<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="51">
  <CheatEntries>
    <CheatEntry>
      <ID>2744</ID>
      <Description>"╔══════════════════════════════╗"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>2743</ID>
      <Description>"║                        Lost Castle                          ║"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>2742</ID>
      <Description>"╠══════════════════════════════╣"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>2718</ID>
      <Description>"║        === COMPACT VIEW ===               ║"</Description>
      <Color>FFFFFF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
// Script Created By mgr.inz.Player On CE Forums
LuaCall(function cycleFullCompact(sender,force) local state = not(compactmenuitem.Caption == 'Compact View Mode'); if force~=nil then state = not force end; compactmenuitem.Caption = state and 'Compact View Mode' or 'Full View Mode'; getMainForm().Splitter1.Visible = state; getMainForm().Panel4.Visible    = state; getMainForm().Panel5.Visible    = state; end; function addCompactMenu() if compactmenualreadyexists then return end; local parent = getMainForm().Menu.Items; compactmenuitem = createMenuItem(parent); parent.add(compactmenuitem); compactmenuitem.Caption = 'Compact View Mode'; compactmenuitem.OnClick = cycleFullCompact; compactmenualreadyexists = 'yes'; end; addCompactMenu(); cycleFullCompact(nil,true))

[DISABLE]
LuaCall(cycleFullCompact(nil,false))
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>2740</ID>
      <Description>"╠══════════════════════════════╣"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>2746</ID>
      <Description>"║        === ENABLE MONO ===                 ║"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{
  ==============================================
   Lost Castle Table by SeryogaSK
  ----------------------------------------------
   Game    : Lost_Castle.exe
   Version :  (Steam)
   Author  : SeryogaSK
   Website : Habibrahimov.com
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================
}

[ENABLE]
{$lua}
LaunchMonoDataCollector()
[DISABLE]

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>4</ID>
          <Description>"=== PLAYER MANAGER ==="</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{
  ==============================================
   Lost Castle Table by SeryogaSK
  ----------------------------------------------
   Game    : Lost_Castle.exe
   Version :  (Steam)
   Author  : SeryogaSK
   Website : Habibrahimov.com
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================
}

define(address,Teran.Hero:Update+db)
define(bytes,0F B6 86 CC 05 00 00)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,Teran.Hero:Update+db)
alloc(ply_base,8)

registersymbol(ply_base)
label(code)
label(return)

newmem:
mov [ply_base],rsi
code:
  movzx eax,byte ptr [rsi+000005CC]
  jmp return

address:
  jmp newmem
  nop 2
return:

[DISABLE]

address:
  db bytes
  // movzx eax,byte ptr [rsi+000005CC]

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: Teran.Hero:Update+db

Teran.Hero:Update+a9: 48 8D 64 24 00                 - lea rsp,[rsp+00]
Teran.Hero:Update+ae: 49 BB B0 2E C1 A0 90 01 00 00  - mov r11,Photon.Pun.MonoBehaviourPun:get_photonView
Teran.Hero:Update+b8: 41 FF D3                       - call r11
Teran.Hero:Update+bb: 48 8B C8                       - mov rcx,rax
Teran.Hero:Update+be: 83 38 00                       - cmp dword ptr [rax],00
Teran.Hero:Update+c1: 48 8D 64 24 00                 - lea rsp,[rsp+00]
Teran.Hero:Update+c6: 49 BB D0 40 C8 A0 90 01 00 00  - mov r11,Photon.Pun.PhotonView:get_isActived
Teran.Hero:Update+d0: 41 FF D3                       - call r11
Teran.Hero:Update+d3: 85 C0                          - test eax,eax
Teran.Hero:Update+d5: 0F 84 18 04 00 00              - je Teran.Hero:Update+4f3
// ---------- INJECTING HERE ----------
Teran.Hero:Update+db: 0F B6 86 CC 05 00 00           - movzx eax,byte ptr [rsi+000005CC]
// ---------- DONE INJECTING  ----------
Teran.Hero:Update+e2: 85 C0                          - test eax,eax
Teran.Hero:Update+e4: 0F 84 31 00 00 00              - je Teran.Hero:Update+11b
Teran.Hero:Update+ea: 48 8D 6D 00                    - lea rbp,[rbp+00]
Teran.Hero:Update+ee: 49 BB A0 03 F5 FF 92 01 00 00  - mov r11,UnityEngine.Time:get_deltaTime
Teran.Hero:Update+f8: 41 FF D3                       - call r11
Teran.Hero:Update+fb: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
Teran.Hero:Update+ff: 48 8B CE                       - mov rcx,rsi
Teran.Hero:Update+102: F2 0F 10 C8                    - movsd xmm1,xmm0
Teran.Hero:Update+106: F2 0F 5A C9                    - cvtsd2ss xmm1,xmm1
Teran.Hero:Update+10a: 48 8D 6D 00                    - lea rbp,[rbp+00]
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>232</ID>
              <Description>"damage_factor"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+284</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>240</ID>
              <Description>"isFreeToBuy"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+3EC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2745</ID>
              <Description>"--------------------------------------------- ----------------------------------------------"</Description>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>230</ID>
              <Description>"m_isCanRun"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+24D</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>231</ID>
              <Description>"m_attackDis"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+274</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>233</ID>
              <Description>"thwChargeMoveFactor"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+388</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>234</ID>
              <Description>"maxGunPowderCount"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+39C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>235</ID>
              <Description>"initial_hp_min"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+3A4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>236</ID>
              <Description>"initial_hp_max"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+3A8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>237</ID>
              <Description>"initial_attack"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+3AC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>238</ID>
              <Description>"initial_defence"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+3B0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>239</ID>
              <Description>"CDTimeFactor"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+3D4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>241</ID>
              <Description>"isHadWeathltyPotion"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+3ED</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>242</ID>
              <Description>"isCarnivores"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+3EE</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>243</ID>
              <Description>"skillCombatTimer"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+408</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>244</ID>
              <Description>"isCanChargeAttackValue"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+40C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>245</ID>
              <Description>"invincible_interval"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+414</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>246</ID>
              <Description>"isNeedLieMoreTime"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+418</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>247</ID>
              <Description>"isDefenseByShield"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+448</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>248</ID>
              <Description>"attackIntervalTimer"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+55C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>249</ID>
              <Description>"attackInterval"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+560</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>250</ID>
              <Description>"SHWCounterAttackToDenfense"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+588</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>251</ID>
              <Description>"SHWCanCounterAttackStartTime"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+58C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>252</ID>
              <Description>"SHWCanCounterAttackTime"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+590</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>253</ID>
              <Description>"SHW_SP_ATK_cd"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+594</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>254</ID>
              <Description>"SHW_SP_ATK_timer"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+598</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>255</ID>
              <Description>"m_isJumping"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+5CC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>256</ID>
              <Description>"&lt;isFlying&gt;k__BackingField"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+5E5</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>5</ID>
              <Description>"--------------------------------------------- ----------------------------------------------"</Description>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>6</ID>
              <Description>"Misc"</Description>
              <Options moHideChildren="1"/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{$lua}
if syntaxcheck then return end
--if not monopipe then if LaunchMonoDataCollector() == 0 then error(MessageDialog('Failed to Launch Mono Data Collector', mtError, mbClose)) end end
{$asm}
[ENABLE]

