<?xml version="1.0" encoding="utf-8"?>
<CheatTable UsesMono="1" CheatEngineTableVersion="52">
  <CheatEntries>
    <CheatEntry NoCheckbox="1">
      <ID>3744</ID>
      <Description>"━━━━━━━━ Surbird ━━━━━━━━"</Description>
      <Color>00FFFF</Color>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>3746</ID>
      <Description>"━━━━━━━━ 🖥️ COMPACT VIEW ━━━━━━━━"</Description>
      <Color>00FFFF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
// Script Created By mgr.inz.Player On CE Forums
LuaCall(function cycleFullCompact(sender,force) local state = not(compactmenuitem.Caption == 'Compact View Mode'); if force~=nil then state = not force end; compactmenuitem.Caption = state and 'Compact View Mode' or 'Full View Mode'; getMainForm().Splitter1.Visible = state; getMainForm().Panel4.Visible    = state; getMainForm().Panel5.Visible    = state; end; function addCompactMenu() if compactmenualreadyexists then return end; local parent = getMainForm().Menu.Items; compactmenuitem = createMenuItem(parent); parent.add(compactmenuitem); compactmenuitem.Caption = 'Compact View Mode'; compactmenuitem.OnClick = cycleFullCompact; compactmenualreadyexists = 'yes'; end; addCompactMenu(); cycleFullCompact(nil,true))

[DISABLE]
LuaCall(cycleFullCompact(nil,false))
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>3759</ID>
      <Description>"━━━━━━━━ ENABLE MONO ━━━━━━━━"</Description>
      <Options moHideChildren="1"/>
      <Color>00FF00</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$lua}
LaunchMonoDataCollector()
[DISABLE]
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>1</ID>
          <Description>"━━━━━━━━ 🧍 PLAYER ━━━━━━━━"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{
  ==============================================
   Surbird Table by SeryogaSK
  ----------------------------------------------
   Game    : Surbird.exe
   Version :  (Steam)
   Author  : SeryogaSK
   Website : Habibrahimov.com
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================
}

define(address,CoinBar:Update+24)
define(bytes,48 63 40 44 F3 0F 2A C0)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,CoinBar:Update+24)
alloc(ply_base,8)
registersymbol(ply_base)

label(code)
label(return)

newmem:
mov [ply_base],rsi

code:
  movsxd  rax,dword ptr [rax+44]
  cvtsi2ss xmm0,eax
  jmp return

address:
  jmp newmem
  nop 3
return:

[DISABLE]

