<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="46">
  <CheatEntries>
    <CheatEntry>
      <ID>0</ID>
      <Description>"Activate First"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$LUA}
if syntaxcheck then return end

[ENABLE]
LaunchMonoDataCollector()

[DISABLE]
if MonoDataCollector then
   MonoDataCollector.terminate()
   MonoDataCollector = nil
end
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>24</ID>
          <Description>"Zero Unlock Cost"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,TechDefinition:get_State+13) 
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov [rsi+98], 0 // Unlock Cost

originalcode:
movzx eax,byte ptr [rsi+00000080] // Hidden by default? yes/no

exit:
jmp returnhere

TechDefinition:get_State+13:
jmp newmem
nop 2
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
TechDefinition:get_State+13:
db 0F B6 86 80 00 00 00
//movzx eax,byte ptr [rsi+00000080]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>1</ID>
          <Description>"Get PlayerData (Open inventory in game)"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

alloc(player_data, 8)
registersymbol(player_data)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov [player_data], rdi

originalcode:
mov rax,[rdi+58]
mov rdx,rbp
add rdx,-60
mov rcx,rax

exit:
jmp returnhere

PlayerData:GetInventory+3b:
jmp far newmem
returnhere:




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
dealloc(player_data)
unregistersymbol(player_data)
PlayerData:GetInventory+3b:
db 48 8B 47 58 48 8B D5 48 83 C2 A0 48 8B C8
//mov rax,[rdi+58]
//mov rdx,rbp
//add rdx,-60
//mov rcx,rax
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>2</ID>
              <Description>"Open Cheat Structure"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{$LUA}
if syntaxcheck then return end

[ENABLE]
-- First, get the address pointing to the structure
-- PlayerData-&gt;gameRes-&gt;resValues-&gt;_items
local offset_list = {0x68, 0x10, 0x10}
local registered_symbol = getAddress("player_data")

if not registered_symbol then
   print("Couldn't get player_data")
   return
end

local pData = readPointer(registered_symbol)

if not pData then
   print("Couldn't get PlayerData")
   return
end

local gameRes = readPointer(pData + offset_list[1])

if not gameRes then
   print("Couldn't get gameRes")
   return
end

local resValues = readPointer(gameRes + offset_list[2])

if not resValues then
   print("Couldn't get resValues")
   return
end

local _items = readPointer(resValues + offset_list[3])

if not _items then
   print("Couldn't get _items")
   return
end

-- Create and setup the structure, if it doesn't exist already
local struct = getStructure("Cheat")
-- Instruction bellow can be commented out
--if struct then struct = struct.destroy() end

if not struct then
   --print("Creating struct...")
   struct = createStructure("Cheat")
   struct.addToGlobalStructureList()

  -- Get the Count value, then iterate through them all
  -- Can't be trusted. This 'Count' variable is innacurate
  -- local count = readInteger(_items + 0x18)
  local count = readInteger(resValues + 0x18) -- _size
  print("Total items: " .. count)
  for i = 1, count do
      --print("Getting variable name...")
      -- First, get the name of the variable
      local gameResAtom = readPointer(_items + 0x18 + 0x08 * i)
      local str = readPointer(gameResAtom + 0x10)
      local _stringLength = readInteger(str + 0x10)
      local _firstChar = str + 0x14

      -- True and double size because it's a unicode string
      local name = readString(_firstChar, _stringLength * 2, true)

      --print("Creating pointer element for '" .. name .. "'...")
      -- Add the pointer to the value variable
      local element = struct.addElement()
      element.Offset = 0x18 + 0x08 * i
      element.Name = string.format("#%d: %s", i, name)
      element.Vartype = vtPointer

      print(string.format("#%d: Successfully created %s!", i, name))
  end
end

local address = string.format("%X", _items)
-- Finally, create the structureForm and open it
-- createStructureForm(Address, Group Name, Structure)
local form = createStructureForm(address, "", "Cheat")
form.Caption = "Cheat"
form.show()
form.structChange()