[DISABLE]

</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>7</ID>
                  <Description>"isNeedSorting"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+78</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>8</ID>
                  <Description>"isSortingComplex"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+79</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>9</ID>
                  <Description>"isMustSorting"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+7A</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>10</ID>
                  <Description>"isNeedUpdateBodySize"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+88</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>11</ID>
                  <Description>"isHasPun"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+98</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>12</ID>
                  <Description>"isSyncNoumenon_y"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+99</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>13</ID>
                  <Description>"isChapterEntity"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+9A</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>14</ID>
                  <Description>"isSyncPos"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+9B</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>15</ID>
                  <Description>"isSyncPosUsingLerp"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+9C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>16</ID>
                  <Description>"resetSyncPosUsingLerpTimer"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+A0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>17</ID>
                  <Description>"resetSyncPosTimer"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+A4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>18</ID>
                  <Description>"syncPosLerpFactor"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+A8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>19</ID>
                  <Description>"syncNoumenonPosLerpFactor"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+AC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>20</ID>
                  <Description>"syncPosLerpFactor_increasing_timer"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+B0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>21</ID>
                  <Description>"syncPosLerpFactor_increasing_duration"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+B4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>22</ID>
                  <Description>"syncPosLerpFactor_decreasing_timer"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+B8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>23</ID>
                  <Description>"syncPosLerpFactor_decreasing_duration"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+BC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>24</ID>
                  <Description>"syncPosLerpFactor_decreasing_waitTimer"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+C0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>25</ID>
                  <Description>"m_max_Estimatespeed"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+C4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>26</ID>
                  <Description>"m_old_max_Estimatespeed"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+C8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>27</ID>
                  <Description>"isGetNewData"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_base]+CC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>28</ID>
                  <Description>"oldEstimateSpeed"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+D0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>29</ID>
                  <Description>"m_extrapolatedPositionFactor"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+D4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>30</ID>
                  <Description>"m_extrapolatedPosition_MaxFactor"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+D8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>31</ID>
                  <Description>"m_extrapolatedPosition_timer"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+DC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>32</ID>
                  <Description>"m_extrapolatedPosition_duration"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+E0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>33</ID>
                  <Description>"m_extraEstimateFactor_basedOnPing"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+E4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>34</ID>
                  <Description>"m_OldNetworkPositions_size"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_base]+E8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>35</ID>
                  <Description>"m_LastSerializeTime"</Description>
                  <VariableType>Double</VariableType>
                  <Address>[ply_base]+F0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>36</ID>
                  <Description>"isWatingDestroySelf"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+F8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>37</ID>
                  <Description>"isFadingOut"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+F9</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>38</ID>
                  <Description>"m_isCanMove"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+FA</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>39</ID>
                  <Description>"m_body_startX"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+168</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>40</ID>
                  <Description>"isBorn"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+16C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>41</ID>
                  <Description>"isUpdateCanSendRpc"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+16D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>42</ID>
                  <Description>"deltaTimeFromLatestNetFrame"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+170</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>43</ID>
                  <Description>"entSpdZero_frameCounter"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+174</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>44</ID>
                  <Description>"mineNextFrameFactor"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+178</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>45</ID>
                  <Description>"tugAtTime"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+17C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>46</ID>
                  <Description>"&lt;IsNeedChangeAnimWhenSyncPos&gt;k__BackingField"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+180</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>47</ID>
                  <Description>"m_isCalculHardValue"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+181</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>48</ID>
                  <Description>"m_beAttackedHardValueBase"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_base]+190</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>49</ID>
                  <Description>"m_fellDownHadValueBase"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_base]+194</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>50</ID>
                  <Description>"m_beAttackedHardValue"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_base]+198</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>51</ID>
                  <Description>"m_FellDownHardValue"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_base]+19C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>52</ID>
