<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="51">
  <CheatEntries>
    <CheatEntry>
      <ID>235</ID>
      <Description>"╔══════════════════════════════╗"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>234</ID>
      <Description>"║               Ampersat (STEAM)                      ║"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>236</ID>
      <Description>"╠══════════════════════════════╣"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>2718</ID>
      <Description>"║        === COMPACT VIEW ===               ║"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
// Script Creaded By mgr.inz.Player On CE Forums
LuaCall(function cycleFullCompact(sender,force) local state = not(compactmenuitem.Caption == 'Compact View Mode'); if force~=nil then state = not force end; compactmenuitem.Caption = state and 'Compact View Mode' or 'Full View Mode'; getMainForm().Splitter1.Visible = state; getMainForm().Panel4.Visible    = state; getMainForm().Panel5.Visible    = state; end; function addCompactMenu() if compactmenualreadyexists then return end; local parent = getMainForm().Menu.Items; compactmenuitem = createMenuItem(parent); parent.add(compactmenuitem); compactmenuitem.Caption = 'Compact View Mode'; compactmenuitem.OnClick = cycleFullCompact; compactmenualreadyexists = 'yes'; end; addCompactMenu(); cycleFullCompact(nil,true))

[DISABLE]
LuaCall(cycleFullCompact(nil,false))

</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>2740</ID>
      <Description>"╠══════════════════════════════╣"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>2742</ID>
      <Description>"║        === ENABLE MONO ===                 ║"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{
  ==============================================
   Ampersat Table by SeryogaSK
  ----------------------------------------------
   Game    : Ampersat.exe
   Version : Steam (Steam)
   Author  : SeryogaSK
   Website : Habibrahimov.com
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================
}
[ENABLE]
{$lua}
LaunchMonoDataCollector()
[DISABLE]

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>2</ID>
          <Description>"Player Manager"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{
  ==============================================
   Ampersat Table by SeryogaSK
  ----------------------------------------------
   Game    : Ampersat.exe
   Version : Steam (Steam)
   Author  : SeryogaSK
   Website : Habibrahimov.com
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================

}

define(address,Amp_Player.PlayerController:Turn+913)
define(bytes,F3 0F 10 86 68 01 00 00)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,Amp_Player.PlayerController:Turn+913)
alloc(ply_base,8)

registersymbol(ply_base)
label(code)
label(return)

newmem:
mov [ply_base],rsi
code:
  movss xmm0,[rsi+00000168]
  jmp return

address:
  jmp newmem
  nop 3
return:

[DISABLE]

address:
  db bytes
  // movss xmm0,[rsi+00000168]

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: Amp_Player.PlayerController:Turn+913

