<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>1817</ID>
      <Description>"Register GEngine"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$lua}
if not syntaxcheck then
  local function isValidPointer(addr)
    if not addr or addr == 0 then return false end
    if addr &lt; 0x10000 then return false end
    if addr % 8 ~= 0 then return false end
    return true
  end

  local function hasValidVTable(objectPtr)
    local success, vtable = pcall(readPointer, objectPtr)
    if not success or not isValidPointer(vtable) then
      return false
    end
    if vtable &lt; 0x100000000 or vtable &gt; 0x7FFFFFFFFFFF then
      return false
    end
    return true
  end

  local function validateGEngine(gEngineAddr)
    local enginePtr = readPointer(gEngineAddr)
    if not isValidPointer(enginePtr) or not hasValidVTable(enginePtr) then
      return false
    end
    for viewportOffset = 0x700, 0x900, 0x8 do
      local success1, viewportPtr = pcall(readPointer, enginePtr + viewportOffset)
      if success1 and isValidPointer(viewportPtr) and hasValidVTable(viewportPtr) then
        for worldOffset = 0x70, 0x100, 0x8 do
          local success2, worldPtr = pcall(readPointer, viewportPtr + worldOffset)
          if success2 and isValidPointer(worldPtr) and hasValidVTable(worldPtr) then
            for giOffset = 0x150, 0x200, 0x8 do
              local success3, giPtr = pcall(readPointer, worldPtr + giOffset)
              if success3 and isValidPointer(giPtr) and hasValidVTable(giPtr) then
                return true
              end
            end
          end
        end
      end
    end
    return false
  end

  local function findGEngine()
    local patterns = {
      {"48 8B 0D ?? ?? ?? ?? 48 85 C9 74", 3, 7},
      {"48 8B 05 ?? ?? ?? ?? 48 8B 88 ?? ?? ?? ??", 3, 7},
      {"48 8B 0D ?? ?? ?? ?? 48 8B 01 FF", 3, 7},
      {"48 89 0D ?? ?? ?? ?? 48 85 C9", 3, 7},
      {"48 8B 05 ?? ?? ?? ?? 48 85 C0 74", 3, 7},
      {"48 8B 0D ?? ?? ?? ?? 4C 8B 01", 3, 7},
      {"4C 8B 05 ?? ?? ?? ?? 4C 85 C0", 3, 7},
      {"48 8B 15 ?? ?? ?? ?? 48 85 D2 74", 3, 7},
    }
    print("Scanning for GEngine...")
    local candidateCounts = {}
    for i, patternData in ipairs(patterns) do
      local pattern = patternData[1]
      local offsetPos = patternData[2]
      local instrLen = patternData[3]
      local result = AOBScan(pattern, "+X")
      if result and result.Count &gt; 0 then
        local maxCheck = math.min(result.Count, 50)
        for j = 0, maxCheck - 1 do
          pcall(function()
            local instructionAddrStr = result.getString(j)
            local instructionAddr = getAddress(instructionAddrStr)
            local offsetAddr = instructionAddr + offsetPos
            local ripOffset = readInteger(offsetAddr)
            local gEngineAddr = instructionAddr + instrLen + ripOffset
            if validateGEngine(gEngineAddr) then
              candidateCounts[gEngineAddr] = (candidateCounts[gEngineAddr] or 0) + 1
            end
          end)
        end
        result.destroy()
      end
    end

    local bestAddr = nil
    local bestCount = 0
    for addr, count in pairs(candidateCounts) do
      print(string.format("  %X: %d patterns", addr, count))
      if count &gt; bestCount then
        bestAddr = addr
        bestCount = count
      end
    end
    if bestAddr then
      registerSymbol("GEngine", bestAddr, true)
      print(string.format("GEngine registered: %X", bestAddr))
      return true
    end
    print("GEngine not found!")
    return false
  end
  findGEngine()
end
{$asm}

[DISABLE]
{$lua}
if not syntaxcheck then
  if getAddress("GEngine") then
    unregisterSymbol("GEngine")
    print("GEngine unregistered")
  end
end
{$asm}

