<?xml version="1.0" encoding="utf-8"?>
<CheatTable UsesMono="1" CheatEngineTableVersion="52">
  <CheatEntries>
    <CheatEntry NoCheckbox="1">
      <ID>3744</ID>
      <Description>"━━━━━━━━ Rawisland ━━━━━━━━"</Description>
      <Color>00FFFF</Color>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>3746</ID>
      <Description>"━━━━━━━━ 🖥️ COMPACT VIEW ━━━━━━━━"</Description>
      <Color>00FFFF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
// Script Created By mgr.inz.Player On CE Forums
LuaCall(function cycleFullCompact(sender,force) local state = not(compactmenuitem.Caption == 'Compact View Mode'); if force~=nil then state = not force end; compactmenuitem.Caption = state and 'Compact View Mode' or 'Full View Mode'; getMainForm().Splitter1.Visible = state; getMainForm().Panel4.Visible    = state; getMainForm().Panel5.Visible    = state; end; function addCompactMenu() if compactmenualreadyexists then return end; local parent = getMainForm().Menu.Items; compactmenuitem = createMenuItem(parent); parent.add(compactmenuitem); compactmenuitem.Caption = 'Compact View Mode'; compactmenuitem.OnClick = cycleFullCompact; compactmenualreadyexists = 'yes'; end; addCompactMenu(); cycleFullCompact(nil,true))

[DISABLE]
LuaCall(cycleFullCompact(nil,false))
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>3760</ID>
      <Description>"━━━━━━━━ ENABLE MONO ━━━━━━━━"</Description>
      <Options moHideChildren="1"/>
      <Color>00FF00</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{
  ==============================================
   Rawisland Table by SeryogaSK
  ----------------------------------------------
   Game    : Rawisland.exe
   Version :  (Steam)
   Author  : SeryogaSK
   Website : Habibrahimov.com
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================
}

[ENABLE]
{$lua}
LaunchMonoDataCollector()
[DISABLE]

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>1</ID>
          <Description>"━━━━━━━━ 🧍 PLAYER ━━━━━━━━"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{
  ==============================================
   Rawisland Table by SeryogaSK
  ----------------------------------------------
   Game    : Rawisland.exe
   Version :  (Steam)
   Author  : SeryogaSK
   Website : Habibrahimov.com
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================
}

define(address,Land:Update+5d7)
define(bytes,48 63 40 40 48 63 4E 68)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,Land:Update+5d7)
alloc(ply_base,8)
registersymbol(ply_base)

label(code)
label(return)

newmem:
mov [ply_base],rsi

code:
  movsxd  rax,dword ptr [rax+40]
  movsxd  rcx,dword ptr [rsi+68]
  jmp return

address:
  jmp newmem
  nop 3
return:

[DISABLE]

address:
  db bytes
  // movsxd  rax,dword ptr [rax+40]
  // movsxd  rcx,dword ptr [rsi+68]

