<?xml version="1.0" encoding="utf-8"?>
<CheatTable UsesMono="1" CheatEngineTableVersion="52">
  <CheatEntries>
    <CheatEntry NoCheckbox="1">
      <ID>3744</ID>
      <Description>"━━━━━━━━ Battle Shapers ━━━━━━━━"</Description>
      <Color>00FFFF</Color>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>3746</ID>
      <Description>"━━━━━━━━ 🖥️ COMPACT VIEW ━━━━━━━━"</Description>
      <Color>00FFFF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
// Script Created By mgr.inz.Player On CE Forums
LuaCall(function cycleFullCompact(sender,force) local state = not(compactmenuitem.Caption == 'Compact View Mode'); if force~=nil then state = not force end; compactmenuitem.Caption = state and 'Compact View Mode' or 'Full View Mode'; getMainForm().Splitter1.Visible = state; getMainForm().Panel4.Visible    = state; getMainForm().Panel5.Visible    = state; end; function addCompactMenu() if compactmenualreadyexists then return end; local parent = getMainForm().Menu.Items; compactmenuitem = createMenuItem(parent); parent.add(compactmenuitem); compactmenuitem.Caption = 'Compact View Mode'; compactmenuitem.OnClick = cycleFullCompact; compactmenualreadyexists = 'yes'; end; addCompactMenu(); cycleFullCompact(nil,true))

[DISABLE]
LuaCall(cycleFullCompact(nil,false))
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>3760</ID>
      <Description>"━━━━━━━━ ENABLE MONO ━━━━━━━━"</Description>
      <Options moHideChildren="1"/>
      <Color>00FF00</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{
  ==============================================
   Battle Shapers Table by SeryogaSK
  ----------------------------------------------
   Game    : BattleShapers.exe
   Version : 1.1.3.10519 (Steam)
   Author  : SeryogaSK
   Website : Habibrahimov.com
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================
}

[ENABLE]
{$lua}
LaunchMonoDataCollector()
[DISABLE]

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>24</ID>
          <Description>"━━━━━━━━ 🧍 PLAYER ━━━━━━━━"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{
  ==============================================
   Battle Shapers Table by SeryogaSK
  ----------------------------------------------
   Game    : BattleShapers.exe
   Version : 1.1.3.10519 (Steam)
   Author  : SeryogaSK
   Website : Habibrahimov.com
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================
}

define(address,PlayerBrain:get_IsInCombat)
define(bytes,55 48 8B EC 48 83 EC 30 48 89 75 F8 48 8B F1)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,PlayerBrain:get_IsInCombat)
alloc(ply_base,8)
registersymbol(ply_base)

label(code)
label(return)

newmem:
mov [ply_base],rax
//mov [ply_base],rcx

code:
  push rbp
  mov rbp,rsp
  sub rsp,30
  mov [rbp-08],rsi
  mov rsi,rcx
  jmp return

address:
  jmp far newmem
  nop
return:

[DISABLE]

address:
  db bytes
  // push rbp
  // mov rbp,rsp
  // sub rsp,30
  // mov [rbp-08],rsi
  // mov rsi,rcx

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: PlayerBrain:get_IsInCombat

IllogikaEngine.Context.ContextManager:remove_onContextChangeCompleted+f8: 41 FF D3                       - call r11
271AEA2E64B: 00 00                          - add [rax],al
271AEA2E64D: 00 00                          - add [rax],al
271AEA2E64F: 00 01                          - add [rcx],al
271AEA2E651: 04 02                          - add al,02
271AEA2E653: 05 04 03 01 50                 - add eax,50010304
271AEA2E658: 00 00                          - add [rax],al
271AEA2E65A: 00 00                          - add [rax],al
271AEA2E65C: 00 00                          - add [rax],al
271AEA2E65E: 00 00                          - add [rax],al
// ---------- INJECTING HERE ----------
PlayerBrain:get_IsInCombat: 55                             - push rbp
// ---------- DONE INJECTING  ----------
PlayerBrain:get_IsInCombat+1: 48 8B EC                       - mov rbp,rsp
PlayerBrain:get_IsInCombat+4: 48 83 EC 30                    - sub rsp,30
PlayerBrain:get_IsInCombat+8: 48 89 75 F8                    - mov [rbp-08],rsi
PlayerBrain:get_IsInCombat+c: 48 8B F1                       - mov rsi,rcx
PlayerBrain:get_IsInCombat+f: 0F B6 86 82 05 00 00           - movzx eax,byte ptr [rsi+00000582]
PlayerBrain:get_IsInCombat+16: 85 C0                          - test eax,eax
PlayerBrain:get_IsInCombat+18: 75 28                          - jne PlayerBrain:get_IsInCombat+42
PlayerBrain:get_IsInCombat+1a: 49 BA 58 19 CE 8B 74 02 00 00  - mov r10,000002748BCE1958
PlayerBrain:get_IsInCombat+24: 66 90                          - nop 2
PlayerBrain:get_IsInCombat+26: 49 BB 80 42 B0 34 74 02 00 00  - mov r11,SingletonBehaviour`1[T_REF]:get_Instance
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>42</ID>
              <Description>"GodMode"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+490</Address>
              <Offsets>
                <Offset>3D3</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>41</ID>
              <Description>"CurrentHealth"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+490</Address>
              <Offsets>
                <Offset>3BC</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>37</ID>
              <Description>"baseMaxHealth"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+490</Address>
              <Offsets>
                <Offset>2D4</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>39</ID>
              <Description>"canHaveShield"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+490</Address>
              <Offsets>
                <Offset>365</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>44</ID>
                  <Description>"CurrentShieldHealth"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+490</Address>
                  <Offsets>
                    <Offset>3C8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>43</ID>
                  <Description>"GlobalHackMaxShieldBonus"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+490</Address>
                  <Offsets>
                    <Offset>3CC</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>40</ID>
                  <Description>"baseShieldMaxHealth"</Description>
                  <VariableType>Float</VariableType>
                  <Address>[ply_base]+490</Address>
                  <Offsets>
                    <Offset>368</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>26</ID>
              <Description>"_currentHexes"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+588</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>27</ID>
              <Description>"_currentCryptiumShards"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+58C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>28</ID>
              <Description>"CurrentRunCryptiumShards"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+590</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>29</ID>
              <Description>"BoughtShaperCorePerkUpgrades"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+594</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>30</ID>
              <Description>"CurrentRunKillCount"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+598</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>31</ID>
              <Description>"CurrentActionPoints"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[ply_base]+59C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>32</ID>
              <Description>"_currentShaperEnergy"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+5A0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>33</ID>
              <Description>"IsInGhostMode"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+583</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>34</ID>
              <Description>"maxDamageForMaxRumble"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+570</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>35</ID>
              <Description>"minDamageForRumble"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+56C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>3763</ID>
              <Description>"DamageScalingValue"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+490</Address>
              <Offsets>
                <Offset>5E8</Offset>
                <Offset>1E8</Offset>
                <Offset>198</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>3764</ID>
              <Description>"baseCriticalHitChance"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+490</Address>
              <Offsets>
                <Offset>314</Offset>
                <Offset>198</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>36</ID>
              <Description>"isUnkillable"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+490</Address>
              <Offsets>
                <Offset>2D0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>38</ID>
              <Description>"invincibilityFramesDuration"</Description>
              <VariableType>Float</VariableType>
              <Address>[ply_base]+490</Address>
              <Offsets>
                <Offset>2DC</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>45</ID>
              <Description>"UndyingMode"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+490</Address>
              <Offsets>
                <Offset>3D4</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>46</ID>
              <Description>"IsImmuneToTakedown"</Description>
              <VariableType>Byte</VariableType>
              <Address>[ply_base]+490</Address>
              <Offsets>
                <Offset>3E4</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>2</ID>
          <Description>"━━━━━━━━ 🔫 WEAPON ━━━━━━━━"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{
  ==============================================
   Battle Shapers Table by SeryogaSK
  ----------------------------------------------
   Game    : BattleShapers.exe
   Version : 1.1.3.10519 (Steam)
   Author  : SeryogaSK
   Website : Habibrahimov.com
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================
}

define(address,Weapon:UpdateReload+6d)
define(bytes,48 63 87 D8 05 00 00)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,Weapon:UpdateReload+6d)
alloc(wpn_base,8)
registersymbol(wpn_base)

label(code)
label(return)

newmem:
mov [wpn_base],rdi

code:
  movsxd  rax,dword ptr [rdi+000005D8]
  jmp return

address:
  jmp newmem
  nop 2
return:

[DISABLE]

address:
  db bytes
  // movsxd  rax,dword ptr [rdi+000005D8]

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: Weapon:UpdateReload+6d

Weapon:UpdateReload+40: 48 8B CE                       - mov rcx,rsi
Weapon:UpdateReload+43: 66 66 90                       - nop 3
Weapon:UpdateReload+46: 49 BB A0 64 04 A8 71 02 00 00  - mov r11,Weapon:get_HasRequestedDelayedReload
Weapon:UpdateReload+50: 41 FF D3                       - call r11
Weapon:UpdateReload+53: 85 C0                          - test eax,eax
Weapon:UpdateReload+55: 0F 85 10 01 00 00              - jne Weapon:UpdateReload+16b
Weapon:UpdateReload+5b: 0F B6 86 DC 05 00 00           - movzx eax,byte ptr [rsi+000005DC]
Weapon:UpdateReload+62: 85 C0                          - test eax,eax
Weapon:UpdateReload+64: 0F 84 D3 00 00 00              - je Weapon:UpdateReload+13d
Weapon:UpdateReload+6a: 48 8B FE                       - mov rdi,rsi
// ---------- INJECTING HERE ----------
Weapon:UpdateReload+6d: 48 63 87 D8 05 00 00           - movsxd  rax,dword ptr [rdi+000005D8]
// ---------- DONE INJECTING  ----------
Weapon:UpdateReload+74: 85 C0                          - test eax,eax
Weapon:UpdateReload+76: 7F 0A                          - jg Weapon:UpdateReload+82
Weapon:UpdateReload+78: 44 0F B6 BF 68 05 00 00        - movzx r15d,byte ptr [rdi+00000568]
Weapon:UpdateReload+80: EB 06                          - jmp Weapon:UpdateReload+88
Weapon:UpdateReload+82: 41 BF 01 00 00 00              - mov r15d,00000001
Weapon:UpdateReload+88: 45 85 FF                       - test r15d,r15d
Weapon:UpdateReload+8b: 0F 85 AC 00 00 00              - jne Weapon:UpdateReload+13d
Weapon:UpdateReload+91: 0F B6 86 F9 05 00 00           - movzx eax,byte ptr [rsi+000005F9]
Weapon:UpdateReload+98: 85 C0                          - test eax,eax
Weapon:UpdateReload+9a: 0F 84 84 00 00 00              - je Weapon:UpdateReload+124
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>4</ID>
              <Description>"_ammoRemaining"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[wpn_base]+5D8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>5</ID>
              <Description>"hasAccuracyFalloff"</Description>
              <VariableType>Byte</VariableType>
              <Address>[wpn_base]+584</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>6</ID>
              <Description>"maxSpreadAngle"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+588</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>7</ID>
              <Description>"spreadRecoveryRate"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+58C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>8</ID>
              <Description>"spreadPerShot"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+590</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>9</ID>
              <Description>"hasDamageDistanceFalloff"</Description>
              <VariableType>Byte</VariableType>
              <Address>[wpn_base]+594</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>10</ID>
              <Description>"damageDistanceFalloffMinDistance"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+598</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>11</ID>
              <Description>"damageDistanceFalloffMaxDistance"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+59C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>12</ID>
              <Description>"clipReloadDuration"</Description>
              <VariableType>Float</VariableType>
              <Address>[wpn_base]+5A0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>13</ID>
              <Description>"infiniteClipSize"</Description>
              <VariableType>Byte</VariableType>
              <Address>[wpn_base]+568</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>14</ID>
              <Description>"defaultClipSize"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[wpn_base]+56C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>15</ID>
              <Description>"projectilesPerShot"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>[wpn_base]+55C</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>16</ID>
              <Description>"isPulseEMPDamage"</Description>
              <VariableType>Byte</VariableType>
              <Address>[wpn_base]+2A8</Address>
              <Offsets>
                <Offset>44</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>49</ID>
          <Description>"No Ability cooldown"</Description>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{
  ==============================================
   Battle Shapers Table by SeryogaSK
  ----------------------------------------------
   Game    : BattleShapers.exe
   Version : 1.1.3.10519 (Steam)
   Author  : SeryogaSK
   Website : Habibrahimov.com
  ----------------------------------------------
   Warning: Online use may trigger anti-cheat!
  ==============================================
}

