<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="51">
  <CheatEntries>
    <CheatEntry>
      <ID>2744</ID>
      <Description>"╔══════════════════════════════╗"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>2743</ID>
      <Description>"║                       Lamp Head                          ║"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>2742</ID>
      <Description>"╠══════════════════════════════╣"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>2718</ID>
      <Description>"║        === COMPACT VIEW ===               ║"</Description>
      <Color>FFFFFF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
// Script Created By mgr.inz.Player On CE Forums
LuaCall(function cycleFullCompact(sender,force) local state = not(compactmenuitem.Caption == 'Compact View Mode'); if force~=nil then state = not force end; compactmenuitem.Caption = state and 'Compact View Mode' or 'Full View Mode'; getMainForm().Splitter1.Visible = state; getMainForm().Panel4.Visible    = state; getMainForm().Panel5.Visible    = state; end; function addCompactMenu() if compactmenualreadyexists then return end; local parent = getMainForm().Menu.Items; compactmenuitem = createMenuItem(parent); parent.add(compactmenuitem); compactmenuitem.Caption = 'Compact View Mode'; compactmenuitem.OnClick = cycleFullCompact; compactmenualreadyexists = 'yes'; end; addCompactMenu(); cycleFullCompact(nil,true))

[DISABLE]
LuaCall(cycleFullCompact(nil,false))
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>2740</ID>
      <Description>"╠══════════════════════════════╣"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>45</ID>
      <Description>"║        === ENABLE MONO ===                 ║"</Description>
      <Options moHideChildren="1"/>
      <Color>FFFFFF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{
  ==============================================
   Lamp Head Table by SeryogaSK
  ----------------------------------------------
   Game    : Lamphead.exe
   Version : 1.7.2 (Steam)
   Author  : SeryogaSK
   Website : Habibrahimov.com
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================
}
[ENABLE]
{$lua}
LaunchMonoDataCollector()

[DISABLE]

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>2745</ID>
          <Description>"Player Manager"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{
  ==============================================
   Lamp Head Table by SeryogaSK
  ----------------------------------------------
   Game    : Lamphead.exe
   Version : 1.7.2 (Steam)
   Author  : SeryogaSK
   Website : Habibrahimov.com
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================
}

define(address,Logic:UpdateUIData+b2)
define(bytes,48 63 56 78 48 8B C8)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,Logic:UpdateUIData+b2)
alloc(ply_ptr,8)

registersymbol(ply_ptr)
label(code)
label(return)

newmem:
mov [ply_ptr],rsi
code:
  movsxd  rdx,dword ptr [rsi+78]
  mov rcx,rax
  jmp return

address:
  jmp newmem
  nop 2
return:

[DISABLE]

