<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="42">
  <CheatEntries>
    <CheatEntry>
      <ID>3</ID>
      <Description>"Get Player Base (open menu in game) (enable mono features first)"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Dex.exe
  Version: 
  Date   : 2022-02-27
  Author : Seneeki

  This script does blah blah blah
}

[ENABLE]
define(pBase,InventoryTabMenu:updateStats+60)
alloc(newmem,$100)
alloc(baseAddy,4)
alloc(hpMod,4)
label(code)
label(return)
hpMod:
dd (float)1
baseAddy:
db 0
newmem:
mov [baseAddy],eax
code:
  fld dword ptr [eax+00000208]
  jmp return

pBase:
  jmp newmem
  nop
return:
registersymbol(pBase baseAddy hpMod)

[DISABLE]

pBase:
  db D9 80 08 02 00 00

unregistersymbol(*)
dealloc(*)

</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>44</ID>
      <Description>"Get Weapon Pointer (fire weapon to populate)"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Dex.exe
  Version: 
  Date   : 2022-02-27
  Author : Seneeki

  This script does blah blah blah
}

[ENABLE]

aobscan(wpn,D9 9E 90 00 00 00 D9 46) // should be unique
alloc(newmem,$1000)
alloc(wepAddy,4)
label(code)
label(return)
wepAddy:
  db 0
newmem:
mov [wepAddy],esi
code:
  fstp dword ptr [esi+00000090]
  jmp return

wpn:
  jmp newmem
  nop
return:
registersymbol(wpn wepAddy)

[DISABLE]

wpn:
  db D9 9E 90 00 00 00

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: Weapon:shootPrimary+b8

Weapon:shootPrimary+98: E9 4F 00 00 00     - jmp Weapon:shootPrimary+ec
Weapon:shootPrimary+9d: 8B 45 0C           - mov eax,[ebp+0C]
Weapon:shootPrimary+a0: 0F BE 00           - movsx eax,byte ptr [eax]
Weapon:shootPrimary+a3: 85 C0              - test eax,eax
Weapon:shootPrimary+a5: 74 07              - je Weapon:shootPrimary+ae
Weapon:shootPrimary+a7: 33 C0              - xor eax,eax
Weapon:shootPrimary+a9: E9 3E 00 00 00     - jmp Weapon:shootPrimary+ec
Weapon:shootPrimary+ae: D9 86 90 00 00 00  - fld dword ptr [esi+00000090]
Weapon:shootPrimary+b4: D9 E8              - fld1 
Weapon:shootPrimary+b6: DE E9              - fsubp st(1),st(0)
// ---------- INJECTING HERE ----------
Weapon:shootPrimary+b8: D9 9E 90 00 00 00  - fstp dword ptr [esi+00000090]
// ---------- DONE INJECTING  ----------
Weapon:shootPrimary+be: D9 46 68           - fld dword ptr [esi+68]
Weapon:shootPrimary+c1: D9 E8              - fld1 
Weapon:shootPrimary+c3: D9 45 10           - fld dword ptr [ebp+10]
Weapon:shootPrimary+c6: DE E9              - fsubp st(1),st(0)
Weapon:shootPrimary+c8: DE C9              - fmulp st(1),st(0)
Weapon:shootPrimary+ca: D9 5D F8           - fstp dword ptr [ebp-08]
Weapon:shootPrimary+cd: 8B 46 48           - mov eax,[esi+48]
Weapon:shootPrimary+d0: D9 45 F8           - fld dword ptr [ebp-08]
Weapon:shootPrimary+d3: 83 EC 08           - sub esp,08
Weapon:shootPrimary+d6: 83 EC 04           - sub esp,04
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>9</ID>
      <Description>"Scripts"</Description>
      <Options moHideChildren="1"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>6</ID>
          <Description>"Infinite Health"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
if syntaxcheck then return end
[ENABLE]

hTimer = createTimer()
hTimer.setInterval(100)
hTimer.onTimer = function()
               local base = readPointer("[[baseAddy]+10]+68")
               local hp = readFloat("[baseAddy]+20C") --our health address
               if base == 6 then
                  writeFloat("hpMod",1.5)
                  elseif base &gt;= 1 then
                  writeFloat("hpMod",1.166666666666667)
                  else
                  writeFloat("hpMod",1)
               end
               local hpm = readFloat("hpMod") --read our custom modifier
               local maxHP = hp * hpm --multiply our final health value
               writeFloat("[baseAddy]+208",maxHP)
end

[DISABLE]
hTimer.destroy()

</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>35</ID>
          <Description>"Infinite Focus"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
if syntaxcheck then return end
[ENABLE]

local dfv = readFloat("[[baseAddy]+10]+54") --default focus value
local mfm = readFloat("[[baseAddy]+16C]+20") -- max focus modifier
local focus = dfv * mfm

fTimer = createTimer()
fTimer.setInterval(100)
fTimer.onTimer = function()
               writeFloat("[[baseAddy]+16C]+18",focus)
end
[DISABLE]
fTimer.destroy()
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>63</ID>
          <Description>"Infinite Ammo"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
if syntaxcheck then return end
[ENABLE]



cTimer = createTimer()
cTimer.setInterval(100)
cTimer.onTimer = function()
               local ammo = readInteger("[wepAddy]+74")
               writeFloat("[wepAddy]+90",ammo)
end
[DISABLE]
cTimer.destroy()
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>42</ID>
          <Description>"Infinite AR Weapon Ammo"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
if syntaxcheck then return end -- don't run past this point when adding to table/editing
[ENABLE]
cyberSpace = AOBScan("8B 45 08 D9 98 A0")
if not cyberSpace then error("Failed to find AOB") end
count = cyberSpace.getCount()

bytes = {}

for c=0, count-1 do
   bytes[c] = readBytes(cyberSpace[c], 3, true) -- copy the 2 original bytes as a table
   writeBytes(cyberSpace[c], 0x90, 0x90, 0x90)
end
[DISABLE]
for c=0, count-1, 1 do
  writeBytes(cyberSpace[c], bytes[c])
end
cyberSpace.Destroy() -- no longer need the list so tell CE to free it
-- bytes memory is handled by lua and it'll free that for us
</AssemblerScript>
          <Hotkeys>
            <Hotkey>
              <Action>Toggle Activation</Action>
              <Keys>
                <Key>22550</Key>
              </Keys>
              <ID>0</ID>
            </Hotkey>
          </Hotkeys>
        </CheatEntry>
        <CheatEntry>
          <ID>40</ID>
          <Description>"Level Up (press F1 once per level up, then gain exp)"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
if syntaxcheck then return end
[ENABLE]

function seneekiKeys()

      if isKeyPressed(VK_F1) then
      exp2lvl = readInteger("[[[baseAddy]+10]+2C]+C")
      writeInteger('[[baseAddy]+10]+48',exp2lvl)
      end
end


hkTimer = createTimer()
hkTimer.setInterval(100)
timer_onTimer(hkTimer, seneekiKeys)
timer_setEnabled(hkTimer, true)
[DISABLE]
hkTimer.destroy()
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>26</ID>
          <Description>"All Skills Purchasable"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
if syntaxcheck then return end
[ENABLE]

sTimer = createTimer()
sTimer.setInterval(100)
sTimer.onTimer = function()
              local sp = readInteger("[[baseAddy]+10]+44")
               writeInteger("[[baseAddy]+10]+44",3)
end

[DISABLE]
sTimer.destroy()
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>27</ID>
          <Description>"Max Skills"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
if syntaxcheck then return end
[ENABLE]
local skillSix = {"es" ,"ms" ,"rs" ,"hs"} --skills with a max of 6 points
local skillTwo = {"ls" ,"cs" ,"as", "bs"} --skills with a max of 2 points
skillSix.es = "68"
skillSix.ms = "60"
skillSix.rs = "5C"
skillSix.hs = "64"
skillTwo.ls = "6C"
skillTwo.cs = "70"
skillTwo.as = "74"
skillTwo.bs = "78"
local function max6Skills()
      for k,v in pairs(skillSix) do
      writeInteger("[[baseAddy]+10]+" .. v,6)
      end
end
local function max2Skills()
      for k,v in pairs(skillTwo) do
      writeInteger("[[baseAddy]+10]+" .. v,2)
      end
end
max6Skills()
max2Skills()
[DISABLE]




</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>37</ID>
          <Description>"Reset Skills"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
if syntaxcheck then return end
[ENABLE]
local skillReset = {"es" ,"ms" ,"rs" ,"hs", "ls" ,"cs" ,"as", "bs"} --skills with a max of 6 points
local skillTwo = {"ls" ,"cs" ,"as", "bs"} --skills with a max of 2 points
skillReset.es = "68"
skillReset.ms = "60"
skillReset.rs = "5C"
skillReset.hs = "64"
skillReset.ls = "6C"
skillReset.cs = "70"
skillReset.as = "74"
skillReset.bs = "78"
local function resetSkills()
      for k,v in pairs(skillReset) do
      writeInteger("[[baseAddy]+10]+" .. v,0)
      end
end

resetSkills()

[DISABLE]




