<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="51">
  <CheatEntries>
    <CheatEntry>
      <ID>2744</ID>
      <Description>"╔══════════════════════════════╗"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>2743</ID>
      <Description>"║                      Turbo Overkill                       ║"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>2742</ID>
      <Description>"╠══════════════════════════════╣"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>2718</ID>
      <Description>"║        === COMPACT VIEW ===               ║"</Description>
      <Color>FFFFFF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
// Script Created By mgr.inz.Player On CE Forums
LuaCall(function cycleFullCompact(sender,force) local state = not(compactmenuitem.Caption == 'Compact View Mode'); if force~=nil then state = not force end; compactmenuitem.Caption = state and 'Compact View Mode' or 'Full View Mode'; getMainForm().Splitter1.Visible = state; getMainForm().Panel4.Visible    = state; getMainForm().Panel5.Visible    = state; end; function addCompactMenu() if compactmenualreadyexists then return end; local parent = getMainForm().Menu.Items; compactmenuitem = createMenuItem(parent); parent.add(compactmenuitem); compactmenuitem.Caption = 'Compact View Mode'; compactmenuitem.OnClick = cycleFullCompact; compactmenualreadyexists = 'yes'; end; addCompactMenu(); cycleFullCompact(nil,true))

[DISABLE]
LuaCall(cycleFullCompact(nil,false))
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>2740</ID>
      <Description>"╠══════════════════════════════╣"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>1</ID>
      <Description>"║        === MAIN MANAGER ===          ║"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{
  ==============================================
   Turbo Overkill Table by SeryogaSK
  ----------------------------------------------
   Game    : Turbo Overkill.exe
   Version :  (Steam)
   Author  : SeryogaSK
   Website : Habibrahimov.com
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================
}

[ENABLE]

aobscanmodule(wpn_ammo,GameAssembly.dll,8B 5F 28 83 B8 E0 00 00 00 00) // should be unique
alloc(newmem,$1000,wpn_ammo)
alloc(wpn_base,8)
alloc(hud_ptr,8)

label(code)
label(return)

newmem:
mov [wpn_base],rdi
mov [hud_ptr],r14
code:
  mov ebx,[rdi+28]
  cmp dword ptr [rax+000000E0],00
  jmp return

wpn_ammo:
  jmp newmem
  nop 5
return:
registersymbol(wpn_ammo wpn_base hud_ptr)

[DISABLE]

