<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>18</ID>
      <Description>"My Friend Pedro"</Description>
      <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
      <Color>C08000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

{$lua}
  LaunchMonoDataCollector()
{$asm}

define(One,RootScript:Update+be82)
define(Two,RootScript:Update+e6a)

alloc(newmemOne,$1000,One)
alloc(newmemTwo,$1000,Two)
alloc(Three,8)
alloc(Four,8)

registersymbol(One)
registersymbol(Two)
registersymbol(Three)
registersymbol(Four)

label(codeOne)
label(codeTwo)
label(returnOne)
label(returnTwo)

Three:
  dq 0

Four:
  dq 0

newmemOne:

codeOne:
  mov qword ptr [Three],rsi
  movss xmm0,[rsi+000008A0]
  jmp returnOne

One:
  jmp newmemOne
  nop 3

returnOne:

newmemTwo:

codeTwo:
  mov qword ptr [Four],rax
  movzx eax,byte ptr [rax+4E]
  test eax,eax
  jmp returnTwo

Two:
  jmp newmemTwo
  nop

returnTwo:

[DISABLE]

One:
  db F3 0F 10 86 A0 08 00 00

Two:
  db 0F B6 40 4E 85 C0

unregistersymbol(One)
unregistersymbol(Two)
unregistersymbol(Three)
unregistersymbol(Four)

dealloc(newmemOne)
dealloc(newmemTwo)
dealloc(Three)
dealloc(Four)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>19</ID>
          <Description>"==== General ===="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>11</ID>
              <Description>"Infinite Health"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

define(Five,PlayerScript:Update+14cff)

alloc(newmem,$1000,Five)

registersymbol(Five)

label(code)
label(return)
label(Six)

newmem:

code:
  movss xmm5,[Six]
  movss [rax+00000984],xmm5
  jmp return

Six:
  dd (float)1

Five:
  jmp newmem
  nop 3

return:

PlayerScript:Update+12914:
  db 90 90 90 90

[DISABLE]

Five:
  db F3 0F 11 A8 84 09 00 00

PlayerScript:Update+12914:
  db F2 0F 5C C1

unregistersymbol(Five)

dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>33</ID>
              <Description>"Infinite Focus"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

define(Seven,RootScript:Update+531f)
define(Eight,RootScript:Update+477d)

alloc(newmemOne,$1000,Seven)
alloc(newmemTwo,$1000,Eight)

registersymbol(Seven)
registersymbol(Eight)

label(codeOne)
label(codeTwo)
label(returnOne)
label(returnTwo)
label(slowmovalue)
label(slowmovalue2)

newmemOne:

codeOne:
  movss xmm5,[slowmovalue]
  movss [rsi+000009A8],xmm5
  jmp returnOne

slowmovalue:
  dd (float)1

Seven:
  jmp newmemOne
  nop 3

returnOne:

newmemTwo:

codeTwo:
  movss xmm5,[slowmovalue2]
  movss [rsi+000009A8],xmm5
  jmp returnTwo

slowmovalue2:
  dd (float)1

Eight:
  jmp newmemTwo
  nop 3

returnTwo:

[DISABLE]

Seven:
  db F3 0F 11 AE A8 09 00 00

Eight:
  db F3 0F 11 AE A8 09 00 00

unregistersymbol(Seven)
unregistersymbol(Eight)

dealloc(newmemOne)
dealloc(newmemTwo)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>35</ID>
              <Description>"Infinite Ammunition"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

PlayerScript:Update+1e4da:
  db 90 90 90 90

[DISABLE]

PlayerScript:Update+1e4da:
  db F3 0F 11 28
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>64</ID>
              <Description>"Infinite Combo"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

RootScript:Update+ad60:
  db 90 90 90 90 90 90 90 90

[DISABLE]

RootScript:Update+ad60:
  db F3 0F 11 AE A8 08 00 00
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>63</ID>
              <Description>"Combo Multiplier"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

RootScript:giveScore+f8:
  db B8 02 00 00 00       //Change 02 to 03, 04, and so on for a higher multiplier.

[DISABLE]

RootScript:giveScore+f8:
  db B8 01 00 00 00
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>93</ID>
              <Description>"⬆Default combo multiplier is 2x. Change the script for a higher value."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>20</ID>
          <Description>"==== Extras ====="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>90</ID>
              <Description>"Debug Menu"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

{$lua}
  if debugMenu ~= nil then
  debugMenu.destroy()
  debugMenu = nil
  end
  local proc = getOpenedProcessID()
  debugMenu = createTimer()
  debugMenu.Interval = 1000
  debugMenu.OnTimer = function()
  if getOpenedProcessID() ~= proc then
  debugMenu.destroy()
  debugMenu = nil
  return
  end
  pcall(function()
  local a = getAddress('Four')
  if a then
  local base = readQword(a)
  if base ~= 0 then
  writeBytes(base+0x4E,1)
  end
  end
  end)
  end
{$asm}

[DISABLE]

{$lua}
  if debugMenu ~= nil then
  debugMenu.destroy()
  debugMenu = nil
  end
  pcall(function()
  local a = getAddress('Four')
  if a then
  local base = readQword(a)
  if base ~= 0 then
  writeBytes(base+0x4E,0)
  end
  end
  end)
{$asm}
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>91</ID>
              <Description>"⬆Open and close the pause menu until the debug option appears."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>92</ID>
              <Description>"Pedro"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

RootScript:Update+a428:
  db 0F 84 28 07 00 00

[DISABLE]

RootScript:Update+a428:
  db 0F 85 28 07 00 00
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>65</ID>
              <Description>"Score"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>Float</VariableType>
              <Address>[Three]+88C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>61</ID>
              <Description>"Combo"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>Float</VariableType>
              <Address>[Three]+8A0</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>Created by: Outrun
https://opencheattables.com</Comments>
</CheatTable>