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: Land:Update+5d7

Land:Update+5ab: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
Land:Update+5af: 48 8B 85 E0 FE FF FF           - mov rax,[rbp-00000120]
Land:Update+5b6: 48 8B C8                       - mov rcx,rax
Land:Update+5b9: F2 0F 10 C8                    - movsd xmm1,xmm0
Land:Update+5bd: F2 0F 5A C9                    - cvtsd2ss xmm1,xmm1
Land:Update+5c1: 83 38 00                       - cmp dword ptr [rax],00
Land:Update+5c4: 66 90                          - nop 2
Land:Update+5c6: 49 BB A0 53 9C CD 61 02 00 00  - mov r11,UnityEngine.CanvasGroup:set_alpha
Land:Update+5d0: 41 FF D3                       - call r11
Land:Update+5d3: 48 8B 46 18                    - mov rax,[rsi+18]
// ---------- INJECTING HERE ----------
Land:Update+5d7: 48 63 40 40                    - movsxd  rax,dword ptr [rax+40]
// ---------- DONE INJECTING  ----------
Land:Update+5db: 48 63 4E 68                    - movsxd  rcx,dword ptr [rsi+68]
Land:Update+5df: 3B C1                          - cmp eax,ecx
Land:Update+5e1: 0F 8C 24 01 00 00              - jl Land:Update+70b
Land:Update+5e7: 48 8B 46 40                    - mov rax,[rsi+40]
Land:Update+5eb: 48 89 85 E0 FE FF FF           - mov [rbp-00000120],rax
Land:Update+5f2: 48 8B 46 40                    - mov rax,[rsi+40]
Land:Update+5f6: 48 8B D5                       - mov rdx,rbp
Land:Update+5f9: 48 81 C2 30 FF FF FF           - add rdx,FFFFFFFFFFFFFF30
Land:Update+600: 48 8B C8                       - mov rcx,rax
Land:Update+603: 48 8B 00                       - mov rax,[rax]
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>3</ID>
              <Description>"Health"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+18</Address>
              <Offsets>
                <Offset>20</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>4</ID>
              <Description>"MaxHealth"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+18</Address>
              <Offsets>
                <Offset>24</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>5</ID>
              <Description>"Hunger"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+18</Address>
              <Offsets>
                <Offset>28</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>6</ID>
              <Description>"MaxHunger"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+18</Address>
              <Offsets>
                <Offset>2C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>7</ID>
              <Description>"Level"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+18</Address>
              <Offsets>
                <Offset>30</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>8</ID>
              <Description>"XP"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+18</Address>
              <Offsets>
                <Offset>34</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>9</ID>
              <Description>"MaxXP"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+18</Address>
              <Offsets>
                <Offset>38</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>10</ID>
              <Description>"Record"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+18</Address>
              <Offsets>
                <Offset>3C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>11</ID>
              <Description>"Coins"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+18</Address>
              <Offsets>
                <Offset>40</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>12</ID>
              <Description>"CraftingRecipes"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+18</Address>
              <Offsets>
                <Offset>44</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>13</ID>
              <Description>"_hungryRecoverTime"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+58</Address>
              <Offsets>
                <Offset>9C</Offset>
                <Offset>20</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>14</ID>
              <Description>"_speed"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+58</Address>
              <Offsets>
                <Offset>30</Offset>
                <Offset>78</Offset>
                <Offset>20</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>15</ID>
              <Description>"_slopeForce"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+58</Address>
              <Offsets>
                <Offset>34</Offset>
                <Offset>78</Offset>
                <Offset>20</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>16</ID>
              <Description>"_slopeRayLength"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+58</Address>
              <Offsets>
                <Offset>38</Offset>
                <Offset>78</Offset>
                <Offset>20</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>17</ID>
              <Description>"_vspeed"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+58</Address>
              <Offsets>
                <Offset>3C</Offset>
                <Offset>78</Offset>
                <Offset>20</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>3757</ID>
      <Description>"━━━━━━━━ 🔧 DEBUG ━━━━━━━━━"</Description>
      <Options moHideChildren="1"/>
      <Color>800080</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>3758</ID>
          <Description>"├─ Player Base"</Description>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>800080</Color>
          <VariableType>8 Bytes</VariableType>
          <Address>ply_base</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>20</ID>
          <Description>"└─ Test Items"</Description>
          <Color>800080</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{
  ==============================================
   Rawisland Table by SeryogaSK
  ----------------------------------------------
   Game    : Rawisland.exe
   Version :  (Steam)
   Author  : SeryogaSK
   Website : Habibrahimov.com
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================
}

define(address,261CB2A79B3)
define(bytes,48 63 00 48 8B 75 F0)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,261CB2A79B3)

label(code)
label(return)

newmem:
mov [rax],#9999
code:
  movsxd  rax,dword ptr [rax]
  mov rsi,[rbp-10]
  jmp return

address:
  jmp newmem
  nop 2
return:

[DISABLE]

address:
  db bytes
  // movsxd  rax,dword ptr [rax]
  // mov rsi,[rbp-10]

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: System.Collections.Generic.List`1[System.Int32]:get_Item+33

