<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="51">
  <CheatEntries>
    <CheatEntry>
      <ID>6</ID>
      <Description>"god mode player"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : MechWarrior-Win64-Shipping.exe
  Version:
  Date   : 2026-01-04
  Author : eric

  This script does blah blah blah
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat



aobscanfunction(INJECT,MechWarrior-Win64-Shipping.APawn::IsPlayerControlled,00 08 75 03 B0 01)  // should be unique in this function
alloc(newmem,$1000,INJECT)
alloc(playerpawn,8)
registersymbol(playerpawn)
label(code)
label(return)

newmem:
  mov [playerpawn],rcx
  and byte [rcx+59],7f //disable the bCanBeDamaged flag


code:
  mov al,01
  jmp return

INJECT+04:
  jmp1 newmem
  nop
return:
registersymbol(INJECT)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
INJECT+04:
  db B0 01

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: MechWarrior-Win64-Shipping.APawn::IsPlayerControlled+15

MechWarrior-Win64-Shipping.APawn::IsPawnControlled+B: C3                    - ret
"MechWarrior-Win64-Shipping.exe"+2CAA64C: CC                    - int 3
"MechWarrior-Win64-Shipping.exe"+2CAA64D: CC                    - int 3
"MechWarrior-Win64-Shipping.exe"+2CAA64E: CC                    - int 3
"MechWarrior-Win64-Shipping.exe"+2CAA64F: CC                    - int 3
MechWarrior-Win64-Shipping.APawn::IsPlayerControlled: 48 8B 81 98 02 00 00  - mov rax,[rcx+00000298]
MechWarrior-Win64-Shipping.APawn::IsPlayerControlled+7: 48 85 C0              - test rax,rax
MechWarrior-Win64-Shipping.APawn::IsPlayerControlled+A: 74 0C                 - je MechWarrior-Win64-Shipping.APawn::IsPlayerControlled+18
MechWarrior-Win64-Shipping.APawn::IsPlayerControlled+C: F6 80 82 02 00 00 08  - test byte ptr [rax+00000282],08
MechWarrior-Win64-Shipping.APawn::IsPlayerControlled+13: 75 03                 - jne MechWarrior-Win64-Shipping.APawn::IsPlayerControlled+18
// ---------- INJECTING HERE ----------
MechWarrior-Win64-Shipping.APawn::IsPlayerControlled+15: B0 01                 - mov al,01
// ---------- DONE INJECTING  ----------
MechWarrior-Win64-Shipping.APawn::IsPlayerControlled+17: C3                    - ret
MechWarrior-Win64-Shipping.APawn::IsPlayerControlled+18: 32 C0                 - xor al,al
MechWarrior-Win64-Shipping.APawn::IsPlayerControlled+1A: C3                    - ret
MechWarrior-Win64-Shipping.APawn::IsPlayerControlled+1B: CC                    - int 3
"MechWarrior-Win64-Shipping.exe"+2CAA66C: CC                    - int 3
"MechWarrior-Win64-Shipping.exe"+2CAA66D: CC                    - int 3
"MechWarrior-Win64-Shipping.exe"+2CAA66E: CC                    - int 3
"MechWarrior-Win64-Shipping.exe"+2CAA66F: CC                    - int 3
MechWarrior-Win64-Shipping.FBodyInstance::IsShapeBoundToBody: 40 53                 - push rbx
MechWarrior-Win64-Shipping.FBodyInstance::IsShapeBoundToBody+2: 48 83 EC 20           - sub rsp,20
}

</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>7</ID>
      <Description>"god mode teammates"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : MechWarrior-Win64-Shipping.exe
  Version: 
  Date   : 2026-01-05
  Author : eric

