<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="51">
  <CheatEntries>
    <CheatEntry>
      <ID>2744</ID>
      <Description>"╔══════════════════════════════╗"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>2743</ID>
      <Description>"║                    Orcs Must Die! 3                     ║"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>2742</ID>
      <Description>"╠══════════════════════════════╣"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>2718</ID>
      <Description>"║        === COMPACT VIEW ===               ║"</Description>
      <Color>FFFFFF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
// Script Created By mgr.inz.Player On CE Forums
LuaCall(function cycleFullCompact(sender,force) local state = not(compactmenuitem.Caption == 'Compact View Mode'); if force~=nil then state = not force end; compactmenuitem.Caption = state and 'Compact View Mode' or 'Full View Mode'; getMainForm().Splitter1.Visible = state; getMainForm().Panel4.Visible    = state; getMainForm().Panel5.Visible    = state; end; function addCompactMenu() if compactmenualreadyexists then return end; local parent = getMainForm().Menu.Items; compactmenuitem = createMenuItem(parent); parent.add(compactmenuitem); compactmenuitem.Caption = 'Compact View Mode'; compactmenuitem.OnClick = cycleFullCompact; compactmenualreadyexists = 'yes'; end; addCompactMenu(); cycleFullCompact(nil,true))

[DISABLE]
LuaCall(cycleFullCompact(nil,false))
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>2740</ID>
      <Description>"╠══════════════════════════════╣"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>3</ID>
      <Description>"║        === PLAYER MANAGER ===          ║"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{
  ==============================================
   Orcs Must Die! 3 Table by SeryogaSK
  ----------------------------------------------
   Game    : OMD-Win64-Shipping.exe
   Version : 1.2.5.7 (Steam)
   Author  : SeryogaSK
   Website : Habibrahimov.com
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================
}

[ENABLE]

aobscanmodule(ply_health,OMD-Win64-Shipping.exe,48 8B 01 48 89 5C 24 20 FF 90 80 02 00 00) // should be unique
alloc(newmem,$1000,ply_health)
alloc(ply_base,8)

label(code)
label(return)

newmem:
mov [ply_base],rcx
code:
  mov rax,[rcx]
  mov [rsp+20],rbx
  call qword ptr [rax+00000280]
  jmp return

ply_health:
  jmp far newmem
return:
registersymbol(ply_health ply_base)

[DISABLE]

ply_health:
  db 48 8B 01 48 89 5C 24 20 FF 90 80 02 00 00

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: "OMD-Win64-Shipping.exe"+2B37AAD

