<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>165</ID>
      <Description>"Player Coords"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,500)
label(returnhere)
label(originalcode)
label(exit)
registersymbol(loc)
alloc(loc, 4)
registersymbol(loc2)
alloc(loc2, 4)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
cmp [ebp+7FC], 00855F38
jne player2
mov [loc], ebp
jmp originalcode

player2:
cmp [ebp+7FC], 00855F48
jne originalcode
mov [loc2], ebp

originalcode:
lea eax,[ebp+5C]
push eax
push ebp

exit:
jmp returnhere

"LEGOStarWarsSaga.exe"+17AE3:
jmp newmem
returnhere:




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(*)
unregistersymbol(*)
"LEGOStarWarsSaga.exe"+17AE3:
db 8D 45 5C 50 55
//lea eax,[ebp+5C]
//push eax
//push ebp
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>348</ID>
          <Description>"Player 1"</Description>
          <Options moManualExpandCollapse="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>166</ID>
              <Description>"1"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>[loc]+5C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>167</ID>
              <Description>"2"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>[loc]+64</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>179</ID>
              <Description>"Height"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>[loc]+60</Address>
              <Hotkeys>
                <Hotkey>
                  <Action>Increase Value</Action>
                  <Keys>
                    <Key>22550</Key>
                    <Key>22528</Key>
                  </Keys>
                  <Value>1</Value>
                  <ID>0</ID>
                </Hotkey>
                <Hotkey>
                  <Action>Decrease Value</Action>
                  <Keys>
                    <Key>22550</Key>
                    <Key>22530</Key>
                  </Keys>
                  <Value>1</Value>
                  <ID>1</ID>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
            <CheatEntry>
              <ID>169</ID>
              <Description>"Rotate"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>[loc]+58</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>349</ID>
          <Description>"Player 2"</Description>
          <Options moManualExpandCollapse="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>171</ID>
              <Description>"1"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>[loc2]+5C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>173</ID>
              <Description>"2"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>[loc2]+64</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>181</ID>
              <Description>"Height"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>[loc2]+60</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>172</ID>
              <Description>"Rotate"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>[loc2]+58</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>347</ID>
      <Description>"Completion Scripts"</Description>
      <Options moManualExpandCollapse="1"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>217</ID>
          <Description>"All Gold Bricks (Not Perm)"</Description>
          <Options moManualExpandCollapse="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov [LEGOStarWarsSaga.exe+46E4E2], #160
originalcode:
movzx eax,byte ptr [LEGOStarWarsSaga.exe+46E4E2]

exit:
jmp returnhere

"LEGOStarWarsSaga.exe"+7DB74:
jmp newmem
nop 2
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"LEGOStarWarsSaga.exe"+7DB74:
db 0F B6 05 E2 E4 86 00
//movzx eax,byte ptr [LEGOStarWarsSaga.exe+46E4E2]
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>211</ID>
              <Description>"Grab Amount"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
registersymbol(gold)
alloc(gold, 4)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov [gold], LEGOStarWarsSaga.exe+46E4E0
originalcode:
movzx eax,word ptr [LEGOStarWarsSaga.exe+46E4E0]

exit:
jmp returnhere

"LEGOStarWarsSaga.exe"+79FF8:
jmp newmem
nop 2
returnhere:




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(*)
unregistersymbol(*)
"LEGOStarWarsSaga.exe"+79FF8:
db 0F B7 05 E0 E4 86 00
//movzx eax,word ptr [LEGOStarWarsSaga.exe+46E4E0]
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>214</ID>
                  <Description>"Gold Bricks"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[gold]</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>252</ID>
          <Description>"Game Completion 100% (Not Perm)"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,500)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
jnl LEGOStarWarsSaga.exe+15C876
mov [eax],cx

exit:
jmp returnhere

"LEGOStarWarsSaga.exe"+15C851:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(*)
"LEGOStarWarsSaga.exe"+15C851:
db 7C 23 66 89 08
//jl LEGOStarWarsSaga.exe+15C876
//mov [eax],cx
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>33</ID>
      <Description>"Cantina"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,500)
label(returnhere)
label(originalcode)
label(exit)
registersymbol(studs)
alloc(studs, 4)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov esi,[LEGOStarWarsSaga.exe+46E4DC]
mov [studs], LEGOStarWarsSaga.exe+46E4DC

exit:
jmp returnhere

"LEGOStarWarsSaga.exe"+B869B:
jmp newmem
nop
returnhere:



 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(*)
unregistersymbol(*)
"LEGOStarWarsSaga.exe"+B869B:
db 8B 35 DC E4 86 00
//mov esi,[LEGOStarWarsSaga.exe+46E4DC]
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>32</ID>
          <Description>"Studs"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>[studs]</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>234</ID>
          <Description>"Game Completion"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>[studs]+4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>35</ID>
          <Description>"Game Time"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>[studs]+C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>344</ID>
          <Description>"Cantina doesn't spawn CPU's"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,500)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
je LEGOStarWarsSaga.exe+91AE6
push esi
call LEGOStarWarsSaga.exe+91840

exit:
jmp returnhere

"LEGOStarWarsSaga.exe"+91AD2:
jmp newmem
nop 3
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"LEGOStarWarsSaga.exe"+91AD2:
db 75 12 56 E8 66 FD FF FF
//jne LEGOStarWarsSaga.exe+91AE6
//push esi
//call LEGOStarWarsSaga.exe+91840
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>39</ID>
      <Description>"Level Info"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,500)
label(returnhere)
label(originalcode)
label(exit)
registersymbol(levelstuds)
alloc(levelstuds, 4)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov edx,[eax]
lea ecx,[esp+3C]
mov [levelstuds], eax

exit:
jmp returnhere

"LEGOStarWarsSaga.exe"+B9B04:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(*)
unregistersymbol(*)
"LEGOStarWarsSaga.exe"+B9B04:
db 8B 10 8D 4C 24 3C
//mov edx,[eax]
//lea ecx,[esp+3C]
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>346</ID>
          <Description>"Studs"</Description>
          <Options moManualExpandCollapse="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>40</ID>
              <Description>"Player One"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>[levelstuds]-10</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>41</ID>
              <Description>"Player Two "</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>[levelstuds]</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>203</ID>
          <Description>"Get Minikit Amount"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,500)
label(returnhere)
label(originalcode)
label(exit)
registersymbol(minikit)
alloc(minikit, 4)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov [minikit], LEGOStarWarsSaga.exe+551238
originalcode:
mov ecx,[LEGOStarWarsSaga.exe+551238]

exit:
jmp returnhere

"LEGOStarWarsSaga.exe"+B9E2E:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(*)
unregistersymbol(*)
"LEGOStarWarsSaga.exe"+B9E2E:
db 8B 0D 38 12 95 00
//mov ecx,[LEGOStarWarsSaga.exe+551238]
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>206</ID>
              <Description>"Minikits"</Description>
              <Options moHideChildren="1" moRecursiveSetValue="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>[minikit]-8</Address>
              <CheatEntries>
                <CheatEntry>
                  <ID>205</ID>
                  <Description>"No description"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[minikit]-4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>204</ID>
                  <Description>"Minikit ui"</Description>
                  <Options moRecursiveSetValue="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>[minikit]</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>231</ID>
          <Description>"Time"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
registersymbol(towntime)
alloc(towntime, 4)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov [towntime], ecx
originalcode:
fstp dword ptr [ecx]
fld dword ptr [LEGOStarWarsSaga.exe+525018]

exit:
jmp returnhere

"LEGOStarWarsSaga.exe"+148FF1:
jmp newmem
nop 3
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(*)
unregistersymbol(*)
"LEGOStarWarsSaga.exe"+148FF1:
db D9 19 D9 05 18 50 92 00
//fstp dword ptr [ecx]
//fld dword ptr [LEGOStarWarsSaga.exe+525018]
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>232</ID>
              <Description>"Time"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>[towntime]-20</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>420</ID>
          <Description>"Enemies Don't Shoot"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+000000E4],0

exit:
jmp returnhere

"LEGOStarWarsSaga.exe"+3A745:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"LEGOStarWarsSaga.exe"+3A745:
db 89 88 E4 00 00 00
//mov [eax+000000E4],ecx
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>313</ID>
      <Description>"Custom Characters"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
registersymbol(custom)
alloc(custom, 4)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax*2+LEGOStarWarsSaga.exe+46E4EC],bx
mov [custom], LEGOStarWarsSaga.exe+46E4EC
exit:
jmp returnhere

