+00000205],00
Gloomwood.Players.PlayerMovement:FixedUpdate+3e: C6 86 06 02 00 00 00           - mov byte ptr [rsi+00000206],00
Gloomwood.Players.PlayerMovement:FixedUpdate+45: 66 0F 57 C0                    - xorpd xmm0,xmm0
Gloomwood.Players.PlayerMovement:FixedUpdate+49: F2 0F 5A E8                    - cvtsd2ss xmm5,xmm0
Gloomwood.Players.PlayerMovement:FixedUpdate+4d: F3 0F 11 AE A4 02 00 00        - movss [rsi+000002A4],xmm5
Gloomwood.Players.PlayerMovement:FixedUpdate+55: E9 98 01 00 00                 - jmp Gloomwood.Players.PlayerMovement:FixedUpdate+1f2
Gloomwood.Players.PlayerMovement:FixedUpdate+5a: F3 0F 10 05 CE 01 00 00        - movss xmm0,[Gloomwood.Players.PlayerMovement:FixedUpdate+230]
Gloomwood.Players.PlayerMovement:FixedUpdate+62: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
Gloomwood.Players.PlayerMovement:FixedUpdate+66: F2 0F 11 45 B8                 - movsd [rbp-48],xmm0
Gloomwood.Players.PlayerMovement:FixedUpdate+6b: 48 8B 7E 28                    - mov rdi,[rsi+28]

Or, as DNSpy says:
Private Sub FixedUpdate()
	If GameManager.IsPaused Then
		Return
	End If
	If Me.inNoclip Then  &lt;&lt; thats what we are NOPing out
		Me.isGrounded = False
		Me.isNearGrounded = False
		Me.gravityForce = 0F
		Return
	End If
	Me.CheckGrounded(1.25F, Me.config.groundLayer, Me.groundCol)
	Me.isGrounded = Me.charController.isGrounded
	Me.hasLanded = False
	If Me.moveVelocity.sqrMagnitude &gt; 0F AndAlso Not Me.isSwimming Then
		Me.isBlocked = Me.IsCharacterBlocked(Me.moveDirection)
	End If
End Sub

}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>240390</ID>
          <Description>"Stealth-Mode"</Description>
          <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>240389</ID>
              <Description>"GetSightLevel"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>define(address,Gloomwood.AI.AISense:GetSightLevel)
define(bytes,55)

[ENABLE]
assert(address,bytes)

address:
  ret

[DISABLE]
address:
  db bytes
  // push rbp

{
// ORIGINAL CODE - INJECTION POINT: Gloomwood.AI.AISense:GetSightLevel

1E6960F8D2B: 00 04 02              - add [rdx+rax],al
1E6960F8D2E: 00 00                 - add [rax],al
1E6960F8D30: 00 00                 - add [rax],al
1E6960F8D32: 00 00                 - add [rax],al
1E6960F8D34: 00 00                 - add [rax],al
1E6960F8D36: 00 00                 - add [rax],al
1E6960F8D38: 00 00                 - add [rax],al
1E6960F8D3A: 00 00                 - add [rax],al
1E6960F8D3C: 00 00                 - add [rax],al
1E6960F8D3E: 00 00                 - add [rax],al
// ---------- INJECTING HERE ----------
Gloomwood.AI.AISense:GetSightLevel: 55                    - push rbp
// ---------- DONE INJECTING  ----------
Gloomwood.AI.AISense:GetSightLevel+1: 48 8B EC              - mov rbp,rsp
Gloomwood.AI.AISense:GetSightLevel+4: 48 81 EC E0 04 00 00  - sub rsp,000004E0
Gloomwood.AI.AISense:GetSightLevel+b: 48 89 5D C8           - mov [rbp-38],rbx
Gloomwood.AI.AISense:GetSightLevel+f: 48 89 75 D0           - mov [rbp-30],rsi
Gloomwood.AI.AISense:GetSightLevel+13: 48 89 7D D8           - mov [rbp-28],rdi
Gloomwood.AI.AISense:GetSightLevel+17: 4C 89 65 E0           - mov [rbp-20],r12
Gloomwood.AI.AISense:GetSightLevel+1b: 4C 89 6D E8           - mov [rbp-18],r13
Gloomwood.AI.AISense:GetSightLevel+1f: 4C 89 75 F0           - mov [rbp-10],r14
Gloomwood.AI.AISense:GetSightLevel+23: 4C 89 7D F8           - mov [rbp-08],r15
Gloomwood.AI.AISense:GetSightLevel+27: 4C 8B F1              - mov r14,rcx
}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>240391</ID>
              <Description>"GetHearLevel"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>define(address,Gloomwood.AI.AISense:GetHearLevel)
define(bytes,55 48 8B EC 48 81 EC E0 00 00 00)

