<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="42">
  <Forms>
    <UDF1 Class="TCEForm" Encoding="Ascii85">D]j9^2nldAU:MM2b.}cxWeIh0Gi32eO*FuxWMuP5%{mcIVgA6t9Fkwa6wMl+nNpI$=7,zGoLEqjnV-i7R=h02pOat2qN1Y0z}z;oSE2^zv$H4XglA-yq.mN/]-G)y6?%2X8_i[d0Rsa7</UDF1>
  </Forms>
  <CheatEntries>
    <CheatEntry>
      <ID>1</ID>
      <Description>"Enable Scripts"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(playerInformation,Tales of Zestiria.exe,8B 42 0C 5E 5D)
alloc(newmem,$100,playerInformation)
aobscanmodule(getGald,Tales of Zestiria.exe,08 8B 00 C3 CC CC)
alloc(newmem1,$100,getGald)
alloc(sorey,4)
alloc(mikleo,4)
alloc(alisha,4)
alloc(lailah,4)
alloc(rose,4)
alloc(zaveid,4)
alloc(dezel,4)
alloc(edna,4)
alloc(gald,4)
alloc(fusion,4)
label(code)
label(return)
label(code1)
label(return1)
registersymbol(playerInformation sorey mikleo alisha lailah rose dezel zaveid edna gald getGald)
newmem:
cmp dword ptr [edx+90],'Sore'
jne @f
mov [sorey],edx
jmp code
@@:
cmp dword ptr [edx+90],'Mikl'
jne @f
mov [mikleo],edx
jmp code
@@:
cmp dword ptr [edx+90],'Alis'
jne @f
mov [alisha],edx
jmp code
@@:
cmp dword ptr [edx+90],'Rose'
jne @f
mov [rose],edx
jmp code
@@:
cmp dword ptr [edx+90],'Deze'
jne @f
mov [dezel],edx
jmp code
@@:
cmp dword ptr [edx+90],'Zave'
jne @f
mov [zaveid],edx
jmp code
@@:
cmp dword ptr [edx+90],'Edna'
jne @f
mov [edna],edx
@@:
cmp dword ptr [edx+90],'Lail'
jne code
mov [lailah],edx
code:
 mov eax,[edx+0C]
  pop esi
  pop ebp
  jmp return
playerInformation:
  jmp newmem
return:
newmem1:
mov [gald],eax
code1:
  mov eax,[eax]
  ret
  int 3
  int 3
  jmp return1

getGald+01:
  jmp newmem1
return1:
[DISABLE]
playerInformation:
  db 8B 42 0C 5E 5D
getGald+01:
  db 8B 00 C3 CC CC
unregistersymbol(*)
dealloc(*)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>7</ID>
          <Description>"Scripts (open top menu to get pointers first)"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>437</ID>
              <Description>"Battle Related"</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>598</ID>
                  <Description>"One Hit Kills"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{ Game   : Tales of Zestiria.exe
  Version: 
  Date   : 2022-03-19
  Author : Seneeki

  This script does blah blah blah
}

define(address,"Tales of Zestiria.exe"+11E0E5)
define(bytes,89 48 0C 5D C2 04 00)

[ENABLE]

assert(address,bytes)
alloc(newmem,$100)
label(instakill)
label(code)
label(return)

newmem:
cmp eax,[sorey]
je code
cmp eax,[mikleo]
je code
cmp eax,[edna]
je code
cmp eax,[dezel]
je code
cmp eax,[zaveid]
je code
cmp eax,[alisha]
je code
cmp eax,[lailah]
je code
jmp instakill
code:
  mov [eax+0C],ecx
  pop ebp
  ret 0004
  jmp return
instakill:
  mov [eax+0C],0
  pop ebp
  ret 0004
  jmp return
address:
  jmp newmem
  nop 2
return:

[DISABLE]

address:
  db bytes
  // mov [eax+0C],ecx
  // pop ebp
  // ret 0004

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Tales of Zestiria.exe.text+11D0E5

Tales of Zestiria.exe.text+11D0CE: CC                 - int 3 
Tales of Zestiria.exe.text+11D0CF: CC                 - int 3 
Tales of Zestiria.exe.text+11D0D0: 55                 - push ebp
Tales of Zestiria.exe.text+11D0D1: 8B EC              - mov ebp,esp
Tales of Zestiria.exe.text+11D0D3: 8B 00              - mov eax,[eax]
Tales of Zestiria.exe.text+11D0D5: 8B 48 0C           - mov ecx,[eax+0C]
Tales of Zestiria.exe.text+11D0D8: 03 4D 08           - add ecx,[ebp+08]
Tales of Zestiria.exe.text+11D0DB: 8B 90 FC 2B 00 00  - mov edx,[eax+00002BFC]
Tales of Zestiria.exe.text+11D0E1: 79 09              - jns Tales of Zestiria.exe.text+11D0EC
Tales of Zestiria.exe.text+11D0E3: 33 C9              - xor ecx,ecx
// ---------- INJECTING HERE ----------
Tales of Zestiria.exe.text+11D0E5: 89 48 0C           - mov [eax+0C],ecx
// ---------- DONE INJECTING  ----------
Tales of Zestiria.exe.text+11D0E8: 5D                 - pop ebp
Tales of Zestiria.exe.text+11D0E9: C2 04 00           - ret 0004
Tales of Zestiria.exe.text+11D0EC: 3B CA              - cmp ecx,edx
Tales of Zestiria.exe.text+11D0EE: 7E F5              - jle Tales of Zestiria.exe.text+11D0E5
Tales of Zestiria.exe.text+11D0F0: 89 50 0C           - mov [eax+0C],edx
Tales of Zestiria.exe.text+11D0F3: 5D                 - pop ebp
Tales of Zestiria.exe.text+11D0F4: C2 04 00           - ret 0004
Tales of Zestiria.exe.text+11D0F7: CC                 - int 3 
Tales of Zestiria.exe.text+11D0F8: CC                 - int 3 
Tales of Zestiria.exe.text+11D0F9: CC                 - int 3 
}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>430</ID>
                  <Description>"Exp Multiplier"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
aobscanmodule(expMultiplier,Tales of Zestiria.exe,8B 46 1C 03 C1 89 45 CC)
alloc(newmem,$100,expMultiplier)
alloc(emult,4)
label(code)
label(return)
emult:
 db 1
newmem:
imul ecx,[emult]
code:
  mov eax,[esi+1C]
  add eax,ecx
  jmp return

expMultiplier:
  jmp newmem
return:
registersymbol(expMultiplier emult)
[DISABLE]
expMultiplier:
  db 8B 46 1C 03 C1
unregistersymbol(*)
dealloc(*)



</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>592</ID>
                      <Description>"Powerlevelling Factor"</Description>
                      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:Normal EXP Growth
5:Higher EXP Growth
10:Moderate EXP Growth
20:Fast EXP Growth
50:Very Fast EXP Growth
100:Massive EXP Growth
250:Powerlevel Supreme
</DropDownList>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>emult</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>8</ID>
                  <Description>"Infinite Health"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{$lua}
if syntaxcheck then return end
[ENABLE]
local characters = {"sorey", "mikleo", "rose", "alisha", "dezel", "lailah", "edna", "zaveid"}
    local function setChar()
    for i, v in pairs(characters) do
    local hp = readInteger('[' .. v .. ']+2BFC')
    if hp then
    writeInteger('[' .. v .. ']+C',hp)
    end
  end
end
hTimer = createTimer()
hTimer.setInterval(100)
hTimer.onTimer = function() setChar() end

[DISABLE]
hTimer.destroy()
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>428</ID>
                  <Description>"Set Spirit Chain"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{$lua}
if syntaxcheck then return end
[ENABLE]
local characters = {"sorey", "mikleo", "rose", "alisha", "dezel", "lailah", "edna", "zaveid"}
    local function setChar()
    for i, v in pairs(characters) do
    writeFloat('[' .. v .. ']+10',Spirit)
    end
end
mem = allocateMemory(0x4)
registerSymbol('spirit',mem)
writeFloat('spirit',25)
sTimer = createTimer()
sTimer.setInterval(100)
sTimer.onTimer = function()
Spirit = readFloat('spirit')
writeFloat('spirit',Spirit)
setChar()
end

[DISABLE]
deAlloc(mem)
unregisterSymbol('Spirit')
sTimer.destroy()


</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>429</ID>
                      <Description>"Spirit Chain Amount"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Float</VariableType>
                      <Address>Spirit</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>297</ID>
                  <Description>"Combo Multiplier"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(comboCount,Tales of Zestiria.exe,41 01 88 38 02 00 00) // should be unique
alloc(newmem,$100,comboCount)
alloc(combo,4)
label(code)
label(return)
combo:
  db 1
newmem:
push ebx
mov ebx,[combo]
code:
  inc ecx
  imul ecx,ebx
  add [eax+00000238],ecx
  pop ebx
  jmp return

comboCount:
  jmp newmem
  nop
  nop
return:
registersymbol(comboCount combo)

[DISABLE]

comboCount:
  db 41 01 88 38 02 00 00

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: "Tales of Zestiria.exe"+ACEE9