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              <Description>"Time Shit (turn off minute/sec for quest dialogue aka Eddie)"</Description>
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              <GroupHeader>1</GroupHeader>
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                <CheatEntry>
                  <ID>1168</ID>
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                  <VariableType>4 Bytes</VariableType>
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                  <Description>"TimeProfile.iSec"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>GEngine</Address>
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                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>GEngine</Address>
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              <Options moHideChildren="1"/>
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                  <Address>GEngine</Address>
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                  <VariableType>4 Bytes</VariableType>
                  <Address>GEngine</Address>
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                  <Address>GEngine</Address>
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                </CheatEntry>
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                  <Description>"InventoryComponent.itemQuantitiesSLOT6"</Description>
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                  <Address>GEngine</Address>
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                      <Description>"ExpoFactorMultiplier"</Description>
                      <VariableType>Float</VariableType>
                      <Address>+488</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
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              <ID>1707</ID>
              <Description>"Computer Shit"</Description>
              <Options moHideChildren="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
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                  <Description>"mainComputer_C.playerOrderLimit"</Description>
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                    <Offset>538</Offset>
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                  <Description>"mainComputer_C.playerOrderLimitMax"</Description>
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                  <VariableType>Float</VariableType>
                  <Address>GEngine</Address>
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                    <Offset>53C</Offset>
                    <Offset>868</Offset>
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                    <Offset>30</Offset>
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                  <ID>1697</ID>
                  <Description>"mainComputer_C.playerCryptoCount"</Description>
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                  <VariableType>Float</VariableType>
                  <Address>GEngine</Address>
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                  <Address>GEngine</Address>
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                  <VariableType>Float</VariableType>
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                  <Description>"mainComputer_C.playerCreditAmountTotal"</Description>
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                  <VariableType>Float</VariableType>
                  <Address>GEngine</Address>
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                  <Description>"mainComputer_C.playerCreditAmountLeft"</Description>
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                    <Offset>650</Offset>
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                  <Description>"mainComputer_C.playerCreditDayTaken"</Description>
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                  <VariableType>Float</VariableType>
                  <Address>GEngine</Address>
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                    <Offset>660</Offset>
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                  <Address>GEngine</Address>
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                  <Description>"mainComputer_C.maxDebt"</Description>
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                  <Description>"mainComputer_C.oneGramSizeScale"</Description>
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                  <VariableType>Float</VariableType>
                  <Address>GEngine</Address>
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                  <Address>GEngine</Address>
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                  <Description>"mainComputer_C.PlayerEddieDebt"</Description>
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                    <Offset>7C8</Offset>
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                  <Description>"mainComputer_C.illegalIncomeTotal"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>GEngine</Address>
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                    <Offset>74C</Offset>
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                </CheatEntry>
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                  <ID>1705</ID>
                  <Description>"mainComputer_C.illegalIncomeMax"</Description>
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                    <Offset>750</Offset>
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                  <ID>1706</ID>
                  <Description>"mainComputer_C.illegalIncomeDPS"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>GEngine</Address>
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                    <Offset>754</Offset>
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                  </Offsets>
                </CheatEntry>
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              <ID>1793</ID>
              <Description>"Reputation Editor (cant load saves, breaks pointers)"</Description>
              <Options moHideChildren="1"/>
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              <CheatEntries>
                <CheatEntry>
                  <ID>1794</ID>
                  <Description>"West Old Town"</Description>
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                  <Address>"DrugDealerSimulator-Win64-Shipping.exe"+02FDD7B0</Address>
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                    <Offset>A0</Offset>
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                  <CheatEntries>
                    <CheatEntry>
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                      <Description>"idk"</Description>
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                    </CheatEntry>
                  </CheatEntries>
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              <Description>"staminaLevel"</Description>
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              </Offsets>
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              <Description>"suspicionMultiplier"</Description>
              <ShowAsSigned>0</ShowAsSigned>
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              </Offsets>
            </CheatEntry>
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              <Description>"visibilityMultiplier"</Description>
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              <Description>"MovementMode (1,3,5)"</Description>
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              <ID>7</ID>
              <Description>"SPACE - up | CTRL - down (enables flight)"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
{$lua}
if not syntaxcheck then
  -- Clean up any existing hotkeys/timers first
  if _G.verticalMoveTimer then
    _G.verticalMoveTimer.destroy()
    _G.verticalMoveTimer = nil
  end

  local upVelocity = 500.0
  local downVelocity = -500.0

  local function getZVelocityAddress()
    local gEngine = getAddress("GEngine")
    if not gEngine then return nil end
    local addr = readPointer(gEngine)
    if not addr then return nil end
    addr = readPointer(addr + 0x748)
    if not addr then return nil end
    addr = readPointer(addr + 0x78)
    if not addr then return nil end
    addr = readPointer(addr + 0x190)
    if not addr then return nil end
    addr = readPointer(addr + 0x38)
    if not addr then return nil end
    addr = readPointer(addr + 0x0)
    if not addr then return nil end
    addr = readPointer(addr + 0x30)
    if not addr then return nil end
    addr = readPointer(addr + 0x358)
    if not addr then return nil end
    addr = readPointer(addr + 0x390)
    if not addr then return nil end
    return addr + 0x10C
  end

  local function updateVelocity()
    local addr = getZVelocityAddress()
    if not addr then return end

    local spacePressed = isKeyPressed(VK_SPACE)
    local ctrlPressed = isKeyPressed(VK_CONTROL)

    if spacePressed and not ctrlPressed then
      writeFloat(addr, upVelocity)
    elseif ctrlPressed and not spacePressed then
      writeFloat(addr, downVelocity)
    else
      writeFloat(addr, 0)
    end
  end