System.Collections.Generic.List`1[System.Int32]:get_Item+10: 48 8B F9                       - mov rdi,rcx
System.Collections.Generic.List`1[System.Int32]:get_Item+13: 48 8B F2                       - mov rsi,rdx
System.Collections.Generic.List`1[System.Int32]:get_Item+16: 48 63 47 18                    - movsxd  rax,dword ptr [rdi+18]
System.Collections.Generic.List`1[System.Int32]:get_Item+1a: 3B F0                          - cmp esi,eax
System.Collections.Generic.List`1[System.Int32]:get_Item+1c: 73 26                          - jae System.Collections.Generic.List`1[System.Int32]:get_Item+44
System.Collections.Generic.List`1[System.Int32]:get_Item+1e: 48 8B 47 10                    - mov rax,[rdi+10]
System.Collections.Generic.List`1[System.Int32]:get_Item+22: 48 63 CE                       - movsxd  rcx,esi
System.Collections.Generic.List`1[System.Int32]:get_Item+25: 39 48 18                       - cmp [rax+18],ecx
System.Collections.Generic.List`1[System.Int32]:get_Item+28: 0F 86 27 00 00 00              - jbe System.Collections.Generic.List`1[System.Int32]:get_Item+55
System.Collections.Generic.List`1[System.Int32]:get_Item+2e: 48 8D 44 88 20                 - lea rax,[rax+rcx*4+20]
// ---------- INJECTING HERE ----------
System.Collections.Generic.List`1[System.Int32]:get_Item+33: 48 63 00                       - movsxd  rax,dword ptr [rax]
// ---------- DONE INJECTING  ----------
System.Collections.Generic.List`1[System.Int32]:get_Item+36: 48 8B 75 F0                    - mov rsi,[rbp-10]
System.Collections.Generic.List`1[System.Int32]:get_Item+3a: 48 8B 7D F8                    - mov rdi,[rbp-08]
System.Collections.Generic.List`1[System.Int32]:get_Item+3e: 48 8D 65 00                    - lea rsp,[rbp+00]
System.Collections.Generic.List`1[System.Int32]:get_Item+42: 5D                             - pop rbp
System.Collections.Generic.List`1[System.Int32]:get_Item+43: C3                             - ret 
System.Collections.Generic.List`1[System.Int32]:get_Item+44: 66 90                          - nop 2
System.Collections.Generic.List`1[System.Int32]:get_Item+46: 49 BB A1 D4 EA A8 61 02 00 00  - mov r11,00000261A8EAD4A1
System.Collections.Generic.List`1[System.Int32]:get_Item+50: 41 FF D3                       - call r11
System.Collections.Generic.List`1[System.Int32]:get_Item+53: EB C9                          - jmp System.Collections.Generic.List`1[System.Int32]:get_Item+1e
System.Collections.Generic.List`1[System.Int32]:get_Item+55: BA 4B 00 00 00                 - mov edx,0000004B
}
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry NoCheckbox="1">
      <ID>3750</ID>
      <Description>"━━━━━━━━ 📡 Links ━━━━━━━━"</Description>
      <Color>FFFF00</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry NoScriptTag="1">
          <ID>3751</ID>
          <Description>"├─ YouTube"</Description>
          <Color>FFFF00</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
[ENABLE]
shellExecute("https://www.youtube.com/@SeryogaSK");
createThread(function();sleep(100);memrec.Active=false;end);
[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry NoScriptTag="1">
          <ID>3752</ID>
          <Description>"├─ OCT PROFILE"</Description>
          <Color>FFFF00</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
[ENABLE]
shellExecute("https://opencheattables.com/memberlist.php?mode=viewprofile&amp;u=6096");
createThread(function();sleep(100);memrec.Active=false;end);
[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry NoScriptTag="1">
          <ID>3753</ID>
          <Description>"└─ Website"</Description>
          <Color>FFFF00</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
[ENABLE]
shellExecute("https://habibrahimov.com");
createThread(function();sleep(100);memrec.Active=false;end);
[DISABLE]
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry NoCheckbox="1">
      <ID>3755</ID>
      <Description>"━━━━━━━━ 📜 Last Update ━━━━━━━━"</Description>
      <Color>00FFFF</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry NoCheckbox="1">
          <ID>3756</ID>
          <Description>"└─ 10.06.2026"</Description>
          <Color>00FFFF</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <CheatCodes>
    <CodeEntry>
      <Description>Change of jl CraftItem:CheckRecipe+a5</Description>
      <AddressString>261CD5F7171</AddressString>
      <Before>
        <Byte>48</Byte>
        <Byte>63</Byte>
        <Byte>09</Byte>
        <Byte>3B</Byte>
        <Byte>C1</Byte>
      </Before>
      <Actual>
        <Byte>7C</Byte>
        <Byte>02</Byte>
      </Actual>
      <After>
        <Byte>FF</Byte>
        <Byte>C7</Byte>
        <Byte>41</Byte>
        <Byte>FF</Byte>
        <Byte>C7</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of cmp edi,04</Description>
      <AddressString>261CD5F718D</AddressString>
      <Before>
        <Byte>8C</Byte>
        <Byte>6B</Byte>
        <Byte>FF</Byte>
        <Byte>FF</Byte>
        <Byte>FF</Byte>
      </Before>
      <Actual>
        <Byte>83</Byte>
        <Byte>FF</Byte>
        <Byte>04</Byte>
      </Actual>
      <After>
        <Byte>7C</Byte>
        <Byte>13</Byte>
        <Byte>48</Byte>
        <Byte>8B</Byte>
        <Byte>CE</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jl CraftItem:CheckRecipe+d5</Description>
      <AddressString>261CD5F7190</AddressString>
      <Before>
        <Byte>FF</Byte>
        <Byte>FF</Byte>
        <Byte>83</Byte>
        <Byte>FF</Byte>
        <Byte>04</Byte>
      </Before>
      <Actual>
        <Byte>7C</Byte>
        <Byte>13</Byte>
      </Actual>
      <After>
        <Byte>48</Byte>
        <Byte>8B</Byte>
        <Byte>CE</Byte>
        <Byte>90</Byte>
        <Byte>49</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of jne CraftItem:MakeAvailable+3b</Description>
      <AddressString>261CD5F81F5</AddressString>
