<?xml version="1.0" encoding="utf-8"?>
<CheatTable UsesMono="1" CheatEngineTableVersion="52">
  <CheatEntries>
    <CheatEntry NoCheckbox="1">
      <ID>3744</ID>
      <Description>"━━━━━━━━ Slimeria ━━━━━━━━"</Description>
      <Color>00FFFF</Color>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>3746</ID>
      <Description>"━━━━━━━━ 🖥️ COMPACT VIEW ━━━━━━━━"</Description>
      <Color>00FFFF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
// Script Created By mgr.inz.Player On CE Forums
LuaCall(function cycleFullCompact(sender,force) local state = not(compactmenuitem.Caption == 'Compact View Mode'); if force~=nil then state = not force end; compactmenuitem.Caption = state and 'Compact View Mode' or 'Full View Mode'; getMainForm().Splitter1.Visible = state; getMainForm().Panel4.Visible    = state; getMainForm().Panel5.Visible    = state; end; function addCompactMenu() if compactmenualreadyexists then return end; local parent = getMainForm().Menu.Items; compactmenuitem = createMenuItem(parent); parent.add(compactmenuitem); compactmenuitem.Caption = 'Compact View Mode'; compactmenuitem.OnClick = cycleFullCompact; compactmenualreadyexists = 'yes'; end; addCompactMenu(); cycleFullCompact(nil,true))

[DISABLE]
LuaCall(cycleFullCompact(nil,false))
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>23</ID>
      <Description>"━━━━━━━━ ENABLE MONO ━━━━━━━━"</Description>
      <Options moHideChildren="1"/>
      <Color>00FF00</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$lua}
LaunchMonoDataCollector()
[DISABLE]
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>2</ID>
          <Description>"━━━━━━━━ 🧍 PLAYER ━━━━━━━━"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{
  ==============================================
   Slimeria Table by SeryogaSK
  ----------------------------------------------
   Game    : Slimeria.exe
   Version :  (Steam)
   Author  : SeryogaSK
   Website : Habibrahimov.com
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================
}

define(address,SL_Pulse:Update+16)
define(bytes,48 63 40 40 83 F8 64)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,SL_Pulse:Update+16)
alloc(ply_base,8)
registersymbol(ply_base)

label(code)
label(return)

newmem:
mov [ply_base],rcx

code:
  movsxd  rax,dword ptr [rax+40]
  cmp eax,64
  jmp return

address:
  jmp newmem
  nop 2
return:

[DISABLE]

