<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>2074</ID>
      <Description>"LEGO Batman: The Videogame"</Description>
      <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
      <Color>C08000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(One,LEGOBatman.exe,8B B2 D0 7B 00 00)

alloc(newmem,$1000)
alloc(Two,4)

registersymbol(One)
registersymbol(Two)

label(code)
label(return)

Two:
  dd 0

newmem:

code:
  mov [Two],edx
  mov esi,[edx+00007BD0]
  jmp return

One:
  jmp newmem
  nop

return:

[DISABLE]

One:
  db 8B B2 D0 7B 00 00

unregistersymbol(One)
unregistersymbol(Two)

dealloc(newmem)
dealloc(Two)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>2109</ID>
          <Description>"==== General ===="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>2244</ID>
              <Description>"Hide Interface"</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <Color>C08000</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>2235</ID>
                  <Description>"Character"</Description>
                  <Color>808080</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(Three,LEGOBatman.exe,D9 05 6C CA 9C 00 D9)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  fldz
  jmp return

Three:
  jmp newmem
  nop

return:
registersymbol(Three)

[DISABLE]

Three:
  db D9 05 6C CA 9C 00

unregistersymbol(Three)
dealloc(newmem)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>2226</ID>
                  <Description>"⬆Hides the character portraits, stud counter and heart icons."</Description>
                  <Color>C0C0C0</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>2239</ID>
                  <Description>"Super Bar"</Description>
                  <Color>808080</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(Four,LEGOBatman.exe,D9 05 50 08 AB 00 D9)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  fldz
  jmp return

Four:
  jmp newmem
  nop

return:
registersymbol(Four)

[DISABLE]

Four:
  db D9 05 50 08 AB 00

unregistersymbol(Four)
dealloc(newmem)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>2230</ID>
                  <Description>"Stud Counter"</Description>
                  <Color>808080</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(Five,LEGOBatman.exe,D9 05 A8 CA 9C 00 D9 1C)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  fldz
  jmp return

Five:
  jmp newmem
  nop

return:
registersymbol(Five)

[DISABLE]

Five:
  db D9 05 A8 CA 9C 00

unregistersymbol(Five)
dealloc(newmem)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>2242</ID>
                  <Description>"Game Hints"</Description>
                  <Color>808080</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(Six,LEGOBatman.exe,8B 0D 24 6F AC 00 D9)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  xor ecx,ecx
  mov [LEGOBatman.exe+6C6F24],ecx
  jmp return

Six:
  jmp newmem
  nop

return:
registersymbol(Six)

[DISABLE]

Six:
  db 8B 0D 24 6F AC 00

unregistersymbol(Six)
dealloc(newmem)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>2243</ID>
                  <Description>"Hide Everything"</Description>
                  <Color>808080</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(Three,LEGOBatman.exe,D9 05 6C CA 9C 00 D9)
aobscanmodule(Four,LEGOBatman.exe,D9 05 50 08 AB 00 D9)
aobscanmodule(Five,LEGOBatman.exe,D9 05 A8 CA 9C 00 D9 1C)
aobscanmodule(Six,LEGOBatman.exe,8B 0D 24 6F AC 00 D9)

alloc(newmemOne,$1000)
alloc(newmemTwo,$1000)
alloc(newmemThree,$1000)
alloc(newmemFour,$1000)

registersymbol(Three)
registersymbol(Four)
registersymbol(Five)
registersymbol(Six)

label(codeOne)
label(codeTwo)
label(codeThree)
label(codeFour)
label(returnOne)
label(returnTwo)
label(returnThree)
label(returnFour)

newmemOne:

codeOne:
  fldz
  jmp returnOne

Three:
  jmp newmemOne
  nop

returnOne:

newmemTwo:

codeTwo:
  fldz
  jmp returnTwo

Four:
  jmp newmemTwo
  nop

returnTwo:

newmemThree:

codeThree:
  fldz
  jmp returnThree

Five:
  jmp newmemThree
  nop

returnThree:

newmemFour:

codeFour:
  xor ecx,ecx
  mov [LEGOBatman.exe+6C6F24],ecx
  jmp returnFour

Six:
  jmp newmemFour
  nop

returnFour:

[DISABLE]

