<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="45">
  <CheatEntries>
    <CheatEntry>
      <ID>2052</ID>
      <Description>"********"</Description>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>0000FF</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>********** ver. 0.8.3 (build: 68236) EARLY ACCESS  LATEST **********</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>2267</ID>
      <Description>" "</Description>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>808080</Color>
      <VariableType>4 Bytes</VariableType>
      <Address/>
    </CheatEntry>
    <CheatEntry>
      <ID>2268</ID>
      <Description>" "</Description>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>808080</Color>
      <VariableType>4 Bytes</VariableType>
      <Address/>
    </CheatEntry>
    <CheatEntry>
      <ID>2123</ID>
      <Description>"Health/Ammo/Weak Enemies"</Description>
      <Options moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
      <Color>008000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Witchfire  
  Version: 
  Date   : 2025-12-30
  Author : Mark

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(STUFF,Witchfire-Win64-Shipping.exe,F2 0F 5A C2 F3 0F 11 02) // should be unique
alloc(newmem,$1000,STUFF)
alloc(1hk_flag,1)
alloc(my_health_flag,1)
alloc(ammo_flag,1)
registersymbol(1hk_flag)
registersymbol(my_health_flag)
registersymbol(ammo_flag)

1hk_flag:
  db 0
my_health_flag:
  db 0
ammo_flag:
  db 0

label(normal)
label(return)
label(is_it_ammo)
label(its_enemy)
label(skip_right_shift)

newmem:
  pushf
// IS IT CHARACTER OR AMMO BEGIN **************
  cmp r8,416
  jne is_it_ammo
  cmp r9,0
  jne is_it_ammo
// IS IT CHARACTER OR AMMO END ****************

// IS IT ME OR ENEMY BEGIN ********************
  cmp [rdx+10],(float)5 //40a00000 ***** Enemies == (float)5 in [rdx+10]
  je its_enemy
  cmp byte ptr[my_health_flag],1
  jne normal // its me but flag isn't on*******
  push rax
  mov eax,4479c000 // (float)999 // max health
  movd xmm0,eax
  pop rax
  movss [rdx],xmm0 /// writes here if it's me
  popf
  jmp return
// IS IT ME OR ENEMY END **********************

its_enemy:
  cmp byte ptr [1hk_flag],1
  jne normal // its enemy but flag isn't on*******

  cvtsd2ss xmm0,xmm2

  cmp [rdx-4],(float)44 //Spinner (lowest value enemy)
  jb skip_right_shift
  jl skip_right_shift
  cmp [rdx-4],(float)6000 //Dimacher (highest value enemy)
  ja skip_right_shift
  jg skip_right_shift

  push eax
  movd eax,xmm0
  sar eax,1
  movd xmm0,eax
  pop eax

skip_right_shift:
  movss [rdx],xmm0 /// writes (float) here if it's enemy
  popf
  jmp return

is_it_ammo:
{
 ************* Normal **************
 Angelus- 			428c0000	85
 Midas-				42700000	84
 Ricochet-			41F00000	83
 Hypnosis-			41200000	82
 All-Seeing Eye-	40C00000	81
 Frostbite-			40C00000	81
 Hangfire			40C00000	81
 Duelist			41400000	82
 Hunger				40C00000	81
 Nemesis			40C00000	81
 Cricket			41A00000	83
 Psychopomp			41200000	82
 Echo				40C00000	81
 Basilisk			41200000	82
 Hailstorm			40A00000	81
 ************ Demonic **************
 Vulture-	40A00000	81
 Falling Star- ??
 Whisper-	40000000	80
-------------------------------------
 Lowest  40000000 &amp; 80
 Highest 428c0000 &amp; 85
}
  cmp byte ptr[ammo_flag],1
  jne normal

  cmp r8,40000000
  jb normal
  jl normal
  cmp r8,42c80000
  ja normal
  jg normal

  cmp r9,80
  jb normal
  jl normal
  cmp r9,85
  ja normal
  jg normal

  cmp [rdx+8],0
  jne normal

  push rax
  movd eax,xmm6
  cmp eax,0
  pop rax
  je normal // if xmm6 == 0, it's not ammo

  movss xmm0,xmm6
  movss [rdx],xmm0
  popf
  jmp return

normal:
  cvtsd2ss xmm0,xmm2
  movss [rdx],xmm0
  popf
  jmp return

STUFF:
  jmp newmem
  nop 3
return:
registersymbol(STUFF)

[DISABLE]

STUFF:
  db F2 0F 5A C2 F3 0F 11 02

unregistersymbol(*)
dealloc(1hk_flag)
dealloc(my_health_flag)
dealloc(ammo_flag)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Witchfire-Win64-Shipping.exe.text+2076193