  _G.verticalMoveTimer = createTimer(nil)
  _G.verticalMoveTimer.Interval = 10
  _G.verticalMoveTimer.OnTimer = updateVelocity
  _G.verticalMoveTimer.Enabled = true

  print("Vertical movement enabled!")
end
{$asm}

[DISABLE]
{$lua}
if not syntaxcheck then
  if _G.verticalMoveTimer then
    _G.verticalMoveTimer.Enabled = false
    _G.verticalMoveTimer.destroy()
    _G.verticalMoveTimer = nil
  end

  -- Reset velocity
  local function getZVelocityAddress()
    local gEngine = getAddress("GEngine")
    if not gEngine then return nil end
    local addr = readPointer(gEngine)
    if not addr then return nil end
    addr = readPointer(addr + 0x748)
    if not addr then return nil end
    addr = readPointer(addr + 0x78)
    if not addr then return nil end
    addr = readPointer(addr + 0x190)
    if not addr then return nil end
    addr = readPointer(addr + 0x38)
    if not addr then return nil end
    addr = readPointer(addr + 0x0)
    if not addr then return nil end
    addr = readPointer(addr + 0x30)
    if not addr then return nil end
    addr = readPointer(addr + 0x358)
    if not addr then return nil end
    addr = readPointer(addr + 0x390)
    if not addr then return nil end
    return addr + 0x10C
  end

  local addr = getZVelocityAddress()
  if addr then
    writeFloat(addr, 0)
  end

  print("Vertical movement disabled")
end
{$asm}

</AssemblerScript>
            </CheatEntry>
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              <ID>1670</ID>
              <Description>"Spraypaint.PlacementTime"</Description>
              <VariableType>Float</VariableType>
              <Address>GEngine</Address>
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                <Offset>3A0</Offset>
                <Offset>13C0</Offset>
                <Offset>358</Offset>
                <Offset>30</Offset>
                <Offset>0</Offset>
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                <Offset>78</Offset>
                <Offset>748</Offset>
              </Offsets>
            </CheatEntry>
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              <ID>1232</ID>
              <Description>"hasIllegalItems"</Description>
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              <VariableType>Byte</VariableType>
              <Address>GEngine</Address>
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                <Offset>B70</Offset>
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            </CheatEntry>
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              <ID>1235</ID>
              <Description>"isFugitive"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
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              <Offsets>
                <Offset>D10</Offset>
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              </Offsets>
            </CheatEntry>
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              <ID>1236</ID>
              <Description>"fugitiveTimeout"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>GEngine</Address>
              <Offsets>
                <Offset>D14</Offset>
                <Offset>358</Offset>
                <Offset>30</Offset>
                <Offset>0</Offset>
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                <Offset>190</Offset>
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              </Offsets>
            </CheatEntry>
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              <ID>1237</ID>
              <Description>"fugitiveCounter"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>GEngine</Address>
              <Offsets>
                <Offset>D18</Offset>
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              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1239</ID>
              <Description>"isChased"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>GEngine</Address>
              <Offsets>
                <Offset>D64</Offset>
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              </Offsets>
            </CheatEntry>
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              <ID>1240</ID>
              <Description>"lastPoliceCheckCountdown"</Description>
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        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>1820</ID>
      <Description>"OPTIONAL STUFF (Requires Paid CE Plugin)"</Description>
      <Options moHideChildren="1"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>1695</ID>
          <Description>"GuidedHacking Unreal Engine Dumper plugin required stuff (lua api)"</Description>
          <Options moHideChildren="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>1818</ID>
              <Description>"This Plugin Costs Money To Download"</Description>
              <Options moHideChildren="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>1819</ID>
                  <Description>"If You Don't Have It, These Options Won't Work"</Description>
                  <Options moHideChildren="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1694</ID>
                      <Description>"Open Computer Anywhere"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end
-- ================================================================
-- Self-contained UFunction Invoker (survives game restarts)
-- Resolves instance &amp; function by name — no hardcoded addresses
-- ================================================================
local OWNER_CLASS  = "mainComputer_C"
local FUNC_NAME    = "openComputer"


-- Init UE Dumper if needed
if not UE_IsConnected or not UE_IsConnected() then
    if UseUE then pcall(UseUE) end
end
if not UE_IsConnected or not UE_IsConnected() then
    print("ERROR: GH UE Dumper not connected!")
    local t = createTimer(nil, false)
    t.Interval = 100
    t.OnTimer = function(s) s.Enabled = false; s.destroy(); if memrec then memrec.Active = false end end
    t.Enabled = true
    return
end