      <Before>
        <Byte>B6</Byte>
        <Byte>46</Byte>
        <Byte>54</Byte>
        <Byte>85</Byte>
        <Byte>C0</Byte>
      </Before>
      <Actual>
        <Byte>75</Byte>
        <Byte>24</Byte>
      </Actual>
      <After>
        <Byte>C6</Byte>
        <Byte>46</Byte>
        <Byte>54</Byte>
        <Byte>01</Byte>
        <Byte>48</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of je CraftItem:MakeUnavailable+3b</Description>
      <AddressString>261CD5F7285</AddressString>
      <Before>
        <Byte>B6</Byte>
        <Byte>46</Byte>
        <Byte>54</Byte>
        <Byte>85</Byte>
        <Byte>C0</Byte>
      </Before>
      <Actual>
        <Byte>74</Byte>
        <Byte>24</Byte>
      </Actual>
      <After>
        <Byte>C6</Byte>
        <Byte>46</Byte>
        <Byte>54</Byte>
        <Byte>00</Byte>
        <Byte>48</Byte>
      </After>
    </CodeEntry>
  </CheatCodes>
  <UserdefinedSymbols/>
  <Structures StructVersion="2">
    <Structure Name="Land" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
        <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="_gameplayData" DisplayMethod="unsigned integer">
          <Structure Name="GameplayData" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
              <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="WeaponLevel" DisplayMethod="unsigned integer"/>
              <Element Offset="32" Vartype="Float" Bytesize="4" OffsetHex="00000020" Description="Health" DisplayMethod="unsigned integer"/>
              <Element Offset="36" Vartype="Float" Bytesize="4" OffsetHex="00000024" Description="MaxHealth" DisplayMethod="unsigned integer"/>
              <Element Offset="40" Vartype="Float" Bytesize="4" OffsetHex="00000028" Description="Hunger" DisplayMethod="unsigned integer"/>
              <Element Offset="44" Vartype="Float" Bytesize="4" OffsetHex="0000002C" Description="MaxHunger" DisplayMethod="unsigned integer"/>
              <Element Offset="48" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000030" Description="Level" DisplayMethod="unsigned integer"/>
              <Element Offset="52" Vartype="Float" Bytesize="4" OffsetHex="00000034" Description="XP" DisplayMethod="unsigned integer"/>
              <Element Offset="56" Vartype="Float" Bytesize="4" OffsetHex="00000038" Description="MaxXP" DisplayMethod="unsigned integer"/>
              <Element Offset="60" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000003C" Description="Record" DisplayMethod="unsigned integer"/>
              <Element Offset="64" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000040" Description="Coins" DisplayMethod="unsigned integer"/>
              <Element Offset="68" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000044" Description="CraftingRecipes" DisplayMethod="unsigned integer"/>
              <Element Offset="72" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000048" Description="Platform" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="_blockedCollider" DisplayMethod="unsigned integer"/>
        <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="_parts" DisplayMethod="unsigned integer"/>
        <Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="_interactionButton" DisplayMethod="unsigned integer"/>
        <Element Offset="56" Vartype="Pointer" Bytesize="8" OffsetHex="00000038" Description="_price" DisplayMethod="unsigned integer">
          <Structure Name="CanvasGroup" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="_priceTMP" DisplayMethod="unsigned integer"/>
        <Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="_explosionLand" DisplayMethod="unsigned integer"/>
        <Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="_attachedMinable" DisplayMethod="unsigned integer"/>
        <Element Offset="88" Vartype="Pointer" Bytesize="8" OffsetHex="00000058" Description="_locationContext" DisplayMethod="unsigned integer"/>
        <Element Offset="96" Vartype="Pointer" Bytesize="8" OffsetHex="00000060" Description="_playerInteractor" DisplayMethod="unsigned integer"/>
        <Element Offset="104" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000068" Description="_purchasePrice" DisplayMethod="unsigned integer"/>
        <Element Offset="108" Vartype="Byte" Bytesize="1" OffsetHex="0000006C" Description="_isPurchased" DisplayMethod="unsigned integer"/>
        <Element Offset="112" Vartype="Pointer" Bytesize="8" OffsetHex="00000070" Description="_disabledPriceColor" DisplayMethod="unsigned integer"/>
        <Element Offset="128" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000080" Description="_landIndex" DisplayMethod="unsigned integer"/>
        <Element Offset="132" Vartype="Pointer" Bytesize="8" OffsetHex="00000084" Description="_activePriceColor" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
    <Structure Name="Land" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
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                  </Elements>
                </Structure>
              </Element>
              <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="_playerInteractor" DisplayMethod="unsigned integer">
                <Structure Name="PlayerInteractor" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                  <Elements>
                    <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
                    <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="_gameplayData" DisplayMethod="unsigned integer"/>
                    <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="_playerWeapon" DisplayMethod="unsigned integer">
                      <Structure Name="PlayerWeapon" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                        <Elements>
                          <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