                  <Description>"m_isHardValueAddUp"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+1A0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>53</ID>
                  <Description>"m_hardValueAddUp_beAttacked"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_base]+1A4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>54</ID>
                  <Description>"m_hardValueAddUp_fellDown"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_base]+1A8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>55</ID>
                  <Description>"beAttackedTimes"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_base]+1AC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>56</ID>
                  <Description>"m_isClearHardValueWhenBeAttacked"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+1B0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>57</ID>
                  <Description>"flyType"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_base]+1B4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>58</ID>
                  <Description>"flyTime"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+1C4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>59</ID>
                  <Description>"m_flyDis"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+1C8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>60</ID>
                  <Description>"flyTimeBase"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+1CC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>61</ID>
                  <Description>"flyTimeMax"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+1D0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>62</ID>
                  <Description>"flyTimer"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+1D4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>63</ID>
                  <Description>"flySpeed"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+1D8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>64</ID>
                  <Description>"flySpeedBase"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+1DC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>65</ID>
                  <Description>"flyHeight"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+1E0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>66</ID>
                  <Description>"flyHeightBase"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+1E4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>67</ID>
                  <Description>"flyHeightMax"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+1E8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>68</ID>
                  <Description>"startFellDownDeltaY"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+1EC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>69</ID>
                  <Description>"fly_a"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+1F0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>70</ID>
                  <Description>"temp_flySpeed"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+1F4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>71</ID>
                  <Description>"touchWall"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+1F8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>72</ID>
                  <Description>"isFlyEndInertia"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+1F9</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>73</ID>
                  <Description>"floatHeight"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+1FC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>74</ID>
                  <Description>"floatTime"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+200</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>75</ID>
                  <Description>"floatTimer"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+204</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>76</ID>
                  <Description>"isLastFlyEndInertia"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+208</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>77</ID>
                  <Description>"LastFlyEndInertia_timer"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+20C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>78</ID>
                  <Description>"attackByWallDamge"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_base]+210</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>79</ID>
                  <Description>"attackByWallDamgePercent"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_base]+214</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>80</ID>
                  <Description>"isAttackWall"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+218</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>81</ID>
                  <Description>"m_isBeAttacked"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+219</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>82</ID>
                  <Description>"knockTime"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+21C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>83</ID>
                  <Description>"jump_height"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+220</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>84</ID>
                  <Description>"jump_time"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+224</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>85</ID>
                  <Description>"start_height"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+228</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>86</ID>
                  <Description>"shakingTime"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+22C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>87</ID>
                  <Description>"shakingOffsetX"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+230</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>88</ID>
                  <Description>"boxCollider_hideTimer"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+234</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>89</ID>
                  <Description>"mass_base"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+238</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>90</ID>
                  <Description>"attack_damage_factor"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+23C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>91</ID>
                  <Description>"beAttacked_hardValue_factor"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+240</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>92</ID>
                  <Description>"fellDown_hardValue_factor"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+244</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>93</ID>
                  <Description>"attack_hardValue_factor"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+248</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>94</ID>
                  <Description>"m_isCanRunLock"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+24C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>95</ID>
                  <Description>"m_isCanRun"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+24D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>96</ID>
                  <Description>"moveSpeed_factor"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+268</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>97</ID>
                  <Description>"m_animatorSpeed_factor"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+26C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>98</ID>
                  <Description>"baseAnimatorSpeedFactor"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+270</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>99</ID>