address:
  db bytes
  // movsxd  rdx,dword ptr [rsi+78]
  // mov rcx,rax

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: Logic:UpdateUIData+b2

Logic:UpdateUIData+86: 48 8B C8                       - mov rcx,rax
Logic:UpdateUIData+89: 48 83 EC 20                    - sub rsp,20
Logic:UpdateUIData+8d: 83 38 00                       - cmp dword ptr [rax],00
Logic:UpdateUIData+90: 49 BB A8 30 13 07 00 00 00 00  - mov r11,00000000071330A8
Logic:UpdateUIData+9a: 41 FF D3                       - call r11
Logic:UpdateUIData+9d: 48 83 C4 20                    - add rsp,20
Logic:UpdateUIData+a1: 48 8B 46 20                    - mov rax,[rsi+20]
Logic:UpdateUIData+a5: 48 8B C8                       - mov rcx,rax
Logic:UpdateUIData+a8: 83 39 00                       - cmp dword ptr [rcx],00
Logic:UpdateUIData+ab: 48 8B 80 E8 00 00 00           - mov rax,[rax+000000E8]
// ---------- INJECTING HERE ----------
Logic:UpdateUIData+b2: 48 63 56 78                    - movsxd  rdx,dword ptr [rsi+78]
// ---------- DONE INJECTING  ----------
Logic:UpdateUIData+b6: 48 8B C8                       - mov rcx,rax
Logic:UpdateUIData+b9: 48 83 EC 20                    - sub rsp,20
Logic:UpdateUIData+bd: 83 38 00                       - cmp dword ptr [rax],00
Logic:UpdateUIData+c0: 49 BB 37 1F 13 07 00 00 00 00  - mov r11,0000000007131F37
Logic:UpdateUIData+ca: 41 FF D3                       - call r11
Logic:UpdateUIData+cd: 48 83 C4 20                    - add rsp,20
Logic:UpdateUIData+d1: 48 8B 46 20                    - mov rax,[rsi+20]
Logic:UpdateUIData+d5: 48 8B C8                       - mov rcx,rax
Logic:UpdateUIData+d8: 83 39 00                       - cmp dword ptr [rcx],00
Logic:UpdateUIData+db: 48 8B 80 E8 00 00 00           - mov rax,[rax+000000E8]
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>2</ID>
              <Description>"Base"</Description>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>8 Bytes</VariableType>
              <Address>ply_ptr</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>7</ID>
              <Description>"_currentSpeed"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_ptr]+68</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>11</ID>
              <Description>"_distance"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_ptr]+74</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>12</ID>
              <Description>"_money"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_ptr]+78</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>15</ID>
              <Description>"isInvulnerable (Set to 1 and [X])"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_ptr]+84</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>13</ID>
              <Description>"batteryLevel"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_ptr]+7C</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>46</ID>
          <Description>"Misc"</Description>
          <Options moHideChildren="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>3</ID>
              <Description>"startSpeed"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_ptr]+58</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>4</ID>
              <Description>"maxSpeed"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_ptr]+5C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>5</ID>
              <Description>"speedIncreasePerSec"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_ptr]+60</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>6</ID>
              <Description>"batteryDegradationPerSec"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_ptr]+64</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>8</ID>
              <Description>"checkSpeedIndulgence"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_ptr]+6C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>9</ID>
              <Description>"speedIndulgenceActive"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_ptr]+6D</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>10</ID>
              <Description>"loosesDuringOneLocationAndOneRun"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_ptr]+70</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>14</ID>
              <Description>"maxAnimationSpeedAtRun"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_ptr]+80</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>16</ID>
              <Description>"invulnerableTime"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_ptr]+88</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>17</ID>
              <Description>"deathPrice"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_ptr]+8C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>18</ID>
              <Description>"distanceTask"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_ptr]+90</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>19</ID>
              <Description>"cutScene"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_ptr]+91</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>20</ID>
              <Description>"_pause"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_ptr]+92</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>21</ID>
              <Description>"coinsCount"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_ptr]+94</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>22</ID>
              <Description>"batteryCount"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_ptr]+98</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>23</ID>
              <Description>"metersLengh"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_ptr]+9C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>24</ID>
              <Description>"distanceLenght"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_ptr]+A0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>25</ID>
              <Description>"obstaclesCount"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_ptr]+A4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>26</ID>
              <Description>"tapsCount"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_ptr]+A8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>27</ID>
              <Description>"speedVal"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_ptr]+AC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>28</ID>
              <Description>"x"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_ptr]+B0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>29</ID>
              <Description>"cherryCollected"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_ptr]+B4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>30</ID>
              <Description>"lighterCollected"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_ptr]+B5</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>31</ID>
              <Description>"updateFramesSkipCounter"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_ptr]+B8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>32</ID>
              <Description>"bonus_coin"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_ptr]+BC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>33</ID>
              <Description>"bonus_slow20"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_ptr]+C0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>34</ID>
              <Description>"bonus_slow30"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_ptr]+C4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>35</ID>
              <Description>"bonus_slow40"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_ptr]+C8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>36</ID>
              <Description>"bonus_slow50"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_ptr]+CC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>37</ID>
              <Description>"bonus_slow60"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_ptr]+D0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>38</ID>
              <Description>"bonus_slow70"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_ptr]+D4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>39</ID>
              <Description>"bonus_slow80"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_ptr]+D8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>40</ID>
              <Description>"bonus_slow90"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_ptr]+DC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>41</ID>
              <Description>"bonus_battery"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_ptr]+E0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>42</ID>
              <Description>"bonus_battery_one"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_ptr]+E4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>43</ID>
              <Description>"bonus_battery_two"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_ptr]+E8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>44</ID>
              <Description>"buyBackNow"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_ptr]+EC</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>2741</ID>
      <Description>"╠══════════════════════════════╣"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>517</ID>
      <Description>"║   TIP: Right-click values to set hotkeys!  ║"</Description>
      <Options moAlwaysHideChildren="1"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>1</ID>
          <Description>"Get Pointer"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{
  ==============================================
   Lamp Head Table by SeryogaSK
  ----------------------------------------------
   Game    : Lamphead.exe
   Version : 1.7.2 (Steam)
   Author  : SeryogaSK
   Website : Habibrahimov.com
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================
}