-- Automatically disable entry after it's done
createThread(function()
  sleep(100)
  memrec.Active = false
end)

[DISABLE]
-- Nothing to do here
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>4</ID>
              <Description>"Create New Pointer By Index"</Description>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>{$LUA}
if syntaxcheck then return end

[ENABLE]
local title = "Create new pointer by index"
local message = "Name of new pointer"
local default = ""
local max_size = 638

local pointers = AddressList.getMemoryRecordByDescription("Pointers")

if not pointers then
   print("'Pointers' header not found")
   return
end

local name = inputQuery(title, message, default)
if not name then
   print("Name can't be empty!")
   return
end

message = "Index"
local index = inputQuery(title, message, default)

index = tonumber(index)
if index then
   if index &lt; 1 then
      print("Index must be bigger than 1")
      return
   else
       if index &gt; max_size then
          print("Index must be lesser than " .. max_size)
          return
       end
   end
else
    print("Index must be a number")
    return
end

local offset_list = {0x18, 0x18 + 0x8 * index, 0x10, 0x10, 0x68}

local record = AddressList.createMemoryRecord()
record.Description = name
record.Type = vtSingle
record.setAddress("player_data", offset_list)
record.appendToEntry(pointers)

createThread(function()
  sleep(50)
  memrec.Active = false
end)