                  <Description>"m_attackDis"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+274</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>100</ID>
                  <Description>"m_creatureType"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_base]+278</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>101</ID>
                  <Description>"m_teamType"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_base]+27C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>102</ID>
                  <Description>"m_isFellDown"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+280</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>103</ID>
                  <Description>"damage_factor"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+284</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>104</ID>
                  <Description>"bodyHeight"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+288</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>105</ID>
                  <Description>"isFlyingObj"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+28C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>106</ID>
                  <Description>"isDashFont"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+28D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>107</ID>
                  <Description>"dashFront_speed"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+290</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>108</ID>
                  <Description>"dashFront_duration"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+294</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>109</ID>
                  <Description>"dashFront_timer"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+298</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>110</ID>
                  <Description>"m_isTalking"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+2A4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>111</ID>
                  <Description>"_resistanceDebuff"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_base]+2B4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>112</ID>
                  <Description>"isEnableNewTHWSp"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+380</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>113</ID>
                  <Description>"isEnableNewBowSp"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+381</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>114</ID>
                  <Description>"isEnableNewGunSp"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+382</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>115</ID>
                  <Description>"thwChargeStartMoveTime"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+384</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>116</ID>
                  <Description>"thwChargeMoveFactor"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+388</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>117</ID>
                  <Description>"thwChargeDamageFactor"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+38C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>118</ID>
                  <Description>"bowDodgeAtkInterval"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+390</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>119</ID>
                  <Description>"bowDodgeAtkTimer"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+394</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>120</ID>
                  <Description>"isBowDodging"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+398</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>121</ID>
                  <Description>"maxGunPowderCount"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_base]+39C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>122</ID>
                  <Description>"_spMoveHash"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_base]+3A0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>123</ID>
                  <Description>"initial_hp_min"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_base]+3A4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>124</ID>
                  <Description>"initial_hp_max"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_base]+3A8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>125</ID>
                  <Description>"initial_attack"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_base]+3AC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>126</ID>
                  <Description>"initial_defence"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_base]+3B0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>127</ID>
                  <Description>"base_cd_reduction"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_base]+3B4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>128</ID>
                  <Description>"whiteHpReduceTimer"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+3CC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>129</ID>
                  <Description>"whiteHpReduceValue"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+3D0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>130</ID>
                  <Description>"CDTimeFactor"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+3D4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>131</ID>
                  <Description>"isHadSoulPotion"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+3D8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>132</ID>
                  <Description>"isProHeavyArmour"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+3D9</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>133</ID>
                  <Description>"supply_heal_add_value"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_base]+3DC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>134</ID>
                  <Description>"actPropsDamageFactor"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+3E0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>135</ID>
                  <Description>"getImperialWeaponProb"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_base]+3E4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>136</ID>
                  <Description>"badPotionResistPercent"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_base]+3E8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>137</ID>
                  <Description>"isFreeToBuy"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+3EC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>138</ID>
                  <Description>"isHadWeathltyPotion"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+3ED</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>139</ID>
                  <Description>"isCarnivores"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+3EE</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>140</ID>
                  <Description>"m_isTitanStompTrigger"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+3EF</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>141</ID>
                  <Description>"isCanBornOtherChest"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+3F0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>142</ID>
                  <Description>"isGainDemonStrength"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+3F1</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>143</ID>
                  <Description>"isImbueElement"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+3F2</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>144</ID>
                  <Description>"isTumbler"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+3F3</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>145</ID>
                  <Description>"magicScabbardType"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_base]+3F4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>146</ID>