Amp_Player.PlayerController:Turn+8e1: 48 8D 64 24 00                 - lea rsp,[rsp+00]
Amp_Player.PlayerController:Turn+8e6: 49 BB A0 5B 5C 07 45 02 00 00  - mov r11,UnityEngine.Component:get_transform
Amp_Player.PlayerController:Turn+8f0: 41 FF D3                       - call r11
Amp_Player.PlayerController:Turn+8f3: 48 8B D5                       - mov rdx,rbp
Amp_Player.PlayerController:Turn+8f6: 48 81 C2 E0 FB FF FF           - add rdx,FFFFFFFFFFFFFBE0
Amp_Player.PlayerController:Turn+8fd: 48 8B C8                       - mov rcx,rax
Amp_Player.PlayerController:Turn+900: 83 38 00                       - cmp dword ptr [rax],00
Amp_Player.PlayerController:Turn+903: 66 66 90                       - nop 3
Amp_Player.PlayerController:Turn+906: 49 BB 50 C8 EB 06 45 02 00 00  - mov r11,UnityEngine.Transform:get_rotation
Amp_Player.PlayerController:Turn+910: 41 FF D3                       - call r11
// ---------- INJECTING HERE ----------
Amp_Player.PlayerController:Turn+913: F3 0F 10 86 68 01 00 00        - movss xmm0,[rsi+00000168]
// ---------- DONE INJECTING  ----------
Amp_Player.PlayerController:Turn+91b: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
Amp_Player.PlayerController:Turn+91f: 48 8B CD                       - mov rcx,rbp
Amp_Player.PlayerController:Turn+922: 48 81 C1 F0 FB FF FF           - add rcx,FFFFFFFFFFFFFBF0
Amp_Player.PlayerController:Turn+929: F2 0F 10 D8                    - movsd xmm3,xmm0
Amp_Player.PlayerController:Turn+92d: F2 0F 5A DB                    - cvtsd2ss xmm3,xmm3
Amp_Player.PlayerController:Turn+931: 48 8B C5                       - mov rax,rbp
Amp_Player.PlayerController:Turn+934: 48 05 00 FC FF FF              - add rax,FFFFFFFFFFFFFC00
Amp_Player.PlayerController:Turn+93a: 48 8B 95 A0 F9 FF FF           - mov rdx,[rbp-00000660]
Amp_Player.PlayerController:Turn+941: 48 89 95 00 FC FF FF           - mov [rbp-00000400],rdx
Amp_Player.PlayerController:Turn+948: 48 8B 95 A8 F9 FF FF           - mov rdx,[rbp-00000658]
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>3</ID>
              <Description>"base"</Description>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>8 Bytes</VariableType>
              <Address>ply_base</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>58</ID>
              <Description>"invulnerable"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+28</Address>
              <Offsets>
                <Offset>F0</Offset>
                <Offset>38</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>55</ID>
              <Description>"isVulnerable"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+28</Address>
              <Offsets>
                <Offset>144</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>4</ID>
              <Description>"turnSpeed"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+168</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>5</ID>
              <Description>"dashMultiplier"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+16C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>6</ID>
              <Description>"dashDuration"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+170</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>7</ID>
              <Description>"targetOffset"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+174</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>8</ID>
              <Description>"fairyTargetOffset"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+178</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>9</ID>
              <Description>"gamepadAimingDeadzone"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+17C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>10</ID>
              <Description>"distanceBetweenFootsteps"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+180</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>11</ID>
              <Description>"minTimeBetweenFootsteps"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+184</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>12</ID>
              <Description>"maxTimeBetweenFootsteps"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+188</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>13</ID>
              <Description>"isStoned"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+18C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>14</ID>
              <Description>"isSlowed"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+18D</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>15</ID>
              <Description>"isConfused"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+18E</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>16</ID>
              <Description>"floorMask"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+1A8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>17</ID>
              <Description>"cameraRayLength"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+1AC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>18</ID>
              <Description>"timeSinceLastDash"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+1B0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19</ID>
              <Description>"dashTime"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+1B4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>20</ID>
              <Description>"isDashing"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+1B8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>21</ID>
              <Description>"isDashCoolingDown"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+1B9</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>22</ID>
              <Description>"isBetweenStep"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+1C8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>23</ID>
              <Description>"firstStep"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+1C9</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>24</ID>
              <Description>"timeSinceLastStep"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+1CC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>25</ID>
              <Description>"horizontalInput"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+1DC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>26</ID>
              <Description>"verticalInput"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+1E0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>27</ID>
              <Description>"fairyCastRandomization"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+1E4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>28</ID>
              <Description>"fairyBurstContribution"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+1E8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>29</ID>
              <Description>"timeSinceLastRangedAttack"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+1EC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>30</ID>
              <Description>"timeSinceLastFairyAttack"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+1F0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>31</ID>
              <Description>"timeSinceLastMeleeAttack"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+1F4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>32</ID>
              <Description>"singleShotDelay"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+1F8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>33</ID>
              <Description>"rangedReducedFireRate"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+1FC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>34</ID>
              <Description>"destructPeriodNeeded"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+200</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>35</ID>
              <Description>"destructMeleeTime"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+204</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>36</ID>
              <Description>"destructRangedTime"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+208</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>37</ID>
              <Description>"playerRangedBursting"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+20C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>38</ID>
              <Description>"rangedCoolingDown"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+20D</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>39</ID>
              <Description>"rangedCoolingTime"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+210</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>40</ID>
              <Description>"rangedCooldownReduction"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+214</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>41</ID>
              <Description>"rangedBurstTime"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+218</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>42</ID>
              <Description>"isDepowered"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+21C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>43</ID>
              <Description>"attackSlowEffectFactor"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+220</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>44</ID>
              <Description>"meleeButtonDown"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+224</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>45</ID>
              <Description>"playerBurstReady"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+225</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>46</ID>
              <Description>"fairyBurstReady"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+226</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>47</ID>
              <Description>"fairyRRate"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+228</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>48</ID>
              <Description>"fairyRRange"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+22C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>49</ID>
              <Description>"fairyRSpeed"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+230</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>50</ID>
              <Description>"fairyRKnockback"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+234</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>51</ID>
              <Description>"fairyDmgRTotalKinetic"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+238</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>52</ID>
              <Description>"fairyDmgRTotalFire"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+23C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>53</ID>
              <Description>"fairyRTotalIce"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+240</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>54</ID>
              <Description>"fairyDmgRTotalChaos"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+244</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>57</ID>
              <Description>"combinedHealthRegen"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+28</Address>
              <Offsets>
                <Offset>6C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>59</ID>
              <Description>"baseRangedCooldown"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+28</Address>
              <Offsets>
                <Offset>5C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>60</ID>
              <Description>"combinedXPGainPC"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+28</Address>
              <Offsets>
                <Offset>70</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>61</ID>
              <Description>"combinedGPGainPC"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+28</Address>
              <Offsets>
                <Offset>74</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>62</ID>
              <Description>"combinedDmgMKinetic"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+28</Address>
              <Offsets>
                <Offset>94</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>63</ID>
              <Description>"combinedDmgMFire"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+28</Address>
              <Offsets>
                <Offset>98</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>64</ID>
              <Description>"combinedDmgMIce"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+28</Address>
              <Offsets>
                <Offset>9C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>65</ID>
              <Description>"combinedDmgMChaos"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+28</Address>
              <Offsets>
                <Offset>A0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>66</ID>
              <Description>"combinedDmgRPCKinetic"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+28</Address>
              <Offsets>
                <Offset>A4</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>67</ID>
              <Description>"combinedDmgRPCFire"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+28</Address>
              <Offsets>
                <Offset>A8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>68</ID>
              <Description>"combinedDmgRPCIce"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+28</Address>
              <Offsets>
                <Offset>AC</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>69</ID>
              <Description>"combinedDmgRPCChaos"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+28</Address>
              <Offsets>
                <Offset>B0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>70</ID>
              <Description>"combinedDmgRKinetic"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+28</Address>
              <Offsets>
                <Offset>B4</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>71</ID>
              <Description>"combinedDmgRFire"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+28</Address>
              <Offsets>
                <Offset>B8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>72</ID>
              <Description>"combinedDmgRIce"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+28</Address>
              <Offsets>
                <Offset>BC</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>73</ID>
              <Description>"combinedDmgRChaos"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+28</Address>
              <Offsets>
                <Offset>C0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>74</ID>
              <Description>"combinedMCriticalMultiplier"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+28</Address>
              <Offsets>
                <Offset>C4</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>75</ID>
              <Description>"combinedMCriticalChance"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+28</Address>
              <Offsets>
                <Offset>C8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>76</ID>
              <Description>"combinedMKnockback"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+28</Address>
              <Offsets>
                <Offset>CC</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>77</ID>
              <Description>"combinedMRate"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+28</Address>
              <Offsets>
                <Offset>D0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>78</ID>
              <Description>"combinedRRate"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+28</Address>
              <Offsets>
                <Offset>D4</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>79</ID>
              <Description>"combinedRRange"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+28</Address>
              <Offsets>
                <Offset>D8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>80</ID>
              <Description>"combinedRSpeed"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+28</Address>
              <Offsets>
                <Offset>DC</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>81</ID>
              <Description>"combinedRMaxBurst"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+28</Address>
              <Offsets>
                <Offset>E0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>82</ID>
              <Description>"combinedRCooldown"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+28</Address>
              <Offsets>
                <Offset>E4</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>83</ID>
              <Description>"combinedRKnockback"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+28</Address>
              <Offsets>
                <Offset>E8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>84</ID>
              <Description>"combinedDestructMultiplier"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+28</Address>
              <Offsets>
                <Offset>EC</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>85</ID>
              <Description>"combinedDmgRTotalKinetic"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+28</Address>
              <Offsets>
                <Offset>F0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>86</ID>
              <Description>"combinedDmgRTotalFire"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+28</Address>
              <Offsets>
                <Offset>F4</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>87</ID>
              <Description>"combinedDmgRTotalIce"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+28</Address>
              <Offsets>
                <Offset>F8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>88</ID>
              <Description>"combinedDmgRTotalChaos"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+28</Address>
              <Offsets>
                <Offset>FC</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>89</ID>
              <Description>"combinedResistSEFear"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+28</Address>
              <Offsets>
                <Offset>100</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>90</ID>
              <Description>"combinedResistSESilence"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+28</Address>
              <Offsets>
                <Offset>104</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>91</ID>
              <Description>"combinedResistSEPoison"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+28</Address>
              <Offsets>
                <Offset>108</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>92</ID>
              <Description>"combinedResistSESlow"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+28</Address>
              <Offsets>
                <Offset>10C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>93</ID>
              <Description>"combinedResistSEStone"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+28</Address>
              <Offsets>
                <Offset>110</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>94</ID>
              <Description>"combinedResistSEWeakness"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+28</Address>
              <Offsets>
                <Offset>114</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>95</ID>
              <Description>"combinedResistSEDepower"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+28</Address>
              <Offsets>
                <Offset>118</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>96</ID>
              <Description>"combinedResistSEConfusion"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+28</Address>
              <Offsets>
                <Offset>11C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>97</ID>
              <Description>"combinedResistSEVulnerable"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+28</Address>
              <Offsets>
                <Offset>120</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>98</ID>
              <Description>"combinedResistSEStunt"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+28</Address>
              <Offsets>
                <Offset>124</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>99</ID>
              <Description>"dmgTakenKinetic"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+28</Address>
              <Offsets>
                <Offset>128</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>100</ID>
              <Description>"dmgTakenFire"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+28</Address>
              <Offsets>
                <Offset>12C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>101</ID>
              <Description>"dmgTakenIce"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+28</Address>
              <Offsets>
                <Offset>130</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>102</ID>
              <Description>"dmgTakenChaos"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+28</Address>
              <Offsets>
                <Offset>134</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>104</ID>
          <Description>"Money"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{
  ==============================================
   Ampersat Table by SeryogaSK
  ----------------------------------------------
   Game    : Ampersat.exe
   Version : Steam (Steam)
   Author  : SeryogaSK
   Website : Habibrahimov.com
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================

}

define(address,PlayerManager:ChangeCurrentGP+17)
define(bytes,48 63 48 28 03 4D E8)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,PlayerManager:ChangeCurrentGP+17)

label(code)
label(return)

newmem:
mov dword ptr [rax+28],#99999999
code:
  movsxd  rcx,dword ptr [rax+28]
  add ecx,[rbp-18]
  jmp return

address:
  jmp newmem
  nop 2
return:

[DISABLE]

address:
  db bytes
  // movsxd  rcx,dword ptr [rax+28]
  // add ecx,[rbp-18]

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: PlayerManager:ChangeCurrentGP+17

