<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>10</ID>
      <Description>"Asterix &amp; Obelix XXL 3 - The Crystal Menhir"</Description>
      <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
      <Color>C08000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(One,oXXL3Game.exe,8B 89 64 0F 00 00)

alloc(newmem,$1000)
alloc(Two,4)

registersymbol(One)
registersymbol(Two)

label(code)
label(return)

Two:
  dd 0

newmem:

code:
  mov dword ptr [Two],ecx
  mov ecx,[ecx+00000F64]
  jmp return

One:
  jmp newmem
  nop

return:

[DISABLE]

One:
  db 8B 89 64 0F 00 00

unregistersymbol(One)
unregistersymbol(Two)

dealloc(newmem)
dealloc(Two)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>11</ID>
          <Description>"==== General ===="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>0</ID>
              <Description>"Infinite Health"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Three,oXXL3Game.exe,F3 0F 10 83 64 01 00 00 E8)
aobscanmodule(Four,oXXL3Game.exe,F3 0F 10 87 64 01 00 00 E8 05)

alloc(newmemOne,$1000)
alloc(newmemTwo,$1000)

registersymbol(Three)
registersymbol(Four)

label(codeOne)
label(codeTwo)
label(returnOne)
label(returnTwo)
label(Five)
label(Six)

newmemOne:

codeOne:
  movss xmm0,dword ptr [ebx+00000160]
  addss xmm0,dword ptr [Five]
  movss dword ptr [ebx+00000164],xmm0
  movss xmm0,[ebx+00000164]
  jmp returnOne

Five:
  dd (float)1

Three:
  jmp newmemOne
  nop 3

returnOne:

newmemTwo:

codeTwo:
  movss xmm0,dword ptr [edi+00000160]
  addss xmm0,dword ptr [Six]
  movss dword ptr [edi+00000164],xmm0
  movss xmm0,[edi+00000164]
  jmp returnTwo

Six:
  dd (float)1

Four:
  jmp newmemTwo
  nop 3

returnTwo:

[DISABLE]

Three:
  db F3 0F 10 83 64 01 00 00

Four:
  db F3 0F 10 87 64 01 00 00

unregistersymbol(Three)
unregistersymbol(Four)

dealloc(newmemOne)
dealloc(newmemTwo)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>38</ID>
              <Description>"⬆Enable when you have more than one heart remaining."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>26</ID>
              <Description>"Infinite Special"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Seven,oXXL3Game.exe,00 F3 0F 11 86 C4 2B 00 00 85)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  movss xmm0,[esi+00002BC8]
  movss [esi+00002BC4],xmm0
  jmp return

Seven+01:
  jmp newmem
  nop 3

return:
registersymbol(Seven)

[DISABLE]

Seven+01:
  db F3 0F 11 86 C4 2B 00 00

unregistersymbol(Seven)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>31</ID>
              <Description>"Infinite Magic Potion"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Eight,oXXL3Game.exe,89 86 20 27 00 00 85)
registersymbol(Eight)

oXXL3Game.exe+4B06CE:
  db 90 90 90 90 90 90

[DISABLE]

Eight:
  db 89 86 20 27 00 00

unregistersymbol(Eight)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>41</ID>
              <Description>"Infinite Dogmatix Attack"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Nine,oXXL3Game.exe,F3 0F 10 9E 34 27 00 00)
alloc(newmem,$1000)

label(code)
label(return)
label(Ten)

newmem:

code:
  movss xmm3,[Ten]
  movss [esi+00002734],xmm3
  jmp return

Ten:
  dd (float)1

Nine:
  jmp newmem
  nop 3

return:
registersymbol(Nine)

[DISABLE]

Nine:
  db F3 0F 10 9E 34 27 00 00

unregistersymbol(Nine)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>28</ID>
              <Description>"Infinite Roman Helmets"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Eleven,oXXL3Game.exe,89 86 64 0F 00 00)
registersymbol(Eleven)

oXXL3Game.exe+47938A:
  db 90 90 90 90 90 90

[DISABLE]

Eleven:
  db 89 86 64 0F 00 00

unregistersymbol(Eleven)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>22</ID>
              <Description>"Quick Kills"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Twelve,oXXL3Game.exe,42 08 F3 0F 10 87 64 01 00 00)
alloc(newmem,$1000)

label(code)
label(return)
label(Thirteen)

newmem:
  movss xmm0,[edi+00000164]
  comiss xmm0,[Thirteen]
  jbe code
  movss xmm0,[Thirteen]
  movss [edi+00000164],xmm0
  jmp return

code:
  movss xmm0,[edi+00000164]
  jmp return

Thirteen:
  dd (float)1

Twelve+02:
  jmp newmem
  nop 3

return:
registersymbol(Twelve)

[DISABLE]

Twelve+02:
  db F3 0F 10 87 64 01 00 00

unregistersymbol(Twelve)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>12</ID>
          <Description>"==== Extras ====="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>8</ID>
              <Description>"Roman Helmets"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+F64</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>13</ID>
              <Description>"⬆Open inventory to populate value."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>Created by: Outrun
https://opencheattables.com</Comments>
</CheatTable>
