<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>162</ID>
      <Description>"Destroy All Humans! Steam V1.0.2491"</Description>
      <Options moHideChildren="1"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>21</ID>
          <Description>"inf shield"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : DH-Win64-Shipping.exe
  Version: 
  Date   : 2025-12-31
  Author : savag

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,DH-Win64-Shipping.exe,F3 0F 11 83 98 00 00 00 0F 54 15) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  cmp [rbx+88],1
  je return
  mov rdx,[rbx+20]
  mov rdx,[rdx+160]
  cmp [rdx+40],1
  je return
  movss [rbx+00000098],xmm0
  jmp return

INJECT:
  jmp newmem
  nop 3
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db F3 0F 11 83 98 00 00 00

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "DH-Win64-Shipping.exe"+A379D7

"DH-Win64-Shipping.exe"+A379AF: 84 C0                    - test al,al
"DH-Win64-Shipping.exe"+A379B1: 75 6F                    - jne "DH-Win64-Shipping.exe"+A37A22
"DH-Win64-Shipping.exe"+A379B3: F3 0F 10 43 4C           - movss xmm0,[rbx+4C]
"DH-Win64-Shipping.exe"+A379B8: 0F 2F F0                 - comiss xmm6,xmm0
"DH-Win64-Shipping.exe"+A379BB: F3 0F 10 93 98 00 00 00  - movss xmm2,[rbx+00000098]
"DH-Win64-Shipping.exe"+A379C3: F3 0F 11 53 54           - movss [rbx+54],xmm2
"DH-Win64-Shipping.exe"+A379C8: 72 09                    - jb "DH-Win64-Shipping.exe"+A379D3
"DH-Win64-Shipping.exe"+A379CA: F3 0F 10 43 48           - movss xmm0,[rbx+48]
"DH-Win64-Shipping.exe"+A379CF: F3 0F 5D C6              - minss xmm0,xmm6
"DH-Win64-Shipping.exe"+A379D3: F3 0F 5C D0              - subss xmm2,xmm0
// ---------- INJECTING HERE ----------
"DH-Win64-Shipping.exe"+A379D7: F3 0F 11 83 98 00 00 00  - movss [rbx+00000098],xmm0
// ---------- DONE INJECTING  ----------
"DH-Win64-Shipping.exe"+A379DF: 0F 54 15 4A 19 02 02     - andps xmm2,["DH-Win64-Shipping.exe"+2A59330]
"DH-Win64-Shipping.exe"+A379E6: 0F 2F 15 F7 87 03 02     - comiss xmm2,["DH-Win64-Shipping.exe"+2A701E4]
"DH-Win64-Shipping.exe"+A379ED: 76 33                    - jna "DH-Win64-Shipping.exe"+A37A22
"DH-Win64-Shipping.exe"+A379EF: 40 84 F6                 - test sil,sil
"DH-Win64-Shipping.exe"+A379F2: 74 08                    - je "DH-Win64-Shipping.exe"+A379FC
"DH-Win64-Shipping.exe"+A379F4: 48 8B CB                 - mov rcx,rbx
"DH-Win64-Shipping.exe"+A379F7: E8 54 A4 00 00           - call "DH-Win64-Shipping.exe"+A41E50
"DH-Win64-Shipping.exe"+A379FC: 40 84 FF                 - test dil,dil
"DH-Win64-Shipping.exe"+A379FF: 74 21                    - je "DH-Win64-Shipping.exe"+A37A22
"DH-Win64-Shipping.exe"+A37A01: 48 8B 43 30              - mov rax,[rbx+30]
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>23</ID>
          <Description>"inf shock gun"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : DH-Win64-Shipping.exe
  Version: 
  Date   : 2025-12-31
  Author : savag

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,DH-Win64-Shipping.exe,F3 0F 11 91 3C 07 00 00 48) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
//  movss [rcx+0000073C],xmm2
  jmp return

INJECT:
  jmp newmem
  nop 3
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db F3 0F 11 91 3C 07 00 00

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "DH-Win64-Shipping.exe"+A685E8