-- Find a live instance of the owner class (skip CDOs)
local instOk, instances = pcall(UE_GetAllObjectsOfClass, OWNER_CLASS)
local instanceAddr = nil

if instOk and instances then
    for _, inst in ipairs(instances) do
        local addr = inst.obj or 0
        local fullName = inst.name or ""
        if addr ~= 0 and not fullName:find("Default__") then
            instanceAddr = addr
            break
        end
    end
    -- Fallback: if only CDOs exist, use the first one (with warning)
    if not instanceAddr and #instances &gt; 0 then
        instanceAddr = instances[1].obj or 0
        if instanceAddr ~= 0 then
            print("  WARNING: Only CDO instances found for " .. OWNER_CLASS)
        end
    end
end

if not instanceAddr or instanceAddr == 0 then
    -- Try subclasses
    local subOk, subs = pcall(UE_GetAllSubObjectsOfClass, OWNER_CLASS)
    if subOk and subs then
        for _, subAddr in ipairs(subs) do
            local fn = ""
            local fnOk, fnStr = pcall(UE_GetObjectFullName, subAddr)
            if fnOk and fnStr then fn = fnStr end
            if subAddr ~= 0 and not fn:find("Default__") then
                instanceAddr = subAddr
                break
            end
        end
    end
end

if not instanceAddr or instanceAddr == 0 then
    print("ERROR: No instance of '" .. OWNER_CLASS .. "' found!")
    local t = createTimer(nil, false)
    t.Interval = 100
    t.OnTimer = function(s) s.Enabled = false; s.destroy(); if memrec then memrec.Active = false end end
    t.Enabled = true
    return
end

-- Find the UFunction by name on this instance
local funcOk, funcs = pcall(UE_GetFunctionsOfObject, instanceAddr, true)
local ufuncPtr = nil

if funcOk and funcs then
    for _, f in ipairs(funcs) do
        if f.name == FUNC_NAME then
            ufuncPtr = f.ufunction
            break
        end
    end
    -- Case-insensitive fallback
    if not ufuncPtr then
        local lower = FUNC_NAME:lower()
        for _, f in ipairs(funcs) do
            if f.name and f.name:lower() == lower then
                ufuncPtr = f.ufunction
                break
            end
        end
    end
end

if not ufuncPtr or ufuncPtr == 0 then
    print(string.format("ERROR: Function '%s' not found on %s (0x%X)!", FUNC_NAME, OWNER_CLASS, instanceAddr))
    local t = createTimer(nil, false)
    t.Interval = 100
    t.OnTimer = function(s) s.Enabled = false; s.destroy(); if memrec then memrec.Active = false end end
    t.Enabled = true
    return
end

print(string.format("  Resolved: %s::%s", OWNER_CLASS, FUNC_NAME))
print(string.format("  Instance: 0x%X  |  UFunction: 0x%X", instanceAddr, ufuncPtr))

-- Build parameter table
local params = {}
    -- no parameters

print(string.format("  Invoking %s with %d params...", "UE_InvokeObjectEventSafe", #params))

local ok, retVal = pcall(UE_InvokeObjectEventSafe, instanceAddr, ufuncPtr, params)
if not ok then
    print("  INVOKE FAILED: " .. tostring(retVal))
else
    print("  INVOKED OK!")

end

local t = createTimer(nil, false)
t.Interval = 100
t.OnTimer = function(s) s.Enabled = false; s.destroy(); if memrec then memrec.Active = false end end
t.Enabled = true

{$asm}

[DISABLE]
{$lua}
-- nop
{$asm}
</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1722</ID>
                      <Description>"Add Money"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end
-- ================================================================
-- Self-contained UFunction Invoker (survives game restarts)
-- Resolves instance &amp; function by name — no hardcoded addresses
-- Opens GUI form for parameter input
-- ================================================================
local OWNER_CLASS  = "playerCharacterBP_C"
local FUNC_NAME    = "addMoney"
local INVOKE_METHOD = "UE_InvokeActorEvent"

-- Init UE Dumper if needed
if not UE_IsConnected or not UE_IsConnected() then
    if UseUE then pcall(UseUE) end
end
if not UE_IsConnected or not UE_IsConnected() then
    print("ERROR: GH UE Dumper not connected!")
    showMessage("ERROR: GH UE Dumper not connected!\nMake sure the dumper is loaded.")
    local t = createTimer(nil, false)
    t.Interval = 100
    t.OnTimer = function(s) s.Enabled = false; s.destroy(); if memrec then memrec.Active = false end end
    t.Enabled = true
    return
end