                  <Description>"isEmergencyMedicalKit"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+3F8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>147</ID>
                  <Description>"isChainOfSpirit"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+3F9</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>148</ID>
                  <Description>"isSoulsGem"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+3FA</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>149</ID>
                  <Description>"isSoulsGem_damage"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+3FB</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>150</ID>
                  <Description>"reset_moveCollide_timer"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+3FC</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>151</ID>
                  <Description>"reset_moveCollide_interval"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+400</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>152</ID>
                  <Description>"_lastUsedSkillTime"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+404</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>153</ID>
                  <Description>"skillCombatTimer"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+408</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>154</ID>
                  <Description>"isCanChargeAttackValue"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+40C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>155</ID>
                  <Description>"m_isCanBeAttackedLockTimer"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+410</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>156</ID>
                  <Description>"invincible_interval"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+414</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>157</ID>
                  <Description>"isNeedLieMoreTime"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+418</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>158</ID>
                  <Description>"lastBeAttackedByHeroTime"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+41C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>159</ID>
                  <Description>"noEquipmentReset"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+420</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>160</ID>
                  <Description>"hero_come_from_dir"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_base]+424</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>161</ID>
                  <Description>"to_next_stage_isNeedRecoverInput"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+434</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>162</ID>
                  <Description>"update_to_next_stage"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+435</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>163</ID>
                  <Description>"to_next_stage_timer"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+438</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>164</ID>
                  <Description>"isDefenseByShield"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+448</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>165</ID>
                  <Description>"isCanCounterAttack"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+449</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>166</ID>
                  <Description>"m_selfPing"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_base]+548</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>167</ID>
                  <Description>"isUseJoystick"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+54C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>168</ID>
                  <Description>"player_index"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[ply_base]+550</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>169</ID>
                  <Description>"talkNpcCountDown"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+554</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>170</ID>
                  <Description>"isPlayHeartbeat"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+558</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>171</ID>
                  <Description>"other_input"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+559</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>172</ID>
                  <Description>"attackIntervalTimer"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+55C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>173</ID>
                  <Description>"attackInterval"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+560</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>174</ID>
                  <Description>"last_atk_press_time"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+564</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>175</ID>
                  <Description>"isIgnoreInput"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+568</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>176</ID>
                  <Description>"isShowProperties"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+569</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>177</ID>
                  <Description>"isHadSpearDash"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+56A</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>178</ID>
                  <Description>"isCanUseSpearSpAtk"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+56B</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>179</ID>
                  <Description>"spearSpAtkDeltaTime"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+56C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>180</ID>
                  <Description>"isCalculSpearDir"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+570</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>181</ID>
                  <Description>"isTHW_SP_ATK_Normal"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+571</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>182</ID>
                  <Description>"isHadBowDash"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+572</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>183</ID>
                  <Description>"isCalculBowDir"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+573</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>184</ID>
                  <Description>"isCanUseGunSpAtk"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+574</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>185</ID>
                  <Description>"gunSpAtkDeltaTime"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+578</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>186</ID>
                  <Description>"isHadStaffDash"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+57C</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>187</ID>
                  <Description>"isCanUseStaffSpAtk"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>[ply_base]+57D</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>188</ID>
                  <Description>"staffSpAtkDeltaTime"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+580</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>189</ID>
                  <Description>"isCalculStaffDir"</Description>
                  <VariableType>Byte</VariableType>
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      <Description>"╠══════════════════════════════╣"</Description>
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    <CheatEntry>
      <ID>517</ID>
      <Description>"║   TIP: Right-click values to set hotkeys!  ║"</Description>
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      <ID>2738</ID>
      <Description>"╠══════════════════════════════╣"</Description>