[ENABLE]
assert(address,bytes)

address:
  ret

[DISABLE]
address:
  db bytes
  // push rbp

{
// ORIGINAL CODE - INJECTION POINT: Gloomwood.AI.AISense:GetHearLevel

1E6960F9FBB: 00 00                 - add [rax],al
1E6960F9FBD: 00 00                 - add [rax],al
1E6960F9FBF: 00 01                 - add [rcx],al
1E6960F9FC1: 04 01                 - add al,01
1E6960F9FC3: 00 04 42              - add [rdx+rax*2],al
1E6960F9FC6: 00 00                 - add [rax],al
1E6960F9FC8: 00 00                 - add [rax],al
1E6960F9FCA: 00 00                 - add [rax],al
1E6960F9FCC: 00 00                 - add [rax],al
1E6960F9FCE: 00 00                 - add [rax],al
// ---------- INJECTING HERE ----------
Gloomwood.AI.AISense:GetHearLevel: 55                    - push rbp
// ---------- DONE INJECTING  ----------
Gloomwood.AI.AISense:GetHearLevel+1: 48 8B EC              - mov rbp,rsp
Gloomwood.AI.AISense:GetHearLevel+4: 48 81 EC E0 00 00 00  - sub rsp,000000E0
Gloomwood.AI.AISense:GetHearLevel+b: 48 89 5D C8           - mov [rbp-38],rbx
Gloomwood.AI.AISense:GetHearLevel+f: 48 89 75 D0           - mov [rbp-30],rsi
Gloomwood.AI.AISense:GetHearLevel+13: 48 89 7D D8           - mov [rbp-28],rdi
Gloomwood.AI.AISense:GetHearLevel+17: 4C 89 65 E0           - mov [rbp-20],r12
Gloomwood.AI.AISense:GetHearLevel+1b: 4C 89 6D E8           - mov [rbp-18],r13
Gloomwood.AI.AISense:GetHearLevel+1f: 4C 89 75 F0           - mov [rbp-10],r14
Gloomwood.AI.AISense:GetHearLevel+23: 4C 89 7D F8           - mov [rbp-08],r15
Gloomwood.AI.AISense:GetHearLevel+27: 4C 8B F1              - mov r14,rcx
}
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>240397</ID>
          <Description>"Unlock Doors without Key (Skip Thief-Mode-Check)"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(address,Gloomwood.World.KeyLock:TryUnlock+ce)
define(bytes,85 C0)

[ENABLE]
assert(address,bytes)
address:
  nop 2

[DISABLE]
address:
  db bytes
  // test eax,eax

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Gloomwood.World.KeyLock:TryUnlock+ce

Gloomwood.World.KeyLock:TryUnlock+96: 49 BB A0 BE 15 76 E6 01 00 00  - mov r11,UnityEngine.Object:op_Equality
Gloomwood.World.KeyLock:TryUnlock+a0: 41 FF D3                       - call r11
Gloomwood.World.KeyLock:TryUnlock+a3: 48 C7 45 C0 00 00 00 00        - mov qword ptr [rbp-40],00000000
Gloomwood.World.KeyLock:TryUnlock+ab: 85 C0                          - test eax,eax
Gloomwood.World.KeyLock:TryUnlock+ad: 0F 84 C2 00 00 00              - je Gloomwood.World.KeyLock:TryUnlock+175
Gloomwood.World.KeyLock:TryUnlock+b3: 48 8B 87 B8 00 00 00           - mov rax,[rdi+000000B8]
Gloomwood.World.KeyLock:TryUnlock+ba: 48 8B C8                       - mov rcx,rax
Gloomwood.World.KeyLock:TryUnlock+bd: 83 39 00                       - cmp dword ptr [rcx],00
Gloomwood.World.KeyLock:TryUnlock+c0: 48 8B 80 98 00 00 00           - mov rax,[rax+00000098]
Gloomwood.World.KeyLock:TryUnlock+c7: 0F B6 80 99 00 00 00           - movzx eax,byte ptr [rax+00000099]
// ---------- INJECTING HERE ----------
Gloomwood.World.KeyLock:TryUnlock+ce: 85 C0                          - test eax,eax
// ---------- DONE INJECTING  ----------
Gloomwood.World.KeyLock:TryUnlock+d0: 74 0E                          - je Gloomwood.World.KeyLock:TryUnlock+e0
Gloomwood.World.KeyLock:TryUnlock+d2: B8 01 00 00 00                 - mov eax,00000001
Gloomwood.World.KeyLock:TryUnlock+d7: 4C 0F B6 F8                    - movzx r15,al
Gloomwood.World.KeyLock:TryUnlock+db: E9 95 00 00 00                 - jmp Gloomwood.World.KeyLock:TryUnlock+175
Gloomwood.World.KeyLock:TryUnlock+e0: 4C 8B 77 68                    - mov r14,[rdi+68]
Gloomwood.World.KeyLock:TryUnlock+e4: 45 33 ED                       - xor r13d,r13d
Gloomwood.World.KeyLock:TryUnlock+e7: E9 7C 00 00 00                 - jmp Gloomwood.World.KeyLock:TryUnlock+168
Gloomwood.World.KeyLock:TryUnlock+ec: 48 8D 6D 00                    - lea rbp,[rbp+00]
Gloomwood.World.KeyLock:TryUnlock+f0: 49 63 C5                       - movsxd  rax,r13d
Gloomwood.World.KeyLock:TryUnlock+f3: 41 39 46 18                    - cmp [r14+18],eax
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>240378</ID>
          <Description>"Get Player Data"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Gloomwood.exe
  Version: 
  Date   : 2022-09-06
  Author : Marc