Three:
  db D9 05 6C CA 9C 00

Four:
  db D9 05 50 08 AB 00

Five:
  db D9 05 A8 CA 9C 00

Six:
  db 8B 0D 24 6F AC 00

unregistersymbol(Three)
unregistersymbol(Four)
unregistersymbol(Five)
unregistersymbol(Six)

dealloc(newmemOne)
dealloc(newmemTwo)
dealloc(newmemThree)
dealloc(newmemFour)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>2248</ID>
                  <Description>"⬆Hides everything mentioned above."</Description>
                  <Color>C0C0C0</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>2249</ID>
              <Description>"Quick Boss Encounters"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Seven,LEGOBatman.exe,0F BE 80 C7 15 00 00)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  xor eax,eax
  jmp return

Seven:
  jmp newmem
  nop 2

return:
registersymbol(Seven)

[DISABLE]

Seven:
  db 0F BE 80 C7 15 00 00

unregistersymbol(Seven)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2306</ID>
              <Description>"Random LEGO Figure"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

{$lua}
  if syntaxcheck then return end
  math.randomseed(os.time()+math.random())
  local blocklist = {[75] = true,[76] = true,[92] = true,
  [101] = true,[126] = true,[167] = true,[187] = true,[188] = true}
  local function randomFigure()
  local v
  repeat
  v = math.random(0,285)
  until not blocklist[v]
  return v
  end
  local lego = randomFigure()
  local figure
  repeat
  figure = randomFigure()
  until figure ~= lego
  local t = createTimer()
  t.Interval = 50
  t.OnTimer = function(timer)
  writeSmallInteger("LEGOBatman.exe+6CA814",lego)
  writeSmallInteger("LEGOBatman.exe+6CA816",figure)
  memrec.Active = false
  timer.destroy()
  end
  t.Enabled = true
{$asm}