address:
  db bytes
  // movsxd  rax,dword ptr [rax+40]
  // cmp eax,64

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: SL_Pulse:Update+16

20C3C22BC18: 00 00                 - add [rax],al
20C3C22BC1A: 00 00                 - add [rax],al
20C3C22BC1C: 00 00                 - add [rax],al
20C3C22BC1E: 00 00                 - add [rax],al
SL_Pulse:Update: 55                    - push rbp
SL_Pulse:Update+1: 48 8B EC              - mov rbp,rsp
SL_Pulse:Update+4: 48 81 EC 60 01 00 00  - sub rsp,00000160
SL_Pulse:Update+b: 48 89 75 F8           - mov [rbp-08],rsi
SL_Pulse:Update+f: 48 8B F1              - mov rsi,rcx
SL_Pulse:Update+12: 48 8B 46 18           - mov rax,[rsi+18]
// ---------- INJECTING HERE ----------
SL_Pulse:Update+16: 48 63 40 40           - movsxd  rax,dword ptr [rax+40]
// ---------- DONE INJECTING  ----------
SL_Pulse:Update+1a: 83 F8 64              - cmp eax,64
SL_Pulse:Update+1d: 7C 06                 - jl SL_Pulse:Update+25
SL_Pulse:Update+1f: C6 46 20 01           - mov byte ptr [rsi+20],01
SL_Pulse:Update+23: EB 04                 - jmp SL_Pulse:Update+29
SL_Pulse:Update+25: C6 46 20 00           - mov byte ptr [rsi+20],00
SL_Pulse:Update+29: 0F B6 46 20           - movzx eax,byte ptr [rsi+20]
SL_Pulse:Update+2d: 85 C0                 - test eax,eax
SL_Pulse:Update+2f: 0F 84 A0 00 00 00     - je SL_Pulse:Update+d5
SL_Pulse:Update+35: F3 0F 10 46 24        - movss xmm0,[rsi+24]
SL_Pulse:Update+3a: F3 0F 5A C0           - cvtss2sd xmm0,xmm0
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>4</ID>
              <Description>"Health"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+18</Address>
              <Offsets>
                <Offset>20</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>5</ID>
              <Description>"MaxHealth"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+18</Address>
              <Offsets>
                <Offset>24</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>22</ID>
              <Description>"Weapon Level"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+18</Address>
              <Offsets>
                <Offset>28</Offset>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>6</ID>
              <Description>"Hunger"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+18</Address>
              <Offsets>
                <Offset>28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>7</ID>
              <Description>"MaxHunger"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+18</Address>
              <Offsets>
                <Offset>2C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>8</ID>
              <Description>"Level"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+18</Address>
              <Offsets>
                <Offset>30</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>9</ID>
              <Description>"XP"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+18</Address>
              <Offsets>
                <Offset>34</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>10</ID>
              <Description>"MaxXP"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+18</Address>
              <Offsets>
                <Offset>38</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>11</ID>
              <Description>"PrisonersInSafe"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+18</Address>
              <Offsets>
                <Offset>3C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>12</ID>
              <Description>"Coins"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+18</Address>
              <Offsets>
                <Offset>40</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>13</ID>
              <Description>"Keys"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+18</Address>
              <Offsets>
                <Offset>44</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>14</ID>
              <Description>"Diamonds"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+18</Address>
              <Offsets>
                <Offset>48</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>15</ID>
              <Description>"CraftingRecipes"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+18</Address>
              <Offsets>
                <Offset>4C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>16</ID>
              <Description>"Platform"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+18</Address>
              <Offsets>
                <Offset>50</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>3757</ID>
      <Description>"━━━━━━━━ 🔧 DEBUG ━━━━━━━━━"</Description>
      <Options moHideChildren="1"/>
      <Color>800080</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>3758</ID>
          <Description>"├─ Player Base"</Description>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>800080</Color>
          <VariableType>8 Bytes</VariableType>
          <Address>ply_base</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>19</ID>
          <Description>"├─ Test Barrier"</Description>
          <Color>800080</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{
  ==============================================
   Slimeria Table by SeryogaSK
  ----------------------------------------------
   Game    : Slimeria.exe
   Version :  (Steam)
   Author  : SeryogaSK
   Website : Habibrahimov.com
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================
}

define(address,SL_Barrier:Decrease+f)
define(bytes,48 63 46 28 FF C8)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,SL_Barrier:Decrease+f)

label(code)
label(return)

newmem:
mov dword ptr [rsi+28],#0
code:
  movsxd  rax,dword ptr [rsi+28]
  dec eax
  jmp return

address:
  jmp newmem
  nop
return:

[DISABLE]