</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>10</ID>
      <Description>"Info"</Description>
      <Options moHideChildren="1"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>4</ID>
          <Description>"Player Stats"</Description>
          <Options moHideChildren="1"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Binary</VariableType>
          <BitStart>0</BitStart>
          <BitLength>1</BitLength>
          <ShowAsBinary>0</ShowAsBinary>
          <Address>[baseAddy]</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>39</ID>
              <Description>"Health"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>+208</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>13</ID>
              <Description>"Skill Points"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>baseAddy</Address>
              <Offsets>
                <Offset>44</Offset>
                <Offset>10</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>14</ID>
              <Description>"Experience"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>baseAddy</Address>
              <Offsets>
                <Offset>48</Offset>
                <Offset>10</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>31</ID>
              <Description>"Focus"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>baseAddy</Address>
              <Offsets>
                <Offset>18</Offset>
                <Offset>16C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>36</ID>
              <Description>"Damage Modifier"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>baseAddy</Address>
              <Offsets>
                <Offset>A8</Offset>
                <Offset>114</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>17</ID>
              <Description>"Skills"</Description>
              <Options moHideChildren="1"/>
              <ShowAsSigned>0</ShowAsSigned>
              <GroupHeader>1</GroupHeader>
              <Address>baseAddy</Address>
              <Offsets>
                <Offset>0</Offset>
                <Offset>10</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>21</ID>
                  <Description>"Endurance"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+68</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>19</ID>
                  <Description>"Melee"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+60</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>18</ID>
                  <Description>"Ranged"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+5C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>20</ID>
                  <Description>"Hacking"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+64</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>22</ID>
                  <Description>"Lockpicking"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+6C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>23</ID>
                  <Description>"Charisma"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+70</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>24</ID>
                  <Description>"AR"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+74</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>25</ID>
                  <Description>"Barter"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+78</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>34</ID>
              <Description>"Instant Reloading"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+18D</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>33</ID>
          <Description>"Other Info"</Description>
          <Options moHideChildren="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>38</ID>
              <Description>"HP Modifier (auto updates with HP script)"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>hpMod</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>5</ID>
              <Description>"Max HP"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>baseAddy</Address>
              <Offsets>
                <Offset>20C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>32</ID>
              <Description>"Max Focus"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>baseAddy</Address>
              <Offsets>
                <Offset>1C</Offset>
                <Offset>16C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>30</ID>
              <Description>"Max Focus Mod"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>baseAddy</Address>
              <Offsets>
                <Offset>20</Offset>
                <Offset>16C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>16</ID>
              <Description>"Default Focus Value"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>baseAddy</Address>
              <Offsets>
                <Offset>54</Offset>
                <Offset>10</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>29</ID>
              <Description>"Climbing"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>baseAddy</Address>
              <Offsets>
                <Offset>1F3</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>28</ID>
              <Description>"In Stealth Hidden"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>baseAddy</Address>
              <Offsets>
                <Offset>1F2</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>11</ID>
          <Description>"Items"</Description>
          <Options moHideChildren="1"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Binary</VariableType>
          <BitStart>0</BitStart>
          <BitLength>1</BitLength>
          <ShowAsBinary>0</ShowAsBinary>
          <Address>baseAddy</Address>
          <Offsets>
            <Offset>0</Offset>
            <Offset>10</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>65</ID>
              <Description>"Money"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+40</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>45</ID>
          <Description>"Weapon Info"</Description>
          <Options moHideChildren="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>43</ID>
              <Description>"Current Weapon Pointer"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>1</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>[wepAddy]</Address>
              <CheatEntries>
                <CheatEntry>
                  <ID>46</ID>
                  <Description>"Name"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>String</VariableType>
                  <Length>15</Length>
                  <Unicode>1</Unicode>
                  <CodePage>0</CodePage>
                  <ZeroTerminate>1</ZeroTerminate>
                  <Address>wepAddy</Address>
                  <Offsets>
                    <Offset>C</Offset>
                    <Offset>C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>47</ID>
                  <Description>"Damage"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>+50</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>48</ID>
                  <Description>"Damage Attenuation"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>+54</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>49</ID>
                  <Description>"Shot Delay"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>+58</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>50</ID>
                  <Description>"Allow Burst"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>+5C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>51</ID>
                  <Description>"Projectiles Count"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+60</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>52</ID>
                  <Description>"Scatter"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>+64</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>53</ID>
                  <Description>"Recoil Time"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>+68</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>54</ID>
                  <Description>"Recoil Adjustment"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>+6C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>55</ID>
                  <Description>"Range"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>+70</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>56</ID>
                  <Description>"Clip Size"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+74</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>57</ID>
                  <Description>"Reload Time"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>+78</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>58</ID>
                  <Description>"Start Shoot Delay"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>+7C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>59</ID>
                  <Description>"Audio Range"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>+80</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>60</ID>
                  <Description>"Required Ranged Skill Level"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>+84</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>61</ID>
                  <Description>"Projectile Offset"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>+88</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>62</ID>
                  <Description>"Bullets in Current Clip"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>+90</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Structures StructVersion="2">
    <Structure Name="String" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="8" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000008" Description="Length" DisplayMethod="unsigned integer"/>
        <Element Offset="12" Vartype="Unicode String" Bytesize="128" OffsetHex="0000000C" Description="Value" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
    <Structure Name="CharacterPlatformController" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="8" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000008" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
        <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" Description="m_ParalyzeTimer" DisplayMethod="unsigned integer">
          <Structure Name="Timer" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="8" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000008" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
              <Element Offset="12" Vartype="Float" Bytesize="4" OffsetHex="0000000C" Description="m_Timer" DisplayMethod="unsigned integer"/>
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                          <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" ChildStruct="String" Description="m_WeaponName" DisplayMethod="unsigned integer"/>
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                          <Element Offset="44" Vartype="Pointer" Bytesize="4" OffsetHex="0000002C" ChildStruct="String" Description="m_MA_Shots" DisplayMethod="unsigned integer"/>
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                          <Element Offset="108" Vartype="Float" Bytesize="4" OffsetHex="0000006C" Description="m_RecoilAdjustment" DisplayMethod="unsigned integer"/>
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                          <Element Offset="116" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000074" Description="m_ClipSize" DisplayMethod="unsigned integer"/>
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                          <Element Offset="124" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000007C" Description="m_StartShootDelay" DisplayMethod="unsigned integer"/>
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                </Structure>
              </Element>
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              <Element Offset="36" Vartype="Pointer" Bytesize="4" OffsetHex="00000024" ChildStruct="String" Description="m_MAPain" DisplayMethod="unsigned integer"/>
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        </Element>
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        <Element Offset="36" Vartype="Pointer" Bytesize="4" OffsetHex="00000024" ChildStruct="String" Description="m_MAOnStandUpGroupName" DisplayMethod="unsigned integer"/>
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        <Element Offset="220" Vartype="Pointer" Bytesize="4" OffsetHex="000000DC" Description="m_LadderRightPivot" DisplayMethod="unsigned integer"/>
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            <Elements>
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                          <Element Offset="524" Vartype="Float" Bytesize="4" OffsetHex="0000020C" Description="m_MaxHitPoints" DisplayMethod="unsigned integer"/>
                          <Element Offset="528" Vartype="Float" Bytesize="4" OffsetHex="00000210" Description="m_FOV_Density" DisplayMethod="unsigned integer"/>
                          <Element Offset="532" Vartype="Byte" Bytesize="1" OffsetHex="00000214" Description="m_GavePlayerXP" DisplayMethod="unsigned integer"/>
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                      </Structure>
                    </Element>
                    <Element Offset="20" Vartype="Pointer" Bytesize="4" OffsetHex="00000014" Description="Item[1]" DisplayMethod="unsigned integer">
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                        <Elements>
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                          <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" Description="m_ParalyzeTimer" DisplayMethod="unsigned integer"/>
                          <Element Offset="16" Vartype="Pointer" Bytesize="4" OffsetHex="00000010" Description="m_Inventory" DisplayMethod="unsigned integer"/>
                          <Element Offset="20" Vartype="Pointer" Bytesize="4" OffsetHex="00000014" Description="m_CombatController" DisplayMethod="unsigned integer"/>
                          <Element Offset="24" Vartype="Pointer" Bytesize="4" OffsetHex="00000018" Description="m_TakedownDexPivotLeft" DisplayMethod="unsigned integer"/>
                          <Element Offset="28" Vartype="Pointer" Bytesize="4" OffsetHex="0000001C" ChildStruct="String" Description="m_MALandingsGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="32" Vartype="Pointer" Bytesize="4" OffsetHex="00000020" ChildStruct="String" Description="m_MAOnJumpGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="36" Vartype="Pointer" Bytesize="4" OffsetHex="00000024" ChildStruct="String" Description="m_MAOnStandUpGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="40" Vartype="Pointer" Bytesize="4" OffsetHex="00000028" ChildStruct="String" Description="m_MAOnCrouchGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="44" Vartype="Pointer" Bytesize="4" OffsetHex="0000002C" ChildStruct="String" Description="m_MAOnCrouchToIdleGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="48" Vartype="Pointer" Bytesize="4" OffsetHex="00000030" ChildStruct="String" Description="m_MAOnCrouchFromIdleGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="52" Vartype="Pointer" Bytesize="4" OffsetHex="00000034" ChildStruct="String" Description="m_MAImpactGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="56" Vartype="Pointer" Bytesize="4" OffsetHex="00000038" ChildStruct="String" Description="m_MAStayReloadGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="60" Vartype="Pointer" Bytesize="4" OffsetHex="0000003C" ChildStruct="String" Description="m_MACrouchReloadGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="64" Vartype="Pointer" Bytesize="4" OffsetHex="00000040" ChildStruct="String" Description="m_MAHolsterGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="68" Vartype="Pointer" Bytesize="4" OffsetHex="00000044" ChildStruct="String" Description="m_MASilentTakeDownVictimGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="72" Vartype="Pointer" Bytesize="4" OffsetHex="00000048" ChildStruct="String" Description="m_MAClimbFromJumpGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="76" Vartype="Pointer" Bytesize="4" OffsetHex="0000004C" ChildStruct="String" Description="m_MAClimbFromGroundGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="80" Vartype="Pointer" Bytesize="4" OffsetHex="00000050" ChildStruct="String" Description="m_MALockpickingGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="84" Vartype="Pointer" Bytesize="4" OffsetHex="00000054" ChildStruct="String" Description="m_MADefaultFootstepGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="88" Vartype="Pointer" Bytesize="4" OffsetHex="00000058" ChildStruct="String" Description="m_MAFoleyGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="92" Vartype="Pointer" Bytesize="4" OffsetHex="0000005C" Description="m_DetectTrigger" DisplayMethod="unsigned integer"/>
                          <Element Offset="96" Vartype="Pointer" Bytesize="4" OffsetHex="00000060" ChildStruct="String" Description="m_CharacterName" DisplayMethod="unsigned integer"/>
                          <Element Offset="100" Vartype="Pointer" Bytesize="4" OffsetHex="00000064" ChildStruct="String" Description="&lt;nameLegacy&gt;k__BackingField" DisplayMethod="unsigned integer"/>
                          <Element Offset="104" Vartype="Pointer" Bytesize="4" OffsetHex="00000068" Description="m_AnimationProperty" DisplayMethod="unsigned integer"/>
                          <Element Offset="108" Vartype="Pointer" Bytesize="4" OffsetHex="0000006C" Description="m_WeaponAnimation" DisplayMethod="unsigned integer"/>
                          <Element Offset="112" Vartype="Pointer" Bytesize="4" OffsetHex="00000070" Description="m_MarkerPositionObject" DisplayMethod="unsigned integer"/>
                          <Element Offset="116" Vartype="Pointer" Bytesize="4" OffsetHex="00000074" Description="m_GunPositionLeft" DisplayMethod="unsigned integer"/>
                          <Element Offset="120" Vartype="Pointer" Bytesize="4" OffsetHex="00000078" Description="m_GunPositionRight" DisplayMethod="unsigned integer"/>
                          <Element Offset="124" Vartype="Pointer" Bytesize="4" OffsetHex="0000007C" Description="m_AllRenderObjects" DisplayMethod="unsigned integer"/>
                          <Element Offset="128" Vartype="Pointer" Bytesize="4" OffsetHex="00000080" Description="m_Shadow" DisplayMethod="unsigned integer"/>
                          <Element Offset="132" Vartype="Pointer" Bytesize="4" OffsetHex="00000084" Description="m_HudPosition" DisplayMethod="unsigned integer"/>
                          <Element Offset="136" Vartype="Pointer" Bytesize="4" OffsetHex="00000088" Description="m_LeftClimbPosition" DisplayMethod="unsigned integer"/>
                          <Element Offset="140" Vartype="Pointer" Bytesize="4" OffsetHex="0000008C" Description="m_RightClimbPosition" DisplayMethod="unsigned integer"/>
                          <Element Offset="144" Vartype="Pointer" Bytesize="4" OffsetHex="00000090" Description="m_HeadStayPivot" DisplayMethod="unsigned integer"/>
                          <Element Offset="148" Vartype="Pointer" Bytesize="4" OffsetHex="00000094" Description="m_HeadCrouchPivot" DisplayMethod="unsigned integer"/>
                          <Element Offset="152" Vartype="Pointer" Bytesize="4" OffsetHex="00000098" Description="m_LeftSideArms" DisplayMethod="unsigned integer"/>
                          <Element Offset="156" Vartype="Pointer" Bytesize="4" OffsetHex="0000009C" Description="m_RightSideArms" DisplayMethod="unsigned integer"/>
                          <Element Offset="160" Vartype="Pointer" Bytesize="4" OffsetHex="000000A0" Description="m_LeftSideHead" DisplayMethod="unsigned integer"/>
                          <Element Offset="164" Vartype="Pointer" Bytesize="4" OffsetHex="000000A4" Description="m_RightSideHead" DisplayMethod="unsigned integer"/>
                          <Element Offset="168" Vartype="Pointer" Bytesize="4" OffsetHex="000000A8" Description="m_LeftSideGun" DisplayMethod="unsigned integer"/>
                          <Element Offset="172" Vartype="Pointer" Bytesize="4" OffsetHex="000000AC" Description="m_RightSideGun" DisplayMethod="unsigned integer"/>
                          <Element Offset="176" Vartype="Pointer" Bytesize="4" OffsetHex="000000B0" Description="m_LeftBackArm" DisplayMethod="unsigned integer"/>
                          <Element Offset="180" Vartype="Pointer" Bytesize="4" OffsetHex="000000B4" Description="m_LeftFrontArm" DisplayMethod="unsigned integer"/>
                          <Element Offset="184" Vartype="Pointer" Bytesize="4" OffsetHex="000000B8" Description="m_RightBackArm" DisplayMethod="unsigned integer"/>
                          <Element Offset="188" Vartype="Pointer" Bytesize="4" OffsetHex="000000BC" Description="m_RightFrontArm" DisplayMethod="unsigned integer"/>
                          <Element Offset="192" Vartype="Pointer" Bytesize="4" OffsetHex="000000C0" Description="m_BodypartRightRoot" DisplayMethod="unsigned integer"/>
                          <Element Offset="196" Vartype="Pointer" Bytesize="4" OffsetHex="000000C4" Description="m_BodypartLeftRoot" DisplayMethod="unsigned integer"/>
                          <Element Offset="200" Vartype="Pointer" Bytesize="4" OffsetHex="000000C8" Description="m_BodypartRightStayPivot" DisplayMethod="unsigned integer"/>
                          <Element Offset="204" Vartype="Pointer" Bytesize="4" OffsetHex="000000CC" Description="m_BodypartRightCrouchPivot" DisplayMethod="unsigned integer"/>
                          <Element Offset="208" Vartype="Pointer" Bytesize="4" OffsetHex="000000D0" Description="m_BodypartLeftStayPivot" DisplayMethod="unsigned integer"/>
                          <Element Offset="212" Vartype="Pointer" Bytesize="4" OffsetHex="000000D4" Description="m_BodypartLeftCrouchPivot" DisplayMethod="unsigned integer"/>
                          <Element Offset="216" Vartype="Pointer" Bytesize="4" OffsetHex="000000D8" Description="m_LadderLeftPivot" DisplayMethod="unsigned integer"/>
                          <Element Offset="220" Vartype="Pointer" Bytesize="4" OffsetHex="000000DC" Description="m_LadderRightPivot" DisplayMethod="unsigned integer"/>
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                          <Element Offset="228" Vartype="Pointer" Bytesize="4" OffsetHex="000000E4" Description="m_SpawnPoint" DisplayMethod="unsigned integer"/>
                          <Element Offset="232" Vartype="Pointer" Bytesize="4" OffsetHex="000000E8" Description="m_LadderAttachPoint" DisplayMethod="unsigned integer"/>
                          <Element Offset="236" Vartype="Pointer" Bytesize="4" OffsetHex="000000EC" Description="m_ClimbAttachPoint" DisplayMethod="unsigned integer"/>
                          <Element Offset="240" Vartype="Pointer" Bytesize="4" OffsetHex="000000F0" Description="m_ChargedHandsEffect" DisplayMethod="unsigned integer"/>
                          <Element Offset="244" Vartype="Pointer" Bytesize="4" OffsetHex="000000F4" Description="m_FootPivot" DisplayMethod="unsigned integer"/>
                          <Element Offset="248" Vartype="Pointer" Bytesize="4" OffsetHex="000000F8" Description="m_ARProxyPrefab" DisplayMethod="unsigned integer"/>
                          <Element Offset="252" Vartype="Pointer" Bytesize="4" OffsetHex="000000FC" Description="&lt;m_NearEnemies&gt;k__BackingField" DisplayMethod="unsigned integer"/>
                          <Element Offset="256" Vartype="Pointer" Bytesize="4" OffsetHex="00000100" Description="m_CharacterEventListener" DisplayMethod="unsigned integer"/>
                          <Element Offset="260" Vartype="Pointer" Bytesize="4" OffsetHex="00000104" Description="m_LifeBar" DisplayMethod="unsigned integer"/>
                          <Element Offset="264" Vartype="Pointer" Bytesize="4" OffsetHex="00000108" Description="m_Animation" DisplayMethod="unsigned integer"/>
                          <Element Offset="268" Vartype="Pointer" Bytesize="4" OffsetHex="0000010C" Description="m_NearCharacters" DisplayMethod="unsigned integer"/>
                          <Element Offset="272" Vartype="Pointer" Bytesize="4" OffsetHex="00000110" Description="m_NearActionTriggers" DisplayMethod="unsigned integer"/>
                          <Element Offset="276" Vartype="Pointer" Bytesize="4" OffsetHex="00000114" Description="m_Settings" DisplayMethod="unsigned integer"/>
                          <Element Offset="280" Vartype="Pointer" Bytesize="4" OffsetHex="00000118" Description="m_OnGroundTimer" DisplayMethod="unsigned integer"/>
                          <Element Offset="284" Vartype="Pointer" Bytesize="4" OffsetHex="0000011C" Description="m_BlockHitTimer" DisplayMethod="unsigned integer"/>
                          <Element Offset="288" Vartype="Pointer" Bytesize="4" OffsetHex="00000120" Description="m_HitCallback" DisplayMethod="unsigned integer"/>
                          <Element Offset="292" Vartype="Pointer" Bytesize="4" OffsetHex="00000124" Description="m_StanceTimer" DisplayMethod="unsigned integer"/>
                          <Element Offset="296" Vartype="Pointer" Bytesize="4" OffsetHex="00000128" Description="m_AIController" DisplayMethod="unsigned integer"/>
                          <Element Offset="300" Vartype="Pointer" Bytesize="4" OffsetHex="0000012C" Description="m_WalkToRunTimer" DisplayMethod="unsigned integer"/>
                          <Element Offset="304" Vartype="Pointer" Bytesize="4" OffsetHex="00000130" Description="m_CurrentFloorMaterial" DisplayMethod="unsigned integer"/>
                          <Element Offset="308" Vartype="Pointer" Bytesize="4" OffsetHex="00000134" Description="m_HeadPivot" DisplayMethod="unsigned integer"/>
                          <Element Offset="312" Vartype="Pointer" Bytesize="4" OffsetHex="00000138" Description="m_ColorScript" DisplayMethod="unsigned integer"/>
                          <Element Offset="316" Vartype="Pointer" Bytesize="4" OffsetHex="0000013C" Description="m_PainTimer" DisplayMethod="unsigned integer"/>
                          <Element Offset="320" Vartype="Pointer" Bytesize="4" OffsetHex="00000140" Description="m_NavMeshAgent" DisplayMethod="unsigned integer"/>
                          <Element Offset="324" Vartype="Pointer" Bytesize="4" OffsetHex="00000144" Description="m_ParalizeOnEndCallback" DisplayMethod="unsigned integer"/>
                          <Element Offset="328" Vartype="Pointer" Bytesize="4" OffsetHex="00000148" Description="m_LastPotentialTakedownVictim" DisplayMethod="unsigned integer"/>
                          <Element Offset="332" Vartype="Pointer" Bytesize="4" OffsetHex="0000014C" ChildStruct="String" Description="m_PreviousLayerName" DisplayMethod="unsigned integer"/>
                          <Element Offset="336" Vartype="Pointer" Bytesize="4" OffsetHex="00000150" ChildStruct="String" Description="m_DefaultLayerName" DisplayMethod="unsigned integer"/>
                          <Element Offset="340" Vartype="Pointer" Bytesize="4" OffsetHex="00000154" Description="m_CurrentCoverItem" DisplayMethod="unsigned integer"/>
                          <Element Offset="344" Vartype="Pointer" Bytesize="4" OffsetHex="00000158" Description="&lt;climbing&gt;k__BackingField" DisplayMethod="unsigned integer"/>
                          <Element Offset="348" Vartype="Pointer" Bytesize="4" OffsetHex="0000015C" Description="m_Shooting" DisplayMethod="unsigned integer"/>
                          <Element Offset="352" Vartype="Pointer" Bytesize="4" OffsetHex="00000160" Description="m_FOV" DisplayMethod="unsigned integer"/>
                          <Element Offset="356" Vartype="Pointer" Bytesize="4" OffsetHex="00000164" Description="m_Physics" DisplayMethod="unsigned integer"/>
                          <Element Offset="360" Vartype="Pointer" Bytesize="4" OffsetHex="00000168" Description="m_Effects" DisplayMethod="unsigned integer"/>
                          <Element Offset="364" Vartype="Pointer" Bytesize="4" OffsetHex="0000016C" Description="m_AR" DisplayMethod="unsigned integer"/>
                          <Element Offset="368" Vartype="Pointer" Bytesize="4" OffsetHex="00000170" Description="m_AREffects" DisplayMethod="unsigned integer"/>
                          <Element Offset="372" Vartype="Pointer" Bytesize="4" OffsetHex="00000174" Description="m_Reactions" DisplayMethod="unsigned integer"/>
                          <Element Offset="376" Vartype="Byte" Bytesize="1" OffsetHex="00000178" Description="m_PHYSICS_MULTISAMPLE" DisplayMethod="unsigned integer"/>
                          <Element Offset="377" Vartype="Byte" Bytesize="1" OffsetHex="00000179" Description="m_ControllByAI" DisplayMethod="unsigned integer"/>
                          <Element Offset="380" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000017C" Description="m_Group" DisplayMethod="unsigned integer"/>
                          <Element Offset="384" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000180" Description="m_LootDropCategory" DisplayMethod="unsigned integer"/>
                          <Element Offset="388" Vartype="Float" Bytesize="4" OffsetHex="00000184" Description="m_ARFocus" DisplayMethod="unsigned integer"/>
                          <Element Offset="392" Vartype="Float" Bytesize="4" OffsetHex="00000188" Description="m_FOVEyeOffset" DisplayMethod="unsigned integer"/>
                          <Element Offset="396" Vartype="Byte" Bytesize="1" OffsetHex="0000018C" Description="m_HasBlood" DisplayMethod="unsigned integer"/>
                          <Element Offset="397" Vartype="Byte" Bytesize="1" OffsetHex="0000018D" Description="m_InstantReloading" DisplayMethod="unsigned integer"/>
                          <Element Offset="398" Vartype="Byte" Bytesize="1" OffsetHex="0000018E" Description="m_DontLoadPersistence" DisplayMethod="unsigned integer"/>
                          <Element Offset="399" Vartype="Byte" Bytesize="1" OffsetHex="0000018F" Description="m_ShowHPBar" DisplayMethod="unsigned integer"/>
                          <Element Offset="400" Vartype="Byte" Bytesize="1" OffsetHex="00000190" Description="m_Untouchable" DisplayMethod="unsigned integer"/>
                          <Element Offset="404" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000194" Description="m_CurrentAnimationState" DisplayMethod="unsigned integer"/>
                          <Element Offset="408" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000198" Description="m_LastAnimationState" DisplayMethod="unsigned integer"/>
                          <Element Offset="412" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000019C" Description="m_Direction" DisplayMethod="unsigned integer"/>
                          <Element Offset="416" Vartype="Byte" Bytesize="1" OffsetHex="000001A0" Description="m_CanControl" DisplayMethod="unsigned integer"/>
                          <Element Offset="417" Vartype="Byte" Bytesize="1" OffsetHex="000001A1" Description="m_EnableConControllAction" DisplayMethod="unsigned integer"/>
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                          <Element Offset="419" Vartype="Byte" Bytesize="1" OffsetHex="000001A3" Description="m_PressCrouch" DisplayMethod="unsigned integer"/>
                          <Element Offset="420" Vartype="Float" Bytesize="4" OffsetHex="000001A4" Description="m_HorizontalMove" DisplayMethod="unsigned integer"/>
                          <Element Offset="424" Vartype="Float" Bytesize="4" OffsetHex="000001A8" Description="m_LastHorizontalMove" DisplayMethod="unsigned integer"/>
                          <Element Offset="428" Vartype="Float" Bytesize="4" OffsetHex="000001AC" Description="m_VerticalMove" DisplayMethod="unsigned integer"/>
                          <Element Offset="432" Vartype="Byte" Bytesize="1" OffsetHex="000001B0" Description="m_PressPunch" DisplayMethod="unsigned integer"/>
                          <Element Offset="433" Vartype="Byte" Bytesize="1" OffsetHex="000001B1" Description="m_PressShoot" DisplayMethod="unsigned integer"/>
                          <Element Offset="434" Vartype="Byte" Bytesize="1" OffsetHex="000001B2" Description="m_HoldShoot" DisplayMethod="unsigned integer"/>
                          <Element Offset="435" Vartype="Byte" Bytesize="1" OffsetHex="000001B3" Description="m_ReleasePunch" DisplayMethod="unsigned integer"/>
                          <Element Offset="436" Vartype="Byte" Bytesize="1" OffsetHex="000001B4" Description="m_PressDownDown" DisplayMethod="unsigned integer"/>
                          <Element Offset="437" Vartype="Byte" Bytesize="1" OffsetHex="000001B5" Description="m_PressRoll" DisplayMethod="unsigned integer"/>
                          <Element Offset="438" Vartype="Byte" Bytesize="1" OffsetHex="000001B6" Description="m_PressRollLeft" DisplayMethod="unsigned integer"/>
                          <Element Offset="439" Vartype="Byte" Bytesize="1" OffsetHex="000001B7" Description="m_PressRollRight" DisplayMethod="unsigned integer"/>
                          <Element Offset="440" Vartype="Byte" Bytesize="1" OffsetHex="000001B8" Description="m_PressAction" DisplayMethod="unsigned integer"/>
                          <Element Offset="441" Vartype="Byte" Bytesize="1" OffsetHex="000001B9" Description="m_PressReload" DisplayMethod="unsigned integer"/>
                          <Element Offset="442" Vartype="Byte" Bytesize="1" OffsetHex="000001BA" Description="m_PressSilentTakedown" DisplayMethod="unsigned integer"/>
                          <Element Offset="443" Vartype="Byte" Bytesize="1" OffsetHex="000001BB" Description="m_AnimationEnded" DisplayMethod="unsigned integer"/>
                          <Element Offset="444" Vartype="Float" Bytesize="4" OffsetHex="000001BC" Description="m_Depth" DisplayMethod="unsigned integer"/>
                          <Element Offset="448" Vartype="Byte" Bytesize="1" OffsetHex="000001C0" Description="m_Paralize" DisplayMethod="unsigned integer"/>
                          <Element Offset="449" Vartype="Byte" Bytesize="1" OffsetHex="000001C1" Description="m_Lockpicking" DisplayMethod="unsigned integer"/>
                          <Element Offset="452" Vartype="4 Bytes" Bytesize="4" OffsetHex="000001C4" Description="m_LockpickingPosition" DisplayMethod="unsigned integer"/>
                          <Element Offset="460" Vartype="Byte" Bytesize="1" OffsetHex="000001CC" Description="m_Pain" DisplayMethod="unsigned integer"/>
                          <Element Offset="461" Vartype="Byte" Bytesize="1" OffsetHex="000001CD" Description="m_HitFromBehind" DisplayMethod="unsigned integer"/>
                          <Element Offset="462" Vartype="Byte" Bytesize="1" OffsetHex="000001CE" Description="m_Fliped" DisplayMethod="unsigned integer"/>
                          <Element Offset="463" Vartype="Byte" Bytesize="1" OffsetHex="000001CF" Description="m_IsAlive" DisplayMethod="unsigned integer"/>