                          <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="_gameplayData" DisplayMethod="unsigned integer">
                            <Structure Name="GameplayData" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                              <Elements>
                                <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
                                <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="WeaponLevel" DisplayMethod="unsigned integer"/>
                                <Element Offset="32" Vartype="Float" Bytesize="4" OffsetHex="00000020" Description="Health" DisplayMethod="unsigned integer"/>
                                <Element Offset="36" Vartype="Float" Bytesize="4" OffsetHex="00000024" Description="MaxHealth" DisplayMethod="unsigned integer"/>
                                <Element Offset="40" Vartype="Float" Bytesize="4" OffsetHex="00000028" Description="Hunger" DisplayMethod="unsigned integer"/>
                                <Element Offset="44" Vartype="Float" Bytesize="4" OffsetHex="0000002C" Description="MaxHunger" DisplayMethod="unsigned integer"/>
                                <Element Offset="48" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000030" Description="Level" DisplayMethod="unsigned integer"/>
                                <Element Offset="52" Vartype="Float" Bytesize="4" OffsetHex="00000034" Description="XP" DisplayMethod="unsigned integer"/>
                                <Element Offset="56" Vartype="Float" Bytesize="4" OffsetHex="00000038" Description="MaxXP" DisplayMethod="unsigned integer"/>
                                <Element Offset="60" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000003C" Description="Record" DisplayMethod="unsigned integer"/>
                                <Element Offset="64" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000040" Description="Coins" DisplayMethod="unsigned integer"/>
                                <Element Offset="68" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000044" Description="CraftingRecipes" DisplayMethod="unsigned integer"/>
                                <Element Offset="72" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000048" Description="Platform" DisplayMethod="unsigned integer"/>
                              </Elements>
                            </Structure>
                          </Element>
                          <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="_weaponModels" DisplayMethod="unsigned integer">
                            <Structure Name="GameObject[]" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                              <Elements>
                                <Element Offset="24" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000018" Description="Count" DisplayMethod="unsigned integer"/>
                                <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="[0]GameObject" DisplayMethod="unsigned integer"/>
                                <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="[1]GameObject" DisplayMethod="unsigned integer"/>
                                <Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="[2]GameObject" DisplayMethod="unsigned integer"/>
                                <Element Offset="56" Vartype="Pointer" Bytesize="8" OffsetHex="00000038" Description="[3]GameObject" DisplayMethod="unsigned integer"/>
                                <Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="[4]GameObject" DisplayMethod="unsigned integer"/>
                                <Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="[5]GameObject" DisplayMethod="unsigned integer"/>
                                <Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="[6]GameObject" DisplayMethod="unsigned integer"/>
                                <Element Offset="88" Vartype="Pointer" Bytesize="8" OffsetHex="00000058" Description="[7]GameObject" DisplayMethod="unsigned integer"/>
                                <Element Offset="96" Vartype="Pointer" Bytesize="8" OffsetHex="00000060" Description="[8]GameObject" DisplayMethod="unsigned integer"/>
                                <Element Offset="104" Vartype="Pointer" Bytesize="8" OffsetHex="00000068" Description="[9]GameObject" DisplayMethod="unsigned integer"/>
                              </Elements>
                            </Structure>
                          </Element>
                          <Element Offset="40" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000028" Description="_currentWeapon" DisplayMethod="unsigned integer"/>
                        </Elements>
                      </Structure>
                    </Element>
                    <Element Offset="40" Vartype="Byte" Bytesize="1" OffsetHex="00000028" Description="_inInteraction" DisplayMethod="unsigned integer"/>
                  </Elements>
                </Structure>
              </Element>
              <Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="_playerCenter" DisplayMethod="unsigned integer">
                <Structure Name="Transform" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                  <Elements>
                    <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
                  </Elements>
                </Structure>
              </Element>
              <Element Offset="56" Vartype="Pointer" Bytesize="8" OffsetHex="00000038" Description="_inventory" DisplayMethod="unsigned integer">
                <Structure Name="Inventory" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                  <Elements>
                    <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
                    <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="_ItemsData" DisplayMethod="unsigned integer"/>