"LEGOStarWarsSaga.exe"+24EF8:
jmp newmem
nop 3
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(*)
unregistersymbol(*)
"LEGOStarWarsSaga.exe"+24EF8:
db 66 89 1C 45 EC E4 86 00
//mov [eax*2+LEGOStarWarsSaga.exe+46E4EC],bx
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>324</ID>
          <Description>"Character 1"</Description>
          <Options moManualExpandCollapse="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>323</ID>
              <Description>"Name"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>String</VariableType>
              <Length>50</Length>
              <Unicode>0</Unicode>
              <CodePage>0</CodePage>
              <ZeroTerminate>1</ZeroTerminate>
              <Address>[custom]+14</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>314</ID>
              <Description>"Hair"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>[custom]</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>315</ID>
              <Description>"Face"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>[custom]+2</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>316</ID>
              <Description>"Weapon"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>[custom]+4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>317</ID>
              <Description>"Arms"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>[custom]+6</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>318</ID>
              <Description>"Hands"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>[custom]+8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>319</ID>
              <Description>"Cape"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>[custom]+A</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>320</ID>
              <Description>"Shirt"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>[custom]+C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>321</ID>
              <Description>"Belt"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>[custom]+E</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>322</ID>
              <Description>"Pants"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>[custom]+10</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>326</ID>
          <Description>"Character 2"</Description>
          <Options moManualExpandCollapse="1"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>337</ID>
              <Description>"Name"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>String</VariableType>
              <Length>50</Length>
              <Unicode>0</Unicode>
              <CodePage>0</CodePage>
              <ZeroTerminate>1</ZeroTerminate>
              <Address>[custom]+4C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>325</ID>
              <Description>"Hair"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>[custom]+38</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>327</ID>
              <Description>"Face"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>[custom]+3A</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>330</ID>
              <Description>"Weapon"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>[custom]+3C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>331</ID>
              <Description>"Arms"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>[custom]+3E</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>332</ID>
              <Description>"Hands"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>[custom]+40</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>333</ID>
              <Description>"Cape"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>[custom]+42</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>334</ID>
              <Description>"Shirt"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>[custom]+44</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>335</ID>
              <Description>"Belt"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>[custom]+46</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>336</ID>
              <Description>"Pants"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Byte</VariableType>
              <Address>[custom]+48</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>50</ID>
      <Description>"Extras"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,500)
label(returnhere)
label(originalcode)
label(exit)
registersymbol(extras)
alloc(extras, 4)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov [extras], ecx


originalcode:
cmp byte ptr [ecx-14],00
jne LEGOStarWarsSaga.exe+16E0D5

exit:
jmp returnhere

"LEGOStarWarsSaga.exe"+16E0A2:
jmp newmem
nop
returnhere:




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(*)
unregistersymbol(*)
"LEGOStarWarsSaga.exe"+16E0A2:
db 80 79 EC 00 75 2D
//cmp byte ptr [ecx-14],00
//jne LEGOStarWarsSaga.exe+16E0D5
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>51</ID>
          <Description>"Adaptive Difficulty"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:On
0:Off
</DropDownList>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>[extras]-14</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>53</ID>
          <Description>"Extra Toggle"</Description>
          <DropDownListLink>Tractor Beam</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>[extras]-594</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>54</ID>
          <Description>"Fertilizer"</Description>
          <DropDownListLink>Tractor Beam</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>[extras]-574</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>55</ID>
          <Description>"Disguise"</Description>
          <DropDownListLink>Tractor Beam</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>[extras]-554</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>56</ID>
          <Description>"Daisy Chains"</Description>
          <DropDownListLink>Tractor Beam</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>[extras]-534</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>57</ID>
          <Description>"Chewbacca carrying C-3PO"</Description>
          <DropDownListLink>Tractor Beam</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>[extras]-514</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>58</ID>
          <Description>"Tow Death Star"</Description>
          <DropDownListLink>Tractor Beam</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>[extras]-4F4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>59</ID>
          <Description>"Silhouettes"</Description>
          <DropDownListLink>Tractor Beam</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>[extras]-4D4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>60</ID>
          <Description>"Beep Beep"</Description>
          <DropDownListLink>Tractor Beam</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>[extras]-4B4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>61</ID>
          <Description>"Super Gronk"</Description>
          <DropDownListLink>Tractor Beam</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>[extras]-494</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>62</ID>
          <Description>"Poo Money"</Description>
          <DropDownListLink>Tractor Beam</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>[extras]-474</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>63</ID>
          <Description>"Walkie talkie disable"</Description>
          <DropDownListLink>Tractor Beam</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>[extras]-454</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>64</ID>
          <Description>"Power Brick Detector"</Description>
          <DropDownListLink>Tractor Beam</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>[extras]-434</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>65</ID>
          <Description>"Super Slap"</Description>
          <DropDownListLink>Tractor Beam</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>[extras]-414</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>66</ID>
          <Description>"Force Grapple Leap"</Description>
          <DropDownListLink>Tractor Beam</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>[extras]-3F4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>67</ID>
          <Description>"Stud Magnet"</Description>
          <DropDownListLink>Tractor Beam</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>[extras]-3D4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>68</ID>
          <Description>"Disarm Troopers"</Description>
          <DropDownListLink>Tractor Beam</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>[extras]-3B4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>69</ID>
          <Description>"Character Studs"</Description>
          <DropDownListLink>Tractor Beam</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>[extras]-394</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>70</ID>
          <Description>"Perfect Deflect"</Description>
          <DropDownListLink>Tractor Beam</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>[extras]-374</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>71</ID>
          <Description>"Exploding Blaster Bolts"</Description>
          <DropDownListLink>Tractor Beam</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>[extras]-354</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>72</ID>
          <Description>"Force Pull"</Description>
          <DropDownListLink>Tractor Beam</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>[extras]-334</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>73</ID>
          <Description>"Vehicle Smart Bomb"</Description>
          <DropDownListLink>Tractor Beam</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>[extras]-314</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>74</ID>
          <Description>"Super Astromech"</Description>
          <DropDownListLink>Tractor Beam</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>[extras]-2F4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>75</ID>
          <Description>"Super Jedi Slam"</Description>
          <DropDownListLink>Tractor Beam</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>[extras]-2D4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>76</ID>
          <Description>"Super Thermal Detonator"</Description>
          <DropDownListLink>Tractor Beam</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>[extras]-2B4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>77</ID>
          <Description>"Deflect Bolts"</Description>
          <DropDownListLink>Tractor Beam</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>[extras]-294</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>78</ID>
          <Description>"Dark Side"</Description>
          <DropDownListLink>Tractor Beam</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>[extras]-274</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>79</ID>
          <Description>"Super Blasters"</Description>
          <DropDownListLink>Tractor Beam</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>[extras]-254</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>80</ID>
          <Description>"Fast Force"</Description>
          <DropDownListLink>Tractor Beam</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>[extras]-234</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>81</ID>
          <Description>"Super Lightsabers"</Description>
          <DropDownListLink>Tractor Beam</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>[extras]-214</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>82</ID>
          <Description>"Tractor Beam"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:On
0:Off
</DropDownList>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>[extras]-1F4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>83</ID>
          <Description>"Invincibility"</Description>
          <DropDownListLink>Tractor Beam</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>[extras]-1D4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>84</ID>
          <Description>"Score x2"</Description>
          <DropDownListLink>Tractor Beam</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>[extras]-1B4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>85</ID>
          <Description>"Self Destruct"</Description>
          <DropDownListLink>Tractor Beam</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>[extras]-194</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>86</ID>
          <Description>"Fast Build"</Description>
          <DropDownListLink>Tractor Beam</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>[extras]-174</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>87</ID>
          <Description>"Score x4"</Description>
          <DropDownListLink>Tractor Beam</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>[extras]-154</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>88</ID>
          <Description>"Regenerate Hearts"</Description>
          <DropDownListLink>Tractor Beam</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>[extras]-134</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>89</ID>
          <Description>"Minikit Detector"</Description>
          <DropDownListLink>Tractor Beam</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>[extras]-114</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>90</ID>
          <Description>"Score x6"</Description>
          <DropDownListLink>Tractor Beam</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>[extras]-F4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>91</ID>
          <Description>"Super Zapper"</Description>
          <DropDownListLink>Tractor Beam</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>[extras]-D4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>92</ID>
          <Description>"Bounty Hunter Rockets"</Description>
          <DropDownListLink>Tractor Beam</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>[extras]-B4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>93</ID>
          <Description>"Score x8"</Description>
          <DropDownListLink>Tractor Beam</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>[extras]-94</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>94</ID>
          <Description>"Super Ewok Catapult"</Description>
          <DropDownListLink>Tractor Beam</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>[extras]-74</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>95</ID>
          <Description>"Infinite Torpedos"</Description>
          <DropDownListLink>Tractor Beam</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>[extras]-54</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>96</ID>
          <Description>"Score x10"</Description>
          <DropDownListLink>Tractor Beam</DropDownListLink>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>[extras]-34</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>345</ID>
      <Description>"Misc Scripts"</Description>
      <Options moManualExpandCollapse="1"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>280</ID>
          <Description>"Choose Free Play Early"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,500)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
je LEGOStarWarsSaga.exe+7EA9F
mov edx,[esp+24]