wpn_ammo:
  db 8B 5F 28 83 B8 E0 00 00 00 00

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+3DD8B3

GameAssembly.dll+3DD884: 83 FB 08              - cmp ebx,08
GameAssembly.dll+3DD887: 0F 87 91 00 00 00     - ja GameAssembly.dll+3DD91E
GameAssembly.dll+3DD88D: 48 8D 15 6C 27 C2 FF  - lea rdx,[GameAssembly.dll]
GameAssembly.dll+3DD894: 48 63 C3              - movsxd  rax,ebx
GameAssembly.dll+3DD897: 8B 8C 82 14 DC 3D 00  - mov ecx,[rdx+rax*4+003DDC14]
GameAssembly.dll+3DD89E: 48 03 CA              - add rcx,rdx
GameAssembly.dll+3DD8A1: FF E1                 - jmp rcx
GameAssembly.dll+3DD8A3: 39 77 28              - cmp [rdi+28],esi
GameAssembly.dll+3DD8A6: 0F 8C 4D 03 00 00     - jl GameAssembly.dll+3DDBF9
GameAssembly.dll+3DD8AC: 48 8B 05 A5 F4 04 02  - mov rax,[GameAssembly.dll+242CD58]
// ---------- INJECTING HERE ----------
GameAssembly.dll+3DD8B3: 8B 5F 28              - mov ebx,[rdi+28]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+3DD8B6: 83 B8 E0 00 00 00 00  - cmp dword ptr [rax+000000E0],00
GameAssembly.dll+3DD8BD: 75 0F                 - jne GameAssembly.dll+3DD8CE
GameAssembly.dll+3DD8BF: 48 8B C8              - mov rcx,rax
GameAssembly.dll+3DD8C2: E8 49 9A E5 FF        - call GameAssembly.il2cpp_runtime_class_init
GameAssembly.dll+3DD8C7: 48 8B 05 8A F4 04 02  - mov rax,[GameAssembly.dll+242CD58]
GameAssembly.dll+3DD8CE: 2B DE                 - sub ebx,esi
GameAssembly.dll+3DD8D0: 48 8B 80 B8 00 00 00  - mov rax,[rax+000000B8]
GameAssembly.dll+3DD8D7: 8B 08                 - mov ecx,[rax]
GameAssembly.dll+3DD8D9: 78 08                 - js GameAssembly.dll+3DD8E3
GameAssembly.dll+3DD8DB: 3B D9                 - cmp ebx,ecx
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>59</ID>
          <Description>"Hud Base"</Description>
          <Options moManualExpandCollapse="1"/>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>hud_ptr</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>100</ID>
              <Description>"enemyPainMultiplier"</Description>
              <VariableType>Float</VariableType>
              <Address>[hud_ptr]+B8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>101</ID>
              <Description>"headshotDamageAdditive"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[hud_ptr]+10C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>102</ID>
              <Description>"useAmmo"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[hud_ptr]+114</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>103</ID>
              <Description>"consumeAmmoOnUse"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[hud_ptr]+118</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>104</ID>
              <Description>"weaponIsLocked"</Description>
              <VariableType>Byte</VariableType>
              <Address>[hud_ptr]+11C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>105</ID>
              <Description>"quickSwapCooldown"</Description>
              <VariableType>Float</VariableType>
              <Address>[hud_ptr]+120</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>106</ID>
              <Description>"useQuickSwapCooldown"</Description>
              <VariableType>Byte</VariableType>
              <Address>[hud_ptr]+124</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>107</ID>
              <Description>"altFireReleasedIgnoreCooldown"</Description>
              <VariableType>Byte</VariableType>
              <Address>[hud_ptr]+126</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>139</ID>
              <Description>"fireCooldown"</Description>
              <VariableType>Float</VariableType>
              <Address>[hud_ptr]+108</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>108</ID>
              <Description>"fireHeld"</Description>
              <VariableType>Byte</VariableType>
              <Address>[hud_ptr]+127</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>109</ID>
              <Description>"primaryFireCharges"</Description>
              <VariableType>Byte</VariableType>
              <Address>[hud_ptr]+128</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>110</ID>
              <Description>"primaryFireIsCharging"</Description>
              <VariableType>Byte</VariableType>
              <Address>[hud_ptr]+129</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>111</ID>
              <Description>"switchWeaponNextRefire"</Description>
              <VariableType>Byte</VariableType>
              <Address>[hud_ptr]+12A</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>112</ID>
              <Description>"weaponLoadLock"</Description>
              <VariableType>Byte</VariableType>
              <Address>[hud_ptr]+140</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>113</ID>
              <Description>"weaponLocked"</Description>
              <VariableType>Byte</VariableType>
              <Address>[hud_ptr]+141</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>114</ID>
              <Description>"tracerDamage"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[hud_ptr]+150</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>115</ID>
              <Description>"blasterPrimary"</Description>
              <VariableType>Byte</VariableType>
              <Address>[hud_ptr]+154</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>116</ID>
              <Description>"tracerSpread"</Description>
              <VariableType>Float</VariableType>
              <Address>[hud_ptr]+168</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>117</ID>
              <Description>"fireCount"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[hud_ptr]+188</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>118</ID>
              <Description>"damageSpecial"</Description>
              <VariableType>String</VariableType>
              <Length>1</Length>
              <Unicode>0</Unicode>
              <CodePage>0</CodePage>
              <ZeroTerminate>1</ZeroTerminate>
              <Address>[hud_ptr]+198</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>119</ID>
              <Description>"lastTracerDistance"</Description>
              <VariableType>Float</VariableType>
              <Address>[hud_ptr]+194</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>142</ID>
          <Description>"PLAYER MANAGER"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{
  ==============================================
   Turbo Overkill Table by SeryogaSK
  ----------------------------------------------
   Game    : Turbo Overkill.exe
   Version :  (Steam)
   Author  : SeryogaSK
   Website : Habibrahimov.com
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================
}