                    <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="Items" DisplayMethod="unsigned integer">
                      <Structure Name="List`1" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                        <Elements>
                          <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="_items" DisplayMethod="unsigned integer"/>
                          <Element Offset="24" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000018" Description="_size" DisplayMethod="unsigned integer"/>
                          <Element Offset="28" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000001C" Description="_version" DisplayMethod="unsigned integer"/>
                          <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="_syncRoot" DisplayMethod="unsigned integer"/>
                        </Elements>
                      </Structure>
                    </Element>
                    <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="ItemCounts" DisplayMethod="unsigned integer">
                      <Structure Name="List`1" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                        <Elements>
                          <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="_items" DisplayMethod="unsigned integer"/>
                          <Element Offset="24" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000018" Description="_size" DisplayMethod="unsigned integer"/>
                          <Element Offset="28" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000001C" Description="_version" DisplayMethod="unsigned integer"/>
                          <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="_syncRoot" DisplayMethod="unsigned integer"/>
                        </Elements>
                      </Structure>
                    </Element>
                    <Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="emptyItem" DisplayMethod="unsigned integer"/>
                  </Elements>
                </Structure>
              </Element>
              <Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="_moneyHouseUI" DisplayMethod="unsigned integer"/>
              <Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="_gameplayDataSaver" DisplayMethod="unsigned integer">
                <Structure Name="GameplayDataSaver" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                  <Elements>
                    <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
                    <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="_gameplayData" DisplayMethod="unsigned integer"/>
                  </Elements>
                </Structure>
              </Element>
              <Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="_audioSource" DisplayMethod="unsigned integer"/>
              <Element Offset="88" Vartype="Pointer" Bytesize="8" OffsetHex="00000058" Description="_coinClip" DisplayMethod="unsigned integer">
                <Structure Name="AudioClip" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                  <Elements>
                    <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
                    <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="m_PCMReaderCallback" DisplayMethod="unsigned integer"/>
                    <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="m_PCMSetPositionCallback" DisplayMethod="unsigned integer"/>
                  </Elements>
                </Structure>
              </Element>
              <Element Offset="96" Vartype="Pointer" Bytesize="8" OffsetHex="00000060" Description="_itemGetClip" DisplayMethod="unsigned integer">
                <Structure Name="AudioClip" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                  <Elements>
                    <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
                    <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="m_PCMReaderCallback" DisplayMethod="unsigned integer"/>
                    <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="m_PCMSetPositionCallback" DisplayMethod="unsigned integer"/>
                  </Elements>
                </Structure>
              </Element>
              <Element Offset="104" Vartype="Pointer" Bytesize="8" OffsetHex="00000068" Description="_purchaseClip" DisplayMethod="unsigned integer"/>
              <Element Offset="112" Vartype="Pointer" Bytesize="8" OffsetHex="00000070" Description="_buttonPressClip" DisplayMethod="unsigned integer"/>
              <Element Offset="120" Vartype="Pointer" Bytesize="8" OffsetHex="00000078" Description="_enemyDeath" DisplayMethod="unsigned integer"/>
              <Element Offset="128" Vartype="Pointer" Bytesize="8" OffsetHex="00000080" Description="_playerDamaged" DisplayMethod="unsigned integer">
                <Structure Name="AudioClip" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                  <Elements>
                    <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
                    <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="m_PCMReaderCallback" DisplayMethod="unsigned integer"/>
                    <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="m_PCMSetPositionCallback" DisplayMethod="unsigned integer"/>
                  </Elements>
                </Structure>
              </Element>
              <Element Offset="136" Vartype="Pointer" Bytesize="8" OffsetHex="00000088" Description="_recipeNotification" DisplayMethod="unsigned integer"/>
              <Element Offset="144" Vartype="Float" Bytesize="4" OffsetHex="00000090" Description="_itemClipLimit" DisplayMethod="unsigned integer"/>
              <Element Offset="148" Vartype="Float" Bytesize="4" OffsetHex="00000094" Description="_upgradeLimitTime" DisplayMethod="unsigned integer"/>