  Gets the address of PlayerHealth
}

define(address,Gloomwood.Players.PlayerHealth:Update+c)
define(bytes,48 8B F1 48 8D AD 00 00 00 00)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,1E69610E90C)
alloc(player,8)

label(code)
label(return)

newmem:
  mov [player],rcx
code:
  mov rsi,rcx
  lea rbp,[rbp+00000000]
  jmp return

address:
  jmp newmem
  nop 5
return:

registersymbol(player)

[DISABLE]

address:
  db bytes
  // mov rsi,rcx
  // lea rbp,[rbp+00000000]

dealloc(*)
unregistersymbol(player)

{
// ORIGINAL CODE - INJECTION POINT: Gloomwood.Players.PlayerHealth:Update+c

1E69610E8F4: 00 00                          - add [rax],al
1E69610E8F6: 00 00                          - add [rax],al
1E69610E8F8: 00 00                          - add [rax],al
1E69610E8FA: 00 00                          - add [rax],al
1E69610E8FC: 00 00                          - add [rax],al
1E69610E8FE: 00 00                          - add [rax],al
Gloomwood.Players.PlayerHealth:Update: 55                             - push rbp
Gloomwood.Players.PlayerHealth:Update+1: 48 8B EC                       - mov rbp,rsp
Gloomwood.Players.PlayerHealth:Update+4: 48 83 EC 30                    - sub rsp,30
Gloomwood.Players.PlayerHealth:Update+8: 48 89 75 F8                    - mov [rbp-08],rsi
// ---------- INJECTING HERE ----------
Gloomwood.Players.PlayerHealth:Update+c: 48 8B F1                       - mov rsi,rcx
// ---------- DONE INJECTING  ----------
Gloomwood.Players.PlayerHealth:Update+f: 48 8D AD 00 00 00 00           - lea rbp,[rbp+00000000]
Gloomwood.Players.PlayerHealth:Update+16: 49 BB 80 47 02 96 E6 01 00 00  - mov r11,Gloomwood.Entity.EntityHealth:Update
Gloomwood.Players.PlayerHealth:Update+20: 41 FF D3                       - call r11
Gloomwood.Players.PlayerHealth:Update+23: 0F B6 86 18 01 00 00           - movzx eax,byte ptr [rsi+00000118]
Gloomwood.Players.PlayerHealth:Update+2a: 85 C0                          - test eax,eax
Gloomwood.Players.PlayerHealth:Update+2c: 0F 84 31 00 00 00              - je Gloomwood.Players.PlayerHealth:Update+63
Gloomwood.Players.PlayerHealth:Update+32: 48 8D 6D 00                    - lea rbp,[rbp+00]
Gloomwood.Players.PlayerHealth:Update+36: 49 BB 10 6E BD 89 E6 01 00 00  - mov r11,UnityEngine.Time:get_deltaTime
Gloomwood.Players.PlayerHealth:Update+40: 41 FF D3                       - call r11
Gloomwood.Players.PlayerHealth:Update+43: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>240379</ID>
              <Description>"Player"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <GroupHeader>1</GroupHeader>
              <Address>player</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>240382</ID>
                  <Description>"Health"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+ac</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>240398</ID>
                  <Description>"==== values below: 1=on, 0=off (who would've thought...) ====="</Description>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>240380</ID>
                  <Description>"Invulnerability"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>0000FF</Color>
                  <VariableType>Byte</VariableType>
                  <Address>+a0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>240383</ID>
                  <Description>"inWoundedState"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>+11B</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>240384</ID>
                  <Description>"onPainkiller"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>+11C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>240388</ID>
                  <Description>"developerMode"</Description>
                  <DropDownListLink>inNoclip (Fly Hack + No Collision)</DropDownListLink>
                  <VariableType>Byte</VariableType>
                  <Address>[player]+C8</Address>
                  <Offsets>
                    <Offset>59</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>240394</ID>
                  <Description>"inNoclip (Fly Hack + No Collision)"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[player]+18</Address>
                  <Offsets>
                    <Offset>233</Offset>
                    <Offset>30</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Structures StructVersion="2">
    <Structure Name="PlayerHealth" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