address:
  db bytes
  // movsxd  rax,dword ptr [rsi+28]
  // dec eax

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: SL_Barrier:Decrease+f

20C3D640C26: 00 00                          - add [rax],al
20C3D640C28: 00 00                          - add [rax],al
20C3D640C2A: 00 00                          - add [rax],al
20C3D640C2C: 00 00                          - add [rax],al
20C3D640C2E: 00 00                          - add [rax],al
SL_Barrier:Decrease: 55                             - push rbp
SL_Barrier:Decrease+1: 48 8B EC                       - mov rbp,rsp
SL_Barrier:Decrease+4: 48 83 EC 30                    - sub rsp,30
SL_Barrier:Decrease+8: 48 89 75 F8                    - mov [rbp-08],rsi
SL_Barrier:Decrease+c: 48 8B F1                       - mov rsi,rcx
// ---------- INJECTING HERE ----------
SL_Barrier:Decrease+f: 48 63 46 28                    - movsxd  rax,dword ptr [rsi+28]
// ---------- DONE INJECTING  ----------
SL_Barrier:Decrease+13: FF C8                          - dec eax
SL_Barrier:Decrease+15: 89 46 28                       - mov [rsi+28],eax
SL_Barrier:Decrease+18: 48 63 46 28                    - movsxd  rax,dword ptr [rsi+28]
SL_Barrier:Decrease+1c: 85 C0                          - test eax,eax
SL_Barrier:Decrease+1e: 7F 23                          - jg SL_Barrier:Decrease+43
SL_Barrier:Decrease+20: 48 8B CE                       - mov rcx,rsi
SL_Barrier:Decrease+23: 66 66 90                       - nop 3
SL_Barrier:Decrease+26: 49 BB 30 14 84 14 0C 02 00 00  - mov r11,UnityEngine.Component:get_gameObject
SL_Barrier:Decrease+30: 41 FF D3                       - call r11
SL_Barrier:Decrease+33: 48 8B C8                       - mov rcx,rax
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>21</ID>
          <Description>"└─ Test Barrier 2"</Description>
          <Color>800080</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{
  ==============================================
   Slimeria Table by SeryogaSK
  ----------------------------------------------
   Game    : Slimeria.exe
   Version :  (Steam)
   Author  : SeryogaSK
   Website : Habibrahimov.com
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================
}

define(address,SL_Barrier:Update+20)
define(bytes,48 8D 4E 28 66 90)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,SL_Barrier:Update+20)

label(code)
label(return)

newmem:
mov [rsi+28],#0
code:
  lea rcx,[rsi+28]
  nop 2
  jmp return

address:
  jmp newmem
  nop
return:

[DISABLE]