"DH-Win64-Shipping.exe"+A685BB: 83 38 00                 - cmp dword ptr [rax],00
"DH-Win64-Shipping.exe"+A685BE: 75 46                    - jne "DH-Win64-Shipping.exe"+A68606
"DH-Win64-Shipping.exe"+A685C0: F3 0F 59 99 24 07 00 00  - mulss xmm3,[rcx+00000724]
"DH-Win64-Shipping.exe"+A685C8: F3 0F 10 89 3C 07 00 00  - movss xmm1,[rcx+0000073C]
"DH-Win64-Shipping.exe"+A685D0: F3 0F 5C CB              - subss xmm1,xmm3
"DH-Win64-Shipping.exe"+A685D4: 0F 2F CA                 - comiss xmm1,xmm2
"DH-Win64-Shipping.exe"+A685D7: 72 0F                    - jb "DH-Win64-Shipping.exe"+A685E8
"DH-Win64-Shipping.exe"+A685D9: F3 0F 10 81 18 07 00 00  - movss xmm0,[rcx+00000718]
"DH-Win64-Shipping.exe"+A685E1: F3 0F 5D C1              - minss xmm0,xmm1
"DH-Win64-Shipping.exe"+A685E5: 0F 28 D0                 - movaps xmm2,xmm0
// ---------- INJECTING HERE ----------
"DH-Win64-Shipping.exe"+A685E8: F3 0F 11 91 3C 07 00 00  - movss [rcx+0000073C],xmm2
// ---------- DONE INJECTING  ----------
"DH-Win64-Shipping.exe"+A685F0: 48 8D 54 24 30           - lea rdx,[rsp+30]
"DH-Win64-Shipping.exe"+A685F5: 48 89 4C 24 30           - mov [rsp+30],rcx
"DH-Win64-Shipping.exe"+A685FA: 48 81 C1 00 04 00 00     - add rcx,00000400
"DH-Win64-Shipping.exe"+A68601: E8 6A 0A 87 FF           - call "DH-Win64-Shipping.exe"+2D9070
"DH-Win64-Shipping.exe"+A68606: 48 83 C4 28              - add rsp,28
"DH-Win64-Shipping.exe"+A6860A: C3                       - ret 
"DH-Win64-Shipping.exe"+A6860B: CC                       - int 3 
"DH-Win64-Shipping.exe"+A6860C: CC                       - int 3 
"DH-Win64-Shipping.exe"+A6860D: CC                       - int 3 
"DH-Win64-Shipping.exe"+A6860E: CC                       - int 3 
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>26</ID>
          <Description>"inf jetpack"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : DH-Win64-Shipping.exe
  Version: 
  Date   : 2025-12-31
  Author : savag

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,DH-Win64-Shipping.exe,F3 0F 11 8B 6C 01 00 00 E9 DF) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
//  movss [rbx+0000016C],xmm1
  jmp return

INJECT:
  jmp newmem
  nop 3
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db F3 0F 11 8B 6C 01 00 00

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "DH-Win64-Shipping.exe"+A2818C

"DH-Win64-Shipping.exe"+A2815C: 40 88 B3 78 01 00 00     - mov [rbx+00000178],sil
"DH-Win64-Shipping.exe"+A28163: 0F 86 3A 01 00 00        - jbe "DH-Win64-Shipping.exe"+A282A3
"DH-Win64-Shipping.exe"+A28169: 39 B3 2C 01 00 00        - cmp [rbx+0000012C],esi
"DH-Win64-Shipping.exe"+A2816F: 7E 28                    - jle "DH-Win64-Shipping.exe"+A28199
"DH-Win64-Shipping.exe"+A28171: 0F 2F C6                 - comiss xmm0,xmm6
"DH-Win64-Shipping.exe"+A28174: 77 23                    - ja "DH-Win64-Shipping.exe"+A28199
"DH-Win64-Shipping.exe"+A28176: 48 8B 83 38 01 00 00     - mov rax,[rbx+00000138]
"DH-Win64-Shipping.exe"+A2817D: 0F 28 C7                 - movaps xmm0,xmm7
"DH-Win64-Shipping.exe"+A28180: F3 0F 59 80 2C 01 00 00  - mulss xmm0,[rax+0000012C]
"DH-Win64-Shipping.exe"+A28188: F3 0F 5C C8              - subss xmm1,xmm0
// ---------- INJECTING HERE ----------
"DH-Win64-Shipping.exe"+A2818C: F3 0F 11 8B 6C 01 00 00  - movss [rbx+0000016C],xmm1
// ---------- DONE INJECTING  ----------
"DH-Win64-Shipping.exe"+A28194: E9 DF 00 00 00           - jmp "DH-Win64-Shipping.exe"+A28278
"DH-Win64-Shipping.exe"+A28199: 40 38 B3 30 01 00 00     - cmp [rbx+00000130],sil
"DH-Win64-Shipping.exe"+A281A0: 74 28                    - je "DH-Win64-Shipping.exe"+A281CA
"DH-Win64-Shipping.exe"+A281A2: 0F 2F C6                 - comiss xmm0,xmm6
"DH-Win64-Shipping.exe"+A281A5: 77 23                    - ja "DH-Win64-Shipping.exe"+A281CA
"DH-Win64-Shipping.exe"+A281A7: 48 8B 83 38 01 00 00     - mov rax,[rbx+00000138]
"DH-Win64-Shipping.exe"+A281AE: 0F 28 C7                 - movaps xmm0,xmm7
"DH-Win64-Shipping.exe"+A281B1: F3 0F 59 80 30 01 00 00  - mulss xmm0,[rax+00000130]
"DH-Win64-Shipping.exe"+A281B9: F3 0F 5C C8              - subss xmm1,xmm0
"DH-Win64-Shipping.exe"+A281BD: F3 0F 11 8B 6C 01 00 00  - movss [rbx+0000016C],xmm1
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>30</ID>
          <Description>"inf holoblob"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : DH-Win64-Shipping.exe
  Version: 
  Date   : 2025-12-31
  Author : savag