"OMD-Win64-Shipping.exe"+2B37A83: EB 02                 - jmp "OMD-Win64-Shipping.exe"+2B37A87
"OMD-Win64-Shipping.exe"+2B37A85: 33 C0                 - xor eax,eax
"OMD-Win64-Shipping.exe"+2B37A87: 48 8B 4D E8           - mov rcx,[rbp-18]
"OMD-Win64-Shipping.exe"+2B37A8B: 4C 8D 8D 38 01 00 00  - lea r9,[rbp+00000138]
"OMD-Win64-Shipping.exe"+2B37A92: 8B D0                 - mov edx,eax
"OMD-Win64-Shipping.exe"+2B37A94: 4C 8D 85 80 00 00 00  - lea r8,[rbp+00000080]
"OMD-Win64-Shipping.exe"+2B37A9B: 89 54 24 30           - mov [rsp+30],edx
"OMD-Win64-Shipping.exe"+2B37A9F: 33 D2                 - xor edx,edx
"OMD-Win64-Shipping.exe"+2B37AA1: 48 89 54 24 28        - mov [rsp+28],rdx
"OMD-Win64-Shipping.exe"+2B37AA6: 48 8D 95 70 02 00 00  - lea rdx,[rbp+00000270]
// ---------- INJECTING HERE ----------
"OMD-Win64-Shipping.exe"+2B37AAD: 48 8B 01              - mov rax,[rcx]
// ---------- DONE INJECTING  ----------
"OMD-Win64-Shipping.exe"+2B37AB0: 48 89 5C 24 20        - mov [rsp+20],rbx
"OMD-Win64-Shipping.exe"+2B37AB5: FF 90 80 02 00 00     - call qword ptr [rax+00000280]
"OMD-Win64-Shipping.exe"+2B37ABB: 48 89 45 80           - mov [rbp-80],rax
"OMD-Win64-Shipping.exe"+2B37ABF: 48 8B C8              - mov rcx,rax
"OMD-Win64-Shipping.exe"+2B37AC2: 48 85 C0              - test rax,rax
"OMD-Win64-Shipping.exe"+2B37AC5: 0F 84 88 04 00 00     - je "OMD-Win64-Shipping.exe"+2B37F53
"OMD-Win64-Shipping.exe"+2B37ACB: 49 63 DC              - movsxd  rbx,r12d
"OMD-Win64-Shipping.exe"+2B37ACE: 44 8D 63 01           - lea r12d,[rbx+01]
"OMD-Win64-Shipping.exe"+2B37AD2: 44 89 65 D8           - mov [rbp-28],r12d
"OMD-Win64-Shipping.exe"+2B37AD6: 44 3B 65 DC           - cmp r12d,[rbp-24]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>100</ID>
          <Description>"OMDLocalPlayer"</Description>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <GroupHeader>1</GroupHeader>
          <Address>[ply_base]</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>101</ID>
              <Description>"PlayerController"</Description>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <GroupHeader>1</GroupHeader>
              <Address>+30</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>110</ID>
                  <Description>"Character"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <GroupHeader>1</GroupHeader>
                  <Address>+260</Address>
                  <Offsets>
                    <Offset>0</Offset>
                  </Offsets>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>111</ID>
                      <Description>"Health"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Float</VariableType>
                      <Address>+51C</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>129</ID>
                      <Description>"Mana"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Float</VariableType>
                      <Address>+8B0</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>115</ID>
                      <Description>"ManaCostOnMoveAbilityUse"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Float</VariableType>
                      <Address>+774</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>104</ID>
                      <Description>"ManaCostPerSecondForMoveAbility"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Float</VariableType>
                      <Address>+778</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>105</ID>
                      <Description>"MoveAbilityCooldown"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Float</VariableType>
                      <Address>+77C</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>119</ID>
                      <Description>"BroadcastMana"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Float</VariableType>
                      <Address>+8B4</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>120</ID>
                      <Description>"NearbyActorsRadius"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Float</VariableType>
                      <Address>+980</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>124</ID>
                      <Description>"DanceSkulls"</Description>
                      <ShowAsSigned>1</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+A04</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>102</ID>
                  <Description>"Coin (OMDCoin)"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <GroupHeader>1</GroupHeader>
                  <Address>+644</Address>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>103</ID>
                      <Description>"amount"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+0</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>106</ID>
