<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>7</ID>
      <Description>"Battle Axe"</Description>
      <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
      <Color>C08000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(One,GameAssembly.dll,45 8B 85 6C 03 00 00)
aobscanmodule(Two,GameAssembly.dll,89 83 88 00 00 00 85)

alloc(newmemOne,$1000,One)
alloc(newmemTwo,$1000,Two)
alloc(Three,8)
alloc(Four,8)
alloc(Five,1)
alloc(Six,1)

registersymbol(One)
registersymbol(Two)
registersymbol(Three)
registersymbol(Four)
registersymbol(Five)
registersymbol(Six)

label(codeOne)
label(codeTwo)
label(codeThree)
label(codeFour)
label(returnOne)
label(returnTwo)

Three:
  dq 0

Four:
  dq 0

Five:
  db 0

Six:
  db 0

newmemOne:
  cmp dword ptr [r13+14],0
  jne codeOne
  mov qword ptr [Three],r13
  jmp codeTwo

codeOne:
  mov qword ptr [Four],r13

codeTwo:
  mov r8d,[r13+0000036C]
  jmp returnOne

One:
  jmp newmemOne
  nop 2

returnOne:

newmemTwo:
  cmp dword ptr [rbx+2D8],0
  jne codeThree
  cmp byte ptr [Five],1
  jne codeFour
  mov eax,[rbx+0000008C]
  jmp codeFour

codeThree:
  cmp byte ptr [Six],1
  jne codeFour
  xor eax,eax

codeFour:
  mov [rbx+00000088],eax
  jmp returnTwo

Two:
  jmp newmemTwo
  nop

returnTwo:

[DISABLE]

One:
  db 45 8B 85 6C 03 00 00

Two:
  db 89 83 88 00 00 00

unregistersymbol(One)
unregistersymbol(Two)
unregistersymbol(Three)
unregistersymbol(Four)
unregistersymbol(Five)
unregistersymbol(Six)

dealloc(newmemOne)
dealloc(newmemTwo)
dealloc(Three)
dealloc(Four)
dealloc(Five)
dealloc(Six)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>5</ID>
          <Description>"==== General ===="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>58</ID>
              <Description>"Infinite Lives"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Seven,GameAssembly.dll,FF 8B 88 03 00 00)
registersymbol(Seven)

GameAssembly.dll+2BC6C9:
  db 90 90 90 90 90 90

[DISABLE]

Seven:
  db FF 8B 88 03 00 00

unregistersymbol(Seven)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>8</ID>
              <Description>"Infinite Health"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Five:
  db 1

[DISABLE]

Five:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>36</ID>
              <Description>"Instant Cooldown"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Eight,GameAssembly.dll,89 83 0C 04 00 00 83)
alloc(newmem,$1000,Eight)

label(code)
label(return)

newmem:

code:
  mov dword ptr [rbx+0000040C],5A
  jmp return

Eight:
  jmp newmem
  nop

return:
registersymbol(Eight)

[DISABLE]

Eight:
  db 89 83 0C 04 00 00

unregistersymbol(Eight)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>20</ID>
              <Description>"Infinite Chain Combo"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Nine,GameAssembly.dll,66 41 0F 6E 8D F4 02 00 00)
alloc(newmem,$1000,Nine)

label(code)
label(return)

newmem:

code:
  movss xmm1,[r13+000002F8]
  movss [r13+000002F4],xmm1
  movd xmm1,[r13+000002F4]
  jmp return

Nine:
  jmp newmem
  nop 4

return:
registersymbol(Nine)

[DISABLE]

Nine:
  db 66 41 0F 6E 8D F4 02 00 00

unregistersymbol(Nine)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>41</ID>
              <Description>"⬆Disable before the end of the level, or the combo will not be counted."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>31</ID>
              <Description>"Infinite Coins"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Ten,GameAssembly.dll,29 AE 6C 03 00 00)
registersymbol(Ten)

GameAssembly.dll+22F13A:
  db 90 90 90 90 90 90

[DISABLE]

Ten:
  db 29 AE 6C 03 00 00

unregistersymbol(Ten)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>61</ID>
              <Description>"Untouchable"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

{$lua}
  if untouchable ~= nil then
  untouchable.destroy()
  untouchable = nil
  end
  local proc = getOpenedProcessID()
  untouchable = createTimer()
  untouchable.Interval = 10
  untouchable.OnTimer = function()
  if getOpenedProcessID() ~= proc then
  untouchable.destroy()
  untouchable = nil
  return
  end
  pcall(function()
  local a1 = getAddress('Three')
  if a1 then
  local base1 = readQword(a1)
  if base1 ~= 0 then
  writeBytes(base1+0x12F,0)
  end
  end
  local a2 = getAddress('Four')
  if a2 then
  local base2 = readQword(a2)
  if base2 ~= 0 then
  writeBytes(base2+0x12F,0)
  end
  end
  end)
  end
{$asm}

[DISABLE]

{$lua}
  if untouchable ~= nil then
  untouchable.destroy()
  untouchable = nil
  end
  pcall(function()
  local a1 = getAddress('Three')
  if a1 then
  local base1 = readQword(a1)
  if base1 ~= 0 then
  writeBytes(base1+0x12F,1)
  end
  end
  local a2 = getAddress('Four')
  if a2 then
  local base2 = readQword(a2)
  if base2 ~= 0 then
  writeBytes(base2+0x12F,1)
  end
  end
  end)
{$asm}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>9</ID>
              <Description>"Quick Kills"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Six:
  db 1

[DISABLE]

Six:
  db 0
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>22</ID>
          <Description>"==== Player 1 ===="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>37</ID>
              <Description>"Score"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Three]+378</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>38</ID>
              <Description>"Total Score"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Three]+38C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>50</ID>
              <Description>"Lives"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Three]+388</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>26</ID>
              <Description>"Health"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Three]+88</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>27</ID>
              <Description>"Maximum Health"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Three]+8C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>24</ID>
              <Description>"Combo"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Three]+300</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>12</ID>
              <Description>"Coins"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Three]+36C</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>23</ID>
          <Description>"==== Player 2 ===="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>39</ID>
              <Description>"Score"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Four]+378</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>40</ID>
              <Description>"Total Score"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Four]+38C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>59</ID>
              <Description>"Lives"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Four]+388</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>28</ID>
              <Description>"Health"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Four]+88</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>29</ID>
              <Description>"Maximum Health"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Four]+8C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>25</ID>
              <Description>"Combo"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Four]+300</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>13</ID>
              <Description>"Coins"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Four]+36C</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>Created by: Outrun
https://opencheattables.com</Comments>
</CheatTable>