Witchfire-Win64-Shipping.exe.text+2076187: C3           - ret 
Witchfire-Win64-Shipping.exe.text+2076188: CC           - int 3 
Witchfire-Win64-Shipping.exe.text+2076189: CC           - int 3 
Witchfire-Win64-Shipping.exe.text+207618A: CC           - int 3 
Witchfire-Win64-Shipping.exe.text+207618B: CC           - int 3 
Witchfire-Win64-Shipping.exe.text+207618C: CC           - int 3 
Witchfire-Win64-Shipping.exe.text+207618D: CC           - int 3 
Witchfire-Win64-Shipping.exe.text+207618E: CC           - int 3 
Witchfire-Win64-Shipping.exe.text+207618F: CC           - int 3 
Witchfire-Win64-Shipping.exe.text+2076190: 0F 57 C0     - xorps xmm0,xmm0
// ---------- INJECTING HERE ----------
Witchfire-Win64-Shipping.exe.text+2076193: F2 0F 5A C2  - cvtsd2ss xmm0,xmm2
// ---------- DONE INJECTING  ----------
Witchfire-Win64-Shipping.exe.text+2076197: F3 0F 11 02  - movss [rdx],xmm0
Witchfire-Win64-Shipping.exe.text+207619B: C3           - ret 
Witchfire-Win64-Shipping.exe.text+207619C: CC           - int 3 
Witchfire-Win64-Shipping.exe.text+207619D: CC           - int 3 
Witchfire-Win64-Shipping.exe.text+207619E: CC           - int 3 
Witchfire-Win64-Shipping.exe.text+207619F: CC           - int 3 
Witchfire-Win64-Shipping.exe.text+20761A0: F2 0F 11 12  - movsd [rdx],xmm2
Witchfire-Win64-Shipping.exe.text+20761A4: C3           - ret 
Witchfire-Win64-Shipping.exe.text+20761A5: CC           - int 3 
Witchfire-Win64-Shipping.exe.text+20761A6: CC           - int 3 
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>2124</ID>
          <Description>"Toggle Weak enemies"</Description>
          <Color>008080</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
1hk_flag:
  db 1
[DISABLE]
1hk_flag:
  db 0
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>2125</ID>
          <Description>"Toggle My Health"</Description>
          <Color>008080</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
my_health_flag:
  db 1
[DISABLE]
my_health_flag:
  db 0
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>2126</ID>
          <Description>"Toggle Ammo"</Description>
          <Color>008080</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
ammo_flag:
  db 1
[DISABLE]
ammo_flag:
  db 0
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>1937</ID>
      <Description>"Unlimited Stamina"</Description>
      <Color>008000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Witchfire-Win64-Shipping.exe
  Version: 
  Date   : 2025-09-27
  Author : Mark

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,Witchfire-Win64-Shipping.exe,F3 0F 11 49 4C 45) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:
  cmp r8,1
  jne code
  push rax
  mov eax,(float)999
//  mov eax,[rcx+4c]
  movd xmm1,eax
  pop rax
code:
  movss [rcx+4C],xmm1
  jmp return

INJECT:
  jmp newmem
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db F3 0F 11 49 4C

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Witchfire-Win64-Shipping.exe+8B5E40

Witchfire-Win64-Shipping.exe+8B5E36: C3                 - ret 
Witchfire-Win64-Shipping.exe+8B5E37: CC                 - int 3 
Witchfire-Win64-Shipping.exe+8B5E38: CC                 - int 3 
Witchfire-Win64-Shipping.exe+8B5E39: CC                 - int 3 
Witchfire-Win64-Shipping.exe+8B5E3A: CC                 - int 3 
Witchfire-Win64-Shipping.exe+8B5E3B: CC                 - int 3 
Witchfire-Win64-Shipping.exe+8B5E3C: CC                 - int 3 
Witchfire-Win64-Shipping.exe+8B5E3D: CC                 - int 3 
Witchfire-Win64-Shipping.exe+8B5E3E: CC                 - int 3 
Witchfire-Win64-Shipping.exe+8B5E3F: CC                 - int 3 
// ---------- INJECTING HERE ----------
Witchfire-Win64-Shipping.exe+8B5E40: F3 0F 11 49 4C     - movss [rcx+4C],xmm1
// ---------- DONE INJECTING  ----------
Witchfire-Win64-Shipping.exe+8B5E45: 45 84 C0           - test r8b,r8b
Witchfire-Win64-Shipping.exe+8B5E48: 0F 85 92 CF FF FF  - jne Witchfire-Win64-Shipping.exe+8B2DE0
Witchfire-Win64-Shipping.exe+8B5E4E: C3                 - ret 
Witchfire-Win64-Shipping.exe+8B5E4F: CC                 - int 3 
Witchfire-Win64-Shipping.exe+8B5E50: 0F B6 CA           - movzx ecx,dl
Witchfire-Win64-Shipping.exe+8B5E53: 84 D2              - test dl,dl
Witchfire-Win64-Shipping.exe+8B5E55: 74 30              - je Witchfire-Win64-Shipping.exe+8B5E87
Witchfire-Win64-Shipping.exe+8B5E57: 83 E9 01           - sub ecx,01
Witchfire-Win64-Shipping.exe+8B5E5A: 74 26              - je Witchfire-Win64-Shipping.exe+8B5E82
Witchfire-Win64-Shipping.exe+8B5E5C: 83 E9 01           - sub ecx,01
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>2014</ID>
      <Description>"No Gun Overheat"</Description>
      <Color>008000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Witchfire  
  Version: 
  Date   : 2026-01-01
  Author : Mark

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(OVERHEAT,Witchfire-Win64-Shipping.exe,5F 44 24 40 0F 95 C1 48 03 C8 48 89 4B 20 48 8B 5C 24 30 F3 0F 11 07 48 83 C4 20) // should be unique
alloc(newmem,$1000,OVERHEAT)

label(code)
label(return)

newmem:
  cmp [rdi+c4],(int)40
  jne code
  xorps xmm0,xmm0
code:
  movss [rdi],xmm0
  add rsp,20
  jmp return

OVERHEAT+13:
  jmp newmem
  nop 3
return:
registersymbol(OVERHEAT)

[DISABLE]

OVERHEAT+13:
  db F3 0F 11 07 48 83 C4 20

unregistersymbol(OVERHEAT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Witchfire-Win64-Shipping.exe.text+3CFAB9A