2450002D0AB: 00 00                          - add [rax],al
2450002D0AD: 00 00                          - add [rax],al
2450002D0AF: 00 55 48                       - add [rbp+48],dl
PlayerManager:ChangeCurrentGP+2: 8B EC                          - mov ebp,esp
PlayerManager:ChangeCurrentGP+4: 48 83 EC 40                    - sub rsp,40
PlayerManager:ChangeCurrentGP+8: 48 89 7D F8                    - mov [rbp-08],rdi
PlayerManager:ChangeCurrentGP+c: 48 8B F9                       - mov rdi,rcx
PlayerManager:ChangeCurrentGP+f: 48 89 55 E8                    - mov [rbp-18],rdx
PlayerManager:ChangeCurrentGP+13: 48 8B 47 58                    - mov rax,[rdi+58]
PlayerManager:ChangeCurrentGP+17: 48 63 48 28                    - movsxd  rcx,dword ptr [rax+28]
// ---------- INJECTING HERE ----------
PlayerManager:ChangeCurrentGP+1b: 03 4D E8                       - add ecx,[rbp-18]
// ---------- DONE INJECTING  ----------
PlayerManager:ChangeCurrentGP+1e: 89 48 28                       - mov [rax+28],ecx
PlayerManager:ChangeCurrentGP+21: 48 8B 87 80 00 00 00           - mov rax,[rdi+00000080]
PlayerManager:ChangeCurrentGP+28: 48 8B 4F 58                    - mov rcx,[rdi+58]
PlayerManager:ChangeCurrentGP+2c: 48 63 51 28                    - movsxd  rdx,dword ptr [rcx+28]
PlayerManager:ChangeCurrentGP+30: 48 8B C8                       - mov rcx,rax
PlayerManager:ChangeCurrentGP+33: 83 38 00                       - cmp dword ptr [rax],00
PlayerManager:ChangeCurrentGP+36: 49 BB 10 D5 A0 08 45 02 00 00  - mov r11,RealTimeStatsUIController:UpdateGPUI
PlayerManager:ChangeCurrentGP+40: 41 FF D3                       - call r11
PlayerManager:ChangeCurrentGP+43: 48 8B 7D F8                    - mov rdi,[rbp-08]
PlayerManager:ChangeCurrentGP+47: 48 8D 65 00                    - lea rsp,[rbp+00]
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>106</ID>
          <Description>"skill points"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{
  ==============================================
   Ampersat Table by SeryogaSK
  ----------------------------------------------
   Game    : Ampersat.exe
   Version : Steam (Steam)
   Author  : SeryogaSK
   Website : Habibrahimov.com
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================

}

define(address,StatsPerkUIController:ShowPerkDetails+797)
define(bytes,48 63 40 20 85 C0)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,StatsPerkUIController:ShowPerkDetails+797)

label(code)
label(return)

newmem:
mov dword ptr [rax+20],#99
code:
  movsxd  rax,dword ptr [rax+20]
  test eax,eax
  jmp return

address:
  jmp newmem
  nop
return:

[DISABLE]

address:
  db bytes
  // movsxd  rax,dword ptr [rax+20]
  // test eax,eax

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: StatsPerkUIController:ShowPerkDetails+797

StatsPerkUIController:ShowPerkDetails+767: 49 8B 97 80 00 00 00           - mov rdx,[r15+00000080]
StatsPerkUIController:ShowPerkDetails+76e: 48 8B C8                       - mov rcx,rax
StatsPerkUIController:ShowPerkDetails+771: 83 38 00                       - cmp dword ptr [rax],00
StatsPerkUIController:ShowPerkDetails+774: 66 90                          - nop 2
StatsPerkUIController:ShowPerkDetails+776: 49 BB 70 D0 00 07 45 02 00 00  - mov r11,UnityEngine.UI.Image:set_sprite
StatsPerkUIController:ShowPerkDetails+780: 41 FF D3                       - call r11
StatsPerkUIController:ShowPerkDetails+783: 49 63 87 0C 01 00 00           - movsxd  rax,dword ptr [r15+0000010C]
StatsPerkUIController:ShowPerkDetails+78a: 83 F8 03                       - cmp eax,03
StatsPerkUIController:ShowPerkDetails+78d: 0F 85 35 00 00 00              - jne StatsPerkUIController:ShowPerkDetails+7c8
StatsPerkUIController:ShowPerkDetails+793: 49 8B 47 18                    - mov rax,[r15+18]
// ---------- INJECTING HERE ----------
StatsPerkUIController:ShowPerkDetails+797: 48 63 40 20                    - movsxd  rax,dword ptr [rax+20]
// ---------- DONE INJECTING  ----------
StatsPerkUIController:ShowPerkDetails+79b: 85 C0                          - test eax,eax
StatsPerkUIController:ShowPerkDetails+79d: 7E 29                          - jle StatsPerkUIController:ShowPerkDetails+7c8
StatsPerkUIController:ShowPerkDetails+79f: 0F B6 47 4D                    - movzx eax,byte ptr [rdi+4D]
StatsPerkUIController:ShowPerkDetails+7a3: 85 C0                          - test eax,eax
StatsPerkUIController:ShowPerkDetails+7a5: 74 21                          - je StatsPerkUIController:ShowPerkDetails+7c8
StatsPerkUIController:ShowPerkDetails+7a7: 49 8B 47 68                    - mov rax,[r15+68]
StatsPerkUIController:ShowPerkDetails+7ab: 48 8B C8                       - mov rcx,rax
StatsPerkUIController:ShowPerkDetails+7ae: BA 01 00 00 00                 - mov edx,00000001
StatsPerkUIController:ShowPerkDetails+7b3: 83 38 00                       - cmp dword ptr [rax],00
StatsPerkUIController:ShowPerkDetails+7b6: 49 BB 60 C9 00 07 45 02 00 00  - mov r11,UnityEngine.GameObject:SetActive
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>107</ID>
          <Description>"inf dash"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{
  ==============================================
   Ampersat Table by SeryogaSK
  ----------------------------------------------
   Game    : Ampersat.exe
   Version : Steam (Steam)
   Author  : SeryogaSK
   Website : Habibrahimov.com
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================

}

define(address,Amp_Player.PlayerController:StopDashing+36)
define(bytes,C6 86 B9 01 00 00 01)

[ENABLE]


assert(address,bytes)
alloc(newmem,$1000,Amp_Player.PlayerController:StopDashing+36)

label(code)
label(return)

newmem:
mov byte ptr [rsi+000001B9],00
code:
  //mov byte ptr [rsi+000001B9],01
  jmp return

address:
  jmp newmem
  nop 2
return:

[DISABLE]

address:
  db bytes
  // mov byte ptr [rsi+000001B9],01

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Amp_Player.PlayerController:StopDashing+36

