<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>3110</ID>
      <Description>"Dying Light"</Description>
      <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
      <Color>C08000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(One,gamedll_x64_rwdi.dll,21 B8 00 8B CF 48 85 C0 74 03 8B 48 40 41 B8 0A 00 00 00)
aobscanmodule(Two,gamedll_x64_rwdi.dll,8B 48 28 89 4B 50)

alloc(newmemOne,$1000,One)
alloc(newmemTwo,$1000,Two)
alloc(Three,8)
alloc(Four,8)

registersymbol(One)
registersymbol(Two)
registersymbol(Three)
registersymbol(Four)

label(codeOne)
label(codeTwo)
label(returnOne)
label(returnTwo)

Three:
  dq 0

Four:
  dq 0

newmemOne:
  cmp dword ptr [rax+40],0
  je codeOne
  cmp dword ptr [rax+40],3B9ACA00
  jg codeOne
  mov qword ptr [Three],rax
  mov ecx,[rax+40]
  mov r8d,0000000A
  jmp returnOne

codeOne:
  mov ecx,[rax+40]
  mov r8d,0000000A
  jmp returnOne

One+0A:
  jmp newmemOne
  nop 4

returnOne:

newmemTwo:

codeTwo:
  mov qword ptr [Four],rax
  mov ecx,[rax+28]
  mov [rbx+50],ecx
  jmp returnTwo

Two:
  jmp newmemTwo
  nop

returnTwo:

[DISABLE]

One+0A:
  db 8B 48 40 41 B8 0A 00 00 00

Two:
  db 8B 48 28 89 4B 50

unregistersymbol(One)
unregistersymbol(Two)
unregistersymbol(Three)
unregistersymbol(Four)

dealloc(newmemOne)
dealloc(newmemTwo)
dealloc(Three)
dealloc(Four)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>16934</ID>
          <Description>"==== General ===="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>186</ID>
              <Description>"Freeze Time"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Five,gamedll_x64_rwdi.dll,F3 0F 11 83 F0 00 00 00 48 85)
registersymbol(Five)

Five:
  db 90 90 90 90 90 90 90 90

[DISABLE]

Five:
  db F3 0F 11 83 F0 00 00 00

unregistersymbol(Five)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>179</ID>
              <Description>"Friendly Zombies"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Six,gamedll_x64_rwdi.dll,80 BF 90 08 00 00 00)
alloc(newmem,$1000,Six)

label(code)
label(return)

newmem:

code:
  mov byte ptr [rdi+00000890],1
  jmp return

Six:
  jmp newmem
  nop 2

return:
registersymbol(Six)

[DISABLE]

Six:
  db 80 BF 90 08 00 00 00

unregistersymbol(Six)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>16979</ID>
              <Description>"Infinite Health"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Seven,gamedll_x64_rwdi.dll,74 16 0F 2F B3 64 09 00 00)
alloc(newmem,$1000,Seven)

label(code)
label(return)

newmem:

code:
  jne gamedll_x64_rwdi.dll+BAE6C9
  comiss xmm6,[rbx+00000964]
  jmp return

Seven:
  jmp newmem
  nop 4

return:
registersymbol(Seven)

[DISABLE]

Seven:
  db 74 16 0F 2F B3 64 09 00 00

unregistersymbol(Seven)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>16961</ID>
              <Description>"Infinite Ammunition"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Eight,gamedll_x64_rwdi.dll,8B 5C C2 04 45 84 C0)
alloc(newmem,$1000,Eight)

label(code)
label(return)

newmem:
  cmp dword ptr [rdx+rax*8+04],64
  ja code
  mov dword ptr [rdx+rax*8+04],64

code:
  mov ebx,[rdx+rax*8+04]
  test r8b,r8b
  jmp return

Eight:
  jmp newmem
  nop 2

return:
registersymbol(Eight)

[DISABLE]

Eight:
  db 8B 5C C2 04 45 84 C0

unregistersymbol(Eight)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>16964</ID>
              <Description>"Infinite Throwables"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Nine,gamedll_x64_rwdi.dll,41 8B 45 40 89 43 0C)
alloc(newmem,$1000,Nine)

label(code)
label(return)

newmem:
  cmp dword ptr [r13+40],63
  ja code
  mov dword ptr [r13+40],63

code:
  mov eax,[r13+40]
  mov [rbx+0C],eax
  jmp return

Nine:
  jmp newmem
  nop 2

return:
registersymbol(Nine)

[DISABLE]

Nine:
  db 41 8B 45 40 89 43 0C

unregistersymbol(Nine)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>17081</ID>
              <Description>"Infinite UV Flashlight"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Ten,gamedll_x64_rwdi.dll,F3 0F 11 01 0F 87 80 00 00 00)
alloc(newmem,$1000,Ten)

label(code)
label(return)
label(Eleven)

newmem:

code:
  movss xmm0,[Eleven]
  movss [rcx],xmm0
  ja gamedll_x64_rwdi.dll+C8D109
  jmp return