Witchfire-Win64-Shipping.exe.text+3CFAB71: E8 7A 59 3A FE     - call Witchfire-Win64-Shipping.exe.text+20A04F0
Witchfire-Win64-Shipping.exe.text+3CFAB76: 48 8B 43 20        - mov rax,[rbx+20]
Witchfire-Win64-Shipping.exe.text+3CFAB7A: 33 C9              - xor ecx,ecx
Witchfire-Win64-Shipping.exe.text+3CFAB7C: F3 0F 10 44 24 38  - movss xmm0,[rsp+38]
Witchfire-Win64-Shipping.exe.text+3CFAB82: 48 85 C0           - test rax,rax
Witchfire-Win64-Shipping.exe.text+3CFAB85: F3 0F 5F 44 24 40  - maxss xmm0,[rsp+40]
Witchfire-Win64-Shipping.exe.text+3CFAB8B: 0F 95 C1           - setne cl
Witchfire-Win64-Shipping.exe.text+3CFAB8E: 48 03 C8           - add rcx,rax
Witchfire-Win64-Shipping.exe.text+3CFAB91: 48 89 4B 20        - mov [rbx+20],rcx
Witchfire-Win64-Shipping.exe.text+3CFAB95: 48 8B 5C 24 30     - mov rbx,[rsp+30]
// ---------- INJECTING HERE ----------
Witchfire-Win64-Shipping.exe.text+3CFAB9A: F3 0F 11 07        - movss [rdi],xmm0
// ---------- DONE INJECTING  ----------
Witchfire-Win64-Shipping.exe.text+3CFAB9E: 48 83 C4 20        - add rsp,20
Witchfire-Win64-Shipping.exe.text+3CFABA2: 5F                 - pop rdi
Witchfire-Win64-Shipping.exe.text+3CFABA3: C3                 - ret 
Witchfire-Win64-Shipping.exe.text+3CFABA4: CC                 - int 3 
Witchfire-Win64-Shipping.exe.text+3CFABA5: CC                 - int 3 
Witchfire-Win64-Shipping.exe.text+3CFABA6: CC                 - int 3 
Witchfire-Win64-Shipping.exe.text+3CFABA7: CC                 - int 3 
Witchfire-Win64-Shipping.exe.text+3CFABA8: CC                 - int 3 
Witchfire-Win64-Shipping.exe.text+3CFABA9: CC                 - int 3 
Witchfire-Win64-Shipping.exe.text+3CFABAA: CC                 - int 3 
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>2175</ID>
      <Description>"Infinite Fireballs"</Description>
      <Color>008000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Witchfire  
  Version: 
  Date   : 2026-01-05
  Author : Mark

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(FIREBALLS,Witchfire-Win64-Shipping.exe,89 BB 64 05 00 00 40) // should be unique
alloc(newmem,$1000,FIREBALLS)

label(code)
label(return)

newmem:
  mov edi,(int)999999999
  mov edi,(int)1
code:
  mov [rbx+00000564],edi
  jmp return

FIREBALLS:
  jmp newmem
  nop
return:
registersymbol(FIREBALLS)

[DISABLE]

FIREBALLS:
  db 89 BB 64 05 00 00

unregistersymbol(FIREBALLS)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Witchfire-Win64-Shipping.exe.text+1620C16

Witchfire-Win64-Shipping.exe.text+1620BE9: 41 83 FE 01           - cmp r14d,01
Witchfire-Win64-Shipping.exe.text+1620BED: 0F 8F 94 00 00 00     - jg Witchfire-Win64-Shipping.exe.text+1620C87
Witchfire-Win64-Shipping.exe.text+1620BF3: 83 BB 60 05 00 00 01  - cmp dword ptr [rbx+00000560],01
Witchfire-Win64-Shipping.exe.text+1620BFA: 0F 8E 87 00 00 00     - jng Witchfire-Win64-Shipping.exe.text+1620C87
Witchfire-Win64-Shipping.exe.text+1620C00: 4C 8D B3 64 05 00 00  - lea r14,[rbx+00000564]
Witchfire-Win64-Shipping.exe.text+1620C07: 85 F6                 - test esi,esi
Witchfire-Win64-Shipping.exe.text+1620C09: 78 0B                 - js Witchfire-Win64-Shipping.exe.text+1620C16
Witchfire-Win64-Shipping.exe.text+1620C0B: 8B BB 60 05 00 00     - mov edi,[rbx+00000560]
Witchfire-Win64-Shipping.exe.text+1620C11: 3B F7                 - cmp esi,edi
Witchfire-Win64-Shipping.exe.text+1620C13: 0F 4C FE              - cmovl edi,esi
// ---------- INJECTING HERE ----------
Witchfire-Win64-Shipping.exe.text+1620C16: 89 BB 64 05 00 00     - mov [rbx+00000564],edi
// ---------- DONE INJECTING  ----------
Witchfire-Win64-Shipping.exe.text+1620C1C: 40 84 ED              - test bpl,bpl
Witchfire-Win64-Shipping.exe.text+1620C1F: 74 35                 - je Witchfire-Win64-Shipping.exe.text+1620C56
Witchfire-Win64-Shipping.exe.text+1620C21: 48 8B CB              - mov rcx,rbx
Witchfire-Win64-Shipping.exe.text+1620C24: E8 C7 53 00 00        - call Witchfire-Win64-Shipping.exe.text+1625FF0
Witchfire-Win64-Shipping.exe.text+1620C29: 48 8B CB              - mov rcx,rbx
Witchfire-Win64-Shipping.exe.text+1620C2C: 0F 28 F0              - movaps xmm6,xmm0
Witchfire-Win64-Shipping.exe.text+1620C2F: E8 2C 30 00 00        - call Witchfire-Win64-Shipping.exe.text+1623C60
Witchfire-Win64-Shipping.exe.text+1620C34: 8B 83 60 05 00 00     - mov eax,[rbx+00000560]
Witchfire-Win64-Shipping.exe.text+1620C3A: 41 8B 3E              - mov edi,[r14]
Witchfire-Win64-Shipping.exe.text+1620C3D: 2B C7                 - sub eax,edi
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>2235</ID>
      <Description>"+1,000,000 wichfire each addition"</Description>
      <Color>008000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Witchfire  
  Version: 
  Date   : 2026-01-08
  Author : Mark