"Tales of Zestiria.exe"+ACEBC: E8 CF 11 07 00        -  call "Tales of Zestiria.exe"+11E090
"Tales of Zestiria.exe"+ACEC1: 83 F8 46              -  cmp eax,46
"Tales of Zestiria.exe"+ACEC4: 7C 04                 -  jl "Tales of Zestiria.exe"+ACECA
"Tales of Zestiria.exe"+ACEC6: C6 45 C7 01           -  mov byte ptr [ebp-39],01
"Tales of Zestiria.exe"+ACECA: 3B B7 50 2E 00 00     -  cmp esi,[edi+00002E50]
"Tales of Zestiria.exe"+ACED0: 0F 8E 8E 06 00 00     -  jng "Tales of Zestiria.exe"+AD564
"Tales of Zestiria.exe"+ACED6: 80 7D C7 00           -  cmp byte ptr [ebp-39],00
"Tales of Zestiria.exe"+ACEDA: 0F 85 84 06 00 00     -  jne "Tales of Zestiria.exe"+AD564
"Tales of Zestiria.exe"+ACEE0: 8B 8D 54 FF FF FF     -  mov ecx,[ebp-000000AC]
"Tales of Zestiria.exe"+ACEE6: 8B 43 28              -  mov eax,[ebx+28]
// ---------- INJECTING HERE ----------
"Tales of Zestiria.exe"+ACEE9: 41                    -  inc ecx
"Tales of Zestiria.exe"+ACEEA: 01 88 38 02 00 00     -  add [eax+00000238],ecx
// ---------- DONE INJECTING  ----------
"Tales of Zestiria.exe"+ACEF0: 8B 43 28              -  mov eax,[ebx+28]
"Tales of Zestiria.exe"+ACEF3: 83 B8 38 02 00 00 14  -  cmp dword ptr [eax+00000238],14
"Tales of Zestiria.exe"+ACEFA: 7E 12                 -  jle "Tales of Zestiria.exe"+ACF0E
"Tales of Zestiria.exe"+ACEFC: D9 80 70 02 00 00     -  fld dword ptr [eax+00000270]
"Tales of Zestiria.exe"+ACF02: DC 25 D0 79 D9 00     -  fsub qword ptr ["Tales of Zestiria.exe"+9979D0]
"Tales of Zestiria.exe"+ACF08: D9 98 70 02 00 00     -  fstp dword ptr [eax+00000270]
"Tales of Zestiria.exe"+ACF0E: 8B 95 4C FF FF FF     -  mov edx,[ebp-000000B4]
"Tales of Zestiria.exe"+ACF14: 8B 73 28              -  mov esi,[ebx+28]
"Tales of Zestiria.exe"+ACF17: 8B 7A 28              -  mov edi,[edx+28]
"Tales of Zestiria.exe"+ACF1A: 8B C3                 -  mov eax,ebx
}
</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>591</ID>
                      <Description>"Combo Multiplier Level"</Description>
                      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:Normal Combos
2:Double Combos
3:Triple Combos
5:Quintuple Combos
20:Big Combos
50:Bigger Combos
100:Huge Combos
250:Massive Combos
500:Insane Combos
1000:Obviously Cheating Combos
</DropDownList>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>combo</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>299</ID>
                  <Description>"Damage Counter (Armatized)"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
aobscanmodule(damageCounter,Tales of Zestiria.exe,01 B9 9C 02 00 00) // should be unique
alloc(newmem,$100,damageCounter)
alloc(dCount,4)
label(code)
label(return)
dCount:
 db 1
newmem:
imul edi,[dCount]
code:
  add [ecx+0000029C],edi
  jmp return

damageCounter:
  jmp newmem
  nop
return:
registersymbol(damageCounter dCount)

[DISABLE]
damageCounter:
  db 01 B9 9C 02 00 00

unregistersymbol(*)
dealloc(*)
</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>593</ID>
                      <Description>"Damge Multiplier"</Description>
                      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:No Multiplier
2:Double Damage Count5
3:Triple Damage Count
5:Higher Damage Count
10:Huge Damage Count
100:Insane Damage Count
250:Ludicrous Damage Count
1000:Impossible Damage Count
</DropDownList>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>dCount</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>294</ID>
                  <Description>"Max Blast Gauge"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(BG,Tales of Zestiria.exe,89 51 14 8B 3B)
alloc(newmem,$100,BG)

label(code)
label(return)

newmem:
cmp [ecx+2C],3
jne code
mov edx,09
code:
  mov [ecx+14],edx
  mov edi,[ebx]
  jmp return

BG:
  jmp newmem
return:
registersymbol(BG)

[DISABLE]

BG:
  db 89 51 14 8B 3B

unregistersymbol(BG)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Tales of Zestiria.exe"+11E1CD

"Tales of Zestiria.exe"+11E1B5: 79 04                 -  jns "Tales of Zestiria.exe"+11E1BB
"Tales of Zestiria.exe"+11E1B7: 33 D2                 -  xor edx,edx
"Tales of Zestiria.exe"+11E1B9: EB 0C                 -  jmp "Tales of Zestiria.exe"+11E1C7
"Tales of Zestiria.exe"+11E1BB: BA 63 00 00 00        -  mov edx,00000063
"Tales of Zestiria.exe"+11E1C0: 83 FE 63              -  cmp esi,63
"Tales of Zestiria.exe"+11E1C3: 7F 02                 -  jg "Tales of Zestiria.exe"+11E1C7
"Tales of Zestiria.exe"+11E1C5: 8B D6                 -  mov edx,esi
"Tales of Zestiria.exe"+11E1C7: 3B D7                 -  cmp edx,edi
"Tales of Zestiria.exe"+11E1C9: 7E 02                 -  jle "Tales of Zestiria.exe"+11E1CD
"Tales of Zestiria.exe"+11E1CB: 8B D7                 -  mov edx,edi
// ---------- INJECTING HERE ----------
"Tales of Zestiria.exe"+11E1CD: 89 51 14              -  mov [ecx+14],edx
"Tales of Zestiria.exe"+11E1D0: 8B 3B                 -  mov edi,[ebx]
// ---------- DONE INJECTING  ----------
"Tales of Zestiria.exe"+11E1D2: 8B 4F 14              -  mov ecx,[edi+14]
"Tales of Zestiria.exe"+11E1D5: 8B D1                 -  mov edx,ecx
"Tales of Zestiria.exe"+11E1D7: 83 F9 09              -  cmp ecx,09
"Tales of Zestiria.exe"+11E1DA: 7C 05                 -  jl "Tales of Zestiria.exe"+11E1E1
"Tales of Zestiria.exe"+11E1DC: BA 09 00 00 00        -  mov edx,00000009
"Tales of Zestiria.exe"+11E1E1: 3B 8F 04 2C 00 00     -  cmp ecx,[edi+00002C04]
"Tales of Zestiria.exe"+11E1E7: 74 16                 -  je "Tales of Zestiria.exe"+11E1FF
"Tales of Zestiria.exe"+11E1E9: 83 F9 09              -  cmp ecx,09
"Tales of Zestiria.exe"+11E1EC: 7C 05                 -  jl "Tales of Zestiria.exe"+11E1F3
"Tales of Zestiria.exe"+11E1EE: B9 09 00 00 00        -  mov ecx,00000009
}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>498</ID>
                  <Description>"Max Weapon Rank"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(weaponRank,Tales of Zestiria.exe,89 47 4C E8 73 F4 FF FF) // should be unique
alloc(newmem,$10,weaponRank)
label(code)
label(return)

newmem:

code:
  mov [edi+4C],64
  call "Tales of Zestiria.exe"+14B8C0
  jmp return

weaponRank:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(weaponRank)

[DISABLE]

weaponRank:
  db 89 47 4C E8 73 F4 FF FF

unregistersymbol(weaponRank)
dealloc(newmem)


</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>500</ID>
                  <Description>"Max Title Proficiency"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]

aobscanmodule(titleExp,Tales of Zestiria.exe,89 48 10 A1 BC 33 E6 00) // should be unique
alloc(newmem,$100,titleExp)

label(code)
label(return)

newmem:
add ecx,64
imul ecx,ecx,64
code:
  mov [eax+10],ecx
  mov eax,["Tales of Zestiria.std::_Init_locks::operator="+250E68]
  jmp return

titleExp:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(titleExp)

[DISABLE]

titleExp:
  db 89 48 10 A1 BC 33 E6 00

unregistersymbol(titleExp)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Tales of Zestiria.exe"+118A46

"Tales of Zestiria.exe"+118A27: 8B D1              -  mov edx,ecx
"Tales of Zestiria.exe"+118A29: E8 52 0A 00 00     -  call "Tales of Zestiria.exe"+119480
"Tales of Zestiria.exe"+118A2E: 8B 4D 0C           -  mov ecx,[ebp+0C]
"Tales of Zestiria.exe"+118A31: 85 C9              -  test ecx,ecx
"Tales of Zestiria.exe"+118A33: 79 04              -  jns "Tales of Zestiria.exe"+118A39
"Tales of Zestiria.exe"+118A35: 33 C9              -  xor ecx,ecx
"Tales of Zestiria.exe"+118A37: EB 0D              -  jmp "Tales of Zestiria.exe"+118A46
"Tales of Zestiria.exe"+118A39: 81 F9 FF E0 F5 05  -  cmp ecx,05F5E0FF
"Tales of Zestiria.exe"+118A3F: 7E 05              -  jle "Tales of Zestiria.exe"+118A46
"Tales of Zestiria.exe"+118A41: B9 FF E0 F5 05     -  mov ecx,05F5E0FF
// ---------- INJECTING HERE ----------
"Tales of Zestiria.exe"+118A46: 89 48 10           -  mov [eax+10],ecx
"Tales of Zestiria.exe"+118A49: A1 BC 33 E6 00     -  mov eax,["Tales of Zestiria.exe"+A633BC]
// ---------- DONE INJECTING  ----------
"Tales of Zestiria.exe"+118A4E: 53                 -  push ebx
"Tales of Zestiria.exe"+118A4F: 83 C0 08           -  add eax,08
"Tales of Zestiria.exe"+118A52: 8B D9              -  mov ebx,ecx
"Tales of Zestiria.exe"+118A54: 8B 08              -  mov ecx,[eax]
"Tales of Zestiria.exe"+118A56: 57                 -  push edi
"Tales of Zestiria.exe"+118A57: BE 01 00 00 00     -  mov esi,00000001
"Tales of Zestiria.exe"+118A5C: F6 C1 01           -  test cl,01
"Tales of Zestiria.exe"+118A5F: 74 05              -  je "Tales of Zestiria.exe"+118A66
"Tales of Zestiria.exe"+118A61: 83 E1 FE           -  and ecx,-02
"Tales of Zestiria.exe"+118A64: EB 02              -  jmp "Tales of Zestiria.exe"+118A68
}
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>589</ID>
                  <Description>"Additional Enemy Kills  (finish enemy book easily)"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{ Game   : Tales of Zestiria.exe
  Version: 
  Date   : 2022-03-19
  Author : Seneeki

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(enemyBook,Tales of Zestiria.exe,89 01 8B 43 28) // should be unique
alloc(newmem,$100,enemyBook)
alloc(killAmount,4)
label(code)
label(return)
killAmount:
  dq #500
newmem:
   add eax,[killAmount]
code:
  mov [ecx],eax
  mov eax,[ebx+28]
  jmp return

enemyBook:
  jmp newmem
return:
registersymbol(enemyBook killAmount)

[DISABLE]

enemyBook:
  db 89 01 8B 43 28

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: Tales of Zestiria.exe.text+ADE8B