        <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="entityBehaviour" DisplayMethod="unsigned integer" BackgroundColor="80FFFF">
          <Structure Name="PlayerEntity" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
              <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="config" DisplayMethod="unsigned integer"/>
              <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="model" DisplayMethod="unsigned integer"/>
              <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="health" DisplayMethod="unsigned integer"/>
              <Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="mobility" DisplayMethod="unsigned integer" BackgroundColor="80FFFF">
                <Structure Name="PlayerMovement" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                  <Elements>
                    <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
                    <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="entityBehaviour" DisplayMethod="unsigned integer"/>
                    <Element Offset="32" Vartype="Byte" Bytesize="1" OffsetHex="00000020" Description="initialized" DisplayMethod="unsigned integer"/>
                    <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="config" DisplayMethod="unsigned integer"/>
                    <Element Offset="48" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000030" Description="groundSurface" DisplayMethod="unsigned integer"/>
                    <Element Offset="104" Vartype="Pointer" Bytesize="8" OffsetHex="00000068" Description="tr" DisplayMethod="unsigned integer"/>
                    <Element Offset="112" Vartype="Float" Bytesize="4" OffsetHex="00000070" Description="mobilityMod" DisplayMethod="unsigned integer"/>
                    <Element Offset="116" Vartype="Byte" Bytesize="1" OffsetHex="00000074" Description="immobile" DisplayMethod="unsigned integer"/>
                    <Element Offset="120" Vartype="Float" Bytesize="4" OffsetHex="00000078" Description="lastMobilityMod" DisplayMethod="unsigned integer"/>
                    <Element Offset="124" Vartype="Float" Bytesize="4" OffsetHex="0000007C" Description="targetMobilityMod" DisplayMethod="unsigned integer"/>
                    <Element Offset="128" Vartype="Float" Bytesize="4" OffsetHex="00000080" Description="mobilityChangeTimer" DisplayMethod="unsigned integer"/>
                    <Element Offset="132" Vartype="Float" Bytesize="4" OffsetHex="00000084" Description="mobilityChangeTime" DisplayMethod="unsigned integer"/>
                    <Element Offset="136" Vartype="Float" Bytesize="4" OffsetHex="00000088" Description="immobilizeTimer" DisplayMethod="unsigned integer"/>
                    <Element Offset="140" Vartype="Float" Bytesize="4" OffsetHex="0000008C" Description="faceTrackMod" DisplayMethod="unsigned integer"/>
                    <Element Offset="144" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000090" Description="knockbackForce" DisplayMethod="unsigned integer"/>
                    <Element Offset="156" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000009C" Description="startPosition" DisplayMethod="unsigned integer"/>
                    <Element Offset="168" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000A8" Description="startRotation" DisplayMethod="unsigned integer"/>
                    <Element Offset="184" Vartype="Pointer" Bytesize="8" OffsetHex="000000B8" Description="OnCrouch" DisplayMethod="unsigned integer"/>
                    <Element Offset="192" Vartype="Pointer" Bytesize="8" OffsetHex="000000C0" Description="OnMantleStart" DisplayMethod="unsigned integer"/>
                    <Element Offset="200" Vartype="Pointer" Bytesize="8" OffsetHex="000000C8" Description="OnMantleEnd" DisplayMethod="unsigned integer"/>
                    <Element Offset="208" Vartype="Pointer" Bytesize="8" OffsetHex="000000D0" Description="slopeAngles" DisplayMethod="unsigned integer"/>
                    <Element Offset="216" Vartype="Pointer" Bytesize="8" OffsetHex="000000D8" Description="slopeOffsetPoints" DisplayMethod="unsigned integer"/>
                    <Element Offset="224" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000E0" Description="groundContact" DisplayMethod="unsigned integer"/>
                    <Element Offset="280" Vartype="Pointer" Bytesize="8" OffsetHex="00000118" Description="charController" DisplayMethod="unsigned integer"/>
