<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>20</ID>
      <Description>"Only enables once you're in-game."</Description>
      <Options moDeactivateChildrenAsWell="1"/>
      <Color>C0C0C0</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>41</ID>
          <Description>"Bastion"</Description>
          <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
          <Color>C08000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]

aobscan(One,0C F3 0F 7E 06 66 0F D6 07 F3)
aobscan(Two,8B 81 58 02 00 00 3B)

alloc(newmemOne,$1000)
alloc(newmemTwo,$1000)
alloc(Three,4)
alloc(Four,1)
alloc(Five,1)

registersymbol(One)
registersymbol(Two)
registersymbol(Three)
registersymbol(Four)
registersymbol(Five)

label(codeOne)
label(codeTwo)
label(codeThree)
label(returnOne)
label(returnTwo)

Three:
  dd 0

Four:
  db 0

Five:
  db 0

newmemOne:
  cmp ecx,70
  jne codeOne
  mov dword ptr [Three],esi
  movq xmm0,[esi]
  movq [edi],xmm0
  jmp returnOne

codeOne:
  movq xmm0,[esi]
  movq [edi],xmm0
  jmp returnOne

One+01:
  jmp newmemOne
  nop 3

returnOne:

newmemTwo:
  cmp dword ptr [ecx+6C0],1
  jne codeTwo
  cmp byte ptr [Four],1
  jne codeThree
  mov eax,[ecx+0000025C]
  mov [ecx+00000258],eax
  jmp returnTwo

codeTwo:
  cmp byte ptr [Five],1
  jne codeThree
  cmp dword ptr [ecx+00000258],1
  jbe codeThree
  mov dword ptr [ecx+00000258],1

codeThree:
  mov eax,[ecx+00000258]
  jmp returnTwo

Two:
  jmp newmemTwo
  nop

returnTwo:

[DISABLE]

One+01:
  db F3 0F 7E 06 66 0F D6 07

Two:
  db 8B 81 58 02 00 00

unregistersymbol(One)
unregistersymbol(Two)
unregistersymbol(Three)
unregistersymbol(Four)
unregistersymbol(Five)

dealloc(newmemOne)
dealloc(newmemTwo)
dealloc(Three)
dealloc(Four)
dealloc(Five)
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>45</ID>
              <Description>"==== General ===="</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <Color>C080FF</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>119</ID>
                  <Description>"Freeze Time"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscan(Six,D9 59 04 8B E5 5D C2 04 00 00)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov esp,ebp
  jmp return

Six:
  jmp newmem

return:
registersymbol(Six)

[DISABLE]

Six:
  db D9 59 04 8B E5

unregistersymbol(Six)
dealloc(newmem)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>63</ID>
                  <Description>"Infinite Health"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

Four:
  db 1

[DISABLE]

Four:
  db 0
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>19</ID>
                  <Description>"Infinite Tonics"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscan(Seven,8B 72 40 8B 4B 48)
aobscan(Eight,8B 72 40 8B 4B 44)

alloc(newmemOne,$1000)
alloc(newmemTwo,$1000)

registersymbol(Seven)
registersymbol(Eight)

label(codeOne)
label(codeTwo)
label(returnOne)
label(returnTwo)

newmemOne:

codeOne:
  mov dword ptr [edx+40],5
  mov esi,[edx+40]
  mov ecx,[ebx+48]
  jmp returnOne

Seven:
  jmp newmemOne
  nop

returnOne:

newmemTwo:

codeTwo:
  mov dword ptr [edx+40],5
  mov esi,[edx+40]
  mov ecx,[ebx+44]
  jmp returnTwo

Eight:
  jmp newmemTwo
  nop

returnTwo:

[DISABLE]

Seven:
  db 8B 72 40 8B 4B 48

Eight:
  db 8B 72 40 8B 4B 44

unregistersymbol(Seven)
unregistersymbol(Eight)

dealloc(newmemOne)
dealloc(newmemTwo)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>64</ID>
                  <Description>"Quick Kills"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

Five:
  db 1

[DISABLE]

Five:
  db 0
</AssemblerScript>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>44</ID>
              <Description>"==== Extras ====="</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <Color>C080FF</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>4</ID>
                  <Description>"Disable Falling"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscan(Nine,80 B8 5B 01 00 00 00)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  cmp byte ptr [eax+0000015B],01
  jmp return

Nine:
  jmp newmem
  nop 2

return:
registersymbol(Nine)

[DISABLE]

Nine:
  db 80 B8 5B 01 00 00 00

unregistersymbol(Nine)
dealloc(newmem)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>59</ID>
                  <Description>"Easy Proving Grounds"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscan(Ten,C3 83 B9 58 02 00 00 00)
alloc(newmem,$1000)

label(code)
label(return)

newmem:
  cmp dword ptr [ecx+00000258],1
  jbe code
  mov dword ptr [ecx+00000258],1

code:
  cmp dword ptr [ecx+00000258],00
  jmp return

Ten+01:
  jmp newmem
  nop 2

return:
registersymbol(Ten)

[DISABLE]

Ten+01:
  db 83 B9 58 02 00 00 00

unregistersymbol(Ten)
dealloc(newmem)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>65</ID>
                  <Description>"⬆Only use for target-based Proving Grounds."</Description>
                  <Color>C0C0C0</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>56</ID>
                  <Description>"⬆Disable for enemy-based Proving Grounds and normal levels."</Description>
                  <Color>C0C0C0</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>32</ID>
                  <Description>"Fragments"</Description>
                  <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>C08000</Color>
                  <VariableType>8 Bytes</VariableType>
                  <Address>[Three]</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>33</ID>
                  <Description>"Experience"</Description>
                  <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>C08000</Color>
                  <VariableType>8 Bytes</VariableType>
                  <Address>[Three]-1C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>42</ID>
                  <Description>"⬆Experience for your current level."</Description>
                  <Color>C0C0C0</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>Created by: Outrun
https://opencheattables.com</Comments>
</CheatTable>