exit:
jmp returnhere

"LEGOStarWarsSaga.exe"+7EA88:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(*)
"LEGOStarWarsSaga.exe"+7EA88:
db 75 15 8B 54 24 24
//jne LEGOStarWarsSaga.exe+7EA9F
//mov edx,[esp+24]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>221</ID>
          <Description>"1 Stud = 1,000,000 Studs"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,500)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here


originalcode:
add [ecx],#1000000
ret 
int 3 
int 3 

exit:
jmp returnhere

"LEGOStarWarsSaga.exe"+1534DF:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(*)
unregistersymbol(*)
"LEGOStarWarsSaga.exe"+1534DF:
db 89 01 C3 CC CC
//mov [ecx],eax
//ret 
//int 3 
//int 3 
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>18</ID>
          <Description>"Build Instantly"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,500)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
je LEGOStarWarsSaga.exe+191C14
fldz 
xor esi,esi

exit:
jmp returnhere

"LEGOStarWarsSaga.exe"+191BA5:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(*)
unregistersymbol(*)
"LEGOStarWarsSaga.exe"+191BA5:
db 75 6D D9 EE 33 F6
//jne LEGOStarWarsSaga.exe+191C14
//fldz 
//xor esi,esi
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>238</ID>
          <Description>"C3P0 doesn't lose limbs"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,500)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov al, 0
sub [esi+00000E39],al

exit:
jmp returnhere

"LEGOStarWarsSaga.exe"+39740:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(*)
"LEGOStarWarsSaga.exe"+39740:
db 28 86 39 0E 00 00
//sub [esi+00000E39],al
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>20</ID>
          <Description>"Bounty Hunter Hover Forever"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,500)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [esi+00000D64], 0

exit:
jmp returnhere

"LEGOStarWarsSaga.exe"+B4BDA:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(*)
unregistersymbol(*)
"LEGOStarWarsSaga.exe"+B4BDA:
db D9 96 64 0D 00 00
//fst dword ptr [esi+00000D64]
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>350</ID>
      <Description>"No description"</Description>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>4 Bytes</VariableType>
      <Address>LEGOStarWarsSaga.exe+3F41C0</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>351</ID>
      <Description>"No description"</Description>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>4 Bytes</VariableType>
      <Address>LEGOStarWarsSaga.exe+550D8C</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>352</ID>
      <Description>"Auto Assemble script"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov ecx,[eax+08]
mov ecx, 0
test cl,04

exit:
jmp returnhere

"LEGOStarWarsSaga.exe"+16E2A5:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"LEGOStarWarsSaga.exe"+16E2A5:
db 8B 48 08 F6 C1 04
//mov ecx,[eax+08]
//test cl,04
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>353</ID>
      <Description>"Auto Assemble script"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,500)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [edx+08],16000