                          <Element Offset="464" Vartype="Float" Bytesize="4" OffsetHex="000001D0" Description="m_FallLength" DisplayMethod="unsigned integer"/>
                          <Element Offset="468" Vartype="Float" Bytesize="4" OffsetHex="000001D4" Description="m_LastFallLength" DisplayMethod="unsigned integer"/>
                          <Element Offset="472" Vartype="Float" Bytesize="4" OffsetHex="000001D8" Description="m_HighestYBeforeGrounded" DisplayMethod="unsigned integer"/>
                          <Element Offset="476" Vartype="Float" Bytesize="4" OffsetHex="000001DC" Description="m_FallStartYPosition" DisplayMethod="unsigned integer"/>
                          <Element Offset="480" Vartype="Byte" Bytesize="1" OffsetHex="000001E0" Description="m_hardFall" DisplayMethod="unsigned integer"/>
                          <Element Offset="481" Vartype="Byte" Bytesize="1" OffsetHex="000001E1" Description="m_Init" DisplayMethod="unsigned integer"/>
                          <Element Offset="482" Vartype="Byte" Bytesize="1" OffsetHex="000001E2" Description="m_ShowShadow" DisplayMethod="unsigned integer"/>
                          <Element Offset="483" Vartype="Byte" Bytesize="1" OffsetHex="000001E3" Description="m_InSemitransparentMode" DisplayMethod="unsigned integer"/>
                          <Element Offset="484" Vartype="Byte" Bytesize="1" OffsetHex="000001E4" Description="m_Run" DisplayMethod="unsigned integer"/>
                          <Element Offset="485" Vartype="Byte" Bytesize="1" OffsetHex="000001E5" Description="m_WalkingBack" DisplayMethod="unsigned integer"/>
                          <Element Offset="486" Vartype="Byte" Bytesize="1" OffsetHex="000001E6" Description="m_WalkingFront" DisplayMethod="unsigned integer"/>
                          <Element Offset="487" Vartype="Byte" Bytesize="1" OffsetHex="000001E7" Description="m_OnHeightLimit" DisplayMethod="unsigned integer"/>
                          <Element Offset="488" Vartype="Byte" Bytesize="1" OffsetHex="000001E8" Description="m_ShowBloodRequest" DisplayMethod="unsigned integer"/>
                          <Element Offset="489" Vartype="Byte" Bytesize="1" OffsetHex="000001E9" Description="m_InFrictionAnimationPaused" DisplayMethod="unsigned integer"/>
                          <Element Offset="492" Vartype="4 Bytes" Bytesize="4" OffsetHex="000001EC" Description="m_DirectionRequest" DisplayMethod="unsigned integer"/>
                          <Element Offset="496" Vartype="Byte" Bytesize="1" OffsetHex="000001F0" Description="m_CanChangeDirection" DisplayMethod="unsigned integer"/>
                          <Element Offset="497" Vartype="Byte" Bytesize="1" OffsetHex="000001F1" Description="m_SlowFrictionActivated" DisplayMethod="unsigned integer"/>
                          <Element Offset="498" Vartype="Byte" Bytesize="1" OffsetHex="000001F2" Description="m_InStealthHidden" DisplayMethod="unsigned integer"/>
                          <Element Offset="499" Vartype="Byte" Bytesize="1" OffsetHex="000001F3" Description="m_Climbing" DisplayMethod="unsigned integer"/>
                          <Element Offset="500" Vartype="Float" Bytesize="4" OffsetHex="000001F4" Description="m_ParalizeTime" DisplayMethod="unsigned integer"/>
                          <Element Offset="504" Vartype="Byte" Bytesize="1" OffsetHex="000001F8" Description="m_IsTakedownVictim" DisplayMethod="unsigned integer"/>
                          <Element Offset="508" Vartype="Float" Bytesize="4" OffsetHex="000001FC" Description="m_DefaultMaxHitPoints" DisplayMethod="unsigned integer"/>
                          <Element Offset="512" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000200" Description="m_PositionBeforeTakedown" DisplayMethod="unsigned integer"/>
                          <Element Offset="520" Vartype="Float" Bytesize="4" OffsetHex="00000208" Description="m_HitPoints" DisplayMethod="unsigned integer"/>
                          <Element Offset="524" Vartype="Float" Bytesize="4" OffsetHex="0000020C" Description="m_MaxHitPoints" DisplayMethod="unsigned integer"/>
                          <Element Offset="528" Vartype="Float" Bytesize="4" OffsetHex="00000210" Description="m_FOV_Density" DisplayMethod="unsigned integer"/>
                          <Element Offset="532" Vartype="Byte" Bytesize="1" OffsetHex="00000214" Description="m_GavePlayerXP" DisplayMethod="unsigned integer"/>
                        </Elements>
                      </Structure>
                    </Element>
                    <Element Offset="24" Vartype="Pointer" Bytesize="4" OffsetHex="00000018" Description="Item[2]" DisplayMethod="unsigned integer">
                      <Structure Name="CharacterPlatformController" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                        <Elements>
                          <Element Offset="8" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000008" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
                          <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" Description="m_ParalyzeTimer" DisplayMethod="unsigned integer"/>
                          <Element Offset="16" Vartype="Pointer" Bytesize="4" OffsetHex="00000010" Description="m_Inventory" DisplayMethod="unsigned integer"/>
                          <Element Offset="20" Vartype="Pointer" Bytesize="4" OffsetHex="00000014" Description="m_CombatController" DisplayMethod="unsigned integer"/>
                          <Element Offset="24" Vartype="Pointer" Bytesize="4" OffsetHex="00000018" Description="m_TakedownDexPivotLeft" DisplayMethod="unsigned integer"/>
                          <Element Offset="28" Vartype="Pointer" Bytesize="4" OffsetHex="0000001C" ChildStruct="String" Description="m_MALandingsGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="32" Vartype="Pointer" Bytesize="4" OffsetHex="00000020" ChildStruct="String" Description="m_MAOnJumpGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="36" Vartype="Pointer" Bytesize="4" OffsetHex="00000024" ChildStruct="String" Description="m_MAOnStandUpGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="40" Vartype="Pointer" Bytesize="4" OffsetHex="00000028" ChildStruct="String" Description="m_MAOnCrouchGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="44" Vartype="Pointer" Bytesize="4" OffsetHex="0000002C" ChildStruct="String" Description="m_MAOnCrouchToIdleGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="48" Vartype="Pointer" Bytesize="4" OffsetHex="00000030" ChildStruct="String" Description="m_MAOnCrouchFromIdleGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="52" Vartype="Pointer" Bytesize="4" OffsetHex="00000034" ChildStruct="String" Description="m_MAImpactGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="56" Vartype="Pointer" Bytesize="4" OffsetHex="00000038" ChildStruct="String" Description="m_MAStayReloadGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="60" Vartype="Pointer" Bytesize="4" OffsetHex="0000003C" ChildStruct="String" Description="m_MACrouchReloadGroupName" DisplayMethod="unsigned integer"/>
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                          <Element Offset="200" Vartype="Pointer" Bytesize="4" OffsetHex="000000C8" Description="m_BodypartRightStayPivot" DisplayMethod="unsigned integer"/>
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                          <Element Offset="220" Vartype="Pointer" Bytesize="4" OffsetHex="000000DC" Description="m_LadderRightPivot" DisplayMethod="unsigned integer"/>
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                          <Element Offset="332" Vartype="Pointer" Bytesize="4" OffsetHex="0000014C" ChildStruct="String" Description="m_PreviousLayerName" DisplayMethod="unsigned integer"/>
                          <Element Offset="336" Vartype="Pointer" Bytesize="4" OffsetHex="00000150" ChildStruct="String" Description="m_DefaultLayerName" DisplayMethod="unsigned integer"/>
                          <Element Offset="340" Vartype="Pointer" Bytesize="4" OffsetHex="00000154" Description="m_CurrentCoverItem" DisplayMethod="unsigned integer"/>
                          <Element Offset="344" Vartype="Pointer" Bytesize="4" OffsetHex="00000158" Description="&lt;climbing&gt;k__BackingField" DisplayMethod="unsigned integer"/>
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                          <Element Offset="368" Vartype="Pointer" Bytesize="4" OffsetHex="00000170" Description="m_AREffects" DisplayMethod="unsigned integer"/>
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                          <Element Offset="388" Vartype="Float" Bytesize="4" OffsetHex="00000184" Description="m_ARFocus" DisplayMethod="unsigned integer"/>
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                          <Element Offset="483" Vartype="Byte" Bytesize="1" OffsetHex="000001E3" Description="m_InSemitransparentMode" DisplayMethod="unsigned integer"/>
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                          <Element Offset="492" Vartype="4 Bytes" Bytesize="4" OffsetHex="000001EC" Description="m_DirectionRequest" DisplayMethod="unsigned integer"/>
                          <Element Offset="496" Vartype="Byte" Bytesize="1" OffsetHex="000001F0" Description="m_CanChangeDirection" DisplayMethod="unsigned integer"/>
                          <Element Offset="497" Vartype="Byte" Bytesize="1" OffsetHex="000001F1" Description="m_SlowFrictionActivated" DisplayMethod="unsigned integer"/>
                          <Element Offset="498" Vartype="Byte" Bytesize="1" OffsetHex="000001F2" Description="m_InStealthHidden" DisplayMethod="unsigned integer"/>
                          <Element Offset="499" Vartype="Byte" Bytesize="1" OffsetHex="000001F3" Description="m_Climbing" DisplayMethod="unsigned integer"/>
                          <Element Offset="500" Vartype="Float" Bytesize="4" OffsetHex="000001F4" Description="m_ParalizeTime" DisplayMethod="unsigned integer"/>
                          <Element Offset="504" Vartype="Byte" Bytesize="1" OffsetHex="000001F8" Description="m_IsTakedownVictim" DisplayMethod="unsigned integer"/>
                          <Element Offset="508" Vartype="Float" Bytesize="4" OffsetHex="000001FC" Description="m_DefaultMaxHitPoints" DisplayMethod="unsigned integer"/>
                          <Element Offset="512" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000200" Description="m_PositionBeforeTakedown" DisplayMethod="unsigned integer"/>
                          <Element Offset="520" Vartype="Float" Bytesize="4" OffsetHex="00000208" Description="m_HitPoints" DisplayMethod="unsigned integer"/>
                          <Element Offset="524" Vartype="Float" Bytesize="4" OffsetHex="0000020C" Description="m_MaxHitPoints" DisplayMethod="unsigned integer"/>
                          <Element Offset="528" Vartype="Float" Bytesize="4" OffsetHex="00000210" Description="m_FOV_Density" DisplayMethod="unsigned integer"/>
                          <Element Offset="532" Vartype="Byte" Bytesize="1" OffsetHex="00000214" Description="m_GavePlayerXP" DisplayMethod="unsigned integer"/>
                        </Elements>
                      </Structure>
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                      <Structure Name="CharacterPlatformController" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                        <Elements>
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                          <Element Offset="28" Vartype="Pointer" Bytesize="4" OffsetHex="0000001C" ChildStruct="String" Description="m_MALandingsGroupName" DisplayMethod="unsigned integer"/>
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                          <Element Offset="36" Vartype="Pointer" Bytesize="4" OffsetHex="00000024" ChildStruct="String" Description="m_MAOnStandUpGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="40" Vartype="Pointer" Bytesize="4" OffsetHex="00000028" ChildStruct="String" Description="m_MAOnCrouchGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="44" Vartype="Pointer" Bytesize="4" OffsetHex="0000002C" ChildStruct="String" Description="m_MAOnCrouchToIdleGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="48" Vartype="Pointer" Bytesize="4" OffsetHex="00000030" ChildStruct="String" Description="m_MAOnCrouchFromIdleGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="52" Vartype="Pointer" Bytesize="4" OffsetHex="00000034" ChildStruct="String" Description="m_MAImpactGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="56" Vartype="Pointer" Bytesize="4" OffsetHex="00000038" ChildStruct="String" Description="m_MAStayReloadGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="60" Vartype="Pointer" Bytesize="4" OffsetHex="0000003C" ChildStruct="String" Description="m_MACrouchReloadGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="64" Vartype="Pointer" Bytesize="4" OffsetHex="00000040" ChildStruct="String" Description="m_MAHolsterGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="68" Vartype="Pointer" Bytesize="4" OffsetHex="00000044" ChildStruct="String" Description="m_MASilentTakeDownVictimGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="72" Vartype="Pointer" Bytesize="4" OffsetHex="00000048" ChildStruct="String" Description="m_MAClimbFromJumpGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="76" Vartype="Pointer" Bytesize="4" OffsetHex="0000004C" ChildStruct="String" Description="m_MAClimbFromGroundGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="80" Vartype="Pointer" Bytesize="4" OffsetHex="00000050" ChildStruct="String" Description="m_MALockpickingGroupName" DisplayMethod="unsigned integer"/>
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                          <Element Offset="88" Vartype="Pointer" Bytesize="4" OffsetHex="00000058" ChildStruct="String" Description="m_MAFoleyGroupName" DisplayMethod="unsigned integer"/>
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                          <Element Offset="96" Vartype="Pointer" Bytesize="4" OffsetHex="00000060" ChildStruct="String" Description="m_CharacterName" DisplayMethod="unsigned integer"/>
                          <Element Offset="100" Vartype="Pointer" Bytesize="4" OffsetHex="00000064" ChildStruct="String" Description="&lt;nameLegacy&gt;k__BackingField" DisplayMethod="unsigned integer"/>
                          <Element Offset="104" Vartype="Pointer" Bytesize="4" OffsetHex="00000068" Description="m_AnimationProperty" DisplayMethod="unsigned integer"/>
                          <Element Offset="108" Vartype="Pointer" Bytesize="4" OffsetHex="0000006C" Description="m_WeaponAnimation" DisplayMethod="unsigned integer"/>
                          <Element Offset="112" Vartype="Pointer" Bytesize="4" OffsetHex="00000070" Description="m_MarkerPositionObject" DisplayMethod="unsigned integer"/>
                          <Element Offset="116" Vartype="Pointer" Bytesize="4" OffsetHex="00000074" Description="m_GunPositionLeft" DisplayMethod="unsigned integer"/>
                          <Element Offset="120" Vartype="Pointer" Bytesize="4" OffsetHex="00000078" Description="m_GunPositionRight" DisplayMethod="unsigned integer"/>
                          <Element Offset="124" Vartype="Pointer" Bytesize="4" OffsetHex="0000007C" Description="m_AllRenderObjects" DisplayMethod="unsigned integer"/>
                          <Element Offset="128" Vartype="Pointer" Bytesize="4" OffsetHex="00000080" Description="m_Shadow" DisplayMethod="unsigned integer"/>
                          <Element Offset="132" Vartype="Pointer" Bytesize="4" OffsetHex="00000084" Description="m_HudPosition" DisplayMethod="unsigned integer"/>
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                          <Element Offset="336" Vartype="Pointer" Bytesize="4" OffsetHex="00000150" ChildStruct="String" Description="m_DefaultLayerName" DisplayMethod="unsigned integer"/>
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                          <Element Offset="504" Vartype="Byte" Bytesize="1" OffsetHex="000001F8" Description="m_IsTakedownVictim" DisplayMethod="unsigned integer"/>
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                          <Element Offset="512" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000200" Description="m_PositionBeforeTakedown" DisplayMethod="unsigned integer"/>
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                          <Element Offset="44" Vartype="Pointer" Bytesize="4" OffsetHex="0000002C" ChildStruct="String" Description="m_MAOnCrouchToIdleGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="48" Vartype="Pointer" Bytesize="4" OffsetHex="00000030" ChildStruct="String" Description="m_MAOnCrouchFromIdleGroupName" DisplayMethod="unsigned integer"/>
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                          <Element Offset="156" Vartype="Pointer" Bytesize="4" OffsetHex="0000009C" Description="m_RightSideArms" DisplayMethod="unsigned integer"/>
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                          <Element Offset="164" Vartype="Pointer" Bytesize="4" OffsetHex="000000A4" Description="m_RightSideHead" DisplayMethod="unsigned integer"/>
                          <Element Offset="168" Vartype="Pointer" Bytesize="4" OffsetHex="000000A8" Description="m_LeftSideGun" DisplayMethod="unsigned integer"/>
                          <Element Offset="172" Vartype="Pointer" Bytesize="4" OffsetHex="000000AC" Description="m_RightSideGun" DisplayMethod="unsigned integer"/>
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                          <Element Offset="180" Vartype="Pointer" Bytesize="4" OffsetHex="000000B4" Description="m_LeftFrontArm" DisplayMethod="unsigned integer"/>
                          <Element Offset="184" Vartype="Pointer" Bytesize="4" OffsetHex="000000B8" Description="m_RightBackArm" DisplayMethod="unsigned integer"/>
                          <Element Offset="188" Vartype="Pointer" Bytesize="4" OffsetHex="000000BC" Description="m_RightFrontArm" DisplayMethod="unsigned integer"/>
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                          <Element Offset="196" Vartype="Pointer" Bytesize="4" OffsetHex="000000C4" Description="m_BodypartLeftRoot" DisplayMethod="unsigned integer"/>
                          <Element Offset="200" Vartype="Pointer" Bytesize="4" OffsetHex="000000C8" Description="m_BodypartRightStayPivot" DisplayMethod="unsigned integer"/>
                          <Element Offset="204" Vartype="Pointer" Bytesize="4" OffsetHex="000000CC" Description="m_BodypartRightCrouchPivot" DisplayMethod="unsigned integer"/>
                          <Element Offset="208" Vartype="Pointer" Bytesize="4" OffsetHex="000000D0" Description="m_BodypartLeftStayPivot" DisplayMethod="unsigned integer"/>
                          <Element Offset="212" Vartype="Pointer" Bytesize="4" OffsetHex="000000D4" Description="m_BodypartLeftCrouchPivot" DisplayMethod="unsigned integer"/>
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                          <Element Offset="160" Vartype="Pointer" Bytesize="4" OffsetHex="000000A0" Description="m_LeftSideHead" DisplayMethod="unsigned integer"/>
                          <Element Offset="164" Vartype="Pointer" Bytesize="4" OffsetHex="000000A4" Description="m_RightSideHead" DisplayMethod="unsigned integer"/>
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                          <Element Offset="184" Vartype="Pointer" Bytesize="4" OffsetHex="000000B8" Description="m_RightBackArm" DisplayMethod="unsigned integer"/>
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                          <Element Offset="220" Vartype="Pointer" Bytesize="4" OffsetHex="000000DC" Description="m_LadderRightPivot" DisplayMethod="unsigned integer"/>
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                          <Element Offset="232" Vartype="Pointer" Bytesize="4" OffsetHex="000000E8" Description="m_LadderAttachPoint" DisplayMethod="unsigned integer"/>
                          <Element Offset="236" Vartype="Pointer" Bytesize="4" OffsetHex="000000EC" Description="m_ClimbAttachPoint" DisplayMethod="unsigned integer"/>
                          <Element Offset="240" Vartype="Pointer" Bytesize="4" OffsetHex="000000F0" Description="m_ChargedHandsEffect" DisplayMethod="unsigned integer"/>
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                          <Element Offset="248" Vartype="Pointer" Bytesize="4" OffsetHex="000000F8" Description="m_ARProxyPrefab" DisplayMethod="unsigned integer"/>
                          <Element Offset="252" Vartype="Pointer" Bytesize="4" OffsetHex="000000FC" Description="&lt;m_NearEnemies&gt;k__BackingField" DisplayMethod="unsigned integer"/>
                          <Element Offset="256" Vartype="Pointer" Bytesize="4" OffsetHex="00000100" Description="m_CharacterEventListener" DisplayMethod="unsigned integer"/>
                          <Element Offset="260" Vartype="Pointer" Bytesize="4" OffsetHex="00000104" Description="m_LifeBar" DisplayMethod="unsigned integer"/>
                          <Element Offset="264" Vartype="Pointer" Bytesize="4" OffsetHex="00000108" Description="m_Animation" DisplayMethod="unsigned integer"/>
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                          <Element Offset="272" Vartype="Pointer" Bytesize="4" OffsetHex="00000110" Description="m_NearActionTriggers" DisplayMethod="unsigned integer"/>
                          <Element Offset="276" Vartype="Pointer" Bytesize="4" OffsetHex="00000114" Description="m_Settings" DisplayMethod="unsigned integer"/>
                          <Element Offset="280" Vartype="Pointer" Bytesize="4" OffsetHex="00000118" Description="m_OnGroundTimer" DisplayMethod="unsigned integer"/>
                          <Element Offset="284" Vartype="Pointer" Bytesize="4" OffsetHex="0000011C" Description="m_BlockHitTimer" DisplayMethod="unsigned integer"/>
                          <Element Offset="288" Vartype="Pointer" Bytesize="4" OffsetHex="00000120" Description="m_HitCallback" DisplayMethod="unsigned integer"/>
                          <Element Offset="292" Vartype="Pointer" Bytesize="4" OffsetHex="00000124" Description="m_StanceTimer" DisplayMethod="unsigned integer"/>
                          <Element Offset="296" Vartype="Pointer" Bytesize="4" OffsetHex="00000128" Description="m_AIController" DisplayMethod="unsigned integer"/>
                          <Element Offset="300" Vartype="Pointer" Bytesize="4" OffsetHex="0000012C" Description="m_WalkToRunTimer" DisplayMethod="unsigned integer"/>
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                          <Element Offset="308" Vartype="Pointer" Bytesize="4" OffsetHex="00000134" Description="m_HeadPivot" DisplayMethod="unsigned integer"/>
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                          <Element Offset="336" Vartype="Pointer" Bytesize="4" OffsetHex="00000150" ChildStruct="String" Description="m_DefaultLayerName" DisplayMethod="unsigned integer"/>
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                          <Element Offset="512" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000200" Description="m_PositionBeforeTakedown" DisplayMethod="unsigned integer"/>
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                          <Element Offset="156" Vartype="Pointer" Bytesize="4" OffsetHex="0000009C" Description="m_RightSideArms" DisplayMethod="unsigned integer"/>
                          <Element Offset="160" Vartype="Pointer" Bytesize="4" OffsetHex="000000A0" Description="m_LeftSideHead" DisplayMethod="unsigned integer"/>
                          <Element Offset="164" Vartype="Pointer" Bytesize="4" OffsetHex="000000A4" Description="m_RightSideHead" DisplayMethod="unsigned integer"/>
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                          <Element Offset="172" Vartype="Pointer" Bytesize="4" OffsetHex="000000AC" Description="m_RightSideGun" DisplayMethod="unsigned integer"/>
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                          <Element Offset="184" Vartype="Pointer" Bytesize="4" OffsetHex="000000B8" Description="m_RightBackArm" DisplayMethod="unsigned integer"/>
                          <Element Offset="188" Vartype="Pointer" Bytesize="4" OffsetHex="000000BC" Description="m_RightFrontArm" DisplayMethod="unsigned integer"/>
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                          <Element Offset="196" Vartype="Pointer" Bytesize="4" OffsetHex="000000C4" Description="m_BodypartLeftRoot" DisplayMethod="unsigned integer"/>
                          <Element Offset="200" Vartype="Pointer" Bytesize="4" OffsetHex="000000C8" Description="m_BodypartRightStayPivot" DisplayMethod="unsigned integer"/>
                          <Element Offset="204" Vartype="Pointer" Bytesize="4" OffsetHex="000000CC" Description="m_BodypartRightCrouchPivot" DisplayMethod="unsigned integer"/>
                          <Element Offset="208" Vartype="Pointer" Bytesize="4" OffsetHex="000000D0" Description="m_BodypartLeftStayPivot" DisplayMethod="unsigned integer"/>
                          <Element Offset="212" Vartype="Pointer" Bytesize="4" OffsetHex="000000D4" Description="m_BodypartLeftCrouchPivot" DisplayMethod="unsigned integer"/>
                          <Element Offset="216" Vartype="Pointer" Bytesize="4" OffsetHex="000000D8" Description="m_LadderLeftPivot" DisplayMethod="unsigned integer"/>
                          <Element Offset="220" Vartype="Pointer" Bytesize="4" OffsetHex="000000DC" Description="m_LadderRightPivot" DisplayMethod="unsigned integer"/>
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                          <Element Offset="232" Vartype="Pointer" Bytesize="4" OffsetHex="000000E8" Description="m_LadderAttachPoint" DisplayMethod="unsigned integer"/>
                          <Element Offset="236" Vartype="Pointer" Bytesize="4" OffsetHex="000000EC" Description="m_ClimbAttachPoint" DisplayMethod="unsigned integer"/>
                          <Element Offset="240" Vartype="Pointer" Bytesize="4" OffsetHex="000000F0" Description="m_ChargedHandsEffect" DisplayMethod="unsigned integer"/>
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                          <Element Offset="264" Vartype="Pointer" Bytesize="4" OffsetHex="00000108" Description="m_Animation" DisplayMethod="unsigned integer"/>
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                          <Element Offset="276" Vartype="Pointer" Bytesize="4" OffsetHex="00000114" Description="m_Settings" DisplayMethod="unsigned integer"/>
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                          <Element Offset="284" Vartype="Pointer" Bytesize="4" OffsetHex="0000011C" Description="m_BlockHitTimer" DisplayMethod="unsigned integer"/>
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                          <Element Offset="296" Vartype="Pointer" Bytesize="4" OffsetHex="00000128" Description="m_AIController" DisplayMethod="unsigned integer"/>
                          <Element Offset="300" Vartype="Pointer" Bytesize="4" OffsetHex="0000012C" Description="m_WalkToRunTimer" DisplayMethod="unsigned integer"/>
                          <Element Offset="304" Vartype="Pointer" Bytesize="4" OffsetHex="00000130" Description="m_CurrentFloorMaterial" DisplayMethod="unsigned integer"/>
                          <Element Offset="308" Vartype="Pointer" Bytesize="4" OffsetHex="00000134" Description="m_HeadPivot" DisplayMethod="unsigned integer"/>
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                          <Element Offset="316" Vartype="Pointer" Bytesize="4" OffsetHex="0000013C" Description="m_PainTimer" DisplayMethod="unsigned integer"/>
                          <Element Offset="320" Vartype="Pointer" Bytesize="4" OffsetHex="00000140" Description="m_NavMeshAgent" DisplayMethod="unsigned integer"/>
                          <Element Offset="324" Vartype="Pointer" Bytesize="4" OffsetHex="00000144" Description="m_ParalizeOnEndCallback" DisplayMethod="unsigned integer"/>
                          <Element Offset="328" Vartype="Pointer" Bytesize="4" OffsetHex="00000148" Description="m_LastPotentialTakedownVictim" DisplayMethod="unsigned integer"/>
                          <Element Offset="332" Vartype="Pointer" Bytesize="4" OffsetHex="0000014C" ChildStruct="String" Description="m_PreviousLayerName" DisplayMethod="unsigned integer"/>
                          <Element Offset="336" Vartype="Pointer" Bytesize="4" OffsetHex="00000150" ChildStruct="String" Description="m_DefaultLayerName" DisplayMethod="unsigned integer"/>
                          <Element Offset="340" Vartype="Pointer" Bytesize="4" OffsetHex="00000154" Description="m_CurrentCoverItem" DisplayMethod="unsigned integer"/>
                          <Element Offset="344" Vartype="Pointer" Bytesize="4" OffsetHex="00000158" Description="&lt;climbing&gt;k__BackingField" DisplayMethod="unsigned integer"/>
                          <Element Offset="348" Vartype="Pointer" Bytesize="4" OffsetHex="0000015C" Description="m_Shooting" DisplayMethod="unsigned integer"/>
                          <Element Offset="352" Vartype="Pointer" Bytesize="4" OffsetHex="00000160" Description="m_FOV" DisplayMethod="unsigned integer"/>
                          <Element Offset="356" Vartype="Pointer" Bytesize="4" OffsetHex="00000164" Description="m_Physics" DisplayMethod="unsigned integer"/>
                          <Element Offset="360" Vartype="Pointer" Bytesize="4" OffsetHex="00000168" Description="m_Effects" DisplayMethod="unsigned integer"/>
                          <Element Offset="364" Vartype="Pointer" Bytesize="4" OffsetHex="0000016C" Description="m_AR" DisplayMethod="unsigned integer"/>
                          <Element Offset="368" Vartype="Pointer" Bytesize="4" OffsetHex="00000170" Description="m_AREffects" DisplayMethod="unsigned integer"/>
                          <Element Offset="372" Vartype="Pointer" Bytesize="4" OffsetHex="00000174" Description="m_Reactions" DisplayMethod="unsigned integer"/>
                          <Element Offset="376" Vartype="Byte" Bytesize="1" OffsetHex="00000178" Description="m_PHYSICS_MULTISAMPLE" DisplayMethod="unsigned integer"/>
                          <Element Offset="377" Vartype="Byte" Bytesize="1" OffsetHex="00000179" Description="m_ControllByAI" DisplayMethod="unsigned integer"/>
                          <Element Offset="380" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000017C" Description="m_Group" DisplayMethod="unsigned integer"/>
                          <Element Offset="384" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000180" Description="m_LootDropCategory" DisplayMethod="unsigned integer"/>
                          <Element Offset="388" Vartype="Float" Bytesize="4" OffsetHex="00000184" Description="m_ARFocus" DisplayMethod="unsigned integer"/>
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                          <Element Offset="397" Vartype="Byte" Bytesize="1" OffsetHex="0000018D" Description="m_InstantReloading" DisplayMethod="unsigned integer"/>
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                          <Element Offset="399" Vartype="Byte" Bytesize="1" OffsetHex="0000018F" Description="m_ShowHPBar" DisplayMethod="unsigned integer"/>
                          <Element Offset="400" Vartype="Byte" Bytesize="1" OffsetHex="00000190" Description="m_Untouchable" DisplayMethod="unsigned integer"/>
                          <Element Offset="404" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000194" Description="m_CurrentAnimationState" DisplayMethod="unsigned integer"/>
                          <Element Offset="408" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000198" Description="m_LastAnimationState" DisplayMethod="unsigned integer"/>
                          <Element Offset="412" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000019C" Description="m_Direction" DisplayMethod="unsigned integer"/>
                          <Element Offset="416" Vartype="Byte" Bytesize="1" OffsetHex="000001A0" Description="m_CanControl" DisplayMethod="unsigned integer"/>
                          <Element Offset="417" Vartype="Byte" Bytesize="1" OffsetHex="000001A1" Description="m_EnableConControllAction" DisplayMethod="unsigned integer"/>
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                          <Element Offset="420" Vartype="Float" Bytesize="4" OffsetHex="000001A4" Description="m_HorizontalMove" DisplayMethod="unsigned integer"/>
                          <Element Offset="424" Vartype="Float" Bytesize="4" OffsetHex="000001A8" Description="m_LastHorizontalMove" DisplayMethod="unsigned integer"/>
                          <Element Offset="428" Vartype="Float" Bytesize="4" OffsetHex="000001AC" Description="m_VerticalMove" DisplayMethod="unsigned integer"/>
                          <Element Offset="432" Vartype="Byte" Bytesize="1" OffsetHex="000001B0" Description="m_PressPunch" DisplayMethod="unsigned integer"/>
                          <Element Offset="433" Vartype="Byte" Bytesize="1" OffsetHex="000001B1" Description="m_PressShoot" DisplayMethod="unsigned integer"/>
                          <Element Offset="434" Vartype="Byte" Bytesize="1" OffsetHex="000001B2" Description="m_HoldShoot" DisplayMethod="unsigned integer"/>
                          <Element Offset="435" Vartype="Byte" Bytesize="1" OffsetHex="000001B3" Description="m_ReleasePunch" DisplayMethod="unsigned integer"/>
                          <Element Offset="436" Vartype="Byte" Bytesize="1" OffsetHex="000001B4" Description="m_PressDownDown" DisplayMethod="unsigned integer"/>
                          <Element Offset="437" Vartype="Byte" Bytesize="1" OffsetHex="000001B5" Description="m_PressRoll" DisplayMethod="unsigned integer"/>
                          <Element Offset="438" Vartype="Byte" Bytesize="1" OffsetHex="000001B6" Description="m_PressRollLeft" DisplayMethod="unsigned integer"/>
                          <Element Offset="439" Vartype="Byte" Bytesize="1" OffsetHex="000001B7" Description="m_PressRollRight" DisplayMethod="unsigned integer"/>
                          <Element Offset="440" Vartype="Byte" Bytesize="1" OffsetHex="000001B8" Description="m_PressAction" DisplayMethod="unsigned integer"/>
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                          <Element Offset="442" Vartype="Byte" Bytesize="1" OffsetHex="000001BA" Description="m_PressSilentTakedown" DisplayMethod="unsigned integer"/>
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                          <Element Offset="444" Vartype="Float" Bytesize="4" OffsetHex="000001BC" Description="m_Depth" DisplayMethod="unsigned integer"/>
                          <Element Offset="448" Vartype="Byte" Bytesize="1" OffsetHex="000001C0" Description="m_Paralize" DisplayMethod="unsigned integer"/>