[DISABLE]
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2310</ID>
              <Description>"⬆Click while on the character select screen."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>2311</ID>
              <Description>"⬆Make sure the LEGO figures below are not locked."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>2312</ID>
              <Description>"⬆Changing characters mid-level will remove your selected character."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>2069</ID>
          <Description>"==== Player 1 ===="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>2070</ID>
              <Description>"Studs"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
4000000000:Maximum
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>LEGOBatman.exe+5C594C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2073</ID>
              <Description>"Total Studs"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
4000000000:Maximum
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+7BD0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>35</ID>
              <Description>"LEGO Figure"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">*:Waiting
19:Alfred
146:Arctic Truck
244:Arkham Van
115:Armored Car
25:Bane
162:Bank Truck
177:Barrell
62:Bat
132:Batboat
196:Batcopter
130:Batcycle
2:Batgirl
0:Batman
129:Batmobile
138:Battery Car
131:Batwing
175:Bazooka Ride
200:Beadlebot
179:Big Digger
85:Big Mower
231:Bio-Hazard Scientist
107:Blue Car
102:Boat Ride
255:Bombcar
182:Bonus Helicopter
201:Bossbot (Breakdancer)
232:Botanic Dozer
24:Bruce Wayne
271:Bruce Wayne's Private Jet
86:Buggy
190:Build-it Truck
213:Bulldozer
108:Buoy Boat
28:Businessman
29:Businesswoman
147:Cakebot 9000
143:Camel
140:Cannon
234:Carniverous Plant
6:Cat
4:Catwoman
5:Catwoman (Classic)
272:Catwoman's Motorcycle
217:Cement Truck
185:Chair
243:Chomper Boat
15:Clayface
56:Clown Goon
229:Clown Walker
230:Clown Walker (Cannon)
27:Commissioner Gordon
134:Conveyor Device
128:Crane Grabber
87:Crash Test Dummy
88:Crash Test Gordon
153:Cratebot
197:Crocodile
114:Crocodile Ride
275:Crocodile Watercraft
73:Custom 1
74:Custom 2
145:Digger
91:Dodgem Car
161:Dogbot
249:Drag Bomb (Air)
251:Drag Bomb (Ground)
250:Drag Bomb (Joker)
252:Drag Bomb (Water)
183:Drag Bomb Bonus
184:Drag Bomb Bonus 2
32:Dragbomb
267:Dummy Boss 1
268:Dummy Boss 2
264:Dummy Character A
265:Dummy Character B
266:Dummy Character C
80:Elephant
81:Elephant (Zoo)
168:Factory Cannon
72:Factory Worker
173:Fair Crane
174:Fair Crane Grabber
169:Fair Grabber
35:Female Citizen
223:Female Citizen 2
263:Fishing Line
262:Fishing Machine
203:Fishmonger
176:Floor Waxer
276:Football
111:Forklift
59:Freeze Girl
60:Freeze Girl (Red)
170:Future Car
283:Garbage Truck
44:Gardener
30:Geek
36:Glide Pack
218:Goo Truck
280:Goon Helicopter
150:Grab Magnet
98:Grabber
99:Grabber Control
139:Grabber Control
149:Grabber Tripod Seat
82:Gyrocopter
84:Gyrocopter (Orange + Gun)
83:Gyrocopter (Purple + Gun)
257:Harbor Helicopter
277:Harbor Helicopter (Police)
11:Harley Quinn
205:Harley Quinn's Hammer Truck
23:Hose
125:Hover Car
256:Hover Gunker
160:Hover Test
116:Hovercraft
8:Hush
137:Hydro Grabber
199:Ice Cannon
97:Ice Cream Van
152:Ice Filling Chair
151:Ice Filling Thing
40:Jack-in-a-box
202:Janitor
180:Joker Balloon
181:Joker Bomb
260:Joker Forklift
54:Joker Goon
55:Joker Henchman
195:Joker Ladder
216:Joker Van
14:Killer Croc
186:Killer Croc's Swamp Rider
26:Killer Moth
47:L.B.I. Agent
156:Large Grabber
165:Large Laser Cannon
157:Life Raft
77:Lion
164:Little Digger
78:Llama
163:Lotus
33:Mad Hatter
127:Magnet Grabber
34:Male Citizen
16:Man-Bat
50:Military Policeman
254:Motorbike
89:Mower
148:Mower with Trailer
22:Mr. Freeze
285:Mr. Freeze's Iceberg
210:Mr. Freeze's Kart
191:Newspaper
17:Nightwing
3:No Sidekick
141:Pedalo
233:Pedalo Swan
42:Penguin Bomb
51:Penguin Goon
53:Penguin Goon (Pistol)
192:Penguin Goon Submarine
52:Penguin Henchman
46:Penguin Henchman (Sailor)
248:Penguin Layer
241:Penguin Mine
113:Penguin Mini
41:Penguin Monion
112:Penguin Rider
206:Penguin's Submarine
103:Plane Ride
235:Plant Car
212:Poison Battrap
21:Poison Ivy
68:Poison Ivy Goon
239:Poison Seedling
158:Police Boat
100:Police Car
281:Police Car 2
247:Police Cruiser (Boat)
222:Police Dog Van
204:Police Helicopter
274:Police Helicopter (Flips)
246:Police Helicopter 2