  This script does blah blah blah
}

[ENABLE]


aobscanfunction(INJECT,MechWarrior-Win64-Shipping.AMWMech::Tick,48 83 EC 38 0F 29 74 24 20 0F 28 F1 48 89 5C 24 40 48 8B D9 48 89)  // should be unique in this function
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:
cmp byte [rcx+f71],1
jne code
and byte [rcx+59],7f

code:
  sub rsp,38
  movaps [rsp+20],xmm6
  jmp return

INJECT:
  jmp newmem
  nop 4
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 48 83 EC 38 0F 29 74 24 20

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: MechWarrior-Win64-Shipping.AMWMech::Tick

"MechWarrior-Win64-Shipping.exe"+F7CFF6: CC                 - int 3 
"MechWarrior-Win64-Shipping.exe"+F7CFF7: CC                 - int 3 
"MechWarrior-Win64-Shipping.exe"+F7CFF8: CC                 - int 3 
"MechWarrior-Win64-Shipping.exe"+F7CFF9: CC                 - int 3 
"MechWarrior-Win64-Shipping.exe"+F7CFFA: CC                 - int 3 
"MechWarrior-Win64-Shipping.exe"+F7CFFB: CC                 - int 3 
"MechWarrior-Win64-Shipping.exe"+F7CFFC: CC                 - int 3 
"MechWarrior-Win64-Shipping.exe"+F7CFFD: CC                 - int 3 
"MechWarrior-Win64-Shipping.exe"+F7CFFE: CC                 - int 3 
"MechWarrior-Win64-Shipping.exe"+F7CFFF: CC                 - int 3 
// ---------- INJECTING HERE ----------
MechWarrior-Win64-Shipping.AMWMech::Tick: 48 83 EC 38        - sub rsp,38
// ---------- DONE INJECTING  ----------
MechWarrior-Win64-Shipping.AMWMech::Tick+4: 0F 29 74 24 20     - movaps [rsp+20],xmm6
MechWarrior-Win64-Shipping.AMWMech::Tick+9: 0F 28 F1           - movaps xmm6,xmm1
MechWarrior-Win64-Shipping.AMWMech::Tick+C: 48 89 5C 24 40     - mov [rsp+40],rbx
MechWarrior-Win64-Shipping.AMWMech::Tick+11: 48 8B D9           - mov rbx,rcx
MechWarrior-Win64-Shipping.AMWMech::Tick+14: 48 89 7C 24 30     - mov [rsp+30],rdi
MechWarrior-Win64-Shipping.AMWMech::Tick+19: E8 22 FE 8B 01     - call MechWarrior-Win64-Shipping.AActor::Tick
MechWarrior-Win64-Shipping.AMWMech::Tick+1E: 48 8B 03           - mov rax,[rbx]
MechWarrior-Win64-Shipping.AMWMech::Tick+21: 48 8B CB           - mov rcx,rbx
MechWarrior-Win64-Shipping.AMWMech::Tick+24: FF 90 D8 06 00 00  - call qword ptr [rax+000006D8]
MechWarrior-Win64-Shipping.AMWMech::Tick+2A: 84 C0              - test al,al
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Structures StructVersion="2">
    <Structure Name="AActor" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
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        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="AActor::GetVelocity" DisplayMethod="unsigned integer"/>
        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="SetActorLocationAndRotation" DisplayMethod="unsigned integer"/>
        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="AActor::SetActorRotation" DisplayMethod="unsigned integer"/>
        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="K2_GetActorRotation" DisplayMethod="unsigned integer"/>
        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="K2_GetActorLocation" DisplayMethod="unsigned integer"/>
        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="AActor::GetActorBounds" DisplayMethod="unsigned integer"/>
        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="GetActorUpVector" DisplayMethod="unsigned integer"/>
        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="AActor::SetActorScale3D" DisplayMethod="unsigned integer"/>
        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="AddActorWorldTransformKeepScale" DisplayMethod="unsigned integer"/>
        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="AddActorWorldTransform" DisplayMethod="unsigned integer"/>
        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="AActor::GetHorizontalDistanceTo" DisplayMethod="unsigned integer"/>