-- Find a live instance of the owner class (skip CDOs)
local instOk, instances = pcall(UE_GetAllObjectsOfClass, OWNER_CLASS)
local instanceAddr = nil

if instOk and instances then
    for _, inst in ipairs(instances) do
        local addr = inst.obj or 0
        local fullName = inst.name or ""
        if addr ~= 0 and not fullName:find("Default__") then
            instanceAddr = addr
            break
        end
    end
    if not instanceAddr and #instances &gt; 0 then
        instanceAddr = instances[1].obj or 0
        if instanceAddr ~= 0 then
            print("  WARNING: Only CDO instances found for " .. OWNER_CLASS)
        end
    end
end

if not instanceAddr or instanceAddr == 0 then
    local subOk, subs = pcall(UE_GetAllSubObjectsOfClass, OWNER_CLASS)
    if subOk and subs then
        for _, subAddr in ipairs(subs) do
            local fn = ""
            local fnOk, fnStr = pcall(UE_GetObjectFullName, subAddr)
            if fnOk and fnStr then fn = fnStr end
            if subAddr ~= 0 and not fn:find("Default__") then
                instanceAddr = subAddr
                break
            end
        end
    end
end

if not instanceAddr or instanceAddr == 0 then
    print("ERROR: No instance of '" .. OWNER_CLASS .. "' found!")
    showMessage("ERROR: No live instance of '" .. OWNER_CLASS .. "' found!\nMake sure you are in-game.")
    local t = createTimer(nil, false)
    t.Interval = 100
    t.OnTimer = function(s) s.Enabled = false; s.destroy(); if memrec then memrec.Active = false end end
    t.Enabled = true
    return
end

-- Find the UFunction by name
local funcOk, funcs = pcall(UE_GetFunctionsOfObject, instanceAddr, true)
local ufuncPtr = nil

if funcOk and funcs then
    for _, f in ipairs(funcs) do
        if f.name == FUNC_NAME then
            ufuncPtr = f.ufunction
            break
        end
    end
    if not ufuncPtr then
        local lower = FUNC_NAME:lower()
        for _, f in ipairs(funcs) do
            if f.name and f.name:lower() == lower then
                ufuncPtr = f.ufunction
                break
            end
        end
    end
end

if not ufuncPtr or ufuncPtr == 0 then
    print(string.format("ERROR: Function '%s' not found on %s!", FUNC_NAME, OWNER_CLASS))
    showMessage(string.format("ERROR: Function '%s' not found on %s (0x%X)!", FUNC_NAME, OWNER_CLASS, instanceAddr))
    local t = createTimer(nil, false)
    t.Interval = 100
    t.OnTimer = function(s) s.Enabled = false; s.destroy(); if memrec then memrec.Active = false end end
    t.Enabled = true
    return
end

print(string.format("  Resolved: %s::%s", OWNER_CLASS, FUNC_NAME))
print(string.format("  Instance: 0x%X  |  UFunction: 0x%X", instanceAddr, ufuncPtr))

-- ================================================================
-- Build the parameter input form
-- ================================================================
local PARAM_COUNT = 3
local labelW = 280
local editW = 160
local rowH = 28
local btnH = 50
local yPos = 10

local contentH = math.max(PARAM_COUNT, 1) * rowH + 20
local formH = math.min(contentH + btnH + 50, 600)
local formW = labelW + editW + 40

local frm = createForm(false)
frm.Caption = string.format("%s::%s  |  0x%X", OWNER_CLASS, FUNC_NAME, instanceAddr)
frm.Width = formW
frm.Height = formH
frm.Position = poScreenCenter
frm.BorderStyle = bsSizeable

local edits = {}

if PARAM_COUNT == 0 then
    local lbl = createLabel(frm)
    lbl.Caption = "(no parameters)"
    lbl.Left = 10
    lbl.Top = yPos
    lbl.AutoSize = true
    yPos = yPos + rowH
end

    do
        local lbl = createLabel(frm)
        lbl.Caption = "Amount  [int32, 4 B]"
        lbl.Left = 10
        lbl.Top = yPos + 2
        lbl.AutoSize = true
        local edt = createEdit(frm)
        edt.Text = "0"
        edt.Left = labelW + 20
        edt.Top = yPos
        edt.Width = editW
        edits[1] = edt
        yPos = yPos + rowH
    end
    do
        local lbl = createLabel(frm)
        lbl.Caption = "SkipCounting  [bool, 1 B]"
        lbl.Left = 10
        lbl.Top = yPos + 2
        lbl.AutoSize = true
        local edt = createEdit(frm)
        edt.Text = "0"
        edt.Left = labelW + 20
        edt.Top = yPos
        edt.Width = editW
        edits[2] = edt
        yPos = yPos + rowH
    end
    do
        local lbl = createLabel(frm)
        lbl.Caption = "Success  [bool, 1 B]"
        lbl.Left = 10
        lbl.Top = yPos + 2
        lbl.AutoSize = true
        local edt = createEdit(frm)
        edt.Text = "0"
        edt.Left = labelW + 20
        edt.Top = yPos
        edt.Width = editW
        edits[3] = edt
        yPos = yPos + rowH
    end