                          <Element Offset="449" Vartype="Byte" Bytesize="1" OffsetHex="000001C1" Description="m_Lockpicking" DisplayMethod="unsigned integer"/>
                          <Element Offset="452" Vartype="4 Bytes" Bytesize="4" OffsetHex="000001C4" Description="m_LockpickingPosition" DisplayMethod="unsigned integer"/>
                          <Element Offset="460" Vartype="Byte" Bytesize="1" OffsetHex="000001CC" Description="m_Pain" DisplayMethod="unsigned integer"/>
                          <Element Offset="461" Vartype="Byte" Bytesize="1" OffsetHex="000001CD" Description="m_HitFromBehind" DisplayMethod="unsigned integer"/>
                          <Element Offset="462" Vartype="Byte" Bytesize="1" OffsetHex="000001CE" Description="m_Fliped" DisplayMethod="unsigned integer"/>
                          <Element Offset="463" Vartype="Byte" Bytesize="1" OffsetHex="000001CF" Description="m_IsAlive" DisplayMethod="unsigned integer"/>
                          <Element Offset="464" Vartype="Float" Bytesize="4" OffsetHex="000001D0" Description="m_FallLength" DisplayMethod="unsigned integer"/>
                          <Element Offset="468" Vartype="Float" Bytesize="4" OffsetHex="000001D4" Description="m_LastFallLength" DisplayMethod="unsigned integer"/>
                          <Element Offset="472" Vartype="Float" Bytesize="4" OffsetHex="000001D8" Description="m_HighestYBeforeGrounded" DisplayMethod="unsigned integer"/>
                          <Element Offset="476" Vartype="Float" Bytesize="4" OffsetHex="000001DC" Description="m_FallStartYPosition" DisplayMethod="unsigned integer"/>
                          <Element Offset="480" Vartype="Byte" Bytesize="1" OffsetHex="000001E0" Description="m_hardFall" DisplayMethod="unsigned integer"/>
                          <Element Offset="481" Vartype="Byte" Bytesize="1" OffsetHex="000001E1" Description="m_Init" DisplayMethod="unsigned integer"/>
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                          <Element Offset="483" Vartype="Byte" Bytesize="1" OffsetHex="000001E3" Description="m_InSemitransparentMode" DisplayMethod="unsigned integer"/>
                          <Element Offset="484" Vartype="Byte" Bytesize="1" OffsetHex="000001E4" Description="m_Run" DisplayMethod="unsigned integer"/>
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                          <Element Offset="486" Vartype="Byte" Bytesize="1" OffsetHex="000001E6" Description="m_WalkingFront" DisplayMethod="unsigned integer"/>
                          <Element Offset="487" Vartype="Byte" Bytesize="1" OffsetHex="000001E7" Description="m_OnHeightLimit" DisplayMethod="unsigned integer"/>
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                          <Element Offset="489" Vartype="Byte" Bytesize="1" OffsetHex="000001E9" Description="m_InFrictionAnimationPaused" DisplayMethod="unsigned integer"/>
                          <Element Offset="492" Vartype="4 Bytes" Bytesize="4" OffsetHex="000001EC" Description="m_DirectionRequest" DisplayMethod="unsigned integer"/>
                          <Element Offset="496" Vartype="Byte" Bytesize="1" OffsetHex="000001F0" Description="m_CanChangeDirection" DisplayMethod="unsigned integer"/>
                          <Element Offset="497" Vartype="Byte" Bytesize="1" OffsetHex="000001F1" Description="m_SlowFrictionActivated" DisplayMethod="unsigned integer"/>
                          <Element Offset="498" Vartype="Byte" Bytesize="1" OffsetHex="000001F2" Description="m_InStealthHidden" DisplayMethod="unsigned integer"/>
                          <Element Offset="499" Vartype="Byte" Bytesize="1" OffsetHex="000001F3" Description="m_Climbing" DisplayMethod="unsigned integer"/>
                          <Element Offset="500" Vartype="Float" Bytesize="4" OffsetHex="000001F4" Description="m_ParalizeTime" DisplayMethod="unsigned integer"/>
                          <Element Offset="504" Vartype="Byte" Bytesize="1" OffsetHex="000001F8" Description="m_IsTakedownVictim" DisplayMethod="unsigned integer"/>
                          <Element Offset="508" Vartype="Float" Bytesize="4" OffsetHex="000001FC" Description="m_DefaultMaxHitPoints" DisplayMethod="unsigned integer"/>
                          <Element Offset="512" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000200" Description="m_PositionBeforeTakedown" DisplayMethod="unsigned integer"/>
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                          <Element Offset="524" Vartype="Float" Bytesize="4" OffsetHex="0000020C" Description="m_MaxHitPoints" DisplayMethod="unsigned integer"/>
                          <Element Offset="528" Vartype="Float" Bytesize="4" OffsetHex="00000210" Description="m_FOV_Density" DisplayMethod="unsigned integer"/>
                          <Element Offset="532" Vartype="Byte" Bytesize="1" OffsetHex="00000214" Description="m_GavePlayerXP" DisplayMethod="unsigned integer"/>
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                          <Element Offset="20" Vartype="Pointer" Bytesize="4" OffsetHex="00000014" Description="m_CombatController" DisplayMethod="unsigned integer"/>
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                          <Element Offset="36" Vartype="Pointer" Bytesize="4" OffsetHex="00000024" ChildStruct="String" Description="m_MAOnStandUpGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="40" Vartype="Pointer" Bytesize="4" OffsetHex="00000028" ChildStruct="String" Description="m_MAOnCrouchGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="44" Vartype="Pointer" Bytesize="4" OffsetHex="0000002C" ChildStruct="String" Description="m_MAOnCrouchToIdleGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="48" Vartype="Pointer" Bytesize="4" OffsetHex="00000030" ChildStruct="String" Description="m_MAOnCrouchFromIdleGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="52" Vartype="Pointer" Bytesize="4" OffsetHex="00000034" ChildStruct="String" Description="m_MAImpactGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="56" Vartype="Pointer" Bytesize="4" OffsetHex="00000038" ChildStruct="String" Description="m_MAStayReloadGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="60" Vartype="Pointer" Bytesize="4" OffsetHex="0000003C" ChildStruct="String" Description="m_MACrouchReloadGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="64" Vartype="Pointer" Bytesize="4" OffsetHex="00000040" ChildStruct="String" Description="m_MAHolsterGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="68" Vartype="Pointer" Bytesize="4" OffsetHex="00000044" ChildStruct="String" Description="m_MASilentTakeDownVictimGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="72" Vartype="Pointer" Bytesize="4" OffsetHex="00000048" ChildStruct="String" Description="m_MAClimbFromJumpGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="76" Vartype="Pointer" Bytesize="4" OffsetHex="0000004C" ChildStruct="String" Description="m_MAClimbFromGroundGroupName" DisplayMethod="unsigned integer"/>
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                          <Element Offset="88" Vartype="Pointer" Bytesize="4" OffsetHex="00000058" ChildStruct="String" Description="m_MAFoleyGroupName" DisplayMethod="unsigned integer"/>
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                          <Element Offset="96" Vartype="Pointer" Bytesize="4" OffsetHex="00000060" ChildStruct="String" Description="m_CharacterName" DisplayMethod="unsigned integer"/>
                          <Element Offset="100" Vartype="Pointer" Bytesize="4" OffsetHex="00000064" ChildStruct="String" Description="&lt;nameLegacy&gt;k__BackingField" DisplayMethod="unsigned integer"/>
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                          <Element Offset="140" Vartype="Pointer" Bytesize="4" OffsetHex="0000008C" Description="m_RightClimbPosition" DisplayMethod="unsigned integer"/>
                          <Element Offset="144" Vartype="Pointer" Bytesize="4" OffsetHex="00000090" Description="m_HeadStayPivot" DisplayMethod="unsigned integer"/>
                          <Element Offset="148" Vartype="Pointer" Bytesize="4" OffsetHex="00000094" Description="m_HeadCrouchPivot" DisplayMethod="unsigned integer"/>
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                          <Element Offset="156" Vartype="Pointer" Bytesize="4" OffsetHex="0000009C" Description="m_RightSideArms" DisplayMethod="unsigned integer"/>
                          <Element Offset="160" Vartype="Pointer" Bytesize="4" OffsetHex="000000A0" Description="m_LeftSideHead" DisplayMethod="unsigned integer"/>
                          <Element Offset="164" Vartype="Pointer" Bytesize="4" OffsetHex="000000A4" Description="m_RightSideHead" DisplayMethod="unsigned integer"/>
                          <Element Offset="168" Vartype="Pointer" Bytesize="4" OffsetHex="000000A8" Description="m_LeftSideGun" DisplayMethod="unsigned integer"/>
                          <Element Offset="172" Vartype="Pointer" Bytesize="4" OffsetHex="000000AC" Description="m_RightSideGun" DisplayMethod="unsigned integer"/>
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                          <Element Offset="180" Vartype="Pointer" Bytesize="4" OffsetHex="000000B4" Description="m_LeftFrontArm" DisplayMethod="unsigned integer"/>
                          <Element Offset="184" Vartype="Pointer" Bytesize="4" OffsetHex="000000B8" Description="m_RightBackArm" DisplayMethod="unsigned integer"/>
                          <Element Offset="188" Vartype="Pointer" Bytesize="4" OffsetHex="000000BC" Description="m_RightFrontArm" DisplayMethod="unsigned integer"/>
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                          <Element Offset="196" Vartype="Pointer" Bytesize="4" OffsetHex="000000C4" Description="m_BodypartLeftRoot" DisplayMethod="unsigned integer"/>
                          <Element Offset="200" Vartype="Pointer" Bytesize="4" OffsetHex="000000C8" Description="m_BodypartRightStayPivot" DisplayMethod="unsigned integer"/>
                          <Element Offset="204" Vartype="Pointer" Bytesize="4" OffsetHex="000000CC" Description="m_BodypartRightCrouchPivot" DisplayMethod="unsigned integer"/>
                          <Element Offset="208" Vartype="Pointer" Bytesize="4" OffsetHex="000000D0" Description="m_BodypartLeftStayPivot" DisplayMethod="unsigned integer"/>
                          <Element Offset="212" Vartype="Pointer" Bytesize="4" OffsetHex="000000D4" Description="m_BodypartLeftCrouchPivot" DisplayMethod="unsigned integer"/>
                          <Element Offset="216" Vartype="Pointer" Bytesize="4" OffsetHex="000000D8" Description="m_LadderLeftPivot" DisplayMethod="unsigned integer"/>
                          <Element Offset="220" Vartype="Pointer" Bytesize="4" OffsetHex="000000DC" Description="m_LadderRightPivot" DisplayMethod="unsigned integer"/>
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                          <Element Offset="228" Vartype="Pointer" Bytesize="4" OffsetHex="000000E4" Description="m_SpawnPoint" DisplayMethod="unsigned integer"/>
                          <Element Offset="232" Vartype="Pointer" Bytesize="4" OffsetHex="000000E8" Description="m_LadderAttachPoint" DisplayMethod="unsigned integer"/>
                          <Element Offset="236" Vartype="Pointer" Bytesize="4" OffsetHex="000000EC" Description="m_ClimbAttachPoint" DisplayMethod="unsigned integer"/>
                          <Element Offset="240" Vartype="Pointer" Bytesize="4" OffsetHex="000000F0" Description="m_ChargedHandsEffect" DisplayMethod="unsigned integer"/>
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                          <Element Offset="248" Vartype="Pointer" Bytesize="4" OffsetHex="000000F8" Description="m_ARProxyPrefab" DisplayMethod="unsigned integer"/>
                          <Element Offset="252" Vartype="Pointer" Bytesize="4" OffsetHex="000000FC" Description="&lt;m_NearEnemies&gt;k__BackingField" DisplayMethod="unsigned integer"/>
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                          <Element Offset="260" Vartype="Pointer" Bytesize="4" OffsetHex="00000104" Description="m_LifeBar" DisplayMethod="unsigned integer"/>
                          <Element Offset="264" Vartype="Pointer" Bytesize="4" OffsetHex="00000108" Description="m_Animation" DisplayMethod="unsigned integer"/>
                          <Element Offset="268" Vartype="Pointer" Bytesize="4" OffsetHex="0000010C" Description="m_NearCharacters" DisplayMethod="unsigned integer"/>
                          <Element Offset="272" Vartype="Pointer" Bytesize="4" OffsetHex="00000110" Description="m_NearActionTriggers" DisplayMethod="unsigned integer"/>
                          <Element Offset="276" Vartype="Pointer" Bytesize="4" OffsetHex="00000114" Description="m_Settings" DisplayMethod="unsigned integer"/>
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                          <Element Offset="284" Vartype="Pointer" Bytesize="4" OffsetHex="0000011C" Description="m_BlockHitTimer" DisplayMethod="unsigned integer"/>
                          <Element Offset="288" Vartype="Pointer" Bytesize="4" OffsetHex="00000120" Description="m_HitCallback" DisplayMethod="unsigned integer"/>
                          <Element Offset="292" Vartype="Pointer" Bytesize="4" OffsetHex="00000124" Description="m_StanceTimer" DisplayMethod="unsigned integer"/>
                          <Element Offset="296" Vartype="Pointer" Bytesize="4" OffsetHex="00000128" Description="m_AIController" DisplayMethod="unsigned integer"/>
                          <Element Offset="300" Vartype="Pointer" Bytesize="4" OffsetHex="0000012C" Description="m_WalkToRunTimer" DisplayMethod="unsigned integer"/>
                          <Element Offset="304" Vartype="Pointer" Bytesize="4" OffsetHex="00000130" Description="m_CurrentFloorMaterial" DisplayMethod="unsigned integer"/>
                          <Element Offset="308" Vartype="Pointer" Bytesize="4" OffsetHex="00000134" Description="m_HeadPivot" DisplayMethod="unsigned integer"/>
                          <Element Offset="312" Vartype="Pointer" Bytesize="4" OffsetHex="00000138" Description="m_ColorScript" DisplayMethod="unsigned integer"/>
                          <Element Offset="316" Vartype="Pointer" Bytesize="4" OffsetHex="0000013C" Description="m_PainTimer" DisplayMethod="unsigned integer"/>
                          <Element Offset="320" Vartype="Pointer" Bytesize="4" OffsetHex="00000140" Description="m_NavMeshAgent" DisplayMethod="unsigned integer"/>
                          <Element Offset="324" Vartype="Pointer" Bytesize="4" OffsetHex="00000144" Description="m_ParalizeOnEndCallback" DisplayMethod="unsigned integer"/>
                          <Element Offset="328" Vartype="Pointer" Bytesize="4" OffsetHex="00000148" Description="m_LastPotentialTakedownVictim" DisplayMethod="unsigned integer"/>
                          <Element Offset="332" Vartype="Pointer" Bytesize="4" OffsetHex="0000014C" ChildStruct="String" Description="m_PreviousLayerName" DisplayMethod="unsigned integer"/>
                          <Element Offset="336" Vartype="Pointer" Bytesize="4" OffsetHex="00000150" ChildStruct="String" Description="m_DefaultLayerName" DisplayMethod="unsigned integer"/>
                          <Element Offset="340" Vartype="Pointer" Bytesize="4" OffsetHex="00000154" Description="m_CurrentCoverItem" DisplayMethod="unsigned integer"/>
                          <Element Offset="344" Vartype="Pointer" Bytesize="4" OffsetHex="00000158" Description="&lt;climbing&gt;k__BackingField" DisplayMethod="unsigned integer"/>
                          <Element Offset="348" Vartype="Pointer" Bytesize="4" OffsetHex="0000015C" Description="m_Shooting" DisplayMethod="unsigned integer"/>
                          <Element Offset="352" Vartype="Pointer" Bytesize="4" OffsetHex="00000160" Description="m_FOV" DisplayMethod="unsigned integer"/>
                          <Element Offset="356" Vartype="Pointer" Bytesize="4" OffsetHex="00000164" Description="m_Physics" DisplayMethod="unsigned integer"/>
                          <Element Offset="360" Vartype="Pointer" Bytesize="4" OffsetHex="00000168" Description="m_Effects" DisplayMethod="unsigned integer"/>
                          <Element Offset="364" Vartype="Pointer" Bytesize="4" OffsetHex="0000016C" Description="m_AR" DisplayMethod="unsigned integer"/>
                          <Element Offset="368" Vartype="Pointer" Bytesize="4" OffsetHex="00000170" Description="m_AREffects" DisplayMethod="unsigned integer"/>
                          <Element Offset="372" Vartype="Pointer" Bytesize="4" OffsetHex="00000174" Description="m_Reactions" DisplayMethod="unsigned integer"/>
                          <Element Offset="376" Vartype="Byte" Bytesize="1" OffsetHex="00000178" Description="m_PHYSICS_MULTISAMPLE" DisplayMethod="unsigned integer"/>
                          <Element Offset="377" Vartype="Byte" Bytesize="1" OffsetHex="00000179" Description="m_ControllByAI" DisplayMethod="unsigned integer"/>
                          <Element Offset="380" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000017C" Description="m_Group" DisplayMethod="unsigned integer"/>
                          <Element Offset="384" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000180" Description="m_LootDropCategory" DisplayMethod="unsigned integer"/>
                          <Element Offset="388" Vartype="Float" Bytesize="4" OffsetHex="00000184" Description="m_ARFocus" DisplayMethod="unsigned integer"/>
                          <Element Offset="392" Vartype="Float" Bytesize="4" OffsetHex="00000188" Description="m_FOVEyeOffset" DisplayMethod="unsigned integer"/>
                          <Element Offset="396" Vartype="Byte" Bytesize="1" OffsetHex="0000018C" Description="m_HasBlood" DisplayMethod="unsigned integer"/>
                          <Element Offset="397" Vartype="Byte" Bytesize="1" OffsetHex="0000018D" Description="m_InstantReloading" DisplayMethod="unsigned integer"/>
                          <Element Offset="398" Vartype="Byte" Bytesize="1" OffsetHex="0000018E" Description="m_DontLoadPersistence" DisplayMethod="unsigned integer"/>
                          <Element Offset="399" Vartype="Byte" Bytesize="1" OffsetHex="0000018F" Description="m_ShowHPBar" DisplayMethod="unsigned integer"/>
                          <Element Offset="400" Vartype="Byte" Bytesize="1" OffsetHex="00000190" Description="m_Untouchable" DisplayMethod="unsigned integer"/>
                          <Element Offset="404" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000194" Description="m_CurrentAnimationState" DisplayMethod="unsigned integer"/>
                          <Element Offset="408" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000198" Description="m_LastAnimationState" DisplayMethod="unsigned integer"/>
                          <Element Offset="412" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000019C" Description="m_Direction" DisplayMethod="unsigned integer"/>
                          <Element Offset="416" Vartype="Byte" Bytesize="1" OffsetHex="000001A0" Description="m_CanControl" DisplayMethod="unsigned integer"/>
                          <Element Offset="417" Vartype="Byte" Bytesize="1" OffsetHex="000001A1" Description="m_EnableConControllAction" DisplayMethod="unsigned integer"/>
                          <Element Offset="418" Vartype="Byte" Bytesize="1" OffsetHex="000001A2" Description="m_PressJump" DisplayMethod="unsigned integer"/>
                          <Element Offset="419" Vartype="Byte" Bytesize="1" OffsetHex="000001A3" Description="m_PressCrouch" DisplayMethod="unsigned integer"/>
                          <Element Offset="420" Vartype="Float" Bytesize="4" OffsetHex="000001A4" Description="m_HorizontalMove" DisplayMethod="unsigned integer"/>
                          <Element Offset="424" Vartype="Float" Bytesize="4" OffsetHex="000001A8" Description="m_LastHorizontalMove" DisplayMethod="unsigned integer"/>
                          <Element Offset="428" Vartype="Float" Bytesize="4" OffsetHex="000001AC" Description="m_VerticalMove" DisplayMethod="unsigned integer"/>
                          <Element Offset="432" Vartype="Byte" Bytesize="1" OffsetHex="000001B0" Description="m_PressPunch" DisplayMethod="unsigned integer"/>
                          <Element Offset="433" Vartype="Byte" Bytesize="1" OffsetHex="000001B1" Description="m_PressShoot" DisplayMethod="unsigned integer"/>
                          <Element Offset="434" Vartype="Byte" Bytesize="1" OffsetHex="000001B2" Description="m_HoldShoot" DisplayMethod="unsigned integer"/>
                          <Element Offset="435" Vartype="Byte" Bytesize="1" OffsetHex="000001B3" Description="m_ReleasePunch" DisplayMethod="unsigned integer"/>
                          <Element Offset="436" Vartype="Byte" Bytesize="1" OffsetHex="000001B4" Description="m_PressDownDown" DisplayMethod="unsigned integer"/>
                          <Element Offset="437" Vartype="Byte" Bytesize="1" OffsetHex="000001B5" Description="m_PressRoll" DisplayMethod="unsigned integer"/>
                          <Element Offset="438" Vartype="Byte" Bytesize="1" OffsetHex="000001B6" Description="m_PressRollLeft" DisplayMethod="unsigned integer"/>
                          <Element Offset="439" Vartype="Byte" Bytesize="1" OffsetHex="000001B7" Description="m_PressRollRight" DisplayMethod="unsigned integer"/>
                          <Element Offset="440" Vartype="Byte" Bytesize="1" OffsetHex="000001B8" Description="m_PressAction" DisplayMethod="unsigned integer"/>
                          <Element Offset="441" Vartype="Byte" Bytesize="1" OffsetHex="000001B9" Description="m_PressReload" DisplayMethod="unsigned integer"/>
                          <Element Offset="442" Vartype="Byte" Bytesize="1" OffsetHex="000001BA" Description="m_PressSilentTakedown" DisplayMethod="unsigned integer"/>
                          <Element Offset="443" Vartype="Byte" Bytesize="1" OffsetHex="000001BB" Description="m_AnimationEnded" DisplayMethod="unsigned integer"/>
                          <Element Offset="444" Vartype="Float" Bytesize="4" OffsetHex="000001BC" Description="m_Depth" DisplayMethod="unsigned integer"/>
                          <Element Offset="448" Vartype="Byte" Bytesize="1" OffsetHex="000001C0" Description="m_Paralize" DisplayMethod="unsigned integer"/>
                          <Element Offset="449" Vartype="Byte" Bytesize="1" OffsetHex="000001C1" Description="m_Lockpicking" DisplayMethod="unsigned integer"/>
                          <Element Offset="452" Vartype="4 Bytes" Bytesize="4" OffsetHex="000001C4" Description="m_LockpickingPosition" DisplayMethod="unsigned integer"/>
                          <Element Offset="460" Vartype="Byte" Bytesize="1" OffsetHex="000001CC" Description="m_Pain" DisplayMethod="unsigned integer"/>
                          <Element Offset="461" Vartype="Byte" Bytesize="1" OffsetHex="000001CD" Description="m_HitFromBehind" DisplayMethod="unsigned integer"/>
                          <Element Offset="462" Vartype="Byte" Bytesize="1" OffsetHex="000001CE" Description="m_Fliped" DisplayMethod="unsigned integer"/>
                          <Element Offset="463" Vartype="Byte" Bytesize="1" OffsetHex="000001CF" Description="m_IsAlive" DisplayMethod="unsigned integer"/>
                          <Element Offset="464" Vartype="Float" Bytesize="4" OffsetHex="000001D0" Description="m_FallLength" DisplayMethod="unsigned integer"/>
                          <Element Offset="468" Vartype="Float" Bytesize="4" OffsetHex="000001D4" Description="m_LastFallLength" DisplayMethod="unsigned integer"/>
                          <Element Offset="472" Vartype="Float" Bytesize="4" OffsetHex="000001D8" Description="m_HighestYBeforeGrounded" DisplayMethod="unsigned integer"/>
                          <Element Offset="476" Vartype="Float" Bytesize="4" OffsetHex="000001DC" Description="m_FallStartYPosition" DisplayMethod="unsigned integer"/>
                          <Element Offset="480" Vartype="Byte" Bytesize="1" OffsetHex="000001E0" Description="m_hardFall" DisplayMethod="unsigned integer"/>
                          <Element Offset="481" Vartype="Byte" Bytesize="1" OffsetHex="000001E1" Description="m_Init" DisplayMethod="unsigned integer"/>
                          <Element Offset="482" Vartype="Byte" Bytesize="1" OffsetHex="000001E2" Description="m_ShowShadow" DisplayMethod="unsigned integer"/>
                          <Element Offset="483" Vartype="Byte" Bytesize="1" OffsetHex="000001E3" Description="m_InSemitransparentMode" DisplayMethod="unsigned integer"/>
                          <Element Offset="484" Vartype="Byte" Bytesize="1" OffsetHex="000001E4" Description="m_Run" DisplayMethod="unsigned integer"/>
                          <Element Offset="485" Vartype="Byte" Bytesize="1" OffsetHex="000001E5" Description="m_WalkingBack" DisplayMethod="unsigned integer"/>
                          <Element Offset="486" Vartype="Byte" Bytesize="1" OffsetHex="000001E6" Description="m_WalkingFront" DisplayMethod="unsigned integer"/>
                          <Element Offset="487" Vartype="Byte" Bytesize="1" OffsetHex="000001E7" Description="m_OnHeightLimit" DisplayMethod="unsigned integer"/>
                          <Element Offset="488" Vartype="Byte" Bytesize="1" OffsetHex="000001E8" Description="m_ShowBloodRequest" DisplayMethod="unsigned integer"/>
                          <Element Offset="489" Vartype="Byte" Bytesize="1" OffsetHex="000001E9" Description="m_InFrictionAnimationPaused" DisplayMethod="unsigned integer"/>
                          <Element Offset="492" Vartype="4 Bytes" Bytesize="4" OffsetHex="000001EC" Description="m_DirectionRequest" DisplayMethod="unsigned integer"/>
                          <Element Offset="496" Vartype="Byte" Bytesize="1" OffsetHex="000001F0" Description="m_CanChangeDirection" DisplayMethod="unsigned integer"/>
                          <Element Offset="497" Vartype="Byte" Bytesize="1" OffsetHex="000001F1" Description="m_SlowFrictionActivated" DisplayMethod="unsigned integer"/>
                          <Element Offset="498" Vartype="Byte" Bytesize="1" OffsetHex="000001F2" Description="m_InStealthHidden" DisplayMethod="unsigned integer"/>
                          <Element Offset="499" Vartype="Byte" Bytesize="1" OffsetHex="000001F3" Description="m_Climbing" DisplayMethod="unsigned integer"/>
                          <Element Offset="500" Vartype="Float" Bytesize="4" OffsetHex="000001F4" Description="m_ParalizeTime" DisplayMethod="unsigned integer"/>
                          <Element Offset="504" Vartype="Byte" Bytesize="1" OffsetHex="000001F8" Description="m_IsTakedownVictim" DisplayMethod="unsigned integer"/>
                          <Element Offset="508" Vartype="Float" Bytesize="4" OffsetHex="000001FC" Description="m_DefaultMaxHitPoints" DisplayMethod="unsigned integer"/>
                          <Element Offset="512" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000200" Description="m_PositionBeforeTakedown" DisplayMethod="unsigned integer"/>
                          <Element Offset="520" Vartype="Float" Bytesize="4" OffsetHex="00000208" Description="m_HitPoints" DisplayMethod="unsigned integer"/>
                          <Element Offset="524" Vartype="Float" Bytesize="4" OffsetHex="0000020C" Description="m_MaxHitPoints" DisplayMethod="unsigned integer"/>
                          <Element Offset="528" Vartype="Float" Bytesize="4" OffsetHex="00000210" Description="m_FOV_Density" DisplayMethod="unsigned integer"/>
                          <Element Offset="532" Vartype="Byte" Bytesize="1" OffsetHex="00000214" Description="m_GavePlayerXP" DisplayMethod="unsigned integer"/>
                        </Elements>
                      </Structure>
                    </Element>
                    <Element Offset="48" Vartype="Pointer" Bytesize="4" OffsetHex="00000030" Description="Item[8]" DisplayMethod="unsigned integer">
                      <Structure Name="CharacterPlatformController" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                        <Elements>
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                          <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" Description="m_ParalyzeTimer" DisplayMethod="unsigned integer"/>
                          <Element Offset="16" Vartype="Pointer" Bytesize="4" OffsetHex="00000010" Description="m_Inventory" DisplayMethod="unsigned integer"/>
                          <Element Offset="20" Vartype="Pointer" Bytesize="4" OffsetHex="00000014" Description="m_CombatController" DisplayMethod="unsigned integer"/>
                          <Element Offset="24" Vartype="Pointer" Bytesize="4" OffsetHex="00000018" Description="m_TakedownDexPivotLeft" DisplayMethod="unsigned integer"/>
                          <Element Offset="28" Vartype="Pointer" Bytesize="4" OffsetHex="0000001C" ChildStruct="String" Description="m_MALandingsGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="32" Vartype="Pointer" Bytesize="4" OffsetHex="00000020" ChildStruct="String" Description="m_MAOnJumpGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="36" Vartype="Pointer" Bytesize="4" OffsetHex="00000024" ChildStruct="String" Description="m_MAOnStandUpGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="40" Vartype="Pointer" Bytesize="4" OffsetHex="00000028" ChildStruct="String" Description="m_MAOnCrouchGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="44" Vartype="Pointer" Bytesize="4" OffsetHex="0000002C" ChildStruct="String" Description="m_MAOnCrouchToIdleGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="48" Vartype="Pointer" Bytesize="4" OffsetHex="00000030" ChildStruct="String" Description="m_MAOnCrouchFromIdleGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="52" Vartype="Pointer" Bytesize="4" OffsetHex="00000034" ChildStruct="String" Description="m_MAImpactGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="56" Vartype="Pointer" Bytesize="4" OffsetHex="00000038" ChildStruct="String" Description="m_MAStayReloadGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="60" Vartype="Pointer" Bytesize="4" OffsetHex="0000003C" ChildStruct="String" Description="m_MACrouchReloadGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="64" Vartype="Pointer" Bytesize="4" OffsetHex="00000040" ChildStruct="String" Description="m_MAHolsterGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="68" Vartype="Pointer" Bytesize="4" OffsetHex="00000044" ChildStruct="String" Description="m_MASilentTakeDownVictimGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="72" Vartype="Pointer" Bytesize="4" OffsetHex="00000048" ChildStruct="String" Description="m_MAClimbFromJumpGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="76" Vartype="Pointer" Bytesize="4" OffsetHex="0000004C" ChildStruct="String" Description="m_MAClimbFromGroundGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="80" Vartype="Pointer" Bytesize="4" OffsetHex="00000050" ChildStruct="String" Description="m_MALockpickingGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="84" Vartype="Pointer" Bytesize="4" OffsetHex="00000054" ChildStruct="String" Description="m_MADefaultFootstepGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="88" Vartype="Pointer" Bytesize="4" OffsetHex="00000058" ChildStruct="String" Description="m_MAFoleyGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="92" Vartype="Pointer" Bytesize="4" OffsetHex="0000005C" Description="m_DetectTrigger" DisplayMethod="unsigned integer"/>
                          <Element Offset="96" Vartype="Pointer" Bytesize="4" OffsetHex="00000060" ChildStruct="String" Description="m_CharacterName" DisplayMethod="unsigned integer"/>
                          <Element Offset="100" Vartype="Pointer" Bytesize="4" OffsetHex="00000064" ChildStruct="String" Description="&lt;nameLegacy&gt;k__BackingField" DisplayMethod="unsigned integer"/>
                          <Element Offset="104" Vartype="Pointer" Bytesize="4" OffsetHex="00000068" Description="m_AnimationProperty" DisplayMethod="unsigned integer"/>
                          <Element Offset="108" Vartype="Pointer" Bytesize="4" OffsetHex="0000006C" Description="m_WeaponAnimation" DisplayMethod="unsigned integer"/>
                          <Element Offset="112" Vartype="Pointer" Bytesize="4" OffsetHex="00000070" Description="m_MarkerPositionObject" DisplayMethod="unsigned integer"/>
                          <Element Offset="116" Vartype="Pointer" Bytesize="4" OffsetHex="00000074" Description="m_GunPositionLeft" DisplayMethod="unsigned integer"/>
                          <Element Offset="120" Vartype="Pointer" Bytesize="4" OffsetHex="00000078" Description="m_GunPositionRight" DisplayMethod="unsigned integer"/>
                          <Element Offset="124" Vartype="Pointer" Bytesize="4" OffsetHex="0000007C" Description="m_AllRenderObjects" DisplayMethod="unsigned integer"/>
                          <Element Offset="128" Vartype="Pointer" Bytesize="4" OffsetHex="00000080" Description="m_Shadow" DisplayMethod="unsigned integer"/>
                          <Element Offset="132" Vartype="Pointer" Bytesize="4" OffsetHex="00000084" Description="m_HudPosition" DisplayMethod="unsigned integer"/>
                          <Element Offset="136" Vartype="Pointer" Bytesize="4" OffsetHex="00000088" Description="m_LeftClimbPosition" DisplayMethod="unsigned integer"/>
                          <Element Offset="140" Vartype="Pointer" Bytesize="4" OffsetHex="0000008C" Description="m_RightClimbPosition" DisplayMethod="unsigned integer"/>
                          <Element Offset="144" Vartype="Pointer" Bytesize="4" OffsetHex="00000090" Description="m_HeadStayPivot" DisplayMethod="unsigned integer"/>
                          <Element Offset="148" Vartype="Pointer" Bytesize="4" OffsetHex="00000094" Description="m_HeadCrouchPivot" DisplayMethod="unsigned integer"/>
                          <Element Offset="152" Vartype="Pointer" Bytesize="4" OffsetHex="00000098" Description="m_LeftSideArms" DisplayMethod="unsigned integer"/>
                          <Element Offset="156" Vartype="Pointer" Bytesize="4" OffsetHex="0000009C" Description="m_RightSideArms" DisplayMethod="unsigned integer"/>
                          <Element Offset="160" Vartype="Pointer" Bytesize="4" OffsetHex="000000A0" Description="m_LeftSideHead" DisplayMethod="unsigned integer"/>
                          <Element Offset="164" Vartype="Pointer" Bytesize="4" OffsetHex="000000A4" Description="m_RightSideHead" DisplayMethod="unsigned integer"/>
                          <Element Offset="168" Vartype="Pointer" Bytesize="4" OffsetHex="000000A8" Description="m_LeftSideGun" DisplayMethod="unsigned integer"/>
                          <Element Offset="172" Vartype="Pointer" Bytesize="4" OffsetHex="000000AC" Description="m_RightSideGun" DisplayMethod="unsigned integer"/>