Tales of Zestiria.exe.text+ADE70: 03 C0           - add eax,eax
Tales of Zestiria.exe.text+ADE72: 8D 4C C1 04     - lea ecx,[ecx+eax*8+04]
Tales of Zestiria.exe.text+ADE76: 8B 01           - mov eax,[ecx]
Tales of Zestiria.exe.text+ADE78: 40              - inc eax
Tales of Zestiria.exe.text+ADE79: 79 04           - jns Tales of Zestiria.exe.text+ADE7F
Tales of Zestiria.exe.text+ADE7B: 33 C0           - xor eax,eax
Tales of Zestiria.exe.text+ADE7D: EB 0C           - jmp Tales of Zestiria.exe.text+ADE8B
Tales of Zestiria.exe.text+ADE7F: 3D C8 00 00 00  - cmp eax,000000C8
Tales of Zestiria.exe.text+ADE84: 7E 05           - jle Tales of Zestiria.exe.text+ADE8B
Tales of Zestiria.exe.text+ADE86: B8 C8 00 00 00  - mov eax,000000C8
// ---------- INJECTING HERE ----------
Tales of Zestiria.exe.text+ADE8B: 89 01           - mov [ecx],eax
// ---------- DONE INJECTING  ----------
Tales of Zestiria.exe.text+ADE8D: 8B 43 28        - mov eax,[ebx+28]
Tales of Zestiria.exe.text+ADE90: 8B 48 4C        - mov ecx,[eax+4C]
Tales of Zestiria.exe.text+ADE93: 8B 01           - mov eax,[ecx]
Tales of Zestiria.exe.text+ADE95: 8B C8           - mov ecx,eax
Tales of Zestiria.exe.text+ADE97: C1 E1 04        - shl ecx,04
Tales of Zestiria.exe.text+ADE9A: 03 4A 08        - add ecx,[edx+08]
Tales of Zestiria.exe.text+ADE9D: 6A 01           - push 01
Tales of Zestiria.exe.text+ADE9F: 83 09 04        - or dword ptr [ecx],04
Tales of Zestiria.exe.text+ADEA2: 52              - push edx
Tales of Zestiria.exe.text+ADEA3: E8 28 B9 04 00  - call Tales of Zestiria.exe.text+F97D0
}
</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>590</ID>
                      <Description>"Extra Kills per Kill"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>killAmount</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>595</ID>
                  <Description>"Artes Multiplier"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{ Game   : Tales of Zestiria.exe
  Version: 
  Date   : 2022-03-19
  Author : Seneeki

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Artes_M,Tales of Zestiria.exe,89 01 8B 0E 8B 81 E8 00 00 00) // should be unique
alloc(newmem,$100,Artes_M)
alloc(maMult,4)
label(code)
label(return)
maMult:
 db 1
{$lua}
 if syntaxcheck then return end
 local characters = {"sorey", "mikleo", "rose", "alisha", "dezel", "lailah", "edna", "zaveid"}
    local function setChar()
    for i, v in pairs(characters) do
      char = readPointer('[' .. v .. ']')
        if char then
        autoAssemble([[jmp newmem]])
        else
        autoAssemble([[jmp code]])
      end
    end
 end
{$asm}
newmem:
 imul eax,[maMult]
code:
  mov [ecx],eax
  mov ecx,[esi]
  mov eax,[ecx+000000E8]
  jmp return

Artes_M:
  jmp newmem
  nop 5
return:
registersymbol(Artes_M maMult)

[DISABLE]

Artes_M:
  db 89 01 8B 0E 8B 81 E8 00 00 00

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: Tales of Zestiria.exe.text+11FF9F

Tales of Zestiria.exe.text+11FF80: 8B 06                 - mov eax,[esi]
Tales of Zestiria.exe.text+11FF82: 8D 8C 88 D4 09 00 00  - lea ecx,[eax+ecx*4+000009D4]
Tales of Zestiria.exe.text+11FF89: 8B 01                 - mov eax,[ecx]
Tales of Zestiria.exe.text+11FF8B: 03 C2                 - add eax,edx
Tales of Zestiria.exe.text+11FF8D: 79 04                 - jns Tales of Zestiria.exe.text+11FF93
Tales of Zestiria.exe.text+11FF8F: 33 C0                 - xor eax,eax
Tales of Zestiria.exe.text+11FF91: EB 0C                 - jmp Tales of Zestiria.exe.text+11FF9F
Tales of Zestiria.exe.text+11FF93: 3D 06 27 00 00        - cmp eax,00002706
Tales of Zestiria.exe.text+11FF98: 7E 05                 - jle Tales of Zestiria.exe.text+11FF9F
Tales of Zestiria.exe.text+11FF9A: B8 06 27 00 00        - mov eax,00002706
// ---------- INJECTING HERE ----------
Tales of Zestiria.exe.text+11FF9F: 89 01                 - mov [ecx],eax
// ---------- DONE INJECTING  ----------
Tales of Zestiria.exe.text+11FFA1: 8B 0E                 - mov ecx,[esi]
Tales of Zestiria.exe.text+11FFA3: 8B 81 E8 00 00 00     - mov eax,[ecx+000000E8]
Tales of Zestiria.exe.text+11FFA9: 03 C2                 - add eax,edx
Tales of Zestiria.exe.text+11FFAB: 79 09                 - jns Tales of Zestiria.exe.text+11FFB6
Tales of Zestiria.exe.text+11FFAD: 33 C0                 - xor eax,eax
Tales of Zestiria.exe.text+11FFAF: 89 81 E8 00 00 00     - mov [ecx+000000E8],eax
Tales of Zestiria.exe.text+11FFB5: C3                    - ret 
Tales of Zestiria.exe.text+11FFB6: 3D FF E0 F5 05        - cmp eax,05F5E0FF
Tales of Zestiria.exe.text+11FFBB: 7E 05                 - jle Tales of Zestiria.exe.text+11FFC2
Tales of Zestiria.exe.text+11FFBD: B8 FF E0 F5 05        - mov eax,05F5E0FF
}
</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>594</ID>
                      <Description>"Uses Multipler"</Description>
                      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:No Multiplier
5:Try First
10:Try Next
20:Try Next
50:Try Next
100:Shouldn't need to go this high but try if nothing else maxes out artes
</DropDownList>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>maMult</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>438</ID>
              <Description>"Field Related"</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>436</ID>
                  <Description>"Infinite Spectral Cloak (do another action to cancel)"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>{$lua}
if syntaxcheck then return end
[ENABLE]
resultList = AOBScan("D9 9A 34 02 00 00")
if not resultList then error("Failed to find AOB") end
lngt = resultList.getCount()
bytes = {}
for x=0, lngt-1 do
   bytes[x] = readBytes(resultList[x], 6, true)
   writeBytes(resultList[x], 0x90, 0x90, 0x90, 0x90, 0x90, 0x90)
end
[DISABLE]
for x=0, lngt-1, 1 do
  writeBytes(resultList[x], bytes[x])
end
resultList.Destroy()







</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>527</ID>
                  <Description>"Infinite Windstepping"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
aobscanmodule(windstep,Tales of Zestiria.exe,D9 51 14 DE D9 DF E0 F6 C4 41)
alloc(newmem,$100)
alloc(wind,8)
label(code)
label(return)
newmem:
mov [wind],ecx
//db 90 90 90 DE D9
{$lua}
step = createTimer()
step.setInterval(500)
step.onTimer = function(wstep)
writeFloat('["wind"]+14',1800)
end
{$asm}
code:
  //fst dword ptr [ecx+14]
  fcompp 
  jmp return
windstep:
  jmp newmem
return:
registersymbol(windstep wind)
[DISABLE]
{$lua}
step.destroy()
{$asm}
windstep:
  db D9 51 14 DE D9
unregistersymbol(*)
dealloc(*)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>283</ID>
                  <Description>"Huge Gald Bonus (don't get too greedy or it will reset to 0)"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
aobscanmodule(moreGald,Tales of Zestiria.exe,3B 89 01 5D C2 04 00)
alloc(newmem,$100,moreGald)
label(code)
label(return)
newmem:
imul eax,eax,5
code:
  mov [ecx],eax
  pop ebp
  ret 0004
  jmp return
moreGald+01:
  jmp newmem
  nop
return:
registersymbol(moreGald)
[DISABLE]

moreGald+01:
  db 89 01 5D C2 04 00
unregistersymbol(*)
dealloc(*)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>496</ID>
                  <Description>"Easy Shop/Inn Max Rank"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
aobscanmodule(innFriend,Tales of Zestiria.exe,89 0C 30 8B 4A 08)
alloc(newmem,$100,innFriend)
aobscanmodule(shopFriend,Tales of Zestiria.exe,89 7E 08 A1 E4 39 13 02)
alloc(newmem1,$100,shopFriend)
label(code)
label(return)
label(code1)
label(return1)
registersymbol(innFriend shopFriend)
newmem:
imul ecx,ecx,64
code:
  mov [eax+esi],ecx
  mov ecx,[edx+08]
  jmp return
innFriend:
  jmp newmem
  nop
return:
newmem1:
imul edi,edi,64
code1:
  mov [esi+08],edi
  mov eax,["Tales of Zestiria.exe"+1D339E4]
  jmp return1

shopFriend:
  jmp newmem1
  nop
  nop
  nop
return1:
[DISABLE]
innFriend:
  db 89 0C 30 8B 4A 08
shopFriend1:
  db 89 7E 08 A1 E4 39 13 02
unregistersymbol(*)
dealloc(*)
</AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>502</ID>
                  <Description>"Fast Support Talent Proficiency Levelling"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
aobscanmodule(fastSupport,Tales of Zestiria.exe,89 51 08 8B 3D E4 3A 13 02)
alloc(newmem,$100,fastSupport)
label(code)
label(return)
newmem:
imul edx,edx,64
code:
  mov [ecx+08],edx
  mov edi,["Tales of Zestiria.exe"+1D33AE4]
  jmp return
fastSupport:
  jmp newmem
  nop
  nop
  nop
  nop
return:
registersymbol(fastSupport)
[DISABLE]
fastSupport:
  db 89 51 08 8B 3D E4 3A 13 02
unregistersymbol(*)
dealloc(*)
</AssemblerScript>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>447</ID>
              <Description>"Menu Related"</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>444</ID>
                  <Description>"Battle Abilities (Open Battle Actions Menu)"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
aobscanmodule(bAbilities,Tales of Zestiria.exe,8B 84 81 B8 04 00 00)
alloc(newmem,$100,bAbilities)
alloc(counter,4)
alloc(cOffset,4)
label(code)
label(return)
cOffset:
  dd 4BC
newmem:
  mov [counter],ecx
code:
  mov eax,[ecx+eax*4+000004B8]
  jmp return

bAbilities:
  jmp newmem
  nop
  nop
return:
registersymbol(bAbilities counter cOffset)
[DISABLE]
bAbilities:
  db 8B 84 81 B8 04 00 00
unregistersymbol(*)
dealloc(*)