67:Police Marksman
117:Police Motorcycle
282:Police Motorcycle (Gun)
214:Police Motorcycle (Police)
64:Police Officer
261:Police Trailer
224:Police Truck (Cab)
215:Police Van
209:Police Watercraft
279:Police Watercraft 2
63:Policeman
18:Ra's al Ghul
96:Radio Boat (Blue)
95:Radio Boat (Green)
93:Radio Boat (Red)
94:Radio Boat (Yellow)
90:Radio Car
124:Radio Controlled Boat (Caged)
109:Radio Controlled Helicopter
228:Radio Controlled Helicopter (Green)
121:Radio Controlled Lorry (Blue)
120:Radio Controlled Lorry (Green)
118:Radio Controlled Lorry (Red)
119:Radio Controlled Lorry (Yellow)
245:Radio Controlled Pirate Ship
259:Raptor Skeleton
172:Rat
106:Red Car
105:Refuel
144:Rhino
57:Riddler Goon
220:Riddler Goon Car
221:Riddler Goon Van
58:Riddler Henchman
284:Riddler's Jet
133:Ride-on Boat
65:Riot Policeman
166:Roadster
1:Robin
269:Robin's Submarine
189:Robin's Watercraft
122:Robot
31:Rock Chick
66:S.W.A.T.
273:S.W.A.T. Van
45:Sailor
43:Scientist
79:Seagull
48:Security Guard
49:Security Man
71:Sewage Worker
155:Shark
219:Small Van
123:Snow Sweeper
211:Snowplough
104:Spaceship Ride
110:Speed Boat
258:Sports Fishing (Boat)
171:Sprinkler
238:Stompy Robot
240:Swamp Boat
242:Swamp Boat (Chair)
136:Tank
159:Test Vehicle
9:The Joker
10:The Joker (Tropical)
194:The Joker's Helicopter
193:The Joker's Helicopter (Joker)
278:The Joker's Van
12:The Penguin
13:The Riddler
20:The Scarecrow
208:The Scarecrow's Biplane
154:Tug Boat
142:Turtle
7:Two-Face
198:Two-Face's Armored Truck
207:Tyrannosaurus Skeleton
39:Umbrella
236:Walker Suit
253:Walrus
178:Water Cannon
237:Wayne Bot
135:Wheeler
37:Whip
38:Whip Rope
225:Wrecking Ball
227:Wrecking Ball (Arm)
226:Wrecking Ball (Base)
270:Yellow Boat
61:Yeti
70:Zoo Sweeper
69:Zookeeper
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>2 Bytes</VariableType>
              <Address>LEGOBatman.exe+6CA814</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2098</ID>
              <Description>"⬆Only works in Free Play mode."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>2099</ID>
              <Description>"⬆Select a character, lock, and enter a level."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>2100</ID>
              <Description>"⬆Changing characters mid-level will remove your selected character."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>2071</ID>
          <Description>"==== Player 2 ===="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>2072</ID>
              <Description>"Studs"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
4000000000:Maximum
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>LEGOBatman.exe+5C595C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2068</ID>
              <Description>"LEGO Figure"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">*:Waiting
19:Alfred
146:Arctic Truck
244:Arkham Van
115:Armored Car
25:Bane
162:Bank Truck
177:Barrell
62:Bat
132:Batboat
196:Batcopter
130:Batcycle
2:Batgirl
0:Batman
129:Batmobile
138:Battery Car
131:Batwing
175:Bazooka Ride
200:Beadlebot
179:Big Digger
85:Big Mower
231:Bio-Hazard Scientist
107:Blue Car
102:Boat Ride
255:Bombcar
182:Bonus Helicopter
201:Bossbot (Breakdancer)
232:Botanic Dozer
24:Bruce Wayne
271:Bruce Wayne's Private Jet
86:Buggy
190:Build-it Truck
213:Bulldozer
108:Buoy Boat
28:Businessman
29:Businesswoman
147:Cakebot 9000
143:Camel
140:Cannon
234:Carniverous Plant
6:Cat
4:Catwoman
5:Catwoman (Classic)
272:Catwoman's Motorcycle
217:Cement Truck
185:Chair
243:Chomper Boat
15:Clayface
56:Clown Goon
229:Clown Walker
230:Clown Walker (Cannon)
27:Commissioner Gordon
134:Conveyor Device
128:Crane Grabber
87:Crash Test Dummy
88:Crash Test Gordon
153:Cratebot
197:Crocodile
114:Crocodile Ride
275:Crocodile Watercraft
73:Custom 1
74:Custom 2
145:Digger
91:Dodgem Car
161:Dogbot
249:Drag Bomb (Air)
251:Drag Bomb (Ground)
250:Drag Bomb (Joker)
252:Drag Bomb (Water)
183:Drag Bomb Bonus
184:Drag Bomb Bonus 2
32:Dragbomb
267:Dummy Boss 1
268:Dummy Boss 2
264:Dummy Character A
265:Dummy Character B
266:Dummy Character C
80:Elephant
81:Elephant (Zoo)
168:Factory Cannon
72:Factory Worker
173:Fair Crane
174:Fair Crane Grabber
169:Fair Grabber
35:Female Citizen
223:Female Citizen 2
263:Fishing Line
262:Fishing Machine
203:Fishmonger
176:Floor Waxer
276:Football
111:Forklift
59:Freeze Girl
60:Freeze Girl (Red)
170:Future Car