                          <Element Offset="176" Vartype="Pointer" Bytesize="4" OffsetHex="000000B0" Description="m_LeftBackArm" DisplayMethod="unsigned integer"/>
                          <Element Offset="180" Vartype="Pointer" Bytesize="4" OffsetHex="000000B4" Description="m_LeftFrontArm" DisplayMethod="unsigned integer"/>
                          <Element Offset="184" Vartype="Pointer" Bytesize="4" OffsetHex="000000B8" Description="m_RightBackArm" DisplayMethod="unsigned integer"/>
                          <Element Offset="188" Vartype="Pointer" Bytesize="4" OffsetHex="000000BC" Description="m_RightFrontArm" DisplayMethod="unsigned integer"/>
                          <Element Offset="192" Vartype="Pointer" Bytesize="4" OffsetHex="000000C0" Description="m_BodypartRightRoot" DisplayMethod="unsigned integer"/>
                          <Element Offset="196" Vartype="Pointer" Bytesize="4" OffsetHex="000000C4" Description="m_BodypartLeftRoot" DisplayMethod="unsigned integer"/>
                          <Element Offset="200" Vartype="Pointer" Bytesize="4" OffsetHex="000000C8" Description="m_BodypartRightStayPivot" DisplayMethod="unsigned integer"/>
                          <Element Offset="204" Vartype="Pointer" Bytesize="4" OffsetHex="000000CC" Description="m_BodypartRightCrouchPivot" DisplayMethod="unsigned integer"/>
                          <Element Offset="208" Vartype="Pointer" Bytesize="4" OffsetHex="000000D0" Description="m_BodypartLeftStayPivot" DisplayMethod="unsigned integer"/>
                          <Element Offset="212" Vartype="Pointer" Bytesize="4" OffsetHex="000000D4" Description="m_BodypartLeftCrouchPivot" DisplayMethod="unsigned integer"/>
                          <Element Offset="216" Vartype="Pointer" Bytesize="4" OffsetHex="000000D8" Description="m_LadderLeftPivot" DisplayMethod="unsigned integer"/>
                          <Element Offset="220" Vartype="Pointer" Bytesize="4" OffsetHex="000000DC" Description="m_LadderRightPivot" DisplayMethod="unsigned integer"/>
                          <Element Offset="224" Vartype="Pointer" Bytesize="4" OffsetHex="000000E0" Description="m_AnimationFSM" DisplayMethod="unsigned integer"/>
                          <Element Offset="228" Vartype="Pointer" Bytesize="4" OffsetHex="000000E4" Description="m_SpawnPoint" DisplayMethod="unsigned integer"/>
                          <Element Offset="232" Vartype="Pointer" Bytesize="4" OffsetHex="000000E8" Description="m_LadderAttachPoint" DisplayMethod="unsigned integer"/>
                          <Element Offset="236" Vartype="Pointer" Bytesize="4" OffsetHex="000000EC" Description="m_ClimbAttachPoint" DisplayMethod="unsigned integer"/>
                          <Element Offset="240" Vartype="Pointer" Bytesize="4" OffsetHex="000000F0" Description="m_ChargedHandsEffect" DisplayMethod="unsigned integer"/>
                          <Element Offset="244" Vartype="Pointer" Bytesize="4" OffsetHex="000000F4" Description="m_FootPivot" DisplayMethod="unsigned integer"/>
                          <Element Offset="248" Vartype="Pointer" Bytesize="4" OffsetHex="000000F8" Description="m_ARProxyPrefab" DisplayMethod="unsigned integer"/>
                          <Element Offset="252" Vartype="Pointer" Bytesize="4" OffsetHex="000000FC" Description="&lt;m_NearEnemies&gt;k__BackingField" DisplayMethod="unsigned integer"/>
                          <Element Offset="256" Vartype="Pointer" Bytesize="4" OffsetHex="00000100" Description="m_CharacterEventListener" DisplayMethod="unsigned integer"/>
                          <Element Offset="260" Vartype="Pointer" Bytesize="4" OffsetHex="00000104" Description="m_LifeBar" DisplayMethod="unsigned integer"/>
                          <Element Offset="264" Vartype="Pointer" Bytesize="4" OffsetHex="00000108" Description="m_Animation" DisplayMethod="unsigned integer"/>
                          <Element Offset="268" Vartype="Pointer" Bytesize="4" OffsetHex="0000010C" Description="m_NearCharacters" DisplayMethod="unsigned integer"/>
                          <Element Offset="272" Vartype="Pointer" Bytesize="4" OffsetHex="00000110" Description="m_NearActionTriggers" DisplayMethod="unsigned integer"/>
                          <Element Offset="276" Vartype="Pointer" Bytesize="4" OffsetHex="00000114" Description="m_Settings" DisplayMethod="unsigned integer"/>
                          <Element Offset="280" Vartype="Pointer" Bytesize="4" OffsetHex="00000118" Description="m_OnGroundTimer" DisplayMethod="unsigned integer"/>
                          <Element Offset="284" Vartype="Pointer" Bytesize="4" OffsetHex="0000011C" Description="m_BlockHitTimer" DisplayMethod="unsigned integer"/>
                          <Element Offset="288" Vartype="Pointer" Bytesize="4" OffsetHex="00000120" Description="m_HitCallback" DisplayMethod="unsigned integer"/>
                          <Element Offset="292" Vartype="Pointer" Bytesize="4" OffsetHex="00000124" Description="m_StanceTimer" DisplayMethod="unsigned integer"/>
                          <Element Offset="296" Vartype="Pointer" Bytesize="4" OffsetHex="00000128" Description="m_AIController" DisplayMethod="unsigned integer"/>
                          <Element Offset="300" Vartype="Pointer" Bytesize="4" OffsetHex="0000012C" Description="m_WalkToRunTimer" DisplayMethod="unsigned integer"/>
                          <Element Offset="304" Vartype="Pointer" Bytesize="4" OffsetHex="00000130" Description="m_CurrentFloorMaterial" DisplayMethod="unsigned integer"/>
                          <Element Offset="308" Vartype="Pointer" Bytesize="4" OffsetHex="00000134" Description="m_HeadPivot" DisplayMethod="unsigned integer"/>
                          <Element Offset="312" Vartype="Pointer" Bytesize="4" OffsetHex="00000138" Description="m_ColorScript" DisplayMethod="unsigned integer"/>
                          <Element Offset="316" Vartype="Pointer" Bytesize="4" OffsetHex="0000013C" Description="m_PainTimer" DisplayMethod="unsigned integer"/>
                          <Element Offset="320" Vartype="Pointer" Bytesize="4" OffsetHex="00000140" Description="m_NavMeshAgent" DisplayMethod="unsigned integer"/>
                          <Element Offset="324" Vartype="Pointer" Bytesize="4" OffsetHex="00000144" Description="m_ParalizeOnEndCallback" DisplayMethod="unsigned integer"/>
                          <Element Offset="328" Vartype="Pointer" Bytesize="4" OffsetHex="00000148" Description="m_LastPotentialTakedownVictim" DisplayMethod="unsigned integer"/>
                          <Element Offset="332" Vartype="Pointer" Bytesize="4" OffsetHex="0000014C" ChildStruct="String" Description="m_PreviousLayerName" DisplayMethod="unsigned integer"/>
                          <Element Offset="336" Vartype="Pointer" Bytesize="4" OffsetHex="00000150" ChildStruct="String" Description="m_DefaultLayerName" DisplayMethod="unsigned integer"/>
                          <Element Offset="340" Vartype="Pointer" Bytesize="4" OffsetHex="00000154" Description="m_CurrentCoverItem" DisplayMethod="unsigned integer"/>
                          <Element Offset="344" Vartype="Pointer" Bytesize="4" OffsetHex="00000158" Description="&lt;climbing&gt;k__BackingField" DisplayMethod="unsigned integer"/>
                          <Element Offset="348" Vartype="Pointer" Bytesize="4" OffsetHex="0000015C" Description="m_Shooting" DisplayMethod="unsigned integer"/>
                          <Element Offset="352" Vartype="Pointer" Bytesize="4" OffsetHex="00000160" Description="m_FOV" DisplayMethod="unsigned integer"/>
                          <Element Offset="356" Vartype="Pointer" Bytesize="4" OffsetHex="00000164" Description="m_Physics" DisplayMethod="unsigned integer"/>
                          <Element Offset="360" Vartype="Pointer" Bytesize="4" OffsetHex="00000168" Description="m_Effects" DisplayMethod="unsigned integer"/>
                          <Element Offset="364" Vartype="Pointer" Bytesize="4" OffsetHex="0000016C" Description="m_AR" DisplayMethod="unsigned integer"/>
                          <Element Offset="368" Vartype="Pointer" Bytesize="4" OffsetHex="00000170" Description="m_AREffects" DisplayMethod="unsigned integer"/>
                          <Element Offset="372" Vartype="Pointer" Bytesize="4" OffsetHex="00000174" Description="m_Reactions" DisplayMethod="unsigned integer"/>
                          <Element Offset="376" Vartype="Byte" Bytesize="1" OffsetHex="00000178" Description="m_PHYSICS_MULTISAMPLE" DisplayMethod="unsigned integer"/>
                          <Element Offset="377" Vartype="Byte" Bytesize="1" OffsetHex="00000179" Description="m_ControllByAI" DisplayMethod="unsigned integer"/>
                          <Element Offset="380" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000017C" Description="m_Group" DisplayMethod="unsigned integer"/>
                          <Element Offset="384" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000180" Description="m_LootDropCategory" DisplayMethod="unsigned integer"/>
                          <Element Offset="388" Vartype="Float" Bytesize="4" OffsetHex="00000184" Description="m_ARFocus" DisplayMethod="unsigned integer"/>
                          <Element Offset="392" Vartype="Float" Bytesize="4" OffsetHex="00000188" Description="m_FOVEyeOffset" DisplayMethod="unsigned integer"/>
                          <Element Offset="396" Vartype="Byte" Bytesize="1" OffsetHex="0000018C" Description="m_HasBlood" DisplayMethod="unsigned integer"/>
                          <Element Offset="397" Vartype="Byte" Bytesize="1" OffsetHex="0000018D" Description="m_InstantReloading" DisplayMethod="unsigned integer"/>
                          <Element Offset="398" Vartype="Byte" Bytesize="1" OffsetHex="0000018E" Description="m_DontLoadPersistence" DisplayMethod="unsigned integer"/>
                          <Element Offset="399" Vartype="Byte" Bytesize="1" OffsetHex="0000018F" Description="m_ShowHPBar" DisplayMethod="unsigned integer"/>
                          <Element Offset="400" Vartype="Byte" Bytesize="1" OffsetHex="00000190" Description="m_Untouchable" DisplayMethod="unsigned integer"/>
                          <Element Offset="404" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000194" Description="m_CurrentAnimationState" DisplayMethod="unsigned integer"/>
                          <Element Offset="408" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000198" Description="m_LastAnimationState" DisplayMethod="unsigned integer"/>
                          <Element Offset="412" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000019C" Description="m_Direction" DisplayMethod="unsigned integer"/>
                          <Element Offset="416" Vartype="Byte" Bytesize="1" OffsetHex="000001A0" Description="m_CanControl" DisplayMethod="unsigned integer"/>
                          <Element Offset="417" Vartype="Byte" Bytesize="1" OffsetHex="000001A1" Description="m_EnableConControllAction" DisplayMethod="unsigned integer"/>
                          <Element Offset="418" Vartype="Byte" Bytesize="1" OffsetHex="000001A2" Description="m_PressJump" DisplayMethod="unsigned integer"/>
                          <Element Offset="419" Vartype="Byte" Bytesize="1" OffsetHex="000001A3" Description="m_PressCrouch" DisplayMethod="unsigned integer"/>
                          <Element Offset="420" Vartype="Float" Bytesize="4" OffsetHex="000001A4" Description="m_HorizontalMove" DisplayMethod="unsigned integer"/>
                          <Element Offset="424" Vartype="Float" Bytesize="4" OffsetHex="000001A8" Description="m_LastHorizontalMove" DisplayMethod="unsigned integer"/>
                          <Element Offset="428" Vartype="Float" Bytesize="4" OffsetHex="000001AC" Description="m_VerticalMove" DisplayMethod="unsigned integer"/>
                          <Element Offset="432" Vartype="Byte" Bytesize="1" OffsetHex="000001B0" Description="m_PressPunch" DisplayMethod="unsigned integer"/>
                          <Element Offset="433" Vartype="Byte" Bytesize="1" OffsetHex="000001B1" Description="m_PressShoot" DisplayMethod="unsigned integer"/>
                          <Element Offset="434" Vartype="Byte" Bytesize="1" OffsetHex="000001B2" Description="m_HoldShoot" DisplayMethod="unsigned integer"/>
                          <Element Offset="435" Vartype="Byte" Bytesize="1" OffsetHex="000001B3" Description="m_ReleasePunch" DisplayMethod="unsigned integer"/>
                          <Element Offset="436" Vartype="Byte" Bytesize="1" OffsetHex="000001B4" Description="m_PressDownDown" DisplayMethod="unsigned integer"/>
                          <Element Offset="437" Vartype="Byte" Bytesize="1" OffsetHex="000001B5" Description="m_PressRoll" DisplayMethod="unsigned integer"/>
                          <Element Offset="438" Vartype="Byte" Bytesize="1" OffsetHex="000001B6" Description="m_PressRollLeft" DisplayMethod="unsigned integer"/>
                          <Element Offset="439" Vartype="Byte" Bytesize="1" OffsetHex="000001B7" Description="m_PressRollRight" DisplayMethod="unsigned integer"/>
                          <Element Offset="440" Vartype="Byte" Bytesize="1" OffsetHex="000001B8" Description="m_PressAction" DisplayMethod="unsigned integer"/>
                          <Element Offset="441" Vartype="Byte" Bytesize="1" OffsetHex="000001B9" Description="m_PressReload" DisplayMethod="unsigned integer"/>
                          <Element Offset="442" Vartype="Byte" Bytesize="1" OffsetHex="000001BA" Description="m_PressSilentTakedown" DisplayMethod="unsigned integer"/>
                          <Element Offset="443" Vartype="Byte" Bytesize="1" OffsetHex="000001BB" Description="m_AnimationEnded" DisplayMethod="unsigned integer"/>
                          <Element Offset="444" Vartype="Float" Bytesize="4" OffsetHex="000001BC" Description="m_Depth" DisplayMethod="unsigned integer"/>
                          <Element Offset="448" Vartype="Byte" Bytesize="1" OffsetHex="000001C0" Description="m_Paralize" DisplayMethod="unsigned integer"/>
                          <Element Offset="449" Vartype="Byte" Bytesize="1" OffsetHex="000001C1" Description="m_Lockpicking" DisplayMethod="unsigned integer"/>
                          <Element Offset="452" Vartype="4 Bytes" Bytesize="4" OffsetHex="000001C4" Description="m_LockpickingPosition" DisplayMethod="unsigned integer"/>
                          <Element Offset="460" Vartype="Byte" Bytesize="1" OffsetHex="000001CC" Description="m_Pain" DisplayMethod="unsigned integer"/>
                          <Element Offset="461" Vartype="Byte" Bytesize="1" OffsetHex="000001CD" Description="m_HitFromBehind" DisplayMethod="unsigned integer"/>
                          <Element Offset="462" Vartype="Byte" Bytesize="1" OffsetHex="000001CE" Description="m_Fliped" DisplayMethod="unsigned integer"/>
                          <Element Offset="463" Vartype="Byte" Bytesize="1" OffsetHex="000001CF" Description="m_IsAlive" DisplayMethod="unsigned integer"/>
                          <Element Offset="464" Vartype="Float" Bytesize="4" OffsetHex="000001D0" Description="m_FallLength" DisplayMethod="unsigned integer"/>
                          <Element Offset="468" Vartype="Float" Bytesize="4" OffsetHex="000001D4" Description="m_LastFallLength" DisplayMethod="unsigned integer"/>
                          <Element Offset="472" Vartype="Float" Bytesize="4" OffsetHex="000001D8" Description="m_HighestYBeforeGrounded" DisplayMethod="unsigned integer"/>
                          <Element Offset="476" Vartype="Float" Bytesize="4" OffsetHex="000001DC" Description="m_FallStartYPosition" DisplayMethod="unsigned integer"/>
                          <Element Offset="480" Vartype="Byte" Bytesize="1" OffsetHex="000001E0" Description="m_hardFall" DisplayMethod="unsigned integer"/>
                          <Element Offset="481" Vartype="Byte" Bytesize="1" OffsetHex="000001E1" Description="m_Init" DisplayMethod="unsigned integer"/>
                          <Element Offset="482" Vartype="Byte" Bytesize="1" OffsetHex="000001E2" Description="m_ShowShadow" DisplayMethod="unsigned integer"/>
                          <Element Offset="483" Vartype="Byte" Bytesize="1" OffsetHex="000001E3" Description="m_InSemitransparentMode" DisplayMethod="unsigned integer"/>
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                          <Element Offset="486" Vartype="Byte" Bytesize="1" OffsetHex="000001E6" Description="m_WalkingFront" DisplayMethod="unsigned integer"/>
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                          <Element Offset="489" Vartype="Byte" Bytesize="1" OffsetHex="000001E9" Description="m_InFrictionAnimationPaused" DisplayMethod="unsigned integer"/>
                          <Element Offset="492" Vartype="4 Bytes" Bytesize="4" OffsetHex="000001EC" Description="m_DirectionRequest" DisplayMethod="unsigned integer"/>
                          <Element Offset="496" Vartype="Byte" Bytesize="1" OffsetHex="000001F0" Description="m_CanChangeDirection" DisplayMethod="unsigned integer"/>
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                          <Element Offset="498" Vartype="Byte" Bytesize="1" OffsetHex="000001F2" Description="m_InStealthHidden" DisplayMethod="unsigned integer"/>
                          <Element Offset="499" Vartype="Byte" Bytesize="1" OffsetHex="000001F3" Description="m_Climbing" DisplayMethod="unsigned integer"/>
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                          <Element Offset="504" Vartype="Byte" Bytesize="1" OffsetHex="000001F8" Description="m_IsTakedownVictim" DisplayMethod="unsigned integer"/>
                          <Element Offset="508" Vartype="Float" Bytesize="4" OffsetHex="000001FC" Description="m_DefaultMaxHitPoints" DisplayMethod="unsigned integer"/>
                          <Element Offset="512" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000200" Description="m_PositionBeforeTakedown" DisplayMethod="unsigned integer"/>
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                          <Element Offset="48" Vartype="Pointer" Bytesize="4" OffsetHex="00000030" ChildStruct="String" Description="m_MAOnCrouchFromIdleGroupName" DisplayMethod="unsigned integer"/>
                          <Element Offset="52" Vartype="Pointer" Bytesize="4" OffsetHex="00000034" ChildStruct="String" Description="m_MAImpactGroupName" DisplayMethod="unsigned integer"/>
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                          <Element Offset="124" Vartype="Pointer" Bytesize="4" OffsetHex="0000007C" Description="m_AllRenderObjects" DisplayMethod="unsigned integer"/>
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                          <Element Offset="148" Vartype="Pointer" Bytesize="4" OffsetHex="00000094" Description="m_HeadCrouchPivot" DisplayMethod="unsigned integer"/>
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                          <Element Offset="156" Vartype="Pointer" Bytesize="4" OffsetHex="0000009C" Description="m_RightSideArms" DisplayMethod="unsigned integer"/>
                          <Element Offset="160" Vartype="Pointer" Bytesize="4" OffsetHex="000000A0" Description="m_LeftSideHead" DisplayMethod="unsigned integer"/>
                          <Element Offset="164" Vartype="Pointer" Bytesize="4" OffsetHex="000000A4" Description="m_RightSideHead" DisplayMethod="unsigned integer"/>
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                          <Element Offset="172" Vartype="Pointer" Bytesize="4" OffsetHex="000000AC" Description="m_RightSideGun" DisplayMethod="unsigned integer"/>
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                          <Element Offset="184" Vartype="Pointer" Bytesize="4" OffsetHex="000000B8" Description="m_RightBackArm" DisplayMethod="unsigned integer"/>
                          <Element Offset="188" Vartype="Pointer" Bytesize="4" OffsetHex="000000BC" Description="m_RightFrontArm" DisplayMethod="unsigned integer"/>
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                          <Element Offset="200" Vartype="Pointer" Bytesize="4" OffsetHex="000000C8" Description="m_BodypartRightStayPivot" DisplayMethod="unsigned integer"/>
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                          <Element Offset="212" Vartype="Pointer" Bytesize="4" OffsetHex="000000D4" Description="m_BodypartLeftCrouchPivot" DisplayMethod="unsigned integer"/>
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                          <Element Offset="308" Vartype="Pointer" Bytesize="4" OffsetHex="00000134" Description="m_HeadPivot" DisplayMethod="unsigned integer"/>
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                          <Element Offset="316" Vartype="Pointer" Bytesize="4" OffsetHex="0000013C" Description="m_PainTimer" DisplayMethod="unsigned integer"/>
                          <Element Offset="320" Vartype="Pointer" Bytesize="4" OffsetHex="00000140" Description="m_NavMeshAgent" DisplayMethod="unsigned integer"/>
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                          <Element Offset="328" Vartype="Pointer" Bytesize="4" OffsetHex="00000148" Description="m_LastPotentialTakedownVictim" DisplayMethod="unsigned integer"/>
                          <Element Offset="332" Vartype="Pointer" Bytesize="4" OffsetHex="0000014C" ChildStruct="String" Description="m_PreviousLayerName" DisplayMethod="unsigned integer"/>
                          <Element Offset="336" Vartype="Pointer" Bytesize="4" OffsetHex="00000150" ChildStruct="String" Description="m_DefaultLayerName" DisplayMethod="unsigned integer"/>
                          <Element Offset="340" Vartype="Pointer" Bytesize="4" OffsetHex="00000154" Description="m_CurrentCoverItem" DisplayMethod="unsigned integer"/>
                          <Element Offset="344" Vartype="Pointer" Bytesize="4" OffsetHex="00000158" Description="&lt;climbing&gt;k__BackingField" DisplayMethod="unsigned integer"/>
                          <Element Offset="348" Vartype="Pointer" Bytesize="4" OffsetHex="0000015C" Description="m_Shooting" DisplayMethod="unsigned integer"/>
                          <Element Offset="352" Vartype="Pointer" Bytesize="4" OffsetHex="00000160" Description="m_FOV" DisplayMethod="unsigned integer"/>
                          <Element Offset="356" Vartype="Pointer" Bytesize="4" OffsetHex="00000164" Description="m_Physics" DisplayMethod="unsigned integer"/>
                          <Element Offset="360" Vartype="Pointer" Bytesize="4" OffsetHex="00000168" Description="m_Effects" DisplayMethod="unsigned integer"/>
                          <Element Offset="364" Vartype="Pointer" Bytesize="4" OffsetHex="0000016C" Description="m_AR" DisplayMethod="unsigned integer"/>
                          <Element Offset="368" Vartype="Pointer" Bytesize="4" OffsetHex="00000170" Description="m_AREffects" DisplayMethod="unsigned integer"/>
                          <Element Offset="372" Vartype="Pointer" Bytesize="4" OffsetHex="00000174" Description="m_Reactions" DisplayMethod="unsigned integer"/>
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                          <Element Offset="377" Vartype="Byte" Bytesize="1" OffsetHex="00000179" Description="m_ControllByAI" DisplayMethod="unsigned integer"/>
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                          <Element Offset="388" Vartype="Float" Bytesize="4" OffsetHex="00000184" Description="m_ARFocus" DisplayMethod="unsigned integer"/>
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                          <Element Offset="398" Vartype="Byte" Bytesize="1" OffsetHex="0000018E" Description="m_DontLoadPersistence" DisplayMethod="unsigned integer"/>
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                          <Element Offset="408" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000198" Description="m_LastAnimationState" DisplayMethod="unsigned integer"/>
                          <Element Offset="412" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000019C" Description="m_Direction" DisplayMethod="unsigned integer"/>
                          <Element Offset="416" Vartype="Byte" Bytesize="1" OffsetHex="000001A0" Description="m_CanControl" DisplayMethod="unsigned integer"/>
                          <Element Offset="417" Vartype="Byte" Bytesize="1" OffsetHex="000001A1" Description="m_EnableConControllAction" DisplayMethod="unsigned integer"/>
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                          <Element Offset="419" Vartype="Byte" Bytesize="1" OffsetHex="000001A3" Description="m_PressCrouch" DisplayMethod="unsigned integer"/>
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                          <Element Offset="424" Vartype="Float" Bytesize="4" OffsetHex="000001A8" Description="m_LastHorizontalMove" DisplayMethod="unsigned integer"/>
                          <Element Offset="428" Vartype="Float" Bytesize="4" OffsetHex="000001AC" Description="m_VerticalMove" DisplayMethod="unsigned integer"/>
                          <Element Offset="432" Vartype="Byte" Bytesize="1" OffsetHex="000001B0" Description="m_PressPunch" DisplayMethod="unsigned integer"/>
                          <Element Offset="433" Vartype="Byte" Bytesize="1" OffsetHex="000001B1" Description="m_PressShoot" DisplayMethod="unsigned integer"/>
                          <Element Offset="434" Vartype="Byte" Bytesize="1" OffsetHex="000001B2" Description="m_HoldShoot" DisplayMethod="unsigned integer"/>
                          <Element Offset="435" Vartype="Byte" Bytesize="1" OffsetHex="000001B3" Description="m_ReleasePunch" DisplayMethod="unsigned integer"/>
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                          <Element Offset="438" Vartype="Byte" Bytesize="1" OffsetHex="000001B6" Description="m_PressRollLeft" DisplayMethod="unsigned integer"/>
                          <Element Offset="439" Vartype="Byte" Bytesize="1" OffsetHex="000001B7" Description="m_PressRollRight" DisplayMethod="unsigned integer"/>
                          <Element Offset="440" Vartype="Byte" Bytesize="1" OffsetHex="000001B8" Description="m_PressAction" DisplayMethod="unsigned integer"/>
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                          <Element Offset="442" Vartype="Byte" Bytesize="1" OffsetHex="000001BA" Description="m_PressSilentTakedown" DisplayMethod="unsigned integer"/>
                          <Element Offset="443" Vartype="Byte" Bytesize="1" OffsetHex="000001BB" Description="m_AnimationEnded" DisplayMethod="unsigned integer"/>
                          <Element Offset="444" Vartype="Float" Bytesize="4" OffsetHex="000001BC" Description="m_Depth" DisplayMethod="unsigned integer"/>
                          <Element Offset="448" Vartype="Byte" Bytesize="1" OffsetHex="000001C0" Description="m_Paralize" DisplayMethod="unsigned integer"/>
                          <Element Offset="449" Vartype="Byte" Bytesize="1" OffsetHex="000001C1" Description="m_Lockpicking" DisplayMethod="unsigned integer"/>
                          <Element Offset="452" Vartype="4 Bytes" Bytesize="4" OffsetHex="000001C4" Description="m_LockpickingPosition" DisplayMethod="unsigned integer"/>
                          <Element Offset="460" Vartype="Byte" Bytesize="1" OffsetHex="000001CC" Description="m_Pain" DisplayMethod="unsigned integer"/>
                          <Element Offset="461" Vartype="Byte" Bytesize="1" OffsetHex="000001CD" Description="m_HitFromBehind" DisplayMethod="unsigned integer"/>
                          <Element Offset="462" Vartype="Byte" Bytesize="1" OffsetHex="000001CE" Description="m_Fliped" DisplayMethod="unsigned integer"/>
                          <Element Offset="463" Vartype="Byte" Bytesize="1" OffsetHex="000001CF" Description="m_IsAlive" DisplayMethod="unsigned integer"/>
                          <Element Offset="464" Vartype="Float" Bytesize="4" OffsetHex="000001D0" Description="m_FallLength" DisplayMethod="unsigned integer"/>
                          <Element Offset="468" Vartype="Float" Bytesize="4" OffsetHex="000001D4" Description="m_LastFallLength" DisplayMethod="unsigned integer"/>
                          <Element Offset="472" Vartype="Float" Bytesize="4" OffsetHex="000001D8" Description="m_HighestYBeforeGrounded" DisplayMethod="unsigned integer"/>
                          <Element Offset="476" Vartype="Float" Bytesize="4" OffsetHex="000001DC" Description="m_FallStartYPosition" DisplayMethod="unsigned integer"/>
                          <Element Offset="480" Vartype="Byte" Bytesize="1" OffsetHex="000001E0" Description="m_hardFall" DisplayMethod="unsigned integer"/>
                          <Element Offset="481" Vartype="Byte" Bytesize="1" OffsetHex="000001E1" Description="m_Init" DisplayMethod="unsigned integer"/>
                          <Element Offset="482" Vartype="Byte" Bytesize="1" OffsetHex="000001E2" Description="m_ShowShadow" DisplayMethod="unsigned integer"/>
                          <Element Offset="483" Vartype="Byte" Bytesize="1" OffsetHex="000001E3" Description="m_InSemitransparentMode" DisplayMethod="unsigned integer"/>
                          <Element Offset="484" Vartype="Byte" Bytesize="1" OffsetHex="000001E4" Description="m_Run" DisplayMethod="unsigned integer"/>
                          <Element Offset="485" Vartype="Byte" Bytesize="1" OffsetHex="000001E5" Description="m_WalkingBack" DisplayMethod="unsigned integer"/>
                          <Element Offset="486" Vartype="Byte" Bytesize="1" OffsetHex="000001E6" Description="m_WalkingFront" DisplayMethod="unsigned integer"/>
                          <Element Offset="487" Vartype="Byte" Bytesize="1" OffsetHex="000001E7" Description="m_OnHeightLimit" DisplayMethod="unsigned integer"/>
                          <Element Offset="488" Vartype="Byte" Bytesize="1" OffsetHex="000001E8" Description="m_ShowBloodRequest" DisplayMethod="unsigned integer"/>
                          <Element Offset="489" Vartype="Byte" Bytesize="1" OffsetHex="000001E9" Description="m_InFrictionAnimationPaused" DisplayMethod="unsigned integer"/>
                          <Element Offset="492" Vartype="4 Bytes" Bytesize="4" OffsetHex="000001EC" Description="m_DirectionRequest" DisplayMethod="unsigned integer"/>
                          <Element Offset="496" Vartype="Byte" Bytesize="1" OffsetHex="000001F0" Description="m_CanChangeDirection" DisplayMethod="unsigned integer"/>
                          <Element Offset="497" Vartype="Byte" Bytesize="1" OffsetHex="000001F1" Description="m_SlowFrictionActivated" DisplayMethod="unsigned integer"/>
                          <Element Offset="498" Vartype="Byte" Bytesize="1" OffsetHex="000001F2" Description="m_InStealthHidden" DisplayMethod="unsigned integer"/>
                          <Element Offset="499" Vartype="Byte" Bytesize="1" OffsetHex="000001F3" Description="m_Climbing" DisplayMethod="unsigned integer"/>
                          <Element Offset="500" Vartype="Float" Bytesize="4" OffsetHex="000001F4" Description="m_ParalizeTime" DisplayMethod="unsigned integer"/>
                          <Element Offset="504" Vartype="Byte" Bytesize="1" OffsetHex="000001F8" Description="m_IsTakedownVictim" DisplayMethod="unsigned integer"/>
                          <Element Offset="508" Vartype="Float" Bytesize="4" OffsetHex="000001FC" Description="m_DefaultMaxHitPoints" DisplayMethod="unsigned integer"/>
                          <Element Offset="512" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000200" Description="m_PositionBeforeTakedown" DisplayMethod="unsigned integer"/>
                          <Element Offset="520" Vartype="Float" Bytesize="4" OffsetHex="00000208" Description="m_HitPoints" DisplayMethod="unsigned integer"/>
                          <Element Offset="524" Vartype="Float" Bytesize="4" OffsetHex="0000020C" Description="m_MaxHitPoints" DisplayMethod="unsigned integer"/>
                          <Element Offset="528" Vartype="Float" Bytesize="4" OffsetHex="00000210" Description="m_FOV_Density" DisplayMethod="unsigned integer"/>
                          <Element Offset="532" Vartype="Byte" Bytesize="1" OffsetHex="00000214" Description="m_GavePlayerXP" DisplayMethod="unsigned integer"/>
                        </Elements>
                      </Structure>
                    </Element>
                  </Elements>
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                      </Structure>
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                          <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" Description="&lt;character&gt;k__BackingField" DisplayMethod="unsigned integer"/>
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                          <Element Offset="24" Vartype="Pointer" Bytesize="4" OffsetHex="00000018" Description="m_CurrentClimbZone" DisplayMethod="unsigned integer"/>
                          <Element Offset="28" Vartype="Pointer" Bytesize="4" OffsetHex="0000001C" Description="m_CurrentClimbZoneUsedOnLadder" DisplayMethod="unsigned integer"/>
                          <Element Offset="32" Vartype="Pointer" Bytesize="4" OffsetHex="00000020" Description="m_LastClimbZone" DisplayMethod="unsigned integer"/>
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                          <Element Offset="48" Vartype="Pointer" Bytesize="4" OffsetHex="00000030" Description="m_LastLadderFallTimer" DisplayMethod="unsigned integer"/>
                          <Element Offset="52" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000034" Description="m_LadderMoveType" DisplayMethod="unsigned integer"/>
                          <Element Offset="56" Vartype="Byte" Bytesize="1" OffsetHex="00000038" Description="m_NextUseLeftLeg" DisplayMethod="unsigned integer"/>
                          <Element Offset="57" Vartype="Byte" Bytesize="1" OffsetHex="00000039" Description="m_WasMoveOnLadder" DisplayMethod="unsigned integer"/>
                          <Element Offset="58" Vartype="Byte" Bytesize="1" OffsetHex="0000003A" Description="m_WasSnapedOnLadder" DisplayMethod="unsigned integer"/>
                          <Element Offset="59" Vartype="Byte" Bytesize="1" OffsetHex="0000003B" Description="m_HoldCurrentLadder" DisplayMethod="unsigned integer"/>
                          <Element Offset="60" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000003C" Description="m_LadderOffset" DisplayMethod="unsigned integer"/>
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                          <Element Offset="76" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000004C" Description="m_PendingClimbDown" DisplayMethod="unsigned integer"/>
                        </Elements>
                      </Structure>
                    </Element>
                    <Element Offset="348" Vartype="Pointer" Bytesize="4" OffsetHex="0000015C" Description="m_Shooting" DisplayMethod="unsigned integer">