address:
  db bytes
  // movsxd  rax,dword ptr [rax+44]
  // cvtsi2ss xmm0,eax

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: CoinBar:Update+24

19BDC2C3ACE: 00 00                          - add [rax],al
CoinBar:Update: 55                             - push rbp
CoinBar:Update+1: 48 8B EC                       - mov rbp,rsp
CoinBar:Update+4: 48 81 EC 80 00 00 00           - sub rsp,00000080
CoinBar:Update+b: 48 89 75 F8                    - mov [rbp-08],rsi
CoinBar:Update+f: 48 8B F1                       - mov rsi,rcx
CoinBar:Update+12: F3 0F 10 46 30                 - movss xmm0,[rsi+30]
CoinBar:Update+17: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
CoinBar:Update+1b: F2 0F 11 45 B0                 - movsd [rbp-50],xmm0
CoinBar:Update+20: 48 8B 46 20                    - mov rax,[rsi+20]
// ---------- INJECTING HERE ----------
CoinBar:Update+24: 48 63 40 44                    - movsxd  rax,dword ptr [rax+44]
// ---------- DONE INJECTING  ----------
CoinBar:Update+28: F3 0F 2A C0                    - cvtsi2ss xmm0,eax
CoinBar:Update+2c: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
CoinBar:Update+30: F2 0F 11 45 A8                 - movsd [rbp-58],xmm0
CoinBar:Update+35: 90                             - nop
CoinBar:Update+36: 49 BB C0 40 D9 10 9C 01 00 00  - mov r11,UnityEngine.Time:get_deltaTime
CoinBar:Update+40: 41 FF D3                       - call r11
CoinBar:Update+43: F3 0F 5A D0                    - cvtss2sd xmm2,xmm0
CoinBar:Update+47: F2 0F 10 45 B0                 - movsd xmm0,[rbp-50]
CoinBar:Update+4c: F2 0F 10 4D A8                 - movsd xmm1,[rbp-58]
CoinBar:Update+51: F3 0F 10 1D D7 00 00 00        - movss xmm3,[CoinBar:Update+130]
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>3</ID>
              <Description>"Health"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+20</Address>
              <Offsets>
                <Offset>20</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>4</ID>
              <Description>"MaxHealth"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+20</Address>
              <Offsets>
                <Offset>24</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>5</ID>
              <Description>"Hunger"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+20</Address>
              <Offsets>
                <Offset>28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>6</ID>
              <Description>"MaxHunger"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+20</Address>
              <Offsets>
                <Offset>2C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>7</ID>
              <Description>"Level"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+20</Address>
              <Offsets>
                <Offset>30</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>8</ID>
              <Description>"XP"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+20</Address>
              <Offsets>
                <Offset>34</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>9</ID>
              <Description>"MaxXP"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+20</Address>
              <Offsets>
                <Offset>38</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>10</ID>
              <Description>"PrisonersInSafe"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+20</Address>
              <Offsets>
                <Offset>3C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>11</ID>
              <Description>"Record"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+20</Address>
              <Offsets>
                <Offset>40</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>12</ID>
              <Description>"Coins"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+20</Address>
              <Offsets>
                <Offset>44</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>13</ID>
              <Description>"Keys"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+20</Address>
              <Offsets>
                <Offset>48</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>14</ID>
              <Description>"Diamonds"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+20</Address>
              <Offsets>
                <Offset>4C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>15</ID>
              <Description>"CraftingRecipes"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+20</Address>
              <Offsets>
                <Offset>50</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>16</ID>
              <Description>"Platform"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+20</Address>
              <Offsets>
                <Offset>54</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>3757</ID>
      <Description>"━━━━━━━━ 🔧 DEBUG ━━━━━━━━━"</Description>
      <Options moHideChildren="1"/>
      <Color>800080</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>3758</ID>
          <Description>"└─ Player Base"</Description>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>800080</Color>
          <VariableType>8 Bytes</VariableType>