-- Buttons at the bottom
local btnY = formH - btnH - 10
local btnFire = createButton(frm)
btnFire.Caption = "FIRE"
btnFire.Width = 120
btnFire.Height = 34
btnFire.Left = 10
btnFire.Top = btnY

local btnCancel = createButton(frm)
btnCancel.Caption = "Cancel"
btnCancel.Width = 90
btnCancel.Height = 34
btnCancel.Left = 140
btnCancel.Top = btnY

btnCancel.OnClick = function()
    frm.close()
end

frm.OnClose = function(sender)
    local t = createTimer(nil, false)
    t.Interval = 100
    t.OnTimer = function(s)
        s.Enabled = false
        s.destroy()
        if memrec then memrec.Active = false end
    end
    t.Enabled = true
    return caFree
end

btnFire.OnClick = function()
    -- Build parameter table from form inputs
    local params = {}
            table.insert(params, {type=szDword, value=math.floor(tonumber(edits[1].Text) or 0)})
            table.insert(params, {type=szByte, value=math.floor(tonumber(edits[2].Text) or 0)})
            table.insert(params, {type=szByte, value=math.floor(tonumber(edits[3].Text) or 0)})

    print(string.format("  Invoking %s with %d params...", INVOKE_METHOD, #params))

    local ok, retVal = pcall(UE_InvokeActorEvent, instanceAddr, ufuncPtr, params)
    if not ok then
        print("  INVOKE FAILED: " .. tostring(retVal))
        showMessage("INVOKE FAILED:\n" .. tostring(retVal))
    else
        print("  INVOKED OK!")

    end

    frm.close()
end

frm.show()

{$asm}

[DISABLE]
{$lua}
-- nop
{$asm}
</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1732</ID>
                      <Description>"Toggle Flight"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end
-- ================================================================
-- Self-contained UFunction Invoker (survives game restarts)
-- Resolves instance &amp; function by name — no hardcoded addresses
-- Opens GUI form for parameter input
-- ================================================================
local OWNER_CLASS  = "playerCharacterBP_C"
local FUNC_NAME    = "ToggleGhost"
local INVOKE_METHOD = "UE_InvokeActorEvent"

-- Init UE Dumper if needed
if not UE_IsConnected or not UE_IsConnected() then
    if UseUE then pcall(UseUE) end
end
if not UE_IsConnected or not UE_IsConnected() then
    print("ERROR: GH UE Dumper not connected!")
    showMessage("ERROR: GH UE Dumper not connected!\nMake sure the dumper is loaded.")
    local t = createTimer(nil, false)
    t.Interval = 100
    t.OnTimer = function(s) s.Enabled = false; s.destroy(); if memrec then memrec.Active = false end end
    t.Enabled = true
    return
end

-- Find a live instance of the owner class (skip CDOs)
local instOk, instances = pcall(UE_GetAllObjectsOfClass, OWNER_CLASS)
local instanceAddr = nil

if instOk and instances then
    for _, inst in ipairs(instances) do
        local addr = inst.obj or 0
        local fullName = inst.name or ""
        if addr ~= 0 and not fullName:find("Default__") then
            instanceAddr = addr
            break
        end
    end
    if not instanceAddr and #instances &gt; 0 then
        instanceAddr = instances[1].obj or 0
        if instanceAddr ~= 0 then
            print("  WARNING: Only CDO instances found for " .. OWNER_CLASS)
        end
    end
end

if not instanceAddr or instanceAddr == 0 then
    local subOk, subs = pcall(UE_GetAllSubObjectsOfClass, OWNER_CLASS)
    if subOk and subs then
        for _, subAddr in ipairs(subs) do
            local fn = ""
            local fnOk, fnStr = pcall(UE_GetObjectFullName, subAddr)
            if fnOk and fnStr then fn = fnStr end
            if subAddr ~= 0 and not fn:find("Default__") then
                instanceAddr = subAddr
                break
            end
        end
    end
end

if not instanceAddr or instanceAddr == 0 then
    print("ERROR: No instance of '" .. OWNER_CLASS .. "' found!")
    showMessage("ERROR: No live instance of '" .. OWNER_CLASS .. "' found!\nMake sure you are in-game.")
    local t = createTimer(nil, false)
    t.Interval = 100
    t.OnTimer = function(s) s.Enabled = false; s.destroy(); if memrec then memrec.Active = false end end
    t.Enabled = true
    return
end

-- Find the UFunction by name
local funcOk, funcs = pcall(UE_GetFunctionsOfObject, instanceAddr, true)
local ufuncPtr = nil

if funcOk and funcs then
    for _, f in ipairs(funcs) do
        if f.name == FUNC_NAME then
            ufuncPtr = f.ufunction
            break
        end
    end
    if not ufuncPtr then
        local lower = FUNC_NAME:lower()
        for _, f in ipairs(funcs) do
            if f.name and f.name:lower() == lower then
                ufuncPtr = f.ufunction
                break
            end
        end
    end
end

if not ufuncPtr or ufuncPtr == 0 then
    print(string.format("ERROR: Function '%s' not found on %s!", FUNC_NAME, OWNER_CLASS))
    showMessage(string.format("ERROR: Function '%s' not found on %s (0x%X)!", FUNC_NAME, OWNER_CLASS, instanceAddr))
    local t = createTimer(nil, false)
    t.Interval = 100
    t.OnTimer = function(s) s.Enabled = false; s.destroy(); if memrec then memrec.Active = false end end
    t.Enabled = true
    return
end

print(string.format("  Resolved: %s::%s", OWNER_CLASS, FUNC_NAME))
print(string.format("  Instance: 0x%X  |  UFunction: 0x%X", instanceAddr, ufuncPtr))