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,DH-Win64-Shipping.exe,F3 0F 11 87 58 02 00 00 77) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
//  movss [rdi+00000258],xmm0
  jmp return

INJECT:
  jmp newmem
  nop 3
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db F3 0F 11 87 58 02 00 00

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "DH-Win64-Shipping.exe"+97B4BA

"DH-Win64-Shipping.exe"+97B48A: EB 1B                    - jmp "DH-Win64-Shipping.exe"+97B4A7
"DH-Win64-Shipping.exe"+97B48C: 44 38 B7 E0 02 00 00     - cmp [rdi+000002E0],r14b
"DH-Win64-Shipping.exe"+97B493: 74 0A                    - je "DH-Win64-Shipping.exe"+97B49F
"DH-Win64-Shipping.exe"+97B495: F3 0F 10 8F 04 02 00 00  - movss xmm1,[rdi+00000204]
"DH-Win64-Shipping.exe"+97B49D: EB 08                    - jmp "DH-Win64-Shipping.exe"+97B4A7
"DH-Win64-Shipping.exe"+97B49F: F3 0F 10 8F 00 02 00 00  - movss xmm1,[rdi+00000200]
"DH-Win64-Shipping.exe"+97B4A7: F3 0F 10 87 58 02 00 00  - movss xmm0,[rdi+00000258]
"DH-Win64-Shipping.exe"+97B4AF: F3 0F 59 CF              - mulss xmm1,xmm7
"DH-Win64-Shipping.exe"+97B4B3: F3 0F 5C C1              - subss xmm0,xmm1
"DH-Win64-Shipping.exe"+97B4B7: 0F 2F C6                 - comiss xmm0,xmm6
// ---------- INJECTING HERE ----------
"DH-Win64-Shipping.exe"+97B4BA: F3 0F 11 87 58 02 00 00  - movss [rdi+00000258],xmm0
// ---------- DONE INJECTING  ----------
"DH-Win64-Shipping.exe"+97B4C2: 77 13                    - ja "DH-Win64-Shipping.exe"+97B4D7
"DH-Win64-Shipping.exe"+97B4C4: 48 8B 07                 - mov rax,[rdi]
"DH-Win64-Shipping.exe"+97B4C7: 48 8B CF                 - mov rcx,rdi
"DH-Win64-Shipping.exe"+97B4CA: FF 90 88 02 00 00        - call qword ptr [rax+00000288]
"DH-Win64-Shipping.exe"+97B4D0: 44 89 B7 58 02 00 00     - mov [rdi+00000258],r14d
"DH-Win64-Shipping.exe"+97B4D7: 48 8D 8F 60 01 00 00     - lea rcx,[rdi+00000160]
"DH-Win64-Shipping.exe"+97B4DE: E8 1D 61 73 00           - call "DH-Win64-Shipping.exe"+10B1600
"DH-Win64-Shipping.exe"+97B4E3: 48 8B D8                 - mov rbx,rax
"DH-Win64-Shipping.exe"+97B4E6: 48 85 C0                 - test rax,rax
"DH-Win64-Shipping.exe"+97B4E9: 74 20                    - je "DH-Win64-Shipping.exe"+97B50B
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>150</ID>
          <Description>"freeze timer"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : DH-Win64-Shipping.exe
  Version: 
  Date   : 2026-01-01
  Author : savag