                  <Description>"TrapCooldownMultiplier"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>+63C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>107</ID>
                  <Description>"TrapResetDelayMultiplier"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>+640</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>142</ID>
              <Description>"ViewportClient"</Description>
              <ShowAsHex>1</ShowAsHex>
              <ShowAsSigned>0</ShowAsSigned>
              <GroupHeader>1</GroupHeader>
              <Address>+70</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>166</ID>
                  <Description>"GameInstance"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <GroupHeader>1</GroupHeader>
                  <Address>+80</Address>
                  <Offsets>
                    <Offset>0</Offset>
                  </Offsets>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>167</ID>
                      <Description>"SaveGame"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <ShowAsSigned>0</ShowAsSigned>
                      <GroupHeader>1</GroupHeader>
                      <Address>+1F0</Address>
                      <Offsets>
                        <Offset>0</Offset>
                      </Offsets>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>168</ID>
                          <Description>"Skulls"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+2A8</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>143</ID>
                  <Description>"World"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <ShowAsSigned>0</ShowAsSigned>
                  <GroupHeader>1</GroupHeader>
                  <Address>+78</Address>
                  <Offsets>
                    <Offset>0</Offset>
                  </Offsets>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>144</ID>
                      <Description>"GameState"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <ShowAsSigned>0</ShowAsSigned>
                      <GroupHeader>1</GroupHeader>
                      <Address>+120</Address>
                      <Offsets>
                        <Offset>0</Offset>
                      </Offsets>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>145</ID>
                          <Description>"EnemiesSpawned"</Description>
                          <ShowAsSigned>1</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+27C</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>146</ID>
                          <Description>"RiftPoints"</Description>
                          <ShowAsSigned>1</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+280</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>147</ID>
                          <Description>"initialRiftPoints"</Description>
                          <ShowAsSigned>1</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+284</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>148</ID>
                          <Description>"RiftProtectedCount"</Description>
                          <ShowAsSigned>1</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+288</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>108</ID>
                          <Description>"RiftLightningCount"</Description>
                          <ShowAsSigned>1</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+28C</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>109</ID>
                          <Description>"RemainingFreeRiftSubtractions"</Description>
                          <ShowAsSigned>1</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+290</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>153</ID>
                          <Description>"CurrentWave"</Description>
                          <ShowAsSigned>1</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+29C</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>154</ID>
                          <Description>"MaxWave"</Description>
                          <ShowAsSigned>1</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+2A0</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>155</ID>
                          <Description>"ScorePerRiftPoint"</Description>
                          <ShowAsSigned>1</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+2B4</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>156</ID>
                          <Description>"ScorePerRiftPointRandomMode"</Description>
                          <ShowAsSigned>1</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+2B8</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>157</ID>
                          <Description>"ScorePerSkull"</Description>