                    <Element Offset="288" Vartype="Pointer" Bytesize="8" OffsetHex="00000120" Description="groundCol" DisplayMethod="unsigned integer"/>
                    <Element Offset="296" Vartype="Pointer" Bytesize="8" OffsetHex="00000128" Description="slopeCol" DisplayMethod="unsigned integer"/>
                    <Element Offset="304" Vartype="Pointer" Bytesize="8" OffsetHex="00000130" Description="mantleCol" DisplayMethod="unsigned integer"/>
                    <Element Offset="312" Vartype="Pointer" Bytesize="8" OffsetHex="00000138" Description="slopeOverride" DisplayMethod="unsigned integer"/>
                    <Element Offset="320" Vartype="Pointer" Bytesize="8" OffsetHex="00000140" Description="mantlePhysObj" DisplayMethod="unsigned integer"/>
                    <Element Offset="328" Vartype="Pointer" Bytesize="8" OffsetHex="00000148" Description="standingPhysObj" DisplayMethod="unsigned integer"/>
                    <Element Offset="336" Vartype="Pointer" Bytesize="8" OffsetHex="00000150" Description="aiColliderList" DisplayMethod="unsigned integer"/>
                    <Element Offset="344" Vartype="Pointer" Bytesize="8" OffsetHex="00000158" Description="eavesdropBlocker" DisplayMethod="unsigned integer"/>
                    <Element Offset="352" Vartype="Pointer" Bytesize="8" OffsetHex="00000160" Description="stepSourceChannel" DisplayMethod="unsigned integer"/>
                    <Element Offset="360" Vartype="Pointer" Bytesize="8" OffsetHex="00000168" Description="doorBlocker" DisplayMethod="unsigned integer"/>
                    <Element Offset="368" Vartype="Pointer" Bytesize="8" OffsetHex="00000170" Description="activeWater" DisplayMethod="unsigned integer"/>
                    <Element Offset="376" Vartype="Pointer" Bytesize="8" OffsetHex="00000178" Description="cameraTr" DisplayMethod="unsigned integer"/>
                    <Element Offset="384" Vartype="Pointer" Bytesize="8" OffsetHex="00000180" Description="rb" DisplayMethod="unsigned integer"/>
                    <Element Offset="392" Vartype="Pointer" Bytesize="8" OffsetHex="00000188" Description="activePlatform" DisplayMethod="unsigned integer"/>
                    <Element Offset="400" Vartype="Pointer" Bytesize="8" OffsetHex="00000190" Description="activeClimbable" DisplayMethod="unsigned integer"/>
                    <Element Offset="408" Vartype="Pointer" Bytesize="8" OffsetHex="00000198" Description="activeRope" DisplayMethod="unsigned integer"/>
                    <Element Offset="416" Vartype="Pointer" Bytesize="8" OffsetHex="000001A0" Description="climbableObj" DisplayMethod="unsigned integer"/>
                    <Element Offset="424" Vartype="Pointer" Bytesize="8" OffsetHex="000001A8" Description="self" DisplayMethod="unsigned integer"/>
                    <Element Offset="432" Vartype="Pointer" Bytesize="8" OffsetHex="000001B0" Description="model" DisplayMethod="unsigned integer"/>
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                    <Element Offset="540" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000021C" Description="offhandForcedDrawnState" DisplayMethod="unsigned integer"/>
                    <Element Offset="544" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000220" Description="offhandActiveDrawnState" DisplayMethod="unsigned integer"/>
                    <Element Offset="548" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000224" Description="luggageStartPosition" DisplayMethod="unsigned integer"/>
                    <Element Offset="560" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000230" Description="luggageLastPosition" DisplayMethod="unsigned integer"/>
                    <Element Offset="572" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000023C" Description="luggageTargetPosition" DisplayMethod="unsigned integer"/>
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                    <Element Offset="596" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000254" Description="playerPlacePoint" DisplayMethod="unsigned integer"/>
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                    <Element Offset="640" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000280" Description="luggageTargetRotation" DisplayMethod="unsigned integer"/>
                    <Element Offset="656" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000290" Description="lastControlMode" DisplayMethod="unsigned integer"/>