exit:
jmp returnhere

"LEGOStarWarsSaga.exe"+16E08C:
jmp newmem
nop 2
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"LEGOStarWarsSaga.exe"+16E08C:
db C7 42 08 00 00 00 00
//mov [edx+08],00000000
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
  <CheatCodes>
    <CodeEntry>
      <Description>Code :sub [esi+00000E39],al</Description>
      <AddressString>LEGOStarWarsSaga.exe+39740</AddressString>
      <Before>
        <Byte>68</Byte>
        <Byte>85</Byte>
        <Byte>C0</Byte>
        <Byte>7E</Byte>
        <Byte>72</Byte>
      </Before>
      <Actual>
        <Byte>28</Byte>
        <Byte>86</Byte>
        <Byte>39</Byte>
        <Byte>0E</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>80</Byte>
        <Byte>BE</Byte>
        <Byte>39</Byte>
        <Byte>0E</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [esi+0000107F],bl</Description>
      <AddressString>LEGOStarWarsSaga.exe+396AB</AddressString>
      <Before>
        <Byte>83</Byte>
        <Byte>7C</Byte>
        <Byte>24</Byte>
        <Byte>68</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>88</Byte>
        <Byte>9E</Byte>
        <Byte>7F</Byte>
        <Byte>10</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>74</Byte>
        <Byte>66</Byte>
        <Byte>68</Byte>
        <Byte>68</Byte>
        <Byte>5C</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :je LEGOStarWarsSaga.exe+39719</Description>
      <AddressString>LEGOStarWarsSaga.exe+396B1</AddressString>
      <Before>
        <Byte>9E</Byte>
        <Byte>7F</Byte>
        <Byte>10</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>74</Byte>
        <Byte>66</Byte>
      </Actual>
      <After>
        <Byte>68</Byte>
        <Byte>68</Byte>
        <Byte>5C</Byte>
        <Byte>75</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :add dword ptr [LEGOStarWarsSaga.exe+2572C10],01</Description>
      <AddressString>LEGOStarWarsSaga.exe+2983B4</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>CC</Byte>
        <Byte>F1</Byte>
        <Byte>FF</Byte>
        <Byte>FF</Byte>
      </Before>
      <Actual>
        <Byte>83</Byte>
        <Byte>05</Byte>
        <Byte>10</Byte>
        <Byte>2C</Byte>
        <Byte>97</Byte>
        <Byte>02</Byte>
        <Byte>01</Byte>
      </Actual>
      <After>
        <Byte>5E</Byte>
        <Byte>5B</Byte>
        <Byte>5D</Byte>
        <Byte>5F</Byte>
        <Byte>83</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :add byte ptr [ebp+6F],01</Description>
      <AddressString>LEGOStarWarsSaga.exe+191B96</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>9A</Byte>
        <Byte>5D</Byte>
        <Byte>FB</Byte>
        <Byte>FF</Byte>
      </Before>
      <Actual>
        <Byte>80</Byte>
        <Byte>45</Byte>
        <Byte>6F</Byte>
        <Byte>01</Byte>
      </Actual>
      <After>
        <Byte>8A</Byte>
        <Byte>4D</Byte>
        <Byte>6F</Byte>
        <Byte>8A</Byte>
        <Byte>45</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov byte ptr [eax-0C],00</Description>
      <AddressString>LEGOStarWarsSaga.exe+190635</AddressString>
      <Before>
        <Byte>66</Byte>
        <Byte>81</Byte>
        <Byte>20</Byte>
        <Byte>FB</Byte>
        <Byte>FF</Byte>
      </Before>
      <Actual>
        <Byte>C6</Byte>
        <Byte>40</Byte>
        <Byte>F4</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>0F</Byte>
        <Byte>B7</Byte>
        <Byte>72</Byte>
        <Byte>04</Byte>
        <Byte>83</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov byte ptr [ecx+6E],01</Description>
      <AddressString>LEGOStarWarsSaga.exe+1923B3</AddressString>
      <Before>
        <Byte>84</Byte>
        <Byte>03</Byte>
        <Byte>02</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>C6</Byte>
        <Byte>41</Byte>
        <Byte>6E</Byte>
        <Byte>01</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>B6</Byte>
        <Byte>98</Byte>
        <Byte>07</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of mov [esi+00000E32],cl</Description>
      <AddressString>LEGOStarWarsSaga.exe+9DC83</AddressString>
      <Before>
        <Byte>86</Byte>
        <Byte>BC</Byte>
        <Byte>07</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>88</Byte>
        <Byte>8E</Byte>
        <Byte>32</Byte>
        <Byte>0E</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>88</Byte>
        <Byte>8E</Byte>
        <Byte>B5</Byte>
        <Byte>07</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of cmp byte ptr [esi+00000280],-01</Description>
      <AddressString>LEGOStarWarsSaga.exe+3926B</AddressString>
      <Before>
        <Byte>00</Byte>
        <Byte>33</Byte>
        <Byte>ED</Byte>
        <Byte>33</Byte>
        <Byte>FF</Byte>
      </Before>
      <Actual>
        <Byte>80</Byte>
        <Byte>BE</Byte>
        <Byte>80</Byte>
        <Byte>02</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>C6</Byte>
        <Byte>86</Byte>
        <Byte>7F</Byte>
        <Byte>10</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of mov [esi+00001080],bl</Description>
      <AddressString>LEGOStarWarsSaga.exe+18BF22</AddressString>
      <Before>
        <Byte>BE</Byte>
        <Byte>D8</Byte>
        <Byte>0F</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>88</Byte>
        <Byte>9E</Byte>
        <Byte>80</Byte>
        <Byte>10</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>DC</Byte>
        <Byte>0D</Byte>
        <Byte>00</Byte>
        <Byte>17</Byte>
        <Byte>75</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov ebp,[esi+08]</Description>
      <AddressString>LEGOStarWarsSaga.exe+16EC50</AddressString>
      <Before>
        <Byte>04</Byte>
        <Byte>0F</Byte>
        <Byte>B6</Byte>
        <Byte>4E</Byte>
        <Byte>32</Byte>
      </Before>
      <Actual>
        <Byte>8B</Byte>
        <Byte>6E</Byte>
        <Byte>08</Byte>
      </Actual>
      <After>
        <Byte>85</Byte>
        <Byte>ED</Byte>
        <Byte>75</Byte>
        <Byte>19</Byte>
        <Byte>8A</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :cmp byte ptr [edi+0000107F],00</Description>
      <AddressString>LEGOStarWarsSaga.exe+16EC3E</AddressString>
      <Before>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>08</Byte>
        <Byte>75</Byte>
        <Byte>0E</Byte>
      </Before>
      <Actual>
        <Byte>80</Byte>
        <Byte>BF</Byte>
        <Byte>7F</Byte>
        <Byte>10</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>7E</Byte>
        <Byte>05</Byte>
        <Byte>83</Byte>
        <Byte>C9</Byte>
        <Byte>FF</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jle LEGOStarWarsSaga.exe+16EC4C</Description>
      <AddressString>LEGOStarWarsSaga.exe+16EC45</AddressString>
      <Before>
        <Byte>7F</Byte>
        <Byte>10</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>7E</Byte>
        <Byte>05</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C9</Byte>
        <Byte>FF</Byte>
        <Byte>EB</Byte>
        <Byte>04</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of movzx ecx,byte ptr [esi+32]</Description>
      <AddressString>LEGOStarWarsSaga.exe+16EC4C</AddressString>
      <Before>
        <Byte>83</Byte>
        <Byte>C9</Byte>
        <Byte>FF</Byte>
        <Byte>EB</Byte>
        <Byte>04</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>B6</Byte>
        <Byte>4E</Byte>
        <Byte>32</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>6E</Byte>
        <Byte>08</Byte>
        <Byte>85</Byte>
        <Byte>ED</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of test ebp,ebp</Description>
      <AddressString>LEGOStarWarsSaga.exe+16EC53</AddressString>
      <Before>
        <Byte>4E</Byte>
        <Byte>32</Byte>
        <Byte>8B</Byte>
        <Byte>6E</Byte>
        <Byte>08</Byte>
      </Before>
      <Actual>
        <Byte>85</Byte>
        <Byte>ED</Byte>
      </Actual>
      <After>
        <Byte>75</Byte>
        <Byte>19</Byte>
        <Byte>8A</Byte>
        <Byte>46</Byte>
        <Byte>33</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov byte ptr [esi+0000107F],00</Description>
      <AddressString>LEGOStarWarsSaga.exe+39272</AddressString>
      <Before>
        <Byte>80</Byte>
        <Byte>02</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>FF</Byte>
      </Before>
      <Actual>
        <Byte>C6</Byte>
        <Byte>86</Byte>
        <Byte>7F</Byte>
        <Byte>10</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>74</Byte>
        <Byte>5E</Byte>
        <Byte>F6</Byte>
        <Byte>86</Byte>
        <Byte>FC</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov byte ptr [esi+0000107F],00</Description>
      <AddressString>LEGOStarWarsSaga.exe+36AAF</AddressString>
      <Before>
        <Byte>96</Byte>
        <Byte>8B</Byte>
        <Byte>02</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>C6</Byte>
        <Byte>86</Byte>