[DISABLE]
-- Nothing to do here
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>5</ID>
                  <Description>"Pointers"</Description>
                  <Options moHideChildren="1"/>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>12</ID>
                      <Description>"Player Attributes and Tonus"</Description>
                      <Options moHideChildren="1"/>
                      <GroupHeader>1</GroupHeader>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>6</ID>
                          <Description>"Strength"</Description>
                          <VariableType>Float</VariableType>
                          <Address>player_data</Address>
                          <Offsets>
                            <Offset>18</Offset>
                            <Offset>28</Offset>
                            <Offset>10</Offset>
                            <Offset>10</Offset>
                            <Offset>68</Offset>
                          </Offsets>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>9</ID>
                              <Description>"Tonus"</Description>
                              <VariableType>Float</VariableType>
                              <Address>player_data</Address>
                              <Offsets>
                                <Offset>18</Offset>
                                <Offset>58</Offset>
                                <Offset>10</Offset>
                                <Offset>10</Offset>
                                <Offset>68</Offset>
                              </Offsets>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>7</ID>
                          <Description>"Agility"</Description>
                          <VariableType>Float</VariableType>
                          <Address>player_data</Address>
                          <Offsets>
                            <Offset>18</Offset>
                            <Offset>30</Offset>
                            <Offset>10</Offset>
                            <Offset>10</Offset>
                            <Offset>68</Offset>
                          </Offsets>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>10</ID>
                              <Description>"Tonus"</Description>
                              <VariableType>Float</VariableType>
                              <Address>player_data</Address>
                              <Offsets>
                                <Offset>18</Offset>
                                <Offset>68</Offset>
                                <Offset>10</Offset>
                                <Offset>10</Offset>
                                <Offset>68</Offset>
                              </Offsets>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>8</ID>
                          <Description>"Stamina"</Description>
                          <VariableType>Float</VariableType>
                          <Address>player_data</Address>
                          <Offsets>
                            <Offset>18</Offset>
                            <Offset>38</Offset>
                            <Offset>10</Offset>
                            <Offset>10</Offset>
                            <Offset>68</Offset>
                          </Offsets>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>11</ID>
                              <Description>"Tonus"</Description>
                              <VariableType>Float</VariableType>
                              <Address>player_data</Address>
                              <Offsets>
                                <Offset>18</Offset>
                                <Offset>60</Offset>
                                <Offset>10</Offset>
                                <Offset>10</Offset>
                                <Offset>68</Offset>
                              </Offsets>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>17</ID>
                      <Description>"Player Stats"</Description>
                      <Options moHideChildren="1"/>
                      <GroupHeader>1</GroupHeader>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>13</ID>
                          <Description>"Satiety"</Description>
                          <VariableType>Float</VariableType>
                          <Address>player_data</Address>
                          <Offsets>
                            <Offset>18</Offset>
                            <Offset>70</Offset>
                            <Offset>10</Offset>
                            <Offset>10</Offset>
                            <Offset>68</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>14</ID>
                          <Description>"Energy"</Description>
                          <VariableType>Float</VariableType>
                          <Address>player_data</Address>
                          <Offsets>
                            <Offset>18</Offset>
                            <Offset>78</Offset>
                            <Offset>10</Offset>
                            <Offset>10</Offset>
                            <Offset>68</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>15</ID>
                          <Description>"Health"</Description>
                          <VariableType>Float</VariableType>
                          <Address>player_data</Address>
                          <Offsets>
                            <Offset>18</Offset>
                            <Offset>80</Offset>
                            <Offset>10</Offset>
                            <Offset>10</Offset>
                            <Offset>68</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>16</ID>
                          <Description>"Satisfaction"</Description>
                          <VariableType>Float</VariableType>
                          <Address>player_data</Address>
                          <Offsets>
                            <Offset>18</Offset>
                            <Offset>88</Offset>
                            <Offset>10</Offset>
                            <Offset>10</Offset>
                            <Offset>68</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>22</ID>
                          <Description>"Time Spent Awake"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>Float</VariableType>
                          <Address>player_data</Address>
                          <Offsets>
                            <Offset>128</Offset>