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                        <Elements>
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                          <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" Description="m_Character" DisplayMethod="unsigned integer"/>
                          <Element Offset="16" Vartype="Pointer" Bytesize="4" OffsetHex="00000010" Description="m_LastMuzzleEffect" DisplayMethod="unsigned integer"/>
                          <Element Offset="20" Vartype="Pointer" Bytesize="4" OffsetHex="00000014" Description="m_LastMuzzleEffectPrefab" DisplayMethod="unsigned integer"/>
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                          <Element Offset="28" Vartype="Pointer" Bytesize="4" OffsetHex="0000001C" Description="m_WeaponReloadTimer" DisplayMethod="unsigned integer"/>
                          <Element Offset="32" Vartype="Pointer" Bytesize="4" OffsetHex="00000020" Description="m_ReloadingWeapon" DisplayMethod="unsigned integer"/>
                          <Element Offset="36" Vartype="Pointer" Bytesize="4" OffsetHex="00000024" Description="m_RotatedArms" DisplayMethod="unsigned integer"/>
                          <Element Offset="40" Vartype="Pointer" Bytesize="4" OffsetHex="00000028" Description="m_RotatedHead" DisplayMethod="unsigned integer"/>
                          <Element Offset="44" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000002C" Description="m_PartsDirection" DisplayMethod="unsigned integer"/>
                          <Element Offset="48" Vartype="Byte" Bytesize="1" OffsetHex="00000030" Description="m_WeaponChanged" DisplayMethod="unsigned integer"/>
                          <Element Offset="52" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000034" Description="m_CurrentGunPositionIndex" DisplayMethod="unsigned integer"/>
                          <Element Offset="56" Vartype="Float" Bytesize="4" OffsetHex="00000038" Description="m_ShootTargetRadius" DisplayMethod="unsigned integer"/>
                          <Element Offset="60" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000003C" Description="m_ShootTarget" DisplayMethod="unsigned integer"/>
                          <Element Offset="72" Vartype="Byte" Bytesize="1" OffsetHex="00000048" Description="m_InstantReloading" DisplayMethod="unsigned integer"/>
                          <Element Offset="73" Vartype="Byte" Bytesize="1" OffsetHex="00000049" Description="m_TrajectoryVisible" DisplayMethod="unsigned integer"/>
                          <Element Offset="76" Vartype="Float" Bytesize="4" OffsetHex="0000004C" Description="m_CurrentAimAngle" DisplayMethod="unsigned integer"/>
                          <Element Offset="80" Vartype="Float" Bytesize="4" OffsetHex="00000050" Description="m_TargetAimAngle" DisplayMethod="unsigned integer"/>
                        </Elements>
                      </Structure>
                    </Element>
                    <Element Offset="352" Vartype="Pointer" Bytesize="4" OffsetHex="00000160" Description="m_FOV" DisplayMethod="unsigned integer"/>
                    <Element Offset="356" Vartype="Pointer" Bytesize="4" OffsetHex="00000164" Description="m_Physics" DisplayMethod="unsigned integer"/>
                    <Element Offset="360" Vartype="Pointer" Bytesize="4" OffsetHex="00000168" Description="m_Effects" DisplayMethod="unsigned integer"/>
                    <Element Offset="364" Vartype="Pointer" Bytesize="4" OffsetHex="0000016C" Description="m_AR" DisplayMethod="unsigned integer"/>
                    <Element Offset="368" Vartype="Pointer" Bytesize="4" OffsetHex="00000170" Description="m_AREffects" DisplayMethod="unsigned integer"/>
                    <Element Offset="372" Vartype="Pointer" Bytesize="4" OffsetHex="00000174" Description="m_Reactions" DisplayMethod="unsigned integer"/>
                    <Element Offset="376" Vartype="Byte" Bytesize="1" OffsetHex="00000178" Description="m_PHYSICS_MULTISAMPLE" DisplayMethod="unsigned integer"/>
                    <Element Offset="377" Vartype="Byte" Bytesize="1" OffsetHex="00000179" Description="m_ControllByAI" DisplayMethod="unsigned integer"/>
                    <Element Offset="380" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000017C" Description="m_Group" DisplayMethod="unsigned integer"/>
                    <Element Offset="384" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000180" Description="m_LootDropCategory" DisplayMethod="unsigned integer"/>
                    <Element Offset="388" Vartype="Float" Bytesize="4" OffsetHex="00000184" Description="m_ARFocus" DisplayMethod="unsigned integer"/>
                    <Element Offset="392" Vartype="Float" Bytesize="4" OffsetHex="00000188" Description="m_FOVEyeOffset" DisplayMethod="unsigned integer"/>
                    <Element Offset="396" Vartype="Byte" Bytesize="1" OffsetHex="0000018C" Description="m_HasBlood" DisplayMethod="unsigned integer"/>
                    <Element Offset="397" Vartype="Byte" Bytesize="1" OffsetHex="0000018D" Description="m_InstantReloading" DisplayMethod="unsigned integer"/>
                    <Element Offset="398" Vartype="Byte" Bytesize="1" OffsetHex="0000018E" Description="m_DontLoadPersistence" DisplayMethod="unsigned integer"/>
                    <Element Offset="399" Vartype="Byte" Bytesize="1" OffsetHex="0000018F" Description="m_ShowHPBar" DisplayMethod="unsigned integer"/>
                    <Element Offset="400" Vartype="Byte" Bytesize="1" OffsetHex="00000190" Description="m_Untouchable" DisplayMethod="unsigned integer"/>
                    <Element Offset="404" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000194" Description="m_CurrentAnimationState" DisplayMethod="unsigned integer"/>
                    <Element Offset="408" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000198" Description="m_LastAnimationState" DisplayMethod="unsigned integer"/>
                    <Element Offset="412" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000019C" Description="m_Direction" DisplayMethod="unsigned integer"/>
                    <Element Offset="416" Vartype="Byte" Bytesize="1" OffsetHex="000001A0" Description="m_CanControl" DisplayMethod="unsigned integer"/>
                    <Element Offset="417" Vartype="Byte" Bytesize="1" OffsetHex="000001A1" Description="m_EnableConControllAction" DisplayMethod="unsigned integer"/>
                    <Element Offset="418" Vartype="Byte" Bytesize="1" OffsetHex="000001A2" Description="m_PressJump" DisplayMethod="unsigned integer"/>
                    <Element Offset="419" Vartype="Byte" Bytesize="1" OffsetHex="000001A3" Description="m_PressCrouch" DisplayMethod="unsigned integer"/>
                    <Element Offset="420" Vartype="Float" Bytesize="4" OffsetHex="000001A4" Description="m_HorizontalMove" DisplayMethod="unsigned integer"/>
                    <Element Offset="424" Vartype="Float" Bytesize="4" OffsetHex="000001A8" Description="m_LastHorizontalMove" DisplayMethod="unsigned integer"/>
                    <Element Offset="428" Vartype="Float" Bytesize="4" OffsetHex="000001AC" Description="m_VerticalMove" DisplayMethod="unsigned integer"/>
                    <Element Offset="432" Vartype="Byte" Bytesize="1" OffsetHex="000001B0" Description="m_PressPunch" DisplayMethod="unsigned integer"/>
                    <Element Offset="433" Vartype="Byte" Bytesize="1" OffsetHex="000001B1" Description="m_PressShoot" DisplayMethod="unsigned integer"/>
                    <Element Offset="434" Vartype="Byte" Bytesize="1" OffsetHex="000001B2" Description="m_HoldShoot" DisplayMethod="unsigned integer"/>
                    <Element Offset="435" Vartype="Byte" Bytesize="1" OffsetHex="000001B3" Description="m_ReleasePunch" DisplayMethod="unsigned integer"/>
                    <Element Offset="436" Vartype="Byte" Bytesize="1" OffsetHex="000001B4" Description="m_PressDownDown" DisplayMethod="unsigned integer"/>
                    <Element Offset="437" Vartype="Byte" Bytesize="1" OffsetHex="000001B5" Description="m_PressRoll" DisplayMethod="unsigned integer"/>
                    <Element Offset="438" Vartype="Byte" Bytesize="1" OffsetHex="000001B6" Description="m_PressRollLeft" DisplayMethod="unsigned integer"/>
                    <Element Offset="439" Vartype="Byte" Bytesize="1" OffsetHex="000001B7" Description="m_PressRollRight" DisplayMethod="unsigned integer"/>
                    <Element Offset="440" Vartype="Byte" Bytesize="1" OffsetHex="000001B8" Description="m_PressAction" DisplayMethod="unsigned integer"/>
                    <Element Offset="441" Vartype="Byte" Bytesize="1" OffsetHex="000001B9" Description="m_PressReload" DisplayMethod="unsigned integer"/>
                    <Element Offset="442" Vartype="Byte" Bytesize="1" OffsetHex="000001BA" Description="m_PressSilentTakedown" DisplayMethod="unsigned integer"/>
                    <Element Offset="443" Vartype="Byte" Bytesize="1" OffsetHex="000001BB" Description="m_AnimationEnded" DisplayMethod="unsigned integer"/>
                    <Element Offset="444" Vartype="Float" Bytesize="4" OffsetHex="000001BC" Description="m_Depth" DisplayMethod="unsigned integer"/>
                    <Element Offset="448" Vartype="Byte" Bytesize="1" OffsetHex="000001C0" Description="m_Paralize" DisplayMethod="unsigned integer"/>
                    <Element Offset="449" Vartype="Byte" Bytesize="1" OffsetHex="000001C1" Description="m_Lockpicking" DisplayMethod="unsigned integer"/>
                    <Element Offset="452" Vartype="4 Bytes" Bytesize="4" OffsetHex="000001C4" Description="m_LockpickingPosition" DisplayMethod="unsigned integer"/>
                    <Element Offset="460" Vartype="Byte" Bytesize="1" OffsetHex="000001CC" Description="m_Pain" DisplayMethod="unsigned integer"/>
                    <Element Offset="461" Vartype="Byte" Bytesize="1" OffsetHex="000001CD" Description="m_HitFromBehind" DisplayMethod="unsigned integer"/>
                    <Element Offset="462" Vartype="Byte" Bytesize="1" OffsetHex="000001CE" Description="m_Fliped" DisplayMethod="unsigned integer"/>
                    <Element Offset="463" Vartype="Byte" Bytesize="1" OffsetHex="000001CF" Description="m_IsAlive" DisplayMethod="unsigned integer"/>
                    <Element Offset="464" Vartype="Float" Bytesize="4" OffsetHex="000001D0" Description="m_FallLength" DisplayMethod="unsigned integer"/>
                    <Element Offset="468" Vartype="Float" Bytesize="4" OffsetHex="000001D4" Description="m_LastFallLength" DisplayMethod="unsigned integer"/>
                    <Element Offset="472" Vartype="Float" Bytesize="4" OffsetHex="000001D8" Description="m_HighestYBeforeGrounded" DisplayMethod="unsigned integer"/>
                    <Element Offset="476" Vartype="Float" Bytesize="4" OffsetHex="000001DC" Description="m_FallStartYPosition" DisplayMethod="unsigned integer"/>
                    <Element Offset="480" Vartype="Byte" Bytesize="1" OffsetHex="000001E0" Description="m_hardFall" DisplayMethod="unsigned integer"/>
                    <Element Offset="481" Vartype="Byte" Bytesize="1" OffsetHex="000001E1" Description="m_Init" DisplayMethod="unsigned integer"/>
                    <Element Offset="482" Vartype="Byte" Bytesize="1" OffsetHex="000001E2" Description="m_ShowShadow" DisplayMethod="unsigned integer"/>
                    <Element Offset="483" Vartype="Byte" Bytesize="1" OffsetHex="000001E3" Description="m_InSemitransparentMode" DisplayMethod="unsigned integer"/>
                    <Element Offset="484" Vartype="Byte" Bytesize="1" OffsetHex="000001E4" Description="m_Run" DisplayMethod="unsigned integer"/>
                    <Element Offset="485" Vartype="Byte" Bytesize="1" OffsetHex="000001E5" Description="m_WalkingBack" DisplayMethod="unsigned integer"/>
                    <Element Offset="486" Vartype="Byte" Bytesize="1" OffsetHex="000001E6" Description="m_WalkingFront" DisplayMethod="unsigned integer"/>
                    <Element Offset="487" Vartype="Byte" Bytesize="1" OffsetHex="000001E7" Description="m_OnHeightLimit" DisplayMethod="unsigned integer"/>
                    <Element Offset="488" Vartype="Byte" Bytesize="1" OffsetHex="000001E8" Description="m_ShowBloodRequest" DisplayMethod="unsigned integer"/>
                    <Element Offset="489" Vartype="Byte" Bytesize="1" OffsetHex="000001E9" Description="m_InFrictionAnimationPaused" DisplayMethod="unsigned integer"/>
                    <Element Offset="492" Vartype="4 Bytes" Bytesize="4" OffsetHex="000001EC" Description="m_DirectionRequest" DisplayMethod="unsigned integer"/>
                    <Element Offset="496" Vartype="Byte" Bytesize="1" OffsetHex="000001F0" Description="m_CanChangeDirection" DisplayMethod="unsigned integer"/>
                    <Element Offset="497" Vartype="Byte" Bytesize="1" OffsetHex="000001F1" Description="m_SlowFrictionActivated" DisplayMethod="unsigned integer"/>
                    <Element Offset="498" Vartype="Byte" Bytesize="1" OffsetHex="000001F2" Description="m_InStealthHidden" DisplayMethod="unsigned integer"/>
                    <Element Offset="499" Vartype="Byte" Bytesize="1" OffsetHex="000001F3" Description="m_Climbing" DisplayMethod="unsigned integer"/>
                    <Element Offset="500" Vartype="Float" Bytesize="4" OffsetHex="000001F4" Description="m_ParalizeTime" DisplayMethod="unsigned integer"/>
                    <Element Offset="504" Vartype="Byte" Bytesize="1" OffsetHex="000001F8" Description="m_IsTakedownVictim" DisplayMethod="unsigned integer"/>
                    <Element Offset="508" Vartype="Float" Bytesize="4" OffsetHex="000001FC" Description="m_DefaultMaxHitPoints" DisplayMethod="unsigned integer"/>
                    <Element Offset="512" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000200" Description="m_PositionBeforeTakedown" DisplayMethod="unsigned integer"/>
                    <Element Offset="520" Vartype="Float" Bytesize="4" OffsetHex="00000208" Description="m_HitPoints" DisplayMethod="unsigned integer"/>
                    <Element Offset="524" Vartype="Float" Bytesize="4" OffsetHex="0000020C" Description="m_MaxHitPoints" DisplayMethod="unsigned integer"/>
                    <Element Offset="528" Vartype="Float" Bytesize="4" OffsetHex="00000210" Description="m_FOV_Density" DisplayMethod="unsigned integer"/>
                    <Element Offset="532" Vartype="Byte" Bytesize="1" OffsetHex="00000214" Description="m_GavePlayerXP" DisplayMethod="unsigned integer"/>
                  </Elements>
                </Structure>
              </Element>
              <Element Offset="16" Vartype="Pointer" Bytesize="4" OffsetHex="00000010" Description="m_LastMuzzleEffect" DisplayMethod="unsigned integer"/>
              <Element Offset="20" Vartype="Pointer" Bytesize="4" OffsetHex="00000014" Description="m_LastMuzzleEffectPrefab" DisplayMethod="unsigned integer"/>
              <Element Offset="24" Vartype="Pointer" Bytesize="4" OffsetHex="00000018" Description="m_ShotDelayTimer" DisplayMethod="unsigned integer"/>
              <Element Offset="28" Vartype="Pointer" Bytesize="4" OffsetHex="0000001C" Description="m_WeaponReloadTimer" DisplayMethod="unsigned integer"/>
              <Element Offset="32" Vartype="Pointer" Bytesize="4" OffsetHex="00000020" Description="m_ReloadingWeapon" DisplayMethod="unsigned integer"/>
              <Element Offset="36" Vartype="Pointer" Bytesize="4" OffsetHex="00000024" Description="m_RotatedArms" DisplayMethod="unsigned integer"/>
              <Element Offset="40" Vartype="Pointer" Bytesize="4" OffsetHex="00000028" Description="m_RotatedHead" DisplayMethod="unsigned integer"/>
              <Element Offset="44" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000002C" Description="m_PartsDirection" DisplayMethod="unsigned integer"/>
              <Element Offset="48" Vartype="Byte" Bytesize="1" OffsetHex="00000030" Description="m_WeaponChanged" DisplayMethod="unsigned integer"/>
              <Element Offset="52" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000034" Description="m_CurrentGunPositionIndex" DisplayMethod="unsigned integer"/>
              <Element Offset="56" Vartype="Float" Bytesize="4" OffsetHex="00000038" Description="m_ShootTargetRadius" DisplayMethod="unsigned integer"/>
              <Element Offset="60" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000003C" Description="m_ShootTarget" DisplayMethod="unsigned integer"/>
              <Element Offset="72" Vartype="Byte" Bytesize="1" OffsetHex="00000048" Description="m_InstantReloading" DisplayMethod="unsigned integer"/>
              <Element Offset="73" Vartype="Byte" Bytesize="1" OffsetHex="00000049" Description="m_TrajectoryVisible" DisplayMethod="unsigned integer"/>
              <Element Offset="76" Vartype="Float" Bytesize="4" OffsetHex="0000004C" Description="m_CurrentAimAngle" DisplayMethod="unsigned integer"/>
              <Element Offset="80" Vartype="Float" Bytesize="4" OffsetHex="00000050" Description="m_TargetAimAngle" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="352" Vartype="Pointer" Bytesize="4" OffsetHex="00000160" Description="m_FOV" DisplayMethod="unsigned integer">
          <Structure Name="CharacterFOV" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="8" Vartype="Pointer" Bytesize="4" OffsetHex="00000008" Description="m_FovBorderRenderer" DisplayMethod="unsigned integer"/>
              <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" Description="m_FovPolygon" DisplayMethod="unsigned integer"/>
              <Element Offset="16" Vartype="Pointer" Bytesize="4" OffsetHex="00000010" Description="m_FovRimPolygon" DisplayMethod="unsigned integer"/>
              <Element Offset="20" Vartype="Pointer" Bytesize="4" OffsetHex="00000014" Description="m_MeshFilter" DisplayMethod="unsigned integer"/>
              <Element Offset="24" Vartype="Pointer" Bytesize="4" OffsetHex="00000018" Description="m_MeshRimFilter" DisplayMethod="unsigned integer"/>
              <Element Offset="28" Vartype="Pointer" Bytesize="4" OffsetHex="0000001C" Description="m_FOVBorderMaterial" DisplayMethod="unsigned integer"/>
              <Element Offset="32" Vartype="Pointer" Bytesize="4" OffsetHex="00000020" Description="m_FOVPolygonMaterial" DisplayMethod="unsigned integer"/>
              <Element Offset="36" Vartype="Pointer" Bytesize="4" OffsetHex="00000024" Description="m_FOVRimPolygonMaterial" DisplayMethod="unsigned integer"/>
              <Element Offset="40" Vartype="Pointer" Bytesize="4" OffsetHex="00000028" Description="m_Vertices" DisplayMethod="unsigned integer"/>
              <Element Offset="44" Vartype="Pointer" Bytesize="4" OffsetHex="0000002C" Description="m_PolyVertices" DisplayMethod="unsigned integer"/>
              <Element Offset="48" Vartype="Pointer" Bytesize="4" OffsetHex="00000030" Description="m_PolyRimVertices" DisplayMethod="unsigned integer"/>
              <Element Offset="52" Vartype="Pointer" Bytesize="4" OffsetHex="00000034" Description="m_Entity" DisplayMethod="unsigned integer">
                <Structure Name="CharacterPlatformController" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                  <Elements>
                    <Element Offset="8" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000008" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
                    <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" Description="m_ParalyzeTimer" DisplayMethod="unsigned integer"/>
                    <Element Offset="16" Vartype="Pointer" Bytesize="4" OffsetHex="00000010" Description="m_Inventory" DisplayMethod="unsigned integer"/>
                    <Element Offset="20" Vartype="Pointer" Bytesize="4" OffsetHex="00000014" Description="m_CombatController" DisplayMethod="unsigned integer"/>
                    <Element Offset="24" Vartype="Pointer" Bytesize="4" OffsetHex="00000018" Description="m_TakedownDexPivotLeft" DisplayMethod="unsigned integer"/>
                    <Element Offset="28" Vartype="Pointer" Bytesize="4" OffsetHex="0000001C" ChildStruct="String" Description="m_MALandingsGroupName" DisplayMethod="unsigned integer"/>
                    <Element Offset="32" Vartype="Pointer" Bytesize="4" OffsetHex="00000020" ChildStruct="String" Description="m_MAOnJumpGroupName" DisplayMethod="unsigned integer"/>
                    <Element Offset="36" Vartype="Pointer" Bytesize="4" OffsetHex="00000024" ChildStruct="String" Description="m_MAOnStandUpGroupName" DisplayMethod="unsigned integer"/>
                    <Element Offset="40" Vartype="Pointer" Bytesize="4" OffsetHex="00000028" ChildStruct="String" Description="m_MAOnCrouchGroupName" DisplayMethod="unsigned integer"/>
                    <Element Offset="44" Vartype="Pointer" Bytesize="4" OffsetHex="0000002C" ChildStruct="String" Description="m_MAOnCrouchToIdleGroupName" DisplayMethod="unsigned integer"/>
                    <Element Offset="48" Vartype="Pointer" Bytesize="4" OffsetHex="00000030" ChildStruct="String" Description="m_MAOnCrouchFromIdleGroupName" DisplayMethod="unsigned integer"/>
                    <Element Offset="52" Vartype="Pointer" Bytesize="4" OffsetHex="00000034" ChildStruct="String" Description="m_MAImpactGroupName" DisplayMethod="unsigned integer"/>
                    <Element Offset="56" Vartype="Pointer" Bytesize="4" OffsetHex="00000038" ChildStruct="String" Description="m_MAStayReloadGroupName" DisplayMethod="unsigned integer"/>
                    <Element Offset="60" Vartype="Pointer" Bytesize="4" OffsetHex="0000003C" ChildStruct="String" Description="m_MACrouchReloadGroupName" DisplayMethod="unsigned integer"/>
                    <Element Offset="64" Vartype="Pointer" Bytesize="4" OffsetHex="00000040" ChildStruct="String" Description="m_MAHolsterGroupName" DisplayMethod="unsigned integer"/>
                    <Element Offset="68" Vartype="Pointer" Bytesize="4" OffsetHex="00000044" ChildStruct="String" Description="m_MASilentTakeDownVictimGroupName" DisplayMethod="unsigned integer"/>
                    <Element Offset="72" Vartype="Pointer" Bytesize="4" OffsetHex="00000048" ChildStruct="String" Description="m_MAClimbFromJumpGroupName" DisplayMethod="unsigned integer"/>
                    <Element Offset="76" Vartype="Pointer" Bytesize="4" OffsetHex="0000004C" ChildStruct="String" Description="m_MAClimbFromGroundGroupName" DisplayMethod="unsigned integer"/>
                    <Element Offset="80" Vartype="Pointer" Bytesize="4" OffsetHex="00000050" ChildStruct="String" Description="m_MALockpickingGroupName" DisplayMethod="unsigned integer"/>
                    <Element Offset="84" Vartype="Pointer" Bytesize="4" OffsetHex="00000054" ChildStruct="String" Description="m_MADefaultFootstepGroupName" DisplayMethod="unsigned integer"/>
                    <Element Offset="88" Vartype="Pointer" Bytesize="4" OffsetHex="00000058" ChildStruct="String" Description="m_MAFoleyGroupName" DisplayMethod="unsigned integer"/>
                    <Element Offset="92" Vartype="Pointer" Bytesize="4" OffsetHex="0000005C" Description="m_DetectTrigger" DisplayMethod="unsigned integer"/>
                    <Element Offset="96" Vartype="Pointer" Bytesize="4" OffsetHex="00000060" ChildStruct="String" Description="m_CharacterName" DisplayMethod="unsigned integer"/>
                    <Element Offset="100" Vartype="Pointer" Bytesize="4" OffsetHex="00000064" ChildStruct="String" Description="&lt;nameLegacy&gt;k__BackingField" DisplayMethod="unsigned integer"/>
                    <Element Offset="104" Vartype="Pointer" Bytesize="4" OffsetHex="00000068" Description="m_AnimationProperty" DisplayMethod="unsigned integer"/>
                    <Element Offset="108" Vartype="Pointer" Bytesize="4" OffsetHex="0000006C" Description="m_WeaponAnimation" DisplayMethod="unsigned integer"/>
                    <Element Offset="112" Vartype="Pointer" Bytesize="4" OffsetHex="00000070" Description="m_MarkerPositionObject" DisplayMethod="unsigned integer"/>
                    <Element Offset="116" Vartype="Pointer" Bytesize="4" OffsetHex="00000074" Description="m_GunPositionLeft" DisplayMethod="unsigned integer"/>
                    <Element Offset="120" Vartype="Pointer" Bytesize="4" OffsetHex="00000078" Description="m_GunPositionRight" DisplayMethod="unsigned integer"/>
                    <Element Offset="124" Vartype="Pointer" Bytesize="4" OffsetHex="0000007C" Description="m_AllRenderObjects" DisplayMethod="unsigned integer"/>
                    <Element Offset="128" Vartype="Pointer" Bytesize="4" OffsetHex="00000080" Description="m_Shadow" DisplayMethod="unsigned integer"/>
                    <Element Offset="132" Vartype="Pointer" Bytesize="4" OffsetHex="00000084" Description="m_HudPosition" DisplayMethod="unsigned integer"/>
                    <Element Offset="136" Vartype="Pointer" Bytesize="4" OffsetHex="00000088" Description="m_LeftClimbPosition" DisplayMethod="unsigned integer"/>
                    <Element Offset="140" Vartype="Pointer" Bytesize="4" OffsetHex="0000008C" Description="m_RightClimbPosition" DisplayMethod="unsigned integer"/>
                    <Element Offset="144" Vartype="Pointer" Bytesize="4" OffsetHex="00000090" Description="m_HeadStayPivot" DisplayMethod="unsigned integer"/>
                    <Element Offset="148" Vartype="Pointer" Bytesize="4" OffsetHex="00000094" Description="m_HeadCrouchPivot" DisplayMethod="unsigned integer"/>
                    <Element Offset="152" Vartype="Pointer" Bytesize="4" OffsetHex="00000098" Description="m_LeftSideArms" DisplayMethod="unsigned integer"/>
                    <Element Offset="156" Vartype="Pointer" Bytesize="4" OffsetHex="0000009C" Description="m_RightSideArms" DisplayMethod="unsigned integer"/>
                    <Element Offset="160" Vartype="Pointer" Bytesize="4" OffsetHex="000000A0" Description="m_LeftSideHead" DisplayMethod="unsigned integer"/>
                    <Element Offset="164" Vartype="Pointer" Bytesize="4" OffsetHex="000000A4" Description="m_RightSideHead" DisplayMethod="unsigned integer"/>
                    <Element Offset="168" Vartype="Pointer" Bytesize="4" OffsetHex="000000A8" Description="m_LeftSideGun" DisplayMethod="unsigned integer"/>
                    <Element Offset="172" Vartype="Pointer" Bytesize="4" OffsetHex="000000AC" Description="m_RightSideGun" DisplayMethod="unsigned integer"/>
                    <Element Offset="176" Vartype="Pointer" Bytesize="4" OffsetHex="000000B0" Description="m_LeftBackArm" DisplayMethod="unsigned integer"/>
                    <Element Offset="180" Vartype="Pointer" Bytesize="4" OffsetHex="000000B4" Description="m_LeftFrontArm" DisplayMethod="unsigned integer"/>
                    <Element Offset="184" Vartype="Pointer" Bytesize="4" OffsetHex="000000B8" Description="m_RightBackArm" DisplayMethod="unsigned integer"/>
                    <Element Offset="188" Vartype="Pointer" Bytesize="4" OffsetHex="000000BC" Description="m_RightFrontArm" DisplayMethod="unsigned integer"/>
                    <Element Offset="192" Vartype="Pointer" Bytesize="4" OffsetHex="000000C0" Description="m_BodypartRightRoot" DisplayMethod="unsigned integer"/>
                    <Element Offset="196" Vartype="Pointer" Bytesize="4" OffsetHex="000000C4" Description="m_BodypartLeftRoot" DisplayMethod="unsigned integer"/>
                    <Element Offset="200" Vartype="Pointer" Bytesize="4" OffsetHex="000000C8" Description="m_BodypartRightStayPivot" DisplayMethod="unsigned integer"/>
                    <Element Offset="204" Vartype="Pointer" Bytesize="4" OffsetHex="000000CC" Description="m_BodypartRightCrouchPivot" DisplayMethod="unsigned integer"/>
                    <Element Offset="208" Vartype="Pointer" Bytesize="4" OffsetHex="000000D0" Description="m_BodypartLeftStayPivot" DisplayMethod="unsigned integer"/>
                    <Element Offset="212" Vartype="Pointer" Bytesize="4" OffsetHex="000000D4" Description="m_BodypartLeftCrouchPivot" DisplayMethod="unsigned integer"/>
                    <Element Offset="216" Vartype="Pointer" Bytesize="4" OffsetHex="000000D8" Description="m_LadderLeftPivot" DisplayMethod="unsigned integer"/>
                    <Element Offset="220" Vartype="Pointer" Bytesize="4" OffsetHex="000000DC" Description="m_LadderRightPivot" DisplayMethod="unsigned integer"/>
                    <Element Offset="224" Vartype="Pointer" Bytesize="4" OffsetHex="000000E0" Description="m_AnimationFSM" DisplayMethod="unsigned integer"/>
                    <Element Offset="228" Vartype="Pointer" Bytesize="4" OffsetHex="000000E4" Description="m_SpawnPoint" DisplayMethod="unsigned integer"/>
                    <Element Offset="232" Vartype="Pointer" Bytesize="4" OffsetHex="000000E8" Description="m_LadderAttachPoint" DisplayMethod="unsigned integer"/>
                    <Element Offset="236" Vartype="Pointer" Bytesize="4" OffsetHex="000000EC" Description="m_ClimbAttachPoint" DisplayMethod="unsigned integer"/>
                    <Element Offset="240" Vartype="Pointer" Bytesize="4" OffsetHex="000000F0" Description="m_ChargedHandsEffect" DisplayMethod="unsigned integer"/>
                    <Element Offset="244" Vartype="Pointer" Bytesize="4" OffsetHex="000000F4" Description="m_FootPivot" DisplayMethod="unsigned integer"/>
                    <Element Offset="248" Vartype="Pointer" Bytesize="4" OffsetHex="000000F8" Description="m_ARProxyPrefab" DisplayMethod="unsigned integer"/>
                    <Element Offset="252" Vartype="Pointer" Bytesize="4" OffsetHex="000000FC" Description="&lt;m_NearEnemies&gt;k__BackingField" DisplayMethod="unsigned integer"/>
                    <Element Offset="256" Vartype="Pointer" Bytesize="4" OffsetHex="00000100" Description="m_CharacterEventListener" DisplayMethod="unsigned integer"/>
                    <Element Offset="260" Vartype="Pointer" Bytesize="4" OffsetHex="00000104" Description="m_LifeBar" DisplayMethod="unsigned integer"/>
                    <Element Offset="264" Vartype="Pointer" Bytesize="4" OffsetHex="00000108" Description="m_Animation" DisplayMethod="unsigned integer"/>
                    <Element Offset="268" Vartype="Pointer" Bytesize="4" OffsetHex="0000010C" Description="m_NearCharacters" DisplayMethod="unsigned integer"/>
                    <Element Offset="272" Vartype="Pointer" Bytesize="4" OffsetHex="00000110" Description="m_NearActionTriggers" DisplayMethod="unsigned integer"/>
                    <Element Offset="276" Vartype="Pointer" Bytesize="4" OffsetHex="00000114" Description="m_Settings" DisplayMethod="unsigned integer"/>
                    <Element Offset="280" Vartype="Pointer" Bytesize="4" OffsetHex="00000118" Description="m_OnGroundTimer" DisplayMethod="unsigned integer"/>
                    <Element Offset="284" Vartype="Pointer" Bytesize="4" OffsetHex="0000011C" Description="m_BlockHitTimer" DisplayMethod="unsigned integer"/>
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                    <Element Offset="320" Vartype="Pointer" Bytesize="4" OffsetHex="00000140" Description="m_NavMeshAgent" DisplayMethod="unsigned integer"/>
                    <Element Offset="324" Vartype="Pointer" Bytesize="4" OffsetHex="00000144" Description="m_ParalizeOnEndCallback" DisplayMethod="unsigned integer"/>
                    <Element Offset="328" Vartype="Pointer" Bytesize="4" OffsetHex="00000148" Description="m_LastPotentialTakedownVictim" DisplayMethod="unsigned integer"/>
                    <Element Offset="332" Vartype="Pointer" Bytesize="4" OffsetHex="0000014C" ChildStruct="String" Description="m_PreviousLayerName" DisplayMethod="unsigned integer"/>
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                    <Element Offset="352" Vartype="Pointer" Bytesize="4" OffsetHex="00000160" Description="m_FOV" DisplayMethod="unsigned integer"/>
                    <Element Offset="356" Vartype="Pointer" Bytesize="4" OffsetHex="00000164" Description="m_Physics" DisplayMethod="unsigned integer">
                      <Structure Name="CharacterPhysics" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                        <Elements>
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                            <Structure Name="CharacterPlatformController" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                              <Elements>
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                                <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" Description="m_ParalyzeTimer" DisplayMethod="unsigned integer"/>
                                <Element Offset="16" Vartype="Pointer" Bytesize="4" OffsetHex="00000010" Description="m_Inventory" DisplayMethod="unsigned integer"/>
                                <Element Offset="20" Vartype="Pointer" Bytesize="4" OffsetHex="00000014" Description="m_CombatController" DisplayMethod="unsigned integer"/>
                                <Element Offset="24" Vartype="Pointer" Bytesize="4" OffsetHex="00000018" Description="m_TakedownDexPivotLeft" DisplayMethod="unsigned integer"/>
                                <Element Offset="28" Vartype="Pointer" Bytesize="4" OffsetHex="0000001C" ChildStruct="String" Description="m_MALandingsGroupName" DisplayMethod="unsigned integer"/>
                                <Element Offset="32" Vartype="Pointer" Bytesize="4" OffsetHex="00000020" ChildStruct="String" Description="m_MAOnJumpGroupName" DisplayMethod="unsigned integer"/>
                                <Element Offset="36" Vartype="Pointer" Bytesize="4" OffsetHex="00000024" ChildStruct="String" Description="m_MAOnStandUpGroupName" DisplayMethod="unsigned integer"/>
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                                <Element Offset="44" Vartype="Pointer" Bytesize="4" OffsetHex="0000002C" ChildStruct="String" Description="m_MAOnCrouchToIdleGroupName" DisplayMethod="unsigned integer"/>
                                <Element Offset="48" Vartype="Pointer" Bytesize="4" OffsetHex="00000030" ChildStruct="String" Description="m_MAOnCrouchFromIdleGroupName" DisplayMethod="unsigned integer"/>
                                <Element Offset="52" Vartype="Pointer" Bytesize="4" OffsetHex="00000034" ChildStruct="String" Description="m_MAImpactGroupName" DisplayMethod="unsigned integer"/>
                                <Element Offset="56" Vartype="Pointer" Bytesize="4" OffsetHex="00000038" ChildStruct="String" Description="m_MAStayReloadGroupName" DisplayMethod="unsigned integer"/>
                                <Element Offset="60" Vartype="Pointer" Bytesize="4" OffsetHex="0000003C" ChildStruct="String" Description="m_MACrouchReloadGroupName" DisplayMethod="unsigned integer"/>
                                <Element Offset="64" Vartype="Pointer" Bytesize="4" OffsetHex="00000040" ChildStruct="String" Description="m_MAHolsterGroupName" DisplayMethod="unsigned integer"/>
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                                <Element Offset="72" Vartype="Pointer" Bytesize="4" OffsetHex="00000048" ChildStruct="String" Description="m_MAClimbFromJumpGroupName" DisplayMethod="unsigned integer"/>