283:Garbage Truck
44:Gardener
30:Geek
36:Glide Pack
218:Goo Truck
280:Goon Helicopter
150:Grab Magnet
98:Grabber
99:Grabber Control
139:Grabber Control
149:Grabber Tripod Seat
82:Gyrocopter
84:Gyrocopter (Orange + Gun)
83:Gyrocopter (Purple + Gun)
257:Harbor Helicopter
277:Harbor Helicopter (Police)
11:Harley Quinn
205:Harley Quinn's Hammer Truck
23:Hose
125:Hover Car
256:Hover Gunker
160:Hover Test
116:Hovercraft
8:Hush
137:Hydro Grabber
199:Ice Cannon
97:Ice Cream Van
152:Ice Filling Chair
151:Ice Filling Thing
40:Jack-in-a-box
202:Janitor
180:Joker Balloon
181:Joker Bomb
260:Joker Forklift
54:Joker Goon
55:Joker Henchman
195:Joker Ladder
216:Joker Van
14:Killer Croc
186:Killer Croc's Swamp Rider
26:Killer Moth
47:L.B.I. Agent
156:Large Grabber
165:Large Laser Cannon
157:Life Raft
77:Lion
164:Little Digger
78:Llama
163:Lotus
33:Mad Hatter
127:Magnet Grabber
34:Male Citizen
16:Man-Bat
50:Military Policeman
254:Motorbike
89:Mower
148:Mower with Trailer
22:Mr. Freeze
285:Mr. Freeze's Iceberg
210:Mr. Freeze's Kart
191:Newspaper
17:Nightwing
3:No Sidekick
141:Pedalo
233:Pedalo Swan
42:Penguin Bomb
51:Penguin Goon
53:Penguin Goon (Pistol)
192:Penguin Goon Submarine
52:Penguin Henchman
46:Penguin Henchman (Sailor)
248:Penguin Layer
241:Penguin Mine
113:Penguin Mini
41:Penguin Monion
112:Penguin Rider
206:Penguin's Submarine
103:Plane Ride
235:Plant Car
212:Poison Battrap
21:Poison Ivy
68:Poison Ivy Goon
239:Poison Seedling
158:Police Boat
100:Police Car
281:Police Car 2
247:Police Cruiser (Boat)
222:Police Dog Van
204:Police Helicopter
274:Police Helicopter (Flips)
246:Police Helicopter 2
67:Police Marksman
117:Police Motorcycle
282:Police Motorcycle (Gun)
214:Police Motorcycle (Police)
64:Police Officer
261:Police Trailer
224:Police Truck (Cab)
215:Police Van
209:Police Watercraft
279:Police Watercraft 2
63:Policeman
18:Ra's al Ghul
96:Radio Boat (Blue)
95:Radio Boat (Green)
93:Radio Boat (Red)
94:Radio Boat (Yellow)
90:Radio Car
124:Radio Controlled Boat (Caged)
109:Radio Controlled Helicopter
228:Radio Controlled Helicopter (Green)
121:Radio Controlled Lorry (Blue)
120:Radio Controlled Lorry (Green)
118:Radio Controlled Lorry (Red)
119:Radio Controlled Lorry (Yellow)
245:Radio Controlled Pirate Ship
259:Raptor Skeleton
172:Rat
106:Red Car
105:Refuel
144:Rhino
57:Riddler Goon
220:Riddler Goon Car
221:Riddler Goon Van
58:Riddler Henchman
284:Riddler's Jet
133:Ride-on Boat
65:Riot Policeman
166:Roadster
1:Robin
269:Robin's Submarine
189:Robin's Watercraft
122:Robot
31:Rock Chick
66:S.W.A.T.
273:S.W.A.T. Van
45:Sailor
43:Scientist
79:Seagull
48:Security Guard
49:Security Man
71:Sewage Worker
155:Shark
219:Small Van
123:Snow Sweeper
211:Snowplough
104:Spaceship Ride
110:Speed Boat
258:Sports Fishing (Boat)
171:Sprinkler
238:Stompy Robot
240:Swamp Boat
242:Swamp Boat (Chair)
136:Tank
159:Test Vehicle
9:The Joker
10:The Joker (Tropical)
194:The Joker's Helicopter
193:The Joker's Helicopter (Joker)
278:The Joker's Van
12:The Penguin
13:The Riddler
20:The Scarecrow
208:The Scarecrow's Biplane
154:Tug Boat
142:Turtle
7:Two-Face
198:Two-Face's Armored Truck
207:Tyrannosaurus Skeleton
39:Umbrella
236:Walker Suit
253:Walrus
178:Water Cannon
237:Wayne Bot
135:Wheeler
37:Whip
38:Whip Rope
225:Wrecking Ball
227:Wrecking Ball (Arm)
226:Wrecking Ball (Base)
270:Yellow Boat
61:Yeti
70:Zoo Sweeper
69:Zookeeper
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>2 Bytes</VariableType>
              <Address>LEGOBatman.exe+6CA816</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2303</ID>
              <Description>"⬆Only works in Free Play mode."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>2304</ID>
              <Description>"⬆Select a character, lock, and enter a level."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>2305</ID>
              <Description>"⬆Changing characters mid-level will remove your selected character."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>2075</ID>
          <Description>"==== Extras ====="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>2104</ID>
              <Description>"These are the built-in extras and are only needed until you unlock them in-game."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>2077</ID>
              <Description>"Adaptive Difficulty"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

