<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>4</ID>
      <Description>"Saviorless"</Description>
      <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
      <Color>C08000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

{$lua}
  LaunchMonoDataCollector()
{$asm}

define(One,NormalMovement2D:ProcessJump+8f)
define(Two,Harmed2D:inInmuneTo+24)

alloc(newmemOne,$1000,One)
alloc(newmemTwo,$1000,Two)
alloc(Three,8)
alloc(Four,1)

registersymbol(One)
registersymbol(Two)
registersymbol(Three)
registersymbol(Four)

label(codeOne)
label(codeTwo)
label(codeThree)
label(returnOne)
label(returnTwo)

Three:
  dq 0

Four:
  db 0

newmemOne:

codeOne:
  mov qword ptr [Three],rax
  movsxd  rax,dword ptr [rax+34]
  mov [rsi+00000118],eax
  jmp returnOne

One:
  jmp newmemOne
  nop 5

returnOne:

newmemTwo:
  cmp byte ptr [Four],1
  jne codeTwo
  mov byte ptr [rdi+00000250],1
  jmp codeThree

codeTwo:
  mov byte ptr [rdi+00000250],0

codeThree:
  movzx eax,byte ptr [rdi+00000250]
  jmp returnTwo

Two:
  jmp newmemTwo
  nop 2

returnTwo:

[DISABLE]

One:
  db 48 63 40 34 89 86 18 01 00 00

Two:
  db 0F B6 87 50 02 00 00

unregistersymbol(One)
unregistersymbol(Two)
unregistersymbol(Three)
unregistersymbol(Four)

dealloc(newmemOne)
dealloc(newmemTwo)
dealloc(Three)
dealloc(Four)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>2</ID>
          <Description>"==== General ===="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>31</ID>
              <Description>"Infinite Time"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

define(Five,PlayerTimer:Update+60)
alloc(newmem,$1000,Five)

label(code)
label(return)

newmem:

code:
  movss xmm0,[rsi+000000F4]
  movss [rsi+00000190],xmm0
  jmp return

Five:
  jmp newmem
  nop 3

return:
registersymbol(Five)

[DISABLE]

Five:
  db F3 0F 10 86 90 01 00 00

unregistersymbol(Five)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>38</ID>
              <Description>"⬆The bar that appears above the character’s head."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>19</ID>
              <Description>"Infinite Jump"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

NormalMovement2D:ProcessJump+a90:
  db 90 90

{$lua}
  if jump ~= nil then
  jump.destroy()
  jump = nil
  end
  local proc = getOpenedProcessID()
  jump = createTimer()
  jump.Interval = 1000
  jump.OnTimer = function()
  if getOpenedProcessID() ~= proc then
  jump.destroy()
  jump = nil
  return
  end
  pcall(function()
  local a = getAddress('Three')
  if a then
  local base = readQword(a)
  if base ~= 0 then
  writeBytes(base+0x34,1)
  end
  end
  end)
  end
{$asm}

[DISABLE]

NormalMovement2D:ProcessJump+a90:
  db FF C8

{$lua}
  if jump ~= nil then
  jump.destroy()
  jump = nil
  end
  pcall(function()
  local a = getAddress('Three')
  if a then
  local base = readQword(a)
  if base ~= 0 then
  writeBytes(base+0x34,0)
  end
  end
  end)
{$asm}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>20</ID>
              <Description>"⬆Only multi-jump when necessary to avoid jumping over a cutscene trigger point."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>22</ID>
              <Description>"Untouchable"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

Four:
  db 1

[DISABLE]

Four:
  db 0
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>37</ID>
              <Description>"⬆During the Infested Hunter fight, avoid the falling object so the charge reaches the water."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>Created by: Outrun
https://opencheattables.com</Comments>
</CheatTable>