                                <Element Offset="76" Vartype="Pointer" Bytesize="4" OffsetHex="0000004C" ChildStruct="String" Description="m_MAClimbFromGroundGroupName" DisplayMethod="unsigned integer"/>
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                                <Element Offset="88" Vartype="Pointer" Bytesize="4" OffsetHex="00000058" ChildStruct="String" Description="m_MAFoleyGroupName" DisplayMethod="unsigned integer"/>
                                <Element Offset="92" Vartype="Pointer" Bytesize="4" OffsetHex="0000005C" Description="m_DetectTrigger" DisplayMethod="unsigned integer"/>
                                <Element Offset="96" Vartype="Pointer" Bytesize="4" OffsetHex="00000060" ChildStruct="String" Description="m_CharacterName" DisplayMethod="unsigned integer"/>
                                <Element Offset="100" Vartype="Pointer" Bytesize="4" OffsetHex="00000064" ChildStruct="String" Description="&lt;nameLegacy&gt;k__BackingField" DisplayMethod="unsigned integer"/>
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                                <Element Offset="108" Vartype="Pointer" Bytesize="4" OffsetHex="0000006C" Description="m_WeaponAnimation" DisplayMethod="unsigned integer"/>
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                                <Element Offset="116" Vartype="Pointer" Bytesize="4" OffsetHex="00000074" Description="m_GunPositionLeft" DisplayMethod="unsigned integer"/>
                                <Element Offset="120" Vartype="Pointer" Bytesize="4" OffsetHex="00000078" Description="m_GunPositionRight" DisplayMethod="unsigned integer"/>
                                <Element Offset="124" Vartype="Pointer" Bytesize="4" OffsetHex="0000007C" Description="m_AllRenderObjects" DisplayMethod="unsigned integer"/>
                                <Element Offset="128" Vartype="Pointer" Bytesize="4" OffsetHex="00000080" Description="m_Shadow" DisplayMethod="unsigned integer"/>
                                <Element Offset="132" Vartype="Pointer" Bytesize="4" OffsetHex="00000084" Description="m_HudPosition" DisplayMethod="unsigned integer"/>
                                <Element Offset="136" Vartype="Pointer" Bytesize="4" OffsetHex="00000088" Description="m_LeftClimbPosition" DisplayMethod="unsigned integer"/>
                                <Element Offset="140" Vartype="Pointer" Bytesize="4" OffsetHex="0000008C" Description="m_RightClimbPosition" DisplayMethod="unsigned integer"/>
                                <Element Offset="144" Vartype="Pointer" Bytesize="4" OffsetHex="00000090" Description="m_HeadStayPivot" DisplayMethod="unsigned integer"/>
                                <Element Offset="148" Vartype="Pointer" Bytesize="4" OffsetHex="00000094" Description="m_HeadCrouchPivot" DisplayMethod="unsigned integer"/>
                                <Element Offset="152" Vartype="Pointer" Bytesize="4" OffsetHex="00000098" Description="m_LeftSideArms" DisplayMethod="unsigned integer"/>
                                <Element Offset="156" Vartype="Pointer" Bytesize="4" OffsetHex="0000009C" Description="m_RightSideArms" DisplayMethod="unsigned integer"/>
                                <Element Offset="160" Vartype="Pointer" Bytesize="4" OffsetHex="000000A0" Description="m_LeftSideHead" DisplayMethod="unsigned integer"/>
                                <Element Offset="164" Vartype="Pointer" Bytesize="4" OffsetHex="000000A4" Description="m_RightSideHead" DisplayMethod="unsigned integer"/>
                                <Element Offset="168" Vartype="Pointer" Bytesize="4" OffsetHex="000000A8" Description="m_LeftSideGun" DisplayMethod="unsigned integer"/>
                                <Element Offset="172" Vartype="Pointer" Bytesize="4" OffsetHex="000000AC" Description="m_RightSideGun" DisplayMethod="unsigned integer"/>
                                <Element Offset="176" Vartype="Pointer" Bytesize="4" OffsetHex="000000B0" Description="m_LeftBackArm" DisplayMethod="unsigned integer"/>
                                <Element Offset="180" Vartype="Pointer" Bytesize="4" OffsetHex="000000B4" Description="m_LeftFrontArm" DisplayMethod="unsigned integer"/>
                                <Element Offset="184" Vartype="Pointer" Bytesize="4" OffsetHex="000000B8" Description="m_RightBackArm" DisplayMethod="unsigned integer"/>
                                <Element Offset="188" Vartype="Pointer" Bytesize="4" OffsetHex="000000BC" Description="m_RightFrontArm" DisplayMethod="unsigned integer"/>
                                <Element Offset="192" Vartype="Pointer" Bytesize="4" OffsetHex="000000C0" Description="m_BodypartRightRoot" DisplayMethod="unsigned integer"/>
                                <Element Offset="196" Vartype="Pointer" Bytesize="4" OffsetHex="000000C4" Description="m_BodypartLeftRoot" DisplayMethod="unsigned integer"/>
                                <Element Offset="200" Vartype="Pointer" Bytesize="4" OffsetHex="000000C8" Description="m_BodypartRightStayPivot" DisplayMethod="unsigned integer"/>
                                <Element Offset="204" Vartype="Pointer" Bytesize="4" OffsetHex="000000CC" Description="m_BodypartRightCrouchPivot" DisplayMethod="unsigned integer"/>
                                <Element Offset="208" Vartype="Pointer" Bytesize="4" OffsetHex="000000D0" Description="m_BodypartLeftStayPivot" DisplayMethod="unsigned integer"/>
                                <Element Offset="212" Vartype="Pointer" Bytesize="4" OffsetHex="000000D4" Description="m_BodypartLeftCrouchPivot" DisplayMethod="unsigned integer"/>
                                <Element Offset="216" Vartype="Pointer" Bytesize="4" OffsetHex="000000D8" Description="m_LadderLeftPivot" DisplayMethod="unsigned integer"/>
                                <Element Offset="220" Vartype="Pointer" Bytesize="4" OffsetHex="000000DC" Description="m_LadderRightPivot" DisplayMethod="unsigned integer"/>
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                                <Element Offset="228" Vartype="Pointer" Bytesize="4" OffsetHex="000000E4" Description="m_SpawnPoint" DisplayMethod="unsigned integer"/>
                                <Element Offset="232" Vartype="Pointer" Bytesize="4" OffsetHex="000000E8" Description="m_LadderAttachPoint" DisplayMethod="unsigned integer"/>
                                <Element Offset="236" Vartype="Pointer" Bytesize="4" OffsetHex="000000EC" Description="m_ClimbAttachPoint" DisplayMethod="unsigned integer"/>
                                <Element Offset="240" Vartype="Pointer" Bytesize="4" OffsetHex="000000F0" Description="m_ChargedHandsEffect" DisplayMethod="unsigned integer"/>
                                <Element Offset="244" Vartype="Pointer" Bytesize="4" OffsetHex="000000F4" Description="m_FootPivot" DisplayMethod="unsigned integer"/>
                                <Element Offset="248" Vartype="Pointer" Bytesize="4" OffsetHex="000000F8" Description="m_ARProxyPrefab" DisplayMethod="unsigned integer"/>
                                <Element Offset="252" Vartype="Pointer" Bytesize="4" OffsetHex="000000FC" Description="&lt;m_NearEnemies&gt;k__BackingField" DisplayMethod="unsigned integer"/>
                                <Element Offset="256" Vartype="Pointer" Bytesize="4" OffsetHex="00000100" Description="m_CharacterEventListener" DisplayMethod="unsigned integer"/>
                                <Element Offset="260" Vartype="Pointer" Bytesize="4" OffsetHex="00000104" Description="m_LifeBar" DisplayMethod="unsigned integer"/>
                                <Element Offset="264" Vartype="Pointer" Bytesize="4" OffsetHex="00000108" Description="m_Animation" DisplayMethod="unsigned integer"/>
                                <Element Offset="268" Vartype="Pointer" Bytesize="4" OffsetHex="0000010C" Description="m_NearCharacters" DisplayMethod="unsigned integer"/>
                                <Element Offset="272" Vartype="Pointer" Bytesize="4" OffsetHex="00000110" Description="m_NearActionTriggers" DisplayMethod="unsigned integer"/>
                                <Element Offset="276" Vartype="Pointer" Bytesize="4" OffsetHex="00000114" Description="m_Settings" DisplayMethod="unsigned integer"/>
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                                <Element Offset="284" Vartype="Pointer" Bytesize="4" OffsetHex="0000011C" Description="m_BlockHitTimer" DisplayMethod="unsigned integer"/>
                                <Element Offset="288" Vartype="Pointer" Bytesize="4" OffsetHex="00000120" Description="m_HitCallback" DisplayMethod="unsigned integer"/>
                                <Element Offset="292" Vartype="Pointer" Bytesize="4" OffsetHex="00000124" Description="m_StanceTimer" DisplayMethod="unsigned integer"/>
                                <Element Offset="296" Vartype="Pointer" Bytesize="4" OffsetHex="00000128" Description="m_AIController" DisplayMethod="unsigned integer"/>
                                <Element Offset="300" Vartype="Pointer" Bytesize="4" OffsetHex="0000012C" Description="m_WalkToRunTimer" DisplayMethod="unsigned integer"/>
                                <Element Offset="304" Vartype="Pointer" Bytesize="4" OffsetHex="00000130" Description="m_CurrentFloorMaterial" DisplayMethod="unsigned integer"/>
                                <Element Offset="308" Vartype="Pointer" Bytesize="4" OffsetHex="00000134" Description="m_HeadPivot" DisplayMethod="unsigned integer"/>
                                <Element Offset="312" Vartype="Pointer" Bytesize="4" OffsetHex="00000138" Description="m_ColorScript" DisplayMethod="unsigned integer"/>
                                <Element Offset="316" Vartype="Pointer" Bytesize="4" OffsetHex="0000013C" Description="m_PainTimer" DisplayMethod="unsigned integer"/>
                                <Element Offset="320" Vartype="Pointer" Bytesize="4" OffsetHex="00000140" Description="m_NavMeshAgent" DisplayMethod="unsigned integer"/>
                                <Element Offset="324" Vartype="Pointer" Bytesize="4" OffsetHex="00000144" Description="m_ParalizeOnEndCallback" DisplayMethod="unsigned integer"/>
                                <Element Offset="328" Vartype="Pointer" Bytesize="4" OffsetHex="00000148" Description="m_LastPotentialTakedownVictim" DisplayMethod="unsigned integer"/>
                                <Element Offset="332" Vartype="Pointer" Bytesize="4" OffsetHex="0000014C" ChildStruct="String" Description="m_PreviousLayerName" DisplayMethod="unsigned integer"/>
                                <Element Offset="336" Vartype="Pointer" Bytesize="4" OffsetHex="00000150" ChildStruct="String" Description="m_DefaultLayerName" DisplayMethod="unsigned integer"/>
                                <Element Offset="340" Vartype="Pointer" Bytesize="4" OffsetHex="00000154" Description="m_CurrentCoverItem" DisplayMethod="unsigned integer"/>
                                <Element Offset="344" Vartype="Pointer" Bytesize="4" OffsetHex="00000158" Description="&lt;climbing&gt;k__BackingField" DisplayMethod="unsigned integer"/>
                                <Element Offset="348" Vartype="Pointer" Bytesize="4" OffsetHex="0000015C" Description="m_Shooting" DisplayMethod="unsigned integer"/>
                                <Element Offset="352" Vartype="Pointer" Bytesize="4" OffsetHex="00000160" Description="m_FOV" DisplayMethod="unsigned integer"/>
                                <Element Offset="356" Vartype="Pointer" Bytesize="4" OffsetHex="00000164" Description="m_Physics" DisplayMethod="unsigned integer"/>
                                <Element Offset="360" Vartype="Pointer" Bytesize="4" OffsetHex="00000168" Description="m_Effects" DisplayMethod="unsigned integer"/>
                                <Element Offset="364" Vartype="Pointer" Bytesize="4" OffsetHex="0000016C" Description="m_AR" DisplayMethod="unsigned integer"/>
                                <Element Offset="368" Vartype="Pointer" Bytesize="4" OffsetHex="00000170" Description="m_AREffects" DisplayMethod="unsigned integer"/>
                                <Element Offset="372" Vartype="Pointer" Bytesize="4" OffsetHex="00000174" Description="m_Reactions" DisplayMethod="unsigned integer"/>
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                                <Element Offset="377" Vartype="Byte" Bytesize="1" OffsetHex="00000179" Description="m_ControllByAI" DisplayMethod="unsigned integer"/>
                                <Element Offset="380" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000017C" Description="m_Group" DisplayMethod="unsigned integer"/>
                                <Element Offset="384" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000180" Description="m_LootDropCategory" DisplayMethod="unsigned integer"/>
                                <Element Offset="388" Vartype="Float" Bytesize="4" OffsetHex="00000184" Description="m_ARFocus" DisplayMethod="unsigned integer"/>
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                                <Element Offset="397" Vartype="Byte" Bytesize="1" OffsetHex="0000018D" Description="m_InstantReloading" DisplayMethod="unsigned integer"/>
                                <Element Offset="398" Vartype="Byte" Bytesize="1" OffsetHex="0000018E" Description="m_DontLoadPersistence" DisplayMethod="unsigned integer"/>
                                <Element Offset="399" Vartype="Byte" Bytesize="1" OffsetHex="0000018F" Description="m_ShowHPBar" DisplayMethod="unsigned integer"/>
                                <Element Offset="400" Vartype="Byte" Bytesize="1" OffsetHex="00000190" Description="m_Untouchable" DisplayMethod="unsigned integer"/>
                                <Element Offset="404" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000194" Description="m_CurrentAnimationState" DisplayMethod="unsigned integer"/>
                                <Element Offset="408" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000198" Description="m_LastAnimationState" DisplayMethod="unsigned integer"/>
                                <Element Offset="412" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000019C" Description="m_Direction" DisplayMethod="unsigned integer"/>
                                <Element Offset="416" Vartype="Byte" Bytesize="1" OffsetHex="000001A0" Description="m_CanControl" DisplayMethod="unsigned integer"/>
                                <Element Offset="417" Vartype="Byte" Bytesize="1" OffsetHex="000001A1" Description="m_EnableConControllAction" DisplayMethod="unsigned integer"/>
                                <Element Offset="418" Vartype="Byte" Bytesize="1" OffsetHex="000001A2" Description="m_PressJump" DisplayMethod="unsigned integer"/>
                                <Element Offset="419" Vartype="Byte" Bytesize="1" OffsetHex="000001A3" Description="m_PressCrouch" DisplayMethod="unsigned integer"/>
                                <Element Offset="420" Vartype="Float" Bytesize="4" OffsetHex="000001A4" Description="m_HorizontalMove" DisplayMethod="unsigned integer"/>
                                <Element Offset="424" Vartype="Float" Bytesize="4" OffsetHex="000001A8" Description="m_LastHorizontalMove" DisplayMethod="unsigned integer"/>
                                <Element Offset="428" Vartype="Float" Bytesize="4" OffsetHex="000001AC" Description="m_VerticalMove" DisplayMethod="unsigned integer"/>
                                <Element Offset="432" Vartype="Byte" Bytesize="1" OffsetHex="000001B0" Description="m_PressPunch" DisplayMethod="unsigned integer"/>
                                <Element Offset="433" Vartype="Byte" Bytesize="1" OffsetHex="000001B1" Description="m_PressShoot" DisplayMethod="unsigned integer"/>
                                <Element Offset="434" Vartype="Byte" Bytesize="1" OffsetHex="000001B2" Description="m_HoldShoot" DisplayMethod="unsigned integer"/>
                                <Element Offset="435" Vartype="Byte" Bytesize="1" OffsetHex="000001B3" Description="m_ReleasePunch" DisplayMethod="unsigned integer"/>
                                <Element Offset="436" Vartype="Byte" Bytesize="1" OffsetHex="000001B4" Description="m_PressDownDown" DisplayMethod="unsigned integer"/>
                                <Element Offset="437" Vartype="Byte" Bytesize="1" OffsetHex="000001B5" Description="m_PressRoll" DisplayMethod="unsigned integer"/>
                                <Element Offset="438" Vartype="Byte" Bytesize="1" OffsetHex="000001B6" Description="m_PressRollLeft" DisplayMethod="unsigned integer"/>
                                <Element Offset="439" Vartype="Byte" Bytesize="1" OffsetHex="000001B7" Description="m_PressRollRight" DisplayMethod="unsigned integer"/>
                                <Element Offset="440" Vartype="Byte" Bytesize="1" OffsetHex="000001B8" Description="m_PressAction" DisplayMethod="unsigned integer"/>
                                <Element Offset="441" Vartype="Byte" Bytesize="1" OffsetHex="000001B9" Description="m_PressReload" DisplayMethod="unsigned integer"/>
                                <Element Offset="442" Vartype="Byte" Bytesize="1" OffsetHex="000001BA" Description="m_PressSilentTakedown" DisplayMethod="unsigned integer"/>
                                <Element Offset="443" Vartype="Byte" Bytesize="1" OffsetHex="000001BB" Description="m_AnimationEnded" DisplayMethod="unsigned integer"/>
                                <Element Offset="444" Vartype="Float" Bytesize="4" OffsetHex="000001BC" Description="m_Depth" DisplayMethod="unsigned integer"/>
                                <Element Offset="448" Vartype="Byte" Bytesize="1" OffsetHex="000001C0" Description="m_Paralize" DisplayMethod="unsigned integer"/>
                                <Element Offset="449" Vartype="Byte" Bytesize="1" OffsetHex="000001C1" Description="m_Lockpicking" DisplayMethod="unsigned integer"/>
                                <Element Offset="452" Vartype="4 Bytes" Bytesize="4" OffsetHex="000001C4" Description="m_LockpickingPosition" DisplayMethod="unsigned integer"/>
                                <Element Offset="460" Vartype="Byte" Bytesize="1" OffsetHex="000001CC" Description="m_Pain" DisplayMethod="unsigned integer"/>
                                <Element Offset="461" Vartype="Byte" Bytesize="1" OffsetHex="000001CD" Description="m_HitFromBehind" DisplayMethod="unsigned integer"/>
                                <Element Offset="462" Vartype="Byte" Bytesize="1" OffsetHex="000001CE" Description="m_Fliped" DisplayMethod="unsigned integer"/>
                                <Element Offset="463" Vartype="Byte" Bytesize="1" OffsetHex="000001CF" Description="m_IsAlive" DisplayMethod="unsigned integer"/>
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                                <Element Offset="468" Vartype="Float" Bytesize="4" OffsetHex="000001D4" Description="m_LastFallLength" DisplayMethod="unsigned integer"/>
                                <Element Offset="472" Vartype="Float" Bytesize="4" OffsetHex="000001D8" Description="m_HighestYBeforeGrounded" DisplayMethod="unsigned integer"/>
                                <Element Offset="476" Vartype="Float" Bytesize="4" OffsetHex="000001DC" Description="m_FallStartYPosition" DisplayMethod="unsigned integer"/>
                                <Element Offset="480" Vartype="Byte" Bytesize="1" OffsetHex="000001E0" Description="m_hardFall" DisplayMethod="unsigned integer"/>
                                <Element Offset="481" Vartype="Byte" Bytesize="1" OffsetHex="000001E1" Description="m_Init" DisplayMethod="unsigned integer"/>
                                <Element Offset="482" Vartype="Byte" Bytesize="1" OffsetHex="000001E2" Description="m_ShowShadow" DisplayMethod="unsigned integer"/>
                                <Element Offset="483" Vartype="Byte" Bytesize="1" OffsetHex="000001E3" Description="m_InSemitransparentMode" DisplayMethod="unsigned integer"/>
                                <Element Offset="484" Vartype="Byte" Bytesize="1" OffsetHex="000001E4" Description="m_Run" DisplayMethod="unsigned integer"/>
                                <Element Offset="485" Vartype="Byte" Bytesize="1" OffsetHex="000001E5" Description="m_WalkingBack" DisplayMethod="unsigned integer"/>
                                <Element Offset="486" Vartype="Byte" Bytesize="1" OffsetHex="000001E6" Description="m_WalkingFront" DisplayMethod="unsigned integer"/>
                                <Element Offset="487" Vartype="Byte" Bytesize="1" OffsetHex="000001E7" Description="m_OnHeightLimit" DisplayMethod="unsigned integer"/>
                                <Element Offset="488" Vartype="Byte" Bytesize="1" OffsetHex="000001E8" Description="m_ShowBloodRequest" DisplayMethod="unsigned integer"/>
                                <Element Offset="489" Vartype="Byte" Bytesize="1" OffsetHex="000001E9" Description="m_InFrictionAnimationPaused" DisplayMethod="unsigned integer"/>
                                <Element Offset="492" Vartype="4 Bytes" Bytesize="4" OffsetHex="000001EC" Description="m_DirectionRequest" DisplayMethod="unsigned integer"/>
                                <Element Offset="496" Vartype="Byte" Bytesize="1" OffsetHex="000001F0" Description="m_CanChangeDirection" DisplayMethod="unsigned integer"/>
                                <Element Offset="497" Vartype="Byte" Bytesize="1" OffsetHex="000001F1" Description="m_SlowFrictionActivated" DisplayMethod="unsigned integer"/>
                                <Element Offset="498" Vartype="Byte" Bytesize="1" OffsetHex="000001F2" Description="m_InStealthHidden" DisplayMethod="unsigned integer"/>
                                <Element Offset="499" Vartype="Byte" Bytesize="1" OffsetHex="000001F3" Description="m_Climbing" DisplayMethod="unsigned integer"/>
                                <Element Offset="500" Vartype="Float" Bytesize="4" OffsetHex="000001F4" Description="m_ParalizeTime" DisplayMethod="unsigned integer"/>
                                <Element Offset="504" Vartype="Byte" Bytesize="1" OffsetHex="000001F8" Description="m_IsTakedownVictim" DisplayMethod="unsigned integer"/>
                                <Element Offset="508" Vartype="Float" Bytesize="4" OffsetHex="000001FC" Description="m_DefaultMaxHitPoints" DisplayMethod="unsigned integer"/>
                                <Element Offset="512" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000200" Description="m_PositionBeforeTakedown" DisplayMethod="unsigned integer"/>
                                <Element Offset="520" Vartype="Float" Bytesize="4" OffsetHex="00000208" Description="m_HitPoints" DisplayMethod="unsigned integer"/>
                                <Element Offset="524" Vartype="Float" Bytesize="4" OffsetHex="0000020C" Description="m_MaxHitPoints" DisplayMethod="unsigned integer"/>
                                <Element Offset="528" Vartype="Float" Bytesize="4" OffsetHex="00000210" Description="m_FOV_Density" DisplayMethod="unsigned integer"/>
                                <Element Offset="532" Vartype="Byte" Bytesize="1" OffsetHex="00000214" Description="m_GavePlayerXP" DisplayMethod="unsigned integer"/>
                              </Elements>
                            </Structure>
                          </Element>
                          <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" Description="m_Movement" DisplayMethod="unsigned integer"/>
                          <Element Offset="16" Vartype="Pointer" Bytesize="4" OffsetHex="00000010" Description="m_Controller" DisplayMethod="unsigned integer"/>
                          <Element Offset="20" Vartype="Pointer" Bytesize="4" OffsetHex="00000014" Description="m_pauseInFrictionDelegate" DisplayMethod="unsigned integer"/>
                          <Element Offset="24" Vartype="Pointer" Bytesize="4" OffsetHex="00000018" Description="m_proceedDirectionRequestDelegate" DisplayMethod="unsigned integer"/>
                          <Element Offset="28" Vartype="Byte" Bytesize="1" OffsetHex="0000001C" Description="m_PendingJumpRelease" DisplayMethod="unsigned integer"/>
                          <Element Offset="29" Vartype="Byte" Bytesize="1" OffsetHex="0000001D" Description="m_Jumping" DisplayMethod="unsigned integer"/>
                          <Element Offset="32" Vartype="Float" Bytesize="4" OffsetHex="00000020" Description="m_JumpStartY" DisplayMethod="unsigned integer"/>
                          <Element Offset="36" Vartype="Float" Bytesize="4" OffsetHex="00000024" Description="m_JumpStartVelocity" DisplayMethod="unsigned integer"/>
                          <Element Offset="40" Vartype="Float" Bytesize="4" OffsetHex="00000028" Description="m_JumpHeight" DisplayMethod="unsigned integer"/>
                          <Element Offset="44" Vartype="Byte" Bytesize="1" OffsetHex="0000002C" Description="m_EnablePhysics" DisplayMethod="unsigned integer"/>
                          <Element Offset="45" Vartype="Byte" Bytesize="1" OffsetHex="0000002D" Description="m_EnablePhysicsInternal" DisplayMethod="unsigned integer"/>
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                          <Element Offset="56" Vartype="Float" Bytesize="4" OffsetHex="00000038" Description="m_FrictionSlower" DisplayMethod="unsigned integer"/>
                          <Element Offset="60" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000003C" Description="m_CollisionMask" DisplayMethod="unsigned integer"/>
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                    </Element>
                    <Element Offset="360" Vartype="Pointer" Bytesize="4" OffsetHex="00000168" Description="m_Effects" DisplayMethod="unsigned integer"/>
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                    <Element Offset="368" Vartype="Pointer" Bytesize="4" OffsetHex="00000170" Description="m_AREffects" DisplayMethod="unsigned integer"/>
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                    <Element Offset="376" Vartype="Byte" Bytesize="1" OffsetHex="00000178" Description="m_PHYSICS_MULTISAMPLE" DisplayMethod="unsigned integer"/>
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                    <Element Offset="384" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000180" Description="m_LootDropCategory" DisplayMethod="unsigned integer"/>
                    <Element Offset="388" Vartype="Float" Bytesize="4" OffsetHex="00000184" Description="m_ARFocus" DisplayMethod="unsigned integer"/>
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                    <Element Offset="408" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000198" Description="m_LastAnimationState" DisplayMethod="unsigned integer"/>
                    <Element Offset="412" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000019C" Description="m_Direction" DisplayMethod="unsigned integer"/>
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                    <Element Offset="424" Vartype="Float" Bytesize="4" OffsetHex="000001A8" Description="m_LastHorizontalMove" DisplayMethod="unsigned integer"/>
                    <Element Offset="428" Vartype="Float" Bytesize="4" OffsetHex="000001AC" Description="m_VerticalMove" DisplayMethod="unsigned integer"/>
                    <Element Offset="432" Vartype="Byte" Bytesize="1" OffsetHex="000001B0" Description="m_PressPunch" DisplayMethod="unsigned integer"/>
                    <Element Offset="433" Vartype="Byte" Bytesize="1" OffsetHex="000001B1" Description="m_PressShoot" DisplayMethod="unsigned integer"/>
                    <Element Offset="434" Vartype="Byte" Bytesize="1" OffsetHex="000001B2" Description="m_HoldShoot" DisplayMethod="unsigned integer"/>
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                    <Element Offset="437" Vartype="Byte" Bytesize="1" OffsetHex="000001B5" Description="m_PressRoll" DisplayMethod="unsigned integer"/>
                    <Element Offset="438" Vartype="Byte" Bytesize="1" OffsetHex="000001B6" Description="m_PressRollLeft" DisplayMethod="unsigned integer"/>
                    <Element Offset="439" Vartype="Byte" Bytesize="1" OffsetHex="000001B7" Description="m_PressRollRight" DisplayMethod="unsigned integer"/>
                    <Element Offset="440" Vartype="Byte" Bytesize="1" OffsetHex="000001B8" Description="m_PressAction" DisplayMethod="unsigned integer"/>
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                    <Element Offset="449" Vartype="Byte" Bytesize="1" OffsetHex="000001C1" Description="m_Lockpicking" DisplayMethod="unsigned integer"/>
                    <Element Offset="452" Vartype="4 Bytes" Bytesize="4" OffsetHex="000001C4" Description="m_LockpickingPosition" DisplayMethod="unsigned integer"/>
                    <Element Offset="460" Vartype="Byte" Bytesize="1" OffsetHex="000001CC" Description="m_Pain" DisplayMethod="unsigned integer"/>
                    <Element Offset="461" Vartype="Byte" Bytesize="1" OffsetHex="000001CD" Description="m_HitFromBehind" DisplayMethod="unsigned integer"/>
                    <Element Offset="462" Vartype="Byte" Bytesize="1" OffsetHex="000001CE" Description="m_Fliped" DisplayMethod="unsigned integer"/>
                    <Element Offset="463" Vartype="Byte" Bytesize="1" OffsetHex="000001CF" Description="m_IsAlive" DisplayMethod="unsigned integer"/>
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                    <Element Offset="468" Vartype="Float" Bytesize="4" OffsetHex="000001D4" Description="m_LastFallLength" DisplayMethod="unsigned integer"/>
                    <Element Offset="472" Vartype="Float" Bytesize="4" OffsetHex="000001D8" Description="m_HighestYBeforeGrounded" DisplayMethod="unsigned integer"/>
                    <Element Offset="476" Vartype="Float" Bytesize="4" OffsetHex="000001DC" Description="m_FallStartYPosition" DisplayMethod="unsigned integer"/>
                    <Element Offset="480" Vartype="Byte" Bytesize="1" OffsetHex="000001E0" Description="m_hardFall" DisplayMethod="unsigned integer"/>
                    <Element Offset="481" Vartype="Byte" Bytesize="1" OffsetHex="000001E1" Description="m_Init" DisplayMethod="unsigned integer"/>
                    <Element Offset="482" Vartype="Byte" Bytesize="1" OffsetHex="000001E2" Description="m_ShowShadow" DisplayMethod="unsigned integer"/>
                    <Element Offset="483" Vartype="Byte" Bytesize="1" OffsetHex="000001E3" Description="m_InSemitransparentMode" DisplayMethod="unsigned integer"/>
                    <Element Offset="484" Vartype="Byte" Bytesize="1" OffsetHex="000001E4" Description="m_Run" DisplayMethod="unsigned integer"/>
                    <Element Offset="485" Vartype="Byte" Bytesize="1" OffsetHex="000001E5" Description="m_WalkingBack" DisplayMethod="unsigned integer"/>
                    <Element Offset="486" Vartype="Byte" Bytesize="1" OffsetHex="000001E6" Description="m_WalkingFront" DisplayMethod="unsigned integer"/>
                    <Element Offset="487" Vartype="Byte" Bytesize="1" OffsetHex="000001E7" Description="m_OnHeightLimit" DisplayMethod="unsigned integer"/>
                    <Element Offset="488" Vartype="Byte" Bytesize="1" OffsetHex="000001E8" Description="m_ShowBloodRequest" DisplayMethod="unsigned integer"/>
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                    <Element Offset="492" Vartype="4 Bytes" Bytesize="4" OffsetHex="000001EC" Description="m_DirectionRequest" DisplayMethod="unsigned integer"/>
                    <Element Offset="496" Vartype="Byte" Bytesize="1" OffsetHex="000001F0" Description="m_CanChangeDirection" DisplayMethod="unsigned integer"/>
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                    <Element Offset="498" Vartype="Byte" Bytesize="1" OffsetHex="000001F2" Description="m_InStealthHidden" DisplayMethod="unsigned integer"/>
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                    <Element Offset="504" Vartype="Byte" Bytesize="1" OffsetHex="000001F8" Description="m_IsTakedownVictim" DisplayMethod="unsigned integer"/>
                    <Element Offset="508" Vartype="Float" Bytesize="4" OffsetHex="000001FC" Description="m_DefaultMaxHitPoints" DisplayMethod="unsigned integer"/>
                    <Element Offset="512" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000200" Description="m_PositionBeforeTakedown" DisplayMethod="unsigned integer"/>
                    <Element Offset="520" Vartype="Float" Bytesize="4" OffsetHex="00000208" Description="m_HitPoints" DisplayMethod="unsigned integer"/>
                    <Element Offset="524" Vartype="Float" Bytesize="4" OffsetHex="0000020C" Description="m_MaxHitPoints" DisplayMethod="unsigned integer"/>
                    <Element Offset="528" Vartype="Float" Bytesize="4" OffsetHex="00000210" Description="m_FOV_Density" DisplayMethod="unsigned integer"/>
                    <Element Offset="532" Vartype="Byte" Bytesize="1" OffsetHex="00000214" Description="m_GavePlayerXP" DisplayMethod="unsigned integer"/>
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                </Structure>
              </Element>
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              <Element Offset="16" Vartype="Pointer" Bytesize="4" OffsetHex="00000010" Description="m_Controller" DisplayMethod="unsigned integer"/>
              <Element Offset="20" Vartype="Pointer" Bytesize="4" OffsetHex="00000014" Description="m_pauseInFrictionDelegate" DisplayMethod="unsigned integer"/>
              <Element Offset="24" Vartype="Pointer" Bytesize="4" OffsetHex="00000018" Description="m_proceedDirectionRequestDelegate" DisplayMethod="unsigned integer"/>
              <Element Offset="28" Vartype="Byte" Bytesize="1" OffsetHex="0000001C" Description="m_PendingJumpRelease" DisplayMethod="unsigned integer"/>
              <Element Offset="29" Vartype="Byte" Bytesize="1" OffsetHex="0000001D" Description="m_Jumping" DisplayMethod="unsigned integer"/>
              <Element Offset="32" Vartype="Float" Bytesize="4" OffsetHex="00000020" Description="m_JumpStartY" DisplayMethod="unsigned integer"/>
              <Element Offset="36" Vartype="Float" Bytesize="4" OffsetHex="00000024" Description="m_JumpStartVelocity" DisplayMethod="unsigned integer"/>
              <Element Offset="40" Vartype="Float" Bytesize="4" OffsetHex="00000028" Description="m_JumpHeight" DisplayMethod="unsigned integer"/>
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              <Element Offset="45" Vartype="Byte" Bytesize="1" OffsetHex="0000002D" Description="m_EnablePhysicsInternal" DisplayMethod="unsigned integer"/>
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              <Element Offset="56" Vartype="Float" Bytesize="4" OffsetHex="00000038" Description="m_FrictionSlower" DisplayMethod="unsigned integer"/>
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        </Element>
        <Element Offset="360" Vartype="Pointer" Bytesize="4" OffsetHex="00000168" Description="m_Effects" DisplayMethod="unsigned integer">