-- ================================================================
-- Build the parameter input form
-- ================================================================
local PARAM_COUNT = 0
local labelW = 280
local editW = 160
local rowH = 28
local btnH = 50
local yPos = 10

local contentH = math.max(PARAM_COUNT, 1) * rowH + 20
local formH = math.min(contentH + btnH + 50, 600)
local formW = labelW + editW + 40

local frm = createForm(false)
frm.Caption = string.format("%s::%s  |  0x%X", OWNER_CLASS, FUNC_NAME, instanceAddr)
frm.Width = formW
frm.Height = formH
frm.Position = poScreenCenter
frm.BorderStyle = bsSizeable

local edits = {}

if PARAM_COUNT == 0 then
    local lbl = createLabel(frm)
    lbl.Caption = "(no parameters)"
    lbl.Left = 10
    lbl.Top = yPos
    lbl.AutoSize = true
    yPos = yPos + rowH
end



-- Buttons at the bottom
local btnY = formH - btnH - 10
local btnFire = createButton(frm)
btnFire.Caption = "FIRE"
btnFire.Width = 120
btnFire.Height = 34
btnFire.Left = 10
btnFire.Top = btnY

local btnCancel = createButton(frm)
btnCancel.Caption = "Cancel"
btnCancel.Width = 90
btnCancel.Height = 34
btnCancel.Left = 140
btnCancel.Top = btnY

btnCancel.OnClick = function()
    frm.close()
end

frm.OnClose = function(sender)
    local t = createTimer(nil, false)
    t.Interval = 100
    t.OnTimer = function(s)
        s.Enabled = false
        s.destroy()
        if memrec then memrec.Active = false end
    end
    t.Enabled = true
    return caFree
end

btnFire.OnClick = function()
    -- Build parameter table from form inputs
    local params = {}
            -- no parameters

    print(string.format("  Invoking %s with %d params...", INVOKE_METHOD, #params))

    local ok, retVal = pcall(UE_InvokeActorEvent, instanceAddr, ufuncPtr, params)
    if not ok then
        print("  INVOKE FAILED: " .. tostring(retVal))
        showMessage("INVOKE FAILED:\n" .. tostring(retVal))
    else
        print("  INVOKED OK!")

    end

    frm.close()
end

frm.show()

{$asm}

[DISABLE]
{$lua}
-- nop
{$asm}
</AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1744</ID>
                      <Description>"Pause Game"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end
-- ================================================================
-- Self-contained UFunction Invoker (survives game restarts)
-- Resolves instance &amp; function by name — no hardcoded addresses
-- Opens GUI form for parameter input
-- ================================================================
local OWNER_CLASS  = "playerCharacterBP_C"
local FUNC_NAME    = "InpActEvt_Escape_K2Node_InputKeyEvent"
local INVOKE_METHOD = "UE_InvokeActorEvent"

-- Init UE Dumper if needed
if not UE_IsConnected or not UE_IsConnected() then
    if UseUE then pcall(UseUE) end
end
if not UE_IsConnected or not UE_IsConnected() then
    print("ERROR: GH UE Dumper not connected!")
    showMessage("ERROR: GH UE Dumper not connected!\nMake sure the dumper is loaded.")
    local t = createTimer(nil, false)
    t.Interval = 100
    t.OnTimer = function(s) s.Enabled = false; s.destroy(); if memrec then memrec.Active = false end end
    t.Enabled = true
    return
end

-- Find a live instance of the owner class (skip CDOs)
local instOk, instances = pcall(UE_GetAllObjectsOfClass, OWNER_CLASS)
local instanceAddr = nil

if instOk and instances then
    for _, inst in ipairs(instances) do
        local addr = inst.obj or 0
        local fullName = inst.name or ""
        if addr ~= 0 and not fullName:find("Default__") then
            instanceAddr = addr
            break
        end
    end
    if not instanceAddr and #instances &gt; 0 then
        instanceAddr = instances[1].obj or 0
        if instanceAddr ~= 0 then
            print("  WARNING: Only CDO instances found for " .. OWNER_CLASS)
        end
    end
end

if not instanceAddr or instanceAddr == 0 then
    local subOk, subs = pcall(UE_GetAllSubObjectsOfClass, OWNER_CLASS)
    if subOk and subs then
        for _, subAddr in ipairs(subs) do
            local fn = ""
            local fnOk, fnStr = pcall(UE_GetObjectFullName, subAddr)
            if fnOk and fnStr then fn = fnStr end
            if subAddr ~= 0 and not fn:find("Default__") then
                instanceAddr = subAddr
                break
            end
        end
    end
end

if not instanceAddr or instanceAddr == 0 then
    print("ERROR: No instance of '" .. OWNER_CLASS .. "' found!")
    showMessage("ERROR: No live instance of '" .. OWNER_CLASS .. "' found!\nMake sure you are in-game.")
    local t = createTimer(nil, false)
    t.Interval = 100
    t.OnTimer = function(s) s.Enabled = false; s.destroy(); if memrec then memrec.Active = false end end
    t.Enabled = true
    return
end

