<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>30</ID>
      <Description>"Only enable once you’re on the main menu (Garage, Stats, etc.), not beforehand."</Description>
      <Options moDeactivateChildrenAsWell="1"/>
      <Color>808080</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>1</ID>
          <Description>"Super Woden GP"</Description>
          <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
          <Color>C08000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]

{$lua}
  LaunchMonoDataCollector()
{$asm}

define(One,CarShop:Update+1c)
define(Two,DEBUG:Update+36)

alloc(newmemOne,$1000,One)
alloc(newmemTwo,$1000,Two)
alloc(Three,8)
alloc(Four,8)

registersymbol(One)
registersymbol(Two)
registersymbol(Three)
registersymbol(Four)

label(codeOne)
label(codeTwo)
label(returnOne)
label(returnTwo)

Three:
  dq 0

Four:
  dq 0

newmemOne:

codeOne:
  mov qword ptr [Three],rax
  movsxd  rax,dword ptr [rax]
  jmp returnOne

One:
  jmp far newmemOne
  nop 2

returnOne:

newmemTwo:

codeTwo:
  mov qword ptr [Four],rax
  movzx eax,byte ptr [rax]
  test eax,eax
  jmp returnTwo

Two:
  jmp newmemTwo

returnTwo:

[DISABLE]

One:
  db 48 63 00 48 B9 98 CD 17 B1 25 02 00 00 48 63 09

Two:
  db 0F B6 00 85 C0

unregistersymbol(One)
unregistersymbol(Two)
unregistersymbol(Three)
unregistersymbol(Four)

dealloc(newmemOne)
dealloc(newmemTwo)
dealloc(ThreeOne)
dealloc(Four)
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>3</ID>
              <Description>"==== General ===="</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <Color>C080FF</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>10</ID>
                  <Description>"No Car Damage"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

define(Five,HudText:Update+17)
alloc(newmem,$1000,Five)

label(code)
label(return)

newmem:

code:
  mov dword ptr [rcx+00000104],64
  movsxd  rcx,dword ptr [rcx+00000104]
  jmp return

Five:
  jmp newmem
  nop 2

return:
registersymbol(Five)

[DISABLE]

Five:
  db 48 63 89 04 01 00 00

unregistersymbol(Five)
dealloc(newmem)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>26</ID>
                  <Description>"Disable Opponent Vehicles"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

CarAutopilot:FixedUpdate:
  db C3

[DISABLE]

CarAutopilot:FixedUpdate:
  db 55
</AssemblerScript>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>4</ID>
              <Description>"==== Extras ====="</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <Color>C080FF</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>29</ID>
                  <Description>"Change Car"</Description>
                  <Color>C08000</Color>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

{$lua}
  if playerOne ~= nil then
  playerOne.destroy()
  playerOne = nil
  end
  local proc = getOpenedProcessID()
  playerOne = createTimer()
  playerOne.Interval = 1000
  playerOne.OnTimer = function()
  if getOpenedProcessID() ~= proc then
  playerOne.destroy()
  playerOne = nil
  return
  end
  pcall(function()
  local a = getAddressSafe('Four')
  if a then
  local base = readQword(a)
  if base ~= 0 then
  writeBytes(base,1)
  end
  end
  end)
  end
{$asm}

[DISABLE]

{$lua}
  if playerOne ~= nil then
  playerOne.destroy()
  playerOne = nil
  end
  pcall(function()
  local a = getAddressSafe('Four')
  if a then
  local base = readQword(a)
  if base ~= 0 then
  writeBytes(base,0)
  end
  end
  end)
{$asm}

</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>25</ID>
                  <Description>"⬆Press F5 while in-game."</Description>
                  <Color>C0C0C0</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>2</ID>
                  <Description>"Credits"</Description>
                  <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>C08000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[Three]</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>11</ID>
                  <Description>"⬆Enter a car dealership to populate value."</Description>
                  <Color>C0C0C0</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>Created by: Outrun
https://opencheattables.com
</Comments>
</CheatTable>