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,DH-Win64-Shipping.exe,48 29 47 68 48 8B 47 68) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
//  sub [rdi+68],rax
  mov rax,[rdi+68]
  jmp return

INJECT:
  jmp newmem
  nop 3
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 48 29 47 68 48 8B 47 68

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "DH-Win64-Shipping.exe"+BE63CB

"DH-Win64-Shipping.exe"+BE63A0: 3B 15 DE 68 F3 02     - cmp edx,["DH-Win64-Shipping.exe"+3B1CC84]
"DH-Win64-Shipping.exe"+BE63A6: 0F 94 C0              - sete al
"DH-Win64-Shipping.exe"+BE63A9: 84 C8                 - test al,cl
"DH-Win64-Shipping.exe"+BE63AB: 0F 84 02 02 00 00     - je "DH-Win64-Shipping.exe"+BE65B3
"DH-Win64-Shipping.exe"+BE63B1: 0F 57 C9              - xorps xmm1,xmm1
"DH-Win64-Shipping.exe"+BE63B4: C6 87 82 00 00 00 01  - mov byte ptr [rdi+00000082],01
"DH-Win64-Shipping.exe"+BE63BB: F3 0F 5A CE           - cvtss2sd xmm1,xmm6
"DH-Win64-Shipping.exe"+BE63BF: 48 8D 4D 67           - lea rcx,[rbp+67]
"DH-Win64-Shipping.exe"+BE63C3: E8 78 12 C6 FF        - call "DH-Win64-Shipping.exe"+847640
"DH-Win64-Shipping.exe"+BE63C8: 48 8B 00              - mov rax,[rax]
// ---------- INJECTING HERE ----------
"DH-Win64-Shipping.exe"+BE63CB: 48 29 47 68           - sub [rdi+68],rax
// ---------- DONE INJECTING  ----------
"DH-Win64-Shipping.exe"+BE63CF: 48 8B 47 68           - mov rax,[rdi+68]
"DH-Win64-Shipping.exe"+BE63D3: 48 3B 47 48           - cmp rax,[rdi+48]
"DH-Win64-Shipping.exe"+BE63D7: 0F 8F 6A 01 00 00     - jg "DH-Win64-Shipping.exe"+BE6547
"DH-Win64-Shipping.exe"+BE63DD: 48 8B 77 70           - mov rsi,[rdi+70]
"DH-Win64-Shipping.exe"+BE63E1: 4D 8D 9F 70 01 00 00  - lea r11,[r15+00000170]
"DH-Win64-Shipping.exe"+BE63E8: 45 8B 4B 28           - mov r9d,[r11+28]
"DH-Win64-Shipping.exe"+BE63EC: 49 8D 53 10           - lea rdx,[r11+10]
"DH-Win64-Shipping.exe"+BE63F0: 89 5D E7              - mov [rbp-19],ebx
"DH-Win64-Shipping.exe"+BE63F3: 8B CB                 - mov ecx,ebx
"DH-Win64-Shipping.exe"+BE63F5: C7 45 EB 01 00 00 00  - mov [rbp-15],00000001
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>161</ID>
          <Description>"MORE FUN STUFF || Find + Register GEngine"</Description>
          <Options moHideChildren="1" moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
{$lua}
if not syntaxcheck then
  local function findGEngine()
    local patterns = {
      {"48 8B 0D ?? ?? ?? ?? 48 85 C9 74", 3, 7},
      {"48 8B 05 ?? ?? ?? ?? 48 8B 88 ?? ?? ?? ??", 3, 7},
      {"48 8B 0D ?? ?? ?? ?? 48 8B 01 FF", 3, 7},
      {"48 89 0D ?? ?? ?? ?? 48 85 C9", 3, 7},
      {"48 8B 05 ?? ?? ?? ?? 48 85 C0 74", 3, 7},
      {"48 8B 0D ?? ?? ?? ?? 4C 8B 01", 3, 7},
      {"4C 8B 05 ?? ?? ?? ?? 4C 85 C0", 3, 7},
      {"48 8B 15 ?? ?? ?? ?? 48 85 D2 74", 3, 7},
    }

    print("Scanning for GEngine...")

    for i, patternData in ipairs(patterns) do
      local pattern = patternData[1]
      local offsetPos = patternData[2]
      local instrLen = patternData[3]

      local result = AOBScan(pattern)

      if result and result.Count &gt; 0 then
        print(string.format("Pattern %d: %d matches", i, result.Count))