define(address,Ability:UpdateTimeRecharge+88)
define(bytes,F3 0F 10 86 18 03 00 00 F3 0F 5A C0 F2 0F 5A E8)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,Ability:UpdateTimeRecharge+88)
alloc(skill_base,8)
registersymbol(skill_base)

label(code)
label(return)

newmem:
mov [skill_base],rsi
mov [rsi+00000318],(float)0
code:
  movss xmm0,[rsi+00000318]
  cvtss2sd xmm0,xmm0
  cvtsd2ss xmm5,xmm0
  jmp return

address:
  jmp far newmem
  nop 2
return:

[DISABLE]

address:
  db bytes
  // movss xmm0,[rsi+00000318]
  // cvtss2sd xmm0,xmm0
  // cvtsd2ss xmm5,xmm0

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: Ability:UpdateTimeRecharge+88

Ability:UpdateTimeRecharge+55: 3B C7                          - cmp eax,edi
Ability:UpdateTimeRecharge+57: 0F 8D C5 01 00 00              - jnl Ability:UpdateTimeRecharge+222
Ability:UpdateTimeRecharge+5d: 48 8B 96 B0 01 00 00           - mov rdx,[rsi+000001B0]
Ability:UpdateTimeRecharge+64: 48 8B CE                       - mov rcx,rsi
Ability:UpdateTimeRecharge+67: 48 8D AD 00 00 00 00           - lea rbp,[rbp+00000000]
Ability:UpdateTimeRecharge+6e: 49 BB C0 43 04 A8 71 02 00 00  - mov r11,Ability:GetCooldownSpeedModifier
Ability:UpdateTimeRecharge+78: 41 FF D3                       - call r11
Ability:UpdateTimeRecharge+7b: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
Ability:UpdateTimeRecharge+7f: F2 0F 5A E8                    - cvtsd2ss xmm5,xmm0
Ability:UpdateTimeRecharge+83: F3 0F 11 6D EC                 - movss [rbp-14],xmm5
// ---------- INJECTING HERE ----------
Ability:UpdateTimeRecharge+88: F3 0F 10 86 18 03 00 00        - movss xmm0,[rsi+00000318]
// ---------- DONE INJECTING  ----------
Ability:UpdateTimeRecharge+90: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
Ability:UpdateTimeRecharge+94: F2 0F 5A E8                    - cvtsd2ss xmm5,xmm0
Ability:UpdateTimeRecharge+98: F3 0F 11 6D DC                 - movss [rbp-24],xmm5
Ability:UpdateTimeRecharge+9d: F3 0F 10 45 DC                 - movss xmm0,[rbp-24]
Ability:UpdateTimeRecharge+a2: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0
Ability:UpdateTimeRecharge+a6: F3 0F 10 4D EC                 - movss xmm1,[rbp-14]
Ability:UpdateTimeRecharge+ab: F3 0F 5A C9                    - cvtss2sd xmm1,xmm1
Ability:UpdateTimeRecharge+af: 48 8B CE                       - mov rcx,rsi
Ability:UpdateTimeRecharge+b2: F2 0F 10 D1                    - movsd xmm2,xmm1
Ability:UpdateTimeRecharge+b6: F2 0F 5A D2                    - cvtsd2ss xmm2,xmm2
}
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>3757</ID>
      <Description>"━━━━━━━━ 🔧 DEBUG ━━━━━━━━━"</Description>
      <Options moHideChildren="1"/>
      <Color>800080</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>3758</ID>
          <Description>"├─ Player Base"</Description>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>800080</Color>
          <VariableType>8 Bytes</VariableType>
          <Address>ply_base</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>50</ID>
          <Description>"├─ Ability Base"</Description>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>800080</Color>
          <VariableType>8 Bytes</VariableType>
          <Address>skill_base</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>3759</ID>
          <Description>"└─ Weapon Base"</Description>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>800080</Color>
          <VariableType>8 Bytes</VariableType>
          <Address>wpn_base</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry NoCheckbox="1">
      <ID>3750</ID>
      <Description>"━━━━━━━━ 📡 Links ━━━━━━━━"</Description>
      <Color>FFFF00</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry NoScriptTag="1">
          <ID>3751</ID>
          <Description>"├─ YouTube"</Description>
          <Color>FFFF00</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
[ENABLE]
shellExecute("https://www.youtube.com/@SeryogaSK");
createThread(function();sleep(100);memrec.Active=false;end);
[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry NoScriptTag="1">
          <ID>3752</ID>
          <Description>"├─ OCT PROFILE"</Description>
          <Color>FFFF00</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
[ENABLE]
shellExecute("https://opencheattables.com/memberlist.php?mode=viewprofile&amp;u=6096");
createThread(function();sleep(100);memrec.Active=false;end);
[DISABLE]
</AssemblerScript>
        </CheatEntry>
        <CheatEntry NoScriptTag="1">
          <ID>3753</ID>
          <Description>"└─ Website"</Description>
          <Color>FFFF00</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
[ENABLE]
shellExecute("https://habibrahimov.com");
createThread(function();sleep(100);memrec.Active=false;end);
[DISABLE]
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry NoCheckbox="1">
      <ID>3755</ID>
      <Description>"━━━━━━━━ 📜 Last Update ━━━━━━━━"</Description>
      <Color>00FFFF</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry NoCheckbox="1">
          <ID>3756</ID>
          <Description>"└─ 10.06.2026"</Description>
          <Color>00FFFF</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
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              <Element Offset="128" Vartype="Pointer" Bytesize="8" OffsetHex="00000080" Description="ModifierBuffers" DisplayMethod="unsigned integer"/>
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              <Element Offset="144" Vartype="Pointer" Bytesize="8" OffsetHex="00000090" Description="serializationData" DisplayMethod="unsigned integer"/>
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              <Element Offset="216" Vartype="Pointer" Bytesize="8" OffsetHex="000000D8" Description="maxHealthText" DisplayMethod="unsigned integer"/>
              <Element Offset="224" Vartype="Pointer" Bytesize="8" OffsetHex="000000E0" Description="hitRendererParent" DisplayMethod="unsigned integer"/>
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              <Element Offset="240" Vartype="Pointer" Bytesize="8" OffsetHex="000000F0" Description="hitFresnelDataWhenExposed" DisplayMethod="unsigned integer"/>
              <Element Offset="248" Vartype="Pointer" Bytesize="8" OffsetHex="000000F8" Description="hitFresnelAnimationCurve" DisplayMethod="unsigned integer"/>
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              <Element Offset="272" Vartype="Pointer" Bytesize="8" OffsetHex="00000110" Description="healthGainSound" DisplayMethod="unsigned integer"/>
              <Element Offset="280" Vartype="Pointer" Bytesize="8" OffsetHex="00000118" Description="exposedSoundEvent" DisplayMethod="unsigned integer"/>
              <Element Offset="288" Vartype="Pointer" Bytesize="8" OffsetHex="00000120" Description="deathSoundEvent" DisplayMethod="unsigned integer"/>
              <Element Offset="296" Vartype="Pointer" Bytesize="8" OffsetHex="00000128" Description="damageTakenSoundEvent" DisplayMethod="unsigned integer"/>
              <Element Offset="304" Vartype="Pointer" Bytesize="8" OffsetHex="00000130" Description="damageableCritModifier" DisplayMethod="unsigned integer"/>
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              <Element Offset="320" Vartype="Pointer" Bytesize="8" OffsetHex="00000140" Description="deathFxPositions" DisplayMethod="unsigned integer"/>
              <Element Offset="328" Vartype="Pointer" Bytesize="8" OffsetHex="00000148" Description="enemyHealthBarPrefab" DisplayMethod="unsigned integer"/>
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              <Element Offset="400" Vartype="Pointer" Bytesize="8" OffsetHex="00000190" Description="_conditionService" DisplayMethod="unsigned integer"/>
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              <Element Offset="416" Vartype="Pointer" Bytesize="8" OffsetHex="000001A0" Description="_hostileEntity" DisplayMethod="unsigned integer"/>
              <Element Offset="424" Vartype="Pointer" Bytesize="8" OffsetHex="000001A8" Description="_baseEnemy" DisplayMethod="unsigned integer">
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                  <Elements>
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                    <Element Offset="128" Vartype="Pointer" Bytesize="8" OffsetHex="00000080" Description="ModifierBuffers" DisplayMethod="unsigned integer"/>
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                    <Element Offset="224" Vartype="Pointer" Bytesize="8" OffsetHex="000000E0" Description="Disabled" DisplayMethod="unsigned integer"/>
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                    <Element Offset="280" Vartype="Pointer" Bytesize="8" OffsetHex="00000118" Description="dropList" DisplayMethod="unsigned integer"/>
                    <Element Offset="288" Vartype="Pointer" Bytesize="8" OffsetHex="00000120" Description="cipherList" DisplayMethod="unsigned integer"/>
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                    <Element Offset="344" Vartype="Pointer" Bytesize="8" OffsetHex="00000158" Description="akTarget" DisplayMethod="unsigned integer"/>
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                    <Element Offset="360" Vartype="Pointer" Bytesize="8" OffsetHex="00000168" Description="corruptionHitResistSoundEvent" DisplayMethod="unsigned integer"/>
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                    <Element Offset="408" Vartype="Pointer" Bytesize="8" OffsetHex="00000198" Description="LocalEnemyManager" DisplayMethod="unsigned integer"/>
                    <Element Offset="416" Vartype="Pointer" Bytesize="8" OffsetHex="000001A0" Description="Loadout" DisplayMethod="unsigned integer"/>
                    <Element Offset="424" Vartype="Pointer" Bytesize="8" OffsetHex="000001A8" Description="LaunchService" DisplayMethod="unsigned integer"/>
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                    <Element Offset="440" Vartype="Pointer" Bytesize="8" OffsetHex="000001B8" Description="ModifierService" DisplayMethod="unsigned integer"/>
                    <Element Offset="448" Vartype="Pointer" Bytesize="8" OffsetHex="000001C0" Description="Attacks" DisplayMethod="unsigned integer"/>
                    <Element Offset="456" Vartype="Pointer" Bytesize="8" OffsetHex="000001C8" Description="MeleeAttackManager" DisplayMethod="unsigned integer"/>
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                    <Element Offset="480" Vartype="Pointer" Bytesize="8" OffsetHex="000001E0" Description="EnemyHealthBar" DisplayMethod="unsigned integer"/>
                    <Element Offset="488" Vartype="Pointer" Bytesize="8" OffsetHex="000001E8" Description="ProcessedGroundStompIDs" DisplayMethod="unsigned integer"/>
                    <Element Offset="496" Vartype="Pointer" Bytesize="8" OffsetHex="000001F0" Description="BestAimingPosition" DisplayMethod="unsigned integer"/>
                    <Element Offset="504" Vartype="Pointer" Bytesize="8" OffsetHex="000001F8" Description="_currentRooms" DisplayMethod="unsigned integer"/>
                    <Element Offset="512" Vartype="Pointer" Bytesize="8" OffsetHex="00000200" Description="_baseEnemyScalingRuntime" DisplayMethod="unsigned integer"/>