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,Witchfire-Win64-Shipping.exe,01 9C 0E A0 02 00 00) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:
  mov ebx,(int)1000000
code:
  add [rsi+rcx+000002A0],ebx
  jmp return

INJECT:
  jmp newmem
  nop 2
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 01 9C 0E A0 02 00 00

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Witchfire-Win64-Shipping.exe.text+18F1723

Witchfire-Win64-Shipping.exe.text+18F1704: 85 DB                    - test ebx,ebx
Witchfire-Win64-Shipping.exe.text+18F1706: 79 12                    - jns Witchfire-Win64-Shipping.exe.text+18F171A
Witchfire-Win64-Shipping.exe.text+18F1708: 33 C0                    - xor eax,eax
Witchfire-Win64-Shipping.exe.text+18F170A: 48 8B 5C 24 40           - mov rbx,[rsp+40]
Witchfire-Win64-Shipping.exe.text+18F170F: 48 8B 74 24 48           - mov rsi,[rsp+48]
Witchfire-Win64-Shipping.exe.text+18F1714: 48 83 C4 30              - add rsp,30
Witchfire-Win64-Shipping.exe.text+18F1718: 5F                       - pop rdi
Witchfire-Win64-Shipping.exe.text+18F1719: C3                       - ret 
Witchfire-Win64-Shipping.exe.text+18F171A: 7E 1D                    - jle Witchfire-Win64-Shipping.exe.text+18F1739
Witchfire-Win64-Shipping.exe.text+18F171C: 48 8B 8F 58 02 00 00     - mov rcx,[rdi+00000258]
// ---------- INJECTING HERE ----------
Witchfire-Win64-Shipping.exe.text+18F1723: 01 9C 0E A0 02 00 00     - add [rsi+rcx+000002A0],ebx
// ---------- DONE INJECTING  ----------
Witchfire-Win64-Shipping.exe.text+18F172A: 48 8B 8F 58 02 00 00     - mov rcx,[rdi+00000258]
Witchfire-Win64-Shipping.exe.text+18F1731: C6 84 0E A5 02 00 00 01  - mov byte ptr [rsi+rcx+000002A5],01
Witchfire-Win64-Shipping.exe.text+18F1739: 48 8B 74 24 48           - mov rsi,[rsp+48]
Witchfire-Win64-Shipping.exe.text+18F173E: 8B C3                    - mov eax,ebx
Witchfire-Win64-Shipping.exe.text+18F1740: 48 8B 5C 24 40           - mov rbx,[rsp+40]
Witchfire-Win64-Shipping.exe.text+18F1745: 48 83 C4 30              - add rsp,30
Witchfire-Win64-Shipping.exe.text+18F1749: 5F                       - pop rdi
Witchfire-Win64-Shipping.exe.text+18F174A: C3                       - ret 
Witchfire-Win64-Shipping.exe.text+18F174B: CC                       - int 3 
Witchfire-Win64-Shipping.exe.text+18F174C: CC                       - int 3 
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>2326</ID>
      <Description>"Upgrade all Weapons/Spells/Rings etc. (Change a weapon to activate)"</Description>
      <Color>008000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Witchfire-Win64-Shipping.exe
  Version: 
  Date   : 2026-01-11
  Author : Mark

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,Witchfire-Win64-Shipping.exe,2B 81 64 03 00 00 85 C0 41 0F 4E C6) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:
  mov eax,[rcx+00000364]
code:
  sub eax,[rcx+00000364]
  jmp return

INJECT:
  jmp newmem
  nop
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 2B 81 64 03 00 00

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Witchfire-Win64-Shipping.exe+1A9FEAE

Witchfire-Win64-Shipping.exe+1A9FE84: 48 69 D0 20 06 00 00  - imul rdx,rax,00000620
Witchfire-Win64-Shipping.exe+1A9FE8B: 48 03 D1              - add rdx,rcx
Witchfire-Win64-Shipping.exe+1A9FE8E: 48 3B CA              - cmp rcx,rdx
Witchfire-Win64-Shipping.exe+1A9FE91: 74 37                 - je Witchfire-Win64-Shipping.exe+1A9FECA
Witchfire-Win64-Shipping.exe+1A9FE93: 45 33 F6              - xor r14d,r14d
Witchfire-Win64-Shipping.exe+1A9FE96: 44 38 B1 90 03 00 00  - cmp [rcx+00000390],r14b
Witchfire-Win64-Shipping.exe+1A9FE9D: 75 1F                 - jne Witchfire-Win64-Shipping.exe+1A9FEBE
Witchfire-Win64-Shipping.exe+1A9FE9F: 44 38 B1 F9 02 00 00  - cmp [rcx+000002F9],r14b
Witchfire-Win64-Shipping.exe+1A9FEA6: 75 30                 - jne Witchfire-Win64-Shipping.exe+1A9FED8
Witchfire-Win64-Shipping.exe+1A9FEA8: 8B 81 60 03 00 00     - mov eax,[rcx+00000360]
// ---------- INJECTING HERE ----------
Witchfire-Win64-Shipping.exe+1A9FEAE: 2B 81 64 03 00 00     - sub eax,[rcx+00000364]
// ---------- DONE INJECTING  ----------
Witchfire-Win64-Shipping.exe+1A9FEB4: 85 C0                 - test eax,eax
Witchfire-Win64-Shipping.exe+1A9FEB6: 41 0F 4E C6           - cmovle eax,r14d
Witchfire-Win64-Shipping.exe+1A9FEBA: 85 C0                 - test eax,eax
Witchfire-Win64-Shipping.exe+1A9FEBC: 7F 1A                 - jg Witchfire-Win64-Shipping.exe+1A9FED8
Witchfire-Win64-Shipping.exe+1A9FEBE: 48 81 C1 20 06 00 00  - add rcx,00000620
Witchfire-Win64-Shipping.exe+1A9FEC5: 48 3B CA              - cmp rcx,rdx
Witchfire-Win64-Shipping.exe+1A9FEC8: 75 CC                 - jne Witchfire-Win64-Shipping.exe+1A9FE96
Witchfire-Win64-Shipping.exe+1A9FECA: B0 01                 - mov al,01
Witchfire-Win64-Shipping.exe+1A9FECC: 48 81 C4 88 00 00 00  - add rsp,00000088
Witchfire-Win64-Shipping.exe+1A9FED3: 41 5E                 - pop r14
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>2155</ID>
      <Description>"Turn ON/OFF as required (may clash with each other)"</Description>
      <Options moManualExpandCollapse="1"/>
      <Color>FF00FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>2122</ID>
          <Description>"Invisible, disables new enemy spawning, stops mission timer (CAN'T SHOOT)"</Description>
          <Color>008000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Witchfire  
  Version: 
  Date   : 2026-01-03
  Author : Mark