                          <ShowAsSigned>1</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+2BC</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>158</ID>
                          <Description>"ScorePerSecondOverPar"</Description>
                          <ShowAsSigned>1</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+2C0</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>159</ID>
                          <Description>"MinimumKillstreak"</Description>
                          <ShowAsSigned>1</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+2F0</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>160</ID>
                          <Description>"MinimumCombo"</Description>
                          <ShowAsSigned>1</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+2F4</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>112</ID>
                          <Description>"PlayerRespawnDelay"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>Float</VariableType>
                          <Address>+3A0</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>113</ID>
                          <Description>"KillStreakCount"</Description>
                          <ShowAsSigned>1</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+3A4</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>114</ID>
                          <Description>"KillStreakStartTime"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>Float</VariableType>
                          <Address>+3AC</Address>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>161</ID>
                          <Description>"TotalScore"</Description>
                          <ShowAsSigned>1</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>+3B8</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>2741</ID>
      <Description>"╠══════════════════════════════╣"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>517</ID>
      <Description>"║   TIP: Right-click values to set hotkeys!  ║"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>2738</ID>
      <Description>"╠══════════════════════════════╣"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>2704</ID>
      <Description>"║       === YOUTUBE ===                            ║"</Description>
      <Color>FFFFFF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$lua}
[ENABLE]
shellExecute("https://www.youtube.com/@SeryogaSK");
createThread(function();sleep(100);memrec.Active=false;end);
[DISABLE]
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>2706</ID>
      <Description>"║       === OCT PROFILE ===                      ║"</Description>
      <Color>FFFFFF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$lua}
[ENABLE]
shellExecute("https://opencheattables.com/memberlist.php?mode=viewprofile&amp;u=6096");
createThread(function();sleep(100);memrec.Active=false;end);
[DISABLE]
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>2705</ID>
      <Description>"║       === Habibrahimov.com ===           ║"</Description>
      <Color>FFFFFF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$lua}
[ENABLE]
shellExecute("https://habibrahimov.com");
createThread(function();sleep(100);memrec.Active=false;end);
[DISABLE]
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>2713</ID>
      <Description>"╠══════════════════════════════╣"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>2707</ID>
      <Description>"║     === Latest Update 17.05.26 ===        ║"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>2712</ID>
      <Description>"╚══════════════════════════════╝"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
  </CheatEntries>
  <CheatCodes>
    <CodeEntry>
      <Description>Code :mov eax,[rcx+00000644]</Description>
      <AddressString>OMD-Win64-Shipping.exe+FCFFB0</AddressString>
      <Before>
        <Byte>CC</Byte>
        <Byte>CC</Byte>
        <Byte>CC</Byte>
        <Byte>CC</Byte>
        <Byte>CC</Byte>
      </Before>
      <Actual>
        <Byte>8B</Byte>
        <Byte>81</Byte>
        <Byte>44</Byte>
        <Byte>06</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>C3</Byte>
        <Byte>CC</Byte>
        <Byte>CC</Byte>
        <Byte>CC</Byte>
        <Byte>CC</Byte>
      </After>
    </CodeEntry>
  </CheatCodes>
  <UserdefinedSymbols/>
  <Structures StructVersion="2">
    <Structure Name="unnamed structure" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="0" Vartype="4 Bytes" Bytesize="4" RLECount="27" OffsetHex="00000000" DisplayMethod="hexadecimal"/>
        <Element Offset="108" Vartype="Float" Bytesize="4" OffsetHex="0000006C" DisplayMethod="unsigned integer"/>
        <Element Offset="112" Vartype="4 Bytes" Bytesize="4" RLECount="3" OffsetHex="00000070" DisplayMethod="hexadecimal"/>