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                </Structure>
              </Element>
              <Element Offset="168" Vartype="Pointer" Bytesize="8" OffsetHex="000000A8" Description="sounds" DisplayMethod="unsigned integer"/>
              <Element Offset="176" Vartype="Byte" Bytesize="1" OffsetHex="000000B0" Description="invisible" DisplayMethod="unsigned integer"/>
              <Element Offset="177" Vartype="Byte" Bytesize="1" OffsetHex="000000B1" Description="noTarget" DisplayMethod="unsigned integer"/>
              <Element Offset="178" Vartype="Byte" Bytesize="1" OffsetHex="000000B2" Description="noHUD" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="32" Vartype="Byte" Bytesize="1" OffsetHex="00000020" Description="initialized" DisplayMethod="unsigned integer"/>
        <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="OnChanged" DisplayMethod="unsigned integer"/>
        <Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="OnChangedPercentage" DisplayMethod="unsigned integer"/>
        <Element Offset="56" Vartype="Pointer" Bytesize="8" OffsetHex="00000038" Description="OnStateChange" DisplayMethod="unsigned integer"/>
        <Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="OnDamage" DisplayMethod="unsigned integer"/>
        <Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="OnAttack" DisplayMethod="unsigned integer"/>
        <Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="OnKilled" DisplayMethod="unsigned integer"/>
        <Element Offset="88" Vartype="Pointer" Bytesize="8" OffsetHex="00000058" Description="config" DisplayMethod="unsigned integer"/>
        <Element Offset="96" Vartype="Pointer" Bytesize="8" OffsetHex="00000060" Description="transformScaler" DisplayMethod="unsigned integer"/>
        <Element Offset="104" Vartype="Pointer" Bytesize="8" OffsetHex="00000068" Description="soundBlocker" DisplayMethod="unsigned integer"/>
        <Element Offset="112" Vartype="Pointer" Bytesize="8" OffsetHex="00000070" Description="OnDeath" DisplayMethod="unsigned integer"/>
        <Element Offset="120" Vartype="Pointer" Bytesize="8" OffsetHex="00000078" Description="ignoreDamageSource" DisplayMethod="unsigned integer"/>
        <Element Offset="128" Vartype="Pointer" Bytesize="8" OffsetHex="00000080" Description="damageEvent" DisplayMethod="unsigned integer"/>
        <Element Offset="136" Vartype="Pointer" Bytesize="8" OffsetHex="00000088" Description="lastDamageEvent" DisplayMethod="unsigned integer"/>
        <Element Offset="144" Vartype="Pointer" Bytesize="8" OffsetHex="00000090" Description="tr" DisplayMethod="unsigned integer"/>
        <Element Offset="152" Vartype="Pointer" Bytesize="8" OffsetHex="00000098" Description="corpse" DisplayMethod="unsigned integer"/>
        <Element Offset="160" Vartype="Byte" Bytesize="1" OffsetHex="000000A0" Description="invulnerable" DisplayMethod="unsigned integer" BackgroundColor="FFFF80"/>
        <Element Offset="161" Vartype="Byte" Bytesize="1" OffsetHex="000000A1" Description="infiniteLife" DisplayMethod="unsigned integer" BackgroundColor="FFFF80"/>
        <Element Offset="164" Vartype="Float" Bytesize="4" OffsetHex="000000A4" Description="startPercentage" DisplayMethod="unsigned integer"/>
        <Element Offset="168" Vartype="Byte" Bytesize="1" OffsetHex="000000A8" Description="isDead" DisplayMethod="unsigned integer"/>
        <Element Offset="172" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000AC" Description="amount" DisplayMethod="unsigned integer" BackgroundColor="FFFF80"/>
        <Element Offset="176" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000B0" Description="meshIndex" DisplayMethod="unsigned integer"/>
        <Element Offset="180" Vartype="Float" Bytesize="4" OffsetHex="000000B4" Description="invincibilityTimer" DisplayMethod="unsigned integer"/>
        <Element Offset="184" Vartype="Float" Bytesize="4" OffsetHex="000000B8" Description="damageSFXTimer" DisplayMethod="unsigned integer"/>
        <Element Offset="188" Vartype="Float" Bytesize="4" OffsetHex="000000BC" Description="deathTime" DisplayMethod="unsigned integer"/>
        <Element Offset="192" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000C0" Description="currentStateIndex" DisplayMethod="unsigned integer"/>
        <Element Offset="196" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000C4" Description="deathDelayFrames" DisplayMethod="unsigned integer"/>