              <Element Offset="152" Vartype="Byte" Bytesize="1" OffsetHex="00000098" Description="_isLimitCleaned" DisplayMethod="unsigned integer"/>
              <Element Offset="156" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000009C" Description="_limitTimeSeconds" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="96" Vartype="Pointer" Bytesize="8" OffsetHex="00000060" Description="_playerInteractor" DisplayMethod="unsigned integer">
          <Structure Name="PlayerBehaviour" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
              <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="_gameplayData" DisplayMethod="unsigned integer"/>
              <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="_interactor" DisplayMethod="unsigned integer"/>
              <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="_locationContext" DisplayMethod="unsigned integer"/>
              <Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="_joystick" DisplayMethod="unsigned integer"/>
              <Element Offset="56" Vartype="Pointer" Bytesize="8" OffsetHex="00000038" Description="_deathCanvas" DisplayMethod="unsigned integer"/>
              <Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="_renderer" DisplayMethod="unsigned integer"/>
              <Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="_damagedMaterial" DisplayMethod="unsigned integer"/>
              <Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="_audioSource" DisplayMethod="unsigned integer"/>
              <Element Offset="88" Vartype="Pointer" Bytesize="8" OffsetHex="00000058" Description="_weaponSlash" DisplayMethod="unsigned integer"/>
              <Element Offset="96" Vartype="Pointer" Bytesize="8" OffsetHex="00000060" Description="_respawn" DisplayMethod="unsigned integer"/>
              <Element Offset="104" Vartype="Pointer" Bytesize="8" OffsetHex="00000068" Description="_defaultMaterial" DisplayMethod="unsigned integer"/>
              <Element Offset="112" Vartype="Pointer" Bytesize="8" OffsetHex="00000070" Description="_animator" DisplayMethod="unsigned integer"/>
              <Element Offset="120" Vartype="Pointer" Bytesize="8" OffsetHex="00000078" Description="_mover" DisplayMethod="unsigned integer"/>
              <Element Offset="128" Vartype="Pointer" Bytesize="8" OffsetHex="00000080" Description="_rotator" DisplayMethod="unsigned integer"/>
              <Element Offset="136" Vartype="Pointer" Bytesize="8" OffsetHex="00000088" Description="_moveDirection" DisplayMethod="unsigned integer"/>
              <Element Offset="148" Vartype="Float" Bytesize="4" OffsetHex="00000094" Description="_moveMagnitude" DisplayMethod="unsigned integer"/>
              <Element Offset="152" Vartype="Byte" Bytesize="1" OffsetHex="00000098" Description="_inAttack" DisplayMethod="unsigned integer"/>
              <Element Offset="156" Vartype="Float" Bytesize="4" OffsetHex="0000009C" Description="_hungryRecoverTime" DisplayMethod="unsigned integer"/>
              <Element Offset="160" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000A0" Description="_deathBlinks" DisplayMethod="unsigned integer"/>
              <Element Offset="164" Vartype="Byte" Bytesize="1" OffsetHex="000000A4" Description="_isDead" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="104" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000068" Description="_purchasePrice" DisplayMethod="unsigned integer"/>
        <Element Offset="108" Vartype="Byte" Bytesize="1" OffsetHex="0000006C" Description="_isPurchased" DisplayMethod="unsigned integer"/>
        <Element Offset="112" Vartype="Pointer" Bytesize="8" OffsetHex="00000070" Description="_disabledPriceColor" DisplayMethod="unsigned integer"/>
        <Element Offset="128" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000080" Description="_landIndex" DisplayMethod="unsigned integer"/>
        <Element Offset="132" Vartype="Pointer" Bytesize="8" OffsetHex="00000084" Description="_activePriceColor" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
    <Structure Name="CraftItem" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
        <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="_backImage" DisplayMethod="unsigned integer"/>
        <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="_name" DisplayMethod="unsigned integer"/>
        <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="_availibleSprite" DisplayMethod="unsigned integer"/>
        <Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="_receiptUI" DisplayMethod="unsigned integer"/>
        <Element Offset="56" Vartype="Pointer" Bytesize="8" OffsetHex="00000038" Description="_inventory" DisplayMethod="unsigned integer"/>
        <Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="_defaultSprite" DisplayMethod="unsigned integer"/>
        <Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="_recipe" DisplayMethod="unsigned integer"/>
        <Element Offset="80" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000050" Description="_bagIndex" DisplayMethod="unsigned integer"/>
        <Element Offset="84" Vartype="Byte" Bytesize="1" OffsetHex="00000054" Description="_isAvailable" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
    <Structure Name="Inventory" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
      <Elements>
        <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
        <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="_ItemsData" DisplayMethod="unsigned integer"/>
        <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="Items" DisplayMethod="unsigned integer">
          <Structure Name="List`1" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="_items" DisplayMethod="unsigned integer">