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(STUFF,Witchfire-Win64-Shipping.exe,F2 41 0F 58 85 40 01 00 00 F2) // should be unique
registersymbol(STUFF)
STUFF:
  db 90 90 90 90 90 90 90 90 90

[DISABLE]

STUFF:
  db F2 41 0F 58 85 40 01 00 00

unregistersymbol(STUFF)


{
// ORIGINAL CODE - INJECTION POINT: Witchfire-Win64-Shipping.exe.text+3B8B65F

Witchfire-Win64-Shipping.exe.text+3B8B638: 0F 57 C0                    - xorps xmm0,xmm0
Witchfire-Win64-Shipping.exe.text+3B8B63B: 0F 57 FF                    - xorps xmm7,xmm7
Witchfire-Win64-Shipping.exe.text+3B8B63E: 33 FF                       - xor edi,edi
Witchfire-Win64-Shipping.exe.text+3B8B640: F2 48 0F 2A 7C 24 28        - cvtsi2sd xmm7,[rsp+28]
Witchfire-Win64-Shipping.exe.text+3B8B647: 32 C0                       - xor al,al
Witchfire-Win64-Shipping.exe.text+3B8B649: 8B D7                       - mov edx,edi
Witchfire-Win64-Shipping.exe.text+3B8B64B: 88 44 24 20                 - mov [rsp+20],al
Witchfire-Win64-Shipping.exe.text+3B8B64F: 89 54 24 24                 - mov [rsp+24],edx
Witchfire-Win64-Shipping.exe.text+3B8B653: F3 0F 5A C6                 - cvtss2sd xmm0,xmm6
Witchfire-Win64-Shipping.exe.text+3B8B657: F2 0F 59 3D 39 17 87 02     - mulsd xmm7,[7FF6F0EFDD98]
// ---------- INJECTING HERE ----------
Witchfire-Win64-Shipping.exe.text+3B8B65F: F2 41 0F 58 85 40 01 00 00  - addsd xmm0,[r13+00000140]
// ---------- DONE INJECTING  ----------
Witchfire-Win64-Shipping.exe.text+3B8B668: F2 41 0F 11 85 40 01 00 00  - movsd [r13+00000140],xmm0
Witchfire-Win64-Shipping.exe.text+3B8B671: 48 85 C9                    - test rcx,rcx
Witchfire-Win64-Shipping.exe.text+3B8B674: 74 0C                       - je Witchfire-Win64-Shipping.exe.text+3B8B682
Witchfire-Win64-Shipping.exe.text+3B8B676: E8 55 40 C2 FF              - call Witchfire-Win64-Shipping.exe.text+37AF6D0
Witchfire-Win64-Shipping.exe.text+3B8B67B: 4C 8B F0                    - mov r14,rax
Witchfire-Win64-Shipping.exe.text+3B8B67E: 8B D7                       - mov edx,edi
Witchfire-Win64-Shipping.exe.text+3B8B680: EB 03                       - jmp Witchfire-Win64-Shipping.exe.text+3B8B685
Witchfire-Win64-Shipping.exe.text+3B8B682: 4C 8B F7                    - mov r14,rdi
Witchfire-Win64-Shipping.exe.text+3B8B685: 41 B8 01 00 00 00           - mov r8d,00000001
Witchfire-Win64-Shipping.exe.text+3B8B68B: 48 89 9C 24 28 01 00 00     - mov [rsp+00000128],rbx
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>2051</ID>
          <Description>"Stop Madness Timer"</Description>
          <Color>008000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Witchfire  
  Version: 
  Date   : 2026-01-02
  Author : Mark

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(MADNESS,Witchfire-Win64-Shipping.exe,F3 0F 10 02 0F 5A C0 C3) // should be unique
alloc(newmem,$1000,MADNESS)



label(code)
label(return)

newmem:
  cmp [rdx+10],(float)3
  jne code
  cmp [rdx],(float)1
  je code
  cmp [rdx],(float)2
  je code
  cmp [rdx],(float)3
  je code
  cmp [rdx],(float)4
  je code
  cmp [rdx],(float)5
  je code
  cmp [rdx],(float)6
  je code
  mov [rdx],0
code:
  movss xmm0,[rdx]
  cvtps2pd xmm0,xmm0
  jmp return