                    <Element Offset="520" Vartype="Pointer" Bytesize="8" OffsetHex="00000208" Description="CurrentPerks" DisplayMethod="unsigned integer"/>
                    <Element Offset="528" Vartype="Pointer" Bytesize="8" OffsetHex="00000210" Description="OnDespawn" DisplayMethod="unsigned integer"/>
                    <Element Offset="536" Vartype="Pointer" Bytesize="8" OffsetHex="00000218" Description="EnemyAnimator" DisplayMethod="unsigned integer"/>
                    <Element Offset="544" Vartype="Pointer" Bytesize="8" OffsetHex="00000220" Description="_capsuleCollider" DisplayMethod="unsigned integer"/>
                    <Element Offset="552" Vartype="Pointer" Bytesize="8" OffsetHex="00000228" Description="Dissolver" DisplayMethod="unsigned integer"/>
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                    <Element Offset="576" Vartype="Pointer" Bytesize="8" OffsetHex="00000240" Description="_exposedStateNavRequest" DisplayMethod="unsigned integer"/>
                    <Element Offset="584" Vartype="Pointer" Bytesize="8" OffsetHex="00000248" Description="_flinchNavRequest" DisplayMethod="unsigned integer"/>
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                    <Element Offset="600" Vartype="Pointer" Bytesize="8" OffsetHex="00000258" Description="_postStunNavRequest" DisplayMethod="unsigned integer"/>
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                    <Element Offset="720" Vartype="Pointer" Bytesize="8" OffsetHex="000002D0" Description="_corruptionVFXParticleSystemRenderers" DisplayMethod="unsigned integer"/>
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                </Structure>
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              <Element Offset="640" Vartype="Pointer" Bytesize="8" OffsetHex="00000280" Description="_exposedStateImmunityDuration" DisplayMethod="unsigned integer"/>
              <Element Offset="648" Vartype="Pointer" Bytesize="8" OffsetHex="00000288" Description="_ownHealthBar" DisplayMethod="unsigned integer"/>
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                          <Element Offset="496" Vartype="4 Bytes" Bytesize="4" OffsetHex="000001F0" Description="UpgradeCount" DisplayMethod="unsigned integer"/>
                          <Element Offset="500" Vartype="Pointer" Bytesize="8" OffsetHex="000001F4" Description="SuggestedTarget" DisplayMethod="unsigned integer"/>
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                          <Element Offset="520" Vartype="Pointer" Bytesize="8" OffsetHex="00000208" Description="rightArmAnimatorController" DisplayMethod="unsigned integer"/>
                          <Element Offset="528" Vartype="Pointer" Bytesize="8" OffsetHex="00000210" Description="codename" DisplayMethod="unsigned integer"/>
                          <Element Offset="536" Vartype="Pointer" Bytesize="8" OffsetHex="00000218" Description="possibleNames" DisplayMethod="unsigned integer"/>
                          <Element Offset="544" Vartype="Pointer" Bytesize="8" OffsetHex="00000220" Description="displayDatas" DisplayMethod="unsigned integer"/>
                          <Element Offset="552" Vartype="Pointer" Bytesize="8" OffsetHex="00000228" Description="weaponCategory" DisplayMethod="unsigned integer"/>
                          <Element Offset="560" Vartype="Pointer" Bytesize="8" OffsetHex="00000230" Description="weaponProjectileOriginData" DisplayMethod="unsigned integer"/>
                          <Element Offset="600" Vartype="Pointer" Bytesize="8" OffsetHex="00000258" Description="muzzleFlash" DisplayMethod="unsigned integer"/>
                          <Element Offset="608" Vartype="Pointer" Bytesize="8" OffsetHex="00000260" Description="anticipationWeaponParticles" DisplayMethod="unsigned integer"/>
                          <Element Offset="616" Vartype="Pointer" Bytesize="8" OffsetHex="00000268" Description="anticipationBeam" DisplayMethod="unsigned integer"/>
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                                <Element Offset="608" Vartype="Pointer" Bytesize="8" OffsetHex="00000260" Description="MajorRewardSpawner" DisplayMethod="unsigned integer"/>
                                <Element Offset="616" Vartype="Pointer" Bytesize="8" OffsetHex="00000268" Description="GlobalHackPrecisionShotDamageModifier" DisplayMethod="unsigned integer"/>
                                <Element Offset="624" Vartype="Pointer" Bytesize="8" OffsetHex="00000270" Description="WeaponsDamageCount" DisplayMethod="unsigned integer"/>
                                <Element Offset="632" Vartype="Pointer" Bytesize="8" OffsetHex="00000278" Description="AbilitiesUsageCount" DisplayMethod="unsigned integer"/>
                                <Element Offset="640" Vartype="Pointer" Bytesize="8" OffsetHex="00000280" Description="DPSAnalyticsDatas" DisplayMethod="unsigned integer"/>
                                <Element Offset="648" Vartype="Pointer" Bytesize="8" OffsetHex="00000288" Description="WeaponWielded" DisplayMethod="unsigned integer"/>
                                <Element Offset="656" Vartype="Pointer" Bytesize="8" OffsetHex="00000290" Description="WeaponEquipped" DisplayMethod="unsigned integer"/>
                                <Element Offset="664" Vartype="Pointer" Bytesize="8" OffsetHex="00000298" Description="HasDealtDamage" DisplayMethod="unsigned integer"/>
                                <Element Offset="672" Vartype="Pointer" Bytesize="8" OffsetHex="000002A0" Description="OnShaperCoreChange" DisplayMethod="unsigned integer"/>
                                <Element Offset="680" Vartype="Pointer" Bytesize="8" OffsetHex="000002A8" Description="OnAbilityValueChanged" DisplayMethod="unsigned integer"/>
                                <Element Offset="688" Vartype="Pointer" Bytesize="8" OffsetHex="000002B0" Description="OnCoreAbilityValueChanged" DisplayMethod="unsigned integer"/>
                                <Element Offset="696" Vartype="Pointer" Bytesize="8" OffsetHex="000002B8" Description="OnPrimaryShaperCoreValueChanged" DisplayMethod="unsigned integer"/>
                                <Element Offset="704" Vartype="Pointer" Bytesize="8" OffsetHex="000002C0" Description="OnLoadoutSpawned" DisplayMethod="unsigned integer"/>
                                <Element Offset="712" Vartype="Pointer" Bytesize="8" OffsetHex="000002C8" Description="_loadoutElementsTypeEnumValues" DisplayMethod="unsigned integer"/>
                                <Element Offset="720" Vartype="Pointer" Bytesize="8" OffsetHex="000002D0" Description="_cachedInputManager" DisplayMethod="unsigned integer"/>
                                <Element Offset="728" Vartype="Pointer" Bytesize="8" OffsetHex="000002D8" Description="_doWieldCoroutine" DisplayMethod="unsigned integer"/>
                                <Element Offset="736" Vartype="Pointer" Bytesize="8" OffsetHex="000002E0" Description="_hideComparePanelCoroutineExtended" DisplayMethod="unsigned integer"/>
                                <Element Offset="744" Vartype="Pointer" Bytesize="8" OffsetHex="000002E8" Description="_doWieldCoroutineParams" DisplayMethod="unsigned integer"/>
                                <Element Offset="760" Vartype="Byte" Bytesize="1" OffsetHex="000002F8" Description="canToggleWeapons" DisplayMethod="unsigned integer"/>
                                <Element Offset="764" Vartype="Float" Bytesize="4" OffsetHex="000002FC" Description="damageToAbilityChargeRatio" DisplayMethod="unsigned integer"/>
                                <Element Offset="768" Vartype="Float" Bytesize="4" OffsetHex="00000300" Description="mouseWheelCycleDelay" DisplayMethod="unsigned integer"/>
                                <Element Offset="772" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000304" Description="primaryWeaponGearSlotModifiersBaseCount" DisplayMethod="unsigned integer"/>
                                <Element Offset="776" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000308" Description="secondaryWeaponGearSlotModifiersBaseCount" DisplayMethod="unsigned integer"/>
                                <Element Offset="780" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000030C" Description="mainAbilityGearSlotModifiersBaseCount" DisplayMethod="unsigned integer"/>
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                                <Element Offset="788" Vartype="Float" Bytesize="4" OffsetHex="00000314" Description="baseCriticalHitChance" DisplayMethod="unsigned integer"/>
                                <Element Offset="792" Vartype="Float" Bytesize="4" OffsetHex="00000318" Description="corruptedVariantblockingTutorialDelay" DisplayMethod="unsigned integer"/>
                                <Element Offset="796" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000031C" Description="HealthUpgradeLevel" DisplayMethod="unsigned integer"/>
                                <Element Offset="800" Vartype="Byte" Bytesize="1" OffsetHex="00000320" Description="IsSwitchingWeapon" DisplayMethod="unsigned integer"/>
                                <Element Offset="801" Vartype="Byte" Bytesize="1" OffsetHex="00000321" Description="KineticGearForceExposeEnemies" DisplayMethod="unsigned integer"/>
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                                <Element Offset="804" Vartype="Float" Bytesize="4" OffsetHex="00000324" Description="_lastMouseWheelCycleTime" DisplayMethod="unsigned integer"/>
                                <Element Offset="808" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000328" Description="_loadoutElementTypeEnumValuesCount" DisplayMethod="unsigned integer"/>
                                <Element Offset="812" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000032C" Description="SelectedWeaponSlot" DisplayMethod="unsigned integer"/>
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                          </Element>
                        </Elements>
                      </Structure>
                    </Element>
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                      <Structure Name="ModifierProvider" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                        <Elements>
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                          <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="_playerLoadout" DisplayMethod="unsigned integer"/>
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                    <Element Offset="560" Vartype="Pointer" Bytesize="8" OffsetHex="00000230" Description="_healthScalingModifiers" DisplayMethod="unsigned integer"/>
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                          <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="ModifiersParent" DisplayMethod="unsigned integer">
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                              <Elements>
                                <Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