        <Byte>7F</Byte>
        <Byte>10</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>74</Byte>
        <Byte>1F</Byte>
        <Byte>8A</Byte>
        <Byte>86</Byte>
        <Byte>33</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [esi+0000107F],dl</Description>
      <AddressString>LEGOStarWarsSaga.exe+30A72</AddressString>
      <Before>
        <Byte>BE</Byte>
        <Byte>FC</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>88</Byte>
        <Byte>96</Byte>
        <Byte>7F</Byte>
        <Byte>10</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>48</Byte>
        <Byte>24</Byte>
        <Byte>0F</Byte>
        <Byte>B6</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [esi+00001064],bp</Description>
      <AddressString>LEGOStarWarsSaga.exe+1BCC9</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>87</Byte>
        <Byte>B6</Byte>
        <Byte>17</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>89</Byte>
        <Byte>AE</Byte>
        <Byte>64</Byte>
        <Byte>10</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>A1</Byte>
        <Byte>E4</Byte>
        <Byte>30</Byte>
        <Byte>91</Byte>
        <Byte>02</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :movhps [edx+38],xmm0</Description>
      <AddressString>d3dx9_35.dll+34ABA7</AddressString>
      <Before>
        <Byte>C2</Byte>
        <Byte>0F</Byte>
        <Byte>13</Byte>
        <Byte>42</Byte>
        <Byte>30</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>17</Byte>
        <Byte>42</Byte>
        <Byte>38</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>45</Byte>
        <Byte>08</Byte>
        <Byte>5D</Byte>
        <Byte>C2</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [esi+0A],ax</Description>
      <AddressString>LEGOStarWarsSaga.exe+10A22B</AddressString>
      <Before>
        <Byte>7E</Byte>
        <Byte>07</Byte>
        <Byte>83</Byte>
        <Byte>C0</Byte>
        <Byte>FF</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>89</Byte>
        <Byte>46</Byte>
        <Byte>0A</Byte>
      </Actual>
      <After>
        <Byte>0F</Byte>
        <Byte>B7</Byte>
        <Byte>4E</Byte>
        <Byte>0A</Byte>
        <Byte>8B</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [eax+ecx+08],dl</Description>
      <AddressString>LEGOStarWarsSaga.exe+16E150</AddressString>
      <Before>
        <Byte>95</Byte>
        <Byte>C2</Byte>
        <Byte>C1</Byte>
        <Byte>E0</Byte>
        <Byte>05</Byte>
      </Before>
      <Actual>
        <Byte>88</Byte>
        <Byte>54</Byte>
        <Byte>08</Byte>
        <Byte>08</Byte>
      </Actual>
      <After>
        <Byte>E9</Byte>
        <Byte>27</Byte>
        <Byte>FF</Byte>
        <Byte>FF</Byte>
        <Byte>FF</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :cmp byte ptr [ecx+08],00</Description>
      <AddressString>LEGOStarWarsSaga.exe+16E17A</AddressString>
      <Before>
        <Byte>C1</Byte>
        <Byte>E0</Byte>
        <Byte>05</Byte>
        <Byte>03</Byte>
        <Byte>C8</Byte>
      </Before>
      <Actual>
        <Byte>80</Byte>
        <Byte>79</Byte>
        <Byte>08</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>75</Byte>
        <Byte>2A</Byte>
        <Byte>83</Byte>
        <Byte>3D</Byte>
        <Byte>CC</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of fstp dword ptr [esi+00000DAC]</Description>
      <AddressString>LEGOStarWarsSaga.exe+A91B8</AddressString>
      <Before>
        <Byte>05</Byte>
        <Byte>18</Byte>
        <Byte>50</Byte>
        <Byte>92</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>D9</Byte>
        <Byte>9E</Byte>
        <Byte>AC</Byte>
        <Byte>0D</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>D9</Byte>
        <Byte>EE</Byte>
        <Byte>66</Byte>
        <Byte>8B</Byte>
        <Byte>86</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jmp LEGOStarWarsSaga.exe+A91C0</Description>
      <AddressString>LEGOStarWarsSaga.exe+A91AA</AddressString>
      <Before>
        <Byte>96</Byte>
        <Byte>AC</Byte>
        <Byte>0D</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>EB</Byte>
        <Byte>14</Byte>
      </Actual>
      <After>
        <Byte>D9</Byte>
        <Byte>86</Byte>
        <Byte>AC</Byte>
        <Byte>0D</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :fstp dword ptr [ebp+5C]</Description>
      <AddressString>LEGOStarWarsSaga.exe+178DF</AddressString>
      <Before>
        <Byte>00</Byte>
        <Byte>D9</Byte>
        <Byte>44</Byte>
        <Byte>24</Byte>
        <Byte>48</Byte>
      </Before>
      <Actual>
        <Byte>D9</Byte>
        <Byte>5D</Byte>
        <Byte>5C</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>0C</Byte>
        <Byte>80</Byte>
        <Byte>BD</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :fstp dword ptr [ebp+64]</Description>
      <AddressString>LEGOStarWarsSaga.exe+17905</AddressString>
      <Before>
        <Byte>60</Byte>
        <Byte>D9</Byte>
        <Byte>44</Byte>
        <Byte>24</Byte>
        <Byte>44</Byte>
      </Before>
      <Actual>
        <Byte>D9</Byte>
        <Byte>5D</Byte>
        <Byte>64</Byte>
      </Actual>
      <After>
        <Byte>0F</Byte>
        <Byte>85</Byte>
        <Byte>BA</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of lea eax,[ebp+5C]</Description>
      <AddressString>LEGOStarWarsSaga.exe+17AE3</AddressString>
      <Before>
        <Byte>53</Byte>
        <Byte>51</Byte>
        <Byte>D9</Byte>
        <Byte>1C</Byte>
        <Byte>24</Byte>
      </Before>
      <Actual>
        <Byte>8D</Byte>
        <Byte>45</Byte>
        <Byte>5C</Byte>
      </Actual>
      <After>
        <Byte>50</Byte>
        <Byte>55</Byte>
        <Byte>E8</Byte>
        <Byte>03</Byte>
        <Byte>8C</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [esi+34],cx</Description>
      <AddressString>LEGOStarWarsSaga.exe+22EC38</AddressString>
      <Before>
        <Byte>5E</Byte>
        <Byte>32</Byte>
        <Byte>88</Byte>
        <Byte>46</Byte>
        <Byte>3C</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>89</Byte>
        <Byte>4E</Byte>
        <Byte>34</Byte>
      </Actual>
      <After>
        <Byte>75</Byte>
        <Byte>05</Byte>
        <Byte>D9</Byte>
        <Byte>06</Byte>
        <Byte>D9</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [esi+36],dx</Description>
      <AddressString>LEGOStarWarsSaga.exe+22EB10</AddressString>
      <Before>
        <Byte>46</Byte>
        <Byte>31</Byte>
        <Byte>00</Byte>
        <Byte>D9</Byte>
        <Byte>1E</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>89</Byte>
        <Byte>56</Byte>
        <Byte>36</Byte>
      </Actual>
      <After>
        <Byte>88</Byte>
        <Byte>46</Byte>
        <Byte>3E</Byte>
        <Byte>C6</Byte>
        <Byte>46</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of mov edx,[edi]</Description>
      <AddressString>LEGOStarWarsSaga.exe+12F5EB</AddressString>
      <Before>
        <Byte>00</Byte>
        <Byte>D9</Byte>
        <Byte>44</Byte>
        <Byte>24</Byte>
        <Byte>10</Byte>
      </Before>
      <Actual>
        <Byte>8B</Byte>
        <Byte>17</Byte>
      </Actual>
      <After>
        <Byte>D8</Byte>
        <Byte>D1</Byte>
        <Byte>89</Byte>
        <Byte>96</Byte>
        <Byte>70</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :fstp dword ptr [esi+6C]</Description>
      <AddressString>LEGOStarWarsSaga.exe+161D0C</AddressString>
      <Before>
        <Byte>F6</Byte>
        <Byte>C4</Byte>
        <Byte>05</Byte>
        <Byte>7A</Byte>
        <Byte>0E</Byte>
      </Before>
      <Actual>
        <Byte>D9</Byte>
        <Byte>5E</Byte>
        <Byte>6C</Byte>
      </Actual>
      <After>
        <Byte>5E</Byte>
        <Byte>C3</Byte>
        <Byte>83</Byte>
        <Byte>7C</Byte>
        <Byte>24</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of cmp dword ptr [esp+10],00</Description>
      <AddressString>LEGOStarWarsSaga.exe+161D11</AddressString>
      <Before>
        <Byte>D9</Byte>
        <Byte>5E</Byte>
        <Byte>6C</Byte>
        <Byte>5E</Byte>
        <Byte>C3</Byte>
      </Before>
      <Actual>
        <Byte>83</Byte>
        <Byte>7C</Byte>
        <Byte>24</Byte>
        <Byte>10</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>DD</Byte>
        <Byte>D8</Byte>
        <Byte>75</Byte>
        <Byte>F2</Byte>
        <Byte>DD</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :fstp dword ptr [esi+6C]</Description>
      <AddressString>LEGOStarWarsSaga.exe+ABEA3</AddressString>
      <Before>
        <Byte>D8</Byte>
        <Byte>5D</Byte>
        <Byte>DD</Byte>
        <Byte>D8</Byte>
        <Byte>5F</Byte>
      </Before>
      <Actual>
        <Byte>D9</Byte>
        <Byte>5E</Byte>
        <Byte>6C</Byte>
      </Actual>
      <After>
        <Byte>5B</Byte>
        <Byte>5E</Byte>