[ENABLE]

aobscanmodule(ply_health,GameAssembly.dll,83 79 2C 00 0F 9F C0) // should be unique
alloc(newmem,$1000,ply_health)
alloc(ply_ptr,8)

label(code)
label(return)

newmem:
mov [ply_ptr],rcx
code:
  cmp dword ptr [rcx+2C],00
  setg al
  jmp return

ply_health:
  jmp newmem
  nop 2
return:
registersymbol(ply_health ply_ptr)

[DISABLE]

ply_health:
  db 83 79 2C 00 0F 9F C0

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: Vitals.IsAlive

GameAssembly.dll+446A27: 48 8B 5C 24 30  - mov rbx,[rsp+30]
GameAssembly.dll+446A2C: 48 8B 74 24 38  - mov rsi,[rsp+38]
GameAssembly.dll+446A31: 48 83 C4 20     - add rsp,20
GameAssembly.dll+446A35: 5F              - pop rdi
GameAssembly.dll+446A36: C3              - ret 
GameAssembly.dll+446A37: E8 04 8E DF FF  - call GameAssembly.mono_type_is_struct+7530
GameAssembly.dll+446A3C: CC              - int 3 
GameAssembly.dll+446A3D: CC              - int 3 
GameAssembly.dll+446A3E: CC              - int 3 
GameAssembly.dll+446A3F: CC              - int 3 
// ---------- INJECTING HERE ----------
Vitals.IsAlive: 83 79 2C 00     - cmp dword ptr [rcx+2C],00
// ---------- DONE INJECTING  ----------
GameAssembly.dll+446A44: 0F 9F C0        - setg al
GameAssembly.dll+446A47: C3              - ret 
GameAssembly.dll+446A48: CC              - int 3 
GameAssembly.dll+446A49: CC              - int 3 
GameAssembly.dll+446A4A: CC              - int 3 
GameAssembly.dll+446A4B: CC              - int 3 
GameAssembly.dll+446A4C: CC              - int 3 
GameAssembly.dll+446A4D: CC              - int 3 
GameAssembly.dll+446A4E: CC              - int 3 
GameAssembly.dll+446A4F: CC              - int 3 
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>143</ID>
              <Description>"Player Base"</Description>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>8 Bytes</VariableType>
              <Address>ply_ptr</Address>
              <CheatEntries>
                <CheatEntry>
                  <ID>144</ID>
                  <Description>"arcadeLives"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_ptr]+28</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>145</ID>
                  <Description>"currentHealth"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_ptr]+2C</Address>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>158</ID>
                      <Description>"doLowHealthSound"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>[ply_ptr]+88</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>146</ID>
                  <Description>"currentArmor"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_ptr]+30</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>147</ID>
                  <Description>"deathCount"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_ptr]+70</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>148</ID>
                  <Description>"lifespan"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+74</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>149</ID>
                  <Description>"godMode"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+89</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>150</ID>
                  <Description>"armorPingCooldown"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+8C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>151</ID>
                  <Description>"noDamageFramesI"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+90</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>152</ID>
                  <Description>"lastAcidDamage"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+94</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>153</ID>
                  <Description>"mpTimeSinceSpawn"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+A0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>154</ID>
                  <Description>"mechRepairCooldown"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+A4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>155</ID>
                  <Description>"respawnPoint"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_ptr]+B0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>156</ID>
                  <Description>"arcadeModeGodmode"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+BC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>157</ID>
                  <Description>"mechHullIntengrity"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_ptr]+D8</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>159</ID>
              <Description>"[P] playerController"</Description>
              <Options moManualExpandCollapse="1"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>8 Bytes</VariableType>
              <Address>[ply_ptr]+20</Address>
              <CheatEntries>
                <CheatEntry>
                  <ID>160</ID>
                  <Description>"isHardlocked"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+20</Address>
                  <Offsets>
                    <Offset>100</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>161</ID>
                  <Description>"uiLocked"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+20</Address>
                  <Offsets>
                    <Offset>101</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>162</ID>
                  <Description>"isTeleporting"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+20</Address>
                  <Offsets>
                    <Offset>110</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>163</ID>
                  <Description>"isFlying"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+20</Address>
                  <Offsets>
                    <Offset>113</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>164</ID>
                  <Description>"cheatInstagib"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+20</Address>
                  <Offsets>
                    <Offset>158</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>165</ID>
                  <Description>"damageMultiplier"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_ptr]+20</Address>
                  <Offsets>
                    <Offset>1D0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>169</ID>
                  <Description>"cheatUnlimitedAmmo"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+20</Address>
                  <Offsets>
                    <Offset>230</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>170</ID>
                  <Description>"cheatUnlockedAllSecondaryFiringModes"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+20</Address>
                  <Offsets>
                    <Offset>231</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>171</ID>
                  <Description>"ignoreTriggers"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+20</Address>
                  <Offsets>
                    <Offset>258</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>172</ID>
                  <Description>"overdriveActive"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+20</Address>
                  <Offsets>
                    <Offset>259</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>173</ID>