Eleven:
  dd (float)1

Ten:
  jmp newmem
  nop 5

return:
registersymbol(Ten)

[DISABLE]

Ten:
  db F3 0F 11 01 0F 87 80 00 00 00

unregistersymbol(Ten)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>17066</ID>
              <Description>"Infinite Weapon Durability"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Twelve,gamedll_x64_rwdi.dll,F3 0F 11 77 04 FF)
registersymbol(Twelve)

Twelve:
  db 90 90 90 90 90

[DISABLE]

Twelve:
  db F3 0F 11 77 04

unregistersymbol(Twelve)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>3109</ID>
              <Description>"Infinite Weapon Stamina"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Thirteen,gamedll_x64_rwdi.dll,F3 0F 11 7E 10 73)
registersymbol(Thirteen)

Thirteen:
  db 90 90 90 90 90

[DISABLE]

Thirteen:
  db F3 0F 11 7E 10

unregistersymbol(Thirteen)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>17070</ID>
              <Description>"Impact Immunity"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Fourteen,gamedll_x64_rwdi.dll,73 15 F3 0F 10 05 ?? ?? D4 00 0F 2E)

alloc(newmem,$1000,Fourteen)
alloc(Fifteen,10)

registersymbol(Fourteen)
registersymbol(Fifteen)

label(code)
label(return)

Fifteen:
  readmem(Fourteen,10)

newmem:

code:
  jb gamedll_x64_rwdi.dll+BD7C62
  movss xmm0,[gamedll_x64_rwdi.dll+1926AA4]
  jmp return

Fourteen:
  jmp newmem
  nop 5

return:

[DISABLE]

Fourteen:
  readmem(Fifteen,10)

unregistersymbol(Fourteen)
unregistersymbol(Fifteen)

dealloc(newmem)
dealloc(Fifteen)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>16976</ID>
              <Description>"⬆Falling from great heights won’t cause stun or impact reactions."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>17084</ID>
              <Description>"Instant Kills"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Sixteen,gamedll_x64_rwdi.dll,0F 2F 76 78 0F 83 D3 00 00 00)
alloc(newmem,$1000,Sixteen)

label(code)
label(return)

newmem:

code:
  xorps xmm6,xmm6
  movss [rsi+78],xmm6
  comiss xmm6,[rsi+78]
  jae gamedll_x64_rwdi.dll+30E22D
  jmp return

Sixteen:
  jmp newmem
  nop 5

return:
registersymbol(Sixteen)

[DISABLE]

Sixteen:
  db 0F 2F 76 78 0F 83 D3 00 00 00

unregistersymbol(Sixteen)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>17083</ID>
              <Description>"Quick Kills"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Seventeen,gamedll_x64_rwdi.dll,F3 41 0F 10 45 78 48)
alloc(newmem,$1000,Seventeen)

label(code)
label(return)

newmem:

code:
  xorps xmm0,xmm0
  movss [r13+78],xmm0
  movss xmm0,[r13+78]
  jmp return

Seventeen:
  jmp newmem
  nop

return:
registersymbol(Seventeen)

[DISABLE]

Seventeen:
  db F3 41 0F 10 45 78

unregistersymbol(Seventeen)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>17003</ID>
          <Description>"==== Extras ====="</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>C080FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>17085</ID>
              <Description>"Lock Camera"</Description>
              <Color>C08000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(Eighteen,gamedll_x64_rwdi.dll,58 00 74 07 48 8B 01)
alloc(newmem,$1000,Eighteen)

label(code)
label(return)

newmem:

code:
  jne gamedll_x64_rwdi.dll+3479C6
  mov rax,[rcx]
  jmp return

Eighteen+02:
  jmp newmem

return:
registersymbol(Eighteen)

[DISABLE]

Eighteen+02:
  db 74 07 48 8B 01

unregistersymbol(Eighteen)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>3111</ID>
              <Description>"Cash"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Three]+40</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>16969</ID>
              <Description>"⬆You'll need to open and close your inventory for the correct cash amount to appear after a new scene has loaded."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>16918</ID>
              <Description>"Survivor"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
2000000:Maximum
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Four]+68</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>16907</ID>
              <Description>"Agility"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
259800:Maximum
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Four]+28</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>16910</ID>
              <Description>"Power"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
856050:Maximum
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Four]+48</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>17061</ID>
              <Description>"Driver"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
285500:Maximum
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Four]+C8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>16925</ID>
              <Description>"Legend"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
789230000:Maximum
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Four]+A8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>17060</ID>
              <Description>"Hellraid"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
485000:Maximum
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Four]+E8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>17062</ID>
              <Description>"Rank"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">??:Waiting
3750:Maximum
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>[Four]+88</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>16919</ID>
              <Description>"⬆Values represent total experience gained; any changes take effect after earning experience."</Description>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>Created by: Outrun
https://opencheattables.com
</Comments>
</CheatTable>