        <Byte>83</Byte>
        <Byte>C4</Byte>
        <Byte>18</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov word ptr [eax+0A],0004</Description>
      <AddressString>LEGOStarWarsSaga.exe+2789EE</AddressString>
      <Before>
        <Byte>04</Byte>
        <Byte>66</Byte>
        <Byte>89</Byte>
        <Byte>58</Byte>
        <Byte>08</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>C7</Byte>
        <Byte>40</Byte>
        <Byte>0A</Byte>
        <Byte>04</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>55</Byte>
        <Byte>00</Byte>
        <Byte>89</Byte>
        <Byte>50</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :add [eax+ecx+000001A2],si</Description>
      <AddressString>LEGOStarWarsSaga.exe+26CCAB</AddressString>
      <Before>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>7E</Byte>
        <Byte>0E</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>01</Byte>
        <Byte>B4</Byte>
        <Byte>08</Byte>
        <Byte>A2</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>0D</Byte>
        <Byte>68</Byte>
        <Byte>FC</Byte>
        <Byte>92</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov word ptr [eax+0A],0004</Description>
      <AddressString>LEGOStarWarsSaga.exe+278C86</AddressString>
      <Before>
        <Byte>04</Byte>
        <Byte>66</Byte>
        <Byte>89</Byte>
        <Byte>58</Byte>
        <Byte>08</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>C7</Byte>
        <Byte>40</Byte>
        <Byte>0A</Byte>
        <Byte>04</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>55</Byte>
        <Byte>00</Byte>
        <Byte>89</Byte>
        <Byte>50</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :call LEGOStarWarsSaga.exe+197350</Description>
      <AddressString>LEGOStarWarsSaga.exe+1BCC4</AddressString>
      <Before>
        <Byte>DD</Byte>
        <Byte>7D</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>56</Byte>
      </Before>
      <Actual>
        <Byte>E8</Byte>
        <Byte>87</Byte>
        <Byte>B6</Byte>
        <Byte>17</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>89</Byte>
        <Byte>AE</Byte>
        <Byte>64</Byte>
        <Byte>10</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov byte ptr [edi+01],00</Description>
      <AddressString>LEGOStarWarsSaga.exe+28FC03</AddressString>
      <Before>
        <Byte>58</Byte>
        <Byte>2C</Byte>
        <Byte>C6</Byte>
        <Byte>07</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>C6</Byte>
        <Byte>47</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>E8</Byte>
        <Byte>34</Byte>
        <Byte>F2</Byte>
        <Byte>FF</Byte>
        <Byte>FF</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [LEGOStarWarsSaga.exe+551238],eax</Description>
      <AddressString>LEGOStarWarsSaga.exe+19A506</AddressString>
      <Before>
        <Byte>83</Byte>
        <Byte>C0</Byte>
        <Byte>01</Byte>
        <Byte>3B</Byte>
        <Byte>C1</Byte>
      </Before>
      <Actual>
        <Byte>A3</Byte>
        <Byte>38</Byte>
        <Byte>12</Byte>
        <Byte>95</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>7E</Byte>
        <Byte>3C</Byte>
        <Byte>89</Byte>
        <Byte>0D</Byte>
        <Byte>38</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [ecx],ax</Description>
      <AddressString>LEGOStarWarsSaga.exe+15C83E</AddressString>
      <Before>
        <Byte>54</Byte>
        <Byte>24</Byte>
        <Byte>04</Byte>
        <Byte>03</Byte>
        <Byte>C2</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>89</Byte>
        <Byte>01</Byte>
      </Actual>
      <After>
        <Byte>A1</Byte>
        <Byte>B4</Byte>
        <Byte>B2</Byte>
        <Byte>93</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :fstp dword ptr [ecx]</Description>
      <AddressString>LEGOStarWarsSaga.exe+148FF1</AddressString>
      <Before>
        <Byte>05</Byte>
        <Byte>18</Byte>
        <Byte>50</Byte>
        <Byte>92</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>D9</Byte>
        <Byte>19</Byte>
      </Actual>
      <After>
        <Byte>D9</Byte>
        <Byte>05</Byte>
        <Byte>18</Byte>
        <Byte>50</Byte>
        <Byte>92</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :cmp byte ptr [esi+00000E39],01</Description>
      <AddressString>LEGOStarWarsSaga.exe+39746</AddressString>
      <Before>
        <Byte>86</Byte>
        <Byte>39</Byte>
        <Byte>0E</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>80</Byte>
        <Byte>BE</Byte>
        <Byte>39</Byte>
        <Byte>0E</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>01</Byte>
      </Actual>
      <After>
        <Byte>73</Byte>
        <Byte>07</Byte>
        <Byte>C6</Byte>
        <Byte>86</Byte>
        <Byte>39</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [LEGOStarWarsSaga.exe+47B460],si</Description>
      <AddressString>LEGOStarWarsSaga.exe+918DB</AddressString>
      <Before>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>0F</Byte>
        <Byte>BF</Byte>
        <Byte>D6</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>89</Byte>
        <Byte>35</Byte>
        <Byte>60</Byte>
        <Byte>B4</Byte>
        <Byte>87</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>04</Byte>
        <Byte>95</Byte>
        <Byte>98</Byte>
        <Byte>B3</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of cmp word ptr [LEGOStarWarsSaga.exe+47B460],-01</Description>
      <AddressString>LEGOStarWarsSaga.exe+91ACA</AddressString>
      <Before>
        <Byte>95</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>75</Byte>
        <Byte>56</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>83</Byte>
        <Byte>3D</Byte>
        <Byte>60</Byte>
        <Byte>B4</Byte>
        <Byte>87</Byte>
        <Byte>00</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>75</Byte>
        <Byte>12</Byte>
        <Byte>56</Byte>
        <Byte>E8</Byte>
        <Byte>66</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [esi*4+LEGOStarWarsSaga.exe+47958C],eax</Description>
      <AddressString>LEGOStarWarsSaga.exe+77394</AddressString>
      <Before>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>6A</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>04</Byte>
        <Byte>B5</Byte>
        <Byte>8C</Byte>
        <Byte>95</Byte>
        <Byte>87</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>2B</Byte>
        <Byte>C8</Byte>
        <Byte>8B</Byte>
        <Byte>02</Byte>
        <Byte>66</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>characterui:mov [eax+0C],edx</Description>
      <AddressString>LEGOStarWarsSaga.exe+C2B2F</AddressString>
      <Before>
        <Byte>89</Byte>
        <Byte>08</Byte>
        <Byte>8B</Byte>
        <Byte>48</Byte>
        <Byte>0C</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>50</Byte>
        <Byte>0C</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>50</Byte>
        <Byte>18</Byte>
        <Byte>89</Byte>
        <Byte>48</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :jne LEGOStarWarsSaga.exe+7EA9F</Description>
      <AddressString>LEGOStarWarsSaga.exe+7EA88</AddressString>
      <Before>
        <Byte>83</Byte>
        <Byte>7C</Byte>
        <Byte>24</Byte>
        <Byte>10</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>75</Byte>
        <Byte>15</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>54</Byte>
        <Byte>24</Byte>
        <Byte>24</Byte>
        <Byte>8D</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [esi+000003AC],edi</Description>
      <AddressString>LEGOStarWarsSaga.exe+3FA8C</AddressString>
      <Before>
        <Byte>05</Byte>
        <Byte>44</Byte>
        <Byte>16</Byte>
        <Byte>75</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>BE</Byte>
        <Byte>AC</Byte>
        <Byte>03</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>D9</Byte>
        <Byte>9E</Byte>
        <Byte>B0</Byte>
        <Byte>03</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [eax+000000E4],ecx</Description>
      <AddressString>LEGOStarWarsSaga.exe+3A745</AddressString>
      <Before>
        <Byte>88</Byte>
        <Byte>EC</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>88</Byte>
        <Byte>E4</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>46</Byte>
        <Byte>04</Byte>
        <Byte>D9</Byte>
        <Byte>80</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of test eax,eax</Description>
      <AddressString>LEGOStarWarsSaga.exe+1151C4</AddressString>
      <Before>
        <Byte>CC</Byte>
        <Byte>8B</Byte>
        <Byte>44</Byte>
        <Byte>24</Byte>
        <Byte>0C</Byte>
      </Before>
      <Actual>
        <Byte>85</Byte>
        <Byte>C0</Byte>
      </Actual>
      <After>
        <Byte>74</Byte>
        <Byte>0C</Byte>
        <Byte>83</Byte>
        <Byte>B8</Byte>