                  <Description>"currentSkill"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_ptr]+20</Address>
                  <Offsets>
                    <Offset>260</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>174</ID>
                  <Description>"debugQuickMicroMissiles"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+20</Address>
                  <Offsets>
                    <Offset>2C0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>175</ID>
                  <Description>"debugLock"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+20</Address>
                  <Offsets>
                    <Offset>2C1</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>176</ID>
                  <Description>"usingWeaponWheel"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+20</Address>
                  <Offsets>
                    <Offset>2C2</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>177</ID>
                  <Description>"microMissileActive"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+20</Address>
                  <Offsets>
                    <Offset>2C3</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>178</ID>
                  <Description>"microMissilesReady"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+20</Address>
                  <Offsets>
                    <Offset>2C4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>179</ID>
                  <Description>"microMissileReloadTime"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+20</Address>
                  <Offsets>
                    <Offset>2C8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>180</ID>
                  <Description>"microMissileLoadAmount"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+20</Address>
                  <Offsets>
                    <Offset>2CC</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>181</ID>
                  <Description>"screenshotPause"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+20</Address>
                  <Offsets>
                    <Offset>2D0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>182</ID>
                  <Description>"screenshotPauseSpeed"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+20</Address>
                  <Offsets>
                    <Offset>2D4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>183</ID>
                  <Description>"gamePaused"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+20</Address>
                  <Offsets>
                    <Offset>2D8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>184</ID>
                  <Description>"weaponWheelRevealTime"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+20</Address>
                  <Offsets>
                    <Offset>2DC</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>185</ID>
                  <Description>"devPaused"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+20</Address>
                  <Offsets>
                    <Offset>2E0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>186</ID>
                  <Description>"devThirdPerson"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+20</Address>
                  <Offsets>
                    <Offset>2E1</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>187</ID>
                  <Description>"weaponWheelStopUsingCooldown"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+20</Address>
                  <Offsets>
                    <Offset>2E4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>188</ID>
                  <Description>"velLerpSyncThresholdX"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+20</Address>
                  <Offsets>
                    <Offset>2E8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>189</ID>
                  <Description>"velLerpSyncThresholdY"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+20</Address>
                  <Offsets>
                    <Offset>2EC</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>190</ID>
                  <Description>"prev_velLerpX"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+20</Address>
                  <Offsets>
                    <Offset>2F0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>191</ID>
                  <Description>"prev_velLerpY"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+20</Address>
                  <Offsets>
                    <Offset>2F4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>192</ID>
                  <Description>"prevInAirState"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+20</Address>
                  <Offsets>
                    <Offset>2F8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>193</ID>
                  <Description>"prevSawState"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+20</Address>
                  <Offsets>
                    <Offset>2F9</Offset>
                  </Offsets>
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                    <Offset>2FC</Offset>
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                  <Description>"velLerpY"</Description>
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                  <ID>196</ID>
                  <Description>"cameraIsInSwimVolumeLast"</Description>
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                    <Offset>304</Offset>
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                    <Offset>308</Offset>
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                    <Offset>30C</Offset>
                  </Offsets>
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                  <ID>199</ID>
                  <Description>"idleTimeToNextWeaponFidget"</Description>
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                    <Offset>310</Offset>
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                  <ID>200</ID>
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                    <Offset>320</Offset>
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                    <Offset>321</Offset>
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                  <ID>202</ID>
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                    <Offset>324</Offset>
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                  <ID>204</ID>
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                    <Offset>3C0</Offset>
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                  <ID>205</ID>
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                    <Offset>3C4</Offset>
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                    <Offset>3C8</Offset>
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                  <Description>"TechChip_iMustKill_cooldown"</Description>
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                    <Offset>3E4</Offset>
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                  <Description>"heroTimeIsActive"</Description>
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                    <Offset>458</Offset>