                <Structure Name="Item[]" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                  <Elements>
                    <Element Offset="24" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000018" Description="Count" DisplayMethod="unsigned integer"/>
                    <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="[0]Item" DisplayMethod="unsigned integer"/>
                    <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="[1]Item" DisplayMethod="unsigned integer">
                      <Structure Name="Item" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                        <Elements>
                          <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="Sprite" DisplayMethod="unsigned integer"/>
                          <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="name" DisplayMethod="unsigned integer"/>
                          <Element Offset="32" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000020" Description="ID" DisplayMethod="unsigned integer"/>
                        </Elements>
                      </Structure>
                    </Element>
                    <Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="[2]Item" DisplayMethod="unsigned integer"/>
                    <Element Offset="56" Vartype="Pointer" Bytesize="8" OffsetHex="00000038" Description="[3]Item" DisplayMethod="unsigned integer"/>
                    <Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="[4]Item" DisplayMethod="unsigned integer"/>
                    <Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="[5]Item" DisplayMethod="unsigned integer"/>
                    <Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="[6]Item" DisplayMethod="unsigned integer"/>
                    <Element Offset="88" Vartype="Pointer" Bytesize="8" OffsetHex="00000058" Description="[7]Item" DisplayMethod="unsigned integer"/>
                    <Element Offset="96" Vartype="Pointer" Bytesize="8" OffsetHex="00000060" Description="[8]Item" DisplayMethod="unsigned integer"/>
                    <Element Offset="104" Vartype="Pointer" Bytesize="8" OffsetHex="00000068" Description="[9]Item" DisplayMethod="unsigned integer"/>
                  </Elements>
                </Structure>
              </Element>
              <Element Offset="24" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000018" Description="_size" DisplayMethod="unsigned integer"/>
              <Element Offset="28" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000001C" Description="_version" DisplayMethod="unsigned integer"/>
              <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="_syncRoot" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="ItemCounts" DisplayMethod="unsigned integer">
          <Structure Name="List`1" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
            <Elements>
              <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="_items" DisplayMethod="unsigned integer">
                <Structure Name="Int32[]" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                  <Elements>
                    <Element Offset="24" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000018" Description="Count" DisplayMethod="unsigned integer"/>
                    <Element Offset="32" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000020" Description="[0]Int32" DisplayMethod="signed integer"/>
                    <Element Offset="36" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000024" Description="[1]Int32" DisplayMethod="signed integer"/>
                    <Element Offset="40" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000028" Description="[2]Int32" DisplayMethod="signed integer"/>
                    <Element Offset="44" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000002C" Description="[3]Int32" DisplayMethod="signed integer"/>
                    <Element Offset="48" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000030" Description="[4]Int32" DisplayMethod="signed integer"/>
                    <Element Offset="52" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000034" Description="[5]Int32" DisplayMethod="signed integer"/>
                    <Element Offset="56" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000038" Description="[6]Int32" DisplayMethod="signed integer"/>
                    <Element Offset="60" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000003C" Description="[7]Int32" DisplayMethod="signed integer"/>
                    <Element Offset="64" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000040" Description="[8]Int32" DisplayMethod="signed integer"/>
                    <Element Offset="68" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000044" Description="[9]Int32" DisplayMethod="signed integer"/>
                  </Elements>
                </Structure>
              </Element>
              <Element Offset="24" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000018" Description="_size" DisplayMethod="unsigned integer"/>
              <Element Offset="28" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000001C" Description="_version" DisplayMethod="unsigned integer"/>
              <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="_syncRoot" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="emptyItem" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
  </Structures>
  <LuaScript>-- Cheat Table Decorator
function decorateSSKTable()
  local mainForm = getMainForm()

  -- Main Form Styling
  mainForm.Caption = 'Rawisland (Steam) - Enhanced Table [by SeryogaSK] {Habibrahimov.com}'
  mainForm.Color = 0x2B2B2B  -- Dark background
  mainForm.Font.Color = 0xE6E6E6 -- Light text
  getAutoAttachList().add("Rawisland.exe")
end

-- Execute when table loads
decorateSSKTable()

</LuaScript>
</CheatTable>
