<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>0</ID>
      <Description>"==== General ===="</Description>
      <Options moDeactivateChildrenAsWell="1"/>
      <Color>C080FF</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>2</ID>
          <Description>"Infinite Hearts"</Description>
          <Color>C08000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]

aobscanmodule(One,RiskysRevenge.exe,8A 86 62 01 00 00)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov al,[esi+00000164]
  mov [esi+00000162],al
  jmp return

One:
  jmp newmem
  nop

return:
registersymbol(One)

[DISABLE]

One:
  db 8A 86 62 01 00 00

unregistersymbol(One)
dealloc(newmem)
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4</ID>
          <Description>"Infinite Magic"</Description>
          <Color>C08000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]

aobscanmodule(Two,RiskysRevenge.exe,0F B7 56 40 84 C9)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov word ptr [esi+40],64
  movzx edx,word ptr [esi+40]
  test cl,cl
  jmp return

Two:
  jmp newmem
  nop

return:
registersymbol(Two)

[DISABLE]

Two:
  db 0F B7 56 40 84 C9

unregistersymbol(Two)
dealloc(newmem)
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>3</ID>
          <Description>"Untouchable"</Description>
          <Color>C08000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]

aobscanmodule(Three,RiskysRevenge.exe,8A 8F 67 01 00 00)
alloc(newmem,$1000)

label(code)
label(return)

newmem:
  cmp byte ptr [edi+44],0
  jne code
  mov byte ptr [edi+00000167],5

code:
  mov cl,[edi+00000167]
  jmp return

Three:
  jmp newmem
  nop

return:
registersymbol(Three)

[DISABLE]

Three:
  db 8A 8F 67 01 00 00

unregistersymbol(Three)
dealloc(newmem)
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>1</ID>
      <Description>"==== Extras ====="</Description>
      <Options moDeactivateChildrenAsWell="1"/>
      <Color>C080FF</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>5</ID>
          <Description>"Unlock Warp Pedestals"</Description>
          <Color>C08000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]

aobscanmodule(Four,RiskysRevenge.exe,80 BC 08 FB 01 00 00 00)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov byte ptr [eax+ecx+000001FB],1
  jmp return

Four:
  jmp newmem
  nop 3

return:
registersymbol(Four)

[DISABLE]

Four:
  db 80 BC 08 FB 01 00 00 00

unregistersymbol(Four)
dealloc(newmem)
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>6</ID>
          <Description>"⬆Enable before talking to a Warp Squid."</Description>
          <Color>C0C0C0</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>Created by: Outrun
https://opencheattables.com
</Comments>
</CheatTable>
