<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>1</ID>
      <Description>"==== General ===="</Description>
      <Options moDeactivateChildrenAsWell="1"/>
      <Color>C080FF</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>7</ID>
          <Description>"Infinite Lives"</Description>
          <Color>C08000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]

aobscanmodule(One,s1945ii.exe,66 FF 8E FC C9 ?? ?? 69)

alloc(Two,7)

registersymbol(One)
registersymbol(Two)

Two:
  readmem(One,7)

s1945ii.exe+29F26:
  db 90 90 90 90 90 90 90

[DISABLE]

One:
  readmem(Two,7)

unregistersymbol(One)
unregistersymbol(Two)

dealloc(Two)
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>15</ID>
          <Description>"Infinite Bombs"</Description>
          <Color>C08000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]

aobscanmodule(Three,s1945ii.exe,FE 8E FE C9 ?? ?? 66)

alloc(Four,6)

registersymbol(Three)
registersymbol(Four)

Four:
  readmem(Three,6)

s1945ii.exe+299D6:
  db 90 90 90 90 90 90

[DISABLE]

Three:
  readmem(Four,6)

unregistersymbol(Three)
unregistersymbol(Four)

dealloc(Four)
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>0</ID>
          <Description>"Untouchable"</Description>
          <Color>C08000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]

aobscanmodule(Five,s1945ii.exe,0F B7 8E 36 CA ?? ?? 8B)

alloc(newmem,$1000)
alloc(Six,7)

registersymbol(Five)
registersymbol(Six)

label(code)
label(return)

Six:
  readmem(Five,7)

newmem:

code:
  mov word ptr [esi+s1945ii.exe+265CA36],3
  movzx ecx,word ptr [esi+s1945ii.exe+265CA36]
  jmp return

Five:
  jmp newmem
  nop 2

return:

[DISABLE]

Five:
  readmem(Six,7)

unregistersymbol(Five)
unregistersymbol(Six)

dealloc(newmem)
dealloc(Six)
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>4</ID>
          <Description>"Warning: Untouchable will blink continuously."</Description>
          <Color>808080</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>34</ID>
          <Description>"Maximum Power"</Description>
          <Color>C08000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]

aobscanmodule(Seven,s1945ii.exe,0F BF 8E 22 CA ?? ?? C1)
aobscanmodule(Eight,s1945ii.exe,38 86 21 CA ?? ?? 74 16)

alloc(newmemOne,$1000)
alloc(newmemTwo,$1000)
alloc(Nine,7)
alloc(Ten,6)

registersymbol(Seven)
registersymbol(Eight)
registersymbol(Nine)
registersymbol(Ten)

label(codeOne)
label(codeTwo)
label(returnOne)
label(returnTwo)

Nine:
  readmem(Seven,7)

Ten:
  readmem(Eight,6)

newmemOne:

codeOne:
  mov word ptr [esi+s1945ii.exe+265CA22],4
  movsx ecx,word ptr [esi+s1945ii.exe+265CA22]
  jmp returnOne

Seven:
  jmp newmemOne
  nop 2

returnOne:

newmemTwo:

codeTwo:
  mov byte ptr [esi+s1945ii.exe+265CA21],4
  jmp returnTwo

Eight:
  jmp newmemTwo
  nop

returnTwo:

[DISABLE]

Seven:
  readmem(Nine,7)

Eight:
  readmem(Ten,6)

unregistersymbol(Seven)
unregistersymbol(Eight)

dealloc(newmemOne)
dealloc(newmemTwo)
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>28</ID>
          <Description>"Maximum Charge"</Description>
          <Color>C08000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]

aobscanmodule(Eleven,s1945ii.exe,0F B7 46 DA 8B D0)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov word ptr [esi-26],6590
  movzx eax,word ptr [esi-26]
  mov edx,eax
  jmp return

Eleven:
  jmp newmem
  nop

return:
registersymbol(Eleven)

[DISABLE]

Eleven:
  db 0F B7 46 DA 8B D0

unregistersymbol(Eleven)
dealloc(newmem)
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>2</ID>
      <Description>"==== Player 1 ===="</Description>
      <Options moDeactivateChildrenAsWell="1"/>
      <Color>C080FF</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>19</ID>
          <Description>"Score"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>C08000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>s1945ii.exe+265CA00</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>5</ID>
          <Description>"Lives"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
          <Color>C08000</Color>
          <VariableType>2 Bytes</VariableType>
          <Address>s1945ii.exe+265C9FC</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>14</ID>
          <Description>"Bombs"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>C08000</Color>
          <VariableType>Byte</VariableType>
          <Address>s1945ii.exe+265C9FE</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>3</ID>
      <Description>"==== Player 2 ===="</Description>
      <Options moDeactivateChildrenAsWell="1"/>
      <Color>C080FF</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>20</ID>
          <Description>"Score"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>C08000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>s1945ii.exe+265CA9C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>6</ID>
          <Description>"Lives"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>C08000</Color>
          <VariableType>2 Bytes</VariableType>
          <Address>s1945ii.exe+265CA98</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>16</ID>
          <Description>"Bombs"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>C08000</Color>
          <VariableType>Byte</VariableType>
          <Address>s1945ii.exe+265CA9A</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>Created by: Outrun
https://opencheattables.com</Comments>
</CheatTable>