address:
  db bytes
  // lea rcx,[rsi+28]
  // nop 2

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: SL_Barrier:Update+20

20C3C22D19F: 00 55 48                       - add [rbp+48],dl
SL_Barrier:Update+2: 8B EC                          - mov ebp,esp
SL_Barrier:Update+4: 48 83 EC 50                    - sub rsp,50
SL_Barrier:Update+8: 48 89 75 F8                    - mov [rbp-08],rsi
SL_Barrier:Update+c: 48 8B F1                       - mov rsi,rcx
SL_Barrier:Update+f: 48 8B 46 20                    - mov rax,[rsi+20]
SL_Barrier:Update+13: 48 89 45 D8                    - mov [rbp-28],rax
SL_Barrier:Update+17: 48 85 F6                       - test rsi,rsi
SL_Barrier:Update+1a: 0F 84 30 00 00 00              - je SL_Barrier:Update+50
SL_Barrier:Update+20: 48 8D 4E 28                    - lea rcx,[rsi+28]
// ---------- INJECTING HERE ----------
SL_Barrier:Update+24: 66 90                          - nop 2
// ---------- DONE INJECTING  ----------
SL_Barrier:Update+26: 49 BB 10 07 88 14 0C 02 00 00  - mov r11,System.Int32:ToString
SL_Barrier:Update+30: 41 FF D3                       - call r11
SL_Barrier:Update+33: 48 8B D0                       - mov rdx,rax
SL_Barrier:Update+36: 48 8B 45 D8                    - mov rax,[rbp-28]
SL_Barrier:Update+3a: 48 8B C8                       - mov rcx,rax
SL_Barrier:Update+3d: 48 8B 00                       - mov rax,[rax]
SL_Barrier:Update+40: FF 90 60 04 00 00              - call qword ptr [rax+00000460]
SL_Barrier:Update+46: 48 8B 75 F8                    - mov rsi,[rbp-08]
SL_Barrier:Update+4a: 48 8D 65 00                    - lea rsp,[rbp+00]
SL_Barrier:Update+4e: 5D                             - pop rbp
}
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry NoCheckbox="1">
      <ID>3750</ID>
      <Description>"━━━━━━━━ 📡 Links ━━━━━━━━"</Description>
      <Color>FFFF00</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry NoScriptTag="1">
          <ID>3751</ID>
          <Description>"├─ YouTube"</Description>
          <Color>FFFF00</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
[ENABLE]
shellExecute("https://www.youtube.com/@SeryogaSK");
createThread(function();sleep(100);memrec.Active=false;end);
[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry NoScriptTag="1">
          <ID>3752</ID>
          <Description>"├─ OCT PROFILE"</Description>
          <Color>FFFF00</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
[ENABLE]
shellExecute("https://opencheattables.com/memberlist.php?mode=viewprofile&amp;u=6096");
createThread(function();sleep(100);memrec.Active=false;end);
[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry NoScriptTag="1">
          <ID>3753</ID>
          <Description>"└─ Website"</Description>
          <Color>FFFF00</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
[ENABLE]
shellExecute("https://habibrahimov.com");
createThread(function();sleep(100);memrec.Active=false;end);
[DISABLE]
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry NoCheckbox="1">
      <ID>3755</ID>
      <Description>"━━━━━━━━ 📜 Last Update ━━━━━━━━"</Description>
      <Color>00FFFF</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry NoCheckbox="1">
          <ID>3756</ID>
          <Description>"└─ 10.06.2026"</Description>
          <Color>00FFFF</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Structures StructVersion="2">
    <Structure Name="SL_Pulse" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
        <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="_gameplayData" DisplayMethod="unsigned integer">
          <Structure Name="GameplayData" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer">
                <Structure Name="Autocreated from 21710021F00" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                  <Elements>
                    <Element Offset="0" Vartype="Pointer" Bytesize="8" OffsetHex="00000000" DisplayMethod="unsigned integer"/>
                    <Element Offset="8" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000008" DisplayMethod="unsigned integer"/>
                    <Element Offset="12" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000000C" DisplayMethod="hexadecimal"/>
                    <Element Offset="16" Vartype="4 Bytes" Bytesize="4" RLECount="6" OffsetHex="00000010" DisplayMethod="unsigned integer"/>
                    <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" DisplayMethod="unsigned integer"/>
                    <Element Offset="48" Vartype="4 Bytes" Bytesize="4" RLECount="4" OffsetHex="00000030" DisplayMethod="unsigned integer"/>