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                    <Offset>464</Offset>
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                    <Offset>45C</Offset>
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                  <ID>213</ID>
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                    <Offset>460</Offset>
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                  <Description>"networkVehicle_isInVehicle"</Description>
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                    <Offset>4A0</Offset>
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                    <Offset>4A1</Offset>
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                    <Offset>4A2</Offset>
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              <Description>"[P] playerMoveComponent"</Description>
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              <ShowAsHex>1</ShowAsHex>
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              <Offsets>
                <Offset>1F0</Offset>
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                    <Offset>1F0</Offset>
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                  <ID>218</ID>
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                    <Offset>70</Offset>
                    <Offset>1F0</Offset>
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                    <Offset>74</Offset>
                    <Offset>1F0</Offset>
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                  <ID>220</ID>
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                    <Offset>E0</Offset>
                    <Offset>1F0</Offset>
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                  <ID>221</ID>
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                    <Offset>E4</Offset>
                    <Offset>1F0</Offset>
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                  <ID>222</ID>
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                    <Offset>F0</Offset>
                    <Offset>1F0</Offset>
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                  <ID>223</ID>
                  <Description>"dashRechargeDelay"</Description>
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                    <Offset>F4</Offset>
                    <Offset>1F0</Offset>
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                    <Offset>1F0</Offset>
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                    <Offset>104</Offset>
                    <Offset>1F0</Offset>
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                  <ID>226</ID>
                  <Description>"debugRequestedMoveVelocity"</Description>
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                    <Offset>110</Offset>
                    <Offset>1F0</Offset>
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                  <ID>227</ID>
                  <Description>"isGroundedSlope"</Description>
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                  <Address>[ply_ptr]+20</Address>
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                    <Offset>11C</Offset>
                    <Offset>1F0</Offset>
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                  <ID>228</ID>
                  <Description>"wallRunVelocity"</Description>
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                    <Offset>120</Offset>
                    <Offset>1F0</Offset>
                  </Offsets>
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                  <ID>229</ID>
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                    <Offset>124</Offset>
                    <Offset>1F0</Offset>
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                  <ID>230</ID>
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                    <Offset>1F0</Offset>
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                    <Offset>12C</Offset>
                    <Offset>1F0</Offset>
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                  <ID>232</ID>
                  <Description>"doLandSound"</Description>
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                  <Address>[ply_ptr]+20</Address>
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                    <Offset>130</Offset>
                    <Offset>1F0</Offset>
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                  <ID>233</ID>
                  <Description>"mrRocketDoExplosion"</Description>
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                    <Offset>131</Offset>
                    <Offset>1F0</Offset>
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                  <ID>234</ID>
                  <Description>"bunnyHopAmount"</Description>
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                    <Offset>134</Offset>
                    <Offset>1F0</Offset>
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                  <ID>235</ID>
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                    <Offset>1F0</Offset>
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                    <Offset>1F0</Offset>
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                    <Offset>1F0</Offset>
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                    <Offset>1F0</Offset>
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                    <Offset>1F0</Offset>
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                    <Offset>1F0</Offset>
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                <CheatEntry>
                  <ID>275</ID>
                  <Description>"isClambering"</Description>
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                  <Address>[ply_ptr]+20</Address>
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                    <Offset>2FC</Offset>
                    <Offset>1F0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>276</ID>
                  <Description>"slideRotateTarget"</Description>
                  <VariableType>Float</VariableType>
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                    <Offset>308</Offset>
                    <Offset>1F0</Offset>
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                <CheatEntry>
                  <ID>277</ID>
                  <Description>"walkToggleOn"</Description>
                  <VariableType>Byte</VariableType>
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                    <Offset>30C</Offset>
                    <Offset>1F0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>278</ID>
                  <Description>"chainsawArmsTicCheckCooldown"</Description>
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                    <Offset>310</Offset>
                    <Offset>1F0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>279</ID>
