<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>76</ID>
      <Description>"Enable from the main menu; activation may take a moment."</Description>
      <Options moDeactivateChildrenAsWell="1"/>
      <Color>808080</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>148</ID>
          <Description>"Darksburg"</Description>
          <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
          <Color>C08000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]

aobscan(One,89 11 48 8B 4D 10 48 83 EC 20 E8 1B)
aobscan(Two,45 8B 19 44 89 5D F8 44 8B 5D F8 44 2B 5D 18 44 89 5D F8 48 8B 45 F0 48 8B 48 20)
aobscan(Three,45 8B 9A B8 00 00 00 44 89 9D 14)
aobscan(Four,F2 49 0F 10 91 48 01 00 00 F2 48 0F 11 55 C0)
aobscan(Five,F2 49 0F 10 A2 48 01 00 00 F2 48 0F 11 65 F8)
aobscan(Six,F2 48 0F 10 89 F0 02 00 00)
aobscan(Seven,10 F2 48 0F 10 89 48 01 00 00 F2 48 0F 11 4D F0)
aobscan(Eight,F2 0F 11 04 10 4C 8B 4D D8)

alloc(newmemOne,$1000,One)
alloc(newmemTwo,$1000,Two)
alloc(newmemThree,$1000,Three)
alloc(newmemFour,$1000,Four)
alloc(newmemFive,$1000,Five)
alloc(newmemSix,$1000,Six)
alloc(newmemSeven,$1000,Seven)
alloc(newmemEight,$1000,Eight)
alloc(Nine,8)
alloc(Ten,8)
alloc(Eleven,8)
alloc(Twelve,1)
alloc(Thirteen,1)
alloc(Fourteen,1)
alloc(Fifteen,1)
alloc(Sixteen,1)
alloc(Seventeen,1)
alloc(Eighteen,1)

registersymbol(One)
registersymbol(Two)
registersymbol(Three)
registersymbol(Four)
registersymbol(Five)
registersymbol(Six)
registersymbol(Seven)
registersymbol(Eight)
registersymbol(Nine)
registersymbol(Ten)
registersymbol(Eleven)
registersymbol(Twelve)
registersymbol(Thirteen)
registersymbol(Fourteen)
registersymbol(Fifteen)
registersymbol(Sixteen)
registersymbol(Seventeen)
registersymbol(Eighteen)

label(codeOne)
label(codeTwo)
label(codeThree)
label(codeFour)
label(codeFive)
label(codeSix)
label(codeSeven)
label(codeEight)
label(codeNine)
label(codeTen)
label(codeEleven)
label(codeTwelve)
label(returnOne)
label(returnTwo)
label(returnThree)
label(returnFour)
label(returnFive)
label(returnSix)
label(returnSeven)
label(returnEight)
label(Nineteen)
label(Twenty)

Nine:
  dq 0

Ten:
  dq 0

Eleven:
  dq 0

Twelve:
  db 0

Thirteen:
  db 0

Fourteen:
  db 0

Fifteen:
  db 0

Sixteen:
  db 0

Seventeen:
  db 0

Eighteen:
  db 0

newmemOne:

codeOne:
  mov [Nine],rcx
  mov [rcx],edx
  mov rcx,[rbp+10]
  jmp returnOne

One:
  jmp newmemOne
  nop

returnOne:

newmemTwo:

codeTwo:
  mov [Ten],r9
  mov r11d,[r9]
  mov [rbp-08],r11d
  jmp returnTwo

Two:
  jmp newmemTwo
  nop 2

returnTwo:

newmemThree:

codeThree:
  mov [Eleven],r10
  mov r11d,[r10+000000B8]
  jmp returnThree

Three:
  jmp newmemThree
  nop 2

returnThree:

newmemFour:
  cmp byte ptr [Twelve],1
  jne codeFour
  push rax
  mov rax,[r9+00000150]
  mov [r9+00000148],rax
  pop rax
  jmp returnFour

codeFour:
  movsd xmm2,[r9+00000148]
  jmp returnFour

Four:
  jmp newmemFour
  nop 4

returnFour:

newmemFive:
  cmp byte ptr [Thirteen],1
  je codeFive
  cmp byte ptr [Fourteen],1
  je codeSix
  jmp codeSeven

codeFive:
  movsd xmm0,[r10+00000148]
  ucomisd xmm0,[Nineteen]
  jbe codeSeven
  movsd xmm4,[Nineteen]
  movsd [r10+00000148],xmm4
  jmp returnFive

codeSix:
  pxor xmm4,xmm4
  movsd [r10+00000148],xmm4
  jmp returnFive

codeSeven:
  movsd xmm4,[r10+00000148]
  jmp returnFive

Nineteen:
  dq (double)1

Five:
  jmp newmemFive
  nop 4

returnFive:

newmemSix:
  cmp byte ptr [Fifteen],1
  jne codeEight
  pxor xmm1,xmm1
  movsd [rcx+000002F0],xmm1
  jmp returnSix

codeEight:
  movsd xmm1,[rcx+000002F0]
  jmp returnSix

Six:
  jmp newmemSix
  nop 4

returnSix:

newmemSeven:
  cmp byte ptr [Sixteen],1
  je codeNine
  cmp byte ptr [Seventeen],1
  je codeTen
  jmp codeEleven

codeNine:
  movsd xmm1,[rcx+00000148]
  ucomisd xmm1,[Twenty]
  jbe codeEleven
  movsd xmm1,[Twenty]
  movsd [rcx+00000148],xmm1
  jmp returnSeven

codeTen:
  pxor xmm1,xmm1
  jmp returnSeven

codeEleven:
  movsd xmm1,[rcx+00000148]
  jmp returnSeven

Twenty:
  dq (double)1

Seven+01:
  jmp newmemSeven
  nop 4

returnSeven:

newmemEight:
  cmp byte ptr [Eighteen],1
  je returnEight

codeTwelve:
  movsd [rax+rdx],xmm0
  jmp returnEight

Eight:
  jmp newmemEight

returnEight:

[DISABLE]

One:
  db 89 11 48 8B 4D 10

Two:
  db 45 8B 19 44 89 5D F8

Three:
  db 45 8B 9A B8 00 00 00

Four:
  db F2 49 0F 10 91 48 01 00 00

Five:
  db F2 49 0F 10 A2 48 01 00 00

Six:
  db F2 48 0F 10 89 F0 02 00 00

Seven+01:
  db F2 48 0F 10 89 48 01 00 00

Eight:
  db F2 0F 11 04 10

unregistersymbol(One)
unregistersymbol(Two)
unregistersymbol(Three)
unregistersymbol(Four)
unregistersymbol(Five)
unregistersymbol(Six)
unregistersymbol(Seven)
unregistersymbol(Eight)
unregistersymbol(Nine)
unregistersymbol(Ten)
unregistersymbol(Eleven)
unregistersymbol(Twelve)
unregistersymbol(Thirteen)
unregistersymbol(Fourteen)
unregistersymbol(Fifteen)
unregistersymbol(Sixteen)
unregistersymbol(Seventeen)
unregistersymbol(Eighteen)

dealloc(newmemOne)
dealloc(newmemTwo)
dealloc(newmemThree)
dealloc(newmemFour)
dealloc(newmemFive)
dealloc(newmemSix)
dealloc(newmemSeven)
dealloc(newmemEight)
dealloc(Nine)
dealloc(Ten)
dealloc(Eleven)
dealloc(Twelve)
dealloc(Thirteen)
dealloc(Fourteen)
dealloc(Fifteen)
dealloc(Sixteen)
dealloc(Seventeen)
dealloc(Eighteen)
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>149</ID>
              <Description>"==== General ===="</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <Color>C080FF</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>150</ID>
                  <Description>"Infinite Health"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

Twelve:
  db 1

[DISABLE]

Twelve:
  db 0
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>170</ID>
                  <Description>"Instant Cooldown"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

Eighteen:
  db 1

[DISABLE]

Eighteen:
  db 0
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>151</ID>
                  <Description>"Instant Kills"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

Fourteen:
  db 1

[DISABLE]

Fourteen:
  db 0
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>147</ID>
                  <Description>"Instant Kill Bosses"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

Seventeen:
  db 1

[DISABLE]

Seventeen:
  db 0
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>152</ID>
                  <Description>"Quick Kills"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

Thirteen:
  db 1

[DISABLE]

Thirteen:
  db 0
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>146</ID>
                  <Description>"Quick Kill Bosses"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

Sixteen:
  db 1

[DISABLE]

Sixteen:
  db 0
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>154</ID>
                  <Description>"Knockdown Walls"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

Fifteen:
  db 1

[DISABLE]

Fifteen:
  db 0
</AssemblerScript>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>155</ID>
              <Description>"==== Extras ====="</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <Color>C080FF</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>156</ID>
                  <Description>"Darks"</Description>
                  <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>C08000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[Eleven]+B8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>157</ID>
                  <Description>"Chickens"</Description>
                  <Options moDeactivateChildrenAsWell="1"/>
                  <Color>C08000</Color>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>158</ID>
                      <Description>"Total"</Description>
                      <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
99:Maximum
</DropDownList>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>C08000</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>[Ten]</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>159</ID>
                      <Description>"Current Run"</Description>
                      <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>C08000</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>[Eleven]+C0</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>160</ID>
                      <Description>"⬆Change after you leave the starting gate."</Description>
                      <Color>C0C0C0</Color>
                      <GroupHeader>1</GroupHeader>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>161</ID>
                      <Description>"⬆Spend Chickens to populate the total value."</Description>
                      <Color>C0C0C0</Color>
                      <GroupHeader>1</GroupHeader>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>162</ID>
                  <Description>"Dreadium Ingots"</Description>
                  <Options moDeactivateChildrenAsWell="1"/>
                  <Color>C08000</Color>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>163</ID>
                      <Description>"Total"</Description>
                      <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
999:Maximum
</DropDownList>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>C08000</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>[Nine]</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>164</ID>
                      <Description>"Current Run"</Description>
                      <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
                      <ShowAsSigned>0</ShowAsSigned>
                      <Color>C08000</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>[Eleven]+BC</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>165</ID>
                      <Description>"⬆Change after you leave the starting gate."</Description>
                      <Color>C0C0C0</Color>
                      <GroupHeader>1</GroupHeader>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>166</ID>
                      <Description>"⬆Spend Dreadium Ingots to populate the total value."</Description>
                      <Color>C0C0C0</Color>
                      <GroupHeader>1</GroupHeader>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>Created by: Outrun
https://opencheattables.com
</Comments>
</CheatTable>