      <GroupHeader>1</GroupHeader>
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[ENABLE]
shellExecute("https://www.youtube.com/@SeryogaSK");
createThread(function();sleep(100);memrec.Active=false;end);
[DISABLE]
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>2706</ID>
      <Description>"║       === OCT PROFILE ===                      ║"</Description>
      <Color>FFFFFF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$lua}
[ENABLE]
shellExecute("https://opencheattables.com/memberlist.php?mode=viewprofile&amp;u=6096");
createThread(function();sleep(100);memrec.Active=false;end);
[DISABLE]
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>2705</ID>
      <Description>"║       === Habibrahimov.com ===           ║"</Description>
      <Color>FFFFFF</Color>
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      <AssemblerScript>{$lua}
[ENABLE]
shellExecute("https://habibrahimov.com");
createThread(function();sleep(100);memrec.Active=false;end);
[DISABLE]
</AssemblerScript>
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    <CheatEntry>
      <ID>2713</ID>
      <Description>"╠══════════════════════════════╣"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>2707</ID>
      <Description>"║     === Latest Update 19.05.26 ===        ║"</Description>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>2712</ID>
      <Description>"╚══════════════════════════════╝"</Description>
      <GroupHeader>1</GroupHeader>
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            <Elements>
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                </Structure>
              </Element>
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        </Element>
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            </Elements>
          </Structure>
        </Element>
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              <Element Offset="154" Vartype="Byte" Bytesize="1" OffsetHex="0000009A" Description="isChapterEntity" DisplayMethod="unsigned integer"/>
              <Element Offset="155" Vartype="Byte" Bytesize="1" OffsetHex="0000009B" Description="isSyncPos" DisplayMethod="unsigned integer"/>
              <Element Offset="156" Vartype="Byte" Bytesize="1" OffsetHex="0000009C" Description="isSyncPosUsingLerp" DisplayMethod="unsigned integer"/>
              <Element Offset="160" Vartype="Float" Bytesize="4" OffsetHex="000000A0" Description="resetSyncPosUsingLerpTimer" DisplayMethod="unsigned integer"/>
              <Element Offset="164" Vartype="Float" Bytesize="4" OffsetHex="000000A4" Description="resetSyncPosTimer" DisplayMethod="unsigned integer"/>
              <Element Offset="168" Vartype="Float" Bytesize="4" OffsetHex="000000A8" Description="syncPosLerpFactor" DisplayMethod="unsigned integer"/>
              <Element Offset="172" Vartype="Float" Bytesize="4" OffsetHex="000000AC" Description="syncNoumenonPosLerpFactor" DisplayMethod="unsigned integer"/>
              <Element Offset="176" Vartype="Float" Bytesize="4" OffsetHex="000000B0" Description="syncPosLerpFactor_increasing_timer" DisplayMethod="unsigned integer"/>
              <Element Offset="180" Vartype="Float" Bytesize="4" OffsetHex="000000B4" Description="syncPosLerpFactor_increasing_duration" DisplayMethod="unsigned integer"/>
              <Element Offset="184" Vartype="Float" Bytesize="4" OffsetHex="000000B8" Description="syncPosLerpFactor_decreasing_timer" DisplayMethod="unsigned integer"/>
              <Element Offset="188" Vartype="Float" Bytesize="4" OffsetHex="000000BC" Description="syncPosLerpFactor_decreasing_duration" DisplayMethod="unsigned integer"/>
              <Element Offset="192" Vartype="Float" Bytesize="4" OffsetHex="000000C0" Description="syncPosLerpFactor_decreasing_waitTimer" DisplayMethod="unsigned integer"/>
              <Element Offset="196" Vartype="Float" Bytesize="4" OffsetHex="000000C4" Description="m_max_Estimatespeed" DisplayMethod="unsigned integer"/>
              <Element Offset="200" Vartype="Float" Bytesize="4" OffsetHex="000000C8" Description="m_old_max_Estimatespeed" DisplayMethod="unsigned integer"/>
              <Element Offset="204" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000CC" Description="isGetNewData" DisplayMethod="unsigned integer"/>
              <Element Offset="208" Vartype="Float" Bytesize="4" OffsetHex="000000D0" Description="oldEstimateSpeed" DisplayMethod="unsigned integer"/>
              <Element Offset="212" Vartype="Float" Bytesize="4" OffsetHex="000000D4" Description="m_extrapolatedPositionFactor" DisplayMethod="unsigned integer"/>
              <Element Offset="216" Vartype="Float" Bytesize="4" OffsetHex="000000D8" Description="m_extrapolatedPosition_MaxFactor" DisplayMethod="unsigned integer"/>
              <Element Offset="220" Vartype="Float" Bytesize="4" OffsetHex="000000DC" Description="m_extrapolatedPosition_timer" DisplayMethod="unsigned integer"/>
              <Element Offset="224" Vartype="Float" Bytesize="4" OffsetHex="000000E0" Description="m_extrapolatedPosition_duration" DisplayMethod="unsigned integer"/>
              <Element Offset="228" Vartype="Float" Bytesize="4" OffsetHex="000000E4" Description="m_extraEstimateFactor_basedOnPing" DisplayMethod="unsigned integer"/>
              <Element Offset="232" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000E8" Description="m_OldNetworkPositions_size" DisplayMethod="unsigned integer"/>
              <Element Offset="240" Vartype="Double" Bytesize="8" OffsetHex="000000F0" Description="m_LastSerializeTime" DisplayMethod="unsigned integer"/>
              <Element Offset="248" Vartype="Byte" Bytesize="1" OffsetHex="000000F8" Description="isWatingDestroySelf" DisplayMethod="unsigned integer"/>
              <Element Offset="249" Vartype="Byte" Bytesize="1" OffsetHex="000000F9" Description="isFadingOut" DisplayMethod="unsigned integer"/>
              <Element Offset="250" Vartype="Byte" Bytesize="1" OffsetHex="000000FA" Description="m_isCanMove" DisplayMethod="unsigned integer"/>
              <Element Offset="256" Vartype="Pointer" Bytesize="8" OffsetHex="00000100" Description="animator" DisplayMethod="unsigned integer"/>
              <Element Offset="264" Vartype="Pointer" Bytesize="8" OffsetHex="00000108" Description="hero" DisplayMethod="unsigned integer"/>
              <Element Offset="272" Vartype="Pointer" Bytesize="8" OffsetHex="00000110" Description="tips_prefab" DisplayMethod="unsigned integer"/>
              <Element Offset="280" Vartype="Pointer" Bytesize="8" OffsetHex="00000118" Description="tips_obj" DisplayMethod="unsigned integer"/>
              <Element Offset="288" Vartype="Float" Bytesize="4" OffsetHex="00000120" Description="recover_times" DisplayMethod="unsigned integer"/>
              <Element Offset="292" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000124" Description="dir" DisplayMethod="unsigned integer"/>
              <Element Offset="296" Vartype="Byte" Bytesize="1" OffsetHex="00000128" Description="isBegin" DisplayMethod="unsigned integer"/>
              <Element Offset="297" Vartype="Byte" Bytesize="1" OffsetHex="00000129" Description="isEnd" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="1224" Vartype="Pointer" Bytesize="8" OffsetHex="000004C8" Description="chara_animal" DisplayMethod="unsigned integer"/>
        <Element Offset="1232" Vartype="Pointer" Bytesize="8" OffsetHex="000004D0" Description="chara_werewolf" DisplayMethod="unsigned integer"/>
        <Element Offset="1240" Vartype="Pointer" Bytesize="8" OffsetHex="000004D8" Description="chara_demon" DisplayMethod="unsigned integer"/>
        <Element Offset="1248" Vartype="Pointer" Bytesize="8" OffsetHex="000004E0" Description="character_saving_effect_prefab" DisplayMethod="unsigned integer">
          <Structure Name="GameObject" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="1256" Vartype="Pointer" Bytesize="8" OffsetHex="000004E8" Description="dyingHeroName" DisplayMethod="unsigned integer">