                  <Description>"weaponHalveWalkSpeed"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+20</Address>
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                    <Offset>314</Offset>
                    <Offset>1F0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>280</ID>
                  <Description>"weaponQuarterWalkSpeed"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+20</Address>
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                    <Offset>315</Offset>
                    <Offset>1F0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>281</ID>
                  <Description>"weaponMicrowaveWalkSpeed"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+20</Address>
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                    <Offset>316</Offset>
                    <Offset>1F0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>282</ID>
                  <Description>"offsetChainsawArmAmmoOnTic"</Description>
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                  <Address>[ply_ptr]+20</Address>
                  <Offsets>
                    <Offset>318</Offset>
                    <Offset>1F0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>283</ID>
                  <Description>"crouchCooldown"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+20</Address>
                  <Offsets>
                    <Offset>350</Offset>
                    <Offset>1F0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>284</ID>
                  <Description>"lerpSway"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+20</Address>
                  <Offsets>
                    <Offset>354</Offset>
                    <Offset>1F0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>285</ID>
                  <Description>"strafeLerp"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+20</Address>
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                    <Offset>358</Offset>
                    <Offset>1F0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>286</ID>
                  <Description>"wallSlideEffectiveness"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+20</Address>
                  <Offsets>
                    <Offset>35C</Offset>
                    <Offset>1F0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>287</ID>
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                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+20</Address>
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                    <Offset>360</Offset>
                    <Offset>1F0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>288</ID>
                  <Description>"wallSlideIsLeftSide"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+20</Address>
                  <Offsets>
                    <Offset>361</Offset>
                    <Offset>1F0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>289</ID>
                  <Description>"augmentThumperActive"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+20</Address>
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                    <Offset>362</Offset>
                    <Offset>1F0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>290</ID>
                  <Description>"thrustStompActive"</Description>
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                  <Address>[ply_ptr]+20</Address>
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                    <Offset>363</Offset>
                    <Offset>1F0</Offset>
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                </CheatEntry>
                <CheatEntry>
                  <ID>291</ID>
                  <Description>"wallJumpUsed"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+20</Address>
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                    <Offset>378</Offset>
                    <Offset>1F0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>292</ID>
                  <Description>"jumpLock"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+20</Address>
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                    <Offset>379</Offset>
                    <Offset>1F0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>293</ID>
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                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_ptr]+20</Address>
                  <Offsets>
                    <Offset>37C</Offset>
                    <Offset>1F0</Offset>
                  </Offsets>
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                <CheatEntry>
                  <ID>294</ID>
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                  <Address>[ply_ptr]+20</Address>
                  <Offsets>
                    <Offset>380</Offset>
                    <Offset>1F0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>295</ID>
                  <Description>"itemVacMask"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_ptr]+20</Address>
                  <Offsets>
                    <Offset>398</Offset>
                    <Offset>1F0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>296</ID>
                  <Description>"vacFullRange"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+20</Address>
                  <Offsets>
                    <Offset>39C</Offset>
                    <Offset>1F0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>297</ID>
                  <Description>"lastValidPosition"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_ptr]+20</Address>
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                    <Offset>3A0</Offset>
                    <Offset>1F0</Offset>
                  </Offsets>
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                  <ID>298</ID>
                  <Description>"clippingCheckLayerMask"</Description>
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                  <Address>[ply_ptr]+20</Address>
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                    <Offset>3AC</Offset>
                    <Offset>1F0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>299</ID>
                  <Description>"checkForClippingCooldown"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+20</Address>
                  <Offsets>
                    <Offset>3B0</Offset>
                    <Offset>1F0</Offset>
                  </Offsets>
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                  <ID>300</ID>
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                    <Offset>3B4</Offset>
                    <Offset>1F0</Offset>
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              </CheatEntries>
            </CheatEntry>
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              <ID>167</ID>
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              <Options moManualExpandCollapse="1"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>8 Bytes</VariableType>
              <Address>[ply_ptr]+20</Address>
              <Offsets>