Amp_Player.PlayerController:StopDashing+4: 48 83 EC 30                    - sub rsp,30
Amp_Player.PlayerController:StopDashing+8: 48 89 75 F8                    - mov [rbp-08],rsi
Amp_Player.PlayerController:StopDashing+c: 48 8B F1                       - mov rsi,rcx
Amp_Player.PlayerController:StopDashing+f: 66 0F 57 C0                    - xorpd xmm0,xmm0
Amp_Player.PlayerController:StopDashing+13: F2 0F 5A E8                    - cvtsd2ss xmm5,xmm0
Amp_Player.PlayerController:StopDashing+17: F3 0F 11 AE B0 01 00 00        - movss [rsi+000001B0],xmm5
Amp_Player.PlayerController:StopDashing+1f: 66 0F 57 C0                    - xorpd xmm0,xmm0
Amp_Player.PlayerController:StopDashing+23: F2 0F 5A E8                    - cvtsd2ss xmm5,xmm0
Amp_Player.PlayerController:StopDashing+27: F3 0F 11 AE B4 01 00 00        - movss [rsi+000001B4],xmm5
Amp_Player.PlayerController:StopDashing+2f: C6 86 B8 01 00 00 00           - mov byte ptr [rsi+000001B8],00
// ---------- INJECTING HERE ----------
Amp_Player.PlayerController:StopDashing+36: C6 86 B9 01 00 00 01           - mov byte ptr [rsi+000001B9],01
// ---------- DONE INJECTING  ----------
Amp_Player.PlayerController:StopDashing+3d: 48 8B 46 40                    - mov rax,[rsi+40]
Amp_Player.PlayerController:StopDashing+41: 48 8B C8                       - mov rcx,rax
Amp_Player.PlayerController:StopDashing+44: 83 38 00                       - cmp dword ptr [rax],00
Amp_Player.PlayerController:StopDashing+47: 48 8D AD 00 00 00 00           - lea rbp,[rbp+00000000]
Amp_Player.PlayerController:StopDashing+4e: 49 BB 80 23 5C 07 45 02 00 00  - mov r11,UnityEngine.Component:get_gameObject
Amp_Player.PlayerController:StopDashing+58: 41 FF D3                       - call r11
Amp_Player.PlayerController:StopDashing+5b: 48 8B C8                       - mov rcx,rax
Amp_Player.PlayerController:StopDashing+5e: BA 01 00 00 00                 - mov edx,00000001
Amp_Player.PlayerController:StopDashing+63: 83 38 00                       - cmp dword ptr [rax],00
Amp_Player.PlayerController:StopDashing+66: 49 BB 60 C9 00 07 45 02 00 00  - mov r11,UnityEngine.GameObject:SetActive
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>108</ID>
          <Description>"Invulnerable"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{
  ==============================================
   Ampersat Table by SeryogaSK
  ----------------------------------------------
   Game    : Ampersat.exe
   Version : Steam (Steam)
   Author  : SeryogaSK
   Website : Habibrahimov.com
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================

}

define(address,PlayerManager:TakePlayerDamage+26)
define(bytes,41 0F B6 87 F0 00 00 00)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,PlayerManager:TakePlayerDamage+26)

label(code)
label(return)

newmem:
mov byte ptr [r15+000000F0],01
code:
  movzx eax,byte ptr [r15+000000F0]
  jmp return

address:
  jmp newmem
  nop 3
return:

[DISABLE]

address:
  db bytes
  // movzx eax,byte ptr [r15+000000F0]

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: PlayerManager:TakePlayerDamage+26

PlayerManager:TakePlayerDamage: 55                       - push rbp
PlayerManager:TakePlayerDamage+1: 48 8B EC                 - mov rbp,rsp
PlayerManager:TakePlayerDamage+4: 48 83 EC 70              - sub rsp,70
PlayerManager:TakePlayerDamage+8: 48 89 7D F0              - mov [rbp-10],rdi
PlayerManager:TakePlayerDamage+c: 4C 89 7D F8              - mov [rbp-08],r15
PlayerManager:TakePlayerDamage+10: 4C 8B F9                 - mov r15,rcx
PlayerManager:TakePlayerDamage+13: F3 0F 11 4D E0           - movss [rbp-20],xmm1
PlayerManager:TakePlayerDamage+18: F3 0F 11 55 D8           - movss [rbp-28],xmm2
PlayerManager:TakePlayerDamage+1d: F3 0F 11 5D D0           - movss [rbp-30],xmm3
PlayerManager:TakePlayerDamage+22: 48 8B 7D 38              - mov rdi,[rbp+38]
// ---------- INJECTING HERE ----------
PlayerManager:TakePlayerDamage+26: 41 0F B6 87 F0 00 00 00  - movzx eax,byte ptr [r15+000000F0]
// ---------- DONE INJECTING  ----------
PlayerManager:TakePlayerDamage+2e: 85 C0                    - test eax,eax
PlayerManager:TakePlayerDamage+30: 0F 85 B5 01 00 00        - jne PlayerManager:TakePlayerDamage+1eb
PlayerManager:TakePlayerDamage+36: 0F B6 45 48              - movzx eax,byte ptr [rbp+48]
PlayerManager:TakePlayerDamage+3a: 85 C0                    - test eax,eax
PlayerManager:TakePlayerDamage+3c: 75 1C                    - jne PlayerManager:TakePlayerDamage+5a
PlayerManager:TakePlayerDamage+3e: 49 8B 87 B8 00 00 00     - mov rax,[r15+000000B8]
PlayerManager:TakePlayerDamage+45: 48 8B C8                 - mov rcx,rax
PlayerManager:TakePlayerDamage+48: 83 39 00                 - cmp dword ptr [rcx],00
PlayerManager:TakePlayerDamage+4b: 0F B6 80 B8 01 00 00     - movzx eax,byte ptr [rax+000001B8]
PlayerManager:TakePlayerDamage+52: 85 C0                    - test eax,eax
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>110</ID>
          <Description>"No Overheat"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{
  ==============================================
   Ampersat Table by SeryogaSK
  ----------------------------------------------
   Game    : Ampersat.exe
   Version : Steam (Steam)
   Author  : SeryogaSK
   Website : Habibrahimov.com
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================

}

define(address,Amp_Player.PlayerController:InitiateRangedAttack+12)
define(bytes,F3 0F 10 86 18 02 00 00)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,Amp_Player.PlayerController:InitiateRangedAttack+12)

label(code)
label(return)

newmem:
mov [rsi+00000218],(float)0
code:
  movss xmm0,[rsi+00000218]
  jmp return

address:
  jmp newmem
  nop 3
return:

[DISABLE]

address:
  db bytes
  // movss xmm0,[rsi+00000218]

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Amp_Player.PlayerController:InitiateRangedAttack+12

24506E24346: 00 00                          - add [rax],al
24506E24348: 00 00                          - add [rax],al
24506E2434A: 00 00                          - add [rax],al
24506E2434C: 00 00                          - add [rax],al
24506E2434E: 00 00                          - add [rax],al
Amp_Player.PlayerController:InitiateRangedAttack: 55                             - push rbp
Amp_Player.PlayerController:InitiateRangedAttack+1: 48 8B EC                       - mov rbp,rsp
Amp_Player.PlayerController:InitiateRangedAttack+4: 48 81 EC 80 00 00 00           - sub rsp,00000080
Amp_Player.PlayerController:InitiateRangedAttack+b: 48 89 75 F8                    - mov [rbp-08],rsi
Amp_Player.PlayerController:InitiateRangedAttack+f: 48 8B F1                       - mov rsi,rcx
// ---------- INJECTING HERE ----------
Amp_Player.PlayerController:InitiateRangedAttack+12: F3 0F 10 86 18 02 00 00        - movss xmm0,[rsi+00000218]
// ---------- DONE INJECTING  ----------
Amp_Player.PlayerController:InitiateRangedAttack+1a: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
Amp_Player.PlayerController:InitiateRangedAttack+1e: F2 0F 11 45 E8                 - movsd [rbp-18],xmm0
Amp_Player.PlayerController:InitiateRangedAttack+23: 66 66 90                       - nop 3
Amp_Player.PlayerController:InitiateRangedAttack+26: 49 BB F0 C6 27 07 45 02 00 00  - mov r11,UnityEngine.Time:get_deltaTime
Amp_Player.PlayerController:InitiateRangedAttack+30: 41 FF D3                       - call r11
Amp_Player.PlayerController:InitiateRangedAttack+33: F3 0F 5A C8                    - cvtss2sd xmm1,xmm0
Amp_Player.PlayerController:InitiateRangedAttack+37: F2 0F 10 45 E8                 - movsd xmm0,[rbp-18]
Amp_Player.PlayerController:InitiateRangedAttack+3c: F2 0F 58 C1                    - addsd xmm0,xmm1
Amp_Player.PlayerController:InitiateRangedAttack+40: F2 0F 5A E8                    - cvtsd2ss xmm5,xmm0
Amp_Player.PlayerController:InitiateRangedAttack+44: F3 0F 11 AE 18 02 00 00        - movss [rsi+00000218],xmm5
}
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>2741</ID>
      <Description>"╠══════════════════════════════╣"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>238</ID>
      <Description>"║   TIP: Right-click values to set hotkeys!  ║"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>2738</ID>
      <Description>"╠══════════════════════════════╣"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>2704</ID>
      <Description>"║       === YOUTUBE ===                            ║"</Description>
      <Color>FFFFFF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$lua}
[ENABLE]
shellExecute("https://www.youtube.com/@SeryogaSK");
createThread(function();sleep(100);memrec.Active=false;end);
[DISABLE]

