<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>705</ID>
      <Description>"Alwa's Legacy"</Description>
      <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
      <Color>C08000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

{$lua}
  LaunchMonoDataCollector()
{$asm}

define(One,InventoryManager:Update+1d)

alloc(newmem,$1000,One)
alloc(Two,8)

registersymbol(One)
registersymbol(Two)

label(code)
label(return)

Two:
  dq 0

newmem:

code:
  mov qword ptr [Two],rax
  movss xmm0,[rax+00000140]
  jmp return

One:
  jmp newmem
  nop 3

return:

{$lua}
  if not clockTimer then
  clockTimer = createTimer(nil,false)
  clockTimer.Interval = 100
  if not Three then
  Three = allocateMemory(32)
  registerSymbol("Three")
  end
  local previousTime = -1
  local lastTime = ""
  clockTimer.OnTimer = function()
  local addr = getAddress("[Two]+140")
  if not addr or addr == 0 then return end
  local currentTime = readString(Three) or ""
  if currentTime ~= lastTime then
  local h,m,s = currentTime:match("^(%d+):(%d+):(%d+)$")
  local totalSeconds
  if h and m and s then
  totalSeconds = tonumber(h)*3600+tonumber(m)*60+tonumber(s)
  else
  local h2,m2 = currentTime:match("^(%d+):(%d+)$")
  if h2 and m2 then
  totalSeconds = tonumber(h2)*3600+tonumber(m2)*60
  else
  local onlyMin = tonumber(currentTime)
  if onlyMin then
  totalSeconds = onlyMin * 60
  end
  end
  end
  if totalSeconds and totalSeconds &gt;= 0 then
  if totalSeconds &gt; 86399 then totalSeconds = 86399 end
  writeFloat(addr,totalSeconds)
  previousTime = totalSeconds
  end
  lastTime = currentTime
  end
  local timeValue = readFloat(addr)
  if not timeValue or timeValue &lt; 0 then
  writeString(Three,"Waiting")
  return
  end
  local rounded = math.floor(timeValue+0.5)
  if rounded ~= previousTime then
  if rounded &gt; 86399 then rounded = 86399 end
  local hours = math.floor(rounded/3600)
  local minutes = math.floor((rounded % 3600)/60)
  local seconds = rounded % 60
  local display = string.format("%02d:%02d:%02d",hours,minutes,seconds)
  for i = 0,31 do writeBytes(Three+i,0) end
  writeString(Three,display)
  lastTime = display
  previousTime = rounded
  end
  end
  clockTimer.Enabled = true
  end
{$asm}

[DISABLE]

One:
  db F3 0F 10 80 40 01 00 00

unregistersymbol(One)
unregistersymbol(Two)

dealloc(newmem)
dealloc(Two)

{$lua}
  if clockTimer then
  clockTimer.destroy()
  clockTimer = nil
  end
  if Three then
  unregisterSymbol("Three")
  deAlloc(Three)
  Three = nil
  end
{$asm}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>0</ID>
          <Description>"==== General ===="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>2</ID>
              <Description>"Infinite Health"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

define(Four,pl_Health:TakeDamage+117)
alloc(newmem,$1000,Four)

label(code)
label(return)

newmem:

code:
  mov eax,[rdi+000000C4]
  mov [rdi+000000C0],eax
  jmp return

Four:
  jmp newmem
  nop

return:
registersymbol(Four)

pl_Health:WaterManagement+222:
  db 90 90

[DISABLE]

Four:
  db 89 87 C0 00 00 00

pl_Health:WaterManagement+222:
  db FF CA

unregistersymbol(Four)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>713</ID>
              <Description>"Infinite Mana"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

pl_AttackMagic:CastSpell+7b6:
  db 90 90 90 90 90 90 90 90

pl_AttackMagic:CastSpell+8f6:
  db 90 90 90 90 90 90 90 90

pl_AttackMagic:CastSpell+a4e:
  db 90 90 90 90 90 90 90 90

[DISABLE]

pl_AttackMagic:CastSpell+7b6:
  db F3 0F 11 A8 2C 01 00 00

pl_AttackMagic:CastSpell+8f6:
  db F3 0F 11 A8 2C 01 00 00

pl_AttackMagic:CastSpell+a4e:
  db F3 0F 11 A8 2C 01 00 00
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>3</ID>
              <Description>"Infinite Jump"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

pl_Movement:PlayerJump+13b7:
  db 90 90 90 90 90 90 90 90

[DISABLE]

pl_Movement:PlayerJump+13b7:
  db F3 0F 11 AE 5C 01 00 00
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>4</ID>
              <Description>"Untouchable"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

define(Five,pl_Health:Update+f)
alloc(newmem,$1000,Five)

label(code)
label(return)
label(Six)

newmem:

code:
  movss xmm0,[Six]
  movss [rsi+000000CC],xmm0
  jmp return

Six:
  dd (float)1

Five:
  jmp newmem
  nop 3

return:
registersymbol(Five)

pl_Health+&lt;DamagedFlash&gt;d__40:MoveNext+183:
  db C6 87 EC 00 00 00 00

InstaDeathTriggers:OnTriggerEnter2D:
  db C3

[DISABLE]