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                            </Structure>
                          </Element>
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                          <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="_playerLoadout" DisplayMethod="unsigned integer">
                            <Structure Name="PlayerLoadout" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
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                                <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="_rectTransformCache" DisplayMethod="unsigned integer"/>
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                                <Element Offset="56" Vartype="Pointer" Bytesize="8" OffsetHex="00000038" Description="_rigidbody2DCache" DisplayMethod="unsigned integer"/>
                                <Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="_cameraCache" DisplayMethod="unsigned integer"/>
                                <Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="_rendererCache" DisplayMethod="unsigned integer"/>
                                <Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="_lightCache" DisplayMethod="unsigned integer"/>
                                <Element Offset="88" Vartype="Pointer" Bytesize="8" OffsetHex="00000058" Description="_seeker" DisplayMethod="unsigned integer"/>
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                                <Element Offset="120" Vartype="Byte" Bytesize="1" OffsetHex="00000078" Description="_hasCheckedImGuiRegistration" DisplayMethod="unsigned integer"/>
                                <Element Offset="128" Vartype="Pointer" Bytesize="8" OffsetHex="00000080" Description="ModifierBuffers" DisplayMethod="unsigned integer"/>
                                <Element Offset="136" Vartype="Pointer" Bytesize="8" OffsetHex="00000088" Description="_persistentBehaviour" DisplayMethod="unsigned integer"/>
                                <Element Offset="144" Vartype="Pointer" Bytesize="8" OffsetHex="00000090" Description="serializationData" DisplayMethod="unsigned integer"/>
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                                <Element Offset="216" Vartype="Pointer" Bytesize="8" OffsetHex="000000D8" Description="CriticalHit" DisplayMethod="unsigned integer"/>
                                <Element Offset="224" Vartype="Pointer" Bytesize="8" OffsetHex="000000E0" Description="_loadoutModifiers" DisplayMethod="unsigned integer"/>
                                <Element Offset="232" Vartype="Pointer" Bytesize="8" OffsetHex="000000E8" Description="_modifierProvidersBuffer" DisplayMethod="unsigned integer"/>
                                <Element Offset="240" Vartype="Pointer" Bytesize="8" OffsetHex="000000F0" Description="defaultPunchPrefabRef" DisplayMethod="unsigned integer"/>
                                <Element Offset="248" Vartype="Pointer" Bytesize="8" OffsetHex="000000F8" Description="weapon1PrefabRef" DisplayMethod="unsigned integer"/>
                                <Element Offset="256" Vartype="Pointer" Bytesize="8" OffsetHex="00000100" Description="weapon2PrefabRef" DisplayMethod="unsigned integer"/>
                                <Element Offset="264" Vartype="Pointer" Bytesize="8" OffsetHex="00000108" Description="ability1PrefabRef" DisplayMethod="unsigned integer"/>
                                <Element Offset="272" Vartype="Pointer" Bytesize="8" OffsetHex="00000110" Description="ability2PrefabRef" DisplayMethod="unsigned integer"/>
                                <Element Offset="280" Vartype="Pointer" Bytesize="8" OffsetHex="00000118" Description="modifierPrefabs" DisplayMethod="unsigned integer"/>
                                <Element Offset="288" Vartype="Pointer" Bytesize="8" OffsetHex="00000120" Description="weaponParent" DisplayMethod="unsigned integer"/>
                                <Element Offset="296" Vartype="Pointer" Bytesize="8" OffsetHex="00000128" Description="weaponHandParent" DisplayMethod="unsigned integer"/>
                                <Element Offset="304" Vartype="Pointer" Bytesize="8" OffsetHex="00000130" Description="abilitiesParent" DisplayMethod="unsigned integer"/>
                                <Element Offset="312" Vartype="Pointer" Bytesize="8" OffsetHex="00000138" Description="reticleHudParent" DisplayMethod="unsigned integer"/>
                                <Element Offset="320" Vartype="Pointer" Bytesize="8" OffsetHex="00000140" Description="pickupCompareInfoPanel" DisplayMethod="unsigned integer"/>
                                <Element Offset="328" Vartype="Pointer" Bytesize="8" OffsetHex="00000148" Description="pickupCompareInfoPanelWeapon1Ref" DisplayMethod="unsigned integer"/>
                                <Element Offset="336" Vartype="Pointer" Bytesize="8" OffsetHex="00000150" Description="pickupCompareInfoPanelWeapon2Ref" DisplayMethod="unsigned integer"/>
                                <Element Offset="344" Vartype="Pointer" Bytesize="8" OffsetHex="00000158" Description="pickupCompareInfoPanelAbilityRef" DisplayMethod="unsigned integer"/>
                                <Element Offset="352" Vartype="Pointer" Bytesize="8" OffsetHex="00000160" Description="criticalHitDamageModifier" DisplayMethod="unsigned integer"/>
                                <Element Offset="360" Vartype="Pointer" Bytesize="8" OffsetHex="00000168" Description="precisionHitDamageModifier" DisplayMethod="unsigned integer"/>
                                <Element Offset="368" Vartype="Pointer" Bytesize="8" OffsetHex="00000170" Description="pickupEffectSound" DisplayMethod="unsigned integer"/>
                                <Element Offset="376" Vartype="Pointer" Bytesize="8" OffsetHex="00000178" Description="corePerksWeightedData" DisplayMethod="unsigned integer"/>
                                <Element Offset="384" Vartype="Pointer" Bytesize="8" OffsetHex="00000180" Description="coreStationMenu" DisplayMethod="unsigned integer"/>
                                <Element Offset="392" Vartype="Pointer" Bytesize="8" OffsetHex="00000188" Description="shaperCorePerkUpgradeMenu" DisplayMethod="unsigned integer"/>
                                <Element Offset="400" Vartype="Pointer" Bytesize="8" OffsetHex="00000190" Description="cipherShopMenu" DisplayMethod="unsigned integer"/>
                                <Element Offset="408" Vartype="Pointer" Bytesize="8" OffsetHex="00000198" Description="corruptedVariantblockingTutorial" DisplayMethod="unsigned integer"/>
                                <Element Offset="416" Vartype="Pointer" Bytesize="8" OffsetHex="000001A0" Description="_controllerCache" DisplayMethod="unsigned integer"/>
                                <Element Offset="424" Vartype="Pointer" Bytesize="8" OffsetHex="000001A8" Description="Weapon1Prefab" DisplayMethod="unsigned integer"/>
                                <Element Offset="432" Vartype="Pointer" Bytesize="8" OffsetHex="000001B0" Description="Weapon2Prefab" DisplayMethod="unsigned integer"/>
                                <Element Offset="440" Vartype="Pointer" Bytesize="8" OffsetHex="000001B8" Description="Ability1Prefab" DisplayMethod="unsigned integer"/>
                                <Element Offset="448" Vartype="Pointer" Bytesize="8" OffsetHex="000001C0" Description="Ability2Prefab" DisplayMethod="unsigned integer"/>
                                <Element Offset="456" Vartype="Pointer" Bytesize="8" OffsetHex="000001C8" Description="_primaryCore" DisplayMethod="unsigned integer"/>
                                <Element Offset="464" Vartype="Pointer" Bytesize="8" OffsetHex="000001D0" Description="SecondaryCore" DisplayMethod="unsigned integer"/>
                                <Element Offset="472" Vartype="Pointer" Bytesize="8" OffsetHex="000001D8" Description="DefaultPunchAbility" DisplayMethod="unsigned integer"/>
                                <Element Offset="480" Vartype="Pointer" Bytesize="8" OffsetHex="000001E0" Description="PunchWeapons" DisplayMethod="unsigned integer"/>
                                <Element Offset="488" Vartype="Pointer" Bytesize="8" OffsetHex="000001E8" Description="_primaryWeapon" DisplayMethod="unsigned integer"/>
                                <Element Offset="496" Vartype="Pointer" Bytesize="8" OffsetHex="000001F0" Description="_secondaryWeapon" DisplayMethod="unsigned integer"/>
                                <Element Offset="504" Vartype="Pointer" Bytesize="8" OffsetHex="000001F8" Description="_wieldedWeapon" DisplayMethod="unsigned integer"/>
                                <Element Offset="512" Vartype="Pointer" Bytesize="8" OffsetHex="00000200" Description="WieldWeaponChanged" DisplayMethod="unsigned integer"/>
                                <Element Offset="520" Vartype="Pointer" Bytesize="8" OffsetHex="00000208" Description="_ability1" DisplayMethod="unsigned integer"/>
                                <Element Offset="528" Vartype="Pointer" Bytesize="8" OffsetHex="00000210" Description="_ability2" DisplayMethod="unsigned integer"/>
                                <Element Offset="536" Vartype="Pointer" Bytesize="8" OffsetHex="00000218" Description="_floorModifiers" DisplayMethod="unsigned integer"/>
                                <Element Offset="544" Vartype="Pointer" Bytesize="8" OffsetHex="00000220" Description="_globalModifiers" DisplayMethod="unsigned integer"/>
                                <Element Offset="552" Vartype="Pointer" Bytesize="8" OffsetHex="00000228" Description="_cursedModifiers" DisplayMethod="unsigned integer"/>
                                <Element Offset="560" Vartype="Pointer" Bytesize="8" OffsetHex="00000230" Description="_healthScalingModifiers" DisplayMethod="unsigned integer"/>
                                <Element Offset="568" Vartype="Pointer" Bytesize="8" OffsetHex="00000238" Description="_primaryWeaponSlotModifiers" DisplayMethod="unsigned integer"/>
                                <Element Offset="576" Vartype="Pointer" Bytesize="8" OffsetHex="00000240" Description="_secondaryWeaponSlotModifiers" DisplayMethod="unsigned integer"/>
                                <Element Offset="584" Vartype="Pointer" Bytesize="8" OffsetHex="00000248" Description="_mainAbilitySlotModifiers" DisplayMethod="unsigned integer"/>
                                <Element Offset="592" Vartype="Pointer" Bytesize="8" OffsetHex="00000250" Description="ShaperCoreParent" DisplayMethod="unsigned integer"/>
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                                <Element Offset="608" Vartype="Pointer" Bytesize="8" OffsetHex="00000260" Description="MajorRewardSpawner" DisplayMethod="unsigned integer"/>
                                <Element Offset="616" Vartype="Pointer" Bytesize="8" OffsetHex="00000268" Description="GlobalHackPrecisionShotDamageModifier" DisplayMethod="unsigned integer"/>
                                <Element Offset="624" Vartype="Pointer" Bytesize="8" OffsetHex="00000270" Description="WeaponsDamageCount" DisplayMethod="unsigned integer"/>