        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="AActor::K2_AddActorLocalTransform" DisplayMethod="unsigned integer"/>
        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="AActor::K2_AddActorWorldOffset" DisplayMethod="unsigned integer"/>
        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="AActor::AttachToComponent" DisplayMethod="unsigned integer"/>
        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="AActor::SetActorTransform" DisplayMethod="unsigned integer"/>
        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="AActor::GetDistanceTo" DisplayMethod="unsigned integer"/>
        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="GetTransform" DisplayMethod="unsigned integer"/>
        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="AActor::RewindForReplay" DisplayMethod="unsigned integer"/>
        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="AActor::PreReplication" DisplayMethod="unsigned integer"/>
        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="AActor::GetDotProductTo" DisplayMethod="unsigned integer"/>
        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="__PPO__RootComponent" DisplayMethod="unsigned integer"/>
        <Element Offset="0" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000000" Description="&lt;unnamed-enum-StaticClassFlags&gt;" DisplayMethod="unsigned integer"/>
        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="AActor::InitializeDefaults" DisplayMethod="unsigned integer"/>
        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="GetAttachmentReplication" DisplayMethod="unsigned integer"/>
        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="AActor::Serialize" DisplayMethod="unsigned integer"/>
        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="AActor::OnSubobjectCreatedFromReplication" DisplayMethod="unsigned integer"/>
        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="AActor::DisableInput" DisplayMethod="unsigned integer"/>
        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="AActor::CopyRemoteRoleFrom" DisplayMethod="unsigned integer"/>
        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="AActor::GetInstigator" DisplayMethod="unsigned integer"/>
        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="AActor::GetInputAxisKeyValue" DisplayMethod="unsigned integer"/>
        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="AActor::IsReplicationPausedForConnection" DisplayMethod="unsigned integer"/>
        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="IsPackageExternal" DisplayMethod="unsigned integer"/>
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        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="AActor::GetActorTimeDilation" DisplayMethod="unsigned integer"/>
        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="AActor::GetTickableWhenPaused" DisplayMethod="unsigned integer"/>
        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="AActor::RemoveTickPrerequisiteActor" DisplayMethod="unsigned integer"/>
        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="AActor::OnConstruction" DisplayMethod="unsigned integer"/>
        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="AddActorWorldRotation" DisplayMethod="unsigned integer"/>
        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="AActor::DetachAllSceneComponents" DisplayMethod="unsigned integer"/>
        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="AActor::ReceivePointDamage" DisplayMethod="unsigned integer"/>
        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="AActor::GetWorldSettings" DisplayMethod="unsigned integer"/>