MADNESS:
  jmp newmem
  nop 2
return:
registersymbol(MADNESS)


[DISABLE]

MADNESS:
  db F3 0F 10 02 0F 5A C0

unregistersymbol(MADNESS)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Witchfire-Win64-Shipping.exe.text+20668B0

Witchfire-Win64-Shipping.exe.text+206689F: CC              - int 3 
Witchfire-Win64-Shipping.exe.text+20668A0: 8B 02           - mov eax,[rdx]
Witchfire-Win64-Shipping.exe.text+20668A2: 0F 57 C0        - xorps xmm0,xmm0
Witchfire-Win64-Shipping.exe.text+20668A5: F2 48 0F 2A C0  - cvtsi2sd xmm0,rax
Witchfire-Win64-Shipping.exe.text+20668AA: C3              - ret 
Witchfire-Win64-Shipping.exe.text+20668AB: CC              - int 3 
Witchfire-Win64-Shipping.exe.text+20668AC: CC              - int 3 
Witchfire-Win64-Shipping.exe.text+20668AD: CC              - int 3 
Witchfire-Win64-Shipping.exe.text+20668AE: CC              - int 3 
Witchfire-Win64-Shipping.exe.text+20668AF: CC              - int 3 
// ---------- INJECTING HERE ----------
Witchfire-Win64-Shipping.exe.text+20668B0: F3 0F 10 02     - movss xmm0,[rdx]
// ---------- DONE INJECTING  ----------
Witchfire-Win64-Shipping.exe.text+20668B4: 0F 5A C0        - cvtps2pd xmm0,xmm0
Witchfire-Win64-Shipping.exe.text+20668B7: C3              - ret 
Witchfire-Win64-Shipping.exe.text+20668B8: CC              - int 3 
Witchfire-Win64-Shipping.exe.text+20668B9: CC              - int 3 
Witchfire-Win64-Shipping.exe.text+20668BA: CC              - int 3 
Witchfire-Win64-Shipping.exe.text+20668BB: CC              - int 3 
Witchfire-Win64-Shipping.exe.text+20668BC: CC              - int 3 
Witchfire-Win64-Shipping.exe.text+20668BD: CC              - int 3 
Witchfire-Win64-Shipping.exe.text+20668BE: CC              - int 3 
Witchfire-Win64-Shipping.exe.text+20668BF: CC              - int 3 
}


</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>2128</ID>
          <Description>"Entry to any Vault"</Description>
          <Color>008000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Witchfire  
  Version: 
  Date   : 2026-01-04
  Author : Mark

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(GNOSIS,Witchfire-Win64-Shipping.exe,0F 4C C1 89 45 00) // should be unique
registersymbol(GNOSIS)

GNOSIS:
  db 0F 4C C8

[DISABLE]

GNOSIS:
  db 0F 4C C1

unregistersymbol(GNOSIS)


{
// ORIGINAL CODE - INJECTION POINT: Witchfire-Win64-Shipping.exe.text+1855EDE

Witchfire-Win64-Shipping.exe.text+1855EC7: 41 89 06        - mov [r14],eax
Witchfire-Win64-Shipping.exe.text+1855ECA: 41 8B 17        - mov edx,[r15]
Witchfire-Win64-Shipping.exe.text+1855ECD: 8B 4D 00        - mov ecx,[rbp+00]
Witchfire-Win64-Shipping.exe.text+1855ED0: 3B CA           - cmp ecx,edx
Witchfire-Win64-Shipping.exe.text+1855ED2: 7C 14           - jl Witchfire-Win64-Shipping.exe.text+1855EE8
Witchfire-Win64-Shipping.exe.text+1855ED4: 3B C8           - cmp ecx,eax
Witchfire-Win64-Shipping.exe.text+1855ED6: 7F 10           - jg Witchfire-Win64-Shipping.exe.text+1855EE8
Witchfire-Win64-Shipping.exe.text+1855ED8: 3B D0           - cmp edx,eax
Witchfire-Win64-Shipping.exe.text+1855EDA: 7F 0C           - jg Witchfire-Win64-Shipping.exe.text+1855EE8
Witchfire-Win64-Shipping.exe.text+1855EDC: 3B C8           - cmp ecx,eax
// ---------- INJECTING HERE ----------
Witchfire-Win64-Shipping.exe.text+1855EDE: 0F 4C C1        - cmovl eax,ecx
// ---------- DONE INJECTING  ----------
Witchfire-Win64-Shipping.exe.text+1855EE1: 89 45 00        - mov [rbp+00],eax
Witchfire-Win64-Shipping.exe.text+1855EE4: B0 01           - mov al,01
Witchfire-Win64-Shipping.exe.text+1855EE6: EB 02           - jmp Witchfire-Win64-Shipping.exe.text+1855EEA
Witchfire-Win64-Shipping.exe.text+1855EE8: 32 C0           - xor al,al
Witchfire-Win64-Shipping.exe.text+1855EEA: 48 8B 5C 24 48  - mov rbx,[rsp+48]
Witchfire-Win64-Shipping.exe.text+1855EEF: 48 8B 6C 24 50  - mov rbp,[rsp+50]
Witchfire-Win64-Shipping.exe.text+1855EF4: 48 8B 74 24 58  - mov rsi,[rsp+58]
Witchfire-Win64-Shipping.exe.text+1855EF9: 48 83 C4 20     - add rsp,20
Witchfire-Win64-Shipping.exe.text+1855EFD: 41 5F           - pop r15
Witchfire-Win64-Shipping.exe.text+1855EFF: 41 5E           - pop r14
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>2147</ID>
          <Description>"Unlock Weapons &amp; Spells at Workshop Mirror (SETS GNOSIS TO 6)"</Description>
          <Color>008000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Witchfire  
  Version: 
  Date   : 2026-01-04
  Author : Mark