                          </Offsets>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>19</ID>
                      <Description>"Work Related Pointers"</Description>
                      <Options moHideChildren="1"/>
                      <GroupHeader>1</GroupHeader>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>18</ID>
                          <Description>"Global Work Efficiency"</Description>
                          <VariableType>Float</VariableType>
                          <Address>player_data</Address>
                          <Offsets>
                            <Offset>18</Offset>
                            <Offset>D8</Offset>
                            <Offset>10</Offset>
                            <Offset>10</Offset>
                            <Offset>68</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>28</ID>
                          <Description>"Gym"</Description>
                          <Options moHideChildren="1"/>
                          <GroupHeader>1</GroupHeader>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>30</ID>
                              <Description>"Freeze at 99 for fast progress"</Description>
                              <GroupHeader>1</GroupHeader>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>25</ID>
                              <Description>"Gym Social"</Description>
                              <VariableType>Float</VariableType>
                              <Address>player_data</Address>
                              <Offsets>
                                <Offset>18</Offset>
                                <Offset>C20</Offset>
                                <Offset>10</Offset>
                                <Offset>10</Offset>
                                <Offset>68</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>27</ID>
                              <Description>"Gym Work Weights"</Description>
                              <VariableType>Float</VariableType>
                              <Address>player_data</Address>
                              <Offsets>
                                <Offset>18</Offset>
                                <Offset>C30</Offset>
                                <Offset>10</Offset>
                                <Offset>10</Offset>
                                <Offset>68</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>29</ID>
                              <Description>"Gym Work Ability"</Description>
                              <VariableType>Float</VariableType>
                              <Address>player_data</Address>
                              <Offsets>
                                <Offset>18</Offset>
                                <Offset>C40</Offset>
                                <Offset>10</Offset>
                                <Offset>10</Offset>
                                <Offset>68</Offset>
                              </Offsets>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>31</ID>
                          <Description>"Police"</Description>
                          <Options moHideChildren="1"/>
                          <GroupHeader>1</GroupHeader>
                          <CheatEntries>
                            <CheatEntry>
                              <ID>26</ID>
                              <Description>"Police Social"</Description>
                              <VariableType>Float</VariableType>
                              <Address>player_data</Address>
                              <Offsets>
                                <Offset>18</Offset>
                                <Offset>CC8</Offset>
                                <Offset>10</Offset>
                                <Offset>10</Offset>
                                <Offset>68</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>32</ID>
                              <Description>"Police Work Patrol"</Description>
                              <VariableType>Float</VariableType>
                              <Address>player_data</Address>
                              <Offsets>
                                <Offset>18</Offset>
                                <Offset>CD8</Offset>
                                <Offset>10</Offset>
                                <Offset>10</Offset>
                                <Offset>68</Offset>
                              </Offsets>
                            </CheatEntry>
                            <CheatEntry>
                              <ID>33</ID>
                              <Description>"Police Work Docs"</Description>
                              <VariableType>Float</VariableType>
                              <Address>player_data</Address>
                              <Offsets>
                                <Offset>18</Offset>
                                <Offset>CE0</Offset>
                                <Offset>10</Offset>
                                <Offset>10</Offset>
                                <Offset>68</Offset>
                              </Offsets>
                            </CheatEntry>
                          </CheatEntries>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>23</ID>
                      <Description>"Money, GPP and others"</Description>
                      <Options moHideChildren="1"/>
                      <GroupHeader>1</GroupHeader>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>20</ID>
                          <Description>"Money"</Description>
                          <VariableType>Float</VariableType>
                          <Address>player_data</Address>
                          <Offsets>
                            <Offset>18</Offset>
                            <Offset>340</Offset>
                            <Offset>10</Offset>
                            <Offset>10</Offset>
                            <Offset>68</Offset>
                          </Offsets>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>21</ID>
                          <Description>"GPP"</Description>
                          <VariableType>Float</VariableType>
                          <Address>player_data</Address>
                          <Offsets>
                            <Offset>18</Offset>
                            <Offset>458</Offset>
                            <Offset>10</Offset>
                            <Offset>10</Offset>
                            <Offset>68</Offset>