          <Structure Name="DictionaryOfGameLanguageAndString" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="_buckets" DisplayMethod="unsigned integer"/>
              <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="_entries" DisplayMethod="unsigned integer"/>
              <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="_comparer" DisplayMethod="unsigned integer"/>
              <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="_keys" DisplayMethod="unsigned integer"/>
              <Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="_values" DisplayMethod="unsigned integer"/>
              <Element Offset="56" Vartype="Pointer" Bytesize="8" OffsetHex="00000038" Description="_syncRoot" DisplayMethod="unsigned integer"/>
              <Element Offset="64" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000040" Description="_count" DisplayMethod="unsigned integer"/>
              <Element Offset="68" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000044" Description="_freeList" DisplayMethod="unsigned integer"/>
              <Element Offset="72" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000048" Description="_freeCount" DisplayMethod="unsigned integer"/>
              <Element Offset="76" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000004C" Description="_version" DisplayMethod="unsigned integer"/>
              <Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="keys" DisplayMethod="unsigned integer"/>
              <Element Offset="88" Vartype="Pointer" Bytesize="8" OffsetHex="00000058" Description="values" DisplayMethod="unsigned integer"/>
              <Element Offset="96" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000060" Description="num" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="1264" Vartype="Pointer" Bytesize="8" OffsetHex="000004F0" Description="dyingHeroIntro" DisplayMethod="unsigned integer">
          <Structure Name="DictionaryOfGameLanguageAndString" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="_buckets" DisplayMethod="unsigned integer"/>
              <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="_entries" DisplayMethod="unsigned integer"/>
              <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="_comparer" DisplayMethod="unsigned integer"/>
              <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="_keys" DisplayMethod="unsigned integer"/>
              <Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="_values" DisplayMethod="unsigned integer"/>
              <Element Offset="56" Vartype="Pointer" Bytesize="8" OffsetHex="00000038" Description="_syncRoot" DisplayMethod="unsigned integer"/>
              <Element Offset="64" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000040" Description="_count" DisplayMethod="unsigned integer"/>
              <Element Offset="68" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000044" Description="_freeList" DisplayMethod="unsigned integer"/>
              <Element Offset="72" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000048" Description="_freeCount" DisplayMethod="unsigned integer"/>
              <Element Offset="76" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000004C" Description="_version" DisplayMethod="unsigned integer"/>
              <Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="keys" DisplayMethod="unsigned integer"/>
              <Element Offset="88" Vartype="Pointer" Bytesize="8" OffsetHex="00000058" Description="values" DisplayMethod="unsigned integer"/>
              <Element Offset="96" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000060" Description="num" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="1272" Vartype="Pointer" Bytesize="8" OffsetHex="000004F8" Description="another_dying_hero" DisplayMethod="unsigned integer"/>
        <Element Offset="1280" Vartype="Pointer" Bytesize="8" OffsetHex="00000500" Description="effect_obj" DisplayMethod="unsigned integer"/>
        <Element Offset="1288" Vartype="Pointer" Bytesize="8" OffsetHex="00000508" Description="inputDirValue" DisplayMethod="unsigned integer">
          <Structure Name="InputDirValue" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="16" Vartype="Float" Bytesize="4" OffsetHex="00000010" Description="up" DisplayMethod="unsigned integer"/>
              <Element Offset="20" Vartype="Float" Bytesize="4" OffsetHex="00000014" Description="down" DisplayMethod="unsigned integer"/>
              <Element Offset="24" Vartype="Float" Bytesize="4" OffsetHex="00000018" Description="left" DisplayMethod="unsigned integer"/>
              <Element Offset="28" Vartype="Float" Bytesize="4" OffsetHex="0000001C" Description="right" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="1296" Vartype="Pointer" Bytesize="8" OffsetHex="00000510" Description="dialogMsgUI" DisplayMethod="unsigned integer"/>
        <Element Offset="1304" Vartype="Pointer" Bytesize="8" OffsetHex="00000518" Description="dialogInputDirValue" DisplayMethod="unsigned integer"/>
        <Element Offset="1312" Vartype="Pointer" Bytesize="8" OffsetHex="00000520" Description="defaultDialogList" DisplayMethod="unsigned integer"/>
        <Element Offset="1320" Vartype="Pointer" Bytesize="8" OffsetHex="00000528" Description="football" DisplayMethod="unsigned integer"/>
        <Element Offset="1328" Vartype="Pointer" Bytesize="8" OffsetHex="00000530" Description="incurableDiseaseCoroutine" DisplayMethod="unsigned integer"/>
        <Element Offset="1336" Vartype="Pointer" Bytesize="8" OffsetHex="00000538" Description="mpSurplusCoroutine" DisplayMethod="unsigned integer"/>
        <Element Offset="1344" Vartype="Pointer" Bytesize="8" OffsetHex="00000540" Description="freeToBuyTipObj" DisplayMethod="unsigned integer"/>
        <Element Offset="1352" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000548" Description="m_selfPing" DisplayMethod="unsigned integer"/>
        <Element Offset="1356" Vartype="Byte" Bytesize="1" OffsetHex="0000054C" Description="isUseJoystick" DisplayMethod="unsigned integer"/>
        <Element Offset="1360" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000550" Description="player_index" DisplayMethod="unsigned integer"/>
        <Element Offset="1364" Vartype="Float" Bytesize="4" OffsetHex="00000554" Description="talkNpcCountDown" DisplayMethod="unsigned integer"/>
        <Element Offset="1368" Vartype="Byte" Bytesize="1" OffsetHex="00000558" Description="isPlayHeartbeat" DisplayMethod="unsigned integer"/>
        <Element Offset="1369" Vartype="Byte" Bytesize="1" OffsetHex="00000559" Description="other_input" DisplayMethod="unsigned integer"/>
        <Element Offset="1372" Vartype="Float" Bytesize="4" OffsetHex="0000055C" Description="attackIntervalTimer" DisplayMethod="unsigned integer"/>
        <Element Offset="1376" Vartype="Float" Bytesize="4" OffsetHex="00000560" Description="attackInterval" DisplayMethod="unsigned integer"/>
        <Element Offset="1380" Vartype="Float" Bytesize="4" OffsetHex="00000564" Description="last_atk_press_time" DisplayMethod="unsigned integer"/>
        <Element Offset="1384" Vartype="Byte" Bytesize="1" OffsetHex="00000568" Description="isIgnoreInput" DisplayMethod="unsigned integer"/>
        <Element Offset="1385" Vartype="Byte" Bytesize="1" OffsetHex="00000569" Description="isShowProperties" DisplayMethod="unsigned integer"/>
        <Element Offset="1386" Vartype="Byte" Bytesize="1" OffsetHex="0000056A" Description="isHadSpearDash" DisplayMethod="unsigned integer"/>
        <Element Offset="1387" Vartype="Byte" Bytesize="1" OffsetHex="0000056B" Description="isCanUseSpearSpAtk" DisplayMethod="unsigned integer"/>
        <Element Offset="1388" Vartype="Float" Bytesize="4" OffsetHex="0000056C" Description="spearSpAtkDeltaTime" DisplayMethod="unsigned integer"/>
        <Element Offset="1392" Vartype="Byte" Bytesize="1" OffsetHex="00000570" Description="isCalculSpearDir" DisplayMethod="unsigned integer"/>