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        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="AActor::TakeDamage" DisplayMethod="unsigned integer"/>
        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="AActor::execGetActorTimeDilation" DisplayMethod="unsigned integer"/>
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        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="AActor::MakeMIDForMaterial" DisplayMethod="unsigned integer"/>
        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="AActor::CalculateComponentsBoundingBoxInLocalSpace" DisplayMethod="unsigned integer"/>
        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="AActor::NotifyHit" DisplayMethod="unsigned integer"/>
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        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="GetAutoDestroyWhenFinished" DisplayMethod="unsigned integer"/>
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        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="AActor::execIsChildActor" DisplayMethod="unsigned integer"/>
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        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="AActor::K2_DestroyActor" DisplayMethod="unsigned integer"/>
        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="AActor::K2_AttachRootComponentTo" DisplayMethod="unsigned integer"/>
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        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="AActor::AActor" DisplayMethod="unsigned integer"/>
        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="IsActorBeginningPlay" DisplayMethod="unsigned integer"/>
        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="AActor::execK2_TeleportTo" DisplayMethod="unsigned integer"/>
        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="StaticConfigName" DisplayMethod="unsigned integer"/>
        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="AActor::NotifyActorOnInputTouchEnd" DisplayMethod="unsigned integer"/>
        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="AActor::execWasRecentlyRendered" DisplayMethod="unsigned integer"/>
        <Element Offset="0" Vartype="Byte" Bytesize="1" OffsetHex="00000000" Description="AActor::execK2_AttachRootComponentTo" DisplayMethod="unsigned integer"/>
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        <Element Offset="3656" Vartype="Pointer" Bytesize="8" OffsetHex="00000E48" Description="MechMeshComponent : UMWMechMeshComponent" DisplayMethod="unsigned integer"/>
        <Element Offset="3664" Vartype="Pointer" Bytesize="8" OffsetHex="00000E50" Description="MechViewComponent : UMWMechViewComponent" DisplayMethod="unsigned integer"/>
        <Element Offset="3672" Vartype="Pointer" Bytesize="8" OffsetHex="00000E58" Description="MechAudioComponent : UMWMechAudioComponent" DisplayMethod="unsigned integer"/>
        <Element Offset="3680" Vartype="Pointer" Bytesize="8" OffsetHex="00000E60" Description="UnitAudioComponent : UMWUnitAudioComponent" DisplayMethod="unsigned integer"/>
        <Element Offset="3688" Vartype="Pointer" Bytesize="8" OffsetHex="00000E68" Description="JumpJetComponent : UMWJumpJetComponent" DisplayMethod="unsigned integer"/>
        <Element Offset="3696" Vartype="Pointer" Bytesize="8" OffsetHex="00000E70" Description="MechInputHandler : UMWMechInputHandler" DisplayMethod="unsigned integer"/>
        <Element Offset="3704" Vartype="Pointer" Bytesize="8" OffsetHex="00000E78" Description="ImpulseComponent : UMWImpulseComponent" DisplayMethod="unsigned integer"/>
        <Element Offset="3712" Vartype="Pointer" Bytesize="8" OffsetHex="00000E80" Description="ImpelComponent : UMWImpelComponent" DisplayMethod="unsigned integer"/>