{$lua}
  if adaptiveDifficulty == nil then
  local addr = getAddress("LEGOBatman.exe+537DE0")
  adaptiveDifficulty = createTimer()
  adaptiveDifficulty.Interval = 1000
  adaptiveDifficulty.OnTimer = function() writeBytes(addr,0) end
  end
{$asm}

[DISABLE]

{$lua}
  if adaptiveDifficulty then
  writeBytes("LEGOBatman.exe+537DE0",1)
  adaptiveDifficulty.destroy()
  adaptiveDifficulty = nil
  end
{$asm}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2101</ID>
              <Description>"⬆This setting turns the feature off, as it is enabled by default."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>2078</ID>
              <Description>"Always Score Multiply"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

{$lua}
  if alwaysMultiply == nil then
  local addr = getAddress("LEGOBatman.exe+537F84")
  alwaysMultiply = createTimer()
  alwaysMultiply.Interval = 1000
  alwaysMultiply.OnTimer = function() writeBytes(addr,1) end
  end
{$asm}

[DISABLE]

{$lua}
  if alwaysMultiply then
  writeBytes("LEGOBatman.exe+537F84",0)
  alwaysMultiply.destroy()
  alwaysMultiply = nil
  end
{$asm}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2079</ID>
              <Description>"Beep Beep"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

{$lua}
  if beepBeep == nil then
  local addr = getAddress("LEGOBatman.exe+537E18")
  beepBeep = createTimer()
  beepBeep.Interval = 1000
  beepBeep.OnTimer = function() writeBytes(addr,1) end
  end
{$asm}

[DISABLE]

{$lua}
  if beepBeep then
  writeBytes("LEGOBatman.exe+537E18",0)
  beepBeep.destroy()
  beepBeep = nil
  end
{$asm}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2080</ID>
              <Description>"Character Studs"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

{$lua}
  if characterStuds == nil then
  local addr = getAddress("LEGOBatman.exe+537F30")
  characterStuds = createTimer()
  characterStuds.Interval = 1000
  characterStuds.OnTimer = function() writeBytes(addr,1) end
  end
{$asm}

[DISABLE]

{$lua}
  if characterStuds then
  writeBytes("LEGOBatman.exe+537F30",0)
  characterStuds.destroy()
  characterStuds = nil
  end
{$asm}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2081</ID>
              <Description>"Disguise"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

{$lua}
  if disguise == nil then
  local addr = getAddress("LEGOBatman.exe+537E50")
  disguise = createTimer()
  disguise.Interval = 1000
  disguise.OnTimer = function() writeBytes(addr,1) end
  end
{$asm}

[DISABLE]

{$lua}
  if disguise then
  writeBytes("LEGOBatman.exe+537E50",0)
  disguise.destroy()
  disguise = nil
  end
{$asm}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2082</ID>
              <Description>"Extra Hearts"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

