<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>18</ID>
      <Description>"Narita Boy"</Description>
      <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
      <Color>C08000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

{$lua}
  LaunchMonoDataCollector()
{$asm}

define(One,HUDHitpoint:tick+62)
define(Two,MovingObject:ModifyHitpoints+84)

alloc(newmemOne,$1000)
alloc(newmemTwo,$1000)
alloc(Three,1)
alloc(Four,1)

registersymbol(One)
registersymbol(Two)
registersymbol(Three)
registersymbol(Four)

label(codeOne)
label(codeTwo)
label(returnOne)
label(returnTwo)

Three:
  db 0

Four:
  db 0

newmemOne:
  cmp byte ptr [Three],1
  jne codeOne
  mov dword ptr [ecx+000000BC],A

codeOne:
  mov ecx,[ecx+000000BC]
  jmp returnOne

One:
  jmp newmemOne
  nop

returnOne:

newmemTwo:
  cmp dword ptr [esi+124],0
  jne codeTwo
  cmp byte ptr [Four],1
  jne codeTwo
  xor eax,eax

codeTwo:
  mov [esi+000000BC],eax
  jmp returnTwo

Two:
  jmp newmemTwo
  nop

returnTwo:

[DISABLE]

One:
  db 8B 89 BC 00 00 00

Two:
  db 89 86 BC 00 00 00

unregistersymbol(One)
unregistersymbol(Two)
unregistersymbol(Three)
unregistersymbol(Four)

dealloc(newmemOne)
dealloc(newmemTwo)
dealloc(Three)
dealloc(Four)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>13</ID>
          <Description>"==== General ===="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>45</ID>
              <Description>"Infinite Health"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Three:
  db 1

[DISABLE]

Three:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>81</ID>
              <Description>"⬆Spikes will still kill you unless you also use Untouchable."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>59</ID>
              <Description>"Infinite Cartridges"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

define(Five,globals_fake:ModifyBullets+63)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov ecx,[eax+4]
  mov [eax],ecx
  jmp return

Five:
  jmp newmem
  nop 3

return:
registersymbol(Five)

[DISABLE]

Five:
  db 89 08 8B 05 1C FF 1A 24

unregistersymbol(Five)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>84</ID>
              <Description>"Infinite Trichroma Power"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

define(Six,globals_fake:ModifyTrichromaPower+45)
alloc(newmem,$1000)

label(code)
label(return)
label(Seven)

newmem:

code:
  fld dword ptr [Seven]
  fstp dword ptr [eax]
  fld dword ptr [ebp+08]
  jmp return

Seven:
  dd (float)200

Six:
  jmp newmem

return:
registersymbol(Six)

[DISABLE]

Six:
  db D9 18 D9 45 08

unregistersymbol(Six)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>85</ID>
              <Description>"⬆All segments appear full, but only unlocked segments are full."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>17</ID>
              <Description>"Infinite Jump"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

MovingObject:tick+101d:
  db C6 87 9A 00 00 00 01

[DISABLE]

MovingObject:tick+101d:
  db C6 87 9A 00 00 00 00
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>42</ID>
              <Description>"Untouchable"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

define(Eight,Character:tickInvulnerability+25)
define(Nine,Character:tickInvulnerability+82)

alloc(newmemOne,$1000)
alloc(newmemTwo,$1000)

registersymbol(Eight)
registersymbol(Nine)

label(codeOne)
label(codeTwo)
label(returnOne)
label(returnTwo)

newmemOne:
  cmp dword ptr [edi+124],0
  je codeOne
  fld1
  fstp dword ptr [edi+0000026C]

codeOne:
  fld dword ptr [edi+0000026C]
  jmp returnOne

Eight:
  jmp newmemOne
  nop

returnOne:

newmemTwo:

codeTwo:
  xor al,al
  mov [edi+000003B8],al
  jmp returnTwo

Nine:
  jmp newmemTwo
  nop

returnTwo:

Character:ForceKillHitboxConnected:
  db C3

[DISABLE]

Eight:
  db D9 87 6C 02 00 00

Nine:
  db 88 87 B8 03 00 00

Character:ForceKillHitboxConnected:
  db 55

unregistersymbol(Eight)
unregistersymbol(Nine)

dealloc(newmemOne)
dealloc(newmemTwo)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>80</ID>
              <Description>"⬆If you fall into spikes, you’ll need to turn on Infinite Health to get out."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>46</ID>
              <Description>"Quick Kills"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Four:
  db 1

[DISABLE]

Four:
  db 0
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>14</ID>
          <Description>"==== Extras ====="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>62</ID>
              <Description>"Skip Button Mash"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

define(Ten,SmashButtonController:SmashButton+1b)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  movss xmm0,[eax+58]
  cvttss2si ecx,xmm0
  mov [eax+40],ecx
  leave
  ret
  jmp return

Ten:
  jmp newmem

return:
registersymbol(Ten)

[DISABLE]

Ten:
  db 89 48 40 C9 C3

unregistersymbol(Ten)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>Created by: Outrun
https://opencheattables.com</Comments>
</CheatTable>