        -- Check first 3 results
        local maxCheck = math.min(result.Count, 3)

        for j = 0, maxCheck - 1 do
          local success, err = pcall(function()
            -- Get address as STRING first
            local instructionAddrStr = result.getString(j)
            -- Convert to NUMBER
            local instructionAddr = getAddress(instructionAddrStr)

            print(string.format("  Result %d: Instruction at %X", j, instructionAddr))

            local offsetAddr = instructionAddr + offsetPos
            local ripOffset = readInteger(offsetAddr)
            print(string.format("    RIP offset: %X", ripOffset))

            local gEngineAddr = instructionAddr + instrLen + ripOffset
            print(string.format("    GEngine candidate: %X", gEngineAddr))

            -- Validate pointer
            local enginePtr = readPointer(gEngineAddr)
            if enginePtr ~= nil and enginePtr ~= 0 then
              print(string.format("    ✓ Valid! Points to: %X", enginePtr))

              registerSymbol("GEngine", gEngineAddr, true)

              print("==========================================")
              print(string.format("✓ GEngine registered at: %X", gEngineAddr))
              print("==========================================")

              return true
            else
              print("    ✗ Null/invalid pointer")
            end
          end)

          if not success then
            print(string.format("  Error: %s", err))
          elseif err == true then
            result.destroy()
            return true
          end
        end

        result.destroy()
      end
    end

    print("==========================================")
    print("✗ GEngine not found!")
    print("==========================================")
    return false
  end

  findGEngine()
end
{$asm}

[DISABLE]
{$lua}
if not syntaxcheck then
  if getAddress("GEngine") then
    unregisterSymbol("GEngine")
    print("GEngine unregistered")
  end
end
{$asm}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>31</ID>
              <Description>"AmmoConsumedPerShot"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>GEngine</Address>
              <Offsets>
                <Offset>720</Offset>
                <Offset>0</Offset>
                <Offset>1C0</Offset>
                <Offset>130</Offset>
                <Offset>918</Offset>
                <Offset>410</Offset>
                <Offset>30</Offset>
                <Offset>0</Offset>
                <Offset>38</Offset>
                <Offset>160</Offset>
                <Offset>78</Offset>
                <Offset>750</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>4</ID>
              <Description>"JumpMaxCount"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>GEngine</Address>
              <Offsets>
                <Offset>4F4</Offset>
                <Offset>410</Offset>
                <Offset>30</Offset>
                <Offset>0</Offset>
                <Offset>38</Offset>
                <Offset>160</Offset>
                <Offset>78</Offset>
                <Offset>750</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>151</ID>
              <Description>"MovementMode (Expand for values)"</Description>
              <Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>GEngine</Address>
              <Offsets>
                <Offset>1E0</Offset>
                <Offset>440</Offset>
                <Offset>410</Offset>
                <Offset>30</Offset>
                <Offset>0</Offset>
                <Offset>38</Offset>
                <Offset>160</Offset>
                <Offset>78</Offset>
                <Offset>750</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>152</ID>
                  <Description>"1 = Walking (normal)"</Description>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>153</ID>
                  <Description>"3 = Falling"</Description>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>154</ID>
                  <Description>"5 = Flying(NoFall)"</Description>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>159</ID>
              <Description>"bActorEnableCollision (Enable Flight First LOL)"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Binary</VariableType>
              <BitStart>1</BitStart>
              <BitLength>1</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>GEngine</Address>
              <Offsets>
                <Offset>AC</Offset>
                <Offset>410</Offset>
                <Offset>30</Offset>
                <Offset>0</Offset>
                <Offset>38</Offset>
                <Offset>160</Offset>
                <Offset>78</Offset>
                <Offset>750</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>155</ID>
              <Description>"GravityScale (Default = 2.400000095)"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>GEngine</Address>
              <Offsets>
                <Offset>1C8</Offset>
                <Offset>440</Offset>
                <Offset>410</Offset>
                <Offset>30</Offset>
                <Offset>0</Offset>
                <Offset>38</Offset>
                <Offset>160</Offset>
                <Offset>78</Offset>
                <Offset>750</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>156</ID>
              <Description>"MaxWalkSpeed (Default = 560)"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>GEngine</Address>
              <Offsets>
                <Offset>20C</Offset>
                <Offset>440</Offset>
                <Offset>410</Offset>
                <Offset>30</Offset>
                <Offset>0</Offset>
                <Offset>38</Offset>
                <Offset>160</Offset>
                <Offset>78</Offset>
                <Offset>750</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>157</ID>
              <Description>"MaxFlySpeed (Default = 1000)"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>GEngine</Address>
              <Offsets>
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