                                <Element Offset="632" Vartype="Pointer" Bytesize="8" OffsetHex="00000278" Description="AbilitiesUsageCount" DisplayMethod="unsigned integer"/>
                                <Element Offset="640" Vartype="Pointer" Bytesize="8" OffsetHex="00000280" Description="DPSAnalyticsDatas" DisplayMethod="unsigned integer"/>
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                                <Element Offset="656" Vartype="Pointer" Bytesize="8" OffsetHex="00000290" Description="WeaponEquipped" DisplayMethod="unsigned integer"/>
                                <Element Offset="664" Vartype="Pointer" Bytesize="8" OffsetHex="00000298" Description="HasDealtDamage" DisplayMethod="unsigned integer"/>
                                <Element Offset="672" Vartype="Pointer" Bytesize="8" OffsetHex="000002A0" Description="OnShaperCoreChange" DisplayMethod="unsigned integer"/>
                                <Element Offset="680" Vartype="Pointer" Bytesize="8" OffsetHex="000002A8" Description="OnAbilityValueChanged" DisplayMethod="unsigned integer"/>
                                <Element Offset="688" Vartype="Pointer" Bytesize="8" OffsetHex="000002B0" Description="OnCoreAbilityValueChanged" DisplayMethod="unsigned integer"/>
                                <Element Offset="696" Vartype="Pointer" Bytesize="8" OffsetHex="000002B8" Description="OnPrimaryShaperCoreValueChanged" DisplayMethod="unsigned integer"/>
                                <Element Offset="704" Vartype="Pointer" Bytesize="8" OffsetHex="000002C0" Description="OnLoadoutSpawned" DisplayMethod="unsigned integer"/>
                                <Element Offset="712" Vartype="Pointer" Bytesize="8" OffsetHex="000002C8" Description="_loadoutElementsTypeEnumValues" DisplayMethod="unsigned integer"/>
                                <Element Offset="720" Vartype="Pointer" Bytesize="8" OffsetHex="000002D0" Description="_cachedInputManager" DisplayMethod="unsigned integer"/>
                                <Element Offset="728" Vartype="Pointer" Bytesize="8" OffsetHex="000002D8" Description="_doWieldCoroutine" DisplayMethod="unsigned integer"/>
                                <Element Offset="736" Vartype="Pointer" Bytesize="8" OffsetHex="000002E0" Description="_hideComparePanelCoroutineExtended" DisplayMethod="unsigned integer"/>
                                <Element Offset="744" Vartype="Pointer" Bytesize="8" OffsetHex="000002E8" Description="_doWieldCoroutineParams" DisplayMethod="unsigned integer"/>
                                <Element Offset="760" Vartype="Byte" Bytesize="1" OffsetHex="000002F8" Description="canToggleWeapons" DisplayMethod="unsigned integer"/>
                                <Element Offset="764" Vartype="Float" Bytesize="4" OffsetHex="000002FC" Description="damageToAbilityChargeRatio" DisplayMethod="unsigned integer"/>
                                <Element Offset="768" Vartype="Float" Bytesize="4" OffsetHex="00000300" Description="mouseWheelCycleDelay" DisplayMethod="unsigned integer"/>
                                <Element Offset="772" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000304" Description="primaryWeaponGearSlotModifiersBaseCount" DisplayMethod="unsigned integer"/>
                                <Element Offset="776" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000308" Description="secondaryWeaponGearSlotModifiersBaseCount" DisplayMethod="unsigned integer"/>
                                <Element Offset="780" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000030C" Description="mainAbilityGearSlotModifiersBaseCount" DisplayMethod="unsigned integer"/>
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                                <Element Offset="788" Vartype="Float" Bytesize="4" OffsetHex="00000314" Description="baseCriticalHitChance" DisplayMethod="unsigned integer"/>
                                <Element Offset="792" Vartype="Float" Bytesize="4" OffsetHex="00000318" Description="corruptedVariantblockingTutorialDelay" DisplayMethod="unsigned integer"/>
                                <Element Offset="796" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000031C" Description="HealthUpgradeLevel" DisplayMethod="unsigned integer"/>
                                <Element Offset="800" Vartype="Byte" Bytesize="1" OffsetHex="00000320" Description="IsSwitchingWeapon" DisplayMethod="unsigned integer"/>
                                <Element Offset="801" Vartype="Byte" Bytesize="1" OffsetHex="00000321" Description="KineticGearForceExposeEnemies" DisplayMethod="unsigned integer"/>
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                                <Element Offset="804" Vartype="Float" Bytesize="4" OffsetHex="00000324" Description="_lastMouseWheelCycleTime" DisplayMethod="unsigned integer"/>
                                <Element Offset="808" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000328" Description="_loadoutElementTypeEnumValuesCount" DisplayMethod="unsigned integer"/>
                                <Element Offset="812" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000032C" Description="SelectedWeaponSlot" DisplayMethod="unsigned integer"/>
                              </Elements>
                            </Structure>
                          </Element>
                          <Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="LoadoutElement" DisplayMethod="unsigned integer"/>
                          <Element Offset="56" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000038" Description="LoadoutElementType" DisplayMethod="unsigned integer"/>
                          <Element Offset="60" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000003C" Description="LoadoutModifiersHolder" DisplayMethod="unsigned integer"/>
                        </Elements>
                      </Structure>
                    </Element>
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                    <Element Offset="584" Vartype="Pointer" Bytesize="8" OffsetHex="00000248" Description="_mainAbilitySlotModifiers" DisplayMethod="unsigned integer"/>
                    <Element Offset="592" Vartype="Pointer" Bytesize="8" OffsetHex="00000250" Description="ShaperCoreParent" DisplayMethod="unsigned integer"/>
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                    <Element Offset="632" Vartype="Pointer" Bytesize="8" OffsetHex="00000278" Description="AbilitiesUsageCount" DisplayMethod="unsigned integer"/>
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                    <Element Offset="664" Vartype="Pointer" Bytesize="8" OffsetHex="00000298" Description="HasDealtDamage" DisplayMethod="unsigned integer">
                      <Structure Name="OnHasDealtDamage" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
                        <Elements>
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                          <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="m_target" DisplayMethod="unsigned integer"/>
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                          <Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="delegate_trampoline" DisplayMethod="unsigned integer"/>
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                          <Element Offset="96" Vartype="Pointer" Bytesize="8" OffsetHex="00000060" Description="original_method_info" DisplayMethod="unsigned integer"/>
                          <Element Offset="104" Vartype="Pointer" Bytesize="8" OffsetHex="00000068" Description="data" DisplayMethod="unsigned integer"/>
                          <Element Offset="112" Vartype="Byte" Bytesize="1" OffsetHex="00000070" Description="method_is_virtual" DisplayMethod="unsigned integer"/>
                          <Element Offset="120" Vartype="Pointer" Bytesize="8" OffsetHex="00000078" Description="delegates" DisplayMethod="unsigned integer"/>
                        </Elements>
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                    <Element Offset="688" Vartype="Pointer" Bytesize="8" OffsetHex="000002B0" Description="OnCoreAbilityValueChanged" DisplayMethod="unsigned integer"/>
                    <Element Offset="696" Vartype="Pointer" Bytesize="8" OffsetHex="000002B8" Description="OnPrimaryShaperCoreValueChanged" DisplayMethod="unsigned integer"/>
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                    <Element Offset="712" Vartype="Pointer" Bytesize="8" OffsetHex="000002C8" Description="_loadoutElementsTypeEnumValues" DisplayMethod="unsigned integer"/>
                    <Element Offset="720" Vartype="Pointer" Bytesize="8" OffsetHex="000002D0" Description="_cachedInputManager" DisplayMethod="unsigned integer"/>
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                    <Element Offset="736" Vartype="Pointer" Bytesize="8" OffsetHex="000002E0" Description="_hideComparePanelCoroutineExtended" DisplayMethod="unsigned integer"/>
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              <Element Offset="488" Vartype="Pointer" Bytesize="8" OffsetHex="000001E8" Description="RagdollRigidbody" DisplayMethod="unsigned integer"/>
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              <Element Offset="520" Vartype="Pointer" Bytesize="8" OffsetHex="00000208" Description="OnTryDamageResult" DisplayMethod="unsigned integer"/>
              <Element Offset="528" Vartype="Pointer" Bytesize="8" OffsetHex="00000210" Description="OnHealthOrShieldDepletion" DisplayMethod="unsigned integer"/>
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                    <Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="_rendererCache" DisplayMethod="unsigned integer"/>
                    <Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="_lightCache" DisplayMethod="unsigned integer"/>
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                    <Element Offset="112" Vartype="Pointer" Bytesize="8" OffsetHex="00000070" Description="_canvasCache" DisplayMethod="unsigned integer"/>
                    <Element Offset="120" Vartype="Byte" Bytesize="1" OffsetHex="00000078" Description="_hasCheckedImGuiRegistration" DisplayMethod="unsigned integer"/>
                    <Element Offset="128" Vartype="Pointer" Bytesize="8" OffsetHex="00000080" Description="ModifierBuffers" DisplayMethod="unsigned integer"/>
                    <Element Offset="136" Vartype="Pointer" Bytesize="8" OffsetHex="00000088" Description="_persistentBehaviour" DisplayMethod="unsigned integer"/>
                    <Element Offset="144" Vartype="Pointer" Bytesize="8" OffsetHex="00000090" Description="serializationData" DisplayMethod="unsigned integer"/>
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                    <Element Offset="216" Vartype="Pointer" Bytesize="8" OffsetHex="000000D8" Description="maxHealthText" DisplayMethod="unsigned integer"/>
                    <Element Offset="224" Vartype="Pointer" Bytesize="8" OffsetHex="000000E0" Description="hitRendererParent" DisplayMethod="unsigned integer"/>
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                    <Element Offset="240" Vartype="Pointer" Bytesize="8" OffsetHex="000000F0" Description="hitFresnelDataWhenExposed" DisplayMethod="unsigned integer"/>