</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>443</ID>
                      <Description>"Condition Select"</Description>
                      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1212:Battles
1216:Quick Evades
1220:Guard Charges
1224:Mystic Artes Cast
1228:Battles at Moderate or Higher Difficulty
1232:Combo
1236:Armatized Damage
1240:unknown
1244:Higher Seraphic Artes (Sorey)
1248:Armatizations
1252:Blasts
1256:Banish Blasts
1260:unknown
1264:unknown
1268:Higher Seraphic Artes Learned
</DropDownList>
                      <VariableType>4 Bytes</VariableType>
                      <Address>cOffset</Address>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>445</ID>
                          <Description>"Condition Amount"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>counter</Address>
                          <Offsets>
                            <Offset>[cOffset]</Offset>
                          </Offsets>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>528</ID>
                      <Description>"Action Points"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>counter</Address>
                      <Offsets>
                        <Offset>1858</Offset>
                      </Offsets>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>492</ID>
                  <Description>"Records Book (View Records)"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
aobscanmodule(recBook,Tales of Zestiria.exe,8B 14 88 8B 47 24)
alloc(newmem,$100,recBook)
alloc(records,4)
alloc(timer,4)
alloc(recOffset,4)
label(code)
label(return)
timer:
dd 8
recOffset:
dd 4
newmem:
mov [records],eax
code:
  mov edx,[eax+ecx*4]
  mov eax,[edi+24]
  jmp return
recBook:
  jmp newmem
  nop
return:
registersymbol(recBook records timer recOffset)
[DISABLE]

recBook:
  db 8B 14 88 8B 47 24
unregistersymbol(*)
dealloc(*)

</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>493</ID>
                      <Description>"Record Select"</Description>
                      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">4:Times Records Viewed
8:Total Play Time
16:Total Time in Battles
20:Total Time in Menus
24:Total Encounters
28:Enemy Types Discovered
32:Consumable Items Discovered
36:Equipment Items Discovered
40:Skits Played
44:New Treasures Discovered
48:Normin Recruited
52:Highest Combo
56:Highest Damage
60:Highest Total Damage (Armatized)
64:Successful Guards
68:Quick Evades
76:Martial Arte Breaks
80:Hidden Arte Breaks
84:Seraphic Arte Breaks
88:Blasts Triggered
92:Mystic Artes Triggered
100:Water Armatizations
104:Fire Armatizations
108:Earth Armatizations
112:Wind Armatizations
116:Banish Blasts
124:Gald Spent
128:Distance Traveled on Map
132:Battle Actions
136:Enemies Defeated
156:Snacks Eaten
160:Highest Equipment Fusion
164:Highest Sanctification
168:Highest Sale Value
176:Stack Skills Triggered
180:G-Union Skills Triggered
184:E-Union Skills Triggered
188:Grade Record
200:Items Dropped by Enemies
204:Herbs Discovered
</DropDownList>
                      <VariableType>4 Bytes</VariableType>
                      <Address>recOffset</Address>
                      <Hotkeys>
                        <Hotkey>
                          <Action>Set Value</Action>
                          <Keys>
                            <Key>17</Key>
                            <Key>107</Key>
                          </Keys>
                          <Value>15</Value>
                          <ID>0</ID>
                        </Hotkey>
                      </Hotkeys>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>494</ID>
                      <Description>"Record Number"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>records</Address>
                      <Offsets>
                        <Offset>[recOffset]</Offset>
                      </Offsets>
                      <Hotkeys>
                        <Hotkey>
                          <Action>Set Value</Action>
                          <Keys>
                            <Key>17</Key>
                            <Key>107</Key>
                          </Keys>
                          <Value>15</Value>
                          <ID>0</ID>
                        </Hotkey>
                      </Hotkeys>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>26</ID>
                  <Description>"Items List"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
aobscanmodule(itemAccess,Tales of Zestiria.exe,8B 04 88 59 C3)
alloc(newmem,$100,itemAccess)
alloc(itemBase,4)
alloc(itemOffset,4)
label(code)
label(return)
itemOffset:
dd B64
newmem:
  mov [itemBase],eax
code:
  mov eax,[eax+ecx*4]
  pop ecx
  ret 
  jmp return
itemAccess:
  jmp newmem
return:
registersymbol(itemAccess itemBase itemOffset)
[DISABLE]
itemAccess:
  db 8B 04 88 59 C3
unregistersymbol(*)
dealloc(*)
</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>427</ID>
                      <Description>"Item Select"</Description>
                      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">-----Consumables-----
2916:Apple Gel
2920:Peach Gel
2924:Grape Gel
2928:Melon Gel
2936:Elixir
2940:Panacea Bottle
2944:Life Bottle
2948:All-Divide
2952:Hourglass
2956:Drop Bottle
2960:Arcane Bottle
2964:Holy Bottle
2968:Dark Bottle
-----Herbs-----
2972:Sage
2976:Lavender
2980:Verbena
2984:Rosemary
2988:Saffron
2992:Chamomile
2996:Red Sage
3000:Red Lavender
3004:Red Verbena
3008:Red Rosemary
3012:Red Saffron
3016:Red Chamomile
-----Snacks-----
3020:Black Stuff
3024:Gooey Stuff
3028:Snack Gone Wrong
3032:Snack-Like Thing
3036:Fake Snack
3040:Ice Pop
3044:Soft-Serve Ice Cream
3048:Mango Sorbet
3052:Chocolate Gelato
3056:Fruit Frappe
3060:Butter Cookie
3064:Strawberry Waffle
3068:Chocolate Rusk
3072:Donut
3076:Madeline
3080:Cheesecake
3084:Strawberry Shortcake
3088:Pound Cake
3092:Roll Cake
3096:Chiffon Cake
3100:Pudding
3104:Raspberry Mousse
3108:Peach Jelly
3112:Chocolate Pudding
3116:Sesame Bavarois
3120:Palmier
3124:Strawberry Tart
3128:Apple Dumpling
3132:Chocolate Pie
3136:Grape Mille-Feullie
3140:Pear Compote
3144:Strawberry Macaron
3148:Souffle
3152:Baumkuchen
3156:Marron Glace
-----Valuables-----
23308:Blessing Orb
23312:Imbued Orb
23316:Anomalous Orb
23320:Ancient Orb: Qian
23324:Ancient Orb: Kun
23328:Ancient Orb: Zhen
23332:Ancient Orb: Xun
23336:Ancient Orb: Kan
23340:Ancient Orb: Li
23344:Ancient Orb: Gen
23348:Ancient Orb: Dui
23352:Adventure Map:City of the Lake
23356:Adventure Map:Town of the Woods
23360:Adventure Map:Near the Border
23364:Adventure Map:Around the Capital
23368:Adventure Map:Southeast Frontier
23372:Adventure Map:Western Region
23376:Adventure Map:Unknown Island
23380:Copper Key
23384:Silver Key
23388:Gold Key
23392:Gramps' Pipe
23396:Dragon Reincarnation Orb
23400:Royal Knife
23408:Windmaster Talisman: Tempest
23412:Red Iris Gem: Ett
23416:Red Iris Gem: Tva
23420:Red Iris Gem: Tre
23424:Red Iris Gem: Fyra
23472:Red Iris Gem: Fem
23428:Green Iris Gem: Eins
23432:Green Iris Gem: Zwei
23436:Green Iris Gem: Drei
23440:Green Iris Gem: Vier
23444:Green Iris Gem: Funf
23448:Green Iris Gem: Sechs
23452:Yellow Iris Gem: Odin
23456:Yellow Iris Gem: Dva
23460:Yellow Iris Gem: Tri
23464:Purple Iris Gem: Ek
23468:Purple Iris Gem: Do
23476:Celestial Record
23480:System Book
23484:Discovery Book
23488:Skill Book
23492:Enemy Book
23496:Ladylake : Proof of Rejuvenation
23500:Marlind : Proof of Rejuvenation
23504:Lastonbell : Proof of Rejuvenation
23508:Pendrago : Proof of Rejuvenation
23512:Gododdin : Proof of Rejuvenation
23516:Lohgrin : Proof of Rejuvenation
23520:Hexen Isle : Proof of Rejuvenation
23524:Prized Glove
23528:Divine Artifact : Fire
23532:Divine Artifact : Water
23536:Divine Artifact : Earth
23540:Divine Artifact : Wind
23544:Library Key
23548:Rolance Travel Pass
23552:Fake Elixer
23556:Proof of Spiritual Power : Fire
23560:Proof of Spiritual Power : Water
23564:Proof of Spiritual Power : Earth
23568:Proof of Spiritual Power : Wind
23572:Sigfried
23576:Gramps' Letter
23580:Holy Water of the Falls
23584:Plague Medicine
23588:Small Red Tablet
23592:Small Blue Tablet
23596:Small Green Tablet
23600:Small Yellow Tablet
23604:Tough Pickaxe
23608:Mythril
23612:Prickleboar Hide
23616:Windmaster Talisman : Gale
23620:Windmaster Talisman : Nimble
23624:Work Order
23628:Work Report
23632:Weapon Parts
23636:Peacock Feathers
23640:Legendary Seraphic Arte Key
23644:Note to Mayvin
24516:Aragami Challenge
-----Fashion-----

-----Hair Styles-----
20468:Young Man's Haircut
20472:Hat Style (Young Man)
20476:Merchant's Haircut
20480:Hat Style (Merchant)
20484:Water Seraph's Haircut
20488:Hat Style (Water Seraph)
20492:Fire Seraph's Haircut
20496:Hat Style (Fire Seraph)
20500:Earth Seraph's Haircut
20504:Hat Style (Earth Seraph)
20508:Dark Wind Guardian's Haircut
20516:Wind Hunter's Haircut
20524:Lady knight's Haircut
20528:Hat Style (Lady Knight)
20844:Dark Wind Guardian's Haircut Alt. Color
20848:Wind Hunter's Haircut Alt. Color
20944:Fire Seraph's Haircut Alt. Color
22228:Julius' Haircut
22240:Nana's Hairstyle
-----Costumes-----
20388:Regular Clothes
20392:Shepherd's Outfit
20396:Shepherd's Outfit Alt. Color
20400:Traveling Girl
20404:Scattered Bones Boss
20408:Sparrowfeathers Girl
20412:Traveling Girl Alt. Color
20416:Young Water Seraph
20420:Young Water Seraph Alt. Color
20424:Maiden of Fire
20428:Maiden of Fire Alt. Color
20432:Sweet Girl
20436:Sweet Girl Alt. Color
20440:Dark Wind Gurdian
20444:Young Dark Wind
20448:Dark Wind Guardian Alt. Color
20452:Wind Hunter
20456:Wind Hunter Alt. Color
20460:The Pride of a Knight
20464:The Pride of a Knight Alt. Color
20928:Regular Clothes : Departure
20932:Shepherd's Outfit : Trial
20936:Shepherd's Outfit : Determination
22232:Julius' Outfit
22244:Nana's Outfit
-----Attachments-----
20532:Shiba Inu Ears
20536:White Bunny Ears
20540:Bedhead
20544:Pigtails
20548:Topknot
20552:Therapy Cat
20556:Mr.Frog
20560:Shadow
20564:Pet Dragon
20568:Verius Tail
20572:Fluffy Rollo
20576:Fluffy Repede
20580:Huggable Sophie
20584:Danger Jr.
20588:Mini-Jude
20592:Mini-Milla
20596:Mini-Ludger
20600:Mini-Lloyd
20604:Mini-Marta
20608:Hat
20612:Top Hat
20616:Ten Gallon Hat
20620:Kitty Cap
20624:Scattered Bones Mask
20628:Tengu Mask
20632:Harold Mask
20636:Angel Halo
20640:Horns
20644:Noise-Cancelling Headphones
20648:Glowing Antennae
20652:Rare Butterfly Tiara
20656:Hanging Hair (Left)
20660:Afro Puff
20664:Pompadour
20668:Square Glasses
20672:Frameless Glasses
20676:Round Glasses
20680:Sunglasses
20684:Colored Sunglasses
20688:Round Sunglasses
20692:X-Ray Glasses
20696:Goofy Glasses
20700:Monocle
20704:Swordsman's Eyepatch
20708:Third Eye
20712:Elf Ears
20716:Sidekick Mask
20720:Mystery Mask
20724:Pipe
20728:Rosy Cheeks
20732:Bushy Eyebrows
20736:Sideburns
20740:Mini-Normin
20744:Angel Wings
20748:Devil Wings
20752:Backpack
20756:Rose Corsage
20760:Leather Belt
20764:Devil Tail
20768:Shiba Inu Tail
20832:Ponytail (Left)
20836:Ponytail (Right)
20840:Hanging Hair (Right)
22236:Julius' Bracelt
22248:Nana's Bracelet
</DropDownList>
                      <VariableType>4 Bytes</VariableType>
                      <Address>itemOffset</Address>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>446</ID>
                          <Description>"Item Amount"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>itemBase</Address>
                          <Offsets>
                            <Offset>[itemOffset]</Offset>
                          </Offsets>
                          <Hotkeys>
                            <Hotkey>
                              <Action>Set Value</Action>
                              <Keys>
                                <Key>17</Key>
                                <Key>107</Key>
                              </Keys>
                              <Value>15</Value>
                              <ID>0</ID>
                            </Hotkey>
                          </Hotkeys>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>507</ID>
                  <Description>"Equipment Stats"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
aobscanmodule(equipment,Tales of Zestiria.exe,8B 76 4C C1 FA 02) // should be unique
alloc(newmem,$100,equipment)
alloc(stats,4)
label(code)
label(return)
newmem:
mov [stats],esi
code:
  mov esi,[esi+4C]
  sar edx,02
  jmp return
equipment:
  jmp newmem
  nop
return:
registersymbol(equipment stats)