</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>2706</ID>
      <Description>"║       === OCT PROFILE ===                      ║"</Description>
      <Color>FFFFFF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$lua}
[ENABLE]
shellExecute("https://opencheattables.com/memberlist.php?mode=viewprofile&amp;u=6096");
createThread(function();sleep(100);memrec.Active=false;end);
[DISABLE]

</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>2705</ID>
      <Description>"║       === Habibrahimov.com ===           ║"</Description>
      <Color>FFFFFF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$lua}
[ENABLE]
shellExecute("https://habibrahimov.com");
createThread(function();sleep(100);memrec.Active=false;end);
[DISABLE]

</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>2713</ID>
      <Description>"╠══════════════════════════════╣"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>2707</ID>
      <Description>"║     === Latest Update 04.04.26 ===        ║"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>2712</ID>
      <Description>"╚══════════════════════════════╝"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Structures StructVersion="2">
    <Structure Name="PlayerManager" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
        <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="playerModel" DisplayMethod="unsigned integer"/>
        <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="meleeWeaponModel" DisplayMethod="unsigned integer"/>
        <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="rangedWeaponModel" DisplayMethod="unsigned integer"/>
        <Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="rangedTargetIndicator" DisplayMethod="unsigned integer"/>
        <Element Offset="56" Vartype="Pointer" Bytesize="8" OffsetHex="00000038" Description="rangedTargetLine" DisplayMethod="unsigned integer"/>
        <Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="fairyObject" DisplayMethod="unsigned integer"/>
        <Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="avatarColorChanger" DisplayMethod="unsigned integer"/>
        <Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="progressManager" DisplayMethod="unsigned integer"/>
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                          <Element Offset="240" Vartype="Pointer" Bytesize="8" OffsetHex="000000F0" Description="meleeWeapon" DisplayMethod="unsigned integer"/>
                          <Element Offset="248" Vartype="Pointer" Bytesize="8" OffsetHex="000000F8" Description="meleeWeaponSO" DisplayMethod="unsigned integer"/>
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                          <Element Offset="296" Vartype="Pointer" Bytesize="8" OffsetHex="00000128" Description="footstepsAudioClips" DisplayMethod="unsigned integer"/>
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                          <Element Offset="320" Vartype="Pointer" Bytesize="8" OffsetHex="00000140" Description="dashAudioClip" DisplayMethod="unsigned integer"/>
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                          <Element Offset="336" Vartype="Pointer" Bytesize="8" OffsetHex="00000150" Description="fairy" DisplayMethod="unsigned integer"/>
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                          <Element Offset="352" Vartype="Pointer" Bytesize="8" OffsetHex="00000160" Description="primarySpellStatusEffects" DisplayMethod="unsigned integer"/>
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                          <Element Offset="376" Vartype="Float" Bytesize="4" OffsetHex="00000178" Description="fairyTargetOffset" DisplayMethod="unsigned integer"/>
                          <Element Offset="380" Vartype="Float" Bytesize="4" OffsetHex="0000017C" Description="gamepadAimingDeadzone" DisplayMethod="unsigned integer"/>
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                          <Element Offset="388" Vartype="Float" Bytesize="4" OffsetHex="00000184" Description="minTimeBetweenFootsteps" DisplayMethod="unsigned integer"/>
                          <Element Offset="392" Vartype="Float" Bytesize="4" OffsetHex="00000188" Description="maxTimeBetweenFootsteps" DisplayMethod="unsigned integer"/>
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                          <Element Offset="398" Vartype="Byte" Bytesize="1" OffsetHex="0000018E" Description="isConfused" DisplayMethod="unsigned integer"/>
                          <Element Offset="400" Vartype="Pointer" Bytesize="8" OffsetHex="00000190" Description="movementVector" DisplayMethod="unsigned integer"/>
                          <Element Offset="412" Vartype="Pointer" Bytesize="8" OffsetHex="0000019C" Description="externalMovementVector" DisplayMethod="unsigned integer"/>
                          <Element Offset="424" Vartype="4 Bytes" Bytesize="4" OffsetHex="000001A8" Description="floorMask" DisplayMethod="unsigned integer"/>
                          <Element Offset="428" Vartype="Float" Bytesize="4" OffsetHex="000001AC" Description="cameraRayLength" DisplayMethod="unsigned integer"/>
                          <Element Offset="432" Vartype="Float" Bytesize="4" OffsetHex="000001B0" Description="timeSinceLastDash" DisplayMethod="unsigned integer"/>
                          <Element Offset="436" Vartype="Float" Bytesize="4" OffsetHex="000001B4" Description="dashTime" DisplayMethod="unsigned integer"/>
                          <Element Offset="440" Vartype="Byte" Bytesize="1" OffsetHex="000001B8" Description="isDashing" DisplayMethod="unsigned integer"/>
                          <Element Offset="441" Vartype="Byte" Bytesize="1" OffsetHex="000001B9" Description="isDashCoolingDown" DisplayMethod="unsigned integer"/>
                          <Element Offset="444" Vartype="Pointer" Bytesize="8" OffsetHex="000001BC" Description="shakeVector" DisplayMethod="unsigned integer"/>
                          <Element Offset="456" Vartype="Byte" Bytesize="1" OffsetHex="000001C8" Description="isBetweenStep" DisplayMethod="unsigned integer"/>
                          <Element Offset="457" Vartype="Byte" Bytesize="1" OffsetHex="000001C9" Description="firstStep" DisplayMethod="unsigned integer"/>
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                          <Element Offset="464" Vartype="Pointer" Bytesize="8" OffsetHex="000001D0" Description="lastPosition" DisplayMethod="unsigned integer"/>
                          <Element Offset="476" Vartype="Float" Bytesize="4" OffsetHex="000001DC" Description="horizontalInput" DisplayMethod="unsigned integer"/>
                          <Element Offset="480" Vartype="Float" Bytesize="4" OffsetHex="000001E0" Description="verticalInput" DisplayMethod="unsigned integer"/>
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                          <Element Offset="492" Vartype="Float" Bytesize="4" OffsetHex="000001EC" Description="timeSinceLastRangedAttack" DisplayMethod="unsigned integer"/>
                          <Element Offset="496" Vartype="Float" Bytesize="4" OffsetHex="000001F0" Description="timeSinceLastFairyAttack" DisplayMethod="unsigned integer"/>
                          <Element Offset="500" Vartype="Float" Bytesize="4" OffsetHex="000001F4" Description="timeSinceLastMeleeAttack" DisplayMethod="unsigned integer"/>
                          <Element Offset="504" Vartype="Float" Bytesize="4" OffsetHex="000001F8" Description="singleShotDelay" DisplayMethod="unsigned integer"/>
                          <Element Offset="508" Vartype="Float" Bytesize="4" OffsetHex="000001FC" Description="rangedReducedFireRate" DisplayMethod="unsigned integer"/>
                          <Element Offset="512" Vartype="Float" Bytesize="4" OffsetHex="00000200" Description="destructPeriodNeeded" DisplayMethod="unsigned integer"/>
                          <Element Offset="516" Vartype="Float" Bytesize="4" OffsetHex="00000204" Description="destructMeleeTime" DisplayMethod="unsigned integer"/>