                    <Element Offset="248" Vartype="Pointer" Bytesize="8" OffsetHex="000000F8" Description="hitFresnelAnimationCurve" DisplayMethod="unsigned integer"/>
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                    <Element Offset="272" Vartype="Pointer" Bytesize="8" OffsetHex="00000110" Description="healthGainSound" DisplayMethod="unsigned integer"/>
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                    <Element Offset="288" Vartype="Pointer" Bytesize="8" OffsetHex="00000120" Description="deathSoundEvent" DisplayMethod="unsigned integer"/>
                    <Element Offset="296" Vartype="Pointer" Bytesize="8" OffsetHex="00000128" Description="damageTakenSoundEvent" DisplayMethod="unsigned integer"/>
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                    <Element Offset="320" Vartype="Pointer" Bytesize="8" OffsetHex="00000140" Description="deathFxPositions" DisplayMethod="unsigned integer"/>
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                    <Element Offset="360" Vartype="Pointer" Bytesize="8" OffsetHex="00000168" Description="damageTakenEvent" DisplayMethod="unsigned integer"/>
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                    <Element Offset="376" Vartype="Pointer" Bytesize="8" OffsetHex="00000178" Description="_curseConditionEffectRuntimesCache" DisplayMethod="unsigned integer"/>
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                    <Element Offset="392" Vartype="Pointer" Bytesize="8" OffsetHex="00000188" Description="_speedProvider" DisplayMethod="unsigned integer"/>
                    <Element Offset="400" Vartype="Pointer" Bytesize="8" OffsetHex="00000190" Description="_conditionService" DisplayMethod="unsigned integer"/>
                    <Element Offset="408" Vartype="Pointer" Bytesize="8" OffsetHex="00000198" Description="_loadout" DisplayMethod="unsigned integer"/>
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                    <Element Offset="424" Vartype="Pointer" Bytesize="8" OffsetHex="000001A8" Description="_baseEnemy" DisplayMethod="unsigned integer"/>
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                    <Element Offset="744" Vartype="Pointer" Bytesize="8" OffsetHex="000002E8" Description="hitFresnelColor" DisplayMethod="unsigned integer"/>
                    <Element Offset="760" Vartype="Float" Bytesize="4" OffsetHex="000002F8" Description="hitFresnelScale" DisplayMethod="unsigned integer"/>
                    <Element Offset="764" Vartype="Float" Bytesize="4" OffsetHex="000002FC" Description="hitFresnelPower" DisplayMethod="unsigned integer"/>
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                    <Element Offset="816" Vartype="Pointer" Bytesize="8" OffsetHex="00000330" Description="precisionShotCritFresnelColor" DisplayMethod="unsigned integer"/>
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                    <Element Offset="917" Vartype="Byte" Bytesize="1" OffsetHex="00000395" Description="onlyDamagedByPunchOrDash" DisplayMethod="unsigned integer"/>
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                    <Element Offset="952" Vartype="Float" Bytesize="4" OffsetHex="000003B8" Description="HealthScaling" DisplayMethod="unsigned integer"/>
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                    <Element Offset="976" Vartype="Byte" Bytesize="1" OffsetHex="000003D0" Description="IsInExposedState" DisplayMethod="unsigned integer"/>
                    <Element Offset="977" Vartype="Byte" Bytesize="1" OffsetHex="000003D1" Description="IsDead" DisplayMethod="unsigned integer"/>
                    <Element Offset="978" Vartype="Byte" Bytesize="1" OffsetHex="000003D2" Description="WasDead" DisplayMethod="unsigned integer"/>
                    <Element Offset="979" Vartype="Byte" Bytesize="1" OffsetHex="000003D3" Description="GodMode" DisplayMethod="unsigned integer"/>
                    <Element Offset="980" Vartype="Byte" Bytesize="1" OffsetHex="000003D4" Description="UndyingMode" DisplayMethod="unsigned integer"/>
                    <Element Offset="984" Vartype="Float" Bytesize="4" OffsetHex="000003D8" Description="LastPlayerDamageTime" DisplayMethod="unsigned integer"/>
                    <Element Offset="988" Vartype="Byte" Bytesize="1" OffsetHex="000003DC" Description="HasReceivedDamage" DisplayMethod="unsigned integer"/>
                    <Element Offset="989" Vartype="Byte" Bytesize="1" OffsetHex="000003DD" Description="HasReceivedDamageFromPlayer" DisplayMethod="unsigned integer"/>
                    <Element Offset="992" Vartype="Float" Bytesize="4" OffsetHex="000003E0" Description="LastDamageTime" DisplayMethod="unsigned integer"/>
                    <Element Offset="996" Vartype="Byte" Bytesize="1" OffsetHex="000003E4" Description="IsImmuneToTakedown" DisplayMethod="unsigned integer"/>
                    <Element Offset="1000" Vartype="Float" Bytesize="4" OffsetHex="000003E8" Description="_previousMaxHealth" DisplayMethod="unsigned integer"/>
                    <Element Offset="1004" Vartype="Float" Bytesize="4" OffsetHex="000003EC" Description="_previousExposedStateMaxHealth" DisplayMethod="unsigned integer"/>
                    <Element Offset="1008" Vartype="Byte" Bytesize="1" OffsetHex="000003F0" Description="_isInInvincibilityFrames" DisplayMethod="unsigned integer"/>
                    <Element Offset="1012" Vartype="Float" Bytesize="4" OffsetHex="000003F4" Description="_damageToShieldAbsorptionRatio" DisplayMethod="unsigned integer"/>
                    <Element Offset="1016" Vartype="Float" Bytesize="4" OffsetHex="000003F8" Description="_healthCapRatio" DisplayMethod="unsigned integer"/>
                  </Elements>
                </Structure>
              </Element>
              <Element Offset="632" Vartype="Pointer" Bytesize="8" OffsetHex="00000278" Description="_exposedStateDuration" DisplayMethod="unsigned integer"/>
              <Element Offset="640" Vartype="Pointer" Bytesize="8" OffsetHex="00000280" Description="_exposedStateImmunityDuration" DisplayMethod="unsigned integer"/>
              <Element Offset="648" Vartype="Pointer" Bytesize="8" OffsetHex="00000288" Description="_ownHealthBar" DisplayMethod="unsigned integer"/>
              <Element Offset="656" Vartype="Pointer" Bytesize="8" OffsetHex="00000290" Description="_fxPool" DisplayMethod="unsigned integer"/>
              <Element Offset="664" Vartype="Pointer" Bytesize="8" OffsetHex="00000298" Description="_aimAssistTarget" DisplayMethod="unsigned integer"/>
              <Element Offset="672" Vartype="Pointer" Bytesize="8" OffsetHex="000002A0" Description="_invincibilityFramesCoroutine" DisplayMethod="unsigned integer"/>
              <Element Offset="680" Vartype="Pointer" Bytesize="8" OffsetHex="000002A8" Description="_hitReaction" DisplayMethod="unsigned integer"/>
              <Element Offset="688" Vartype="Pointer" Bytesize="8" OffsetHex="000002B0" Description="_hitReactionCoroutine" DisplayMethod="unsigned integer"/>
              <Element Offset="696" Vartype="Pointer" Bytesize="8" OffsetHex="000002B8" Description="_hitFresnelController" DisplayMethod="unsigned integer"/>
              <Element Offset="704" Vartype="Pointer" Bytesize="8" OffsetHex="000002C0" Description="_exposedStateFresnelController" DisplayMethod="unsigned integer"/>
              <Element Offset="712" Vartype="Pointer" Bytesize="8" OffsetHex="000002C8" Description="_colliders" DisplayMethod="unsigned integer"/>
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              <Element Offset="724" Vartype="Float" Bytesize="4" OffsetHex="000002D4" Description="baseMaxHealth" DisplayMethod="unsigned integer"/>
              <Element Offset="728" Vartype="Byte" Bytesize="1" OffsetHex="000002D8" Description="healOnMaxHealthIncrease" DisplayMethod="unsigned integer"/>
              <Element Offset="729" Vartype="Byte" Bytesize="1" OffsetHex="000002D9" Description="propagateToParents" DisplayMethod="unsigned integer"/>
              <Element Offset="730" Vartype="Byte" Bytesize="1" OffsetHex="000002DA" Description="canTriggerModifiers" DisplayMethod="unsigned integer"/>
              <Element Offset="731" Vartype="Byte" Bytesize="1" OffsetHex="000002DB" Description="canApplyHitEffects" DisplayMethod="unsigned integer"/>
              <Element Offset="732" Vartype="Float" Bytesize="4" OffsetHex="000002DC" Description="invincibilityFramesDuration" DisplayMethod="unsigned integer"/>
              <Element Offset="736" Vartype="Byte" Bytesize="1" OffsetHex="000002E0" Description="triggersGamepadAimAssist" DisplayMethod="unsigned integer"/>
              <Element Offset="737" Vartype="Byte" Bytesize="1" OffsetHex="000002E1" Description="applyHitFresnel" DisplayMethod="unsigned integer"/>
              <Element Offset="740" Vartype="Float" Bytesize="4" OffsetHex="000002E4" Description="hitFresnelDuration" DisplayMethod="unsigned integer"/>
              <Element Offset="744" Vartype="Pointer" Bytesize="8" OffsetHex="000002E8" Description="hitFresnelColor" DisplayMethod="unsigned integer"/>
              <Element Offset="760" Vartype="Float" Bytesize="4" OffsetHex="000002F8" Description="hitFresnelScale" DisplayMethod="unsigned integer"/>
              <Element Offset="764" Vartype="Float" Bytesize="4" OffsetHex="000002FC" Description="hitFresnelPower" DisplayMethod="unsigned integer"/>
              <Element Offset="768" Vartype="Pointer" Bytesize="8" OffsetHex="00000300" Description="precisionShotFresnelColor" DisplayMethod="unsigned integer"/>
              <Element Offset="784" Vartype="Float" Bytesize="4" OffsetHex="00000310" Description="precisionShotFresnelScale" DisplayMethod="unsigned integer"/>
              <Element Offset="788" Vartype="Float" Bytesize="4" OffsetHex="00000314" Description="precisionShotFresnelPower" DisplayMethod="unsigned integer"/>
              <Element Offset="792" Vartype="Pointer" Bytesize="8" OffsetHex="00000318" Description="critFresnelColor" DisplayMethod="unsigned integer"/>
              <Element Offset="808" Vartype="Float" Bytesize="4" OffsetHex="00000328" Description="critFresnelScale" DisplayMethod="unsigned integer"/>
              <Element Offset="812" Vartype="Float" Bytesize="4" OffsetHex="0000032C" Description="critFresnelPower" DisplayMethod="unsigned integer"/>
              <Element Offset="816" Vartype="Pointer" Bytesize="8" OffsetHex="00000330" Description="precisionShotCritFresnelColor" DisplayMethod="unsigned integer"/>
              <Element Offset="832" Vartype="Float" Bytesize="4" OffsetHex="00000340" Description="precisionShotCritFresnelScale" DisplayMethod="unsigned integer"/>
              <Element Offset="836" Vartype="Float" Bytesize="4" OffsetHex="00000344" Description="precisionShotCritFresnelPower" DisplayMethod="unsigned integer"/>
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              <Element Offset="841" Vartype="Byte" Bytesize="1" OffsetHex="00000349" Description="showDamageNumbersWhenInvincible" DisplayMethod="unsigned integer"/>
