<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>3</ID>
      <Description>"Mayhem Brawler"</Description>
      <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
      <Color>C08000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(One,GameAssembly.dll,F3 0F 10 81 B8 01 00 00 C3)

alloc(newmem,$1000,One)
alloc(Two,1)
alloc(Three,1)

registersymbol(One)
registersymbol(Two)
registersymbol(Three)

label(codeOne)
label(codeTwo)
label(return)
label(Four)

Two:
  db 0

Three:
  db 0

newmem:
  cmp dword ptr [rcx+2C0],1
  je codeOne
  cmp byte ptr [Two],1
  jne codeTwo
  movss xmm0,[rcx+000000A0]
  movss [rcx+000001B8],xmm0
  jmp return

codeOne:
  cmp byte ptr [Three],1
  jne codeTwo
  movss xmm0,[rcx+000001B8]
  comiss xmm0,[Four]
  jbe codeTwo
  movss xmm0,[Four]
  movss [rcx+000001B8],xmm0

codeTwo:
  movss xmm0,[rcx+000001B8]
  jmp return

Four:
  dd (float)1

One:
  jmp newmem
  nop 3

return:

[DISABLE]

One:
  db F3 0F 10 81 B8 01 00 00

unregistersymbol(One)
unregistersymbol(Two)
unregistersymbol(Three)

dealloc(newmem)
dealloc(Two)
dealloc(Three)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>24</ID>
          <Description>"==== General ===="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>4</ID>
              <Description>"Infinite Health"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Two:
  db 1

[DISABLE]

Two:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>11</ID>
              <Description>"Infinite Power"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Five,GameAssembly.dll,F3 0F 10 81 C8 02 00 00 C3)
alloc(newmem,$1000,Five)

label(code)
label(return)

newmem:

code:
  movss xmm0,[rcx+000002C0]
  movss [rcx+000002C8],xmm0
  jmp return

Five:
  jmp newmem
  nop 3

return:
registersymbol(Five)

[DISABLE]

Five:
  db F3 0F 10 81 C8 02 00 00

unregistersymbol(Five)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>21</ID>
              <Description>"Infinite Ammunition"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Six,GameAssembly.dll,F3 0F 11 8F 8C 01 00 00 48 8B 90 30 02 00 00 FF 90 28 02 00 00 0F)
registersymbol(Six)

GameAssembly.dll+487FFA:
  db 90 90 90 90 90 90 90 90

[DISABLE]

Six:
  db F3 0F 11 8F 8C 01 00 00

unregistersymbol(Six)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>23</ID>
              <Description>"Infinite Weapon Durability"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Seven,GameAssembly.dll,F3 0F 11 89 8C 01 00 00 48 8B 90 30 02 00 00 FF 90 28 02 00 00 33)
registersymbol(Seven)

GameAssembly.dll+34F7C0:
  db 90 90 90 90 90 90 90 90

[DISABLE]

Seven:
  db F3 0F 11 89 8C 01 00 00

unregistersymbol(Seven)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>6</ID>
              <Description>"Quick Kills"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Three:
  db 1

[DISABLE]

Three:
  db 0
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>25</ID>
          <Description>"==== Extras ====="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>27</ID>
              <Description>"Quick Breakables"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Eight,GameAssembly.dll,F3 41 0F 11 95 F0 00 00 00)
alloc(newmem,$1000,Eight)

label(code)
label(return)

newmem:

code:
  xorps xmm2,xmm2
  movss [r13+000000F0],xmm2
  jmp return

Eight:
  jmp newmem
  nop 4

return:
registersymbol(Eight)

[DISABLE]

Eight:
  db F3 41 0F 11 95 F0 00 00 00

unregistersymbol(Eight)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>Created by: Outrun
https://opencheattables.com</Comments>
</CheatTable>