                    <Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" DisplayMethod="unsigned integer"/>
                    <Element Offset="72" Vartype="String" Bytesize="14" OffsetHex="00000048" DisplayMethod="unsigned integer"/>
                    <Element Offset="86" Vartype="Byte" Bytesize="1" RLECount="2" OffsetHex="00000056" DisplayMethod="unsigned integer"/>
                    <Element Offset="88" Vartype="4 Bytes" Bytesize="4" RLECount="6" OffsetHex="00000058" DisplayMethod="unsigned integer"/>
                    <Element Offset="112" Vartype="Pointer" Bytesize="8" RLECount="2" OffsetHex="00000070" DisplayMethod="unsigned integer"/>
                    <Element Offset="128" Vartype="4 Bytes" Bytesize="4" RLECount="4" OffsetHex="00000080" DisplayMethod="unsigned integer"/>
                    <Element Offset="144" Vartype="Pointer" Bytesize="8" OffsetHex="00000090" DisplayMethod="unsigned integer"/>
                    <Element Offset="152" Vartype="4 Bytes" Bytesize="4" RLECount="4" OffsetHex="00000098" DisplayMethod="unsigned integer"/>
                    <Element Offset="168" Vartype="Pointer" Bytesize="8" OffsetHex="000000A8" DisplayMethod="unsigned integer"/>
                    <Element Offset="176" Vartype="4 Bytes" Bytesize="4" RLECount="4" OffsetHex="000000B0" DisplayMethod="unsigned integer"/>
                    <Element Offset="192" Vartype="Pointer" Bytesize="8" OffsetHex="000000C0" DisplayMethod="unsigned integer"/>
                    <Element Offset="200" Vartype="4 Bytes" Bytesize="4" RLECount="4" OffsetHex="000000C8" DisplayMethod="unsigned integer"/>
                    <Element Offset="216" Vartype="Pointer" Bytesize="8" RLECount="2" OffsetHex="000000D8" DisplayMethod="unsigned integer"/>
                    <Element Offset="232" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="000000E8" DisplayMethod="unsigned integer"/>
                    <Element Offset="240" Vartype="Pointer" Bytesize="8" RLECount="2" OffsetHex="000000F0" DisplayMethod="unsigned integer"/>
                    <Element Offset="256" Vartype="4 Bytes" Bytesize="4" RLECount="4" OffsetHex="00000100" DisplayMethod="unsigned integer"/>
                    <Element Offset="272" Vartype="Pointer" Bytesize="8" OffsetHex="00000110" DisplayMethod="unsigned integer"/>
                    <Element Offset="280" Vartype="4 Bytes" Bytesize="4" RLECount="3" OffsetHex="00000118" DisplayMethod="unsigned integer"/>
                    <Element Offset="292" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000124" DisplayMethod="hexadecimal"/>
                    <Element Offset="296" Vartype="4 Bytes" Bytesize="4" RLECount="4" OffsetHex="00000128" DisplayMethod="unsigned integer"/>
                    <Element Offset="312" Vartype="Pointer" Bytesize="8" OffsetHex="00000138" DisplayMethod="unsigned integer"/>
                    <Element Offset="320" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000140" DisplayMethod="unsigned integer"/>
                    <Element Offset="328" Vartype="Pointer" Bytesize="8" RLECount="2" OffsetHex="00000148" DisplayMethod="unsigned integer"/>
                    <Element Offset="344" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000158" DisplayMethod="unsigned integer"/>
                    <Element Offset="352" Vartype="Pointer" Bytesize="8" OffsetHex="00000160" DisplayMethod="unsigned integer"/>
                    <Element Offset="360" Vartype="4 Bytes" Bytesize="4" RLECount="2" OffsetHex="00000168" DisplayMethod="unsigned integer"/>
                    <Element Offset="368" Vartype="Pointer" Bytesize="8" OffsetHex="00000170" DisplayMethod="unsigned integer"/>
                    <Element Offset="376" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000178" DisplayMethod="unsigned integer"/>
                    <Element Offset="380" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000017C" DisplayMethod="hexadecimal"/>
                    <Element Offset="384" Vartype="4 Bytes" Bytesize="4" RLECount="6" OffsetHex="00000180" DisplayMethod="unsigned integer"/>
                    <Element Offset="408" Vartype="Pointer" Bytesize="8" OffsetHex="00000198" DisplayMethod="unsigned integer"/>
                    <Element Offset="416" Vartype="4 Bytes" Bytesize="4" RLECount="4" OffsetHex="000001A0" DisplayMethod="unsigned integer"/>
                    <Element Offset="432" Vartype="Pointer" Bytesize="8" OffsetHex="000001B0" DisplayMethod="unsigned integer"/>
                    <Element Offset="440" Vartype="String" Bytesize="14" OffsetHex="000001B8" DisplayMethod="unsigned integer"/>
                    <Element Offset="454" Vartype="Byte" Bytesize="1" RLECount="2" OffsetHex="000001C6" DisplayMethod="unsigned integer"/>