-- Find the UFunction by name
local funcOk, funcs = pcall(UE_GetFunctionsOfObject, instanceAddr, true)
local ufuncPtr = nil

if funcOk and funcs then
    for _, f in ipairs(funcs) do
        if f.name == FUNC_NAME then
            ufuncPtr = f.ufunction
            break
        end
    end
    if not ufuncPtr then
        local lower = FUNC_NAME:lower()
        for _, f in ipairs(funcs) do
            if f.name and f.name:lower() == lower then
                ufuncPtr = f.ufunction
                break
            end
        end
    end
end

if not ufuncPtr or ufuncPtr == 0 then
    print(string.format("ERROR: Function '%s' not found on %s!", FUNC_NAME, OWNER_CLASS))
    showMessage(string.format("ERROR: Function '%s' not found on %s (0x%X)!", FUNC_NAME, OWNER_CLASS, instanceAddr))
    local t = createTimer(nil, false)
    t.Interval = 100
    t.OnTimer = function(s) s.Enabled = false; s.destroy(); if memrec then memrec.Active = false end end
    t.Enabled = true
    return
end

print(string.format("  Resolved: %s::%s", OWNER_CLASS, FUNC_NAME))
print(string.format("  Instance: 0x%X  |  UFunction: 0x%X", instanceAddr, ufuncPtr))

-- ================================================================
-- Build the parameter input form
-- ================================================================
local PARAM_COUNT = 1
local labelW = 280
local editW = 160
local rowH = 28
local btnH = 50
local yPos = 10

local contentH = math.max(PARAM_COUNT, 1) * rowH + 20
local formH = math.min(contentH + btnH + 50, 600)
local formW = labelW + editW + 40

local frm = createForm(false)
frm.Caption = string.format("%s::%s  |  0x%X", OWNER_CLASS, FUNC_NAME, instanceAddr)
frm.Width = formW
frm.Height = formH
frm.Position = poScreenCenter
frm.BorderStyle = bsSizeable

local edits = {}

if PARAM_COUNT == 0 then
    local lbl = createLabel(frm)
    lbl.Caption = "(no parameters)"
    lbl.Left = 10
    lbl.Top = yPos
    lbl.AutoSize = true
    yPos = yPos + rowH
end

    do
        local lbl = createLabel(frm)
        lbl.Caption = "Key.Key.KeyName  [FName, 8 B]"
        lbl.Left = 10
        lbl.Top = yPos + 2
        lbl.AutoSize = true
        local edt = createEdit(frm)
        edt.Text = "0x0"
        edt.Left = labelW + 20
        edt.Top = yPos
        edt.Width = editW
        edits[1] = edt
        yPos = yPos + rowH
    end

-- Buttons at the bottom
local btnY = formH - btnH - 10
local btnFire = createButton(frm)
btnFire.Caption = "FIRE"
btnFire.Width = 120
btnFire.Height = 34
btnFire.Left = 10
btnFire.Top = btnY

local btnCancel = createButton(frm)
btnCancel.Caption = "Cancel"
btnCancel.Width = 90
btnCancel.Height = 34
btnCancel.Left = 140
btnCancel.Top = btnY

btnCancel.OnClick = function()
    frm.close()
end

frm.OnClose = function(sender)
    local t = createTimer(nil, false)
    t.Interval = 100
    t.OnTimer = function(s)
        s.Enabled = false
        s.destroy()
        if memrec then memrec.Active = false end
    end
    t.Enabled = true
    return caFree
end

btnFire.OnClick = function()
    -- Build parameter table from form inputs
    local params = {}
            table.insert(params, {type=szQword, value=(function() local s = edits[1].Text; if s:sub(1,2) == "0x" or s:sub(1,2) == "0X" then return tonumber(s, 16) or 0 else return tonumber(s) or 0 end end)()})

    print(string.format("  Invoking %s with %d params...", INVOKE_METHOD, #params))

    local ok, retVal = pcall(UE_InvokeActorEvent, instanceAddr, ufuncPtr, params)
    if not ok then
        print("  INVOKE FAILED: " .. tostring(retVal))
        showMessage("INVOKE FAILED:\n" .. tostring(retVal))
    else
        print("  INVOKED OK!")

    end

    frm.close()
end

frm.show()

{$asm}

[DISABLE]
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-- nop
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