                          <Element Offset="520" Vartype="Float" Bytesize="4" OffsetHex="00000208" Description="destructRangedTime" DisplayMethod="unsigned integer"/>
                          <Element Offset="524" Vartype="Byte" Bytesize="1" OffsetHex="0000020C" Description="playerRangedBursting" DisplayMethod="unsigned integer"/>
                          <Element Offset="525" Vartype="Byte" Bytesize="1" OffsetHex="0000020D" Description="rangedCoolingDown" DisplayMethod="unsigned integer"/>
                          <Element Offset="528" Vartype="Float" Bytesize="4" OffsetHex="00000210" Description="rangedCoolingTime" DisplayMethod="unsigned integer"/>
                          <Element Offset="532" Vartype="Float" Bytesize="4" OffsetHex="00000214" Description="rangedCooldownReduction" DisplayMethod="unsigned integer"/>
                          <Element Offset="536" Vartype="Float" Bytesize="4" OffsetHex="00000218" Description="rangedBurstTime" DisplayMethod="unsigned integer"/>
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                          <Element Offset="544" Vartype="Float" Bytesize="4" OffsetHex="00000220" Description="attackSlowEffectFactor" DisplayMethod="unsigned integer"/>
                          <Element Offset="548" Vartype="Byte" Bytesize="1" OffsetHex="00000224" Description="meleeButtonDown" DisplayMethod="unsigned integer"/>
                          <Element Offset="549" Vartype="Byte" Bytesize="1" OffsetHex="00000225" Description="playerBurstReady" DisplayMethod="unsigned integer"/>
                          <Element Offset="550" Vartype="Byte" Bytesize="1" OffsetHex="00000226" Description="fairyBurstReady" DisplayMethod="unsigned integer"/>
                          <Element Offset="552" Vartype="Float" Bytesize="4" OffsetHex="00000228" Description="fairyRRate" DisplayMethod="unsigned integer"/>
                          <Element Offset="556" Vartype="Float" Bytesize="4" OffsetHex="0000022C" Description="fairyRRange" DisplayMethod="unsigned integer"/>
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                          <Element Offset="564" Vartype="Float" Bytesize="4" OffsetHex="00000234" Description="fairyRKnockback" DisplayMethod="unsigned integer"/>
                          <Element Offset="568" Vartype="Float" Bytesize="4" OffsetHex="00000238" Description="fairyDmgRTotalKinetic" DisplayMethod="unsigned integer"/>
                          <Element Offset="572" Vartype="Float" Bytesize="4" OffsetHex="0000023C" Description="fairyDmgRTotalFire" DisplayMethod="unsigned integer"/>
                          <Element Offset="576" Vartype="Float" Bytesize="4" OffsetHex="00000240" Description="fairyRTotalIce" DisplayMethod="unsigned integer"/>
                          <Element Offset="580" Vartype="Float" Bytesize="4" OffsetHex="00000244" Description="fairyDmgRTotalChaos" DisplayMethod="unsigned integer"/>
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                    </Element>
                    <Element Offset="192" Vartype="Pointer" Bytesize="8" OffsetHex="000000C0" Description="sequences" DisplayMethod="unsigned integer"/>
                    <Element Offset="200" Vartype="Float" Bytesize="4" OffsetHex="000000C8" Description="indicatorTransitionDuration" DisplayMethod="unsigned integer"/>
                    <Element Offset="204" Vartype="Float" Bytesize="4" OffsetHex="000000CC" Description="indicatorStartingFontSize" DisplayMethod="unsigned integer"/>
                    <Element Offset="208" Vartype="Float" Bytesize="4" OffsetHex="000000D0" Description="indicatorEndingFontSize" DisplayMethod="unsigned integer"/>
                    <Element Offset="212" Vartype="Float" Bytesize="4" OffsetHex="000000D4" Description="indicatorStartingAlpha" DisplayMethod="unsigned integer"/>
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                    <Element Offset="220" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000DC" Description="currentIndicator" DisplayMethod="unsigned integer"/>
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                    <Element Offset="228" Vartype="Byte" Bytesize="1" OffsetHex="000000E4" Description="isDamageGlowing" DisplayMethod="unsigned integer"/>
                    <Element Offset="229" Vartype="Byte" Bytesize="1" OffsetHex="000000E5" Description="dying" DisplayMethod="unsigned integer"/>
                    <Element Offset="232" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000E8" Description="xpLost" DisplayMethod="unsigned integer"/>
                    <Element Offset="236" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000EC" Description="gpLost" DisplayMethod="unsigned integer"/>
                    <Element Offset="240" Vartype="Byte" Bytesize="1" OffsetHex="000000F0" Description="invulnerable" DisplayMethod="unsigned integer"/>
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              </Element>
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              <Element Offset="68" Vartype="Float" Bytesize="4" OffsetHex="00000044" Description="multiplierFootSpeed" DisplayMethod="unsigned integer"/>
              <Element Offset="72" Vartype="Float" Bytesize="4" OffsetHex="00000048" Description="baseMeleeRate" DisplayMethod="unsigned integer"/>
              <Element Offset="76" Vartype="Float" Bytesize="4" OffsetHex="0000004C" Description="baseRapidRate" DisplayMethod="unsigned integer"/>
              <Element Offset="80" Vartype="Float" Bytesize="4" OffsetHex="00000050" Description="dividerRapidRate" DisplayMethod="unsigned integer"/>
              <Element Offset="84" Vartype="Float" Bytesize="4" OffsetHex="00000054" Description="baseRangedSpeed" DisplayMethod="unsigned integer"/>
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              <Element Offset="92" Vartype="Float" Bytesize="4" OffsetHex="0000005C" Description="baseRangedCooldown" DisplayMethod="unsigned integer"/>
              <Element Offset="96" Vartype="Float" Bytesize="4" OffsetHex="00000060" Description="dividerRangedKnockback" DisplayMethod="unsigned integer"/>
              <Element Offset="100" Vartype="Float" Bytesize="4" OffsetHex="00000064" Description="dividerMeleeKnockback" DisplayMethod="unsigned integer"/>
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              <Element Offset="108" Vartype="Float" Bytesize="4" OffsetHex="0000006C" Description="combinedHealthRegen" DisplayMethod="unsigned integer"/>
              <Element Offset="112" Vartype="Float" Bytesize="4" OffsetHex="00000070" Description="combinedXPGainPC" DisplayMethod="unsigned integer"/>
              <Element Offset="116" Vartype="Float" Bytesize="4" OffsetHex="00000074" Description="combinedGPGainPC" DisplayMethod="unsigned integer"/>
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              <Element Offset="124" Vartype="Float" Bytesize="4" OffsetHex="0000007C" Description="combinedDashCooldown" DisplayMethod="unsigned integer"/>
              <Element Offset="128" Vartype="Float" Bytesize="4" OffsetHex="00000080" Description="combinedDashDamage" DisplayMethod="unsigned integer"/>
              <Element Offset="132" Vartype="Float" Bytesize="4" OffsetHex="00000084" Description="combinedResistPCKinetic" DisplayMethod="unsigned integer"/>
              <Element Offset="136" Vartype="Float" Bytesize="4" OffsetHex="00000088" Description="combinedResistPCFire" DisplayMethod="unsigned integer"/>
              <Element Offset="140" Vartype="Float" Bytesize="4" OffsetHex="0000008C" Description="combinedResistPCIce" DisplayMethod="unsigned integer"/>
              <Element Offset="144" Vartype="Float" Bytesize="4" OffsetHex="00000090" Description="combinedResistPCChaos" DisplayMethod="unsigned integer"/>
              <Element Offset="148" Vartype="Float" Bytesize="4" OffsetHex="00000094" Description="combinedDmgMKinetic" DisplayMethod="unsigned integer"/>