        <Element Offset="124" Vartype="Byte" Bytesize="1" OffsetHex="0000007C" DisplayMethod="unsigned integer"/>
        <Element Offset="125" Vartype="String" Bytesize="4" OffsetHex="0000007D" DisplayMethod="unsigned integer"/>
        <Element Offset="129" Vartype="Byte" Bytesize="1" OffsetHex="00000081" DisplayMethod="unsigned integer"/>
        <Element Offset="130" Vartype="String" Bytesize="4" OffsetHex="00000082" DisplayMethod="unsigned integer"/>
        <Element Offset="134" Vartype="Byte" Bytesize="1" OffsetHex="00000086" DisplayMethod="unsigned integer"/>
        <Element Offset="135" Vartype="String" Bytesize="4" OffsetHex="00000087" DisplayMethod="unsigned integer"/>
        <Element Offset="139" Vartype="Byte" Bytesize="1" OffsetHex="0000008B" DisplayMethod="unsigned integer"/>
        <Element Offset="140" Vartype="Float" Bytesize="4" OffsetHex="0000008C" DisplayMethod="unsigned integer"/>
        <Element Offset="144" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000090" DisplayMethod="hexadecimal"/>
        <Element Offset="148" Vartype="Float" Bytesize="4" OffsetHex="00000094" DisplayMethod="unsigned integer"/>
        <Element Offset="152" Vartype="4 Bytes" Bytesize="4" RLECount="3" OffsetHex="00000098" DisplayMethod="hexadecimal"/>
        <Element Offset="164" Vartype="String" Bytesize="4" OffsetHex="000000A4" DisplayMethod="unsigned integer"/>
        <Element Offset="168" Vartype="4 Bytes" Bytesize="4" RLECount="4" OffsetHex="000000A8" DisplayMethod="hexadecimal"/>
        <Element Offset="184" Vartype="Byte" Bytesize="1" OffsetHex="000000B8" DisplayMethod="unsigned integer"/>
        <Element Offset="185" Vartype="String" Bytesize="4" OffsetHex="000000B9" DisplayMethod="unsigned integer"/>
        <Element Offset="189" Vartype="Byte" Bytesize="1" RLECount="3" OffsetHex="000000BD" DisplayMethod="unsigned integer"/>
        <Element Offset="192" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="000000C0" DisplayMethod="hexadecimal"/>
        <Element Offset="200" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000C8" DisplayMethod="unsigned integer"/>
        <Element Offset="204" Vartype="4 Bytes" Bytesize="4" RLECount="10" OffsetHex="000000CC" DisplayMethod="hexadecimal"/>
        <Element Offset="244" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000F4" DisplayMethod="unsigned integer"/>
        <Element Offset="248" Vartype="Double" Bytesize="8" OffsetHex="000000F8" DisplayMethod="unsigned integer"/>
        <Element Offset="256" Vartype="4 Bytes" Bytesize="4" RLECount="4" OffsetHex="00000100" DisplayMethod="hexadecimal"/>
        <Element Offset="272" Vartype="Byte" Bytesize="1" OffsetHex="00000110" DisplayMethod="unsigned integer"/>
        <Element Offset="273" Vartype="String" Bytesize="5" OffsetHex="00000111" DisplayMethod="unsigned integer"/>
        <Element Offset="278" Vartype="Byte" Bytesize="1" RLECount="2" OffsetHex="00000116" DisplayMethod="unsigned integer"/>
        <Element Offset="280" Vartype="4 Bytes" Bytesize="4" RLECount="6" OffsetHex="00000118" DisplayMethod="hexadecimal"/>
        <Element Offset="304" Vartype="String" Bytesize="5" OffsetHex="00000130" DisplayMethod="unsigned integer"/>
        <Element Offset="309" Vartype="Byte" Bytesize="1" RLECount="3" OffsetHex="00000135" DisplayMethod="unsigned integer"/>
        <Element Offset="312" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000138" DisplayMethod="hexadecimal"/>
        <Element Offset="316" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000013C" DisplayMethod="unsigned integer"/>
        <Element Offset="320" Vartype="4 Bytes" Bytesize="4" RLECount="5" OffsetHex="00000140" DisplayMethod="hexadecimal"/>
        <Element Offset="340" Vartype="Float" Bytesize="4" OffsetHex="00000154" DisplayMethod="unsigned integer"/>
        <Element Offset="344" Vartype="Byte" Bytesize="1" RLECount="4" OffsetHex="00000158" DisplayMethod="unsigned integer"/>
        <Element Offset="348" Vartype="Float" Bytesize="4" RLECount="2" OffsetHex="0000015C" DisplayMethod="unsigned integer"/>
        <Element Offset="356" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000164" DisplayMethod="unsigned integer"/>
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        <Element Offset="2437" Vartype="Byte" Bytesize="1" RLECount="3" OffsetHex="00000985" DisplayMethod="unsigned integer"/>
        <Element Offset="2440" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000988" DisplayMethod="unsigned integer"/>
        <Element Offset="2448" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000990" Description="UberGraphFrame(struct PointerToUberGraphFrame)" DisplayMethod="unsigned integer"/>
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        <Element Offset="2456" Vartype="Pointer" Bytesize="8" OffsetHex="00000998" Description="WindBeltPickupSpringArm" DisplayMethod="unsigned integer"/>