                <Offset>218</Offset>
              </Offsets>
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                  <ID>301</ID>
                  <Description>"altFireCooldown_Waster"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+20</Address>
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                    <Offset>130</Offset>
                    <Offset>218</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>302</ID>
                  <Description>"altFireCooldown_Magnums"</Description>
                  <VariableType>Float</VariableType>
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                    <Offset>134</Offset>
                    <Offset>218</Offset>
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                </CheatEntry>
                <CheatEntry>
                  <ID>303</ID>
                  <Description>"altFireCooldown_Boomer"</Description>
                  <VariableType>Float</VariableType>
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                    <Offset>138</Offset>
                    <Offset>218</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>304</ID>
                  <Description>"enragedCooldown_Magnums"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+20</Address>
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                    <Offset>1A0</Offset>
                    <Offset>218</Offset>
                  </Offsets>
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                <CheatEntry>
                  <ID>305</ID>
                  <Description>"enragedCooldown_Waster"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+20</Address>
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                    <Offset>1A4</Offset>
                    <Offset>218</Offset>
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                </CheatEntry>
                <CheatEntry>
                  <ID>306</ID>
                  <Description>"enragedCooldown_Uzis"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+20</Address>
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                    <Offset>1A8</Offset>
                    <Offset>218</Offset>
                  </Offsets>
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                  <ID>307</ID>
                  <Description>"enragedCooldown_Boomer"</Description>
                  <VariableType>Float</VariableType>
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                    <Offset>1AC</Offset>
                    <Offset>218</Offset>
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                <CheatEntry>
                  <ID>308</ID>
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                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+20</Address>
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                    <Offset>1B0</Offset>
                    <Offset>218</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>309</ID>
                  <Description>"enragedCooldown_Launcher"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+20</Address>
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                    <Offset>1B4</Offset>
                    <Offset>218</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>310</ID>
                  <Description>"enragedCooldown_PlasmaGun"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+20</Address>
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                    <Offset>1B8</Offset>
                    <Offset>218</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>311</ID>
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                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+20</Address>
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                    <Offset>1BC</Offset>
                    <Offset>218</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>312</ID>
                  <Description>"enragedCooldown_Ion"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+20</Address>
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                    <Offset>1C0</Offset>
                    <Offset>218</Offset>
                  </Offsets>
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                <CheatEntry>
                  <ID>313</ID>
                  <Description>"enragedCooldown_ChainsawArms"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_ptr]+20</Address>
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                    <Offset>1C4</Offset>
                    <Offset>218</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>314</ID>
                  <Description>"enragedActive_Magnums"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+20</Address>
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                    <Offset>1C8</Offset>
                    <Offset>218</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>315</ID>
                  <Description>"enragedActive_Waster"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+20</Address>
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                    <Offset>1C9</Offset>
                    <Offset>218</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>316</ID>
                  <Description>"enragedActive_Uzis"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+20</Address>
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                    <Offset>1CA</Offset>
                    <Offset>218</Offset>
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                </CheatEntry>
                <CheatEntry>
                  <ID>317</ID>
                  <Description>"enragedActive_Boomer"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+20</Address>
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                    <Offset>1CB</Offset>
                    <Offset>218</Offset>
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                </CheatEntry>
                <CheatEntry>
                  <ID>318</ID>
                  <Description>"enragedActive_Reaper"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+20</Address>
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                    <Offset>1CC</Offset>
                    <Offset>218</Offset>
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                </CheatEntry>
                <CheatEntry>
                  <ID>319</ID>
                  <Description>"enragedActive_Launcher"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+20</Address>
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                    <Offset>1CD</Offset>
                    <Offset>218</Offset>
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                </CheatEntry>
                <CheatEntry>
                  <ID>320</ID>
                  <Description>"enragedActive_PlasmaGun"</Description>
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                  <Address>[ply_ptr]+20</Address>
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                    <Offset>218</Offset>
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                  <ID>321</ID>