        <Byte>E4</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of fldz </Description>
      <AddressString>LEGOStarWarsSaga.exe+1151D4</AddressString>
      <Before>
        <Byte>74</Byte>
        <Byte>03</Byte>
        <Byte>D9</Byte>
        <Byte>E8</Byte>
        <Byte>C3</Byte>
      </Before>
      <Actual>
        <Byte>D9</Byte>
        <Byte>EE</Byte>
      </Actual>
      <After>
        <Byte>C3</Byte>
        <Byte>CC</Byte>
        <Byte>CC</Byte>
        <Byte>CC</Byte>
        <Byte>CC</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov eax,[LEGOStarWarsSaga.exe+25130E4]</Description>
      <AddressString>LEGOStarWarsSaga.exe+1BCD0</AddressString>
      <Before>
        <Byte>AE</Byte>
        <Byte>64</Byte>
        <Byte>10</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>A1</Byte>
        <Byte>E4</Byte>
        <Byte>30</Byte>
        <Byte>91</Byte>
        <Byte>02</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>48</Byte>
        <Byte>1C</Byte>
        <Byte>0F</Byte>
        <Byte>BF</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of fld1 </Description>
      <AddressString>LEGOStarWarsSaga.exe+1151D1</AddressString>
      <Before>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>74</Byte>
        <Byte>03</Byte>
      </Before>
      <Actual>
        <Byte>D9</Byte>
        <Byte>E8</Byte>
      </Actual>
      <After>
        <Byte>C3</Byte>
        <Byte>D9</Byte>
        <Byte>EE</Byte>
        <Byte>C3</Byte>
        <Byte>CC</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>skin?:movsx edx,word ptr [ecx+ebp*2]</Description>
      <AddressString>LEGOStarWarsSaga.exe+1BCD8</AddressString>
      <Before>
        <Byte>91</Byte>
        <Byte>02</Byte>
        <Byte>8B</Byte>
        <Byte>48</Byte>
        <Byte>1C</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>BF</Byte>
        <Byte>14</Byte>
        <Byte>69</Byte>
      </Actual>
      <After>
        <Byte>6B</Byte>
        <Byte>D2</Byte>
        <Byte>54</Byte>
        <Byte>03</Byte>
        <Byte>50</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [edx*4+LEGOStarWarsSaga.exe+53D7F0],esi</Description>
      <AddressString>LEGOStarWarsSaga.exe+879DF</AddressString>
      <Before>
        <Byte>74</Byte>
        <Byte>2E</Byte>
        <Byte>0F</Byte>
        <Byte>BE</Byte>
        <Byte>D0</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>34</Byte>
        <Byte>95</Byte>
        <Byte>F0</Byte>
        <Byte>D7</Byte>
        <Byte>93</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>BE</Byte>
        <Byte>D0</Byte>
        <Byte>0C</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [edi*4+LEGOStarWarsSaga.exe+402BD8],esi</Description>
      <AddressString>LEGOStarWarsSaga.exe+15E26D</AddressString>
      <Before>
        <Byte>2B</Byte>
        <Byte>80</Byte>
        <Byte>00</Byte>
        <Byte>74</Byte>
        <Byte>07</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>34</Byte>
        <Byte>BD</Byte>
        <Byte>D8</Byte>
        <Byte>2B</Byte>
        <Byte>80</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C7</Byte>
        <Byte>01</Byte>
        <Byte>83</Byte>
        <Byte>FF</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :movsx edx,al</Description>
      <AddressString>LEGOStarWarsSaga.exe+879DC</AddressString>
      <Before>
        <Byte>00</Byte>
        <Byte>3C</Byte>
        <Byte>FF</Byte>
        <Byte>74</Byte>
        <Byte>2E</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>BE</Byte>
        <Byte>D0</Byte>
      </Actual>
      <After>
        <Byte>89</Byte>
        <Byte>34</Byte>
        <Byte>95</Byte>
        <Byte>F0</Byte>
        <Byte>D7</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [eax*2+LEGOStarWarsSaga.exe+46E4EC],bx</Description>
      <AddressString>LEGOStarWarsSaga.exe+24EF8</AddressString>
      <Before>
        <Byte>DD</Byte>
        <Byte>8B</Byte>
        <Byte>44</Byte>
        <Byte>24</Byte>
        <Byte>64</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>89</Byte>
        <Byte>1C</Byte>
        <Byte>45</Byte>
        <Byte>EC</Byte>
        <Byte>E4</Byte>
        <Byte>86</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>89</Byte>
        <Byte>3C</Byte>
        <Byte>B5</Byte>
        <Byte>84</Byte>
        <Byte>69</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>shift :mov [edi+0000138C],eax</Description>
      <AddressString>LEGOStarWarsSaga.exe+118248</AddressString>
      <Before>
        <Byte>40</Byte>
        <Byte>85</Byte>
        <Byte>D2</Byte>
        <Byte>55</Byte>
        <Byte>56</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>87</Byte>
        <Byte>8C</Byte>
        <Byte>13</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>89</Byte>
        <Byte>8F</Byte>
        <Byte>90</Byte>
        <Byte>13</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov word ptr [LEGOStarWarsSaga.exe+47B460],FFFF</Description>
      <AddressString>LEGOStarWarsSaga.exe+91574</AddressString>
      <Before>
        <Byte>CC</Byte>
        <Byte>8B</Byte>
        <Byte>44</Byte>
        <Byte>24</Byte>
        <Byte>04</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>C7</Byte>
        <Byte>05</Byte>
        <Byte>60</Byte>
        <Byte>B4</Byte>
        <Byte>87</Byte>
        <Byte>00</Byte>
        <Byte>FF</Byte>
        <Byte>FF</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>88</Byte>
        <Byte>A4</Byte>
        <Byte>46</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [LEGOStarWarsSaga.exe+47B460],si</Description>
      <AddressString>LEGOStarWarsSaga.exe+918DB</AddressString>
      <Before>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>0F</Byte>
        <Byte>BF</Byte>
        <Byte>D6</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>89</Byte>
        <Byte>35</Byte>
        <Byte>60</Byte>
        <Byte>B4</Byte>
        <Byte>87</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>04</Byte>
        <Byte>95</Byte>
        <Byte>98</Byte>
        <Byte>B3</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [LEGOStarWarsSaga.exe+47B462],bp</Description>
      <AddressString>LEGOStarWarsSaga.exe+919D6</AddressString>
      <Before>
        <Byte>04</Byte>
        <Byte>AD</Byte>
        <Byte>75</Byte>
        <Byte>00</Byte>
        <Byte>52</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>89</Byte>
        <Byte>2D</Byte>
        <Byte>62</Byte>
        <Byte>B4</Byte>
        <Byte>87</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>89</Byte>
        <Byte>2D</Byte>
        <Byte>6C</Byte>
        <Byte>B4</Byte>
        <Byte>87</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>cantinacpus:jne LEGOStarWarsSaga.exe+91B20</Description>
      <AddressString>LEGOStarWarsSaga.exe+91AC8</AddressString>
      <Before>
        <Byte>50</Byte>
        <Byte>1B</Byte>
        <Byte>95</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>75</Byte>
        <Byte>56</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>83</Byte>
        <Byte>3D</Byte>
        <Byte>60</Byte>
        <Byte>B4</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [esi+00001064],bp</Description>
      <AddressString>LEGOStarWarsSaga.exe+1BCC9</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>87</Byte>
        <Byte>B6</Byte>
        <Byte>17</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>89</Byte>
        <Byte>AE</Byte>
        <Byte>64</Byte>
        <Byte>10</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>A1</Byte>
        <Byte>E4</Byte>
        <Byte>30</Byte>
        <Byte>91</Byte>
        <Byte>02</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov ecx,[eax+1C]</Description>
      <AddressString>LEGOStarWarsSaga.exe+1BCD5</AddressString>
      <Before>
        <Byte>A1</Byte>
        <Byte>E4</Byte>
        <Byte>30</Byte>
        <Byte>91</Byte>
        <Byte>02</Byte>
      </Before>
      <Actual>
        <Byte>8B</Byte>
        <Byte>48</Byte>
        <Byte>1C</Byte>
      </Actual>
      <After>
        <Byte>0F</Byte>
        <Byte>BF</Byte>
        <Byte>14</Byte>
        <Byte>69</Byte>
        <Byte>6B</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :push edi</Description>
      <AddressString>LEGOStarWarsSaga.exe+10C405</AddressString>
      <Before>
        <Byte>10</Byte>
        <Byte>04</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>56</Byte>
      </Before>
      <Actual>
        <Byte>57</Byte>
      </Actual>
      <After>
        <Byte>33</Byte>
        <Byte>FF</Byte>
        <Byte>33</Byte>
        <Byte>F6</Byte>
        <Byte>80</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :je LEGOStarWarsSaga.exe+15EBBE</Description>
      <AddressString>LEGOStarWarsSaga.exe+15EBB1</AddressString>
      <Before>
        <Byte>15</Byte>
        <Byte>8C</Byte>
        <Byte>22</Byte>
        <Byte>80</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>74</Byte>
        <Byte>0B</Byte>
      </Actual>