[DISABLE]
equipment:
  db 8B 76 4C C1 FA 02
unregistersymbol(*)
dealloc(*)



</AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>506</ID>
                      <Description>"Base Address"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Binary</VariableType>
                      <BitStart>0</BitStart>
                      <BitLength>1</BitLength>
                      <ShowAsBinary>1</ShowAsBinary>
                      <Address>stats</Address>
                      <Offsets>
                        <Offset>0</Offset>
                      </Offsets>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>505</ID>
                          <Description>"Equipment ID"</Description>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+4</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>508</ID>
                          <Description>"Equipment Category"</Description>
                          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">2:Weapons
3:Accessories
4:Armors
5:Rings
6:Shoes 
</DropDownList>
                          <VariableType>2 Bytes</VariableType>
                          <Address>+6</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>511</ID>
                          <Description>"1st Position Stat"</Description>
                          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">12:Attack
13:Defense
14:A. Attack
15:A. Defense
16:Speed
17:Focus
</DropDownList>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+8</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>514</ID>
                          <Description>"1st Position Stat Value"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+C</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>513</ID>
                          <Description>"2nd Position Stat"</Description>
                          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">12:Attack
13:Defense
14:A. Attack
15:A. Defense
16:Speed
17:Focus
</DropDownList>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+10</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>512</ID>
                          <Description>"2nd Position Stat Value"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+14</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>515</ID>
                          <Description>"1st Slot Effect"</Description>
                          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:Atakk - Attack +x%
2:Mynd - Arte attack +x%
3:Difens - Defense +x%
4:Reziss - Arte defense +x%
5:Spirri - Focus +x%
6:Rangus - Stun Damage +x%
7:Roon - Duration of stat increases +x%
8:Blokk - Defense capability +x%
9:Wresst - Duration of stat reduction -x%
10:Gillum - Stun time reduction x%
11:Blude - HP recovery upon succusful stun +x
12:Plezur - HP recovery during combo +x
13:Primor - HP recovery while defending +x
14:Gaine - HP recovery upon defeating enemy +x
15:Releeph - HP recovery when using BG +x
16:Fantum - SC recovery upon successful stun +x
17:Chein - SC use reduction during combo +x%
18:Mirag - SC recovery speed while defending +x%
19:Gaizer - SC recovery when damage received +x
20:Justiss - SC recovery upon successful evasion +x
21:Tempescht - BG increase when 10 hits landed +x%
22:Wundor - BG increase upon defeating enemy +x%
23:Farrest - BG increase rate while defending +x%
24:Fethur - BG increase rate during evasion +x%
25:Tensun - BG increase upon successful stun +x%
26:Shokk - Capability paralyzing +x%
27:Flaym - Capability burning +x%
28:Sloe - Capability slowing +x%
29:Poizon - Capability posioning +x%
30:Fatty G - Capability fatiguing +x%
31:Animili - Capability vs. beasts +x%
32:Schel - Capability vs. crustaceans +x%
33:Blarb - Capability vs. armorphous +x%
34:Leglis - Capability vs. apodous +x%
35:Pinyon - Capability vs. winged foes +x%
36:Anther - Capability vs. therians +x%
37:Plaite - Capability vs. armored +x%
38:Litsch - Capability vs. undead +x%
39:Deemun - Capability vs. fiends +x%
40:Linder - Capability vs. dragons +x%
41:Voyd - None-Elemental attack power +x%
42:Faira - Fire attck power x%
43:Urth - Earth attack power x%
44:Acqua - Water attack power x%
45:Windur - Wind attack power x%
46:Pennetrayt - No Staggering when taking x damage
47:Sheeld - No. of iron stances during casting +x
48:Priventi - All damage taken reduced by x
49:Invalada - Damage taken totaling less then x is negated
50:Phoenix - KO protection +x%
51:Soljur - All stats +x
52:Asashin - HP +x% when evading with quickstep
53:Preest - Max HP +x%
54:Scowtt - SC recovery speed +x%
55:Worlok - When BG reaches 0, BG auto-recovery +x%
56:Shaymin - Duration of inflicted status ailments +x%
57:Sordzmin - Enemy Stagger time +x with 2-combo
58:Knyte - Enemy Stagger time +x with 3-combo
59:Palydeen - Enemy Stagger time +x with 4-combo
60:Heerow - X seconds complete evasion at start of battle
61:Devoyd - Non-elemental damage reduced by x%
62:Defaira - Fire damage reduced by x%
63:Deurth - Earth damage reduced by x%
64:Deacqua - Water damage reduced by x%
65:Dewindur - Wind damage reduced by x%
66:Roklin - Effect of paralysis reduced by x%
67:Komfert - Effect of burn reduced by x%
68:Elvin - Effect of slow reduced by x%
69:Meltem - Effect of poison reduced by x%
70:Leah - Effect of fatigue reduced by x%
71:Atakkus - Attack +x when you level up
72:Myndus - Arte Attack +x when you level up
73:Difensus - Defense +x when you level up
74:Rezissus - Arte Defense +x when you level up
75:Spirrius - Focus +x when you level up
76:Invoyd - None-elemental damage on first combo hit +x
77:Infaira - Fire damage on first combo hit +x
78:Inurth - Earth damage on first combo hit +x
79:Inacqua - Water damage on first combo hit +x
80:Inwindur - Wind damage on first combo hit +x
81:Brilyanti - Stun time for none-elemental attacks +x seconds
82:Charr - Stun time for fire attacks +x seconds
83:Gayya - Stun time for earth attacks +x seconds
84:Tryton - Stun time for water attacks +x seconds
85:Zeffir - Stun time for wind attacks +x seconds
86:Vanisch - Negates enemy's none-elemental resistance
87:Igneet - Negates enemy's fire resistance
88:Quayk - Negates enemy's earth resistance
89:Tidel - Negates enemy's water resistance
90:Vohrtex - Negates enemy's wind resistance
91:Maxwell - x% chance to convert none-elemental damage to 1
92:Efreet - x% chance to convert fire damage to 1
93:Gnome - x% chance to convert earth damage to 1
94:Undine - x% chance to convert water damage to 1
95:Sylph - x% chance to convert wind damage to 1
96:Voydax - 20% chance of x'x' none-elemental power increase
97:Fairax - 20% chance of x'x' fire power increase
98:Urthax - 20% chance of x'x' earth power increase
99:Acquax - 20% chance of x'x' water power increase
100:Windurax - 20% chance of x'x' wind power increase
101:Ebonis - Reflect back x% of none-elemental damage
102:Krimsen - Reflect back x% of fire damage
103:Ambur - Reflect back x% of earth damage
104:Azura - Reflect back x% of water damage
105:Verdae - Reflect back x% of wind damage
106:Anthemn - Stagger time lowered by x%
107:Blasst - Maximum BG +x
108:Ekseed - No. of combos in normal stat +x
109:Aster - x'x damage on 10th, 20th, 30th (etc.) hit
110:Aejis - Prevents Petrify, your knockback chance halved
111:Axcell - BG cost of mystic artes reduced by x
112:Riborne - Recovers x% of damage to take
113:Kiloh - Halves damage over 1000
114:Ashur - Times used for artes x'x'
115:Mistiq - Reduces casting time by x%
116:Metalik - No staggering when HP is over 70%
117:Oddin - Number of hits doubled
118:Athaena - 5sec after healing, extra x% HP Recovery
119:Lucyfir - All SC consumption halved
120:Eterniti - No combo limit while SC remaining
121:Armatize: Bullet - Armatized - Banish Blast powered up
122:Armatize: Fire - Armatized - strong to wind, weak to water x%
123:Armatize: Earth - Armatized - strong to water, weak to wind x%
124:Armatize: Water - Armatized - strong to fire, weak to earth x%
125:Armatize: Wind - Armatized - strong to earth, weak to fire x%
126:Purify: Human - All curses broken upon armatization
127:Purify: Fire - All Burn effects healed upon armatization
128:Purify: Earth - All Slow effects healed upon armatization
129:Purify: Water - All Poison effects neutralized upon armatization
130:Purify: Wind - All Fatigue effects cured upon armatization
131:Short Attack Bonus - Grade for quick enemy dispatch +x
132:Fatal Beginning - Stun rate +10% for 'x' seconds battle start
133:Utmost Fatality - Stun rate +x% against enemies with max HP
134:No Damage Bonus - Grade for no-damage enemy dispatch +x
135:No Damage SP - SC recovery speed +x% while undamaged
136:Jumbo Combo -  +x damage rate increase for consecutive hits
137:Equal Attack Bonus - Grade for simultaneous enemy disptach +x
138:Emergency Attack - Damage rate to enemy with status ailment +x%
139:Flip Attack - Damage multiplier to downed enemy +x%
140:Matched Recovery - Quickstepping SC cost reduced by x%
141:Increased Hate - Rate targeted by enemies +x%
142:Desperate Defense - Damage reduced by x% when HP less then 25%
143:Reduce Hate - Rate targeted by enemies -x%
144:Desperate Prevention - SC +x when resisting status ailments
145:High Speed Items - Time you can't use items reduced by x% 
</DropDownList>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+1C</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>522</ID>
                          <Description>"1st Slot Effect Value"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+20</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>521</ID>
                          <Description>"2nd Slot Skill"</Description>
                          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:Atakk - Attack +x%
2:Mynd - Arte attack +x%
3:Difens - Defense +x%
4:Reziss - Arte defense +x%
5:Spirri - Focus +x%
6:Rangus - Stun Damage +x%
7:Roon - Duration of stat increases +x%
8:Blokk - Defense capability +x%
9:Wresst - Duration of stat reduction -x%
10:Gillum - Stun time reduction x%
11:Blude - HP recovery upon succusful stun +x
12:Plezur - HP recovery during combo +x
13:Primor - HP recovery while defending +x
14:Gaine - HP recovery upon defeating enemy +x
15:Releeph - HP recovery when using BG +x
16:Fantum - SC recovery upon successful stun +x
17:Chein - SC use reduction during combo +x%
18:Mirag - SC recovery speed while defending +x%
19:Gaizer - SC recovery when damage received +x
20:Justiss - SC recovery upon successful evasion +x
21:Tempescht - BG increase when 10 hits landed +x%
22:Wundor - BG increase upon defeating enemy +x%
23:Farrest - BG increase rate while defending +x%
24:Fethur - BG increase rate during evasion +x%
25:Tensun - BG increase upon successful stun +x%
26:Shokk - Capability paralyzing +x%
27:Flaym - Capability burning +x%
28:Sloe - Capability slowing +x%
29:Poizon - Capability posioning +x%
30:Fatty G - Capability fatiguing +x%
31:Animili - Capability vs. beasts +x%
32:Schel - Capability vs. crustaceans +x%
33:Blarb - Capability vs. armorphous +x%
34:Leglis - Capability vs. apodous +x%
35:Pinyon - Capability vs. winged foes +x%
36:Anther - Capability vs. therians +x%
37:Plaite - Capability vs. armored +x%
38:Litsch - Capability vs. undead +x%
39:Deemun - Capability vs. fiends +x%
40:Linder - Capability vs. dragons +x%
41:Voyd - None-Elemental attack power +x%
42:Faira - Fire attck power x%
43:Urth - Earth attack power x%
44:Acqua - Water attack power x%
45:Windur - Wind attack power x%
46:Pennetrayt - No Staggering when taking x damage
47:Sheeld - No. of iron stances during casting +x
48:Priventi - All damage taken reduced by x
49:Invalada - Damage taken totaling less then x is negated
50:Phoenix - KO protection +x%
51:Soljur - All stats +x