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                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+20</Address>
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                    <Offset>1CF</Offset>
                    <Offset>218</Offset>
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                  <ID>322</ID>
                  <Description>"enragedActive_Ion"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+20</Address>
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                    <Offset>1D0</Offset>
                    <Offset>218</Offset>
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                <CheatEntry>
                  <ID>323</ID>
                  <Description>"enragedActive_ChainsawArms"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+20</Address>
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                    <Offset>1D1</Offset>
                    <Offset>218</Offset>
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                  <ID>324</ID>
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                  <Address>[ply_ptr]+20</Address>
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                    <Offset>1D4</Offset>
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                  <ID>325</ID>
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                    <Offset>1D8</Offset>
                    <Offset>218</Offset>
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                </CheatEntry>
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              <Options moManualExpandCollapse="1"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>8 Bytes</VariableType>
              <Address>[ply_ptr]+20</Address>
              <Offsets>
                <Offset>228</Offset>
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                  <ID>374</ID>
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                    <Offset>228</Offset>
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                  <ID>326</ID>
                  <Description>"weaponUnlocked_Magnums"</Description>
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                    <Offset>228</Offset>
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                  <ID>327</ID>
                  <Description>"weaponUnlocked_Uzis"</Description>
                  <VariableType>Byte</VariableType>
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                    <Offset>19</Offset>
                    <Offset>228</Offset>
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                  <ID>328</ID>
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                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+20</Address>
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                    <Offset>1A</Offset>
                    <Offset>228</Offset>
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                </CheatEntry>
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                  <ID>329</ID>
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                    <Offset>228</Offset>
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                  <ID>331</ID>
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                    <Offset>1D</Offset>
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                <CheatEntry>
                  <ID>332</ID>
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                  <VariableType>Byte</VariableType>
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                    <Offset>1E</Offset>
                    <Offset>228</Offset>
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                  <ID>333</ID>
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                    <Offset>228</Offset>
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                  <ID>334</ID>
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                  <VariableType>Byte</VariableType>
                  <Address>[ply_ptr]+20</Address>
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                    <Offset>20</Offset>
                    <Offset>228</Offset>
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                <CheatEntry>
                  <ID>335</ID>
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                    <Offset>21</Offset>
                    <Offset>228</Offset>
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                <CheatEntry>
                  <ID>336</ID>
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                    <Offset>228</Offset>
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                <CheatEntry>
                  <ID>337</ID>
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                    <Offset>228</Offset>
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                  <ID>338</ID>
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                    <Offset>24</Offset>
                    <Offset>228</Offset>
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                    <Offset>228</Offset>
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                  <ID>343</ID>
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                  <ID>345</ID>
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                    <Offset>228</Offset>
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                <CheatEntry>
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                  <Description>"chainsawArmCharges"</Description>
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                    <Offset>228</Offset>
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                <CheatEntry>
                  <ID>348</ID>
                  <Description>"hasRedKey"</Description>
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                  <ID>349</ID>
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        <Element Offset="168" Vartype="Pointer" Bytesize="8" OffsetHex="000000A8" Description="techChip_DoDamage" DisplayMethod="unsigned integer">
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        </Element>
        <Element Offset="176" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000B0" Description="respawnPoint" DisplayMethod="unsigned integer"/>
        <Element Offset="188" Vartype="Float" Bytesize="4" OffsetHex="000000BC" Description="arcadeModeGodmode" DisplayMethod="unsigned integer"/>
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      </Elements>
    </Structure>
  </Structures>
  <LuaScript>
-- Cheat Table Decorator
function decorateSSKTable()
  local mainForm = getMainForm()

  -- Main Form Styling
  mainForm.Caption = 'Turbo Overkill (Steam) - Enhanced Table [by SeryogaSK] {Habibrahimov.com}'
  mainForm.Color = 0x2B2B2B  -- Dark background
  mainForm.Font.Color = 0xE6E6E6 -- Light text
  getAutoAttachList().add("Turbo Overkill.exe")
end

-- Execute when table loads
decorateSSKTable()


</LuaScript>
</CheatTable>