                          </Offsets>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Structures StructVersion="2">
    <Structure Name="Cheat" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="#1: day" DisplayMethod="unsigned integer"/>
        <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="#2: _str_lvl" DisplayMethod="unsigned integer">
          <Structure Name="GameResAtom" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="type" DisplayMethod="unsigned integer"/>
              <Element Offset="24" Vartype="Float" Bytesize="4" OffsetHex="00000018" Description="value" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="#3: _agl_lvl" DisplayMethod="unsigned integer"/>
        <Element Offset="56" Vartype="Pointer" Bytesize="8" OffsetHex="00000038" Description="#4: _stm_lvl" DisplayMethod="unsigned integer"/>
        <Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="#5: _robot_str_lvl" DisplayMethod="unsigned integer"/>
        <Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="#6: _robot_agl_lvl" DisplayMethod="unsigned integer"/>
        <Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="#7: _robot_stm_lvl" DisplayMethod="unsigned integer"/>
        <Element Offset="88" Vartype="Pointer" Bytesize="8" OffsetHex="00000058" Description="#8: _str_fuel" DisplayMethod="unsigned integer">
          <Structure Name="GameResAtom" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="type" DisplayMethod="unsigned integer"/>
              <Element Offset="24" Vartype="Float" Bytesize="4" OffsetHex="00000018" Description="value" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="96" Vartype="Pointer" Bytesize="8" OffsetHex="00000060" Description="#9: _stm_fuel" DisplayMethod="unsigned integer"/>
        <Element Offset="104" Vartype="Pointer" Bytesize="8" OffsetHex="00000068" Description="#10: _agl_fuel" DisplayMethod="unsigned integer"/>
        <Element Offset="112" Vartype="Pointer" Bytesize="8" OffsetHex="00000070" Description="#11: _satiety" DisplayMethod="unsigned integer"/>
        <Element Offset="120" Vartype="Pointer" Bytesize="8" OffsetHex="00000078" Description="#12: _energy" DisplayMethod="unsigned integer"/>
        <Element Offset="128" Vartype="Pointer" Bytesize="8" OffsetHex="00000080" Description="#13: _health" DisplayMethod="unsigned integer"/>
        <Element Offset="136" Vartype="Pointer" Bytesize="8" OffsetHex="00000088" Description="#14: _satisfaction" DisplayMethod="unsigned integer"/>
        <Element Offset="144" Vartype="Pointer" Bytesize="8" OffsetHex="00000090" Description="#15: satisfaction_training_mod" DisplayMethod="unsigned integer"/>
        <Element Offset="152" Vartype="Pointer" Bytesize="8" OffsetHex="00000098" Description="#16: satisfaction_neurotraining_mod" DisplayMethod="unsigned integer"/>
        <Element Offset="160" Vartype="Pointer" Bytesize="8" OffsetHex="000000A0" Description="#17: satisfaction_work_eff" DisplayMethod="unsigned integer"/>
        <Element Offset="168" Vartype="Pointer" Bytesize="8" OffsetHex="000000A8" Description="#18: satisfaction_green_zone" DisplayMethod="unsigned integer"/>
        <Element Offset="176" Vartype="Pointer" Bytesize="8" OffsetHex="000000B0" Description="#19: time" DisplayMethod="unsigned integer">
          <Structure Name="GameResAtom" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="type" DisplayMethod="unsigned integer"/>
              <Element Offset="24" Vartype="Float" Bytesize="4" OffsetHex="00000018" Description="value" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="184" Vartype="Pointer" Bytesize="8" OffsetHex="000000B8" Description="#20: robot_details_inventory_slots" DisplayMethod="unsigned integer"/>
        <Element Offset="192" Vartype="Pointer" Bytesize="8" OffsetHex="000000C0" Description="#21: character_inventory_slots" DisplayMethod="unsigned integer"/>
        <Element Offset="200" Vartype="Pointer" Bytesize="8" OffsetHex="000000C8" Description="#22: map_km_moving_time_minutes" DisplayMethod="unsigned integer"/>
        <Element Offset="208" Vartype="Pointer" Bytesize="8" OffsetHex="000000D0" Description="#23: global_intox_mod" DisplayMethod="unsigned integer"/>
        <Element Offset="216" Vartype="Pointer" Bytesize="8" OffsetHex="000000D8" Description="#24: global_work_eff" DisplayMethod="unsigned integer">
          <Structure Name="GameResAtom" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="type" DisplayMethod="unsigned integer"/>
              <Element Offset="24" Vartype="Float" Bytesize="4" OffsetHex="00000018" Description="value" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="224" Vartype="Pointer" Bytesize="8" OffsetHex="000000E0" Description="#25: global_training_mod" DisplayMethod="unsigned integer">
          <Structure Name="GameResAtom" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="type" DisplayMethod="unsigned integer"/>
              <Element Offset="24" Vartype="Float" Bytesize="4" OffsetHex="00000018" Description="value" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="232" Vartype="Pointer" Bytesize="8" OffsetHex="000000E8" Description="#26: global_neurotraining_mod" DisplayMethod="unsigned integer">
          <Structure Name="GameResAtom" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="type" DisplayMethod="unsigned integer"/>
              <Element Offset="24" Vartype="Float" Bytesize="4" OffsetHex="00000018" Description="value" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="240" Vartype="Pointer" Bytesize="8" OffsetHex="000000F0" Description="#27: overload_neurotraining_mod" DisplayMethod="unsigned integer"/>
        <Element Offset="248" Vartype="Pointer" Bytesize="8" OffsetHex="000000F8" Description="#28: overload_work_eff" DisplayMethod="unsigned integer"/>
        <Element Offset="256" Vartype="Pointer" Bytesize="8" OffsetHex="00000100" Description="#29: intox_neurotraining_mod" DisplayMethod="unsigned integer"/>
        <Element Offset="264" Vartype="Pointer" Bytesize="8" OffsetHex="00000108" Description="#30: intox_training_mod" DisplayMethod="unsigned integer"/>
        <Element Offset="272" Vartype="Pointer" Bytesize="8" OffsetHex="00000110" Description="#31: old_school_mod_soft" DisplayMethod="unsigned integer"/>
        <Element Offset="280" Vartype="Pointer" Bytesize="8" OffsetHex="00000118" Description="#32: neurotraining_mod_soft" DisplayMethod="unsigned integer"/>
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</CheatTable>