        <Element Offset="3720" Vartype="Pointer" Bytesize="8" OffsetHex="00000E88" Description="TorsoTwistComponent : UMWTorsoTwistComponent" DisplayMethod="unsigned integer"/>
        <Element Offset="3728" Vartype="Pointer" Bytesize="8" OffsetHex="00000E90" Description="HitReactionSystem : UMWMechHitReactionSystem" DisplayMethod="unsigned integer"/>
        <Element Offset="3736" Vartype="Pointer" Bytesize="8" OffsetHex="00000E98" Description="MechTargetComponent : UMWTargetComponent" DisplayMethod="unsigned integer"/>
        <Element Offset="3744" Vartype="Pointer" Bytesize="8" OffsetHex="00000EA0" Description="TargetTracking : UMWTargetTrackingComponent" DisplayMethod="unsigned integer"/>
        <Element Offset="3752" Vartype="Pointer" Bytesize="8" OffsetHex="00000EA8" Description="LockOnComponent : UMWLockOnComponent" DisplayMethod="unsigned integer"/>
        <Element Offset="3760" Vartype="Pointer" Bytesize="8" OffsetHex="00000EB0" Description="HeatComponentClass : TSubclassOf&lt;UMWHeatComponent&gt;" DisplayMethod="unsigned integer"/>
        <Element Offset="3768" Vartype="Pointer" Bytesize="8" OffsetHex="00000EB8" Description="HeatComponent : UMWHeatComponent" DisplayMethod="unsigned integer"/>
        <Element Offset="3776" Vartype="Pointer" Bytesize="8" OffsetHex="00000EC0" Description="PowerComponent : UMWMechPowerComponent" DisplayMethod="unsigned integer"/>
        <Element Offset="3784" Vartype="Pointer" Bytesize="8" OffsetHex="00000EC8" Description="BitchinBettyComponent : UMWBitchinBettyComponent" DisplayMethod="unsigned integer"/>
        <Element Offset="3792" Vartype="Pointer" Bytesize="8" OffsetHex="00000ED0" Description="AwarenessComponentClass : TSubclassOf&lt;UMWAwarenessComponent&gt;" DisplayMethod="unsigned integer"/>
        <Element Offset="3800" Vartype="Pointer" Bytesize="8" OffsetHex="00000ED8" Description="AwarenessComponent : UMWAwarenessComponent" DisplayMethod="unsigned integer"/>
        <Element Offset="3808" Vartype="Pointer" Bytesize="8" OffsetHex="00000EE0" Description="AIUnitTargetingDataComponent : UMWAIUnitTargetingDataComponent" DisplayMethod="unsigned integer"/>
        <Element Offset="3816" Vartype="Pointer" Bytesize="8" OffsetHex="00000EE8" Description="CriticalSlotComponent : UMWMechCriticalSlotComponent" DisplayMethod="unsigned integer"/>
        <Element Offset="3824" Vartype="Pointer" Bytesize="8" OffsetHex="00000EF0" Description="GroupMovementComponent : UMWGroupMovementComponent" DisplayMethod="unsigned integer"/>
        <Element Offset="3832" Vartype="Pointer" Bytesize="8" OffsetHex="00000EF8" Description="AggroComponent : UMWAggroComponent" DisplayMethod="unsigned integer"/>
        <Element Offset="3840" Vartype="Pointer" Bytesize="8" OffsetHex="00000F00" Description="ImbueAggroComponent : UMWImbueAggroComponent" DisplayMethod="unsigned integer"/>
        <Element Offset="3848" Vartype="Pointer" Bytesize="8" OffsetHex="00000F08" Description="InteractorComponent : UMWInteractorComponent" DisplayMethod="unsigned integer"/>
        <Element Offset="3856" Vartype="Pointer" Bytesize="8" OffsetHex="00000F10" Description="BetterInteractorComponent : UMWBetterInteractorComponent" DisplayMethod="unsigned integer"/>
        <Element Offset="3864" Vartype="Pointer" Bytesize="8" OffsetHex="00000F18" Description="PersonaComponent : UMWPersonaComponent" DisplayMethod="unsigned integer"/>
        <Element Offset="3872" Vartype="Pointer" Bytesize="8" OffsetHex="00000F20" Description="StatusEffectComponent : UMWStatusEffectsComponent" DisplayMethod="unsigned integer"/>
        <Element Offset="3880" Vartype="Pointer" Bytesize="8" OffsetHex="00000F28" Description="AMSComponent : UMWAMSComponent" DisplayMethod="unsigned integer"/>
        <Element Offset="3888" Vartype="Pointer" Bytesize="8" OffsetHex="00000F30" Description="ImmunityComponent : UMWImmunityComponent" DisplayMethod="unsigned integer"/>