              <Element Offset="152" Vartype="Float" Bytesize="4" OffsetHex="00000098" Description="combinedDmgMFire" DisplayMethod="unsigned integer"/>
              <Element Offset="156" Vartype="Float" Bytesize="4" OffsetHex="0000009C" Description="combinedDmgMIce" DisplayMethod="unsigned integer"/>
              <Element Offset="160" Vartype="Float" Bytesize="4" OffsetHex="000000A0" Description="combinedDmgMChaos" DisplayMethod="unsigned integer"/>
              <Element Offset="164" Vartype="Float" Bytesize="4" OffsetHex="000000A4" Description="combinedDmgRPCKinetic" DisplayMethod="unsigned integer"/>
              <Element Offset="168" Vartype="Float" Bytesize="4" OffsetHex="000000A8" Description="combinedDmgRPCFire" DisplayMethod="unsigned integer"/>
              <Element Offset="172" Vartype="Float" Bytesize="4" OffsetHex="000000AC" Description="combinedDmgRPCIce" DisplayMethod="unsigned integer"/>
              <Element Offset="176" Vartype="Float" Bytesize="4" OffsetHex="000000B0" Description="combinedDmgRPCChaos" DisplayMethod="unsigned integer"/>
              <Element Offset="180" Vartype="Float" Bytesize="4" OffsetHex="000000B4" Description="combinedDmgRKinetic" DisplayMethod="unsigned integer"/>
              <Element Offset="184" Vartype="Float" Bytesize="4" OffsetHex="000000B8" Description="combinedDmgRFire" DisplayMethod="unsigned integer"/>
              <Element Offset="188" Vartype="Float" Bytesize="4" OffsetHex="000000BC" Description="combinedDmgRIce" DisplayMethod="unsigned integer"/>
              <Element Offset="192" Vartype="Float" Bytesize="4" OffsetHex="000000C0" Description="combinedDmgRChaos" DisplayMethod="unsigned integer"/>
              <Element Offset="196" Vartype="Float" Bytesize="4" OffsetHex="000000C4" Description="combinedMCriticalMultiplier" DisplayMethod="unsigned integer"/>
              <Element Offset="200" Vartype="Float" Bytesize="4" OffsetHex="000000C8" Description="combinedMCriticalChance" DisplayMethod="unsigned integer"/>
              <Element Offset="204" Vartype="Float" Bytesize="4" OffsetHex="000000CC" Description="combinedMKnockback" DisplayMethod="unsigned integer"/>
              <Element Offset="208" Vartype="Float" Bytesize="4" OffsetHex="000000D0" Description="combinedMRate" DisplayMethod="unsigned integer"/>
              <Element Offset="212" Vartype="Float" Bytesize="4" OffsetHex="000000D4" Description="combinedRRate" DisplayMethod="unsigned integer"/>
              <Element Offset="216" Vartype="Float" Bytesize="4" OffsetHex="000000D8" Description="combinedRRange" DisplayMethod="unsigned integer"/>
              <Element Offset="220" Vartype="Float" Bytesize="4" OffsetHex="000000DC" Description="combinedRSpeed" DisplayMethod="unsigned integer"/>
              <Element Offset="224" Vartype="Float" Bytesize="4" OffsetHex="000000E0" Description="combinedRMaxBurst" DisplayMethod="unsigned integer"/>
              <Element Offset="228" Vartype="Float" Bytesize="4" OffsetHex="000000E4" Description="combinedRCooldown" DisplayMethod="unsigned integer"/>
              <Element Offset="232" Vartype="Float" Bytesize="4" OffsetHex="000000E8" Description="combinedRKnockback" DisplayMethod="unsigned integer"/>
              <Element Offset="236" Vartype="Float" Bytesize="4" OffsetHex="000000EC" Description="combinedDestructMultiplier" DisplayMethod="unsigned integer"/>
              <Element Offset="240" Vartype="Float" Bytesize="4" OffsetHex="000000F0" Description="combinedDmgRTotalKinetic" DisplayMethod="unsigned integer"/>
              <Element Offset="244" Vartype="Float" Bytesize="4" OffsetHex="000000F4" Description="combinedDmgRTotalFire" DisplayMethod="unsigned integer"/>
              <Element Offset="248" Vartype="Float" Bytesize="4" OffsetHex="000000F8" Description="combinedDmgRTotalIce" DisplayMethod="unsigned integer"/>
              <Element Offset="252" Vartype="Float" Bytesize="4" OffsetHex="000000FC" Description="combinedDmgRTotalChaos" DisplayMethod="unsigned integer"/>
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              <Element Offset="260" Vartype="Float" Bytesize="4" OffsetHex="00000104" Description="combinedResistSESilence" DisplayMethod="unsigned integer"/>
              <Element Offset="264" Vartype="Float" Bytesize="4" OffsetHex="00000108" Description="combinedResistSEPoison" DisplayMethod="unsigned integer"/>
              <Element Offset="268" Vartype="Float" Bytesize="4" OffsetHex="0000010C" Description="combinedResistSESlow" DisplayMethod="unsigned integer"/>
              <Element Offset="272" Vartype="Float" Bytesize="4" OffsetHex="00000110" Description="combinedResistSEStone" DisplayMethod="unsigned integer"/>
              <Element Offset="276" Vartype="Float" Bytesize="4" OffsetHex="00000114" Description="combinedResistSEWeakness" DisplayMethod="unsigned integer"/>
              <Element Offset="280" Vartype="Float" Bytesize="4" OffsetHex="00000118" Description="combinedResistSEDepower" DisplayMethod="unsigned integer"/>
              <Element Offset="284" Vartype="Float" Bytesize="4" OffsetHex="0000011C" Description="combinedResistSEConfusion" DisplayMethod="unsigned integer"/>
              <Element Offset="288" Vartype="Float" Bytesize="4" OffsetHex="00000120" Description="combinedResistSEVulnerable" DisplayMethod="unsigned integer"/>
              <Element Offset="292" Vartype="Float" Bytesize="4" OffsetHex="00000124" Description="combinedResistSEStunt" DisplayMethod="unsigned integer"/>
              <Element Offset="296" Vartype="Float" Bytesize="4" OffsetHex="00000128" Description="dmgTakenKinetic" DisplayMethod="unsigned integer"/>
              <Element Offset="300" Vartype="Float" Bytesize="4" OffsetHex="0000012C" Description="dmgTakenFire" DisplayMethod="unsigned integer"/>
              <Element Offset="304" Vartype="Float" Bytesize="4" OffsetHex="00000130" Description="dmgTakenIce" DisplayMethod="unsigned integer"/>
              <Element Offset="308" Vartype="Float" Bytesize="4" OffsetHex="00000134" Description="dmgTakenChaos" DisplayMethod="unsigned integer"/>
              <Element Offset="312" Vartype="Float" Bytesize="4" OffsetHex="00000138" Description="healthRegenerated" DisplayMethod="unsigned integer"/>
              <Element Offset="316" Vartype="Float" Bytesize="4" OffsetHex="0000013C" Description="regenerateGap" DisplayMethod="unsigned integer"/>
              <Element Offset="320" Vartype="Float" Bytesize="4" OffsetHex="00000140" Description="damageTakenTotal" DisplayMethod="unsigned integer"/>
              <Element Offset="324" Vartype="Byte" Bytesize="1" OffsetHex="00000144" Description="isVulnerable" DisplayMethod="unsigned integer"/>
            </Elements>
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        </Element>
        <Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="interactor" DisplayMethod="unsigned integer"/>
        <Element Offset="56" Vartype="Pointer" Bytesize="8" OffsetHex="00000038" Description="dashField" DisplayMethod="unsigned integer"/>
        <Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="dashCooldownImage" DisplayMethod="unsigned integer"/>
        <Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="gamePersistentData" DisplayMethod="unsigned integer">
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            <Elements>
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              <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="bestiaryEntries" DisplayMethod="unsigned integer"/>
              <Element Offset="32" Vartype="Byte" Bytesize="1" OffsetHex="00000020" Description="gameCompleted" DisplayMethod="unsigned integer"/>
              <Element Offset="33" Vartype="Byte" Bytesize="1" OffsetHex="00000021" Description="newGamePlus" DisplayMethod="unsigned integer"/>
              <Element Offset="34" Vartype="Byte" Bytesize="1" OffsetHex="00000022" Description="saveGameExists" DisplayMethod="unsigned integer"/>
              <Element Offset="35" Vartype="Byte" Bytesize="1" OffsetHex="00000023" Description="sortByName" DisplayMethod="unsigned integer"/>