              <Element Offset="842" Vartype="Byte" Bytesize="1" OffsetHex="0000034A" Description="showReticleDamageFeedackOnProjectileDamage" DisplayMethod="unsigned integer"/>
              <Element Offset="843" Vartype="Byte" Bytesize="1" OffsetHex="0000034B" Description="autoEnableRagdoll" DisplayMethod="unsigned integer"/>
              <Element Offset="844" Vartype="Float" Bytesize="4" OffsetHex="0000034C" Description="ragdollTakedownStrengthMultiplier" DisplayMethod="unsigned integer"/>
              <Element Offset="848" Vartype="Float" Bytesize="4" OffsetHex="00000350" Description="rigidbodyTakedownStrengthMultiplier" DisplayMethod="unsigned integer"/>
              <Element Offset="852" Vartype="Byte" Bytesize="1" OffsetHex="00000354" Description="applyHitReaction" DisplayMethod="unsigned integer"/>
              <Element Offset="856" Vartype="Float" Bytesize="4" OffsetHex="00000358" Description="hitReactionForce" DisplayMethod="unsigned integer"/>
              <Element Offset="860" Vartype="Float" Bytesize="4" OffsetHex="0000035C" Description="hitReactionMaxDistance" DisplayMethod="unsigned integer"/>
              <Element Offset="864" Vartype="Float" Bytesize="4" OffsetHex="00000360" Description="hitReactionMaxDuration" DisplayMethod="unsigned integer"/>
              <Element Offset="868" Vartype="Byte" Bytesize="1" OffsetHex="00000364" Description="hasExposedState" DisplayMethod="unsigned integer"/>
              <Element Offset="869" Vartype="Byte" Bytesize="1" OffsetHex="00000365" Description="canHaveShield" DisplayMethod="unsigned integer"/>
              <Element Offset="872" Vartype="Float" Bytesize="4" OffsetHex="00000368" Description="baseShieldMaxHealth" DisplayMethod="unsigned integer"/>
              <Element Offset="876" Vartype="Pointer" Bytesize="8" OffsetHex="0000036C" Description="shieldFresnelColor" DisplayMethod="unsigned integer"/>
              <Element Offset="892" Vartype="Float" Bytesize="4" OffsetHex="0000037C" Description="shieldFresnelPower" DisplayMethod="unsigned integer"/>
              <Element Offset="896" Vartype="Float" Bytesize="4" OffsetHex="00000380" Description="shieldFresnelScale" DisplayMethod="unsigned integer"/>
              <Element Offset="900" Vartype="Byte" Bytesize="1" OffsetHex="00000384" Description="hasDeathPrevention" DisplayMethod="unsigned integer"/>
              <Element Offset="904" Vartype="Float" Bytesize="4" OffsetHex="00000388" Description="deathPreventionRatio" DisplayMethod="unsigned integer"/>
              <Element Offset="908" Vartype="Float" Bytesize="4" OffsetHex="0000038C" Description="deathFxOffset" DisplayMethod="unsigned integer"/>
              <Element Offset="912" Vartype="Float" Bytesize="4" OffsetHex="00000390" Description="deathFxDelay" DisplayMethod="unsigned integer"/>
              <Element Offset="916" Vartype="Byte" Bytesize="1" OffsetHex="00000394" Description="onlyDamagedByPunch" DisplayMethod="unsigned integer"/>
              <Element Offset="917" Vartype="Byte" Bytesize="1" OffsetHex="00000395" Description="onlyDamagedByPunchOrDash" DisplayMethod="unsigned integer"/>
              <Element Offset="918" Vartype="Byte" Bytesize="1" OffsetHex="00000396" Description="onlyDamagedByUpgradedPunch" DisplayMethod="unsigned integer"/>
              <Element Offset="919" Vartype="Byte" Bytesize="1" OffsetHex="00000397" Description="onlyDamagedByGroundStomp" DisplayMethod="unsigned integer"/>
              <Element Offset="920" Vartype="Byte" Bytesize="1" OffsetHex="00000398" Description="onlyDamagedByPlayer" DisplayMethod="unsigned integer"/>
              <Element Offset="921" Vartype="Byte" Bytesize="1" OffsetHex="00000399" Description="explosionsRequireLineOfSight" DisplayMethod="unsigned integer"/>
              <Element Offset="922" Vartype="Byte" Bytesize="1" OffsetHex="0000039A" Description="spawnOwnHealthBar" DisplayMethod="unsigned integer"/>
              <Element Offset="923" Vartype="Byte" Bytesize="1" OffsetHex="0000039B" Description="despawnOwnHealthBarOnDeath" DisplayMethod="unsigned integer"/>
              <Element Offset="924" Vartype="Pointer" Bytesize="8" OffsetHex="0000039C" Description="_fresnelBaseColor" DisplayMethod="unsigned integer"/>
              <Element Offset="940" Vartype="Float" Bytesize="4" OffsetHex="000003AC" Description="_fresnelBasePower" DisplayMethod="unsigned integer"/>
              <Element Offset="944" Vartype="Float" Bytesize="4" OffsetHex="000003B0" Description="_fresnelBaseScale" DisplayMethod="unsigned integer"/>
              <Element Offset="948" Vartype="Float" Bytesize="4" OffsetHex="000003B4" Description="ShieldHealthScaling" DisplayMethod="unsigned integer"/>
              <Element Offset="952" Vartype="Float" Bytesize="4" OffsetHex="000003B8" Description="HealthScaling" DisplayMethod="unsigned integer"/>
              <Element Offset="956" Vartype="Float" Bytesize="4" OffsetHex="000003BC" Description="CurrentHealth" DisplayMethod="unsigned integer"/>
              <Element Offset="960" Vartype="Float" Bytesize="4" OffsetHex="000003C0" Description="GlobalHackMaxHealthBonus" DisplayMethod="unsigned integer"/>
              <Element Offset="964" Vartype="Float" Bytesize="4" OffsetHex="000003C4" Description="ExposedStateCurrentHealth" DisplayMethod="unsigned integer"/>
              <Element Offset="968" Vartype="Float" Bytesize="4" OffsetHex="000003C8" Description="CurrentShieldHealth" DisplayMethod="unsigned integer"/>
              <Element Offset="972" Vartype="Float" Bytesize="4" OffsetHex="000003CC" Description="GlobalHackMaxShieldBonus" DisplayMethod="unsigned integer"/>
              <Element Offset="976" Vartype="Byte" Bytesize="1" OffsetHex="000003D0" Description="IsInExposedState" DisplayMethod="unsigned integer"/>
              <Element Offset="977" Vartype="Byte" Bytesize="1" OffsetHex="000003D1" Description="IsDead" DisplayMethod="unsigned integer"/>
              <Element Offset="978" Vartype="Byte" Bytesize="1" OffsetHex="000003D2" Description="WasDead" DisplayMethod="unsigned integer"/>
              <Element Offset="979" Vartype="Byte" Bytesize="1" OffsetHex="000003D3" Description="GodMode" DisplayMethod="unsigned integer"/>
              <Element Offset="980" Vartype="Byte" Bytesize="1" OffsetHex="000003D4" Description="UndyingMode" DisplayMethod="unsigned integer"/>
              <Element Offset="984" Vartype="Float" Bytesize="4" OffsetHex="000003D8" Description="LastPlayerDamageTime" DisplayMethod="unsigned integer"/>
              <Element Offset="988" Vartype="Byte" Bytesize="1" OffsetHex="000003DC" Description="HasReceivedDamage" DisplayMethod="unsigned integer"/>
              <Element Offset="989" Vartype="Byte" Bytesize="1" OffsetHex="000003DD" Description="HasReceivedDamageFromPlayer" DisplayMethod="unsigned integer"/>
              <Element Offset="992" Vartype="Float" Bytesize="4" OffsetHex="000003E0" Description="LastDamageTime" DisplayMethod="unsigned integer"/>
              <Element Offset="996" Vartype="Byte" Bytesize="1" OffsetHex="000003E4" Description="IsImmuneToTakedown" DisplayMethod="unsigned integer"/>
              <Element Offset="1000" Vartype="Float" Bytesize="4" OffsetHex="000003E8" Description="_previousMaxHealth" DisplayMethod="unsigned integer"/>
              <Element Offset="1004" Vartype="Float" Bytesize="4" OffsetHex="000003EC" Description="_previousExposedStateMaxHealth" DisplayMethod="unsigned integer"/>
              <Element Offset="1008" Vartype="Byte" Bytesize="1" OffsetHex="000003F0" Description="_isInInvincibilityFrames" DisplayMethod="unsigned integer"/>
              <Element Offset="1012" Vartype="Float" Bytesize="4" OffsetHex="000003F4" Description="_damageToShieldAbsorptionRatio" DisplayMethod="unsigned integer"/>
              <Element Offset="1016" Vartype="Float" Bytesize="4" OffsetHex="000003F8" Description="_healthCapRatio" DisplayMethod="unsigned integer"/>
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        </Element>
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            <Elements>
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              <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="_contexts" DisplayMethod="unsigned integer"/>
              <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="locKey_titleWhenPause" DisplayMethod="unsigned integer"/>
              <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="locKey_titleWhenDead" DisplayMethod="unsigned integer"/>
              <Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="locKey_resumeTextInPause" DisplayMethod="unsigned integer"/>
              <Element Offset="56" Vartype="Pointer" Bytesize="8" OffsetHex="00000038" Description="locKey_resumeTextDead" DisplayMethod="unsigned integer"/>
              <Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="confirmationDescriptionQuitLocKey" DisplayMethod="unsigned integer"/>
              <Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="confirmationDescriptionGoToMainMenuLocKey" DisplayMethod="unsigned integer"/>
              <Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="confirmationDescriptionRestartDailyChallengeLocKey" DisplayMethod="unsigned integer"/>
              <Element Offset="88" Vartype="Pointer" Bytesize="8" OffsetHex="00000058" Description="backEvent" DisplayMethod="unsigned integer"/>
              <Element Offset="96" Vartype="Pointer" Bytesize="8" OffsetHex="00000060" Description="mainGameMenuParent" DisplayMethod="unsigned integer"/>
              <Element Offset="104" Vartype="Pointer" Bytesize="8" OffsetHex="00000068" Description="titleText" DisplayMethod="unsigned integer"/>
              <Element Offset="112" Vartype="Pointer" Bytesize="8" OffsetHex="00000070" Description="easyModeText" DisplayMethod="unsigned integer"/>
              <Element Offset="120" Vartype="Pointer" Bytesize="8" OffsetHex="00000078" Description="gameMenuButtonsParent" DisplayMethod="unsigned integer"/>
              <Element Offset="128" Vartype="Pointer" Bytesize="8" OffsetHex="00000080" Description="resumeButton" DisplayMethod="unsigned integer"/>
              <Element Offset="136" Vartype="Pointer" Bytesize="8" OffsetHex="00000088" Description="optionsButton" DisplayMethod="unsigned integer"/>
              <Element Offset="144" Vartype="Pointer" Bytesize="8" OffsetHex="00000090" Description="mainMenuButton" DisplayMethod="unsigned integer"/>
              <Element Offset="152" Vartype="Pointer" Bytesize="8" OffsetHex="00000098" Description="quitButton" DisplayMethod="unsigned integer"/>
              <Element Offset="160" Vartype="Pointer" Bytesize="8" OffsetHex="000000A0" Description="restartButton" DisplayMethod="unsigned integer"/>
              <Element Offset="168" Vartype="Pointer" Bytesize="8" OffsetHex="000000A8" Description="optionButtonsParent" DisplayMethod="unsigned integer"/>
              <Element Offset="176" Vartype="Pointer" Bytesize="8" OffsetHex="000000B0" Description="backButton" DisplayMethod="unsigned integer"/>
              <Element Offset="184" Vartype="Pointer" Bytesize="8" OffsetHex="000000B8" Description="pauseSoundEvent" DisplayMethod="unsigned integer"/>