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(GN,Witchfire-Win64-Shipping.exe,F3 0F 10 02 0F 5A C0 C3) // should be unique
alloc(newmem,$1000,GN)

label(code)
label(return)

newmem:
  push eax
  mov eax,[rdx]
  cmp [rdx+10],eax
  pop eax
  jne code
  push eax
  mov eax,(float)6
  movd xmm0,eax
  pop eax
  movss [rdx],xmm0
  movss xmm0,[rdx]
code:
  movss xmm0,[rdx]
  cvtps2pd xmm0,xmm0
  jmp return

GN:
  jmp newmem
  nop 2
return:
registersymbol(GN)

[DISABLE]

GN:
  db F3 0F 10 02 0F 5A C0

unregistersymbol(GN)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Witchfire-Win64-Shipping.exe.text+20668B0

Witchfire-Win64-Shipping.exe.text+206689F: CC              - int 3 
Witchfire-Win64-Shipping.exe.text+20668A0: 8B 02           - mov eax,[rdx]
Witchfire-Win64-Shipping.exe.text+20668A2: 0F 57 C0        - xorps xmm0,xmm0
Witchfire-Win64-Shipping.exe.text+20668A5: F2 48 0F 2A C0  - cvtsi2sd xmm0,rax
Witchfire-Win64-Shipping.exe.text+20668AA: C3              - ret 
Witchfire-Win64-Shipping.exe.text+20668AB: CC              - int 3 
Witchfire-Win64-Shipping.exe.text+20668AC: CC              - int 3 
Witchfire-Win64-Shipping.exe.text+20668AD: CC              - int 3 
Witchfire-Win64-Shipping.exe.text+20668AE: CC              - int 3 
Witchfire-Win64-Shipping.exe.text+20668AF: CC              - int 3 
// ---------- INJECTING HERE ----------
Witchfire-Win64-Shipping.exe.text+20668B0: F3 0F 10 02     - movss xmm0,[rdx]
// ---------- DONE INJECTING  ----------
Witchfire-Win64-Shipping.exe.text+20668B4: 0F 5A C0        - cvtps2pd xmm0,xmm0
Witchfire-Win64-Shipping.exe.text+20668B7: C3              - ret 
Witchfire-Win64-Shipping.exe.text+20668B8: CC              - int 3 
Witchfire-Win64-Shipping.exe.text+20668B9: CC              - int 3 
Witchfire-Win64-Shipping.exe.text+20668BA: CC              - int 3 
Witchfire-Win64-Shipping.exe.text+20668BB: CC              - int 3 
Witchfire-Win64-Shipping.exe.text+20668BC: CC              - int 3 
Witchfire-Win64-Shipping.exe.text+20668BD: CC              - int 3 
Witchfire-Win64-Shipping.exe.text+20668BE: CC              - int 3 
Witchfire-Win64-Shipping.exe.text+20668BF: CC              - int 3 
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>1935</ID>
          <Description>"10,000,000 items after pressing TAB (INCLUDES WITCHFIRE...MUST HAVE AT LEAST 1 OF THE ITEM)"</Description>
          <Color>008000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Witchfire  
  Version: 
  Date   : 2025-12-28
  Author : Mark

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(ITEMS,Witchfire-Win64-Shipping.exe,42 8B 84 10 A0 02 00 00) // should be unique
alloc(newmem,$1000,ITEMS)

label(code)
label(return)
label(dont_change)

newmem:
  pushf
  push rax
  mov eax,[rax+r10+000002A0]
  cmp eax,(int)10000000
  pop rax
  ja dont_change
  jg dont_change
  mov [rax+r10+000002A0],(int)10000000
dont_change:
  popf
code:
  mov eax,[rax+r10+000002A0]
  jmp return

ITEMS:
  jmp newmem
  nop 3
return:
registersymbol(ITEMS)

[DISABLE]

ITEMS:
  db 42 8B 84 10 A0 02 00 00

unregistersymbol(ITEMS)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Witchfire-Win64-Shipping.exe.text+18EB712

Witchfire-Win64-Shipping.exe.text+18EB6E4: 74 22                          - je Witchfire-Win64-Shipping.exe.text+18EB708
Witchfire-Win64-Shipping.exe.text+18EB6E6: 66 66 0F 1F 84 00 00 00 00 00  - nop word ptr [rax+rax+00000000]
Witchfire-Win64-Shipping.exe.text+18EB6F0: 41 FF C1                       - inc r9d
Witchfire-Win64-Shipping.exe.text+18EB6F3: 41 39 90 80 02 00 00           - cmp [r8+00000280],edx
Witchfire-Win64-Shipping.exe.text+18EB6FA: 74 0C                          - je Witchfire-Win64-Shipping.exe.text+18EB708
Witchfire-Win64-Shipping.exe.text+18EB6FC: 49 81 C0 A8 02 00 00           - add r8,000002A8
Witchfire-Win64-Shipping.exe.text+18EB703: 4C 3B C1                       - cmp r8,rcx
Witchfire-Win64-Shipping.exe.text+18EB706: 75 E8                          - jne Witchfire-Win64-Shipping.exe.text+18EB6F0
Witchfire-Win64-Shipping.exe.text+18EB708: 49 63 C9                       - movsxd  rcx,r9d
Witchfire-Win64-Shipping.exe.text+18EB70B: 48 69 C1 A8 02 00 00           - imul rax,rcx,000002A8
// ---------- INJECTING HERE ----------
Witchfire-Win64-Shipping.exe.text+18EB712: 42 8B 84 10 A0 02 00 00        - mov eax,[rax+r10+000002A0]
// ---------- DONE INJECTING  ----------
Witchfire-Win64-Shipping.exe.text+18EB71A: C3                             - ret 
Witchfire-Win64-Shipping.exe.text+18EB71B: CC                             - int 3 
Witchfire-Win64-Shipping.exe.text+18EB71C: CC                             - int 3 
Witchfire-Win64-Shipping.exe.text+18EB71D: CC                             - int 3 
Witchfire-Win64-Shipping.exe.text+18EB71E: CC                             - int 3 
Witchfire-Win64-Shipping.exe.text+18EB71F: CC                             - int 3 
Witchfire-Win64-Shipping.exe.text+18EB720: 48 8B C4                       - mov rax,rsp
Witchfire-Win64-Shipping.exe.text+18EB723: 4C 89 40 18                    - mov [rax+18],r8
Witchfire-Win64-Shipping.exe.text+18EB727: 53                             - push rbx
Witchfire-Win64-Shipping.exe.text+18EB728: 55                             - push rbp
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>2176</ID>
          <Description>"Ascension to 100 (CHANGE ONE VALUE WHEN YOU GET THERE AND THEY WILL ALL UPDATE)"</Description>
          <Color>008000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Witchfire
  Version:
  Date   : 2026-01-01
  Author : Mark

