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        <Element Offset="784" Vartype="Pointer" Bytesize="8" OffsetHex="00000310" Description="_enemiesKilledHealing" DisplayMethod="unsigned integer"/>
        <Element Offset="792" Vartype="Byte" Bytesize="1" OffsetHex="00000318" Description="_nextShotIsSuper" DisplayMethod="unsigned integer"/>
        <Element Offset="796" Vartype="Float" Bytesize="4" OffsetHex="0000031C" Description="_superShotBlend" DisplayMethod="unsigned integer"/>
        <Element Offset="800" Vartype="Float" Bytesize="4" OffsetHex="00000320" Description="_lastSuperShotTime" DisplayMethod="unsigned integer"/>
        <Element Offset="808" Vartype="Pointer" Bytesize="8" OffsetHex="00000328" Description="_superShotHitResults" DisplayMethod="unsigned integer"/>
        <Element Offset="816" Vartype="Pointer" Bytesize="8" OffsetHex="00000330" Description="_superShotTipHitResults" DisplayMethod="unsigned integer"/>
        <Element Offset="824" Vartype="Pointer" Bytesize="8" OffsetHex="00000338" Description="_superShotRay" DisplayMethod="unsigned integer"/>
        <Element Offset="848" Vartype="Pointer" Bytesize="8" OffsetHex="00000350" Description="_baseAmmoBarColor" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
    <Structure Name="Gun.Static" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="0" Vartype="Float" Bytesize="4" OffsetHex="00000000" Description="Settings_WeaponSway" DisplayMethod="unsigned integer"/>
        <Element Offset="0" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000000" Description="OffsetOfInstanceIDInCPlusPlusObject" DisplayMethod="unsigned integer"/>
        <Element Offset="4" Vartype="Byte" Bytesize="1" OffsetHex="00000004" Description="DisableSuperShotOnGrounded" DisplayMethod="unsigned integer"/>
        <Element Offset="8" Vartype="Pointer" Bytesize="8" OffsetHex="00000008" Description="DDActiveID" DisplayMethod="unsigned integer"/>
        <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="ColorID" DisplayMethod="unsigned integer"/>
        <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="EmissionID" DisplayMethod="unsigned integer"/>
        <Element Offset="56" Vartype="Byte" Bytesize="1" OffsetHex="00000038" Description="UseDDShootSound" DisplayMethod="unsigned integer"/>
        <Element Offset="60" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000003C" Description="&lt;Ammo&gt;k__BackingField" DisplayMethod="unsigned integer"/>
        <Element Offset="64" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000040" Description="MaxAmmo" DisplayMethod="unsigned integer"/>
        <Element Offset="68" Vartype="Float" Bytesize="4" OffsetHex="00000044" Description="&lt;ShootingSpread&gt;k__BackingField" DisplayMethod="unsigned integer"/>
        <Element Offset="72" Vartype="Byte" Bytesize="1" OffsetHex="00000048" Description="&lt;UsingMelee&gt;k__BackingField" DisplayMethod="unsigned integer"/>
        <Element Offset="76" Vartype="Float" Bytesize="4" OffsetHex="0000004C" Description="&lt;MeleeCooldown&gt;k__BackingField" DisplayMethod="unsigned integer"/>
        <Element Offset="80" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000050" Description="&lt;MeleeSwingID&gt;k__BackingField" DisplayMethod="unsigned integer"/>
        <Element Offset="84" Vartype="Float" Bytesize="4" OffsetHex="00000054" Description="_meleeTime" DisplayMethod="unsigned integer"/>
        <Element Offset="88" Vartype="Float" Bytesize="4" OffsetHex="00000058" Description="&lt;LastMeleeReloadTime&gt;k__BackingField" DisplayMethod="unsigned integer"/>
        <Element Offset="92" Vartype="Float" Bytesize="4" OffsetHex="0000005C" Description="SuperShotSweetSpot" DisplayMethod="unsigned integer"/>
        <Element Offset="96" Vartype="Pointer" Bytesize="8" OffsetHex="00000060" Description="CrosshairChangeEvent" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
  </Structures>
</CheatTable>