[ENABLE]

aobscan(money,20 48 8B 46 20 48 8B C8 83 39 00 48 8B 80 E8 00 00 00 48 63 56 78 48 8B C8) // should be unique
alloc(newmem,$1000,money)
alloc(ply_ptr,8)

label(code)
label(return)

newmem:
mov [ply_ptr],rsi
code:
  movsxd  rdx,dword ptr [rsi+78]
  mov rcx,rax
  jmp return

money+12:
  jmp newmem
  nop 2
return:
registersymbol(money ply_ptr)

[DISABLE]

money+12:
  db 48 63 56 78 48 8B C8

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: Logic:UpdateUIData+b2

Logic:UpdateUIData+86: 48 8B C8                       - mov rcx,rax
Logic:UpdateUIData+89: 48 83 EC 20                    - sub rsp,20
Logic:UpdateUIData+8d: 83 38 00                       - cmp dword ptr [rax],00
Logic:UpdateUIData+90: 49 BB D0 30 4E 06 00 00 00 00  - mov r11,GuiController:setDistance
Logic:UpdateUIData+9a: 41 FF D3                       - call r11
Logic:UpdateUIData+9d: 48 83 C4 20                    - add rsp,20
Logic:UpdateUIData+a1: 48 8B 46 20                    - mov rax,[rsi+20]
Logic:UpdateUIData+a5: 48 8B C8                       - mov rcx,rax
Logic:UpdateUIData+a8: 83 39 00                       - cmp dword ptr [rcx],00
Logic:UpdateUIData+ab: 48 8B 80 E8 00 00 00           - mov rax,[rax+000000E8]
// ---------- INJECTING HERE ----------
Logic:UpdateUIData+b2: 48 63 56 78                    - movsxd  rdx,dword ptr [rsi+78]
// ---------- DONE INJECTING  ----------
Logic:UpdateUIData+b6: 48 8B C8                       - mov rcx,rax
Logic:UpdateUIData+b9: 48 83 EC 20                    - sub rsp,20
Logic:UpdateUIData+bd: 83 38 00                       - cmp dword ptr [rax],00
Logic:UpdateUIData+c0: 49 BB 30 1F 4E 06 00 00 00 00  - mov r11,GuiController:setMoney
Logic:UpdateUIData+ca: 41 FF D3                       - call r11
Logic:UpdateUIData+cd: 48 83 C4 20                    - add rsp,20
Logic:UpdateUIData+d1: 48 8B 46 20                    - mov rax,[rsi+20]
Logic:UpdateUIData+d5: 48 8B C8                       - mov rcx,rax
Logic:UpdateUIData+d8: 83 39 00                       - cmp dword ptr [rcx],00
Logic:UpdateUIData+db: 48 8B 80 E8 00 00 00           - mov rax,[rax+000000E8]
}
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>2738</ID>
      <Description>"╠══════════════════════════════╣"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>2704</ID>
      <Description>"║       === YOUTUBE ===                            ║"</Description>
      <Color>FFFFFF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$lua}
[ENABLE]
shellExecute("https://www.youtube.com/@SeryogaSK");
createThread(function();sleep(100);memrec.Active=false;end);
[DISABLE]
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>2706</ID>
      <Description>"║       === OCT PROFILE ===                      ║"</Description>
      <Color>FFFFFF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$lua}
[ENABLE]
shellExecute("https://opencheattables.com/memberlist.php?mode=viewprofile&amp;amp;u=6096");
createThread(function();sleep(100);memrec.Active=false;end);
[DISABLE]
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>2705</ID>
      <Description>"║       === Habibrahimov.com ===           ║"</Description>
      <Color>FFFFFF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$lua}
[ENABLE]
shellExecute("https://habibrahimov.com");
createThread(function();sleep(100);memrec.Active=false;end);
[DISABLE]
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>2713</ID>
      <Description>"╠══════════════════════════════╣"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>2707</ID>
      <Description>"║     === Latest Update 17.05.26 ===        ║"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>2712</ID>
      <Description>"╚══════════════════════════════╝"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Structures StructVersion="2">
    <Structure Name="String" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="Length" DisplayMethod="unsigned integer"/>
        <Element Offset="20" Vartype="Unicode String" Bytesize="128" OffsetHex="00000014" Description="Value" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