        <Element Offset="3896" Vartype="Pointer" Bytesize="8" OffsetHex="00000F38" Description="OnWeaponHitFeedback : FWeaponHitFeedback" DisplayMethod="unsigned integer"/>
        <Element Offset="3912" Vartype="Pointer" Bytesize="8" OffsetHex="00000F48" Description="BAPComponent : UMWBAPComponent" DisplayMethod="unsigned integer"/>
        <Element Offset="3920" Vartype="Pointer" Bytesize="8" OffsetHex="00000F50" Description="ECMComponent : UMWECMComponent" DisplayMethod="unsigned integer"/>
        <Element Offset="3928" Vartype="Pointer" Bytesize="8" OffsetHex="00000F58" Description="MASCComponent : UMWMASCComponent" DisplayMethod="unsigned integer"/>
        <Element Offset="3936" Vartype="Pointer" Bytesize="8" OffsetHex="00000F60" Description="WeatherTraits : TArray&lt;FMechTraitDataAssetId,TSizedDefaultAllocator&lt;32&gt; &gt;" DisplayMethod="unsigned integer"/>
        <Element Offset="3952" Vartype="Pointer" Bytesize="8" OffsetHex="00000F70" Description="DetectionStatus : EDetectionStatus" DisplayMethod="unsigned integer"/>
        <Element Offset="3953" Vartype="Byte" Bytesize="1" OffsetHex="00000F71" Description="bIsInPlayerSquad" DisplayMethod="unsigned integer"/>
        <Element Offset="3954" Vartype="Byte" Bytesize="1" OffsetHex="00000F72" Description="bPoweredMuted" DisplayMethod="unsigned integer"/>
        <Element Offset="3960" Vartype="Pointer" Bytesize="8" OffsetHex="00000F78" Description="BindControllerChangedListeners : FOnLocalControllerChanged" DisplayMethod="unsigned integer"/>
        <Element Offset="3976" Vartype="Pointer" Bytesize="8" OffsetHex="00000F88" Description="NightVisionPostProcess : UPostProcessComponent" DisplayMethod="unsigned integer"/>
        <Element Offset="3984" Vartype="Pointer" Bytesize="8" OffsetHex="00000F90" Description="ThermalVisionPostProcess : UPostProcessComponent" DisplayMethod="unsigned integer"/>
        <Element Offset="3992" Vartype="Byte" Bytesize="1" OffsetHex="00000F98" Description="bIsDisarmed" DisplayMethod="unsigned integer"/>
        <Element Offset="4000" Vartype="Pointer" Bytesize="8" OffsetHex="00000FA0" Description="AnimUpdateRateLOD : TArray&lt;FAnimUpdateRateValue,TSizedDefaultAllocator&lt;32&gt; &gt;" DisplayMethod="unsigned integer"/>
        <Element Offset="4016" Vartype="Pointer" Bytesize="8" OffsetHex="00000FB0" Description="LiquidType : ELiquidType" DisplayMethod="unsigned integer"/>
        <Element Offset="4020" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000FB4" Description="LiquidHeight" DisplayMethod="unsigned integer"/>
        <Element Offset="4024" Vartype="Pointer" Bytesize="8" OffsetHex="00000FB8" Description="ReplicatedPilotTraits : FMWMechReplicatedPilotTraits" DisplayMethod="unsigned integer"/>
        <Element Offset="4104" Vartype="Pointer" Bytesize="8" OffsetHex="00001008" Description="PilotTraitData : FPilotTraits" DisplayMethod="unsigned integer"/>
        <Element Offset="4344" Vartype="Pointer" Bytesize="8" OffsetHex="000010F8" Description="UnitGuid : FGuid" DisplayMethod="unsigned integer"/>
        <Element Offset="4360" Vartype="Pointer" Bytesize="8" OffsetHex="00001108" Description="WeaponSystemComponent : UMWMechWeaponSystemComponent" DisplayMethod="unsigned integer"/>
        <Element Offset="4368" Vartype="Byte" Bytesize="1" OffsetHex="00001110" Description="SuppressedMovementMask" DisplayMethod="unsigned integer"/>
        <Element Offset="4369" Vartype="Byte" Bytesize="1" OffsetHex="00001111" Description="SuppressedWeaponGroupMask" DisplayMethod="unsigned integer"/>
        <Element Offset="4370" Vartype="Byte" Bytesize="1" OffsetHex="00001112" Description="bHasConfiguredComponents" DisplayMethod="unsigned integer"/>