52:Asashin - HP +x% when evading with quickstep
53:Preest - Max HP +x%
54:Scowtt - SC recovery speed +x%
55:Worlok - When BG reaches 0, BG auto-recovery +x%
56:Shaymin - Duration of inflicted status ailments +x%
57:Sordzmin - Enemy Stagger time +x with 2-combo
58:Knyte - Enemy Stagger time +x with 3-combo
59:Palydeen - Enemy Stagger time +x with 4-combo
60:Heerow - X seconds complete evasion at start of battle
61:Devoyd - Non-elemental damage reduced by x%
62:Defaira - Fire damage reduced by x%
63:Deurth - Earth damage reduced by x%
64:Deacqua - Water damage reduced by x%
65:Dewindur - Wind damage reduced by x%
66:Roklin - Effect of paralysis reduced by x%
67:Komfert - Effect of burn reduced by x%
68:Elvin - Effect of slow reduced by x%
69:Meltem - Effect of poison reduced by x%
70:Leah - Effect of fatigue reduced by x%
71:Atakkus - Attack +x when you level up
72:Myndus - Arte Attack +x when you level up
73:Difensus - Defense +x when you level up
74:Rezissus - Arte Defense +x when you level up
75:Spirrius - Focus +x when you level up
76:Invoyd - None-elemental damage on first combo hit +x
77:Infaira - Fire damage on first combo hit +x
78:Inurth - Earth damage on first combo hit +x
79:Inacqua - Water damage on first combo hit +x
80:Inwindur - Wind damage on first combo hit +x
81:Brilyanti - Stun time for none-elemental attacks +x seconds
82:Charr - Stun time for fire attacks +x seconds
83:Gayya - Stun time for earth attacks +x seconds
84:Tryton - Stun time for water attacks +x seconds
85:Zeffir - Stun time for wind attacks +x seconds
86:Vanisch - Negates enemy's none-elemental resistance
87:Igneet - Negates enemy's fire resistance
88:Quayk - Negates enemy's earth resistance
89:Tidel - Negates enemy's water resistance
90:Vohrtex - Negates enemy's wind resistance
91:Maxwell - x% chance to convert none-elemental damage to 1
92:Efreet - x% chance to convert fire damage to 1
93:Gnome - x% chance to convert earth damage to 1
94:Undine - x% chance to convert water damage to 1
95:Sylph - x% chance to convert wind damage to 1
96:Voydax - 20% chance of x'x' none-elemental power increase
97:Fairax - 20% chance of x'x' fire power increase
98:Urthax - 20% chance of x'x' earth power increase
99:Acquax - 20% chance of x'x' water power increase
100:Windurax - 20% chance of x'x' wind power increase
101:Ebonis - Reflect back x% of none-elemental damage
102:Krimsen - Reflect back x% of fire damage
103:Ambur - Reflect back x% of earth damage
104:Azura - Reflect back x% of water damage
105:Verdae - Reflect back x% of wind damage
106:Anthemn - Stagger time lowered by x%
107:Blasst - Maximum BG +x
108:Ekseed - No. of combos in normal stat +x
109:Aster - x'x damage on 10th, 20th, 30th (etc.) hit
110:Aejis - Prevents Petrify, your knockback chance halved
111:Axcell - BG cost of mystic artes reduced by x
112:Riborne - Recovers x% of damage to take
113:Kiloh - Halves damage over 1000
114:Ashur - Times used for artes x'x'
115:Mistiq - Reduces casting time by x%
116:Metalik - No staggering when HP is over 70%
117:Oddin - Number of hits doubled
118:Athaena - 5sec after healing, extra x% HP Recovery
119:Lucyfir - All SC consumption halved
120:Eterniti - No combo limit while SC remaining
121:Armatize: Bullet - Armatized - Banish Blast powered up
122:Armatize: Fire - Armatized - strong to wind, weak to water x%
123:Armatize: Earth - Armatized - strong to water, weak to wind x%
124:Armatize: Water - Armatized - strong to fire, weak to earth x%
125:Armatize: Wind - Armatized - strong to earth, weak to fire x%
126:Purify: Human - All curses broken upon armatization
127:Purify: Fire - All Burn effects healed upon armatization
128:Purify: Earth - All Slow effects healed upon armatization
129:Purify: Water - All Poison effects neutralized upon armatization
130:Purify: Wind - All Fatigue effects cured upon armatization
131:Short Attack Bonus - Grade for quick enemy dispatch +x
132:Fatal Beginning - Stun rate +10% for 'x' seconds battle start
133:Utmost Fatality - Stun rate +x% against enemies with max HP
134:No Damage Bonus - Grade for no-damage enemy dispatch +x
135:No Damage SP - SC recovery speed +x% while undamaged
136:Jumbo Combo -  +x damage rate increase for consecutive hits
137:Equal Attack Bonus - Grade for simultaneous enemy disptach +x
138:Emergency Attack - Damage rate to enemy with status ailment +x%
139:Flip Attack - Damage multiplier to downed enemy +x%
140:Matched Recovery - Quickstepping SC cost reduced by x%
141:Increased Hate - Rate targeted by enemies +x%
142:Desperate Defense - Damage reduced by x% when HP less then 25%
143:Reduce Hate - Rate targeted by enemies -x%
144:Desperate Prevention - SC +x when resisting status ailments
145:High Speed Items - Time you can't use items reduced by x% 
</DropDownList>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+28</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>520</ID>
                          <Description>"2nd Slot Skill Value"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+2C</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>519</ID>
                          <Description>"3rd Slot Skill"</Description>
                          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:Atakk - Attack +x%
2:Mynd - Arte attack +x%
3:Difens - Defense +x%
4:Reziss - Arte defense +x%
5:Spirri - Focus +x%
6:Rangus - Stun Damage +x%
7:Roon - Duration of stat increases +x%
8:Blokk - Defense capability +x%
9:Wresst - Duration of stat reduction -x%
10:Gillum - Stun time reduction x%
11:Blude - HP recovery upon succusful stun +x
12:Plezur - HP recovery during combo +x
13:Primor - HP recovery while defending +x
14:Gaine - HP recovery upon defeating enemy +x
15:Releeph - HP recovery when using BG +x
16:Fantum - SC recovery upon successful stun +x
17:Chein - SC use reduction during combo +x%
18:Mirag - SC recovery speed while defending +x%
19:Gaizer - SC recovery when damage received +x
20:Justiss - SC recovery upon successful evasion +x
21:Tempescht - BG increase when 10 hits landed +x%
22:Wundor - BG increase upon defeating enemy +x%
23:Farrest - BG increase rate while defending +x%
24:Fethur - BG increase rate during evasion +x%
25:Tensun - BG increase upon successful stun +x%
26:Shokk - Capability paralyzing +x%
27:Flaym - Capability burning +x%
28:Sloe - Capability slowing +x%
29:Poizon - Capability posioning +x%
30:Fatty G - Capability fatiguing +x%
31:Animili - Capability vs. beasts +x%
32:Schel - Capability vs. crustaceans +x%
33:Blarb - Capability vs. armorphous +x%
34:Leglis - Capability vs. apodous +x%
35:Pinyon - Capability vs. winged foes +x%
36:Anther - Capability vs. therians +x%
37:Plaite - Capability vs. armored +x%
38:Litsch - Capability vs. undead +x%
39:Deemun - Capability vs. fiends +x%
40:Linder - Capability vs. dragons +x%
41:Voyd - None-Elemental attack power +x%
42:Faira - Fire attck power x%
43:Urth - Earth attack power x%
44:Acqua - Water attack power x%
45:Windur - Wind attack power x%
46:Pennetrayt - No Staggering when taking x damage
47:Sheeld - No. of iron stances during casting +x
48:Priventi - All damage taken reduced by x
49:Invalada - Damage taken totaling less then x is negated
50:Phoenix - KO protection +x%
51:Soljur - All stats +x
52:Asashin - HP +x% when evading with quickstep
53:Preest - Max HP +x%
54:Scowtt - SC recovery speed +x%
55:Worlok - When BG reaches 0, BG auto-recovery +x%
56:Shaymin - Duration of inflicted status ailments +x%
57:Sordzmin - Enemy Stagger time +x with 2-combo
58:Knyte - Enemy Stagger time +x with 3-combo
59:Palydeen - Enemy Stagger time +x with 4-combo
60:Heerow - X seconds complete evasion at start of battle
61:Devoyd - Non-elemental damage reduced by x%
62:Defaira - Fire damage reduced by x%
63:Deurth - Earth damage reduced by x%
64:Deacqua - Water damage reduced by x%
65:Dewindur - Wind damage reduced by x%
66:Roklin - Effect of paralysis reduced by x%
67:Komfert - Effect of burn reduced by x%
68:Elvin - Effect of slow reduced by x%
69:Meltem - Effect of poison reduced by x%
70:Leah - Effect of fatigue reduced by x%
71:Atakkus - Attack +x when you level up
72:Myndus - Arte Attack +x when you level up
73:Difensus - Defense +x when you level up
74:Rezissus - Arte Defense +x when you level up
75:Spirrius - Focus +x when you level up
76:Invoyd - None-elemental damage on first combo hit +x
77:Infaira - Fire damage on first combo hit +x
78:Inurth - Earth damage on first combo hit +x
79:Inacqua - Water damage on first combo hit +x
80:Inwindur - Wind damage on first combo hit +x
81:Brilyanti - Stun time for none-elemental attacks +x seconds
82:Charr - Stun time for fire attacks +x seconds
83:Gayya - Stun time for earth attacks +x seconds
84:Tryton - Stun time for water attacks +x seconds
85:Zeffir - Stun time for wind attacks +x seconds
86:Vanisch - Negates enemy's none-elemental resistance
87:Igneet - Negates enemy's fire resistance
88:Quayk - Negates enemy's earth resistance
89:Tidel - Negates enemy's water resistance
90:Vohrtex - Negates enemy's wind resistance
91:Maxwell - x% chance to convert none-elemental damage to 1
92:Efreet - x% chance to convert fire damage to 1
93:Gnome - x% chance to convert earth damage to 1
94:Undine - x% chance to convert water damage to 1
95:Sylph - x% chance to convert wind damage to 1
96:Voydax - 20% chance of x'x' none-elemental power increase
97:Fairax - 20% chance of x'x' fire power increase
98:Urthax - 20% chance of x'x' earth power increase
99:Acquax - 20% chance of x'x' water power increase
100:Windurax - 20% chance of x'x' wind power increase
101:Ebonis - Reflect back x% of none-elemental damage
102:Krimsen - Reflect back x% of fire damage
103:Ambur - Reflect back x% of earth damage
104:Azura - Reflect back x% of water damage
105:Verdae - Reflect back x% of wind damage
106:Anthemn - Stagger time lowered by x%
107:Blasst - Maximum BG +x
108:Ekseed - No. of combos in normal stat +x
109:Aster - x'x damage on 10th, 20th, 30th (etc.) hit
110:Aejis - Prevents Petrify, your knockback chance halved
111:Axcell - BG cost of mystic artes reduced by x
112:Riborne - Recovers x% of damage to take
113:Kiloh - Halves damage over 1000
114:Ashur - Times used for artes x'x'
115:Mistiq - Reduces casting time by x%
116:Metalik - No staggering when HP is over 70%
117:Oddin - Number of hits doubled
118:Athaena - 5sec after healing, extra x% HP Recovery
119:Lucyfir - All SC consumption halved
120:Eterniti - No combo limit while SC remaining
121:Armatize: Bullet - Armatized - Banish Blast powered up
122:Armatize: Fire - Armatized - strong to wind, weak to water x%
123:Armatize: Earth - Armatized - strong to water, weak to wind x%
124:Armatize: Water - Armatized - strong to fire, weak to earth x%
125:Armatize: Wind - Armatized - strong to earth, weak to fire x%
126:Purify: Human - All curses broken upon armatization
127:Purify: Fire - All Burn effects healed upon armatization
128:Purify: Earth - All Slow effects healed upon armatization
129:Purify: Water - All Poison effects neutralized upon armatization
130:Purify: Wind - All Fatigue effects cured upon armatization
131:Short Attack Bonus - Grade for quick enemy dispatch +x
132:Fatal Beginning - Stun rate +10% for 'x' seconds battle start
133:Utmost Fatality - Stun rate +x% against enemies with max HP
134:No Damage Bonus - Grade for no-damage enemy dispatch +x
135:No Damage SP - SC recovery speed +x% while undamaged
136:Jumbo Combo -  +x damage rate increase for consecutive hits
137:Equal Attack Bonus - Grade for simultaneous enemy disptach +x
138:Emergency Attack - Damage rate to enemy with status ailment +x%
139:Flip Attack - Damage multiplier to downed enemy +x%