          <Address>ply_base</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry NoCheckbox="1">
      <ID>3750</ID>
      <Description>"━━━━━━━━ 📡 Links ━━━━━━━━"</Description>
      <Color>FFFF00</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry NoScriptTag="1">
          <ID>3751</ID>
          <Description>"├─ YouTube"</Description>
          <Color>FFFF00</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
[ENABLE]
shellExecute("https://www.youtube.com/@SeryogaSK");
createThread(function();sleep(100);memrec.Active=false;end);
[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry NoScriptTag="1">
          <ID>3752</ID>
          <Description>"├─ OCT PROFILE"</Description>
          <Color>FFFF00</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
[ENABLE]
shellExecute("https://opencheattables.com/memberlist.php?mode=viewprofile&amp;u=6096");
createThread(function();sleep(100);memrec.Active=false;end);
[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry NoScriptTag="1">
          <ID>3753</ID>
          <Description>"└─ Website"</Description>
          <Color>FFFF00</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
[ENABLE]
shellExecute("https://habibrahimov.com");
createThread(function();sleep(100);memrec.Active=false;end);
[DISABLE]
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry NoCheckbox="1">
      <ID>3755</ID>
      <Description>"━━━━━━━━ 📜 Last Update ━━━━━━━━"</Description>
      <Color>00FFFF</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry NoCheckbox="1">
          <ID>3756</ID>
          <Description>"└─ 10.06.2026"</Description>
          <Color>00FFFF</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Structures StructVersion="2">
    <Structure Name="CoinBar" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
        <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="m_CancellationTokenSource" DisplayMethod="unsigned integer"/>
        <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="_gameplayData" DisplayMethod="unsigned integer">
          <Structure Name="GameplayData" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
              <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="WeaponLevel" DisplayMethod="unsigned integer"/>
              <Element Offset="32" Vartype="Float" Bytesize="4" OffsetHex="00000020" Description="Health" DisplayMethod="unsigned integer"/>
              <Element Offset="36" Vartype="Float" Bytesize="4" OffsetHex="00000024" Description="MaxHealth" DisplayMethod="unsigned integer"/>
              <Element Offset="40" Vartype="Float" Bytesize="4" OffsetHex="00000028" Description="Hunger" DisplayMethod="unsigned integer"/>
              <Element Offset="44" Vartype="Float" Bytesize="4" OffsetHex="0000002C" Description="MaxHunger" DisplayMethod="unsigned integer"/>
              <Element Offset="48" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000030" Description="Level" DisplayMethod="unsigned integer"/>
              <Element Offset="52" Vartype="Float" Bytesize="4" OffsetHex="00000034" Description="XP" DisplayMethod="unsigned integer"/>
              <Element Offset="56" Vartype="Float" Bytesize="4" OffsetHex="00000038" Description="MaxXP" DisplayMethod="unsigned integer"/>
              <Element Offset="60" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000003C" Description="PrisonersInSafe" DisplayMethod="unsigned integer"/>
              <Element Offset="64" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000040" Description="Record" DisplayMethod="unsigned integer"/>
              <Element Offset="68" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000044" Description="Coins" DisplayMethod="unsigned integer"/>
              <Element Offset="72" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000048" Description="Keys" DisplayMethod="unsigned integer"/>
              <Element Offset="76" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000004C" Description="Diamonds" DisplayMethod="unsigned integer"/>
              <Element Offset="80" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000050" Description="CraftingRecipes" DisplayMethod="unsigned integer"/>
              <Element Offset="84" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000054" Description="Platform" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="_count" DisplayMethod="unsigned integer"/>
        <Element Offset="48" Vartype="Float" Bytesize="4" OffsetHex="00000030" Description="_coinsInside" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
    <Structure Name="PlayerBehaviour" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
        <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="m_CancellationTokenSource" DisplayMethod="unsigned integer"/>
        <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="Center" DisplayMethod="unsigned integer"/>
        <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="_gameplayData" DisplayMethod="unsigned integer">
          <Structure Name="GameplayData" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
              <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="WeaponLevel" DisplayMethod="unsigned integer"/>