        <Element Offset="2464" Vartype="Pointer" Bytesize="8" OffsetHex="000009A0" Description="WindBeltPickupPoint" DisplayMethod="unsigned integer"/>
        <Element Offset="2472" Vartype="Pointer" Bytesize="8" OffsetHex="000009A8" Description="AOEConstantDamagePulse" DisplayMethod="unsigned integer"/>
        <Element Offset="2480" Vartype="Float" Bytesize="4" OffsetHex="000009B0" Description="TimelineHitFlash_1443057A4B433FE5596C5A8D09660345" DisplayMethod="unsigned integer"/>
        <Element Offset="2484" Vartype="Byte" Bytesize="1" OffsetHex="000009B4" Description="Timeline_Direction_1443057A4B433FE5596C5A8D09660345" DisplayMethod="unsigned integer"/>
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        <Element Offset="2488" Vartype="Pointer" Bytesize="8" OffsetHex="000009B8" Description="Timeline" DisplayMethod="unsigned integer"/>
        <Element Offset="2496" Vartype="Float" Bytesize="4" OffsetHex="000009C0" Description="Teleport_Timeline_Emissive_Radius_B188248D485D73E500AFBB8F624B885A" DisplayMethod="unsigned integer"/>
        <Element Offset="2500" Vartype="Float" Bytesize="4" OffsetHex="000009C4" Description="Teleport_Timeline_Hardness_B188248D485D73E500AFBB8F624B885A" DisplayMethod="unsigned integer"/>
        <Element Offset="2504" Vartype="Float" Bytesize="4" OffsetHex="000009C8" Description="Teleport_Timeline_Radius_B188248D485D73E500AFBB8F624B885A" DisplayMethod="unsigned integer"/>
        <Element Offset="2508" Vartype="Byte" Bytesize="1" OffsetHex="000009CC" Description="Teleport_Timelineirection_B188248D485D73E500AFBB8F624B885A" DisplayMethod="unsigned integer"/>
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        <Element Offset="2511" Vartype="2 Bytes" Bytesize="2" OffsetHex="000009CF" DisplayMethod="unsigned integer"/>
        <Element Offset="2512" Vartype="Pointer" Bytesize="8" OffsetHex="000009D0" Description="Teleport Timeline" DisplayMethod="unsigned integer"/>
        <Element Offset="2520" Vartype="Float" Bytesize="4" OffsetHex="000009D8" Description="TimelinePassThrough_90C09D314E32B13CD1459CA681A24D94" DisplayMethod="unsigned integer"/>
        <Element Offset="2524" Vartype="Byte" Bytesize="1" OffsetHex="000009DC" Description="Timeline_Direction_90C09D314E32B13CD1459CA681A24D94" DisplayMethod="unsigned integer"/>
        <Element Offset="2525" Vartype="Byte" Bytesize="1" RLECount="2" OffsetHex="000009DD" DisplayMethod="unsigned integer"/>
        <Element Offset="2527" Vartype="2 Bytes" Bytesize="2" OffsetHex="000009DF" DisplayMethod="unsigned integer"/>
        <Element Offset="2528" Vartype="Pointer" Bytesize="8" OffsetHex="000009E0" Description="Timeline" DisplayMethod="unsigned integer"/>
        <Element Offset="2536" Vartype="Pointer" Bytesize="8" OffsetHex="000009E8" Description="OnHitParameters" DisplayMethod="unsigned integer"/>
        <Element Offset="2544" Vartype="Float" Bytesize="4" OffsetHex="000009F0" Description="TargetInterpLength" DisplayMethod="unsigned integer"/>
        <Element Offset="2548" Vartype="Byte" Bytesize="1" OffsetHex="000009F4" Description="InterpolateCamera[1]" DisplayMethod="unsigned integer"/>
        <Element Offset="2549" Vartype="Byte" Bytesize="1" RLECount="2" OffsetHex="000009F5" DisplayMethod="unsigned integer"/>
        <Element Offset="2551" Vartype="2 Bytes" Bytesize="2" OffsetHex="000009F7" DisplayMethod="unsigned integer"/>
        <Element Offset="2552" Vartype="Float" Bytesize="4" OffsetHex="000009F8" Description="ZoomReturn_InterpSpeed" DisplayMethod="unsigned integer"/>
        <Element Offset="2556" Vartype="Float" Bytesize="4" OffsetHex="000009FC" Description="ZoomIn_InterpSpeed" DisplayMethod="unsigned integer"/>
        <Element Offset="2560" Vartype="Byte" Bytesize="1" OffsetHex="00000A00" Description="UpdateShaderRiftPosition[1]" DisplayMethod="unsigned integer"/>
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        <Element Offset="2564" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000A04" Description="DanceSkulls" DisplayMethod="unsigned integer"/>
        <Element Offset="2568" Vartype="Byte" Bytesize="1" OffsetHex="00000A08" Description="bShowDamagePulseFX[1]" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
  </Structures>
  <LuaScript>
-- Cheat Table Decorator
function decorateSSKTable()
  local mainForm = getMainForm()

  -- Main Form Styling
  mainForm.Caption = 'Orcs Must Die! 3 (Steam) - Enhanced Table [by SeryogaSK] {Habibrahimov.com}'
  mainForm.Color = 0x2B2B2B  -- Dark background
  mainForm.Font.Color = 0xE6E6E6 -- Light text
  getAutoAttachList().add("OMD-Win64-Shipping.exe")
end

-- Execute when table loads
decorateSSKTable()


</LuaScript>
</CheatTable>