      <After>
        <Byte>A1</Byte>
        <Byte>C0</Byte>
        <Byte>22</Byte>
        <Byte>80</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of cmp [LEGOStarWarsSaga.exe+53D830],ebx</Description>
      <AddressString>LEGOStarWarsSaga.exe+15EB9F</AddressString>
      <Before>
        <Byte>E9</Byte>
        <Byte>FF</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>39</Byte>
        <Byte>1D</Byte>
        <Byte>30</Byte>
        <Byte>D8</Byte>
        <Byte>93</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>0D</Byte>
        <Byte>88</Byte>
        <Byte>22</Byte>
        <Byte>80</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of je LEGOStarWarsSaga.exe+15EB9F</Description>
      <AddressString>LEGOStarWarsSaga.exe+15EB73</AddressString>
      <Before>
        <Byte>57</Byte>
        <Byte>89</Byte>
        <Byte>54</Byte>
        <Byte>24</Byte>
        <Byte>2C</Byte>
      </Before>
      <Actual>
        <Byte>74</Byte>
        <Byte>2A</Byte>
      </Actual>
      <After>
        <Byte>33</Byte>
        <Byte>FF</Byte>
        <Byte>83</Byte>
        <Byte>F8</Byte>
        <Byte>01</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of mov ecx,[LEGOStarWarsSaga.exe+402288]</Description>
      <AddressString>LEGOStarWarsSaga.exe+15EBA5</AddressString>
      <Before>
        <Byte>1D</Byte>
        <Byte>30</Byte>
        <Byte>D8</Byte>
        <Byte>93</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>8B</Byte>
        <Byte>0D</Byte>
        <Byte>88</Byte>
        <Byte>22</Byte>
        <Byte>80</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>15</Byte>
        <Byte>8C</Byte>
        <Byte>22</Byte>
        <Byte>80</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of mov edx,[LEGOStarWarsSaga.exe+40228C]</Description>
      <AddressString>LEGOStarWarsSaga.exe+15EBAB</AddressString>
      <Before>
        <Byte>0D</Byte>
        <Byte>88</Byte>
        <Byte>22</Byte>
        <Byte>80</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>8B</Byte>
        <Byte>15</Byte>
        <Byte>8C</Byte>
        <Byte>22</Byte>
        <Byte>80</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>74</Byte>
        <Byte>0B</Byte>
        <Byte>A1</Byte>
        <Byte>C0</Byte>
        <Byte>22</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of mov eax,[LEGOStarWarsSaga.exe+4022C0]</Description>
      <AddressString>LEGOStarWarsSaga.exe+15EBB3</AddressString>
      <Before>
        <Byte>22</Byte>
        <Byte>80</Byte>
        <Byte>00</Byte>
        <Byte>74</Byte>
        <Byte>0B</Byte>
      </Before>
      <Actual>
        <Byte>A1</Byte>
        <Byte>C0</Byte>
        <Byte>22</Byte>
        <Byte>80</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>F7</Byte>
        <Byte>D0</Byte>
        <Byte>23</Byte>
        <Byte>C8</Byte>
        <Byte>23</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of mov eax,[esi+08]</Description>
      <AddressString>LEGOStarWarsSaga.exe+15EBBE</AddressString>
      <Before>
        <Byte>D0</Byte>
        <Byte>23</Byte>
        <Byte>C8</Byte>
        <Byte>23</Byte>
        <Byte>D0</Byte>
      </Before>
      <Actual>
        <Byte>8B</Byte>
        <Byte>46</Byte>
        <Byte>08</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>F8</Byte>
        <Byte>23</Byte>
        <Byte>C2</Byte>
        <Byte>23</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of mov eax,[esi+04]</Description>
      <AddressString>LEGOStarWarsSaga.exe+15EC00</AddressString>
      <Before>
        <Byte>84</Byte>
        <Byte>86</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>8B</Byte>
        <Byte>46</Byte>
        <Byte>04</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>F8</Byte>
        <Byte>23</Byte>
        <Byte>C2</Byte>
        <Byte>23</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of mov [esp+18],ebx</Description>
      <AddressString>LEGOStarWarsSaga.exe+15EC2B</AddressString>
      <Before>
        <Byte>9D</Byte>
        <Byte>A4</Byte>
        <Byte>0D</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>5C</Byte>
        <Byte>24</Byte>
        <Byte>18</Byte>
      </Actual>
      <After>
        <Byte>89</Byte>
        <Byte>7C</Byte>
        <Byte>24</Byte>
        <Byte>10</Byte>
        <Byte>EB</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of fld dword ptr [ebp+00000DA4]</Description>
      <AddressString>LEGOStarWarsSaga.exe+15EC47</AddressString>
      <Before>
        <Byte>0D</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>EB</Byte>
        <Byte>3F</Byte>
      </Before>
      <Actual>
        <Byte>D9</Byte>
        <Byte>85</Byte>
        <Byte>A4</Byte>
        <Byte>0D</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>D8</Byte>
        <Byte>25</Byte>
        <Byte>18</Byte>
        <Byte>50</Byte>
        <Byte>92</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of movsx eax,word ptr [edx+eax*2+00000158]</Description>
      <AddressString>LEGOStarWarsSaga.exe+14793F</AddressString>
      <Before>
        <Byte>15</Byte>
        <Byte>BC</Byte>
        <Byte>20</Byte>
        <Byte>80</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>BF</Byte>
        <Byte>84</Byte>
        <Byte>42</Byte>
        <Byte>58</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>89</Byte>
        <Byte>44</Byte>
        <Byte>24</Byte>
        <Byte>04</Byte>
        <Byte>E9</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov cx,[eax+ecx*4]</Description>
      <AddressString>LEGOStarWarsSaga.exe+7739F</AddressString>
      <Before>
        <Byte>00</Byte>
        <Byte>2B</Byte>
        <Byte>C8</Byte>
        <Byte>8B</Byte>
        <Byte>02</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>8B</Byte>
        <Byte>0C</Byte>
        <Byte>88</Byte>
      </Actual>
      <After>
        <Byte>6A</Byte>
        <Byte>00</Byte>
        <Byte>6A</Byte>
        <Byte>00</Byte>
        <Byte>6A</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [ecx],ax</Description>
      <AddressString>LEGOStarWarsSaga.exe+15C83E</AddressString>
      <Before>
        <Byte>54</Byte>
        <Byte>24</Byte>
        <Byte>04</Byte>
        <Byte>03</Byte>
        <Byte>C2</Byte>
      </Before>
      <Actual>
        <Byte>66</Byte>
        <Byte>89</Byte>
        <Byte>01</Byte>
      </Actual>
      <After>
        <Byte>A1</Byte>
        <Byte>B4</Byte>
        <Byte>B2</Byte>
        <Byte>93</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov esi,[eax+edx+04]</Description>
      <AddressString>LEGOStarWarsSaga.exe+C15F8</AddressString>
      <Before>
        <Byte>15</Byte>
        <Byte>F8</Byte>
        <Byte>5E</Byte>
        <Byte>85</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>8B</Byte>
        <Byte>74</Byte>
        <Byte>10</Byte>
        <Byte>04</Byte>
      </Actual>
      <After>
        <Byte>66</Byte>
        <Byte>8B</Byte>
        <Byte>14</Byte>
        <Byte>10</Byte>
        <Byte>8B</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of mov [esp+00000400],eax</Description>
      <AddressString>LEGOStarWarsSaga.exe+10C3ED</AddressString>
      <Before>
        <Byte>95</Byte>
        <Byte>82</Byte>
        <Byte>00</Byte>
        <Byte>33</Byte>
        <Byte>C4</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>84</Byte>
        <Byte>24</Byte>
        <Byte>00</Byte>
        <Byte>04</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>53</Byte>
        <Byte>8B</Byte>
        <Byte>9C</Byte>
        <Byte>24</Byte>
        <Byte>10</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Code :mov [edx+08],00000000</Description>
      <AddressString>LEGOStarWarsSaga.exe+16E08C</AddressString>
      <Before>
        <Byte>33</Byte>
        <Byte>F6</Byte>
        <Byte>39</Byte>
        <Byte>72</Byte>
        <Byte>04</Byte>
      </Before>
      <Actual>
        <Byte>C7</Byte>
        <Byte>42</Byte>
        <Byte>08</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>7E</Byte>
        <Byte>54</Byte>
        <Byte>8B</Byte>
        <Byte>0A</Byte>
        <Byte>D9</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of or [edx+08],eax</Description>
      <AddressString>LEGOStarWarsSaga.exe+16E0D7</AddressString>
      <Before>
        <Byte>00</Byte>
        <Byte>74</Byte>
        <Byte>05</Byte>
        <Byte>8B</Byte>
        <Byte>01</Byte>
      </Before>
      <Actual>
        <Byte>09</Byte>
        <Byte>42</Byte>
        <Byte>08</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>C6</Byte>
        <Byte>01</Byte>
        <Byte>83</Byte>
        <Byte>C1</Byte>
      </After>
    </CodeEntry>
  </CheatCodes>
  <UserdefinedSymbols/>
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      <Elements>
        <Element Offset="0" Vartype="Pointer" Bytesize="4" OffsetHex="00000000" DisplayMethod="unsigned integer">
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    </Structure>
  </Structures>
</CheatTable>