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(ASCENSION,Witchfire-Win64-Shipping.exe,F3 0F 10 4B 38 F3 0F 58) // should be unique
alloc(newmem,$1000,ASCENSION)

alloc(level_num,4)

level_num:
  dd (float)10

registersymbol(level_num)
registersymbol(ASCENSION)

label(code)
label(return)
label(do_it)
label(make_min)
label(make_max)

newmem:
  cmp [rbx+38],(float)999
  je code
  push rbx
  mov ebx,[level_num]
  cmp ebx,(float)10
  jbe make_min
  jle make_min
  cmp ebx,(float)100
  jae make_max
  jge make_max
  jmp do_it
make_min:
  mov [level_num],(float)10
  jmp do_it
make_max:
  mov [level_num],(float)100
do_it:
  pop rbx
  mov eax,[level_num]
  mov [rbx+38],eax
code:
  movss xmm1,[rbx+38]
  jmp return

ASCENSION:
  jmp newmem
return:



[DISABLE]
dealloc(*)
unregistersymbol(*)

ASCENSION:
  db F3 0F 10 4B 38



{
// ORIGINAL CODE - INJECTION POINT: Witchfire-Win64-Shipping.exe.text+1775425

Witchfire-Win64-Shipping.exe.text+17753FE: F3 0F 2D C1              - cvtss2si eax,xmm1
Witchfire-Win64-Shipping.exe.text+1775402: D1 F8                    - sar eax,1
Witchfire-Win64-Shipping.exe.text+1775404: 41 89 07                 - mov [r15],eax
Witchfire-Win64-Shipping.exe.text+1775407: E8 04 B2 EA FF           - call Witchfire-Win64-Shipping.exe.text+1620610
Witchfire-Win64-Shipping.exe.text+177540C: 48 63 44 24 48           - movsxd  rax,dword ptr [rsp+48]
Witchfire-Win64-Shipping.exe.text+1775411: 83 F8 FF                 - cmp eax,-01
Witchfire-Win64-Shipping.exe.text+1775414: 74 0F                    - je Witchfire-Win64-Shipping.exe.text+1775425
Witchfire-Win64-Shipping.exe.text+1775416: 48 8D 14 C0              - lea rdx,[rax+rax*8]
Witchfire-Win64-Shipping.exe.text+177541A: 48 8B 85 38 01 00 00     - mov rax,[rbp+00000138]
Witchfire-Win64-Shipping.exe.text+1775421: 48 8D 1C D0              - lea rbx,[rax+rdx*8]
// ---------- INJECTING HERE ----------
Witchfire-Win64-Shipping.exe.text+1775425: F3 0F 10 4B 38           - movss xmm1,[rbx+38]
// ---------- DONE INJECTING  ----------
Witchfire-Win64-Shipping.exe.text+177542A: F3 0F 58 C9              - addss xmm1,xmm1
Witchfire-Win64-Shipping.exe.text+177542E: F3 0F 58 0D 4A 9A 03 03  - addss xmm1,[Witchfire-Win64-Shipping.exe.rdata+44E80]
Witchfire-Win64-Shipping.exe.text+1775436: F3 0F 2D C1              - cvtss2si eax,xmm1
Witchfire-Win64-Shipping.exe.text+177543A: D1 F8                    - sar eax,1
Witchfire-Win64-Shipping.exe.text+177543C: 41 89 06                 - mov [r14],eax
Witchfire-Win64-Shipping.exe.text+177543F: B0 01                    - mov al,01
Witchfire-Win64-Shipping.exe.text+1775441: EB 02                    - jmp Witchfire-Win64-Shipping.exe.text+1775445
Witchfire-Win64-Shipping.exe.text+1775443: 32 C0                    - xor al,al
Witchfire-Win64-Shipping.exe.text+1775445: 48 8B 5C 24 40           - mov rbx,[rsp+40]
Witchfire-Win64-Shipping.exe.text+177544A: 48 8B 6C 24 50           - mov rbp,[rsp+50]
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>2178</ID>
              <Description>"Ascension Value (Min 10 - Max 100)"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>level_num</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>2328</ID>
      <Description>" "</Description>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>808080</Color>
      <VariableType>4 Bytes</VariableType>
      <Address/>
    </CheatEntry>
    <CheatEntry>
      <ID>2327</ID>
      <Description>" "</Description>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>808080</Color>
      <VariableType>4 Bytes</VariableType>
      <Address/>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