140:Matched Recovery - Quickstepping SC cost reduced by x%
141:Increased Hate - Rate targeted by enemies +x%
142:Desperate Defense - Damage reduced by x% when HP less then 25%
143:Reduce Hate - Rate targeted by enemies -x%
144:Desperate Prevention - SC +x when resisting status ailments
145:High Speed Items - Time you can't use items reduced by x% 
</DropDownList>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+34</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>518</ID>
                          <Description>"3rd Slot Skill Value"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+38</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>517</ID>
                          <Description>"4th Slot Skill"</Description>
                          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:Atakk - Attack +x%
2:Mynd - Arte attack +x%
3:Difens - Defense +x%
4:Reziss - Arte defense +x%
5:Spirri - Focus +x%
6:Rangus - Stun Damage +x%
7:Roon - Duration of stat increases +x%
8:Blokk - Defense capability +x%
9:Wresst - Duration of stat reduction -x%
10:Gillum - Stun time reduction x%
11:Blude - HP recovery upon succusful stun +x
12:Plezur - HP recovery during combo +x
13:Primor - HP recovery while defending +x
14:Gaine - HP recovery upon defeating enemy +x
15:Releeph - HP recovery when using BG +x
16:Fantum - SC recovery upon successful stun +x
17:Chein - SC use reduction during combo +x%
18:Mirag - SC recovery speed while defending +x%
19:Gaizer - SC recovery when damage received +x
20:Justiss - SC recovery upon successful evasion +x
21:Tempescht - BG increase when 10 hits landed +x%
22:Wundor - BG increase upon defeating enemy +x%
23:Farrest - BG increase rate while defending +x%
24:Fethur - BG increase rate during evasion +x%
25:Tensun - BG increase upon successful stun +x%
26:Shokk - Capability paralyzing +x%
27:Flaym - Capability burning +x%
28:Sloe - Capability slowing +x%
29:Poizon - Capability posioning +x%
30:Fatty G - Capability fatiguing +x%
31:Animili - Capability vs. beasts +x%
32:Schel - Capability vs. crustaceans +x%
33:Blarb - Capability vs. armorphous +x%
34:Leglis - Capability vs. apodous +x%
35:Pinyon - Capability vs. winged foes +x%
36:Anther - Capability vs. therians +x%
37:Plaite - Capability vs. armored +x%
38:Litsch - Capability vs. undead +x%
39:Deemun - Capability vs. fiends +x%
40:Linder - Capability vs. dragons +x%
41:Voyd - None-Elemental attack power +x%
42:Faira - Fire attck power x%
43:Urth - Earth attack power x%
44:Acqua - Water attack power x%
45:Windur - Wind attack power x%
46:Pennetrayt - No Staggering when taking x damage
47:Sheeld - No. of iron stances during casting +x
48:Priventi - All damage taken reduced by x
49:Invalada - Damage taken totaling less then x is negated
50:Phoenix - KO protection +x%
51:Soljur - All stats +x
52:Asashin - HP +x% when evading with quickstep
53:Preest - Max HP +x%
54:Scowtt - SC recovery speed +x%
55:Worlok - When BG reaches 0, BG auto-recovery +x%
56:Shaymin - Duration of inflicted status ailments +x%
57:Sordzmin - Enemy Stagger time +x with 2-combo
58:Knyte - Enemy Stagger time +x with 3-combo
59:Palydeen - Enemy Stagger time +x with 4-combo
60:Heerow - X seconds complete evasion at start of battle
61:Devoyd - Non-elemental damage reduced by x%
62:Defaira - Fire damage reduced by x%
63:Deurth - Earth damage reduced by x%
64:Deacqua - Water damage reduced by x%
65:Dewindur - Wind damage reduced by x%
66:Roklin - Effect of paralysis reduced by x%
67:Komfert - Effect of burn reduced by x%
68:Elvin - Effect of slow reduced by x%
69:Meltem - Effect of poison reduced by x%
70:Leah - Effect of fatigue reduced by x%
71:Atakkus - Attack +x when you level up
72:Myndus - Arte Attack +x when you level up
73:Difensus - Defense +x when you level up
74:Rezissus - Arte Defense +x when you level up
75:Spirrius - Focus +x when you level up
76:Invoyd - None-elemental damage on first combo hit +x
77:Infaira - Fire damage on first combo hit +x
78:Inurth - Earth damage on first combo hit +x
79:Inacqua - Water damage on first combo hit +x
80:Inwindur - Wind damage on first combo hit +x
81:Brilyanti - Stun time for none-elemental attacks +x seconds
82:Charr - Stun time for fire attacks +x seconds
83:Gayya - Stun time for earth attacks +x seconds
84:Tryton - Stun time for water attacks +x seconds
85:Zeffir - Stun time for wind attacks +x seconds
86:Vanisch - Negates enemy's none-elemental resistance
87:Igneet - Negates enemy's fire resistance
88:Quayk - Negates enemy's earth resistance
89:Tidel - Negates enemy's water resistance
90:Vohrtex - Negates enemy's wind resistance
91:Maxwell - x% chance to convert none-elemental damage to 1
92:Efreet - x% chance to convert fire damage to 1
93:Gnome - x% chance to convert earth damage to 1
94:Undine - x% chance to convert water damage to 1
95:Sylph - x% chance to convert wind damage to 1
96:Voydax - 20% chance of x'x' none-elemental power increase
97:Fairax - 20% chance of x'x' fire power increase
98:Urthax - 20% chance of x'x' earth power increase
99:Acquax - 20% chance of x'x' water power increase
100:Windurax - 20% chance of x'x' wind power increase
101:Ebonis - Reflect back x% of none-elemental damage
102:Krimsen - Reflect back x% of fire damage
103:Ambur - Reflect back x% of earth damage
104:Azura - Reflect back x% of water damage
105:Verdae - Reflect back x% of wind damage
106:Anthemn - Stagger time lowered by x%
107:Blasst - Maximum BG +x
108:Ekseed - No. of combos in normal stat +x
109:Aster - x'x damage on 10th, 20th, 30th (etc.) hit
110:Aejis - Prevents Petrify, your knockback chance halved
111:Axcell - BG cost of mystic artes reduced by x
112:Riborne - Recovers x% of damage to take
113:Kiloh - Halves damage over 1000
114:Ashur - Times used for artes x'x'
115:Mistiq - Reduces casting time by x%
116:Metalik - No staggering when HP is over 70%
117:Oddin - Number of hits doubled
118:Athaena - 5sec after healing, extra x% HP Recovery
119:Lucyfir - All SC consumption halved
120:Eterniti - No combo limit while SC remaining
121:Armatize: Bullet - Armatized - Banish Blast powered up
122:Armatize: Fire - Armatized - strong to wind, weak to water x%
123:Armatize: Earth - Armatized - strong to water, weak to wind x%
124:Armatize: Water - Armatized - strong to fire, weak to earth x%
125:Armatize: Wind - Armatized - strong to earth, weak to fire x%
126:Purify: Human - All curses broken upon armatization
127:Purify: Fire - All Burn effects healed upon armatization
128:Purify: Earth - All Slow effects healed upon armatization
129:Purify: Water - All Poison effects neutralized upon armatization
130:Purify: Wind - All Fatigue effects cured upon armatization
131:Short Attack Bonus - Grade for quick enemy dispatch +x
132:Fatal Beginning - Stun rate +10% for 'x' seconds battle start
133:Utmost Fatality - Stun rate +x% against enemies with max HP
134:No Damage Bonus - Grade for no-damage enemy dispatch +x
135:No Damage SP - SC recovery speed +x% while undamaged
136:Jumbo Combo -  +x damage rate increase for consecutive hits
137:Equal Attack Bonus - Grade for simultaneous enemy disptach +x
138:Emergency Attack - Damage rate to enemy with status ailment +x%
139:Flip Attack - Damage multiplier to downed enemy +x%
140:Matched Recovery - Quickstepping SC cost reduced by x%
141:Increased Hate - Rate targeted by enemies +x%
142:Desperate Defense - Damage reduced by x% when HP less then 25%
143:Reduce Hate - Rate targeted by enemies -x%
144:Desperate Prevention - SC +x when resisting status ailments
145:High Speed Items - Time you can't use items reduced by x% 
</DropDownList>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+40</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>516</ID>
                          <Description>"4th Slot Skill Value"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+44</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>523</ID>
                          <Description>"Equipment Fusion Level"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+48</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>524</ID>
                          <Description>"Equipment Experience"</Description>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+4C</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>509</ID>
                          <Description>"Equipment Lock"</Description>
                          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Unlocked
1:Locked
</DropDownList>
                          <VariableType>Byte</VariableType>
                          <Address>+50</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>510</ID>
                          <Description>"Equipment Sanctification"</Description>
                          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Unsanctified
1:Sanctified
</DropDownList>
                          <VariableType>Byte</VariableType>
                          <Address>+51</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
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          <ID>2</ID>
          <Description>"Pointers"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>282</ID>
              <Description>"Gald"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>gald</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>286</ID>
              <Description>"Characters"</Description>
              <Options moHideChildren="1"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>530</ID>
                  <Description>"Sorey"</Description>
                  <Options moHideChildren="1"/>
                  <ShowAsSigned>0</ShowAsSigned>
                  <GroupHeader>1</GroupHeader>
                  <Address>sorey</Address>
                  <Offsets>
                    <Offset>0</Offset>
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                      <ID>5</ID>
                      <Description>"Health"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+c</Address>
                    </CheatEntry>
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                      <ID>11</ID>
                      <Description>"Spirit Chain"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Float</VariableType>
                      <Address>+10</Address>
                    </CheatEntry>
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                      <ID>290</ID>
                      <Description>"Blast Gauge"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+14</Address>
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                      <ID>14</ID>
                      <Description>"Experience"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+1c</Address>
                    </CheatEntry>
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                      <ID>529</ID>
                      <Description>"Max Health"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+2bfc</Address>
                    </CheatEntry>
                  </CheatEntries>
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                  <ID>532</ID>
                  <Description>"Mikleo"</Description>
                  <Options moHideChildren="1"/>
                  <ShowAsSigned>0</ShowAsSigned>
                  <GroupHeader>1</GroupHeader>
                  <Address>mikleo</Address>
                  <Offsets>
                    <Offset>0</Offset>
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                      <ID>533</ID>
                      <Description>"Health"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+c</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>534</ID>