              <Element Offset="192" Vartype="Pointer" Bytesize="8" OffsetHex="000000C0" Description="unpauseSoundEvent" DisplayMethod="unsigned integer"/>
              <Element Offset="200" Vartype="Pointer" Bytesize="8" OffsetHex="000000C8" Description="safeAreaTMP" DisplayMethod="unsigned integer"/>
              <Element Offset="208" Vartype="Pointer" Bytesize="8" OffsetHex="000000D0" Description="unsafeAreaTMP" DisplayMethod="unsigned integer"/>
              <Element Offset="216" Vartype="Pointer" Bytesize="8" OffsetHex="000000D8" Description="_resumeText" DisplayMethod="unsigned integer"/>
              <Element Offset="224" Vartype="Pointer" Bytesize="8" OffsetHex="000000E0" Description="_optionsText" DisplayMethod="unsigned integer"/>
              <Element Offset="232" Vartype="Pointer" Bytesize="8" OffsetHex="000000E8" Description="_mainMenuText" DisplayMethod="unsigned integer"/>
              <Element Offset="240" Vartype="Pointer" Bytesize="8" OffsetHex="000000F0" Description="_quitText" DisplayMethod="unsigned integer"/>
              <Element Offset="248" Vartype="Pointer" Bytesize="8" OffsetHex="000000F8" Description="_cachedInputManager" DisplayMethod="unsigned integer"/>
              <Element Offset="256" Vartype="Pointer" Bytesize="8" OffsetHex="00000100" Description="_contextManager" DisplayMethod="unsigned integer"/>
              <Element Offset="264" Vartype="Pointer" Bytesize="8" OffsetHex="00000108" Description="_popupManager" DisplayMethod="unsigned integer"/>
              <Element Offset="272" Vartype="Pointer" Bytesize="8" OffsetHex="00000110" Description="_cachedPlayingTweens" DisplayMethod="unsigned integer"/>
              <Element Offset="280" Vartype="Byte" Bytesize="1" OffsetHex="00000118" Description="freezesTime" DisplayMethod="unsigned integer"/>
              <Element Offset="281" Vartype="Byte" Bytesize="1" OffsetHex="00000119" Description="_isInTransition" DisplayMethod="unsigned integer"/>
              <Element Offset="282" Vartype="Byte" Bytesize="1" OffsetHex="0000011A" Description="_wasInMenuMode" DisplayMethod="unsigned integer"/>
              <Element Offset="284" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000011C" Description="_globalWwiseStateBeforePause" DisplayMethod="unsigned integer"/>
            </Elements>
          </Structure>
        </Element>
        <Element Offset="1184" Vartype="Pointer" Bytesize="8" OffsetHex="000004A0" Description="Inventory" DisplayMethod="unsigned integer"/>
        <Element Offset="1192" Vartype="Pointer" Bytesize="8" OffsetHex="000004A8" Description="PlayerMenuManager" DisplayMethod="unsigned integer"/>
        <Element Offset="1200" Vartype="Pointer" Bytesize="8" OffsetHex="000004B0" Description="PlayerNavmeshReferencial" DisplayMethod="unsigned integer"/>
        <Element Offset="1208" Vartype="Pointer" Bytesize="8" OffsetHex="000004B8" Description="AudioListener" DisplayMethod="unsigned integer"/>
        <Element Offset="1216" Vartype="Pointer" Bytesize="8" OffsetHex="000004C0" Description="MapStageInfoPanel" DisplayMethod="unsigned integer"/>
        <Element Offset="1224" Vartype="Pointer" Bytesize="8" OffsetHex="000004C8" Description="HealthBar" DisplayMethod="unsigned integer"/>
        <Element Offset="1232" Vartype="Pointer" Bytesize="8" OffsetHex="000004D0" Description="_powerTransferControllerCache" DisplayMethod="unsigned integer"/>
        <Element Offset="1240" Vartype="Pointer" Bytesize="8" OffsetHex="000004D8" Description="StatusIndicatorBar" DisplayMethod="unsigned integer"/>
        <Element Offset="1248" Vartype="Pointer" Bytesize="8" OffsetHex="000004E0" Description="DeathDamageSource" DisplayMethod="unsigned integer"/>
        <Element Offset="1256" Vartype="Pointer" Bytesize="8" OffsetHex="000004E8" Description="_cityCameraPostProcessLayer" DisplayMethod="unsigned integer"/>
        <Element Offset="1264" Vartype="Pointer" Bytesize="8" OffsetHex="000004F0" Description="BlockShaperPunchRequests" DisplayMethod="unsigned integer"/>
        <Element Offset="1272" Vartype="Pointer" Bytesize="8" OffsetHex="000004F8" Description="AutoLootboxModifier" DisplayMethod="unsigned integer"/>
        <Element Offset="1280" Vartype="Pointer" Bytesize="8" OffsetHex="00000500" Description="_recycleGearModifiers" DisplayMethod="unsigned integer"/>
        <Element Offset="1288" Vartype="Pointer" Bytesize="8" OffsetHex="00000508" Description="_blockInputRequests" DisplayMethod="unsigned integer"/>
        <Element Offset="1296" Vartype="Pointer" Bytesize="8" OffsetHex="00000510" Description="_allColliders" DisplayMethod="unsigned integer"/>
        <Element Offset="1304" Vartype="Pointer" Bytesize="8" OffsetHex="00000518" Description="_contextManager" DisplayMethod="unsigned integer"/>
        <Element Offset="1312" Vartype="Pointer" Bytesize="8" OffsetHex="00000520" Description="_allEnemies" DisplayMethod="unsigned integer"/>
        <Element Offset="1320" Vartype="Pointer" Bytesize="8" OffsetHex="00000528" Description="_visitedRooms" DisplayMethod="unsigned integer"/>
        <Element Offset="1328" Vartype="Pointer" Bytesize="8" OffsetHex="00000530" Description="_lastVisitedRoom" DisplayMethod="unsigned integer"/>
        <Element Offset="1336" Vartype="Pointer" Bytesize="8" OffsetHex="00000538" Description="_cachedRootTransform" DisplayMethod="unsigned integer"/>
        <Element Offset="1344" Vartype="Pointer" Bytesize="8" OffsetHex="00000540" Description="_dailyChallengeEndScreenMenu" DisplayMethod="unsigned integer"/>
        <Element Offset="1352" Vartype="Pointer" Bytesize="8" OffsetHex="00000548" Description="Disabled" DisplayMethod="unsigned integer"/>
        <Element Offset="1360" Vartype="Byte" Bytesize="1" OffsetHex="00000550" Description="useTurboCulling" DisplayMethod="unsigned integer"/>
        <Element Offset="1361" Vartype="Byte" Bytesize="1" OffsetHex="00000551" Description="_previousUseTurboCulling" DisplayMethod="unsigned integer"/>
        <Element Offset="1364" Vartype="Float" Bytesize="4" OffsetHex="00000554" Description="shaperEnergyDecreaseDelay" DisplayMethod="unsigned integer"/>
        <Element Offset="1368" Vartype="Float" Bytesize="4" OffsetHex="00000558" Description="shaperEnergyDecreaseSpeed" DisplayMethod="unsigned integer"/>
        <Element Offset="1372" Vartype="Float" Bytesize="4" OffsetHex="0000055C" Description="lowHealthSoundThreshold" DisplayMethod="unsigned integer"/>
        <Element Offset="1376" Vartype="Float" Bytesize="4" OffsetHex="00000560" Description="thresholdForHeavyHit" DisplayMethod="unsigned integer"/>
        <Element Offset="1380" Vartype="Float" Bytesize="4" OffsetHex="00000564" Description="thresholdForMediumHit" DisplayMethod="unsigned integer"/>
        <Element Offset="1384" Vartype="Float" Bytesize="4" OffsetHex="00000568" Description="lowHealthThreshold" DisplayMethod="unsigned integer"/>
        <Element Offset="1388" Vartype="Float" Bytesize="4" OffsetHex="0000056C" Description="minDamageForRumble" DisplayMethod="unsigned integer"/>
        <Element Offset="1392" Vartype="Float" Bytesize="4" OffsetHex="00000570" Description="maxDamageForMaxRumble" DisplayMethod="unsigned integer"/>
        <Element Offset="1396" Vartype="Float" Bytesize="4" OffsetHex="00000574" Description="damageRumbleMinScaling" DisplayMethod="unsigned integer"/>
        <Element Offset="1400" Vartype="Float" Bytesize="4" OffsetHex="00000578" Description="_shaperEnergyDecreaseReferenceTime" DisplayMethod="unsigned integer"/>
        <Element Offset="1404" Vartype="Float" Bytesize="4" OffsetHex="0000057C" Description="_lastDamageTime" DisplayMethod="unsigned integer"/>
        <Element Offset="1408" Vartype="Byte" Bytesize="1" OffsetHex="00000580" Description="EnableCulling" DisplayMethod="unsigned integer"/>
        <Element Offset="1409" Vartype="Byte" Bytesize="1" OffsetHex="00000581" Description="DisableEnemyDetection" DisplayMethod="unsigned integer"/>
        <Element Offset="1410" Vartype="Byte" Bytesize="1" OffsetHex="00000582" Description="_isInCombat" DisplayMethod="unsigned integer"/>
        <Element Offset="1411" Vartype="Byte" Bytesize="1" OffsetHex="00000583" Description="IsInGhostMode" DisplayMethod="unsigned integer"/>
        <Element Offset="1412" Vartype="Byte" Bytesize="1" OffsetHex="00000584" Description="_ignoreEscapeAction" DisplayMethod="unsigned integer"/>
        <Element Offset="1413" Vartype="Byte" Bytesize="1" OffsetHex="00000585" Description="IsTeleporting" DisplayMethod="unsigned integer"/>
        <Element Offset="1414" Vartype="Byte" Bytesize="1" OffsetHex="00000586" Description="CanStowedReload" DisplayMethod="unsigned integer"/>
        <Element Offset="1416" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000588" Description="_currentHexes" DisplayMethod="unsigned integer"/>
        <Element Offset="1420" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000058C" Description="_currentCryptiumShards" DisplayMethod="unsigned integer"/>
        <Element Offset="1424" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000590" Description="CurrentRunCryptiumShards" DisplayMethod="unsigned integer"/>
        <Element Offset="1428" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000594" Description="BoughtShaperCorePerkUpgrades" DisplayMethod="unsigned integer"/>
        <Element Offset="1432" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000598" Description="CurrentRunKillCount" DisplayMethod="unsigned integer"/>
        <Element Offset="1436" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000059C" Description="CurrentActionPoints" DisplayMethod="unsigned integer"/>
        <Element Offset="1440" Vartype="Float" Bytesize="4" OffsetHex="000005A0" Description="_currentShaperEnergy" DisplayMethod="unsigned integer"/>
        <Element Offset="1444" Vartype="Byte" Bytesize="1" OffsetHex="000005A4" Description="_isMenuMode" DisplayMethod="unsigned integer"/>
        <Element Offset="1445" Vartype="Byte" Bytesize="1" OffsetHex="000005A5" Description="_disableMenuInteraction" DisplayMethod="unsigned integer"/>
        <Element Offset="1446" Vartype="Byte" Bytesize="1" OffsetHex="000005A6" Description="_disableFPSController" DisplayMethod="unsigned integer"/>
        <Element Offset="1447" Vartype="Byte" Bytesize="1" OffsetHex="000005A7" Description="_isPlayingLowHealthSound" DisplayMethod="unsigned integer"/>
        <Element Offset="1448" Vartype="Float" Bytesize="4" OffsetHex="000005A8" Description="_currentSkipInputHoldTime" DisplayMethod="unsigned integer"/>
        <Element Offset="1452" Vartype="4 Bytes" Bytesize="4" OffsetHex="000005AC" Description="_reviveCount" DisplayMethod="unsigned integer"/>
      </Elements>
    </Structure>
  </Structures>
  <LuaScript>-- Cheat Table Decorator
function decorateSSKTable()
  local mainForm = getMainForm()

  -- Main Form Styling
  mainForm.Caption = 'Battle Shapers (Steam) - Enhanced Table [by SeryogaSK] {Habibrahimov.com}'
  mainForm.Color = 0x2B2B2B  -- Dark background
  mainForm.Font.Color = 0xE6E6E6 -- Light text
  getAutoAttachList().add("BattleShapers.exe")
end

-- Execute when table loads
decorateSSKTable()



</LuaScript>
</CheatTable>