{$lua}
  if extraHearts == nil then
  local addr = getAddress("LEGOBatman.exe+537FF4")
  extraHearts = createTimer()
  extraHearts.Interval = 1000
  extraHearts.OnTimer = function() writeBytes(addr,1) end
  end
{$asm}

[DISABLE]

{$lua}
  if extraHearts then
  writeBytes("LEGOBatman.exe+537FF4",0)
  extraHearts.destroy()
  extraHearts = nil
  end
{$asm}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2083</ID>
              <Description>"Extra Toggle"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

{$lua}
  if extraToggle == nil then
  local addr = getAddress("LEGOBatman.exe+537E6C")
  extraToggle = createTimer()
  extraToggle.Interval = 1000
  extraToggle.OnTimer = function() writeBytes(addr,1) end
  end
{$asm}

[DISABLE]

{$lua}
  if extraToggle then
  writeBytes("LEGOBatman.exe+537E6C",0)
  extraToggle.destroy()
  extraToggle = nil
  end
{$asm}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2084</ID>
              <Description>"Fast Build"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

{$lua}
  if fastBuild == nil then
  local addr = getAddress("LEGOBatman.exe+537FA0")
  fastBuild = createTimer()
  fastBuild.Interval = 1000
  fastBuild.OnTimer = function() writeBytes(addr,1) end
  end
{$asm}

[DISABLE]

{$lua}
  if fastBuild then
  writeBytes("LEGOBatman.exe+537FA0",0)
  fastBuild.destroy()
  fastBuild = nil
  end
{$asm}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2085</ID>
              <Description>"Ice Rink"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

{$lua}
  if iceRink == nil then
  local addr = getAddress("LEGOBatman.exe+537E34")
  iceRink = createTimer()
  iceRink.Interval = 1000
  iceRink.OnTimer = function() writeBytes(addr,1) end
  end
{$asm}

[DISABLE]

{$lua}
  if iceRink then
  writeBytes("LEGOBatman.exe+537E34",0)
  iceRink.destroy()
  iceRink = nil
  end
{$asm}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2086</ID>
              <Description>"Immune to Freeze"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

{$lua}
  if immuneFreeze == nil then
  local addr = getAddress("LEGOBatman.exe+537FBC")
  immuneFreeze = createTimer()
  immuneFreeze.Interval = 1000
  immuneFreeze.OnTimer = function() writeBytes(addr,1) end
  end
{$asm}

[DISABLE]

{$lua}
  if immuneFreeze then
  writeBytes("LEGOBatman.exe+537FBC",0)
  immuneFreeze.destroy()
  immuneFreeze = nil
  end
{$asm}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2087</ID>
              <Description>"Invincibility"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

{$lua}
  if invincibility == nil then
  local addr = getAddress("LEGOBatman.exe+538010")
  invincibility = createTimer()
  invincibility.Interval = 1000
  invincibility.OnTimer = function() writeBytes(addr,1) end
  end
{$asm}

[DISABLE]

{$lua}
  if invincibility then
  writeBytes("LEGOBatman.exe+538010",0)
  invincibility.destroy()
  invincibility = nil
  end
{$asm}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2088</ID>
              <Description>"Minikit Detector"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

{$lua}
  if minikitDetector == nil then
  local addr = getAddress("LEGOBatman.exe+537F4C")
  minikitDetector = createTimer()
  minikitDetector.Interval = 1000
  minikitDetector.OnTimer = function() writeBytes(addr,1) end
  end
{$asm}

[DISABLE]

{$lua}
  if minikitDetector then
  writeBytes("LEGOBatman.exe+537F4C",0)
  minikitDetector.destroy()
  minikitDetector = nil
  end
{$asm}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2089</ID>
              <Description>"Power Brick Detector"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

{$lua}
  if brickDetector == nil then
  local addr = getAddress("LEGOBatman.exe+537F68")
  brickDetector = createTimer()
  brickDetector.Interval = 1000
  brickDetector.OnTimer = function() writeBytes(addr,1) end
  end
{$asm}

[DISABLE]

{$lua}
  if brickDetector then
  writeBytes("LEGOBatman.exe+537F68",0)
  brickDetector.destroy()
  brickDetector = nil
  end
{$asm}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2090</ID>
              <Description>"Regenerate Hearts"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