Five:
  db F3 0F 10 86 CC 00 00 00

pl_Health+&lt;DamagedFlash&gt;d__40:MoveNext+183:
  db C6 87 EC 00 00 00 01

InstaDeathTriggers:OnTriggerEnter2D:
  db 55

unregistersymbol(Five)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>5</ID>
              <Description>"⬆May take a moment to enable."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>1</ID>
          <Description>"==== Extras ====="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>708</ID>
              <Description>"Zero Deaths"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

define(Seven,pl_Health:Dead+199)
alloc(newmem,$1000,Seven)

label(code)
label(return)

newmem:

code:
  xor ecx,ecx
  mov [rax+00000130],ecx
  jmp return

Seven:
  jmp newmem
  nop

return:
registersymbol(Seven)

[DISABLE]

Seven:
  db 89 88 30 01 00 00

unregistersymbol(Seven)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>709</ID>
              <Description>"⬆If you’ve already died, you’ll need to die again to register the zero value."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>36</ID>
              <Description>"Time"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>String</VariableType>
              <Length>8</Length>
              <Unicode>0</Unicode>
              <CodePage>0</CodePage>
              <ZeroTerminate>1</ZeroTerminate>
              <Address>Three</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>715</ID>
      <Description>"Enable the main script to populate estra stuff values."</Description>
      <Color>8080FF</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>714</ID>
          <Description>"Extra Stuff"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>8080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>716</ID>
              <Description>"saveSlotUsed"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+C8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>717</ID>
              <Description>"comingFromMenu"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+CC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>718</ID>
              <Description>"playerDirection"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+D0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>719</ID>
              <Description>"domkyrkanTimer"</Description>
              <VariableType>Float</VariableType>
              <Address>[Two]+D4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>720</ID>
              <Description>"cameraStartX"</Description>
              <VariableType>Float</VariableType>
              <Address>[Two]+D8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>721</ID>
              <Description>"cameraStartY"</Description>
              <VariableType>Float</VariableType>
              <Address>[Two]+DC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>722</ID>
              <Description>"playerStartX"</Description>
              <VariableType>Float</VariableType>
              <Address>[Two]+E0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>723</ID>
              <Description>"playerStartY"</Description>
              <VariableType>Float</VariableType>
              <Address>[Two]+E4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>724</ID>
              <Description>"parallaxX"</Description>
              <VariableType>Float</VariableType>
              <Address>[Two]+E8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>725</ID>
              <Description>"parallaxY"</Description>
              <VariableType>Float</VariableType>
              <Address>[Two]+EC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>726</ID>
              <Description>"secondParallaxY"</Description>
              <VariableType>Float</VariableType>
              <Address>[Two]+F0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>727</ID>
              <Description>"secondParallaxX"</Description>
              <VariableType>Float</VariableType>
              <Address>[Two]+F4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>728</ID>
              <Description>"thirdParallaxX"</Description>
              <VariableType>Float</VariableType>
              <Address>[Two]+F8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>729</ID>
              <Description>"thirdParallaxY"</Description>
              <VariableType>Float</VariableType>
              <Address>[Two]+FC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>730</ID>
              <Description>"fourthParallaxX"</Description>
              <VariableType>Float</VariableType>
              <Address>[Two]+100</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>731</ID>
              <Description>"fourthParallaxY"</Description>
              <VariableType>Float</VariableType>
              <Address>[Two]+104</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>732</ID>
              <Description>"fifthParallaxX"</Description>
              <VariableType>Float</VariableType>
              <Address>[Two]+108</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>733</ID>
              <Description>"fifthParallaxY"</Description>
              <VariableType>Float</VariableType>
              <Address>[Two]+10C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>734</ID>
              <Description>"tCamStartX"</Description>
              <VariableType>Float</VariableType>
              <Address>[Two]+110</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>735</ID>
              <Description>"tCamStartY"</Description>
              <VariableType>Float</VariableType>
              <Address>[Two]+114</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>736</ID>
              <Description>"tPlStartX"</Description>
              <VariableType>Float</VariableType>
              <Address>[Two]+118</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>737</ID>
              <Description>"tPlStartY"</Description>
              <VariableType>Float</VariableType>
              <Address>[Two]+11C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>738</ID>
              <Description>"nextAreaIndex"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+120</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>739</ID>
              <Description>"litCheckpointId"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+124</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>740</ID>
              <Description>"currentHealth"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+128</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>741</ID>
              <Description>"maxHealth"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+12C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>742</ID>
              <Description>"deathCount"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+130</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>743</ID>
              <Description>"currentMarkerIndex"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+134</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>744</ID>
              <Description>"pacifistModeEnabled"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+138</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>745</ID>
              <Description>"checkpointPathIndex"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+13C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>746</ID>
              <Description>"gameplayTimer"</Description>
              <VariableType>Float</VariableType>
              <Address>[Two]+140</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>747</ID>
              <Description>"gameFinishedTimer"</Description>
              <VariableType>Float</VariableType>