        <Element Offset="1393" Vartype="Byte" Bytesize="1" OffsetHex="00000571" Description="isTHW_SP_ATK_Normal" DisplayMethod="unsigned integer"/>
        <Element Offset="1394" Vartype="Byte" Bytesize="1" OffsetHex="00000572" Description="isHadBowDash" DisplayMethod="unsigned integer"/>
        <Element Offset="1395" Vartype="Byte" Bytesize="1" OffsetHex="00000573" Description="isCalculBowDir" DisplayMethod="unsigned integer"/>
        <Element Offset="1396" Vartype="Byte" Bytesize="1" OffsetHex="00000574" Description="isCanUseGunSpAtk" DisplayMethod="unsigned integer"/>
        <Element Offset="1400" Vartype="Float" Bytesize="4" OffsetHex="00000578" Description="gunSpAtkDeltaTime" DisplayMethod="unsigned integer"/>
        <Element Offset="1404" Vartype="Byte" Bytesize="1" OffsetHex="0000057C" Description="isHadStaffDash" DisplayMethod="unsigned integer"/>
        <Element Offset="1405" Vartype="Byte" Bytesize="1" OffsetHex="0000057D" Description="isCanUseStaffSpAtk" DisplayMethod="unsigned integer"/>
        <Element Offset="1408" Vartype="Float" Bytesize="4" OffsetHex="00000580" Description="staffSpAtkDeltaTime" DisplayMethod="unsigned integer"/>
        <Element Offset="1412" Vartype="Byte" Bytesize="1" OffsetHex="00000584" Description="isCalculStaffDir" DisplayMethod="unsigned integer"/>
        <Element Offset="1413" Vartype="Byte" Bytesize="1" OffsetHex="00000585" Description="isCanDoSHWCounterAttack" DisplayMethod="unsigned integer"/>
        <Element Offset="1414" Vartype="Byte" Bytesize="1" OffsetHex="00000586" Description="isCanShiedAfterCounterAttack" DisplayMethod="unsigned integer"/>
        <Element Offset="1416" Vartype="Float" Bytesize="4" OffsetHex="00000588" Description="SHWCounterAttackToDenfense" DisplayMethod="unsigned integer"/>
        <Element Offset="1420" Vartype="Float" Bytesize="4" OffsetHex="0000058C" Description="SHWCanCounterAttackStartTime" DisplayMethod="unsigned integer"/>
        <Element Offset="1424" Vartype="Float" Bytesize="4" OffsetHex="00000590" Description="SHWCanCounterAttackTime" DisplayMethod="unsigned integer"/>
        <Element Offset="1428" Vartype="Float" Bytesize="4" OffsetHex="00000594" Description="SHW_SP_ATK_cd" DisplayMethod="unsigned integer"/>
        <Element Offset="1432" Vartype="Float" Bytesize="4" OffsetHex="00000598" Description="SHW_SP_ATK_timer" DisplayMethod="unsigned integer"/>
        <Element Offset="1436" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000059C" Description="back2defenceIdle_times" DisplayMethod="unsigned integer"/>
        <Element Offset="1440" Vartype="Float" Bytesize="4" OffsetHex="000005A0" Description="thw_charge_turn_timer" DisplayMethod="unsigned integer"/>
        <Element Offset="1444" Vartype="Byte" Bytesize="1" OffsetHex="000005A4" Description="hero_disorientation" DisplayMethod="unsigned integer"/>
        <Element Offset="1448" Vartype="Float" Bytesize="4" OffsetHex="000005A8" Description="hero_move_timer" DisplayMethod="unsigned integer"/>
        <Element Offset="1452" Vartype="Byte" Bytesize="1" OffsetHex="000005AC" Description="hero_moving" DisplayMethod="unsigned integer"/>
        <Element Offset="1456" Vartype="Float" Bytesize="4" OffsetHex="000005B0" Description="running_smoke_timer" DisplayMethod="unsigned integer"/>
        <Element Offset="1460" Vartype="Byte" Bytesize="1" OffsetHex="000005B4" Description="isRun" DisplayMethod="unsigned integer"/>
        <Element Offset="1461" Vartype="Byte" Bytesize="1" OffsetHex="000005B5" Description="isInertia" DisplayMethod="unsigned integer"/>
        <Element Offset="1464" Vartype="Pointer" Bytesize="8" OffsetHex="000005B8" Description="inertia_factor" DisplayMethod="unsigned integer"/>
        <Element Offset="1472" Vartype="Pointer" Bytesize="8" OffsetHex="000005C0" Description="slip_diff" DisplayMethod="unsigned integer"/>
        <Element Offset="1480" Vartype="Byte" Bytesize="1" OffsetHex="000005C8" Description="isNeedShowJumpSmoke" DisplayMethod="unsigned integer"/>
        <Element Offset="1481" Vartype="Byte" Bytesize="1" OffsetHex="000005C9" Description="isPressedJump" DisplayMethod="unsigned integer"/>
        <Element Offset="1482" Vartype="Byte" Bytesize="1" OffsetHex="000005CA" Description="isWingsTrigger" DisplayMethod="unsigned integer"/>
        <Element Offset="1483" Vartype="Byte" Bytesize="1" OffsetHex="000005CB" Description="isWingsTriggerEnd" DisplayMethod="unsigned integer"/>
        <Element Offset="1484" Vartype="Byte" Bytesize="1" OffsetHex="000005CC" Description="m_isJumping" DisplayMethod="unsigned integer"/>
        <Element Offset="1488" Vartype="Float" Bytesize="4" OffsetHex="000005D0" Description="jumpTime" DisplayMethod="unsigned integer"/>
        <Element Offset="1492" Vartype="Float" Bytesize="4" OffsetHex="000005D4" Description="jumpTimer" DisplayMethod="unsigned integer"/>
        <Element Offset="1496" Vartype="Float" Bytesize="4" OffsetHex="000005D8" Description="jumpHeight" DisplayMethod="unsigned integer"/>
        <Element Offset="1500" Vartype="Float" Bytesize="4" OffsetHex="000005DC" Description="origin_delta_y" DisplayMethod="unsigned integer"/>
        <Element Offset="1504" Vartype="Float" Bytesize="4" OffsetHex="000005E0" Description="airMoveSpeed" DisplayMethod="unsigned integer"/>
        <Element Offset="1508" Vartype="Byte" Bytesize="1" OffsetHex="000005E4" Description="&lt;isTriggerFly&gt;k__BackingField" DisplayMethod="unsigned integer"/>
        <Element Offset="1509" Vartype="Byte" Bytesize="1" OffsetHex="000005E5" Description="&lt;isFlying&gt;k__BackingField" DisplayMethod="unsigned integer"/>
        <Element Offset="1510" Vartype="Byte" Bytesize="1" OffsetHex="000005E6" Description="isCocoon" DisplayMethod="unsigned integer"/>
        <Element Offset="1511" Vartype="Byte" Bytesize="1" OffsetHex="000005E7" Description="isAnimal" DisplayMethod="unsigned integer"/>
        <Element Offset="1512" Vartype="Byte" Bytesize="1" OffsetHex="000005E8" Description="isWolf" DisplayMethod="unsigned integer"/>
        <Element Offset="1513" Vartype="Byte" Bytesize="1" OffsetHex="000005E9" Description="isDemon" DisplayMethod="unsigned integer"/>
        <Element Offset="1514" Vartype="Byte" Bytesize="1" OffsetHex="000005EA" Description="isSavingMan" DisplayMethod="unsigned integer"/>
        <Element Offset="1515" Vartype="Byte" Bytesize="1" OffsetHex="000005EB" Description="isBeingSaved" DisplayMethod="unsigned integer"/>
        <Element Offset="1516" Vartype="Byte" Bytesize="1" OffsetHex="000005EC" Description="isDie" DisplayMethod="unsigned integer"/>
        <Element Offset="1517" Vartype="Byte" Bytesize="1" OffsetHex="000005ED" Description="isCanGameOver" DisplayMethod="unsigned integer"/>
        <Element Offset="1520" Vartype="Float" Bytesize="4" OffsetHex="000005F0" Description="showDialogLongPressTimer" DisplayMethod="unsigned integer"/>
        <Element Offset="1524" Vartype="Byte" Bytesize="1" OffsetHex="000005F4" Description="isShowDialogListUI" DisplayMethod="unsigned integer"/>
        <Element Offset="1525" Vartype="Byte" Bytesize="1" OffsetHex="000005F5" Description="isKeepFootball" DisplayMethod="unsigned integer"/>
        <Element Offset="1526" Vartype="Byte" Bytesize="1" OffsetHex="000005F6" Description="&lt;IsPVPGetWeaponOver&gt;k__BackingField" DisplayMethod="unsigned integer"/>
        <Element Offset="1527" Vartype="Byte" Bytesize="1" OffsetHex="000005F7" Description="isResetHp" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
  </Structures>
  <LuaScript>
-- Cheat Table Decorator
function decorateSSKTable()
  local mainForm = getMainForm()

  -- Main Form Styling
  mainForm.Caption = 'Lost Castle (Steam) - Enhanced Table [by SeryogaSK] {Habibrahimov.com}'
  mainForm.Color = 0x2B2B2B  -- Dark background
  mainForm.Font.Color = 0xE6E6E6 -- Light text
  getAutoAttachList().add("Lost_Castle.exe")
end

-- Execute when table loads
decorateSSKTable()


</LuaScript>
</CheatTable>