              <Element Offset="36" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000024" Description="lastLevelVisited" DisplayMethod="unsigned integer"/>
              <Element Offset="40" Vartype="Byte" Bytesize="1" OffsetHex="00000028" Description="gamepadControl" DisplayMethod="unsigned integer"/>
              <Element Offset="44" Vartype="Float" Bytesize="4" OffsetHex="0000002C" Description="musicVolume" DisplayMethod="unsigned integer"/>
              <Element Offset="48" Vartype="Float" Bytesize="4" OffsetHex="00000030" Description="sfxVolume" DisplayMethod="unsigned integer"/>
              <Element Offset="52" Vartype="Float" Bytesize="4" OffsetHex="00000034" Description="uiVolume" DisplayMethod="unsigned integer"/>
              <Element Offset="56" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000038" Description="difficultyMode" DisplayMethod="unsigned integer"/>
              <Element Offset="60" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000003C" Description="language" DisplayMethod="unsigned integer"/>
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        <Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="playerAnimator" DisplayMethod="unsigned integer"/>
        <Element Offset="88" Vartype="Pointer" Bytesize="8" OffsetHex="00000058" Description="dashParticles" DisplayMethod="unsigned integer"/>
        <Element Offset="96" Vartype="Pointer" Bytesize="8" OffsetHex="00000060" Description="mainCamera" DisplayMethod="unsigned integer"/>
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        <Element Offset="112" Vartype="Pointer" Bytesize="8" OffsetHex="00000070" Description="equippedItems" DisplayMethod="unsigned integer"/>
        <Element Offset="120" Vartype="Pointer" Bytesize="8" OffsetHex="00000078" Description="primarySpellContainer" DisplayMethod="unsigned integer"/>
        <Element Offset="128" Vartype="Pointer" Bytesize="8" OffsetHex="00000080" Description="alternateSpellContainer" DisplayMethod="unsigned integer"/>
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        <Element Offset="144" Vartype="Pointer" Bytesize="8" OffsetHex="00000090" Description="rangedTargetIndicator" DisplayMethod="unsigned integer"/>
        <Element Offset="152" Vartype="Pointer" Bytesize="8" OffsetHex="00000098" Description="fairyTargetIndicator" DisplayMethod="unsigned integer"/>
        <Element Offset="160" Vartype="Pointer" Bytesize="8" OffsetHex="000000A0" Description="fairyTargetLine" DisplayMethod="unsigned integer"/>
        <Element Offset="168" Vartype="Pointer" Bytesize="8" OffsetHex="000000A8" Description="fairyObject" DisplayMethod="unsigned integer"/>
        <Element Offset="176" Vartype="Pointer" Bytesize="8" OffsetHex="000000B0" Description="meleeDestructImage" DisplayMethod="unsigned integer"/>
        <Element Offset="184" Vartype="Pointer" Bytesize="8" OffsetHex="000000B8" Description="rangedDestructImage" DisplayMethod="unsigned integer"/>
        <Element Offset="192" Vartype="Pointer" Bytesize="8" OffsetHex="000000C0" Description="rangedCooldownImage" DisplayMethod="unsigned integer"/>
        <Element Offset="200" Vartype="Pointer" Bytesize="8" OffsetHex="000000C8" Description="rangedCoolingDownImage" DisplayMethod="unsigned integer"/>
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        <Element Offset="216" Vartype="Pointer" Bytesize="8" OffsetHex="000000D8" Description="rangedOverheatParticles" DisplayMethod="unsigned integer"/>
        <Element Offset="224" Vartype="Pointer" Bytesize="8" OffsetHex="000000E0" Description="rangedWeapon" DisplayMethod="unsigned integer">
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            <Elements>
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              <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="shotOrigin" DisplayMethod="unsigned integer">
                <Structure Name="Transform" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                  <Elements>
                    <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
                  </Elements>
                </Structure>
              </Element>
              <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="destructEffectParticles" DisplayMethod="unsigned integer"/>
              <Element Offset="40" Vartype="Float" Bytesize="4" OffsetHex="00000028" Description="castOffset" DisplayMethod="unsigned integer"/>
              <Element Offset="44" Vartype="Float" Bytesize="4" OffsetHex="0000002C" Description="castRandomization" DisplayMethod="unsigned integer"/>
              <Element Offset="48" Vartype="Float" Bytesize="4" OffsetHex="00000030" Description="destructRadius" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="232" Vartype="Pointer" Bytesize="8" OffsetHex="000000E8" Description="rangedWeaponSO" DisplayMethod="unsigned integer">
          <Structure Name="EquippableItemScriptableObject" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
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        <Element Offset="552" Vartype="Float" Bytesize="4" OffsetHex="00000228" Description="fairyRRate" DisplayMethod="unsigned integer"/>
        <Element Offset="556" Vartype="Float" Bytesize="4" OffsetHex="0000022C" Description="fairyRRange" DisplayMethod="unsigned integer"/>
        <Element Offset="560" Vartype="Float" Bytesize="4" OffsetHex="00000230" Description="fairyRSpeed" DisplayMethod="unsigned integer"/>
        <Element Offset="564" Vartype="Float" Bytesize="4" OffsetHex="00000234" Description="fairyRKnockback" DisplayMethod="unsigned integer"/>
        <Element Offset="568" Vartype="Float" Bytesize="4" OffsetHex="00000238" Description="fairyDmgRTotalKinetic" DisplayMethod="unsigned integer"/>
        <Element Offset="572" Vartype="Float" Bytesize="4" OffsetHex="0000023C" Description="fairyDmgRTotalFire" DisplayMethod="unsigned integer"/>
        <Element Offset="576" Vartype="Float" Bytesize="4" OffsetHex="00000240" Description="fairyRTotalIce" DisplayMethod="unsigned integer"/>
        <Element Offset="580" Vartype="Float" Bytesize="4" OffsetHex="00000244" Description="fairyDmgRTotalChaos" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
    <Structure Name="AttributeScriptableObject" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
        <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="attributes" DisplayMethod="unsigned integer">
          <Structure Name="List`1" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="_items" DisplayMethod="unsigned integer"/>
              <Element Offset="24" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000018" Description="_size" DisplayMethod="unsigned integer"/>
              <Element Offset="28" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000001C" Description="_version" DisplayMethod="unsigned integer"/>
              <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="_syncRoot" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="32" Vartype="Float" Bytesize="4" OffsetHex="00000020" Description="currentHealth" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
  </Structures>
  <LuaScript>--[[
    ╔══════════════════════════════════════════════════════════════╗
    ║                    Table info ⚡ by SeryogaSK                ║
    ║                 allow or table won't work                    ║
    ║ visit: opencheattables.com and habibrahimov.com              ║
    ╚══════════════════════════════════════════════════════════════╝
--]]

-- Cheat Table Decorator
function decorateSSKTable()
  local mainForm = getMainForm()

  -- Main Form Styling
  mainForm.Caption = 'Ampersat (Steam) - Enhanced Table [by SeryogaSK] {Habibrahimov.com}'
  mainForm.Color = 0x2B2B2B  -- Dark background
  mainForm.Font.Color = 0xE6E6E6 -- Light text
  getAutoAttachList().add("Ampersat.exe")
end

-- Execute when table loads
decorateSSKTable()

</LuaScript>
</CheatTable>