              <Address>[Two]+144</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>748</ID>
              <Description>"keys"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+148</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>749</ID>
              <Description>"petals"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+14C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>750</ID>
              <Description>"map"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+150</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>751</ID>
              <Description>"ring"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+154</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>752</ID>
              <Description>"feather"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+158</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>753</ID>
              <Description>"pendant"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+15C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>754</ID>
              <Description>"totalOrbCount"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+160</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>755</ID>
              <Description>"availableOrbsToSpend"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+164</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>756</ID>
              <Description>"totalTearCount"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+168</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>757</ID>
              <Description>"availableTearsToSpend"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+16C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>758</ID>
              <Description>"bookOfZoe"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+170</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>759</ID>
              <Description>"catacombsKey"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+174</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>760</ID>
              <Description>"lantern"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+178</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>761</ID>
              <Description>"musicBox"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+17C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>762</ID>
              <Description>"medallion"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+180</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>763</ID>
              <Description>"necklace"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+184</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>764</ID>
              <Description>"goldNugget"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+188</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>765</ID>
              <Description>"goldBell"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+18C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>766</ID>
              <Description>"slowdown"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+190</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>767</ID>
              <Description>"realLetter"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+194</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>768</ID>
              <Description>"underwaterItem"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+198</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>769</ID>
              <Description>"brokenRose"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+19C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>770</ID>
              <Description>"staffUpgrade"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+1A0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>771</ID>
              <Description>"staff"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+1A4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>772</ID>
              <Description>"book"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+1A8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>773</ID>
              <Description>"pacifistComplete"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+1AC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>774</ID>
              <Description>"rose"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+1B0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>775</ID>
              <Description>"bossOne"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+1B4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>776</ID>
              <Description>"bossTwo"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+1B8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>777</ID>
              <Description>"bossThree"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+1BC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>778</ID>
              <Description>"bossFour"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+1C0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>779</ID>
              <Description>"bossItemIconOne"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+1C4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>780</ID>
              <Description>"bossItemIconTwo"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+1C8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>781</ID>
              <Description>"bossItemIconThree"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+1CC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>782</ID>
              <Description>"bossItemIconFour"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+1D0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>783</ID>
              <Description>"selectedMagic"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+1D4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>784</ID>
              <Description>"blockMagic"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+1D8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>785</ID>
              <Description>"bubbleMagic"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+1DC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>786</ID>
              <Description>"lightningMagic"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+1E0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>787</ID>
              <Description>"skillBubbleOne"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+1E4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>788</ID>
              <Description>"skillBubbleTwo"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+1E8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>789</ID>
              <Description>"skillBubbleThree"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+1EC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>790</ID>
              <Description>"skillBubbleFour"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+1F0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>791</ID>
              <Description>"skillBlockOne"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+1F4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>792</ID>
              <Description>"skillBlockTwo"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+1F8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>793</ID>
              <Description>"skillBlockThree"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+1FC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>794</ID>
              <Description>"skillBlockFour"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+200</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>795</ID>
              <Description>"skillLightningOne"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+204</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>796</ID>