{$lua}
  if regenerateHearts == nil then
  local addr = getAddress("LEGOBatman.exe+537FD8")
  regenerateHearts = createTimer()
  regenerateHearts.Interval = 1000
  regenerateHearts.OnTimer = function() writeBytes(addr,1) end
  end
{$asm}

[DISABLE]

{$lua}
  if regenerateHearts then
  writeBytes("LEGOBatman.exe+537FD8",0)
  regenerateHearts.destroy()
  regenerateHearts = nil
  end
{$asm}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2091</ID>
              <Description>"Score x2"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

{$lua}
  if score2 == nil then
  local addr = getAddress("LEGOBatman.exe+537E88")
  score2 = createTimer()
  score2.Interval = 1000
  score2.OnTimer = function() writeBytes(addr,1) end
  end
{$asm}

[DISABLE]

{$lua}
  if score2 then
  writeBytes("LEGOBatman.exe+537E88",0)
  score2.destroy()
  score2 = nil
  end
{$asm}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2092</ID>
              <Description>"Score x4"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

{$lua}
  if score4 == nil then
  local addr = getAddress("LEGOBatman.exe+537EA4")
  score4 = createTimer()
  score4.Interval = 1000
  score4.OnTimer = function() writeBytes(addr,1) end
  end
{$asm}

[DISABLE]

{$lua}
  if score4 then
  writeBytes("LEGOBatman.exe+537EA4",0)
  score4.destroy()
  score4 = nil
  end
{$asm}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2093</ID>
              <Description>"Score x6"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

{$lua}
  if score6 == nil then
  local addr = getAddress("LEGOBatman.exe+537EC0")
  score6 = createTimer()
  score6.Interval = 1000
  score6.OnTimer = function() writeBytes(addr,1) end
  end
{$asm}

[DISABLE]

{$lua}
  if score6 then
  writeBytes("LEGOBatman.exe+537EC0",0)
  score6.destroy()
  score6 = nil
  end
{$asm}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2094</ID>
              <Description>"Score x8"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

{$lua}
  if score8 == nil then
  local addr = getAddress("LEGOBatman.exe+537EDC")
  score8 = createTimer()
  score8.Interval = 1000
  score8.OnTimer = function() writeBytes(addr,1) end
  end
{$asm}

[DISABLE]

{$lua}
  if score8 then
  writeBytes("LEGOBatman.exe+537EDC",0)
  score8.destroy()
  score8 = nil
  end
{$asm}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2095</ID>
              <Description>"Score x10"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

{$lua}
  if score10 == nil then
  local addr = getAddress("LEGOBatman.exe+537EF8")
  score10 = createTimer()
  score10.Interval = 1000
  score10.OnTimer = function() writeBytes(addr,1) end
  end
{$asm}

[DISABLE]

{$lua}
  if score10 then
  writeBytes("LEGOBatman.exe+537EF8",0)
  score10.destroy()
  score10 = nil
  end
{$asm}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2096</ID>
              <Description>"Silhouettes"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

{$lua}
  if silhouettes == nil then
  local addr = getAddress("LEGOBatman.exe+537DFC")
  silhouettes = createTimer()
  silhouettes.Interval = 1000
  silhouettes.OnTimer = function() writeBytes(addr,1) end
  end
{$asm}

[DISABLE]

{$lua}
  if silhouettes then
  writeBytes("LEGOBatman.exe+537DFC",0)
  silhouettes.destroy()
  silhouettes = nil
  end
{$asm}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2097</ID>
              <Description>"Stud Magnet"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

{$lua}
  if studMagnet == nil then
  local addr = getAddress("LEGOBatman.exe+537F14")
  studMagnet = createTimer()
  studMagnet.Interval = 1000
  studMagnet.OnTimer = function() writeBytes(addr,1) end
  end
{$asm}

[DISABLE]

{$lua}
  if studMagnet then
  writeBytes("LEGOBatman.exe+537F14",0)
  studMagnet.destroy()
  studMagnet = nil
  end
{$asm}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2107</ID>
              <Description>"⬆Some extras take effect when switching to Player 2 after being enabled or disabled."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>Created by: Outrun
https://opencheattables.com</Comments>
</CheatTable>