        <Element Offset="4371" Vartype="Byte" Bytesize="1" OffsetHex="00001113" Description="bWeaponsConfigured" DisplayMethod="unsigned integer"/>
        <Element Offset="4372" Vartype="Byte" Bytesize="1" OffsetHex="00001114" Description="bHeatComponentReplicated" DisplayMethod="unsigned integer"/>
        <Element Offset="4373" Vartype="Pointer" Bytesize="8" OffsetHex="00001115" Description="TeamId : FGenericTeamId" DisplayMethod="unsigned integer"/>
        <Element Offset="4376" Vartype="Pointer" Bytesize="8" OffsetHex="00001118" Description="MoveToWaypoint : AMWAIWaypoint" DisplayMethod="unsigned integer"/>
        <Element Offset="4384" Vartype="Pointer" Bytesize="8" OffsetHex="00001120" Description="AimTargetPositionCache : TMap&lt;enum EMechAimTarget,FMWFrameCache&lt;FMechAimTargetResults&gt;,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs&lt;enum EMechAimTarget,FMWFrameCache&lt;FMechAimTargetResults&gt;,0&gt; &gt;" DisplayMethod="unsigned integer"/>
        <Element Offset="4464" Vartype="Pointer" Bytesize="8" OffsetHex="00001170" Description="AmmoComponents : TMap&lt;FGameplayTag,UMWWeaponAmmoComponent *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs&lt;FGameplayTag,UMWWeaponAmmoComponent *,0&gt; &gt;" DisplayMethod="unsigned integer"/>
        <Element Offset="4544" Vartype="Pointer" Bytesize="8" OffsetHex="000011C0" Description="CachedOriginalController : AController" DisplayMethod="unsigned integer"/>
        <Element Offset="4552" Vartype="Pointer" Bytesize="8" OffsetHex="000011C8" Description="PuppetAIController : AMWMechAIController" DisplayMethod="unsigned integer"/>
        <Element Offset="4560" Vartype="Pointer" Bytesize="8" OffsetHex="000011D0" Description="PilotSkills : FPilotSkillSet" DisplayMethod="unsigned integer"/>
        <Element Offset="4640" Vartype="Pointer" Bytesize="8" OffsetHex="00001220" Description="TagContainer : FGameplayTagContainer" DisplayMethod="unsigned integer"/>
        <Element Offset="4672" Vartype="Pointer" Bytesize="8" OffsetHex="00001240" Description="WeaponInitializedHandle : FTimerHandle" DisplayMethod="unsigned integer"/>
        <Element Offset="4680" Vartype="Pointer" Bytesize="8" OffsetHex="00001248" Description="ComputedWeightClass : EMechWeightClass" DisplayMethod="unsigned integer"/>
        <Element Offset="4681" Vartype="Byte" Bytesize="1" OffsetHex="00001249" Description="bDiagnosticCheck" DisplayMethod="unsigned integer"/>
        <Element Offset="4682" Vartype="Byte" Bytesize="1" OffsetHex="0000124A" Description="bIsPilotDead" DisplayMethod="unsigned integer"/>
        <Element Offset="4683" Vartype="Byte" Bytesize="1" OffsetHex="0000124B" Description="bPilotSurvivedDueToTraits" DisplayMethod="unsigned integer"/>
        <Element Offset="4684" Vartype="Byte" Bytesize="1" OffsetHex="0000124C" Description="bPilotDiedDueToTraits" DisplayMethod="unsigned integer"/>
        <Element Offset="4685" Vartype="Byte" Bytesize="1" OffsetHex="0000124D" Description="bPilotEjected" DisplayMethod="unsigned integer"/>
        <Element Offset="4686" Vartype="Byte" Bytesize="1" OffsetHex="0000124E" Description="bInSequencerMode" DisplayMethod="unsigned integer"/>
        <Element Offset="4688" Vartype="Pointer" Bytesize="8" OffsetHex="00001250" Description="DetectionMap : TMap&lt;FName,enum EDetectionStatus,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs&lt;FName,enum EDetectionStatus,0&gt; &gt;" DisplayMethod="unsigned integer"/>
        <Element Offset="4768" Vartype="Byte" Bytesize="1" OffsetHex="000012A0" Description="bEnableDetection" DisplayMethod="unsigned integer"/>
        <Element Offset="4776" Vartype="Pointer" Bytesize="8" OffsetHex="000012A8" Description="CachedTraits : TArray&lt;UMWUnitTrait *,TSizedDefaultAllocator&lt;32&gt; &gt;" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
  </Structures>
</CheatTable>