        <Element Offset="200" Vartype="Pointer" Bytesize="8" OffsetHex="000000C8" Description="gameStateManager" DisplayMethod="unsigned integer" BackgroundColor="80FFFF">
          <Structure Name="GameStateManager" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
              <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="player" DisplayMethod="unsigned integer"/>
              <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="saveLoadManager" DisplayMethod="unsigned integer"/>
              <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="levelManager" DisplayMethod="unsigned integer"/>
              <Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="uiManager" DisplayMethod="unsigned integer"/>
              <Element Offset="56" Vartype="Pointer" Bytesize="8" OffsetHex="00000038" Description="inGameHUD" DisplayMethod="unsigned integer"/>
              <Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="soundManager" DisplayMethod="unsigned integer"/>
              <Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="console" DisplayMethod="unsigned integer"/>
              <Element Offset="80" Vartype="Byte" Bytesize="1" OffsetHex="00000050" Description="reloadOnDeath" DisplayMethod="unsigned integer"/>
              <Element Offset="84" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000054" Description="startState" DisplayMethod="unsigned integer"/>
              <Element Offset="88" Vartype="Byte" Bytesize="1" OffsetHex="00000058" Description="gameInProgress" DisplayMethod="unsigned integer"/>
              <Element Offset="89" Vartype="Byte" Bytesize="1" OffsetHex="00000059" Description="developerMode" DisplayMethod="unsigned integer" BackgroundColor="FFFF80"/>
              <Element Offset="90" Vartype="Byte" Bytesize="1" OffsetHex="0000005A" Description="inNewGameInitialization" DisplayMethod="unsigned integer"/>
              <Element Offset="92" Vartype="Float" Bytesize="4" OffsetHex="0000005C" Description="gameTime" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="208" Vartype="Pointer" Bytesize="8" OffsetHex="000000D0" Description="saveLoadManager" DisplayMethod="unsigned integer"/>
        <Element Offset="216" Vartype="Pointer" Bytesize="8" OffsetHex="000000D8" Description="fadeController" DisplayMethod="unsigned integer"/>
        <Element Offset="224" Vartype="Pointer" Bytesize="8" OffsetHex="000000E0" Description="flashController" DisplayMethod="unsigned integer"/>
        <Element Offset="232" Vartype="Pointer" Bytesize="8" OffsetHex="000000E8" Description="uiManager" DisplayMethod="unsigned integer"/>
        <Element Offset="240" Vartype="Pointer" Bytesize="8" OffsetHex="000000F0" Description="inGameHUD" DisplayMethod="unsigned integer"/>
        <Element Offset="248" Vartype="Pointer" Bytesize="8" OffsetHex="000000F8" Description="woundOverlay" DisplayMethod="unsigned integer"/>
        <Element Offset="256" Vartype="Pointer" Bytesize="8" OffsetHex="00000100" Description="healthBar" DisplayMethod="unsigned integer"/>
        <Element Offset="264" Vartype="Pointer" Bytesize="8" OffsetHex="00000108" Description="damageFlashTypes" DisplayMethod="unsigned integer"/>
        <Element Offset="272" Vartype="Pointer" Bytesize="8" OffsetHex="00000110" Description="self" DisplayMethod="unsigned integer">
          <Structure Name="PlayerEntity" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
              <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="config" DisplayMethod="unsigned integer"/>
              <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="model" DisplayMethod="unsigned integer"/>
              <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="health" DisplayMethod="unsigned integer"/>
              <Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="mobility" DisplayMethod="unsigned integer"/>
              <Element Offset="56" Vartype="Pointer" Bytesize="8" OffsetHex="00000038" Description="flammable" DisplayMethod="unsigned integer"/>
              <Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="physics" DisplayMethod="unsigned integer"/>
              <Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="effects" DisplayMethod="unsigned integer"/>
              <Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="components" DisplayMethod="unsigned integer"/>
              <Element Offset="88" Vartype="Pointer" Bytesize="8" OffsetHex="00000058" Description="tr" DisplayMethod="unsigned integer"/>