                    <Element Offset="456" Vartype="4 Bytes" Bytesize="4" RLECount="6" OffsetHex="000001C8" DisplayMethod="unsigned integer"/>
                    <Element Offset="480" Vartype="Pointer" Bytesize="8" RLECount="2" OffsetHex="000001E0" DisplayMethod="unsigned integer"/>
                    <Element Offset="496" Vartype="4 Bytes" Bytesize="4" RLECount="4" OffsetHex="000001F0" DisplayMethod="unsigned integer"/>
                    <Element Offset="512" Vartype="Pointer" Bytesize="8" OffsetHex="00000200" DisplayMethod="unsigned integer"/>
                    <Element Offset="520" Vartype="4 Bytes" Bytesize="4" RLECount="4" OffsetHex="00000208" DisplayMethod="unsigned integer"/>
                    <Element Offset="536" Vartype="Pointer" Bytesize="8" OffsetHex="00000218" DisplayMethod="unsigned integer"/>
                    <Element Offset="544" Vartype="4 Bytes" Bytesize="4" RLECount="4" OffsetHex="00000220" DisplayMethod="unsigned integer"/>
                    <Element Offset="560" Vartype="Pointer" Bytesize="8" OffsetHex="00000230" DisplayMethod="unsigned integer"/>
                    <Element Offset="568" Vartype="4 Bytes" Bytesize="4" RLECount="4" OffsetHex="00000238" DisplayMethod="unsigned integer"/>
                    <Element Offset="584" Vartype="Pointer" Bytesize="8" RLECount="2" OffsetHex="00000248" DisplayMethod="unsigned integer"/>
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              <Element Offset="184" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000B8" Description="m_StencilValue" DisplayMethod="unsigned integer"/>
              <Element Offset="192" Vartype="Pointer" Bytesize="8" OffsetHex="000000C0" Description="m_Sprite" DisplayMethod="unsigned integer"/>
              <Element Offset="200" Vartype="Pointer" Bytesize="8" OffsetHex="000000C8" Description="m_OverrideSprite" DisplayMethod="unsigned integer"/>
              <Element Offset="208" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000D0" Description="m_Type" DisplayMethod="unsigned integer"/>
              <Element Offset="212" Vartype="Byte" Bytesize="1" OffsetHex="000000D4" Description="m_PreserveAspect" DisplayMethod="unsigned integer"/>
              <Element Offset="213" Vartype="Byte" Bytesize="1" OffsetHex="000000D5" Description="m_FillCenter" DisplayMethod="unsigned integer"/>
              <Element Offset="216" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000D8" Description="m_FillMethod" DisplayMethod="unsigned integer"/>
              <Element Offset="220" Vartype="Float" Bytesize="4" OffsetHex="000000DC" Description="m_FillAmount" DisplayMethod="unsigned integer"/>
              <Element Offset="224" Vartype="Byte" Bytesize="1" OffsetHex="000000E0" Description="m_FillClockwise" DisplayMethod="unsigned integer"/>
              <Element Offset="228" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000E4" Description="m_FillOrigin" DisplayMethod="unsigned integer"/>
              <Element Offset="232" Vartype="Float" Bytesize="4" OffsetHex="000000E8" Description="m_AlphaHitTestMinimumThreshold" DisplayMethod="unsigned integer"/>
              <Element Offset="236" Vartype="Byte" Bytesize="1" OffsetHex="000000EC" Description="m_Tracked" DisplayMethod="unsigned integer"/>
              <Element Offset="237" Vartype="Byte" Bytesize="1" OffsetHex="000000ED" Description="m_UseSpriteMesh" DisplayMethod="unsigned integer"/>
              <Element Offset="240" Vartype="Float" Bytesize="4" OffsetHex="000000F0" Description="m_PixelsPerUnitMultiplier" DisplayMethod="unsigned integer"/>
              <Element Offset="244" Vartype="Float" Bytesize="4" OffsetHex="000000F4" Description="m_CachedReferencePixelsPerUnit" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="48" Vartype="Byte" Bytesize="1" OffsetHex="00000030" Description="_hasRed" DisplayMethod="unsigned integer"/>
        <Element Offset="49" Vartype="Byte" Bytesize="1" OffsetHex="00000031" Description="_hasBlue" DisplayMethod="unsigned integer"/>
        <Element Offset="50" Vartype="Byte" Bytesize="1" OffsetHex="00000032" Description="_hasGreen" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
  </Structures>
  <LuaScript>-- Cheat Table Decorator
function decorateSSKTable()
  local mainForm = getMainForm()

  -- Main Form Styling
  mainForm.Caption = 'Slimeria (Steam) - Enhanced Table [by SeryogaSK] {Habibrahimov.com}'
  mainForm.Color = 0x2B2B2B  -- Dark background
  mainForm.Font.Color = 0xE6E6E6 -- Light text
  getAutoAttachList().add("Slimeria.exe")
end

-- Execute when table loads
decorateSSKTable()


</LuaScript>
</CheatTable>