                      <Description>"Spirit Chain"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Float</VariableType>
                      <Address>+10</Address>
                    </CheatEntry>
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                      <ID>535</ID>
                      <Description>"Blast Gauge"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+14</Address>
                    </CheatEntry>
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                      <ID>536</ID>
                      <Description>"Experience"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+1c</Address>
                    </CheatEntry>
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                      <ID>600</ID>
                      <Description>"Max Health"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+2bfc</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
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                  <ID>539</ID>
                  <Description>"Alisha"</Description>
                  <Options moHideChildren="1"/>
                  <ShowAsSigned>0</ShowAsSigned>
                  <GroupHeader>1</GroupHeader>
                  <Address>alisha</Address>
                  <Offsets>
                    <Offset>0</Offset>
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                  <CheatEntries>
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                      <ID>540</ID>
                      <Description>"Health"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+c</Address>
                    </CheatEntry>
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                      <ID>541</ID>
                      <Description>"Spirit Chain"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Float</VariableType>
                      <Address>+10</Address>
                    </CheatEntry>
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                      <ID>542</ID>
                      <Description>"Blast Gauge"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+14</Address>
                    </CheatEntry>
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                      <ID>543</ID>
                      <Description>"Experience"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+1c</Address>
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                      <ID>601</ID>
                      <Description>"Max Health"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+2bfc</Address>
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                  <ID>560</ID>
                  <Description>"Lailah"</Description>
                  <Options moHideChildren="1"/>
                  <ShowAsSigned>0</ShowAsSigned>
                  <GroupHeader>1</GroupHeader>
                  <Address>lailah</Address>
                  <Offsets>
                    <Offset>0</Offset>
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                      <ID>561</ID>
                      <Description>"Health"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+c</Address>
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                      <ID>562</ID>
                      <Description>"Spirit Chain"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Float</VariableType>
                      <Address>+10</Address>
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                      <ID>563</ID>
                      <Description>"Blast Gauge"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+14</Address>
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                      <ID>564</ID>
                      <Description>"Experience"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+1c</Address>
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                      <ID>602</ID>
                      <Description>"Max Health"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+2bfc</Address>
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                  </CheatEntries>
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                  <ID>553</ID>
                  <Description>"Dezel"</Description>
                  <Options moHideChildren="1"/>
                  <ShowAsSigned>0</ShowAsSigned>
                  <GroupHeader>1</GroupHeader>
                  <Address>dezel</Address>
                  <Offsets>
                    <Offset>0</Offset>
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                  <CheatEntries>
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                      <ID>554</ID>
                      <Description>"Health"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+c</Address>
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                      <ID>555</ID>
                      <Description>"Spirit Chain"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Float</VariableType>
                      <Address>+10</Address>
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                      <ID>556</ID>
                      <Description>"Blast Gauge"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+14</Address>
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                      <ID>557</ID>
                      <Description>"Experience"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+1c</Address>
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                      <ID>603</ID>
                      <Description>"Max Health"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+2bfc</Address>
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                  <ID>546</ID>
                  <Description>"Edna"</Description>
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                  <GroupHeader>1</GroupHeader>
                  <Address>edna</Address>
                  <Offsets>
                    <Offset>0</Offset>
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                      <ID>547</ID>
                      <Description>"Health"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+c</Address>
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                      <ID>548</ID>
                      <Description>"Spirit Chain"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Float</VariableType>
                      <Address>+10</Address>
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                      <ID>549</ID>
                      <Description>"Blast Gauge"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+14</Address>
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                      <Description>"Experience"</Description>
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                      <VariableType>4 Bytes</VariableType>
                      <Address>+1c</Address>
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                      <ID>604</ID>
                      <Description>"Max Health"</Description>
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                      <VariableType>4 Bytes</VariableType>
                      <Address>+2bfc</Address>
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                  <ID>567</ID>
                  <Description>"Zaveid"</Description>
                  <Options moHideChildren="1"/>
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                  <GroupHeader>1</GroupHeader>
                  <Address>zaveid</Address>
                  <Offsets>
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                      <ID>568</ID>
                      <Description>"Health"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+c</Address>
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                      <ID>569</ID>
                      <Description>"Spirit Chain"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Float</VariableType>
                      <Address>+10</Address>
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                      <ID>570</ID>
                      <Description>"Blast Gauge"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+14</Address>
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                      <ID>571</ID>
                      <Description>"Experience"</Description>
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                      <VariableType>4 Bytes</VariableType>
                      <Address>+1c</Address>
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                      <ID>605</ID>
                      <Description>"Max Health"</Description>
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                      <VariableType>4 Bytes</VariableType>
                      <Address>+2bfc</Address>
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                  </CheatEntries>
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                  <ID>607</ID>
                  <Description>"Rose"</Description>
                  <Options moHideChildren="1"/>
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                  <GroupHeader>1</GroupHeader>
                  <Address>rose</Address>
                  <Offsets>
                    <Offset>0</Offset>
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                    <CheatEntry>
                      <ID>608</ID>
                      <Description>"Health"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+c</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>609</ID>
                      <Description>"Spirit Chain"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Float</VariableType>
                      <Address>+10</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>610</ID>
                      <Description>"Blast Gauge"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+14</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>611</ID>
                      <Description>"Experience"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+1c</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>612</ID>
                      <Description>"Max Health"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+2bfc</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols>
    <SymbolEntry>
      <Name>comboCount</Name>
      <Address>004ACEE9</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>damageCounter</Name>
      <Address>004AD6F8</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>enemyKills</Name>
      <Address>004AEE8B</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>expMultiplier</Name>
      <Address>0051E46E</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>spiritChain</Name>
      <Address>004534FE</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>BG</Name>
      <Address>0051E1CD</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>weaponRank</Name>
      <Address>0054C445</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>titleExp</Name>
      <Address>00518A46</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>wind</Name>
      <Address>36710000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>spec</Name>
      <Address>36710010</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>spirit</Name>
      <Address>56EE0000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>test2</Name>
      <Address>3810000</Address>
    </SymbolEntry>
  </UserdefinedSymbols>
  <Comments>This Cheat Table is to have the GNU General Public Licence version 3 applied to it
"Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed." 
www.gnu.org/licenses/gpl-3.0.en.html
</Comments>
</CheatTable>