              <Element Offset="32" Vartype="Float" Bytesize="4" OffsetHex="00000020" Description="Health" DisplayMethod="unsigned integer"/>
              <Element Offset="36" Vartype="Float" Bytesize="4" OffsetHex="00000024" Description="MaxHealth" DisplayMethod="unsigned integer"/>
              <Element Offset="40" Vartype="Float" Bytesize="4" OffsetHex="00000028" Description="Hunger" DisplayMethod="unsigned integer"/>
              <Element Offset="44" Vartype="Float" Bytesize="4" OffsetHex="0000002C" Description="MaxHunger" DisplayMethod="unsigned integer"/>
              <Element Offset="48" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000030" Description="Level" DisplayMethod="unsigned integer"/>
              <Element Offset="52" Vartype="Float" Bytesize="4" OffsetHex="00000034" Description="XP" DisplayMethod="unsigned integer"/>
              <Element Offset="56" Vartype="Float" Bytesize="4" OffsetHex="00000038" Description="MaxXP" DisplayMethod="unsigned integer"/>
              <Element Offset="60" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000003C" Description="PrisonersInSafe" DisplayMethod="unsigned integer"/>
              <Element Offset="64" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000040" Description="Record" DisplayMethod="unsigned integer"/>
              <Element Offset="68" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000044" Description="Coins" DisplayMethod="unsigned integer"/>
              <Element Offset="72" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000048" Description="Keys" DisplayMethod="unsigned integer"/>
              <Element Offset="76" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000004C" Description="Diamonds" DisplayMethod="unsigned integer"/>
              <Element Offset="80" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000050" Description="CraftingRecipes" DisplayMethod="unsigned integer"/>
              <Element Offset="84" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000054" Description="Platform" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="_interactor" DisplayMethod="unsigned integer"/>
        <Element Offset="56" Vartype="Pointer" Bytesize="8" OffsetHex="00000038" Description="_locationContext" DisplayMethod="unsigned integer"/>
        <Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="_joystick" DisplayMethod="unsigned integer"/>
        <Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="_deathCanvas" DisplayMethod="unsigned integer"/>
        <Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="_renderer" DisplayMethod="unsigned integer"/>
        <Element Offset="88" Vartype="Pointer" Bytesize="8" OffsetHex="00000058" Description="_damagedMaterial" DisplayMethod="unsigned integer"/>
        <Element Offset="96" Vartype="Pointer" Bytesize="8" OffsetHex="00000060" Description="_audioSource" DisplayMethod="unsigned integer"/>
        <Element Offset="104" Vartype="Pointer" Bytesize="8" OffsetHex="00000068" Description="_weaponSlash" DisplayMethod="unsigned integer"/>
        <Element Offset="112" Vartype="Pointer" Bytesize="8" OffsetHex="00000070" Description="_respawn" DisplayMethod="unsigned integer"/>
        <Element Offset="120" Vartype="Pointer" Bytesize="8" OffsetHex="00000078" Description="_defaultMaterial" DisplayMethod="unsigned integer"/>
        <Element Offset="128" Vartype="Pointer" Bytesize="8" OffsetHex="00000080" Description="_animator" DisplayMethod="unsigned integer"/>
        <Element Offset="136" Vartype="Pointer" Bytesize="8" OffsetHex="00000088" Description="_mover" DisplayMethod="unsigned integer"/>
        <Element Offset="144" Vartype="Pointer" Bytesize="8" OffsetHex="00000090" Description="_rotator" DisplayMethod="unsigned integer"/>
        <Element Offset="152" Vartype="Byte" Bytesize="1" OffsetHex="00000098" Description="_isHidden" DisplayMethod="unsigned integer"/>
        <Element Offset="153" Vartype="Byte" Bytesize="1" OffsetHex="00000099" Description="_inSafespace" DisplayMethod="unsigned integer"/>
        <Element Offset="156" Vartype="Pointer" Bytesize="8" OffsetHex="0000009C" Description="_moveDirection" DisplayMethod="unsigned integer"/>
        <Element Offset="168" Vartype="Float" Bytesize="4" OffsetHex="000000A8" Description="_moveMagnitude" DisplayMethod="unsigned integer"/>
        <Element Offset="172" Vartype="Byte" Bytesize="1" OffsetHex="000000AC" Description="_inAttack" DisplayMethod="unsigned integer"/>
        <Element Offset="176" Vartype="Float" Bytesize="4" OffsetHex="000000B0" Description="_hungryRecoverTime" DisplayMethod="unsigned integer"/>
        <Element Offset="180" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000B4" Description="_deathBlinks" DisplayMethod="unsigned integer"/>
        <Element Offset="184" Vartype="Byte" Bytesize="1" OffsetHex="000000B8" Description="_isDead" DisplayMethod="unsigned integer"/>
        <Element Offset="185" Vartype="Byte" Bytesize="1" OffsetHex="000000B9" Description="_isCatched" DisplayMethod="unsigned integer"/>
        <Element Offset="186" Vartype="Byte" Bytesize="1" OffsetHex="000000BA" Description="_isPaused" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