              <Description>"skillLightningTwo"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+208</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>797</ID>
              <Description>"skillLightningThree"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+20C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>798</ID>
              <Description>"skillLightningFour"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+210</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>799</ID>
              <Description>"placedSkillPoint"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+214</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>800</ID>
              <Description>"dTwoWaterHeight"</Description>
              <VariableType>Float</VariableType>
              <Address>[Two]+218</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>801</ID>
              <Description>"dTwoLogHeight1"</Description>
              <VariableType>Float</VariableType>
              <Address>[Two]+21C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>802</ID>
              <Description>"dTwoLogHeight2"</Description>
              <VariableType>Float</VariableType>
              <Address>[Two]+220</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>803</ID>
              <Description>"dTwoLogHeight3"</Description>
              <VariableType>Float</VariableType>
              <Address>[Two]+224</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>804</ID>
              <Description>"dTwoLogHeight4"</Description>
              <VariableType>Float</VariableType>
              <Address>[Two]+228</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>805</ID>
              <Description>"dTwoLogHeight5"</Description>
              <VariableType>Float</VariableType>
              <Address>[Two]+22C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>806</ID>
              <Description>"dTwoLogHeight6"</Description>
              <VariableType>Float</VariableType>
              <Address>[Two]+230</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>807</ID>
              <Description>"dTwoLogHeight7"</Description>
              <VariableType>Float</VariableType>
              <Address>[Two]+234</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>808</ID>
              <Description>"dTwoLogHeight8"</Description>
              <VariableType>Float</VariableType>
              <Address>[Two]+238</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>809</ID>
              <Description>"bellPlacement"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+23C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>810</ID>
              <Description>"gardenerPetals"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+240</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>811</ID>
              <Description>"dungeonThreeState"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+244</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>812</ID>
              <Description>"defeatedCentralFortressWarpBoss"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+248</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>813</ID>
              <Description>"assistCameraStartX"</Description>
              <VariableType>Float</VariableType>
              <Address>[Two]+288</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>814</ID>
              <Description>"assistCameraStartY"</Description>
              <VariableType>Float</VariableType>
              <Address>[Two]+28C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>815</ID>
              <Description>"assistPlayerStartX"</Description>
              <VariableType>Float</VariableType>
              <Address>[Two]+290</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>816</ID>
              <Description>"assistPlayerStartY"</Description>
              <VariableType>Float</VariableType>
              <Address>[Two]+294</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>817</ID>
              <Description>"assistParallaxX"</Description>
              <VariableType>Float</VariableType>
              <Address>[Two]+298</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>818</ID>
              <Description>"assistParallaxY"</Description>
              <VariableType>Float</VariableType>
              <Address>[Two]+29C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>819</ID>
              <Description>"assistSecondParallaxY"</Description>
              <VariableType>Float</VariableType>
              <Address>[Two]+2A0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>820</ID>
              <Description>"assistSecondParallaxX"</Description>
              <VariableType>Float</VariableType>
              <Address>[Two]+2A4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>821</ID>
              <Description>"assistThirdParallaxX"</Description>
              <VariableType>Float</VariableType>
              <Address>[Two]+2A8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>822</ID>
              <Description>"assistThirdParallaxY"</Description>
              <VariableType>Float</VariableType>
              <Address>[Two]+2AC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>823</ID>
              <Description>"assistFourthParallaxX"</Description>
              <VariableType>Float</VariableType>
              <Address>[Two]+2B0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>824</ID>
              <Description>"assistFourthParallaxY"</Description>
              <VariableType>Float</VariableType>
              <Address>[Two]+2B4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>825</ID>
              <Description>"assistFifthParallaxX"</Description>
              <VariableType>Float</VariableType>
              <Address>[Two]+2B8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>826</ID>
              <Description>"assistFifthParallaxY"</Description>
              <VariableType>Float</VariableType>
              <Address>[Two]+2BC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>827</ID>
              <Description>"assistGravity"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+2C0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>828</ID>
              <Description>"assistDirection"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+2C4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>829</ID>
              <Description>"assistClimbing"</Description>
              <VariableType>Byte</VariableType>
              <Address>[Two]+2C8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>830</ID>
              <Description>"assistBubble"</Description>
              <VariableType>Byte</VariableType>
              <Address>[Two]+2C9</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>831</ID>
              <Description>"assistBlock"</Description>
              <VariableType>Byte</VariableType>
              <Address>[Two]+2CA</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>832</ID>
              <Description>"latestPushDirection"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[Two]+2DC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>833</ID>
              <Description>"assistBlockWaterUpgrade"</Description>
              <VariableType>Byte</VariableType>
              <Address>[Two]+2E0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>834</ID>
              <Description>"assistSpawnInAir"</Description>
              <VariableType>Byte</VariableType>
              <Address>[Two]+2E1</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>Created by: Outrun
https://opencheattables.com</Comments>
</CheatTable>