    <Structure Name="Logic" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
        <Element Offset="24" Vartype="String" Bytesize="1" OffsetHex="00000018" Description="country" DisplayMethod="unsigned integer"/>
        <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="game" DisplayMethod="unsigned integer"/>
        <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="_characterLightController" DisplayMethod="unsigned integer"/>
        <Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="_character" DisplayMethod="unsigned integer">
          <Structure Name="Character" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
              <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="animator" DisplayMethod="unsigned integer"/>
              <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="lightController" DisplayMethod="unsigned integer">
                <Structure Name="CharacterLightController" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                  <Elements>
                    <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
                    <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="lightMask" DisplayMethod="unsigned integer"/>
                    <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="lights" DisplayMethod="unsigned integer"/>
                    <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="maskRenderer" DisplayMethod="unsigned integer"/>
                    <Element Offset="48" Vartype="Float" Bytesize="4" OffsetHex="00000030" Description="batteryFadeSpeed" DisplayMethod="unsigned integer"/>
                    <Element Offset="52" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000034" Description="fadeUpValue" DisplayMethod="unsigned integer"/>
                    <Element Offset="56" Vartype="Byte" Bytesize="1" OffsetHex="00000038" Description="lightUpdate" DisplayMethod="unsigned integer"/>
                    <Element Offset="60" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000003C" Description="startScale" DisplayMethod="unsigned integer"/>
                    <Element Offset="72" Vartype="Float" Bytesize="4" OffsetHex="00000048" Description="level" DisplayMethod="unsigned integer"/>
                  </Elements>
                </Structure>
              </Element>
              <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="speedDefence" DisplayMethod="unsigned integer"/>
              <Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="sprites" DisplayMethod="unsigned integer">
                <Structure Name="SpriteRenderer[]" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                  <Elements>
                    <Element Offset="24" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000018" Description="Count" DisplayMethod="unsigned integer"/>
                    <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="Item[0]" DisplayMethod="unsigned integer">
                      <Structure Name="UnityEngine.SpriteRenderer" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                        <Elements>
                          <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
                        </Elements>
                      </Structure>
                    </Element>
                    <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="Item[1]" DisplayMethod="unsigned integer">
                      <Structure Name="UnityEngine.SpriteRenderer" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                        <Elements>
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  </Structures>
  <Comments>Info about this table:
</Comments>
  <LuaScript>
-- Cheat Table Decorator
function decorateSSKTable()
  local mainForm = getMainForm()

  -- Main Form Styling
  mainForm.Caption = 'Lamp Head (Steam) - Enhanced Table [by SeryogaSK] {Habibrahimov.com}'
  mainForm.Color = 0x2B2B2B  -- Dark background
  mainForm.Font.Color = 0xE6E6E6 -- Light text
  getAutoAttachList().add("Lamphead.exe")
end

-- Execute when table loads
decorateSSKTable()


</LuaScript>
</CheatTable>