    <Structure Name="CoinBar" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
        <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="m_CancellationTokenSource" DisplayMethod="unsigned integer"/>
        <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="_gameplayData" DisplayMethod="unsigned integer">
          <Structure Name="GameplayData" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
              <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="WeaponLevel" DisplayMethod="unsigned integer">
                <Structure Name="Int32[]" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                  <Elements>
                    <Element Offset="24" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000018" Description="Count" DisplayMethod="unsigned integer"/>
                    <Element Offset="32" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000020" Description="[0]Int32" DisplayMethod="signed integer"/>
                    <Element Offset="36" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000024" Description="[1]Int32" DisplayMethod="signed integer"/>
                    <Element Offset="40" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000028" Description="[2]Int32" DisplayMethod="signed integer"/>
                    <Element Offset="44" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000002C" Description="[3]Int32" DisplayMethod="signed integer"/>
                    <Element Offset="48" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000030" Description="[4]Int32" DisplayMethod="signed integer"/>
                    <Element Offset="52" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000034" Description="[5]Int32" DisplayMethod="signed integer"/>
                    <Element Offset="56" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000038" Description="[6]Int32" DisplayMethod="signed integer"/>
                    <Element Offset="60" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000003C" Description="[7]Int32" DisplayMethod="signed integer"/>
                    <Element Offset="64" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000040" Description="[8]Int32" DisplayMethod="signed integer"/>
                    <Element Offset="68" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000044" Description="[9]Int32" DisplayMethod="signed integer"/>
                  </Elements>
                </Structure>
              </Element>
              <Element Offset="32" Vartype="Float" Bytesize="4" OffsetHex="00000020" Description="Health" DisplayMethod="unsigned integer"/>
              <Element Offset="36" Vartype="Float" Bytesize="4" OffsetHex="00000024" Description="MaxHealth" DisplayMethod="unsigned integer"/>
              <Element Offset="40" Vartype="Float" Bytesize="4" OffsetHex="00000028" Description="Hunger" DisplayMethod="unsigned integer"/>
              <Element Offset="44" Vartype="Float" Bytesize="4" OffsetHex="0000002C" Description="MaxHunger" DisplayMethod="unsigned integer"/>
              <Element Offset="48" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000030" Description="Level" DisplayMethod="unsigned integer"/>
              <Element Offset="52" Vartype="Float" Bytesize="4" OffsetHex="00000034" Description="XP" DisplayMethod="unsigned integer"/>
              <Element Offset="56" Vartype="Float" Bytesize="4" OffsetHex="00000038" Description="MaxXP" DisplayMethod="unsigned integer"/>
              <Element Offset="60" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000003C" Description="PrisonersInSafe" DisplayMethod="unsigned integer"/>
              <Element Offset="64" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000040" Description="Record" DisplayMethod="unsigned integer"/>
              <Element Offset="68" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000044" Description="Coins" DisplayMethod="unsigned integer"/>
              <Element Offset="72" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000048" Description="Keys" DisplayMethod="unsigned integer"/>
              <Element Offset="76" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000004C" Description="Diamonds" DisplayMethod="unsigned integer"/>
              <Element Offset="80" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000050" Description="CraftingRecipes" DisplayMethod="unsigned integer"/>
              <Element Offset="84" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000054" Description="Platform" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="_count" DisplayMethod="unsigned integer"/>
        <Element Offset="48" Vartype="Float" Bytesize="4" OffsetHex="00000030" Description="_coinsInside" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
  </Structures>
  <LuaScript>-- Cheat Table Decorator
function decorateSSKTable()
  local mainForm = getMainForm()

  -- Main Form Styling
  mainForm.Caption = 'Surbird (Steam) - Enhanced Table [by SeryogaSK] {Habibrahimov.com}'
  mainForm.Color = 0x2B2B2B  -- Dark background
  mainForm.Font.Color = 0xE6E6E6 -- Light text
  getAutoAttachList().add("Surbird.exe")
end

-- Execute when table loads
decorateSSKTable()

</LuaScript>
</CheatTable>