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            <Elements>
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              <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" Description="m_BallisticDermalLayerTimer" DisplayMethod="unsigned integer"/>
              <Element Offset="16" Vartype="Pointer" Bytesize="4" OffsetHex="00000010" Description="m_ParalyseEffect" DisplayMethod="unsigned integer"/>
              <Element Offset="20" Vartype="Pointer" Bytesize="4" OffsetHex="00000014" Description="m_Character" DisplayMethod="unsigned integer">
                <Structure Name="CharacterPlatformController" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
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                    <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" Description="m_ParalyzeTimer" DisplayMethod="unsigned integer"/>
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                    <Element Offset="20" Vartype="Pointer" Bytesize="4" OffsetHex="00000014" Description="m_CombatController" DisplayMethod="unsigned integer"/>
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                    <Element Offset="28" Vartype="Pointer" Bytesize="4" OffsetHex="0000001C" ChildStruct="String" Description="m_MALandingsGroupName" DisplayMethod="unsigned integer"/>
                    <Element Offset="32" Vartype="Pointer" Bytesize="4" OffsetHex="00000020" ChildStruct="String" Description="m_MAOnJumpGroupName" DisplayMethod="unsigned integer"/>
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                    <Element Offset="44" Vartype="Pointer" Bytesize="4" OffsetHex="0000002C" ChildStruct="String" Description="m_MAOnCrouchToIdleGroupName" DisplayMethod="unsigned integer"/>
                    <Element Offset="48" Vartype="Pointer" Bytesize="4" OffsetHex="00000030" ChildStruct="String" Description="m_MAOnCrouchFromIdleGroupName" DisplayMethod="unsigned integer"/>
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                    <Element Offset="60" Vartype="Pointer" Bytesize="4" OffsetHex="0000003C" ChildStruct="String" Description="m_MACrouchReloadGroupName" DisplayMethod="unsigned integer"/>
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                    <Element Offset="120" Vartype="Pointer" Bytesize="4" OffsetHex="00000078" Description="m_GunPositionRight" DisplayMethod="unsigned integer"/>
                    <Element Offset="124" Vartype="Pointer" Bytesize="4" OffsetHex="0000007C" Description="m_AllRenderObjects" DisplayMethod="unsigned integer"/>
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                    <Element Offset="140" Vartype="Pointer" Bytesize="4" OffsetHex="0000008C" Description="m_RightClimbPosition" DisplayMethod="unsigned integer"/>
                    <Element Offset="144" Vartype="Pointer" Bytesize="4" OffsetHex="00000090" Description="m_HeadStayPivot" DisplayMethod="unsigned integer"/>
                    <Element Offset="148" Vartype="Pointer" Bytesize="4" OffsetHex="00000094" Description="m_HeadCrouchPivot" DisplayMethod="unsigned integer"/>
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                    <Element Offset="156" Vartype="Pointer" Bytesize="4" OffsetHex="0000009C" Description="m_RightSideArms" DisplayMethod="unsigned integer"/>
                    <Element Offset="160" Vartype="Pointer" Bytesize="4" OffsetHex="000000A0" Description="m_LeftSideHead" DisplayMethod="unsigned integer"/>
                    <Element Offset="164" Vartype="Pointer" Bytesize="4" OffsetHex="000000A4" Description="m_RightSideHead" DisplayMethod="unsigned integer"/>
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                    <Element Offset="172" Vartype="Pointer" Bytesize="4" OffsetHex="000000AC" Description="m_RightSideGun" DisplayMethod="unsigned integer"/>
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                    <Element Offset="184" Vartype="Pointer" Bytesize="4" OffsetHex="000000B8" Description="m_RightBackArm" DisplayMethod="unsigned integer"/>
                    <Element Offset="188" Vartype="Pointer" Bytesize="4" OffsetHex="000000BC" Description="m_RightFrontArm" DisplayMethod="unsigned integer"/>
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                    <Element Offset="288" Vartype="Pointer" Bytesize="4" OffsetHex="00000120" Description="m_HitCallback" DisplayMethod="unsigned integer"/>
                    <Element Offset="292" Vartype="Pointer" Bytesize="4" OffsetHex="00000124" Description="m_StanceTimer" DisplayMethod="unsigned integer"/>
                    <Element Offset="296" Vartype="Pointer" Bytesize="4" OffsetHex="00000128" Description="m_AIController" DisplayMethod="unsigned integer"/>
                    <Element Offset="300" Vartype="Pointer" Bytesize="4" OffsetHex="0000012C" Description="m_WalkToRunTimer" DisplayMethod="unsigned integer"/>
                    <Element Offset="304" Vartype="Pointer" Bytesize="4" OffsetHex="00000130" Description="m_CurrentFloorMaterial" DisplayMethod="unsigned integer"/>
                    <Element Offset="308" Vartype="Pointer" Bytesize="4" OffsetHex="00000134" Description="m_HeadPivot" DisplayMethod="unsigned integer"/>
                    <Element Offset="312" Vartype="Pointer" Bytesize="4" OffsetHex="00000138" Description="m_ColorScript" DisplayMethod="unsigned integer"/>
                    <Element Offset="316" Vartype="Pointer" Bytesize="4" OffsetHex="0000013C" Description="m_PainTimer" DisplayMethod="unsigned integer"/>
                    <Element Offset="320" Vartype="Pointer" Bytesize="4" OffsetHex="00000140" Description="m_NavMeshAgent" DisplayMethod="unsigned integer"/>
                    <Element Offset="324" Vartype="Pointer" Bytesize="4" OffsetHex="00000144" Description="m_ParalizeOnEndCallback" DisplayMethod="unsigned integer"/>
                    <Element Offset="328" Vartype="Pointer" Bytesize="4" OffsetHex="00000148" Description="m_LastPotentialTakedownVictim" DisplayMethod="unsigned integer"/>
                    <Element Offset="332" Vartype="Pointer" Bytesize="4" OffsetHex="0000014C" ChildStruct="String" Description="m_PreviousLayerName" DisplayMethod="unsigned integer"/>
                    <Element Offset="336" Vartype="Pointer" Bytesize="4" OffsetHex="00000150" ChildStruct="String" Description="m_DefaultLayerName" DisplayMethod="unsigned integer"/>
                    <Element Offset="340" Vartype="Pointer" Bytesize="4" OffsetHex="00000154" Description="m_CurrentCoverItem" DisplayMethod="unsigned integer"/>
                    <Element Offset="344" Vartype="Pointer" Bytesize="4" OffsetHex="00000158" Description="&lt;climbing&gt;k__BackingField" DisplayMethod="unsigned integer"/>
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                    <Element Offset="498" Vartype="Byte" Bytesize="1" OffsetHex="000001F2" Description="m_InStealthHidden" DisplayMethod="unsigned integer"/>
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                    <Element Offset="532" Vartype="Byte" Bytesize="1" OffsetHex="00000214" Description="m_GavePlayerXP" DisplayMethod="unsigned integer"/>
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              </Element>
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            <Elements>
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        </Element>
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            <Elements>
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        <Element Offset="472" Vartype="Float" Bytesize="4" OffsetHex="000001D8" Description="m_HighestYBeforeGrounded" DisplayMethod="unsigned integer"/>
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                                      <Element Offset="24" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000018" Description="offset" DisplayMethod="unsigned integer"/>
                                      <Element Offset="36" Vartype="Byte" Bytesize="1" OffsetHex="00000024" Description="triggerEvent" DisplayMethod="unsigned integer"/>
                                      <Element Offset="40" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000028" Description="eventInt" DisplayMethod="unsigned integer"/>
                                      <Element Offset="44" Vartype="Float" Bytesize="4" OffsetHex="0000002C" Description="eventFloat" DisplayMethod="unsigned integer"/>
                                    </Elements>
                                  </Structure>
                                </Element>
                                <Element Offset="20" Vartype="Pointer" Bytesize="4" OffsetHex="00000014" Description="Item[1]" DisplayMethod="unsigned integer">
                                  <Structure Name="tk2dSpriteAnimationFrame" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                                    <Elements>
                                      <Element Offset="8" Vartype="Pointer" Bytesize="4" OffsetHex="00000008" Description="spriteCollection" DisplayMethod="unsigned integer"/>
                                      <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" ChildStruct="String" Description="eventInfo" DisplayMethod="unsigned integer"/>
                                      <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="spriteId" DisplayMethod="unsigned integer"/>
                                      <Element Offset="20" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000014" Description="spriteMaskId" DisplayMethod="unsigned integer"/>
                                      <Element Offset="24" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000018" Description="offset" DisplayMethod="unsigned integer"/>
                                      <Element Offset="36" Vartype="Byte" Bytesize="1" OffsetHex="00000024" Description="triggerEvent" DisplayMethod="unsigned integer"/>
                                      <Element Offset="40" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000028" Description="eventInt" DisplayMethod="unsigned integer"/>
                                      <Element Offset="44" Vartype="Float" Bytesize="4" OffsetHex="0000002C" Description="eventFloat" DisplayMethod="unsigned integer"/>
                                    </Elements>
                                  </Structure>
                                </Element>
                                <Element Offset="24" Vartype="Pointer" Bytesize="4" OffsetHex="00000018" Description="Item[2]" DisplayMethod="unsigned integer">
                                  <Structure Name="tk2dSpriteAnimationFrame" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                                    <Elements>
                                      <Element Offset="8" Vartype="Pointer" Bytesize="4" OffsetHex="00000008" Description="spriteCollection" DisplayMethod="unsigned integer"/>
                                      <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" ChildStruct="String" Description="eventInfo" DisplayMethod="unsigned integer"/>
                                      <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="spriteId" DisplayMethod="unsigned integer"/>
                                      <Element Offset="20" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000014" Description="spriteMaskId" DisplayMethod="unsigned integer"/>
                                      <Element Offset="24" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000018" Description="offset" DisplayMethod="unsigned integer"/>
                                      <Element Offset="36" Vartype="Byte" Bytesize="1" OffsetHex="00000024" Description="triggerEvent" DisplayMethod="unsigned integer"/>
                                      <Element Offset="40" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000028" Description="eventInt" DisplayMethod="unsigned integer"/>
                                      <Element Offset="44" Vartype="Float" Bytesize="4" OffsetHex="0000002C" Description="eventFloat" DisplayMethod="unsigned integer"/>
                                    </Elements>
                                  </Structure>
                                </Element>
                                <Element Offset="28" Vartype="Pointer" Bytesize="4" OffsetHex="0000001C" Description="Item[3]" DisplayMethod="unsigned integer">
                                  <Structure Name="tk2dSpriteAnimationFrame" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                                    <Elements>
                                      <Element Offset="8" Vartype="Pointer" Bytesize="4" OffsetHex="00000008" Description="spriteCollection" DisplayMethod="unsigned integer"/>
                                      <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" ChildStruct="String" Description="eventInfo" DisplayMethod="unsigned integer"/>
                                      <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="spriteId" DisplayMethod="unsigned integer"/>
                                      <Element Offset="20" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000014" Description="spriteMaskId" DisplayMethod="unsigned integer"/>
                                      <Element Offset="24" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000018" Description="offset" DisplayMethod="unsigned integer"/>
                                      <Element Offset="36" Vartype="Byte" Bytesize="1" OffsetHex="00000024" Description="triggerEvent" DisplayMethod="unsigned integer"/>
                                      <Element Offset="40" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000028" Description="eventInt" DisplayMethod="unsigned integer"/>
                                      <Element Offset="44" Vartype="Float" Bytesize="4" OffsetHex="0000002C" Description="eventFloat" DisplayMethod="unsigned integer"/>
                                    </Elements>
                                  </Structure>
                                </Element>
                                <Element Offset="32" Vartype="Pointer" Bytesize="4" OffsetHex="00000020" Description="Item[4]" DisplayMethod="unsigned integer">
                                  <Structure Name="tk2dSpriteAnimationFrame" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                                    <Elements>
                                      <Element Offset="8" Vartype="Pointer" Bytesize="4" OffsetHex="00000008" Description="spriteCollection" DisplayMethod="unsigned integer"/>
                                      <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" ChildStruct="String" Description="eventInfo" DisplayMethod="unsigned integer"/>
                                      <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="spriteId" DisplayMethod="unsigned integer"/>
                                      <Element Offset="20" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000014" Description="spriteMaskId" DisplayMethod="unsigned integer"/>
                                      <Element Offset="24" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000018" Description="offset" DisplayMethod="unsigned integer"/>
                                      <Element Offset="36" Vartype="Byte" Bytesize="1" OffsetHex="00000024" Description="triggerEvent" DisplayMethod="unsigned integer"/>
                                      <Element Offset="40" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000028" Description="eventInt" DisplayMethod="unsigned integer"/>
                                      <Element Offset="44" Vartype="Float" Bytesize="4" OffsetHex="0000002C" Description="eventFloat" DisplayMethod="unsigned integer"/>
                                    </Elements>
                                  </Structure>
                                </Element>
                                <Element Offset="36" Vartype="Pointer" Bytesize="4" OffsetHex="00000024" Description="Item[5]" DisplayMethod="unsigned integer">
                                  <Structure Name="tk2dSpriteAnimationFrame" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                                    <Elements>
                                      <Element Offset="8" Vartype="Pointer" Bytesize="4" OffsetHex="00000008" Description="spriteCollection" DisplayMethod="unsigned integer"/>
                                      <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" ChildStruct="String" Description="eventInfo" DisplayMethod="unsigned integer"/>
                                      <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="spriteId" DisplayMethod="unsigned integer"/>
                                      <Element Offset="20" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000014" Description="spriteMaskId" DisplayMethod="unsigned integer"/>
                                      <Element Offset="24" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000018" Description="offset" DisplayMethod="unsigned integer"/>
                                      <Element Offset="36" Vartype="Byte" Bytesize="1" OffsetHex="00000024" Description="triggerEvent" DisplayMethod="unsigned integer"/>
                                      <Element Offset="40" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000028" Description="eventInt" DisplayMethod="unsigned integer"/>
                                      <Element Offset="44" Vartype="Float" Bytesize="4" OffsetHex="0000002C" Description="eventFloat" DisplayMethod="unsigned integer"/>
                                    </Elements>
                                  </Structure>
                                </Element>
                                <Element Offset="40" Vartype="Pointer" Bytesize="4" OffsetHex="00000028" Description="Item[6]" DisplayMethod="unsigned integer">
                                  <Structure Name="tk2dSpriteAnimationFrame" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                                    <Elements>
                                      <Element Offset="8" Vartype="Pointer" Bytesize="4" OffsetHex="00000008" Description="spriteCollection" DisplayMethod="unsigned integer"/>
                                      <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" ChildStruct="String" Description="eventInfo" DisplayMethod="unsigned integer"/>
                                      <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="spriteId" DisplayMethod="unsigned integer"/>
                                      <Element Offset="20" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000014" Description="spriteMaskId" DisplayMethod="unsigned integer"/>
                                      <Element Offset="24" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000018" Description="offset" DisplayMethod="unsigned integer"/>
                                      <Element Offset="36" Vartype="Byte" Bytesize="1" OffsetHex="00000024" Description="triggerEvent" DisplayMethod="unsigned integer"/>
                                      <Element Offset="40" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000028" Description="eventInt" DisplayMethod="unsigned integer"/>
                                      <Element Offset="44" Vartype="Float" Bytesize="4" OffsetHex="0000002C" Description="eventFloat" DisplayMethod="unsigned integer"/>
                                    </Elements>
                                  </Structure>
                                </Element>
                                <Element Offset="44" Vartype="Pointer" Bytesize="4" OffsetHex="0000002C" Description="Item[7]" DisplayMethod="unsigned integer">
                                  <Structure Name="tk2dSpriteAnimationFrame" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                                    <Elements>
                                      <Element Offset="8" Vartype="Pointer" Bytesize="4" OffsetHex="00000008" Description="spriteCollection" DisplayMethod="unsigned integer"/>
                                      <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" ChildStruct="String" Description="eventInfo" DisplayMethod="unsigned integer"/>
                                      <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="spriteId" DisplayMethod="unsigned integer"/>
                                      <Element Offset="20" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000014" Description="spriteMaskId" DisplayMethod="unsigned integer"/>
                                      <Element Offset="24" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000018" Description="offset" DisplayMethod="unsigned integer"/>
                                      <Element Offset="36" Vartype="Byte" Bytesize="1" OffsetHex="00000024" Description="triggerEvent" DisplayMethod="unsigned integer"/>
                                      <Element Offset="40" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000028" Description="eventInt" DisplayMethod="unsigned integer"/>
                                      <Element Offset="44" Vartype="Float" Bytesize="4" OffsetHex="0000002C" Description="eventFloat" DisplayMethod="unsigned integer"/>
                                    </Elements>
                                  </Structure>
                                </Element>
                                <Element Offset="48" Vartype="Pointer" Bytesize="4" OffsetHex="00000030" Description="Item[8]" DisplayMethod="unsigned integer">
                                  <Structure Name="tk2dSpriteAnimationFrame" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                                    <Elements>
                                      <Element Offset="8" Vartype="Pointer" Bytesize="4" OffsetHex="00000008" Description="spriteCollection" DisplayMethod="unsigned integer"/>
                                      <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" ChildStruct="String" Description="eventInfo" DisplayMethod="unsigned integer"/>
                                      <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="spriteId" DisplayMethod="unsigned integer"/>
                                      <Element Offset="20" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000014" Description="spriteMaskId" DisplayMethod="unsigned integer"/>
                                      <Element Offset="24" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000018" Description="offset" DisplayMethod="unsigned integer"/>
                                      <Element Offset="36" Vartype="Byte" Bytesize="1" OffsetHex="00000024" Description="triggerEvent" DisplayMethod="unsigned integer"/>
                                      <Element Offset="40" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000028" Description="eventInt" DisplayMethod="unsigned integer"/>
                                      <Element Offset="44" Vartype="Float" Bytesize="4" OffsetHex="0000002C" Description="eventFloat" DisplayMethod="unsigned integer"/>
                                    </Elements>
                                  </Structure>
                                </Element>
                                <Element Offset="52" Vartype="Pointer" Bytesize="4" OffsetHex="00000034" Description="Item[9]" DisplayMethod="unsigned integer">
                                  <Structure Name="tk2dSpriteAnimationFrame" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                                    <Elements>
                                      <Element Offset="8" Vartype="Pointer" Bytesize="4" OffsetHex="00000008" Description="spriteCollection" DisplayMethod="unsigned integer"/>
                                      <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" ChildStruct="String" Description="eventInfo" DisplayMethod="unsigned integer"/>
                                      <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="spriteId" DisplayMethod="unsigned integer"/>
                                      <Element Offset="20" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000014" Description="spriteMaskId" DisplayMethod="unsigned integer"/>
                                      <Element Offset="24" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000018" Description="offset" DisplayMethod="unsigned integer"/>
                                      <Element Offset="36" Vartype="Byte" Bytesize="1" OffsetHex="00000024" Description="triggerEvent" DisplayMethod="unsigned integer"/>
                                      <Element Offset="40" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000028" Description="eventInt" DisplayMethod="unsigned integer"/>
                                      <Element Offset="44" Vartype="Float" Bytesize="4" OffsetHex="0000002C" Description="eventFloat" DisplayMethod="unsigned integer"/>
                                    </Elements>
                                  </Structure>
                                </Element>
                              </Elements>
                            </Structure>
                          </Element>
                          <Element Offset="16" Vartype="Float" Bytesize="4" OffsetHex="00000010" Description="fps" DisplayMethod="unsigned integer"/>
                          <Element Offset="20" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000014" Description="loopStart" DisplayMethod="unsigned integer"/>
                          <Element Offset="24" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000018" Description="wrapMode" DisplayMethod="unsigned integer"/>
                        </Elements>
                      </Structure>
                    </Element>
                  </Elements>
                </Structure>
              </Element>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="32" Vartype="Pointer" Bytesize="4" OffsetHex="00000020" ChildStruct="String" Description="m_PivotName" DisplayMethod="unsigned integer"/>
        <Element Offset="36" Vartype="Pointer" Bytesize="4" OffsetHex="00000024" Description="m_PrimaryShoot" DisplayMethod="unsigned integer">
          <Structure Name="GameObject" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="8" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000008" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="40" Vartype="Pointer" Bytesize="4" OffsetHex="00000028" Description="m_PrimaryMuzzle" DisplayMethod="unsigned integer">
          <Structure Name="GameObject" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="8" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000008" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="44" Vartype="Pointer" Bytesize="4" OffsetHex="0000002C" ChildStruct="String" Description="m_MA_Shots" DisplayMethod="unsigned integer"/>
        <Element Offset="48" Vartype="Pointer" Bytesize="4" OffsetHex="00000030" ChildStruct="String" Description="m_MA_Reload" DisplayMethod="unsigned integer"/>
        <Element Offset="52" Vartype="Pointer" Bytesize="4" OffsetHex="00000034" ChildStruct="String" Description="m_MA_EmptyClick" DisplayMethod="unsigned integer"/>
        <Element Offset="56" Vartype="Pointer" Bytesize="4" OffsetHex="00000038" ChildStruct="String" Description="m_AnimationPostfix" DisplayMethod="unsigned integer"/>
        <Element Offset="60" Vartype="Pointer" Bytesize="4" OffsetHex="0000003C" Description="m_ClipType" DisplayMethod="unsigned integer">
          <Structure Name="EnvItem" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="8" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000008" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
              <Element Offset="12" Vartype="Pointer" Bytesize="4" OffsetHex="0000000C" ChildStruct="String" Description="m_ItemId" DisplayMethod="unsigned integer"/>
              <Element Offset="16" Vartype="Pointer" Bytesize="4" OffsetHex="00000010" Description="m_SceneItem" DisplayMethod="unsigned integer">
                <Structure Name="GameObject" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                  <Elements>
                    <Element Offset="8" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000008" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
                  </Elements>
                </Structure>
              </Element>
              <Element Offset="20" Vartype="Pointer" Bytesize="4" OffsetHex="00000014" Description="m_IsUsedInItem" DisplayMethod="unsigned integer"/>
              <Element Offset="24" Vartype="Pointer" Bytesize="4" OffsetHex="00000018" ChildStruct="String" Description="m_MAOnUseSoundGroup" DisplayMethod="unsigned integer"/>
              <Element Offset="28" Vartype="Pointer" Bytesize="4" OffsetHex="0000001C" ChildStruct="String" Description="m_MAOnPickupSoundGroup" DisplayMethod="unsigned integer"/>
              <Element Offset="32" Vartype="Pointer" Bytesize="4" OffsetHex="00000020" Description="m_Weapon" DisplayMethod="unsigned integer"/>
              <Element Offset="36" Vartype="Pointer" Bytesize="4" OffsetHex="00000024" Description="m_SlotItem" DisplayMethod="unsigned integer"/>
              <Element Offset="40" Vartype="Pointer" Bytesize="4" OffsetHex="00000028" Description="m_HighlightEffect" DisplayMethod="unsigned integer"/>
              <Element Offset="44" Vartype="Pointer" Bytesize="4" OffsetHex="0000002C" Description="m_Interactive" DisplayMethod="unsigned integer"/>
              <Element Offset="48" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000030" Description="m_ItemIntId" DisplayMethod="unsigned integer"/>
              <Element Offset="52" Vartype="Byte" Bytesize="1" OffsetHex="00000034" Description="m_GenerateInInventory" DisplayMethod="unsigned integer"/>
              <Element Offset="56" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000038" Description="m_JournalDeviceID" DisplayMethod="unsigned integer"/>
              <Element Offset="60" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000003C" Description="m_StackableCount" DisplayMethod="unsigned integer"/>
              <Element Offset="64" Vartype="Pointer" Bytesize="4" OffsetHex="00000040" Description="m_OnPickupAction" DisplayMethod="unsigned integer"/>
              <Element Offset="68" Vartype="Byte" Bytesize="1" OffsetHex="00000044" Description="m_IsDropItem" DisplayMethod="unsigned integer"/>
              <Element Offset="69" Vartype="Byte" Bytesize="1" OffsetHex="00000045" Description="m_HasQuestDropPosition" DisplayMethod="unsigned integer"/>
              <Element Offset="72" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000048" Description="m_QuestDropPosition" DisplayMethod="unsigned integer"/>
              <Element Offset="80" Vartype="Byte" Bytesize="1" OffsetHex="00000050" Description="m_DisabledSceneItem" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="64" Vartype="Pointer" Bytesize="4" OffsetHex="00000040" ChildStruct="String" Description="m_HUDIconName" DisplayMethod="unsigned integer"/>
        <Element Offset="68" Vartype="Pointer" Bytesize="4" OffsetHex="00000044" Description="m_Sprite" DisplayMethod="unsigned integer"/>
        <Element Offset="72" Vartype="Pointer" Bytesize="4" OffsetHex="00000048" Description="m_RecoilTimer" DisplayMethod="unsigned integer">
          <Structure Name="GameTimer" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="8" Vartype="Float" Bytesize="4" OffsetHex="00000008" Description="m_StartTime" DisplayMethod="unsigned integer"/>
              <Element Offset="12" Vartype="Float" Bytesize="4" OffsetHex="0000000C" Description="m_TimeLength" DisplayMethod="unsigned integer"/>
              <Element Offset="16" Vartype="Byte" Bytesize="1" OffsetHex="00000010" Description="m_Unscaled" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="76" Vartype="Pointer" Bytesize="4" OffsetHex="0000004C" Description="m_PrimaryStartShootTimer" DisplayMethod="unsigned integer">
          <Structure Name="GameTimer" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="8" Vartype="Float" Bytesize="4" OffsetHex="00000008" Description="m_StartTime" DisplayMethod="unsigned integer"/>
              <Element Offset="12" Vartype="Float" Bytesize="4" OffsetHex="0000000C" Description="m_TimeLength" DisplayMethod="unsigned integer"/>
              <Element Offset="16" Vartype="Byte" Bytesize="1" OffsetHex="00000010" Description="m_Unscaled" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="80" Vartype="Float" Bytesize="4" OffsetHex="00000050" Description="m_Damage" DisplayMethod="unsigned integer"/>
        <Element Offset="84" Vartype="Float" Bytesize="4" OffsetHex="00000054" Description="m_DamageAttenuation" DisplayMethod="unsigned integer"/>
        <Element Offset="88" Vartype="Float" Bytesize="4" OffsetHex="00000058" Description="m_ShotDelay" DisplayMethod="unsigned integer"/>
        <Element Offset="92" Vartype="Byte" Bytesize="1" OffsetHex="0000005C" Description="m_AllowBurst" DisplayMethod="unsigned integer"/>
        <Element Offset="96" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000060" Description="m_ProjectilesCount" DisplayMethod="unsigned integer"/>
        <Element Offset="100" Vartype="Float" Bytesize="4" OffsetHex="00000064" Description="m_Scatter" DisplayMethod="unsigned integer"/>
        <Element Offset="104" Vartype="Float" Bytesize="4" OffsetHex="00000068" Description="m_RecoilTime" DisplayMethod="unsigned integer"/>
        <Element Offset="108" Vartype="Float" Bytesize="4" OffsetHex="0000006C" Description="m_RecoilAdjustment" DisplayMethod="unsigned integer"/>
        <Element Offset="112" Vartype="Float" Bytesize="4" OffsetHex="00000070" Description="m_Range" DisplayMethod="unsigned integer"/>
        <Element Offset="116" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000074" Description="m_ClipSize" DisplayMethod="unsigned integer"/>
        <Element Offset="120" Vartype="Float" Bytesize="4" OffsetHex="00000078" Description="m_ReloadTime" DisplayMethod="unsigned integer"/>
        <Element Offset="124" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000007C" Description="m_StartShootDelay" DisplayMethod="unsigned integer"/>
        <Element Offset="128" Vartype="Float" Bytesize="4" OffsetHex="00000080" Description="m_AudioRange" DisplayMethod="unsigned integer"/>
        <Element Offset="132" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000084" Description="m_RequiredRangedSkillLevel" DisplayMethod="unsigned integer"/>
        <Element Offset="136" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000088" Description="m_ProjectileOffset" DisplayMethod="unsigned integer"/>
        <Element Offset="144" Vartype="Float" Bytesize="4" OffsetHex="00000090" Description="m_BulletsInCurrentClip" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
  </Structures>
  <Comments>This Cheat Table is to have the GNU General Public Licence version 3 applied to it

"Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed."
 
www.gnu.org/licenses/gpl-3.0.en.html
</Comments>
</CheatTable>