              <Element Offset="96" Vartype="Byte" Bytesize="1" OffsetHex="00000060" Description="initialized" DisplayMethod="unsigned integer"/>
              <Element Offset="104" Vartype="Pointer" Bytesize="8" OffsetHex="00000068" Description="movement" DisplayMethod="unsigned integer"/>
              <Element Offset="112" Vartype="Pointer" Bytesize="8" OffsetHex="00000070" Description="cameraController" DisplayMethod="unsigned integer"/>
              <Element Offset="120" Vartype="Pointer" Bytesize="8" OffsetHex="00000078" Description="_collider" DisplayMethod="unsigned integer"/>
              <Element Offset="128" Vartype="Pointer" Bytesize="8" OffsetHex="00000080" Description="_mainCameraTr" DisplayMethod="unsigned integer"/>
              <Element Offset="136" Vartype="Pointer" Bytesize="8" OffsetHex="00000088" Description="_viewmodelCameraTr" DisplayMethod="unsigned integer"/>
              <Element Offset="144" Vartype="Pointer" Bytesize="8" OffsetHex="00000090" Description="control" DisplayMethod="unsigned integer"/>
              <Element Offset="152" Vartype="Pointer" Bytesize="8" OffsetHex="00000098" Description="interact" DisplayMethod="unsigned integer"/>
              <Element Offset="160" Vartype="Pointer" Bytesize="8" OffsetHex="000000A0" Description="equipment" DisplayMethod="unsigned integer"/>
              <Element Offset="168" Vartype="Pointer" Bytesize="8" OffsetHex="000000A8" Description="sounds" DisplayMethod="unsigned integer"/>
              <Element Offset="176" Vartype="Byte" Bytesize="1" OffsetHex="000000B0" Description="invisible" DisplayMethod="unsigned integer"/>
              <Element Offset="177" Vartype="Byte" Bytesize="1" OffsetHex="000000B1" Description="noTarget" DisplayMethod="unsigned integer"/>
              <Element Offset="178" Vartype="Byte" Bytesize="1" OffsetHex="000000B2" Description="noHUD" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="280" Vartype="Byte" Bytesize="1" OffsetHex="00000118" Description="isDying" DisplayMethod="unsigned integer"/>
        <Element Offset="281" Vartype="Byte" Bytesize="1" OffsetHex="00000119" Description="hasDeathStarted" DisplayMethod="unsigned integer"/>
        <Element Offset="282" Vartype="Byte" Bytesize="1" OffsetHex="0000011A" Description="isDeathFading" DisplayMethod="unsigned integer"/>
        <Element Offset="283" Vartype="Byte" Bytesize="1" OffsetHex="0000011B" Description="inWoundedState" DisplayMethod="unsigned integer"/>
        <Element Offset="284" Vartype="Byte" Bytesize="1" OffsetHex="0000011C" Description="onPainkiller" DisplayMethod="unsigned integer"/>
        <Element Offset="285" Vartype="Byte" Bytesize="1" OffsetHex="0000011D" Description="fadeStarted" DisplayMethod="unsigned integer"/>
        <Element Offset="286" Vartype="Byte" Bytesize="1" OffsetHex="0000011E" Description="resetStarted" DisplayMethod="unsigned integer"/>
        <Element Offset="288" Vartype="Float" Bytesize="4" OffsetHex="00000120" Description="lifeAmountMaxMod" DisplayMethod="unsigned integer"/>
        <Element Offset="292" Vartype="Float" Bytesize="4" OffsetHex="00000124" Description="limpTimer" DisplayMethod="unsigned integer"/>
        <Element Offset="296" Vartype="Float" Bytesize="4" OffsetHex="00000128" Description="damageDelayTimer" DisplayMethod="unsigned integer"/>
        <Element Offset="300" Vartype="Float" Bytesize="4" OffsetHex="0000012C" Description="regenerateTimer" DisplayMethod="unsigned integer"/>
        <Element Offset="304" Vartype="Float" Bytesize="4" OffsetHex="00000130" Description="deathTimer" DisplayMethod="unsigned integer"/>
        <Element Offset="308" Vartype="Float" Bytesize="4" OffsetHex="00000134" Description="timeOfDeath" DisplayMethod="unsigned integer"/>
        <Element Offset="312" Vartype="Float" Bytesize="4" OffsetHex="00000138" Description="fadeTimer" DisplayMethod="unsigned integer"/>
        <Element Offset="316" Vartype="Float" Bytesize="4" OffsetHex="0000013C" Description="fadeDelayTimer" DisplayMethod="unsigned integer"/>
        <Element Offset="320" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000140" Description="dotDamageType" DisplayMethod="unsigned integer"/>
        <Element Offset="324" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000144" Description="damageFlashParams" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
  </Structures>
</CheatTable>
